Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 01:14:40 Player: jumpy Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (82) 410 Value Destroyed (2301) 2301 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 8552 Bonus ------- Follower Combat Kills 21 Met Imprinter 300 Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 66/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Advanced Signal Interpreter Improved Cloaking Device Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Improved Hover Unit Airjet Airjet Airjet Gravmag System Makeshift Hover Unit > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Melee Analysis Suite Makeshift Light Armor Plating > --- WEAPON ----------- Disruptor Cannon Phasing Sabre > --- INVENTORY -------- Airjet Gravmag System Rocket Array CR-A16's Pointy Stick [Rating: 69] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Propulsion Airjet Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 2 . . 1 1 . . . . . . Utility 6 | . . . . 2 1 1 . . . . 1 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 94 | 8 2 7 5 26 17 4 1 . 4 3 8 9 Power 11 | 2 . . . 2 4 1 . . . 1 1 . Engine 9 | 2 . . . 2 4 1 . . . . . . Core 2 | . . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 1 4 3 11 5 1 . . . 1 3 3 Treads 4 | 2 1 . 1 . . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel 2 | . . . 2 . . . . . . . . . Hover 20 | . . 4 . 5 4 1 . . . 1 3 2 Flight 7 | . . . . 6 1 . . . . . . . Utility 27 | 2 1 . 2 6 3 2 . . 3 . 4 4 Device 15 | 1 . . 2 1 2 1 . . 2 . 2 4 Storage 3 | 1 1 . . . . . . . . . 1 . Processor 5 | . . . . 3 . 1 . . . . 1 . Hackware 2 | . . . . 2 . . . . . . . . Protection 2 | . . . . . 1 . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 . 3 . 7 5 . 1 . 1 1 . 2 Energy Gun 5 | 2 . . . 2 . . . . . . . 1 Energy Cannon 5 | . . . . 2 2 . . . . 1 . . Ballistic Gun 2 | . . 1 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . 1 . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . . 4 2 . . . . . . . Parts Lost 47 | . . 8 5 8 4 . . . . 1 6 15 Power 3 | . . 1 1 . . . . . . . . 1 Propulsion 25 | . . 4 2 5 2 . . . . . 5 7 Utility 11 | . . 1 1 3 1 . . . . 1 . 4 Weapon 8 | . . 2 1 . 1 . . . . . 1 3 Highest Loss Streak 6 | . . 3 5 4 2 . . . . 1 6 5 To Critical Strikes 1 | . . . 1 . . . . . . . . . Average Backups 5 | 3 7 9 5 4 4 4 5 5 5 5 4 4 Power . | . 1 . . . 1 1 1 1 1 1 . . Propulsion 1 | 1 2 3 . . 1 2 3 3 2 2 . . Utility 1 | . 2 4 2 1 . . . . . . . 2 Weapon 1 | . 1 1 1 2 1 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 11 | 1 1 . . 1 3 . . . 1 . 1 3 Power 2 | . . . . . 1 . . . . . 1 . Propulsion 1 | . . . . . . . . . 1 . . . Utility 5 | . 1 . . . 1 . . . . . . 3 Weapon 3 | 1 . . . 1 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 66 45 65 93 92 93 93 99 93 77 50 Engine 5 | . 14 9 1 4 7 6 6 6 6 4 . . Core 1 | . . . . . . . . . . 1 9 6 Treads 4 | . 28 10 1 . . . . . . . . . Wheel 1 | . . . 12 4 . . . . . . . . Hover 22 | . . 11 3 10 33 40 40 40 40 40 27 11 Device 9 | . 14 8 3 7 13 6 6 6 12 6 6 6 Storage 3 | . 14 11 11 3 . . . . . . . 3 Processor 13 | . . . . 10 18 19 20 20 20 20 17 14 Protection 2 | . . . . . 4 6 6 6 6 6 5 1 Energy Gun 5 | . 28 10 . 7 . . . . . . . . Energy Cannon 3 | . . . . 1 6 6 6 6 6 5 2 . Impact Weapon 1 | . . 1 4 2 4 6 4 . . . . . Slashing Weapon 2 | . . . . 5 2 . 1 6 6 6 5 1 Peak Build Rating 69 | 7 8 10 9 39 45 52 51 50 59 60 69 66 Average Rating 33 | 6 7 7 5 21 40 49 50 50 56 55 58 41 On Entrance 33 | . 