Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.24 @ 10:14:17 Player: triibiis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (164) 820 Value Destroyed (5312) 5312 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (638) 638 TOTAL SCORE: 11510 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 736 Met Data Miner 300 Friendly Fire -546 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Terrain Scan Processor Terrain Scan Processor Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Sensor Array Matter Filter Drone Bay (2/2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Terrain Scan Processor Improved Targeting Computer System Restoration Module Drone Bay > --- WEAPON ----------- Improved Heavy Machine Gun Slug Cannon Slug Cannon > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Terrain Scan Processor Drone Bay Drone Bay Cooled Particle Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Remote Datajack Mining Laser [Rating: 47] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Terrain Scan Processor Device Hardlight Generator Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Slug Cannon Energy Gun Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . . . Utility 4 | . . 2 . . 2 . . . . . . . Weapon 2 | . . . . 1 . . . . . . . 1 Parts Attached 68 | 6 6 12 8 5 6 3 . 1 4 . 10 7 Power 9 | 1 . 1 1 . 1 1 . . . . 2 2 Engine 2 | 1 . . . . . . . . . . 1 . Core 6 | . . 1 1 . 1 . . . . . 1 2 Reactor 1 | . . . . . . 1 . . . . . . Propulsion 15 | 2 1 4 2 1 1 . . . 1 . 1 2 Treads 5 | . . 1 . 1 1 . . . 1 . . 1 Leg 1 | . . . . . . . . . . . 1 . Wheel 9 | 2 1 3 2 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 17 | 1 2 5 1 . 2 . . 1 1 . 2 2 Device 7 | . . 2 1 . 1 . . 1 1 . . 1 Storage 5 | 1 2 2 . . . . . . . . . . Processor 4 | . . 1 . . 1 . . . . . 2 . Hackware 1 | . . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 3 2 4 4 2 2 . . 2 . 5 1 Energy Gun 3 | . . . . 1 . . . . 1 . . 1 Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 7 | 2 . 1 2 2 . . . . . . . . Ballistic Cannon 5 | . 1 1 . . . 2 . . 1 . . . Launcher 9 | . 2 . 1 1 2 . . . . . 3 . Special Weapon 2 | . . . 1 . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . . . 1 1 Corrupted Parts 2 | . . . . . . . . . 1 . 1 . System Corruption 11 | . . . . . . . . . 1 . 10 . Parts Lost 51 | . 1 4 7 3 2 . . 1 4 . 13 16 Power 9 | . . 1 1 . . . . . . . 2 5 Propulsion 13 | . . 2 3 1 . . . . 2 . 3 2 Utility 8 | . . . 1 . . . . 1 1 . 1 4 Weapon 21 | . 1 1 2 2 2 . . . 1 . 7 5 Highest Loss Streak 10 | . 1 2 2 1 1 . . 1 4 . 7 10 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 14 | 2 7 11 17 12 13 15 19 18 16 16 11 7 Power 4 | . 1 1 . . 5 7 8 5 5 5 4 2 Propulsion . | 1 2 2 2 1 . . . . . . . . Utility 2 | . . . 2 4 2 2 2 3 3 3 2 3 Weapon 6 | . 4 6 12 7 5 5 7 7 7 7 3 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 15 | . 3 3 2 . . . 1 3 . . . 3 Power 6 | . . 3 . . . . . 3 . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . 3 Weapon 6 | . 3 . 2 . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 88 87 94 84 92 100 100 100 91 92 72 60 Engine 1 | . 13 . . . . . . . . . 4 . Core 4 | . . 10 10 9 7 2 . . . . 