Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 19:44:50

Player: Btuck

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (161)     805
Value Destroyed (5263)     5263
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (517)                517
              TOTAL SCORE: 11825

 Bonus
-------
High Alert Combat Kills    217
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     16/300
Energy                     89/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Improved Target Analyzer
           Graphene Brace
           Hacking Suite
           Hacking Suite
>          --- WEAPON (4) -------
           Gatling Laser
>          --- INVENTORY (5) ----
           Target Analyzer
           Phase Gun
     Heavy Plasma Cannon
           Matter Neutralizer

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
         Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
                Kinecellerator
       Improved Weapon Shielding
       Improved Medium Armor Plating
                Graphene Brace
                Hacking Suite
>               --- WEAPON -----------
                AWS/Autocannon
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Deuterium Engine
          Light Treads
          Light Treads
       Advanced Treads
       Advanced Treads
       Improved Sensor Array
                Signal Interpreter
                Hacking Suite
                EM Pulse Cannon
                Gauss Rifle
          Light Cannon
          Heavy Assault Cannon
       Advanced Assault Cannon
                Grenade Launcher
           Mini Grenade Launcher
[Rating: 77]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Graphene Brace
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   1   1   .   1   .   
  Utility                  6    | .   .   .   2   .   .   .   .   1   2   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   1   .   
Parts Attached             85   | 7   13  2   12  2   1   2   10  3   2   9   22  
  Power                    9    | 1   1   .   1   .   .   .   2   .   .   .   4   
    Engine                 5    | 1   1   .   1   .   .   .   1   .   .   .   1   
    Core                   4    | .   .   .   .   .   .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   2   .   .   .   4   1   1   4   5   
    Treads                 19   | 2   .   .   2   .   .   .   4   1   1   4   5   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | 2   3   .   2   .   1   1   3   2   1   1   4   
    Device                 6    | 1   .   .   1   .   .   .   1   2   .   .   1   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   1   
    Protection             6    | .   2   .   .   .   .   .   1   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   9   2   7   2   .   1   1   .   .   4   9   
    Energy Gun             7    | 2   3   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       15   | .   3   1   4   1   .   .   1   .   .   1   4   
    Launcher               11   | .   3   1   2   1   .   1   .   .   .   1   2   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Corrupted Parts          1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | 1   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   2   .   4   1   .   1   3   .   .   .   28  
  Power                    5    | .   .   .   1   .   .   .   .   .   .   .   4   
  Propulsion               13   | .   .   .   2   .   .   .   2   .   .   .   9   
  Utility                  10   | .   1   .   .   1   .   1   1   .   .   .   6   
  Weapon                   11   | .   1   .   1   .   .   .   .   .   .   .   9   
  Highest Loss Streak      19   | .   1   .   1   1   .   1   2   .   .   .   19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  100 93  92  88  95  74  83  79  85  87  
  Engine                   6    | .   13  14  10  11  11  11  4   .   .   .   4   
  Core                     3    | .   .   .   .   .   .   .   4   7   6   5   4   
  Treads                   25   | .   28  28  18  22  22  22  25  29  25  28  23  
  Device                   7    | .   3   .   10  3   .   .   2   11  13  11  12  
  Storage                  8    | .   16  14  11  11  11  11  9   7   6   5   4   
  Processor                6    | .   .   .   10  11  11  11  9   10  6   5   7   
  Hackware                 4    | .   .   .   .   .   .   11  9   7   6   5   6   
  Protection               5    | .   4   14  11  11  11  6   1   .   6   11  3   
  Energy Gun               2    | .   18  .   .   .   .   .   .   .   .   .   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   1   4   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   .   .   1   4   
  Ballistic Cannon         10   | .   7   27  20  21  22  17  9   7   6   5   4   
Peak Build Rating          77   | 9   10  9   13  12  15  17  52  66  73  77  73  
  Average Rating           41   | 6   8   9   11  11  12  16  45  64  72  71  62  
  On Entrance              27   | .   9   9   9   12  11  14  16  52  65  73  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 14  38  36  37  37  56  56  113 111 118 120 81  
  Greatest Support         118  | 40  40  40  40  40  40  40  60  88  98  118 118 
  Greatest Overweight (x)  19   | .   .   .   1   .   1   1   5   1   1   1   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   11  15  15  15  15  20  20  20  20  20  19  
  Most Carried             20   | 2   12  13  15  13  16  15  20  20  19  20  20  
  Average Carried          15   | 1   7   12  14  13  13  14  16  19  18  17  18  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  5   
  Final Carried            20   | 2   12  13  13  13  15  15  20  19  19  19  4   

 Class Distribution 
--------------------
 45% | Scavenger-Gunner
 40% | Mutant
  7% | Skirmisher
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
       Skirmisher | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Matter Collected           2422 | 270  253  51   627  2    .    143  104  25   20   96   831  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4407 | 191  688  28   821  20   .    31   421  183  554  392  1078 
  Parts                    298  | 13   49   1    52   5    .    5    45   21   23   18   66   
Haulers Intercepted        6    | .    2    .    3    .    .    .    .    1    .    .    .    