7 8 9 6 38 39 50 50 50 59 60 58 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 56 | 15 30 30 28 35 26 28 28 28 36 32 56 56 Greatest Support 52 | 40 40 40 26 36 40 47 47 47 47 52 52 35 Greatest Overweight (x) 7 | . . 2 7 2 . . . . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 15 15 Average Capacity 7 | 7 10 15 15 8 5 5 5 5 5 5 5 11 Most Carried 11 | 6 11 11 8 5 5 5 5 5 5 5 5 5 Average Carried 5 | 3 8 9 4 4 4 4 5 5 5 4 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 15 5 Final Carried 11 | 6 11 8 2 5 5 5 5 5 5 5 3 3 Class Distribution -------------------- 51% | Mutant 25% | Scout 7% | Ninja 6% | Derelict-Scout 4% | Derelict-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Ninja | -6/Zion Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 1428 | 280 20 97 86 337 114 . 101 . . 241 113 39 Remotely . | . . . . . . . . . . . . . Salvage Created 2647 | 173 220 470 152 717 469 . 37 . . 56 236 117 Parts 154 | 18 4 24 11 41 26 . 2 . . 9 11 8 Haulers Intercepted 5 | . 1 1 . 2 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 1 . . 2 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 58 | . 5 9 6 12 6 . 3 . . 7 5 5 Melee 17 | . . . . 10 2 . . . . . 5 . Guns 12 | . 4 3 3 1 . . . . . . . 1 Cannons 4 | . . . . . 4 . . . . . . . AOE 23 | . . 6 3 . . . 3 . . 7 . 4 Classes Destroyed 13 | 2 3 4 1 2 . . . . . 1 . . Worker 5 | . . 2 . 3 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . Tunneler 6 | 5 . . . 1 . . . . . . . . Hauler 5 | . 1 1 . 2 1 . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . Operator 2 | . . . . 1 1 . . . . . . . Watcher 3 | . . 1 . . 1 . . . . . 1 . Swarmer 23 | . 2 . 3 3 . . 3 . . 5 3 4 Grunt 22 | . 3 7 2 3 4 . . . . . 2 1 Brawler 2 | . . . 1 1 . . . . . . . . Sentry 8 | . . 2 . 4 2 . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . Programmer 2 | . . . . . . . . . . 2 . . Best Kill Streak 10 | 2 2 10 6 4 3 . 3 . . 5 3 4 Combat Bots Only 6 | . 2 5 6 4 3 . 3 . . 5 3 4 Max Kills in Single Turn 8 | 1 1 8 2 1 1 . 3 . . 3 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 4 2 . . . 3 . . 3 . 4 Melee 1 | . . . . 1 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 591 | . 30 53 45 125 87 9 3 . . 23 70 146 Missed 234 | . 7 20 17 45 45 5 2 . . 10 25 58 Hits 357 | . 23 33 28 80 42 4 1 . . 13 45 88 Melee 8 | . . . 3 5 . . . . . . . . Projectile 349 | . 23 33 25 75 42 4 1 . . 13 45 88 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 17 | . . 2 2 3 2 . . . . 2 2 4 Damage Taken 5786 | . 339 531 360 983 452 33 60 . . 281 721 2026 Core 1963 | . 14 117 79 338 49 12 . . . 55 122 1177 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 100 | . . . . . . . . . 100 . . . Core Remaining (%) 79 | 100 94 . 51 38 93 . . . . 92 87 . Volleys Fired 127 | 10 21 21 12 19 24 6 1 . . 5 . 8 Largest 2 | 2 2 2 2 2 1 1 1 . . 1 . 1 Hottest 122 | 100 100 100 50 122 65 65 45 . . 45 . 88 Shots Fired 181 | 20 42 39 14 22 24 6 1 . . 5 . 8 Gun 124 | 20 42 31 12 13 . . . . . . . 6 Cannon 39 | . . . . 9 24 6 . . . . . . Launcher 18 | . . 8 2 . . . 1 . . 5 . 2 Special . | . . . . . . . . . . . . . Kinetic 17 | . . . 12 5 . . . . . . . . Thermal 146 | 20 42 31 . 17 24 6 . . . . . 6 Explosive 18 | . . 8 2 . . . 1 . . 5 . 2 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | 9 9 14 4 7 12 . . . . 8 . 4 Robot Miss Streak 5 | 2 5 3 1 3 3 . . . . 