1 9 Reactor 2 | . . . . . . 4 7 7 7 7 . . Treads 9 | . . . . 7 15 23 23 23 15 15 . . Wheel 5 | . 28 19 16 5 . . . . . . . . Device 11 | . . 9 11 9 14 15 15 15 13 15 8 5 Storage 14 | . 17 22 22 18 15 15 15 15 15 15 7 6 Processor 14 | . . 2 11 9 15 15 15 15 15 15 23 25 Ballistic Gun 6 | . 1 10 11 19 13 7 7 7 1 . . . Ballistic Cannon 8 | . 12 8 4 1 . 12 15 15 15 15 . . Launcher 5 | . 13 3 5 3 8 2 . . . . 12 4 Peak Build Rating 47 | 6 7 18 24 24 36 45 46 47 47 43 43 33 Average Rating 31 | 4 6 15 19 23 33 42 45 46 42 43 29 28 On Entrance 28 | . 6 7 18 21 24 36 45 46 47 43 43 29 Avg Prop Armor Cover (%) 8 | . . 6 . . . . . . . . . 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 89 | 12 26 62 64 67 73 89 89 85 85 77 77 62 Greatest Support 62 | 32 32 32 20 40 62 62 62 62 62 50 50 28 Greatest Overweight (x) 23 | . . 6 6 6 1 1 1 1 3 1 23 20 Average Overweight (x) 2 | . . 1 4 4 1 1 1 1 1 1 6 17 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 16 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 16 20 15 15 16 20 20 19 17 17 11 Average Carried 14 | 3 7 11 17 12 13 15 19 19 17 17 12 8 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 16 16 10 13 16 20 19 17 17 10 4 Class Distribution -------------------- 44% | Gunner 40% | Mutant 8% | Skirmisher 3% | Bomber 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Gunner | -7/Factory Bomber | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Matter Collected 4031 | 213 467 709 545 321 62 474 442 195 157 . 311 135 Remotely . | . . . . . . . . . . . . . Salvage Created 4460 | . 515 844 923 595 308 . 591 124 42 . 279 239 Parts 268 | . 37 63 68 32 31 . 22 1 . . 2 12 Haulers Intercepted 4 | . 1 1 2 . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 2 . . 2 . Prevented 1 | . . . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 117 | . 21 24 26 10 7 . 11 4 2 . 10 2 Guns 32 | . . 9 9 8 2 . 2 . 1 . . 1 Cannons 43 | . 11 9 5 . . . 9 4 1 . 3 1 AOE 42 | . 10 6 12 2 5 . . . . . 7 . Classes Destroyed 16 | . 6 2 1 2 2 . 2 . 1 . . . Worker 6 | . . . 1 . 5 . . . . . . . Builder 12 | . 2 2 1 1 4 . . . . . . 2 Tunneler 1 | . . . . . 1 . . . . . . . Hauler 4 | . 1 1 2 . . . . . . . . . Recycler 4 | . 1 . . 2 . . . . . . . 1 Operator 2 | . . 1 . 1 . . . . . . . . Watcher 14 | . 3 5 2 2 2 . . . . . . . Swarmer 22 | . 9 9 4 . . . . . . . . . Grunt 61 | . 12 10 12 7 4 . 6 3 . . 7 . Brawler 1 | . . . . . . . . . . . 1 . Duelist 3 | . . . . 1 . . . 1 . . 1 . Sentry 22 | . . 5 10 1 1 . 4 . . . 1 . Hunter 4 | . . . . 1 1 . . . 1 . . 1 Programmer 3 | . . . . . 1 . 1 . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . Thug 2 | . . . . . . . 1 1 . . . . Savage 1 | . . . . . . . 1 . . . . . Martyr 1 | . . . . . . . 1 . . . . . Best Kill Streak 12 | . 12 8 6 9 8 . 3 2 1 . 4 4 Combat Bots Only 8 | . 7 8 5 6 2 . 3 2 1 . 4 1 Max Kills in Single Turn 6 | . 3 2 3 3 6 . 2 1 1 . 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 2 | . 2 2 2 1 1 . . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 920 | . 47 81 121 109 54 . 119 17 40 . 118 214 Missed 285 | . 14 29 39 36 19 . 43 3 11 . 32 59 Hits 635 | . 33 52 82 73 35 . 76 14 29 . 86 155 Melee 6 | . . . . 3 . . 