Recyclers Shooed           5    | 1    .    .    .    .    .    1    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  110  | .   16  1   21  3   .   4   13  3   12  12  25  
  Guns                     16   | .   10  .   .   .   .   .   .   .   .   1   5   
  Cannons                  59   | .   .   .   11  1   .   1   13  3   12  8   10  
  AOE                      33   | .   5   1   10  2   .   3   .   .   .   3   9   
Classes Destroyed          16   | 3   5   .   3   .   .   .   3   2   .   .   .   
  Worker                   10   | 1   .   1   1   .   .   .   1   1   .   2   3   
  Builder                  9    | .   .   .   3   .   .   .   .   .   .   .   6   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   3   .   .   .   .   1   .   .   .   
  Recycler                 4    | 1   .   .   3   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Operator                 4    | .   1   .   2   .   .   .   .   .   1   .   .   
  Watcher                  13   | .   2   .   3   .   .   .   4   3   1   .   .   
  Swarmer                  35   | .   6   1   8   3   .   4   3   .   .   4   6   
  Grunt                    40   | .   10  .   9   .   .   .   5   .   6   3   7   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   3   .   .   .   .   1   4   .   2   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   2   .   .   3   2   
  Programmer               13   | .   .   .   .   .   .   .   .   2   1   2   8   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           14   | 3   4   2   14  3   .   4   5   1   5   7   5   
  Combat Bots Only         7    | .   3   1   7   3   .   4   5   1   5   5   4   
Max Kills in Single Turn   4    | 1   3   1   3   1   .   3   1   1   1   4   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   2   1   .   3   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Hostile Shots Fired        567   | .    48   2    73   12   .    12   41   11   53   46   269  
  Missed                   179   | .    11   .    26   4    .    2    16   6    25   16   73   
Damage Taken               6893  | 48   381  16   583  71   .    80   491  41   266  537  4379 
  Core                     1323  | .    67   7    23   17   .    15   .    .    22   20   1152 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  221   | .    12   .    .    .    .    .    .    .    .    30   179  
Core Remaining (%)         93    | 100  .    70   .    .    .    86   100  100  97   98   .    
Volleys Fired              273   | 13   63   2    63   5    .    3    .    .    .    9    115  
  Largest                  4     | 2    2    2    2    2    .    2    .    .    .    4    4    
  Hottest                  239   | 80   90   65   100  74   .    74   .    .    .    169  239  
Shots Fired                639   | 26   124  5    113  10   .    6    39   10   32   47   227  
  Gun                      212   | 26   98   .    .    .    .    .    .    .    .    9    79   
  Cannon                   380   | .    23   3    90   6    .    4    39   10   32   36   137  
  Launcher                 38    | .    3    2    14   4    .    2    .    .    .    2    11   
  Special                  9     | .    .    .    9    .    .    .    .    .    .    .    .    
  Kinetic                  352   | .    23   3    90   6    .    4    39   10   32   36   109  
  Thermal                  140   | 13   61   .    9    .    .    .    .    .    .    .    57   
  Explosive                38    | .    3    2    14   4    .    2    .    .    .    2    11   
  Electromagnetic          109   | 13   37   .    .    .    .    .    .    .    .    9    50   
  Robot Hit Streak         16    | 8    13   2    10   9    .    10   8    8    11   16   12   
  Robot Miss Streak        4     | 2    4    .    3    .    .    2    3    1    2    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               100   | .    .    .    .    .    .    .    39   10   32   19   .    
