Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 19:44:50 Player: Btuck Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (161) 805 Value Destroyed (5263) 5263 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (517) 517 TOTAL SCORE: 11825 Bonus ------- High Alert Combat Kills 217 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 16/300 Energy 89/100 System Corruption 9% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer Graphene Brace Hacking Suite Hacking Suite > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- Target Analyzer Phase Gun Heavy Plasma Cannon Matter Neutralizer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Kinecellerator Improved Weapon Shielding Improved Medium Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Advanced Treads Advanced Treads Improved Sensor Array Signal Interpreter Hacking Suite EM Pulse Cannon Gauss Rifle Light Cannon Heavy Assault Cannon Advanced Assault Cannon Grenade Launcher Mini Grenade Launcher [Rating: 77] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . 1 1 . 1 . Utility 6 | . . . 2 . . . . 1 2 . 1 Weapon 2 | . . . . . . . 1 . . 1 . Parts Attached 85 | 7 13 2 12 2 1 2 10 3 2 9 22 Power 9 | 1 1 . 1 . . . 2 . . . 4 Engine 5 | 1 1 . 1 . . . 1 . . . 1 Core 4 | . . . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . . . Propulsion 19 | 2 . . 2 . . . 4 1 1 4 5 Treads 19 | 2 . . 2 . . . 4 1 1 4 5 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 2 3 . 2 . 1 1 3 2 1 1 4 Device 6 | 1 . . 1 . . . 1 2 . . 1 Storage 3 | 1 1 . . . 1 . . . . . . Processor 3 | . . . 1 . . . 1 . . . 1 Hackware 2 | . . . . . . 1 . . . . 1 Protection 6 | . 2 . . . . . 1 . 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 37 | 2 9 2 7 2 . 1 1 . . 4 9 Energy Gun 7 | 2 3 . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . 1 1 Ballistic Gun 1 | . . . . . . . . . . 1 . Ballistic Cannon 15 | . 3 1 4 1 . . 1 . . 1 4 Launcher 11 | . 3 1 2 1 . 1 . . . 1 2 Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . 1 Corrupted Parts 1 | 1 . . . . . . . . . . . System Corruption 1 | 1 . . . . . . . . . . . Parts Lost 39 | . 2 . 4 1 . 1 3 . . . 28 Power 5 | . . . 1 . . . . . . . 4 Propulsion 13 | . . . 2 . . . 2 . . . 9 Utility 10 | . 1 . . 1 . 1 1 . . . 6 Weapon 11 | . 1 . 1 . . . . . . . 9 Highest Loss Streak 19 | . 1 . 1 1 . 1 2 . . . 19 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 100 93 92 88 95 74 83 79 85 87 Engine 6 | . 13 14 10 11 11 11 4 . . . 4 Core 3 | . . . . . . . 4 7 6 5 4 Treads 25 | . 28 28 18 22 22 22 25 29 25 28 23 Device 7 | . 3 . 10 3 . . 2 11 13 11 12 Storage 8 | . 16 14 11 11 11 11 9 7 6 5 4 Processor 6 | . . . 10 11 11 11 9 10 6 5 7 Hackware 4 | . . . . . . 11 9 7 6 5 6 Protection 5 | . 4 14 11 11 11 6 1 . 6 11 3 Energy Gun 2 | . 18 . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . 1 4 Ballistic Gun 1 | . . . . . . . . . . 1 4 Ballistic Cannon 10 | . 7 27 20 21 22 17 9 7 6 5 4 Peak Build Rating 77 | 9 10 9 13 12 15 17 52 66 73 77 73 Average Rating 41 | 6 8 9 11 11 12 16 45 64 72 71 62 On Entrance 27 | . 9 9 9 12 11 14 16 52 65 73 62 Naked Turns . | . . . . . . . . . . . . Heaviest Build 120 | 14 38 36 37 37 56 56 113 111 118 120 81 Greatest Support 118 | 40 40 40 40 40 40 40 60 88 98 118 118 Greatest Overweight (x) 19 | . . . 1 . 1 1 5 1 1 1 19 Average Overweight (x) . | . . . . . . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 15 20 20 20 20 20 19 Most Carried 20 | 2 12 13 15 13 16 15 20 20 19 20 20 Average Carried 15 | 1 7 12 14 13 13 14 16 19 18 17 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 2 12 13 13 13 15 15 20 19 19 19 4 Class Distribution -------------------- 45% | Scavenger-Gunner 40% | Mutant 7% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 2422 | 270 253 51 627 2 . 143 104 25 20 96 831 Remotely . | . . . . . . . . . . . . Salvage Created 4407 | 191 688 28 821 20 . 31 421 183 554 392 1078 Parts 298 | 13 49 1 52 5 . 5 45 21 23 18 66 Haulers Intercepted 6 | . 2 . 3 . . . . 1 . . . Recyclers Shooed 5 | 1 . . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 110 | . 16 1 21 3 . 4 13 3 12 12 25 Guns 16 | . 10 . . . . . . . . 1 5 Cannons 59 | . . . 11 1 . 1 13 3 12 8 10 AOE 33 | . 5 1 10 2 . 3 . . . 3 9 Classes Destroyed 16 | 3 5 . 3 . . . 3 2 . . . Worker 10 | 1 . 1 1 . . . 1 1 . 2 3 Builder 9 | . . . 3 . . . . . . . 6 Tunneler 3 | 3 . . . . . . . . . . . Hauler 6 | . 2 . 3 . . . . 1 . . . Recycler 4 | 1 . . 3 . . . . . . . . Mechanic 2 | . . . . . . . . 1 . . 1 Operator 4 | . 1 . 2 . . . . . 1 . . Watcher 13 | . 2 . 3 . . . 4 3 1 . . Swarmer 35 | . 6 1 8 3 . 4 3 . . 4 6 Grunt 40 | . 10 . 9 . . . 5 . 6 3 7 Duelist 2 | . . . 1 . . . . . 1 . . Sentry 10 | . . . 3 . . . . 1 4 . 2 Specialist 2 | . . . . . . . 2 . . . . Hunter 7 | . . . . . . . 2 . . 3 2 Programmer 13 | . . . . . . . . 2 1 2 8 Heavy 1 | . . . . . . . 1 . . . . Best Kill Streak 14 | 3 4 2 14 3 . 4 5 1 5 7 5 Combat Bots Only 7 | . 3 1 7 3 . 4 5 1 5 5 4 Max Kills in Single Turn 4 | 1 3 1 3 1 . 3 1 1 1 4 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 1 2 1 . 3 . . . 3 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 567 | . 48 2 73 12 . 12 41 11 53 46 269 Missed 179 | . 11 . 26 4 . 2 16 6 25 16 73 Damage Taken 6893 | 48 381 16 583 71 . 80 491 41 266 537 4379 Core 1323 | . 67 7 23 17 . 15 . . 22 20 1152 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 221 | . 12 . . . . . . . . 30 179 Core Remaining (%) 93 | 100 . 70 . . . 86 100 100 97 98 . Volleys Fired 273 | 13 63 2 63 5 . 3 . . . 9 115 Largest 4 | 2 2 2 2 2 . 2 . . . 4 4 Hottest 239 | 80 90 65 100 74 . 74 . . . 169 239 Shots Fired 639 | 26 124 5 113 10 . 6 39 10 32 47 227 Gun 212 | 26 98 . . . . . . . . 9 79 Cannon 380 | . 23 3 90 6 . 4 39 10 32 36 137 Launcher 38 | . 3 2 14 4 . 2 . . . 2 11 Special 9 | . . . 9 . . . . . . . . Kinetic 352 | . 23 3 90 6 . 4 39 10 32 36 109 Thermal 140 | 13 61 . 9 . . . . . . . 57 Explosive 38 | . 3 2 14 4 . 2 . . . 2 11 Electromagnetic 109 | 13 37 . . . . . . . . 9 50 Robot Hit Streak 16 | 8 13 2 10 9 . 10 8 8 11 16 12 Robot Miss Streak 4 | 2 4 . 3 . . 2 3 1 2 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Autonomous 100 | . . . . . . . 39 10 32 19 . Shots Hit Robots 355 | 19 64 2 57 1 . 4 30 9 25 30 114 Core Hits 212 | 5 33 2 49 4 . 6 14 4 12 16 67 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 14 | . 3 . 2 . . . 1 1 2 2 3 Burn 2 | . 2 . . . . . . . . . . Destroy 1 | . . . . . . . . . . . 1 Blast 11 | . 1 . 2 . . . 1 1 2 2 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16990 | 276 1065 82 2037 114 . 274 2569 984 2327 2028 5234 Guns 1866 | 211 829 . . . . . . . . 89 737 Cannons 10778 | . 16 . 1164 36 . 42 2569 919 2327 1577 2128 Explosions 4097 | 65 220 82 847 78 . 232 . . . 349 2224 Melee . | . . . . . . . . . . . . Ramming 249 | . . . 26 . . . . 65 . 13 145 Kinetic 10559 | . 16 . 1164 36 . 42 2569 919 2327 1581 1905 Thermal 1751 | 151 434 . 97 . . . . . . 172 897 Explosive 3507 | . 