2 1 . . . . Projectile 629 | . 33 52 82 70 35 . 74 13 29 . 86 155 Critical Strikes 15 | . . . 2 4 . . . 1 2 . 2 4 Damage Taken 6182 | . 349 360 566 637 209 . 323 186 484 . 1054 2014 Core 1525 | . 63 90 77 95 24 . 22 11 46 . 232 865 Absorbed by Shields 1237 | . . 184 325 272 124 . 320 12 . . . . Ignored by Resistances 2187 | . 108 161 262 258 103 . 212 55 137 . 309 582 Regen/Repaired (Parts) 72 | . . 26 . . . 18 28 . . . . . Core Remaining (%) 73 | 100 74 . 58 82 . . . . . . 52 . Volleys Fired 283 | . 30 62 59 26 15 1 25 11 16 . 18 20 Largest 3 | . 2 2 2 3 3 3 3 3 3 . 3 2 Hottest 135 | . 60 60 123 90 81 95 95 95 135 . 128 70 Shots Fired 618 | . 52 107 116 74 44 3 75 33 48 . 43 23 Gun 269 | . . 51 59 66 26 1 25 11 16 . 2 12 Cannon 243 | . 30 48 31 2 . 2 50 22 32 . 19 7 Launcher 96 | . 22 8 18 6 18 . . . . . 21 3 Special 10 | . . . 8 . . . . . . . 1 1 Kinetic 459 | . 30 99 90 61 26 3 75 33 34 . 8 . Thermal 38 | . . . 8 . . . . . . . 11 19 Explosive 96 | . 22 8 18 6 18 . . . . . 21 3 Electromagnetic 23 | . . . . 7 . . . . 14 . 2 . Robot Hit Streak 34 | . 14 19 34 17 10 11 7 7 22 . 15 6 Robot Miss Streak 5 | . 2 2 2 2 5 . 2 2 2 . 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . Shots Hit Robots 452 | . 35 78 91 54 30 3 47 25 38 . 33 18 Core Hits 261 | . 36 44 50 29 23 1 24 9 7 . 29 9 Critical Kills 3 | . . . . 1 . . 1 1 . . . . Critical Parts Destroyed 9 | . . . . . . 1 4 2 2 . . . Critical Strikes 18 | . . 2 . 1 . 1 6 3 4 . . 1 Burn 1 | . . . . . . . . . . . . 1 Destroy 15 | . . . . 1 . 1 6 3 4 . . . Blast 2 | . . 2 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13696 | . 1379 1700 2029 1469 1735 89 1287 726 834 . 1753 695 Guns 3876 | . . 610 800 949 373 22 455 176 229 . 40 222 Cannons 4019 | . 398 577 397 19 . 67 826 550 544 . 464 177 Explosions 5719 | . 977 513 760 501 1362 . . . 61 . 1249 296 Melee . | . . . . . . . . . . . . . Ramming 34 | . 4 . 24 . . . 6 . . . . . Kinetic 6860 | . 398 1187 1197 827 373 89 1281 726 592 . 190 . Thermal 1532 | . . . 48 . 750 . . . 61 . 274 399 Explosive 4908 | . 977 513 760 501 612 . . . . . 1249 296 Electromagnetic 362 | . . . . 141 . . . . 181 . 40 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . 3 . 1 1 1 1 1 . 10 . Average Corruption 3 | . . . 3 . 1 1 1 1 1 . 7 . Corruption Purged 5 | . . . . . . . . 1 1 . 3 . Corruption Blocked . | . . . . . . . . . . . . . Effects 78 | . . . 9 . 1 8 13 1 . . 46 . Message Errors 17 | . . . 2 . . 2 1 . . . 12 . Matter Fused 22 | . . . 3 . . 2 5 . . . 12 . Heat Flow Errors 8 | . . . . . . . 3 . . . 5 . Energy Discharges 6 | . . . 1 . . 1 1 . . . 3 . Parts Rejected 1 | . . . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 14 | . . . 2 . 1 3 1 1 . . 6 . Data Loss (major) 4 | . . . . . . . 2 . . . 2 . Misfires 1 | . . . . . . . . . . . 1 . Alerts 4 | . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 407 | . 20 61 3 16 282 . 8 1 . . 15 1 Projectiles 33 | . . 11 . 9 . . 8 1 . . 4 . Explosions 374 | . 20 50 3 7 282 . . . . . 11 1 Melee . | . . . . . . . . . . . . . Knockbacks 21 | . 2 2 . . . . 4 6 4 . 3 . Impact . | . . . . . . . . . . . . . Kinetic 20 | . 2 2 . . . . 4 6 4 . 