3 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 181 | 14 25 29 10 47 29 . . . . 4 16 7 Core Hits 121 | 7 9 27 8 17 12 . 5 . . 21 6 9 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . 3 1 . . . . . . . Critical Strikes 15 | . 3 . . 6 2 . . . . . 3 1 Burn 4 | . 3 . . . . . . . . . . 1 Meltdown 1 | . . . . 1 . . . . . . . . Smash 4 | . . . . 3 1 . . . . . . . Sever 6 | . . . . 2 1 . . . . . 3 . Melee Attacks 102 | . . . . 46 17 3 . . . . 24 12 Impact 26 | . . . . 13 10 3 . . . . . . Slashing 64 | . . . . 33 7 . . . . . 24 . Piercing 12 | . . . . . . . . . . . . 12 Sneak Attacks 6 | . . . . 5 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6410 | 178 313 985 241 1547 981 . 179 . . 815 735 436 Guns 1121 | 178 313 286 97 142 . . . . . . . 105 Cannons 540 | . . . . 88 452 . . . . . . . Explosions 2105 | . . 699 144 . . . 179 . . 815 . 268 Melee 2625 | . . . . 1317 529 . . . . . 735 44 Ramming 19 | . . . . . . . . . . . . 19 Kinetic 159 | . . . 97 62 . . . . . . . . Thermal 1502 | 178 313 286 . 168 452 . . . . . . 105 Explosive 2105 | . . 699 144 . . . 179 . . 815 . 268 Electromagnetic . | . . . . . . . . . . . . . Impact 626 | . . . . 342 284 . . . . . . . Slashing 1955 | . . . . 975 245 . . . . . 735 . Piercing 44 | . . . . . . . . . . . . 44 Highest Corruption 3 | . 2 . 1 3 1 . . . . 1 . 1 Average Corruption 2 | . 2 . 1 2 1 . . . . 1 . 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 2 | . . . . 2 . . . . . . . . Effects 18 | . 6 . 2 9 . . . . . 1 . . Message Errors 3 | . 1 . . 2 . . . . . . . . Matter Fused 5 | . 1 . 1 2 . . . . . 1 . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . Energy Discharges 4 | . 1 . . 3 . . . . . . . . Data Loss (minor) 4 | . 1 . 1 2 . . . . . . . . Alerts 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 436 | . . 64 8 192 97 . . . . 6 63 6 Projectiles . | . . . . . . . . . . . . . Explosions 84 | . . 64 8 . . . . . . 6 . 6 Melee 352 | . . . . 192 97 . . . . . 63 . Knockbacks 3 | . . . . 1 1 . . . . . . 1 Impact 3 | . . . . 1 1 . . . . . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 205 | . . 63 22 . . . 44 . . 35 . 41 Shots 11 | . . 4 2 . . . 2 . . 2 . 1 Rammed 6 | . . . . . . . . . . . . 6 Targets Rammed 6 | . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 342 | 138 342 207 . 54 138 132 6 . . 1 72 20 Average Temperature 65 | 44 141 83 . 17 43 67 6 . . 1 26 7 Received Heat Transfer 1211 | . 141 249 108 171 126 12 9 . . . 117 278 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 2 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 4 | . . . . 1 3 . . . . . . . Impact Corruptions 9 | . . . . 5 4 . . . . . . . Robots Melted 3 | . 2 . . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 16 | 3 6 2 . 4 1 . . . . . . . Heat Transferred 3700 | 518 1147 851 . 296 666 . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . . . 1 1 Low Security (%) 92 | 100 100 49 100 100 100 100 . . . . 85 81 Level 1 7 | . . 50 . . . . . . . . 14 18 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 281 | 5 65 281 161 135 125 30 . . . . 225 243 Initial 94 | . . 24 76 39 49 30 . . . . 94 77 Average 62 | 1 6 143 124 67 54 6 . . . . 134 64 Influence Increases 2791 | 30 163 406 155 540 367 18 220 . . 250 315 327 Destroy 0b10 Robot/C 1220 | . 100 180 120 300 120 . 60 . . 140 100 100 Destroy 0b10 Robot/NC 120 | 30 5 30 . 35 15 . . . . . 5 . Destroy Leader 276 | . 22 54 20 84 34 . 10 . . 