Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 20:41:53 Player: tthaar Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2475) 2475 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5080 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 90/100 System Corruption 5% Temperature Cool (15) Movement Walking (120) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Medium Storage Unit Relay Coupler [Grunt] (26) > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heavy Ion Engine Visual Processing Unit Sensor Array Relay Coupler [Grunt] (31) Relay Coupler [Brawler] (26) Relay Coupler [Sentry] (21) Relay Coupler [Demolisher] (18) Drone Bay (1/2) Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Visual Processing Unit Sensor Array Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Demolisher] Improved Assault Rifle Datajack [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 75 | 6 15 22 19 13 Power 10 | 1 3 5 1 . Engine 10 | 1 3 5 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 33 | 2 5 11 8 7 Treads . | . . . . . Leg 33 | 2 5 11 8 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 3 5 3 Device 4 | . . 1 2 1 Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware 2 | . 1 . . 1 Protection 6 | . 1 2 2 1 Artifact . | . . . . . Weapon 17 | 2 4 3 5 3 Energy Gun 3 | 1 2 . . . Energy Cannon 4 | . 1 1 1 1 Ballistic Gun 8 | 1 1 2 3 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . 1 1 . . Parts Lost 23 | . 2 3 7 11 Power 4 | . . 2 1 1 Propulsion 7 | . . . 3 4 Utility 5 | . . 1 2 2 Weapon 7 | . 2 . 1 4 Highest Loss Streak 7 | . 1 1 6 7 To Critical Strikes . | . . . . . Average Backups 8 | 4 8 9 9 8 Power . | 1 1 . . 1 Propulsion 1 | 2 2 1 1 . Utility 2 | . 1 2 3 4 Weapon 2 | . 1 3 2 1 Tool/Special . | . . . . . Unused Backups 20 | . 7 2 4 7 Power 5 | . 1 . 3 1 Propulsion 5 | . 4 . 1 . Utility 6 | . . 1 . 5 Weapon 4 | . 2 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 98 97 97 95 Engine 11 | . 14 9 11 10 Leg 30 | . 28 32 32 31 Device 2 | . . . 3 13 Storage 12 | . 14 11 11 11 Hackware 6 | . 2 11 11 3 Protection 8 | . 10 9 6 3 Energy Gun 3 | . 10 . . . Energy Cannon 7 | . 2 11 10 9 Ballistic Gun 12 | . 15 11 10 10 Peak Build Rating 25 | 6 12 19 20 25 Average Rating 13 | 5 8 15 18 21 On Entrance 11 | . 6 12 18 19 Avg Prop Armor Cover (%) 8 | . . . 8 . Naked Turns . | . . . . . Heaviest Build 32 | 12 21 28 32 32 Greatest Support 36 | 20 20 33 33 36 Greatest Overweight (x) 2 | 2 1 . 2 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 7 10 10 10 10 Average Carried 8 | 4 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 10 10 10 10 Class Distribution -------------------- 53% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1750 | 223 342 462 432 291 Remotely . | . . . . . Salvage Created 3486 | . 978 1027 989 492 Parts 189 | . 42 61 57 29 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 4 | . 3 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 69 | . 14 22 21 12 Guns 37 | . 10 14 8 5 Cannons 31 | . 3 8 13 7 AOE 1 | . 1 . . . Classes Destroyed 11 | . 4 5 2 . Worker 1 | . . . 1 . Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 6 | . 3 1 2 . Operator 2 | . 2 . . . Watcher 5 | . 2 3 . . Swarmer 13 | . . 4 6 3 Grunt 39 | . 14 13 9 3 Brawler 2 | . . 1 1 . Duelist 3 | . . 1 1 1 Sentry 12 | . . 3 4 5 Best Kill Streak 9 | . 4 6 9 6 Combat Bots Only 8 | . 4 6 8 6 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 385 | . 59 76 132 118 Missed 64 | . 