Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 03:46:10 Player: Leviel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (725) 725 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2545 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 201/300 Energy 90/160 System Corruption 0% Temperature Cool (177) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- Heavy Battle Rifle > --- INVENTORY (10) --- Heat Sink Large Storage Unit Sensor Array Signal Interpreter Tactical Coordination Suite Armor Integrity Analyzer ECM Suite CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Looter] > --- WEAPON ----------- Heavy Beamcaster Advanced Beam Cannon Bore Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Heat Sink Large Storage Unit Sensor Array Signal Interpreter Tactical Coordination Suite Armor Integrity Analyzer ECM Suite Heavy Battle Rifle Grenade Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 32 | 6 6 2 7 1 6 4 Power 3 | 1 . 1 . . . 1 Engine 1 | 1 . . . . . . Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 10 | 2 4 . 2 . 2 . Treads 5 | 2 2 . . . 1 . Leg . | . . . . . . . Wheel 3 | . . . 2 . 1 . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 5 | 1 2 . 1 . 1 . Device 2 | . 1 . 1 . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . 1 4 1 3 3 Energy Gun 5 | 2 . 1 . 1 1 . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 3 | . . . 1 . . 2 Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 9 | . . . 1 1 . 7 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon 6 | . . . 1 1 . 4 Highest Loss Streak 5 | . . . 1 1 . 5 Average Slot Usage (%) 97 | . 95 100 99 98 100 76 Engine 1 | . 14 1 . . . . Core 9 | . . 12 11 11 11 2 Treads 9 | . 23 28 18 . 1 . Wheel 13 | . . . 3 22 20 19 Device 5 | . 12 14 11 11 1 . Storage 11 | . 14 14 11 11 11 11 Processor 5 | . . . . . 9 11 Energy Gun 13 | . 28 28 6 4 11 10 Energy Cannon 8 | . . . 14 16 11 1 Ballistic Gun 7 | . . . 11 11 10 . Ballistic Cannon 1 | . . . . . . 10 Launcher 2 | . . . 11 11 1 . Piercing Weapon 5 | . . . . . 9 10 Naked Turns . | . . . . . . . Heaviest Build 42 | 12 25 27 42 42 42 42 Greatest Support 40 | 40 40 40 40 20 28 10 Greatest Overweight (x) 9 | 2 4 . 4 2 4 9 Average Overweight (x) 1 | . . . . 1 1 3 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 Most Carried 10 | 4 6 10 10 10 10 10 Average Carried 9 | 2 4 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 4 6 9 10 9 10 8 Class Distribution -------------------- 59% | Gunner 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 481 | 139 . 183 109 5 40 5 Remotely . | . . . . . . . Salvage Created 708 | . . 88 411 87 . 122 Parts 56 | . . 5 38 6 . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 15 | . . . 15 . . . Retrieved Matter 154 | . . . 154 . . . Parts Self-Destructed 11 | . . . . . 4 7 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 14 | . . 2 8 2 . 2 Guns 3 | . . 2 1 . . . Cannons 10 | . . . 6 2 . 2 AOE 1 | . . . 1 . . . Classes Destroyed 7 | . . 1 5 1 . . Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Grunt 11 | . . 2 6 1 . 2 Duelist 1 | . . . . 1 . . Sentry 2 | . . . 2 . . . Best Kill Streak 4 | . . 2 4 3 . 2 Combat Bots Only 4 | . . 2 4 1 . 2 Max Kills in Single Turn 2 | . . 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1566 | . . 102 435 195 . 834 Core 429 | . . 11 90 32 . 296 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 . 95 . . . . Volleys Fired 48 | . 2 5 19 12 . 10 Largest 4 | . 2 2 4 2 . 2 Hottest 186 | . 90 90 186 136 . 138 Shots Fired 101 | . 4 10 53 16 . 18 Gun 35 | . 4 10 13 . . 8 Cannon 58 | . . . 34 16 . 8 Launcher 8 | . . . 6 . . 2 Special . | . . . . . . . Kinetic 18 | . . . 9 . . 9 Thermal 75 | . 4 10 38 16 . 7 Explosive 8 | . . . 6 . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 2 3 11 5 . 3 Robot Miss Streak 10 | . 2 1 3 4 . 10 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 48 | . 2 7 24 10 . 5 Core Hits 38 | . . 5 18 3 . 12 Critical Hits 8 | . . . 3 1 . 4 Critical Kills 5 | . . . 2 1 . 2 Critical Parts Destroyed 3 | . . . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1358 | . . 104 664 143 . 447 Guns 167 | . . 93 27 . . 47 Cannons 548 | . . . 309 143 . 96 Explosions 632 | . . . 328 . . 304 Melee . | . . . . . . . Ramming 11 | . . 11 . . . . Kinetic 107 | . . . 11 . . 96 Thermal 686 | . . 93 403 143 . 47 Explosive 554 | . . . 250 . . 304 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 48 | . . . 48 . . . Projectiles . | . . . . . . . Explosions 48 | . . . 48 . . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 105 | . . . 50 . . 55 Shots 3 | . . . 1 . . 2 Rammed 5 | . . 5 . . . . Targets Rammed 5 | . . 5 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 549 | . 60 207 549 396 . 423 Average Temperature 211 | . 31 115 243 201 . 182 Received Heat Transfer 564 | . . 57 153 90 . 264 Effects 22 | . . . 16 6 . . Shutdowns 4 | . . . 3 1 . . Energy Bleed 4 | . . . 3 1 . . Interference 8 | . . . 5 3 . . Matter Decay 2 | . . . 2 . . . Damage (minor) 2 | . . . 1 1 . . Damage (major) 1 | . . . 1 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 1223 | . . 248 642 259 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 367 | . 22 73 367 137 . . Initial 82 | . . 8 27 82 . . Average 94 | . 6 71 166 126 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 87 | 100 100 100 69 100 . . Level 1 12 | . . . 