Shots Hit Robots           355   | 19   64   2    57   1    .    4    30   9    25   30   114  
  Core Hits                212   | 5    33   2    49   4    .    6    14   4    12   16   67   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    3    .    2    .    .    .    1    1    2    2    3    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  11    | .    1    .    2    .    .    .    1    1    2    2    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16990 | 276  1065 82   2037 114  .    274  2569 984  2327 2028 5234 
  Guns                     1866  | 211  829  .    .    .    .    .    .    .    .    89   737  
  Cannons                  10778 | .    16   .    1164 36   .    42   2569 919  2327 1577 2128 
  Explosions               4097  | 65   220  82   847  78   .    232  .    .    .    349  2224 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  249   | .    .    .    26   .    .    .    .    65   .    13   145  
  Kinetic                  10559 | .    16   .    1164 36   .    42   2569 919  2327 1581 1905 
  Thermal                  1751  | 151  434  .    97   .    .    .    .    .    .    172  897  
  Explosive                3507  | .    220  82   750  78   .    232  .    .    .    177  1968 
  Electromagnetic          924   | 125  395  .    .    .    .    .    .    .    .    85   319  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | 1    1    1    .    .    .    .    .    .    .    .    9    
  Average Corruption       3     | 1    1    1    .    .    .    .    .    .    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  81    | .    11   6    .    .    .    .    .    .    .    .    64   
    Message Errors         23    | .    1    2    .    .    .    .    .    .    .    .    20   
    Matter Fused           16    | .    3    1    .    .    .    .    .    .    .    .    12   
    Heat Flow Errors       7     | .    .    1    .    .    .    .    .    .    .    .    6    
    Energy Discharges      8     | .    2    1    .    .    .    .    .    .    .    .    5    
    Parts Rejected         2     | .    1    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    2    .    .    .    .    .    .    .    .    .    6    
    Data Loss (major)      6     | .    2    .    .    .    .    .    .    .    .    .    4    
    Misfires               5     | .    .    1    .    .    .    .    .    .    .    .    4    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1238  | 12   13   .    32   .    .    13   345  207  305  165  146  
  Projectiles              1068  | .    .    .    16   .    .    .    345  207  305  153  42   
  Explosions               167   | 12   13   .    16   .    .    13   .    .    .    12   101  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    3    
Knockbacks                 47    | .    .    .    11   .    .    .    10   1    3    7    15   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  45    | .    .    .    11   .    .    .    9    1    3    7    14   
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      290   | 49   6    .    102  .    .    .    .    .    .    .    133  
  Shots                    9     | 2    1    .    3    .    .    .    .    .    .    .    3    
  Rammed                   19    | .    .    1    6    .    .    .    .    3    .    1    8    
Targets Rammed             28    | .    .    1    6    .    .    .    .    6    .    1    14   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  9     | .    .    .    .    .    .    .    .    3    .    .    6    
Highest Temperature        439   | 90   157  267  96   24   .    9    3    .    .    162  439  
  Average Temperature      66    | 35   46   95   32   11   .    4    3    .    .    62   105  
  Received Heat Transfer   987   | .    177  .    159  .    .    .    54   6    87   72   432  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    2    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    2    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         2753  | 250  1253 .    50   .    .    .    .    .    .    200  1000 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 2    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Peak Influence             568  | 25  249 115 568 308 .   105 292 139 185 190 565 
  Initial                  200  | .   16  47  .   200 .   .   40  64  2   50  74  
  Average                  163  | 15  126 43  414 267 .   37  116 55  75  71  272 
Maximum Alert Level        2    | .   1   .   2   1   .   .   1   .   .   .   2   
  Low Security (%)         66   | 100 82  100 14  .   .   100 77  100 100 100 22  
  Level 1                  23   | .   17  .   14  100 .   .   22  .   .   .   64  
  Level 2                  9    | .   .   .   70  .   .   .   .   .   .   .   12  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   4   .   2   .   .   .   2   4   2   2   13  
  Investigation            10   | .   2   .   .   .   .   .   .   2   1   1   4   
  Extermination            8    | .   .   .   .   .   .   .   .   2   1   1   4   
  Reinforcement            10   | .   2   .   2   .   .   .   2   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Distress Signals           6    | .   3   .   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   29  3   28  3   .   4   21  5   11  14  44  