15 17 18 14 Hits 321 | . 44 59 114 104 Melee 11 | . . 4 . 7 Projectile 310 | . 44 55 114 97 Critical Strikes 5 | . . 1 1 3 Damage Taken 4079 | . 552 796 1179 1552 Core 534 | . 102 58 179 195 Absorbed by Shields . | . . . . . Redirected to Shielding 16 | . 16 . . . Regen/Repaired (Parts) 72 | . . 36 36 . Core Remaining (%) 79 | 100 59 . . . Volleys Fired 216 | . 61 67 55 33 Largest 2 | . 2 2 2 2 Hottest 91 | . 88 91 91 91 Shots Fired 423 | . 119 134 105 65 Gun 264 | . 112 67 52 33 Cannon 157 | . 7 67 51 32 Launcher 2 | . . . 2 . Special . | . . . . . Kinetic 213 | . 61 67 52 33 Thermal 165 | . 15 67 51 32 Explosive 2 | . . . 2 . Electromagnetic 43 | . 43 . . . Robot Hit Streak 24 | . 12 13 12 24 Robot Miss Streak 7 | . 4 7 3 1 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 272 | . 79 79 63 51 Core Hits 120 | 2 37 34 30 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4983 | 26 1135 1438 1336 1048 Guns 2526 | . 924 657 537 408 Cannons 2351 | . 150 775 786 640 Explosions 61 | . 61 . . . Melee . | . . . . . Ramming 45 | 26 . 6 13 . Kinetic 2101 | . 499 657 537 408 Thermal 2471 | . 270 775 786 640 Explosive . | . . . . . Electromagnetic 366 | . 366 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 3 5 5 Average Corruption 4 | . . 3 3 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 43 | . . 5 24 14 Message Errors 10 | . . 2 7 1 Matter Fused 7 | . . . 5 2 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 7 | . . 1 2 4 Data Loss (minor) 9 | . . 2 3 4 Data Loss (major) 3 | . . . 3 . Misfires 1 | . . . 1 . Alerts 1 | . . . . 1 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 35 | . 8 . 16 11 Projectiles 27 | . . . 16 11 Explosions 8 | . 8 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | . . . 35 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed 14 | 8 . 2 4 . Kicked 14 | 8 . 2 4 . Crushed . | . . . . . Highest Temperature 463 | . 103 430 463 434 Average Temperature 126 | . 27 132 120 227 Received Heat Transfer 1263 | . 285 315 216 447 Effects 12 | . . 4 2 6 Shutdowns 1 | . . 1 . . Energy Bleed 3 | . . 1 . 2 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . 1 2 Damage (minor) 1 | . . . 1 . Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . . 2 2 2 Heat Transferred 4087 | . 484 1332 1332 939 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 75 | 100 100 56 84 8 Level 1 24 | . . 44 15 91 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 363 | . 166 309 295 363 Initial 183 | . . 56 124 183 Average 125 | . 39 177 145 280 Influence Increases 1988 | . 432 637 669 250 Destroy 0b10 Robot/C 1380 | . 280 440 420 240 Destroy 0b10 Robot/NC 80 | . 35 25 20 . Destroy Leader 312 | . 74 106 122 10 Successful Hack 80 | . 26 20 34 . Disable Machine 45 | . . . 45 . Destroy Structure 16 | . 2 1 13 . Lose Combat Pursuer 75 | . 15 45 15 . Influence Decreases 1675 | . 298 476 681 220 Entered New Map 349 | . . 78 171 100 Time Decay 1096 | . 288 368 440 . Lost Part 220 | . 10 30 70 110 Lost Ally 10 | . . . . 10 Squads Dispatched 13 | . 3 4 6 . Investigation 9 | . 3 4 2 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 6 | . . 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 23 28 30 18 Peak Tracking Total 10 | . 3 4 10 6 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 5 | . 1 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 27 | . 7 7 12 1 Terminals 22 | . 7 5 9 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 84 | . 22 25 36 1 Successful 40 | . 