30 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 4 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 2 7 19 2 . 9 Peak Tracking Total 6 | . 1 4 5 2 . 6 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 8 | . . . 7 1 . . Max in Single Turn 4 | . . . 4 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . . . 1 . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 4 . . . 3 . Successful 6 | . 3 . . . 3 . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . . . 7 . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 . . . 3 . Record 2 | . 2 . . . . . Part Schematic 3 | . . . . . 3 . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2912 | 88 248 339 495 87 1390 265 Spaces Moved 2196 | 49 141 193 260 62 1289 202 Core 10 | 4 4 . . . . 2 Treads 664 | 45 121 193 201 . 104 . Legs . | . . . . . . . Wheels 1506 | . . . 59 62 1185 200 Hover . | . . . . . . . Flight 16 | . 16 . . . . . Fastest Speed 50 | 50 117 160 100 90 90 110 Average Speed 121 | 155 158 160 157 93 104 115 Slowest Speed 500 | 160 280 160 180 100 200 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 25 51 27 24 78 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 70 | . . . 50 . . 20 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 66 | . . . 50 . . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2359 | 58 163 210 307 74 1330 217 Wait 22 | . . . . . 22 . Move 2190 | 48 140 192 259 61 1288 202 Hop . | . . . . . . . Pick Up 32 | 4 6 4 12 . 6 . Fast Attach 15 | 6 5 . 2 . 2 . Attach 8 | . . . 3 1 1 3 Detach 1 | . . . . . . 1 Swap 9 | . 1 2 2 . 3 1 Drop 29 | . 9 2 10 . 8 . Fire 48 | . 2 5 19 12 . 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . 5 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 337 | -10/Materials | Entered Mines 355 | -10/Mines | Met a Derelict bent on vengeance 463 | -10/Mines | Assembled infested the area 468 | -10/Mines | Assisted by a Guerilla fighting off Assembled 483 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 664 | -10/Mines | Discovered new exit (range 7) 676 | -10/Mines | Entered Materials 676 | -9/Materials | Evolved 2 slots: Weapon x2 1025 | -9/Materials | Discovered new exit (range 16) 1171 | -9/Materials | Entered Mines 1253 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1258 | -9/Mines | Entered Zion 1380 | -7/Zion | Found CR-A16's Pointy Stick 1519 | -7/Zion | Build established: Gunner 1672 | -7/Zion | Learned location of Data Miner (-6) 2111 | -7/Zion | Received a hallucinogenic algorithm 2572 | -7/Zion | Discovered new exit (range 10) 2648 | -7/Zion | Entered Proximity Caves 2648 | -6/Proximity Caves | Spotted B-75 Beast 2880 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2889 | -6/Proximity Caves | Core integrity fell below 50% 2910 | -6/Proximity Caves | Core integrity fell below 20% 2913 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Carbon-fiber Leg. G-67 Veteran suffers critical hit. G-67 Veteran destroyed. [Achievement: Please Form A Line] HV Slug penetrates G-50 Soldier. G-50 Soldier suffers critical hit. G-50 Soldier destroyed. HV Slug penetrates Wall. Flexi-carbon Leg fries itself beyond repair. Electrolaser fries itself beyond repair. HV Slug penetrates Wall. Carbon-fiber Leg fries itself beyond repair. HV Slug penetrates Wall. Penetrated by Slug. Hvy. Beamcaster destroyed. Wheel destroyed. HV Slug penetrates Wall. Bore Cannon destroyed. Penetrated by Slug. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ???# ## ## #???????????????????????????????????? | | ??## ## #???????????????????????????????????? | | ### #???????????????????????????????????? | | #???????????????????????????????????? | | ##???????????????????????????????????? | | ##????????????????????????????????????? | | ##?????????????????????????????????????? | | # ###??????????????????????????????????????? | | ## ##????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ## #??######?????????????????????????????????? | | #### #????? ???????????????????????????? | | #????# #?????????????????????????? | | ##???# ?????????????????????????? | | ######## ##??# #?????????????????????????? | | #??????# ##?# #?????????????????????????? | | #??????# #?# #?????????????????????????? | | #??????## #?# #?????????????????????????? | | #???????# ##?# #??????????###????????????? | | # ##? ???## ##??# ####??###? ##???????????? | | #### ??## ##?## ## ### # ## #????????? | | ???# ## ### #????????? | | ????????# gg ""=??????? | | ????????## ggY % ??????? | | ?????????## #####?????????????? | | ??????????## @ #???????????????????? | | ???????????###### #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ####???????????????????? | | ???????????????# ####??????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #######????????????????????????? | | ???????????????# #??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ??????????? ??????????????????????????????? | | ??????????### ##???????????????????????????????? | | ????????????# ?????????????????????????????????? | | ????????????# ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Please Form A Line Robot Respite Challenges ------------ None Game ------ Seed ShockMiningFlamer Manual? 0 Play Time 00:30:15 Cumulative 2.6 hours Start 2020.11.29 @ 03:17:20 End 2020.11.29 @ 03:46:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6a86213f-1cfe-4ed5-bbac-54f7ab7c0867