2 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 529 | . 103 84 83 26 87 . . . . . 99 47 Shots 26 | . 4 3 3 1 5 . . . . . 7 3 Rammed 4 | . 1 . 2 . . . 1 . . . . . Targets Rammed 4 | . 1 . 2 . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 365 | . 18 7 111 65 41 18 229 225 365 . 263 30 Average Temperature 60 | . 9 2 27 24 15 12 49 88 135 . 94 17 Received Heat Transfer 1620 | . 108 127 263 245 40 . 122 117 12 . 550 36 Effects 2 | . . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . Heat Transferred 1786 | . . . 100 . 600 . . . 50 . 370 666 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . 2 1 2 1 . . 3 . . . . . Low Security (%) 64 | 100 53 27 46 61 100 100 51 . . . . 100 Level 1 24 | . 34 72 48 38 . . 5 . . . . . Level 2 11 | . 11 . 5 . . . 41 . . . . . Level 3 . | . . . . . . . 2 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 715 | . 447 389 413 284 188 50 715 . . . . 137 Initial 123 | . . 117 95 123 87 50 . . . . . . Average 166 | . 185 245 223 171 35 3 286 . . . . 18 Influence Increases 4993 | . 719 729 968 321 454 6 1188 141 60 . 220 187 Destroy 0b10 Robot/C 2760 | . 420 480 520 200 140 . 600 120 40 . 200 40 Destroy 0b10 Robot/NC 225 | . 35 45 30 30 60 . 10 . . . . 15 Destroy Leader 668 | . 58 112 168 44 54 . 152 20 20 . 20 20 Allied During Kill 204 | . . . . . . . 203 1 . . . . Successful Hack 145 | . 67 33 13 . . . 32 . . . . . Disable Machine 423 | . 36 18 54 9 99 . 117 . . . . 90 Destroy Structure 463 | . 103 26 168 38 56 6 44 . . . . 22 Lose Combat Pursuer 105 | . . 15 15 . 45 . 30 . . . . . Influence Decreases 4993 | . 392 790 891 440 505 179 703 626 60 . 220 187 Entered New Map 1079 | . . 210 171 220 137 123 . 218 . . . . Time Decay 3484 | . 382 540 650 190 338 56 623 378 60 . 170 97 Lost Part 320 | . 10 40 70 30 20 . . 10 . . 50 90 Lost Ally 110 | . . . . . 10 . 80 20 . . . . Squads Dispatched 30 | . 3 3 5 1 5 . 11 . . . . 2 Investigation 11 | . 3 2 2 . 1 . 3 . . . . . Extermination 5 | . . . . . 1 . 3 . . . . 1 Reinforcement 10 | . . 1 2 1 3 . 2 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . 1 . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Distress Signals 4 | . 1 1 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 174 | . 23 33 31 15 14 1 30 6 2 . 10 9 Peak Tracking Total 6 | . 4 5 5 5 3 1 4 3 1 . 4 6 Tactical Retreats 7 | . . 1 1 . 3 . 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Traps Triggered 7 | . 2 . 3 . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Machines Disabled 47 | . 4 2 6 1 11 . 13 . . . . 10 Max in Single Turn 8 | . 1 1 1 1 8 . 1 . . . . 4 Garrison Access 3 | . . . 1 . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Machines Accessed 34 | . 7 6 9 . 3 . 6 . . 3 . . Terminals 26 | . 7 5 8 . 2 . 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . . . Total Hacks 110 | . 26 16 22 . 5 . 15 . . 26 . . Successful 60 | . 13 6 7 . 2 . 6 . . 26 . . Failed 50 | . 13 10 15 . 3 . 9 . . . . . Catastrophic 15 | . 4 5 2 . 1 . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 48 | . 18 9 16 . 2 . 2 . . 1 . . Terminals 71 | . 26 14 20 . 3 . 8 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . 2 . 2 . 4 . . . . . Terminal Hacks 53 | . 