  Peak Tracking Total      14   | .   4   3   5   3   .   4   3   1   3   4   14  
  Tactical Retreats        8    | .   2   1   .   1   .   .   .   .   .   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Traps Triggered            4    | .   1   .   .   .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Disabled          27   | .   .   .   5   .   .   1   1   .   .   2   18  
  Max in Single Turn       7    | .   .   .   1   .   .   1   1   .   .   1   7   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Accessed          24   | .   4   .   3   .   1   .   1   4   2   2   7   
  Terminals                20   | .   4   .   3   .   .   .   1   4   2   2   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                53   | .   12  .   6   .   1   .   2   13  3   5   11  
  Successful               25   | .   7   .   3   .   1   .   .   5   3   2   4   
  Failed                   27   | .   4   .   3   .   .   .   2   8   .   3   7   
    Catastrophic           6    | .   .   .   .   .   .   .   .   2   .   2   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   5   .   2   .   1   .   2   7   3   3   5   
  Terminals                49   | .   12  .   6   .   .   .   2   13  3   5   8   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             24   | .   7   .   3   .   1   .   .   5   3   2   3   
  Record                   8    | .   .   .   .   .   1   .   .   4   1   1   1   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   .   .   .   .   1   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   1   .   .   .   .   4   2   2   4   
  Full Trace Events        7    | .   1   .   .   .   .   .   .   2   1   1   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Turns Passed               10614 | 292  1360 711  960  150  440  350  976  1031 870  896  2578 
Spaces Moved               4960  | 143  695  435  402  83   256  140  375  409  353  399  1270 
  Core                     89    | 9    .    .    .    .    .    .    .    .    .    .    80   
  Treads                   4871  | 134  695  435  402  83   256  140  375  409  353  399  1190 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  240  240  245  245  164  50   
  Average Speed            187   | 153  160  160  181  160  170  240  254  245  245  213  154  
  Slowest Speed            1000  | 160  160  160  240  160  240  240  560  246  246  246  1000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 9    92   91   52   25   60   40   37   12   13   8    19   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    1    1    .    1    .    
Scrap Searched             2     | .    .    1    .    .    .    1    .    .    .    .    .    
Spaces Dug                 46    | .    .    .    8    .    .    .    .    .    .    1    37   
Terrain Destroyed          354   | 10   21   19   97   28   .    14   9    1    7    12   136  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               85    | .    .    .    10   .    .    .    9    1    7    5    53   
  AOE                      269   | 10   21   19   87   28   .    14   .    .    .    7    83   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Total                      5739 | 187  819  445  493  89   261  148  399  435  359  422  1682 
  Wait                     305  | 23   27   5    5    .    .    3    1    3    4    .    234  
  Move                     4949 | 142  694  434  401  82   255  139  374  408  352  398  1270 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 2    12   1    6    .    1    1    7    7    .    4    16   
  Fast Attach              30   | 7    6    .    .    .    1    .    6    2    1    3    4    
  Attach                   38   | .    2    .    6    .    .    1    3    1    1    6    18   
  Detach                   15   | .    5    .    .    .    1    .    4    1    1    .    3    
  Swap                     17   | .    5    2    6    2    .    1    1    .    .    .    .    
  Drop                     26   | .    5    .    .    .    2    .    3    7    .    1    8    
  Fire                     273  | 13   63   2    63   5    .    3    .    .    .    9    115  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    28   | .    .    1    6    .    .    .    .    6    .    1    14   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    32 | -11/Scrapyard | Discovered new exit (range 15)
   293 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   544 | -10/Materials | Central database locked down
   558 | -10/Materials | Discovered new exit (range 6)
   620 | -10/Materials | Discovered new exit (range 9)
  1002 | -10/Materials | Discovered new exit (range 15)
  1454 | -10/Materials | Discovered new exit (range 6)
  1653 | -10/Materials | Entered Mines
  1730 | -10/Mines     | Met a Derelict bent on vengeance
  1992 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2224 | -10/Mines     | Discovered new exit (range 9)
  2235 | -10/Mines     | Learned location of Zion (-7)
  2364 | -10/Mines     | Entered Materials
  2364 | -9/Materials  | Evolved 2 slots: Utility x2
  2539 | -9/Materials  | Destroyed 7 combat bots
  2611 | -9/Materials  | Discovered new exit (range 11)
  2919 | -9/Materials  | Discovered new exit (range 4)