20 22 10 Allied During Kill 16 | . . . . 16 . . . . . . . . Successful Hack 6 | . 6 . . . . . . . . . . . Disable Machine 60 | . . 45 . . 15 . . . . . . . Destroy Structure 178 | . . 67 15 . 3 3 . . . . 8 82 Partial Spotted 150 | . 15 15 . . 45 . . . . . 75 . Lose Combat Pursuer 765 | . 15 15 . 105 135 15 150 . . 90 105 135 Influence Decreases 2610 | 30 106 267 250 531 413 82 110 91 19 100 306 305 Entered New Map 488 | . . 33 120 62 61 34 . 21 19 . 56 82 Time Decay 1675 | 30 106 144 80 339 322 48 110 70 . 100 190 136 Lost Part 377 | . . 80 50 70 30 . . . . . 60 87 Lost Ally 70 | . . 10 . 60 . . . . . . . . Squads Dispatched 8 | . . . . 2 2 1 . . . . 2 1 Investigation 1 | . . . . 1 . . . . . . . . Extermination 4 | . . . . . 2 . . . . . 1 1 Reinforcement 3 | . . . . 1 . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . . 3 . . 2 1 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 155 | . 9 17 6 26 26 4 10 1 . 10 16 30 Peak Tracking Total 13 | . 2 8 6 6 6 2 7 1 . 6 5 13 Tactical Retreats 25 | . 1 1 . 4 5 1 3 . . 2 4 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . 2 1 . 5 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 4 | . . 3 . . 1 . . . . . . . Max in Single Turn 2 | . . 2 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 4 | . 1 . . 1 1 . 1 . . . . . Terminals 3 | . 1 . . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 9 | . 2 . . 2 4 . 1 . . . . . Successful 2 | . 1 . . . . . 1 . . . . . Failed 7 | . 1 . . 2 4 . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . 2 . . 2 4 . . . . . . . Terminals 8 | . 2 . . 2 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . 13 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 4 | . 1 . 3 . . . . . . . . . Largest Group 3 | . 1 1 3 3 . . . . . . . . Highest-Rated Group 40 | . 10 10 40 40 . . . . . . . . Highest-Rated Ally 16 | . 10 10 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . 10 . . . . . . . . Total Damage 144 | . . . . 144 . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 4935 | 133 635 232 47 764 841 202 481 140 405 219 391 445 Optics 3629 | . . . . 505 841 202 481 140 405 219 391 445 Sensors 2589 | . . . . . 341 202 481 140 405 219 391 410 Terrain 723 | . . . . 223 500 . . . . . . . Structural 406 | . . . 27 379 . . . . . . . . Seismic 1020 | 133 635 232 20 . . . . . . . . . Cloaking 1 | . . . . . . . . . 1 . . . ECM 523 | . . . . . . . . . 2 . 123 398 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 1 . 2 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 5430 | 247 635 319 172 764 841 202 481 140 405 219 391 614 Spaces Moved 6297 | 126 339 162 114 777 1092 354 702 308 986 460 422 455 Core 77 | 2 . . 2 . . . . . . . . 73 Treads 536 | 124 339 67 6 . . . . . . . . . Legs 63 | . . . . . . . . . . . . 63 Wheels 273 | . . . 98 175 . . . . . . . . Hover 5087 | . . 95 8 341 1092 354 702 308 986 460 422 319 Flight 261 | . . . . 261 . . . . . . . . Fastest Speed 31 | 50 160 112 90 31 44 40 40 40 40 40 41 40 Average Speed 61 | 158 160 151 111 58 45 40 40 40 40 40 54 95 Slowest Speed 400 | 160 160 240 400 130 52 40 40 40 40 41 191 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . 3 . . . . . . . . Potential Cave-ins 7 | . . . . . . 3 . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 7 55 25 20 46 32 9 62 59 86 64 15 18 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 6 | . . . 1 . . . 3 . . 2 . . Spaces Dug 18 | . . . . . 