13 4 6 . 1 . 3 . . 26 . . Record 11 | . . . . . . . . . . 11 . . Part Schematic 12 | . . . . . . . . . . 12 . . Robot Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 5 | . 2 . . . . . . . . 3 . . Open Door 3 | . . . 3 . . . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . Branch Access Points 3 | . 2 1 . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 2 | . . 1 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 4 | . 4 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . . . . Seal Access 3 | . . . 1 . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 7 5 5 . 2 . 5 . . . . . Full Trace Events 15 | . 6 4 2 . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 38 | . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 1 1 Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . 1 1 Robot Hacks Applied 2 | . . . . . . . . . . . 1 1 parse_system 2 | . . . . . . . . . . . 1 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Total Allies 20 | . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . 20 15 1 . . . . Highest-Rated Group 461 | . . . . . . 461 341 31 . . . . Highest-Rated Ally 35 | . . . . . . 35 35 31 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 179 | . . . . . . 15 155 9 . . . . Total Damage 3227 | . . . . . . 345 2710 172 . . . . Kills 26 | . . . . . . 2 22 2 . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Active Infowar (turns) 3247 | . . . . . . . . . 705 198 1752 592 Terrain 3247 | . . . . . . . . . 705 198 1752 592 Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 . 2 . Drone Launches 4 | . . . . . 2 . . . . . . 2 Drone Recoveries 2 | . . . . . 1 . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Turns Passed 11960 | 69 807 1088 1314 393 1067 795 1753 817 1171 198 1752 736 Spaces Moved 5167 | 60 707 713 762 162 422 332 710 332 459 86 348 74 Core 138 | 8 . . . . . . . . . . 64 66 Treads 2413 | . . 5 . 60 422 332 710 332 459 86 2 5 Legs 282 | . . . . . . . . . . . 282 . Wheels 2334 | 52 707 708 762 102 . . . . . . . 3 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 110 170 235 235 235 235 232 232 232 140 Average Speed 210 | 93 95 117 142 195 239 235 235 235 243 232 479 911 Slowest Speed 1200 | 100 100 320 170 240 240 235 235 235 385 232 1200 1050 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 3 81 61 91 21 15 95 21 59 69 69 65 4 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 . . 1 1 . 1 1 . Scrap Searched 8 | . . . . . . . . 3 2 . 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 560 | . 104 24 184 48 53 . 6 8 3 . 108 22 Melee . | . . . . . . . . . . . . . Projectile 23 | . . . 3 1 . . 6 8 3 . 2 . AOE 537 | . 104 24 181 47 53 . . . . . 106 22 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Total 5735 | 71 784 854 865 193 449 345 745 349 480 85 402 113 Wait 101 | . 24 41 11 . . . . . . . 21 4 Move 5156 | 59 706 712 761 161 422 331 709 331 458 85 347 74 Hop . | . . . . . . . . . . . . . Pick Up 56 | 6 7 12 8 . 6 . 6 3 2 . 3 3 Fast Attach 32 | 4 8 11 2 . 1 2 . . . . 1 3 Attach 46 | 2 1 1 8 6 4 . . 1 4 . 11 8 Detach 8 | . . 3 2 . . 2 . . . . 1 . Swap 5 | . 1 2 . . 1 1 . . . . . . Drop 24 | . 6 9 3 . . . 2 3 . . . 