  2949 | -9/Materials  | Identified exit to Mines
  2949 | -9/Materials  | Identified exit to Storage
  3324 | -9/Materials  | Entered Mines
  3325 | -9/Mines      | Assembled infested the area
  3330 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  3466 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3467 | -9/Mines      | Discovered new exit (range 5)
  3474 | -9/Mines      | Entered Exiles
  3514 | -9/Exiles     | Met 8R-AWN
  3543 | -9/Exiles     | Met EX-HEX
  3610 | -9/Exiles     | Met EX-BIN
  3650 | -9/Exiles     | Aligned with FarCom system
  3651 | -9/Exiles     | Given EX-Vault access code
  3690 | -9/Exiles     | Opened EX-Vault
  3698 | -9/Exiles     | Found Prototype Ballistic Cannon
  3730 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  3778 | -9/Exiles     | Met EX-DEC
  3887 | -9/Exiles     | Discovered new exit (range 14)
  3914 | -9/Exiles     | Left Exiles lab with AWS/Autocannon
  3914 | -9/Exiles     | Entered Mines
  4244 | -8/Mines      | Discovered new exit (range 8)
  4264 | -8/Mines      | Entered Materials
  4264 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  4266 | -8/Materials  | Identified AWS/Autocannon
  4993 | -8/Materials  | Discovered new exit (range 5)
  5058 | -8/Materials  | Build established: Skirmisher
  5240 | -8/Materials  | Entered Factory
  5240 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5531 | -7/Factory    | Build established: Scavenger-Skirmisher
  5938 | -7/Factory    | Build established: Scavenger-Gunner
  6048 | -7/Factory    | Discovered new exit (range 10)
  6271 | -7/Factory    | Entered another Factory area
  6271 | -6/Factory    | Evolved 2 slots: Utility x2
  6648 | -6/Factory    | Identified exit to Factory
  7141 | -6/Factory    | Entered another Factory area
  7141 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  7719 | -5/Factory    | AWS/Autocannon suddenly broke down
  7980 | -5/Factory    | Discovered new exit (range 11)
  8037 | -5/Factory    | Entered another Factory area
  8037 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  8381 | -4/Factory    | Lost 3 parts (1p1n1u)
  9950 | -4/Factory    | Garrison activated, responded to threat
 10556 | -4/Factory    | Core integrity fell below 50%
 10570 | -4/Factory    | Core integrity fell below 20%
 10603 | -4/Factory    | Lost 19 parts (2p6n3u8w)
 10615 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10569_ Imp. Heat Sink destroyed.
10569_ Slug penetrates L-61 Swordsman.
10569_ Penetrated by Slug.
10569_ Hvy. Assault Cannon destroyed.
10569_ Dropped Hcp. Storage Unit.
10570_ The unstable cave ceiling collapses.
10572_ Targeting Computer destroyed.
10574_ K-01 Serf cleans the Repair Station.
10575_ Slug penetrates Wall.
10577_ K-01 Serf cleans the Repair Station.
10589_ Connecting with Terminal...
10605_ Triggered Gamma Bomb Trap.
10605_ A bubble of electromagnetic force engulfs
  the area.
10605_ K-01 Serf destroyed.
10606_ System corrupted: Matter fused (-6).
10609_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F015.
10613_ System corrupted: Gatling Laser failed to
  cycle.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????###?????????????????????????????????? |
| ??????????????  #????????????????????????????????? |
| ??????????????# #????????????????????????????????? |
| ?#######??????# ###############??????????????????? |
| #?*    ???????#^     ^;       #??????????????????? |
| #?  ""G???????#  % ####       #??????????????????? |
| #??  "????????#    #??# s     #??????????????????? |
| #??   ??g?????#    #??#       #??????????????????? |
| ####+###??????#  * #??#       #??????????????????? |
| ##     ######## !  ####  @    #??????????????????? |
| ##                    #       #??????????????????? |
| ##  T                 +       #??????????????????? |
| ##        g           #       #??????????????????? |
| ##     ##+#######     #       #??????????????????? |
| #### ###????????#     #       #??????????????????? |
| ???# #??????????+     #########??????????????????? |
| #### #??????????#     #??????????????????????????? |
|      #??????????#     #??????????????????????????? |
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|    #?????????????# T#    ????????????????????????? |
|    #??????????????###     ???????????????????????? |
|    #??????????????????    ???????????????????????? |
| "  #??????????????????###????????????????????????? |
| "  #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
| "# #?????????????????????????????????????????????? |
| "# #?????????????????????????????????????????????? |
| #? #?????????????????????????????????????????????? |
| ?? #?????????????????????????????????????????????? |
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| ?? #?????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          44
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           5
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              MetafiberMomentumSaw
  Manual?         0
Play Time         01:32:09
  Cumulative      38.0 hours
  Start           2025.04.06 @ 14:18:19
  End             2025.04.06 @ 19:44:50
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          30
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1023021-5629-4d3a-85e5-52ea981d4f82