220 82 750 78 . 232 . . . 177 1968 Electromagnetic 924 | 125 395 . . . . . . . . 85 319 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | 1 1 1 . . . . . . . . 9 Average Corruption 3 | 1 1 1 . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 81 | . 11 6 . . . . . . . . 64 Message Errors 23 | . 1 2 . . . . . . . . 20 Matter Fused 16 | . 3 1 . . . . . . . . 12 Heat Flow Errors 7 | . . 1 . . . . . . . . 6 Energy Discharges 8 | . 2 1 . . . . . . . . 5 Parts Rejected 2 | . 1 . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 8 | . 2 . . . . . . . . . 6 Data Loss (major) 6 | . 2 . . . . . . . . . 4 Misfires 5 | . . 1 . . . . . . . . 4 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1238 | 12 13 . 32 . . 13 345 207 305 165 146 Projectiles 1068 | . . . 16 . . . 345 207 305 153 42 Explosions 167 | 12 13 . 16 . . 13 . . . 12 101 Melee 3 | . . . . . . . . . . . 3 Knockbacks 47 | . . . 11 . . . 10 1 3 7 15 Impact 1 | . . . . . . . . . . . 1 Kinetic 45 | . . . 11 . . . 9 1 3 7 14 Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 290 | 49 6 . 102 . . . . . . . 133 Shots 9 | 2 1 . 3 . . . . . . . 3 Rammed 19 | . . 1 6 . . . . 3 . 1 8 Targets Rammed 28 | . . 1 6 . . . . 6 . 1 14 Kicked . | . . . . . . . . . . . . Crushed 9 | . . . . . . . . 3 . . 6 Highest Temperature 439 | 90 157 267 96 24 . 9 3 . . 162 439 Average Temperature 66 | 35 46 95 32 11 . 4 3 . . 62 105 Received Heat Transfer 987 | . 177 . 159 . . . 54 6 87 72 432 Effects 2 | . . . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 3 | . 2 . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . . . 2 Heat Transferred 2753 | 250 1253 . 50 . . . . . . 200 1000 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | 2 . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 568 | 25 249 115 568 308 . 105 292 139 185 190 565 Initial 200 | . 16 47 . 200 . . 40 64 2 50 74 Average 163 | 15 126 43 414 267 . 37 116 55 75 71 272 Maximum Alert Level 2 | . 1 . 2 1 . . 1 . . . 2 Low Security (%) 66 | 100 82 100 14 . . 100 77 100 100 100 22 Level 1 23 | . 17 . 14 100 . . 22 . . . 64 Level 2 9 | . . . 70 . . . . . . . 12 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . 4 . 2 . . . 2 4 2 2 13 Investigation 10 | . 2 . . . . . . 2 1 1 4 Extermination 8 | . . . . . . . . 2 1 1 4 Reinforcement 10 | . 2 . 2 . . . 2 . . . 4 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 6 | . 3 . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 162 | . 29 3 28 3 . 4 21 5 11 14 44 Peak Tracking Total 14 | . 4 3 5 3 . 4 3 1 3 4 14 Tactical Retreats 8 | . 2 1 . 1 . . . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 27 | . . . 5 . . 1 1 . . 2 18 Max in Single Turn 7 | . . . 1 . . 1 1 . . 1 7 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 24 | . 4 . 3 . 1 . 1 4 2 2 7 Terminals 20 | . 4 . 3 . . . 1 4 2 2 4 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 53 | . 12 . 6 . 1 . 2 13 3 5 11 Successful 25 | . 7 . 3 . 1 . . 5 3 2 4 Failed 27 | . 4 . 3 . . . 2 8 . 3 7 Catastrophic 6 | . . . . . . . . 2 . 2 2 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 28 | . 5 . 2 . 1 . 2 7 3 3 5 Terminals 49 | . 12 . 6 . . . 2 13 3 5 8 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 24 | . 7 . 3 . 1 . . 5 3 2 3 Record 8 | . . . . . 1 . . 4 1 1 1 Robot Analysis 3 | . 3 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . Alert Level 3 | . 1 . . . . . . . . 1 1 Locate Traps 1 | . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . 1 . . Transport Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 3 . 1 . . . . 4 2 2 4 Full Trace Events 7 | . 1 . . . . . . 2 1 1 2 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total 3 | . 3 . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 10614 | 292 1360 711 960 150 440 350 976 1031 870 896 2578 Spaces Moved 4960 | 143 695 435 402 83 256 140 375 409 353 399 1270 Core 89 | 9 . . . . . . . . . . 80 Treads 4871 | 134 695 435 402 83 256 140 375 409 353 399 1190 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 240 245 245 164 50 Average Speed 187 | 153 160 160 181 160 170 240 254 245 245 213 154 Slowest Speed 1000 | 160 160 160 240 160 240 240 560 246 246 246 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 9 92 91 52 25 60 40 37 12 13 8 19 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . . Spaces Dug 46 | . . . 8 . . . . . . 1 37 Terrain Destroyed 354 | 10 21 19 97 28 . 14 9 1 7 12 136 Melee . | . . . . . . . . . . . . Projectile 85 | . . . 10 . . . 9 1 7 5 53 AOE 269 | 10 21 19 87 28 . 14 . . . 7 83 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total 5739 | 187 819 445 493 89 261 148 399 435 359 422 1682 Wait 305 | 23 27 5 5 . . 3 1 3 4 . 234 Move 4949 | 142 694 434 401 82 255 139 374 408 352 398 1270 Hop . | . . . . . . . . . . . . Pick Up 57 | 2 12 1 6 . 1 1 7 7 . 4 16 Fast Attach 30 | 7 6 . . . 1 . 6 2 1 3 4 Attach 38 | . 2 . 6 . . 1 3 1 1 6 18 Detach 15 | . 5 . . . 1 . 4 1 1 . 3 Swap 17 | . 5 2 6 2 . 1 1 . . . . Drop 26 | . 5 . . . 2 . 3 7 . 1 8 Fire 273 | 13 63 2 63 5 . 3 . . . 9 115 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 28 | . . 1 6 . . . . 6 . 1 14 Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 32 | -11/Scrapyard | Discovered new exit (range 15) 293 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 544 | -10/Materials | Central database locked down 558 | -10/Materials | Discovered new exit (range 6) 620 | -10/Materials | Discovered new exit (range 9) 1002 | -10/Materials | Discovered new exit (range 15) 1454 | -10/Materials | Discovered new exit (range 6) 1653 | -10/Materials | Entered Mines 1730 | -10/Mines | Met a Derelict bent on vengeance 1992 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2224 | -10/Mines | Discovered new exit (range 9) 2235 | -10/Mines | Learned location of Zion (-7) 2364 | -10/Mines | Entered Materials 2364 | -9/Materials | Evolved 2 slots: Utility x2 2539 | -9/Materials | Destroyed 7 combat bots 2611 | -9/Materials | Discovered new exit (range 11) 2919 | -9/Materials | Discovered new exit (range 4) 2949 | -9/Materials | Identified exit to Mines 2949 | -9/Materials | Identified exit to Storage 3324 | -9/Materials | Entered Mines 3325 | -9/Mines | Assembled infested the area 3330 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3466 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3467 | -9/Mines | Discovered new exit (range 5) 3474 | -9/Mines | Entered Exiles 3514 | -9/Exiles | Met 8R-AWN 3543 | -9/Exiles | Met EX-HEX 3610 | -9/Exiles | Met EX-BIN 3650 | -9/Exiles | Aligned with FarCom system 3651 | -9/Exiles | Given EX-Vault access code 3690 | -9/Exiles | Opened EX-Vault 3698 | -9/Exiles | Found Prototype Ballistic Cannon 3730 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3778 | -9/Exiles | Met EX-DEC 3887 | -9/Exiles | Discovered new exit (range 14) 3914 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3914 | -9/Exiles | Entered Mines 4244 | -8/Mines | Discovered new exit (range 8) 4264 | -8/Mines | Entered Materials 4264 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4266 | -8/Materials | Identified AWS/Autocannon 4993 | -8/Materials | Discovered new exit (range 5) 5058 | -8/Materials | Build established: Skirmisher 5240 | -8/Materials | Entered Factory 5240 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5531 | -7/Factory | Build established: Scavenger-Skirmisher 5938 | -7/Factory | Build established: Scavenger-Gunner 6048 | -7/Factory | Discovered new exit (range 10) 6271 | -7/Factory | Entered another Factory area 6271 | -6/Factory | Evolved 2 slots: Utility x2 6648 | -6/Factory | Identified exit to Factory 7141 | -6/Factory | Entered another Factory area 7141 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7719 | -5/Factory | AWS/Autocannon suddenly broke down 7980 | -5/Factory | Discovered new exit (range 11) 8037 | -5/Factory | Entered another Factory area 8037 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8381 | -4/Factory | Lost 3 parts (1p1n1u) 9950 | -4/Factory | Garrison activated, responded to threat 10556 | -4/Factory | Core integrity fell below 50% 10570 | -4/Factory | Core integrity fell below 20% 10603 | -4/Factory | Lost 19 parts (2p6n3u8w) 10615 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10569_ Imp. Heat Sink destroyed. 10569_ Slug penetrates L-61 Swordsman. 10569_ Penetrated by Slug. 10569_ Hvy. Assault Cannon destroyed. 10569_ Dropped Hcp. Storage Unit. 10570_ The unstable cave ceiling collapses. 10572_ Targeting Computer destroyed. 10574_ K-01 Serf cleans the Repair Station. 10575_ Slug penetrates Wall. 10577_ K-01 Serf cleans the Repair Station. 10589_ Connecting with Terminal... 10605_ Triggered Gamma Bomb Trap. 10605_ A bubble of electromagnetic force engulfs the area. 10605_ K-01 Serf destroyed. 10606_ System corrupted: Matter fused (-6). 10609_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. 10613_ System corrupted: Gatling Laser failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????? #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ?#######??????# ###############??????????????????? | | #?* ???????#^ ^; #??????????????????? | | #? ""G???????# % #### #??????????????????? | | #?? "????????# #??# s #??????????????????? | | #?? ??g?????# #??# #??????????????????? | | ####+###??????# * #??# #??????????????????? | | ## ######## ! #### @ #??????????????????? | | ## # #??????????????????? | | ## T + #??????????????????? | | ## g # #??????????????????? | | ## ##+####### # #??????????????????? | | #### ###????????# # #??????????????????? | | ???# #??????????+ #########??????????????????? | | #### #??????????# #??????????????????????????? | | #??????????# #??????????????????????????? | | ###??????????? ?????????????????????????? | | #?????????????# T# ????????????????????????? | | #??????????????### ???????????????????????? | | #?????????????????? ???????????????????????? | | " #??????????????????###????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | "# #?????????????????????????????????????????????? | | "# #?????????????????????????????????????????????? | | #? #?????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 44 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed MetafiberMomentumSaw Manual? 0 Play Time 01:32:09 Cumulative 38.0 hours Start 2025.04.06 @ 14:18:19 End 2025.04.06 @ 19:44:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1023021-5629-4d3a-85e5-52ea981d4f82