2 6 . . . . 4 6 Terrain Destroyed 300 | . . 71 17 . 3 6 19 . . 130 4 50 Melee 14 | . . . . . 2 2 . . . . 4 6 Projectile 5 | . . . . . 1 4 . . . . . . AOE 281 | . . 71 17 . . . 19 . . 130 . 44 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 7498 | 150 390 195 145 982 1386 402 898 324 996 482 546 602 Wait 773 | . 22 . 10 95 212 33 193 17 3 7 86 95 Move 6280 | 125 338 161 113 771 1091 353 701 307 985 459 421 455 Hop 2 | . . . . 2 . . . . . . . . Pick Up 39 | 6 5 2 . 9 10 1 . . 1 1 2 2 Fast Attach 53 | 7 . 4 1 21 4 2 . . 1 . 5 8 Attach 28 | . . 6 5 3 3 1 . . . 1 4 5 Detach 6 | . . 1 . . . . . . . . 1 4 Swap 32 | 1 2 . 1 3 12 1 3 . 3 6 . . Drop 50 | 1 2 . 3 13 13 2 . . 3 3 3 7 Fire 127 | 10 21 21 12 19 24 6 1 . . 5 . 8 Melee 102 | . . . . 46 17 3 . . . . 24 12 Ram 6 | . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 248 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 11) 844 | -10/Materials | Discovered new exit (range 16) 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Accompanied by 1 ally 883 | -9/Materials | Evolved 2 slots: Propulsion x2 1032 | -9/Materials | Discovered new exit (range 9) 1047 | -9/Materials | Lost 3 parts (1p1n1w) 1202 | -9/Materials | Entered Mines 1271 | -9/Mines | Lost 5 parts (1p2n1u1w) 1288 | -9/Mines | Learned 4 Materials zone layouts 1296 | -9/Mines | Discovered new exit (range 5) 1300 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1374 | -9/Mines | Entered Materials 1374 | -8/Materials | Accompanied by 3 allies 1374 | -8/Materials | Evolved 2 slots: Utility x2 1506 | -8/Materials | Lost 3 allies 1794 | -8/Materials | Lost 4 parts (2n2u) 1884 | -8/Materials | Core integrity fell below 50% 1932 | -8/Materials | Lost 3 parts (2n1u) 2124 | -8/Materials | Discovered new exit (range 14) 2138 | -8/Materials | Identified exit to Factory 2138 | -8/Materials | Entered Factory 2138 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2579 | -7/Factory | Found Prototype Launcher 2579 | -7/Factory | Identified Rocket Array 2667 | -7/Factory | Discovered new exit (range 16) 2675 | -7/Factory | Identified exit to Storage 2711 | -7/Factory | Discovered new exit (range 20) 2909 | -7/Factory | Build established: Scout 2978 | -7/Factory | Identified exit to Factory 2979 | -7/Factory | Entered another Factory area 2979 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3126 | -6/Factory | Discovered new exit (range 18) 3180 | -6/Factory | Identified exit to Lower Caves 3181 | -6/Factory | Entered Lower Caves 3647 | -6/Lower Caves | Identified exit to Lower Caves 3662 | -6/Lower Caves | Entered another Lower Caves area 3676 | -6/Lower Caves | Encountered a Warlord checkpoint 3796 | -6/Lower Caves | Discovered new exit (range 12) 3802 | -6/Lower Caves | Identified exit to Zion 3802 | -6/Lower Caves | Entered Zion 3836 | -6/Zion | Discovered new exit (range 19) 3895 | -6/Zion | Learned location of 1 exit from Factory 3915 | -6/Zion | Visited the Megawrench Repair Shop 3915 | -6/Zion | Megawrench repaired 4 parts 4003 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4007 | -6/Zion | Learned Factory non-interactive machine intel 4020 | -6/Zion | Learned location of Armory (-4) 4029 | -6/Zion | Given A8's code to call for help 4073 | -6/Zion | Met Imprinter 4103 | -6/Zion | Build established: Ninja 4198 | -6/Zion | Found CR-A16's Pointy Stick 4207 | -6/Zion | Identified exit to Proximity Caves 4207 | -6/Zion | Entered Proximity Caves 4270 | -5/Proximity Caves | Spotted B-75 Beast 4351 | -5/Proximity Caves | Learned Factory non-interactive machine intel 4354 | -5/Proximity Caves | Found DCF Scrap (15 items) 4423 | -5/Proximity Caves | Discovered new exit (range 9) 4426 | -5/Proximity Caves | Identified exit to Factory 4426 | -5/Proximity Caves | Entered Factory 4426 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4427 | -5/Factory | Identified exit to Factory 4428 | -5/Factory | Loaded intel: 242 non-interactive machine locations 4665 | -5/Factory | Lost 6 parts (5n1w) 4684 | -5/Factory | Build established: Derelict-Scout 4709 | -5/Factory | Discovered exit to Factory (range 15) 4817 | -5/Factory | Entered another Factory area 4817 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4818 | -4/Factory | Loaded intel: 205 non-interactive machine locations 4974 | -4/Factory | Lost 3 parts (1n1u1w) 5258 | -4/Factory | Lost 5 parts (1p3n1u) 5315 | -4/Factory | Core integrity fell below 50% 5425 | -4/Factory | Core integrity fell below 20% 5429 | -4/Factory | Discovered new exit (range 8) 5431 | -4/Factory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 05341_ U-05 Engineer lays Concrete. 05343_ U-05 Engineer builds a Wall. 05344_ Slug penetrates Wall. 05344_ U-05 Engineer lays Concrete. 05351_ U-05 Engineer builds a Wall. 05362_ Slug penetrates Wall. 05399_ Acquired Nanoactuators. 05403_ Penetrated by Slug. 05403_ Slug penetrates Fusion Modulator. 05407_ Penetrated by Slug. 05413_ Slug penetrates Fusion Modulator. 05422_ Myomer Leg destroyed. 05423_ Dropped Phase Gun. 05425_ Adv. Visual Processing Unit destroyed. 05428_ Nanoactuators destroyed. 05429_ Door malfunctions. 05429_ EXIT=FOUND 05429_ Penetrated by Slug. 05429_ Slug penetrates Wall. 05431_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????##?######???????????????????# | | ??????????????"""""""#"""" #???????????????????# | | ??????????????"?????"# " #???????????????????# | | ??????????????"?????"# #???????????????????# | | ??????????????"???"""# #???????????????????# | | ??????????????""??#### """ #???????????????????# | | ??????????????"???# ##" #???##??????????????# | | ??????????????""??# Y #" ####;################ | | ??????????????""??# #" # p | | ??????????????""??# / | | ??????????????"???+ < Y / p | | ??????????????""??# @ / | | ??????????????""??# #" # h | | ??????????????""??# Y #" ### ###/######### | | ??????????????"???# ?#" #?# # [ #??? | | ??????????????""??#### """ #?# + """ #??? | | ??????????????"???"""# #?# # """ !#??? | | ??????????????"?????"# #?# # """ #??? | | ??????????????"?????"# " #?# # #??? | | ??????????????"""""""#"""" #?# # """ #??? | | ??????????????????????########?####### """ #??? | | ?????????????????????????????????????# """ #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????##########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Armor Coverage 150 Melee Speed Boost 30 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Drone Bay | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SniperBraceArray Manual? 0 Play Time 00:51:25 Cumulative 144.6 hours Start 2025.07.11 @ 00:17:12 End 2025.07.11 @ 01:14:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 373 Rogue 373 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 68 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79789272-a3e5-4e3e-921b-38b7a3e04907