7 13 19 1 Failed 43 | . 15 11 17 . Catastrophic 7 | . 3 1 3 . Database Lockouts 1 | . . 1 . . Manual 39 | . 13 12 14 . Terminals 72 | . 22 19 30 1 Fabricators . | . . . . . Repair Stations 5 | . . 3 2 . Recycling Units 4 | . . 3 1 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 31 | . 7 9 14 1 Part Schematic 2 | . . . 2 . Robot Analysis 7 | . 1 3 3 . Prototype ID Bank 7 | . 3 1 3 . Open Door 2 | . . . 2 . Branch Access Points 2 | . . 1 1 . Terminal Index 2 | . 1 1 . . Fabricator Index 1 | . . . 1 . Locate Traps 4 | . 1 1 2 . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Zone Layout 1 | . . 1 . . Garrison Registry 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 3 | . . 2 1 . Report Inventory 2 | . . 1 1 . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used 2 | . 2 . . . Hacking Detections 23 | . 7 7 9 . Full Trace Events 11 | . 6 3 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 1 1 . Time 77 | . . 26 51 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Attached 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 180 | . . . 180 . Sensors 180 | . . . 180 . Robot Analysis Total 7 | . 1 3 3 . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries 1 | . . . . 1 Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3881 | 143 1365 850 1090 433 Spaces Moved 1921 | 99 627 459 498 238 Core 10 | 10 . . . . Treads . | . . . . . Legs 1911 | 89 627 459 498 238 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 130 | 120 131 120 146 122 Slowest Speed 260 | 150 190 120 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 5 85 32 68 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . 2 . 12 . Melee . | . . . . . Projectile . | . . . . . AOE 14 | . 2 . 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2877 | 119 1056 636 754 312 Wait 529 | . 319 62 140 8 Move 1917 | 98 626 458 497 238 Hop . | . . . . . Pick Up 47 | 7 15 6 13 6 Fast Attach 22 | 5 3 5 7 2 Attach 20 | 1 2 4 8 5 Detach 2 | . . . 2 . Swap 46 | . 11 14 12 9 Drop 58 | . 19 18 16 5 Fire 216 | . 61 67 55 33 Melee 1 | . . . . 1 Ram . | . . . . . Kick 14 | 8 . 2 4 . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison (discovered 3 exits: Rec x3) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 746 | -10/Materials | Discovered new exit (range 16) 1048 | -10/Materials | Discovered new exit (range 8) 1428 | -10/Materials | Discovered new exit (range 16) 1509 | -10/Materials | Entered another Materials area 1509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1598 | -9/Materials | Identified exit to Mines 1598 | -9/Materials | Identified exit to Storage 1902 | -9/Materials | Discovered new exit (range 7) 1939 | -9/Materials | Central database locked down 1949 | -9/Materials | Build established: Scavenger-Mutant 2230 | -9/Materials | Repaired Lgt. Armor Plating 2359 | -9/Materials | Entered Storage 2589 | -9/Storage | Core integrity fell below 50% 2622 | -9/Storage | Lost 6 parts (1p3n1u1w) 2630 | -9/Storage | Destroyed 8 combat bots 2671 | -9/Storage | Identified exit to Recycling 3210 | -9/Storage | Garrison activated, responded to threat 3373 | -9/Storage | Identified exit to Garrison 3431 | -9/Storage | Repaired Adv. Beam Cannon 3449 | -9/Storage | Entered Garrison 3483 | -9/Garrison | Triggered checkpoint 3539 | -9/Garrison | Discovered exit to Recycling (range 33) 3539 | -9/Garrison | Discovered exit to Recycling (range 70) 3539 | -9/Garrison | Discovered exit to Recycling (range 55) 3587 | -9/Garrison | Core integrity fell below 20% 3599 | -9/Garrison | Garrison Relay disabled 3642 | -9/Garrison | Lost 7 parts (3n2u2w) 3724 | -9/Garrison | Installed Relay Interface Framework 3841 | -9/Garrison | Triggered checkpoint 3882 | -9/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03842_ S-10 Pest unfolds itself. 03844_ S-10 Pest destroyed. 03847_ Flight Unit melted. 03847_ S-10 Pest destroyed. 03857_ Acquired 16 matter. 03859_ Acquired 13 matter. 03865_ C-30 ARC bursts open, deploying its payload. 03865_ L-31 Rogue unfolds itself. 03865_ G-34 Mercenary unfolds itself. 03866_ S6AO1>SLR>,W13 F%KW>IPW=DT2SLIT%= FVP< 03869_ Jacked G-47 Trooper... 03870_ Datajack destroyed. 03870_ Drone retrieved by Drone Bay (repair cost: 2). 03871_ >> Lost connection to Drone. 03872_ Hvy. Ion Engine destroyed. 03874_ Adv. Beam Cannon destroyed. 03877_ Drone destroyed. 03880_ Imp. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?# #?# #??????????????#"# #??########### | | ## ### " ##?????????????#" #??#""" "&&" " | | + + """ ""#?????????????#" #??# " "&&"^" | | ## ### " "#?????????????#" #??# " """" " | | ?# #?# "#??????###????#"# #??#""" " | | ?# #?# " "#????###T###??### #??# ^ ^ | | ?# #?## ##"""""#????# " #????# #??#""" " | | ?# #??# ##"#####????## ###????# #??#&&" #### " | | ?# #??# ##"#?????????# ##????### #??#&&" " | | ?# #??# ####?????????# ####### " #??#""" ^ ^ " | | ?# #??# #????????????# # + " #??# ^ ^ | | ?# #??# #????????????# # ##### " #??#### # | | ?# #??# #????????????# # #???### #?????# ##### | | ?# #??# #????????????# #+####### ####### ##### | | ?# #??# #????????????# | | ## #### #######??????# | | + #??????# | | + #??????# #######++############## | | ## ######### #??????# T#????# #????????????? | | ?# #???????# #??????# ##????# #????????????? | | ?# ######??# #??????#^^^####### #????????????? | | ?# + #??# #??????# + #????????????? | | ?# #### #??# ######## ####### #????????????? | | ?#^^^#??# #??# ## ## #?????# #????????????? | | ?#^^^####+####++## ##gl #?????# #????????????? | | ?# % YY @ ####### #????????????? | | ## g g+ #????????????? | | + + #????????????? | | ############# ## ## ##########????????????? | | ??????????### ## ## ###???????????????????? | | ??????????# " [ #???????????????????? | | ???######## " %%#???????????????????? | | ???# + " *%C#####???????????????? | | ???# ###### " % =C+ #???????????????? | | ???# #????### ## ## ##### #???????????????? | | ??##+######## ## ## #####+#######?????????? | | ??# ########### | | ??# | | ??# #####+## #####+#### ###### ### | | ??# #???# ## ##""""###+##???# #??# #???#]^^/## | | ??# ##### ### ## #?# #????# #??# #???#]^^/## | | ??# + ### ###+#+#?# #????# #??# #???# ## | | ??# ##### +^^#?# # ### ###### #??# #???#! !#? | | #?# #???# ###^^#?# # #??# #???#! !#? | | #?# #???# #?# #?# ##### ######+#### ###### ##? | | ### #####+### ### #???# #????#* #?? | | + #???# #????#!#### ########### | | #####???# #??###[#??# ######## | | ### ############???????# #### #=#### | | ### #??????????????????# +%## + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- Cooling System | -9/Storage | Hacked Flak Cannon | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 60% | -9/Materials Adv. Beam Cannon | 72% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed DisposableCoreLink Manual? 0 Play Time 01:19:07 Cumulative 17.1 hours Start 2025.11.17 @ 19:00:41 End 2025.11.17 @ 20:41:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d95a9f63-a332-4331-a342-9cbe7c62f33a