1 Fire 283 | . 30 62 59 26 15 1 25 11 16 . 18 20 Melee . | . . . . . . . . . . . . . Ram 3 | . 1 . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . . . Escape Stasis 11 | . . . 9 . . . 2 . . . . . Rewire 9 | . . 1 . . . 8 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Identified exit to Mines 278 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 7) 468 | -10/Materials | Discovered new exit (range 14) 514 | -10/Materials | Destroyed 7 combat bots 630 | -10/Materials | Discovered new exit (range 15) 877 | -10/Materials | Entered another Materials area 877 | -9/Materials | Evolved 2 slots: Utility x2 1220 | -9/Materials | Destroyed 8 combat bots 1322 | -9/Materials | Discovered new exit (range 16) 1519 | -9/Materials | Identified exit to Mines 1519 | -9/Materials | Identified exit to Storage 1574 | -9/Materials | Discovered new exit (range 8) 1816 | -9/Materials | Repaired Hardlight Generator 1965 | -9/Materials | Entered Storage 2184 | -9/Storage | Garrison activated, responded to threat 3205 | -9/Storage | Discovered new exit (range 8) 3279 | -9/Storage | Entered Materials 3279 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3622 | -8/Materials | Discovered new exit (range 16) 3672 | -8/Materials | Entered Factory 3672 | -7/Factory | Evolved 2 slots: Utility x2 3981 | -7/Factory | Build established: Gunner 4739 | -7/Factory | Sucked down chute 4739 | -7/Factory | Entered Waste 4740 | -7/Waste | Joined by Warlord forces that had cleared the area 5069 | -7/Waste | A Compactor rumbled back to life 5069 | -7/Waste | Spotted C-40 Crusher 5071 | -7/Waste | Allies destroyed C-40 Crusher 5116 | -7/Waste | Build established: Bomber 5318 | -7/Waste | Discovered new exit (range 13) 5515 | -7/Waste | Build established: Gunner 5534 | -7/Waste | Entered Factory 5534 | -7/Factory | Accompanied by 15 allies 5661 | -7/Factory | Lost 3 allies 6601 | -7/Factory | Garrison activated, responded to threat 6640 | -7/Factory | Lost 3 allies 6799 | -7/Factory | Lost 3 allies 6996 | -7/Factory | Discovered new exit (range 15) 7287 | -7/Factory | Entered Lower Caves 7287 | -7/Lower Caves | Accompanied by 2 allies 7535 | -7/Lower Caves | Learned location of 1 exit from Factory 7622 | -7/Lower Caves | Found DRS Beacon 8069 | -7/Lower Caves | Discovered new exit (range 5) 8077 | -7/Lower Caves | Encountered a Warlord checkpoint 8104 | -7/Lower Caves | Entered another Lower Caves area 8311 | -7/Lower Caves | Identified exit to Data Miner 8361 | -7/Lower Caves | Spotted B-75 Beast 8396 | -7/Lower Caves | Destroyed B-75 Beast 8412 | -7/Lower Caves | Lost 4 parts (2n1u1w) 8876 | -7/Lower Caves | Build established: Skirmisher 9275 | -7/Lower Caves | Entered Data Miner 9275 | -7/Data Miner | Discovered new exit (range 6) 9320 | -7/Data Miner | Met Data Miner 9378 | -7/Data Miner | Learned location of Section 7 (-3) 9378 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9419 | -7/Data Miner | Received God Mode back door access code from Data Miner 9473 | -7/Data Miner | Entered Proximity Caves 9522 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 9652 | -6/Proximity Caves | System corruption reached 10% 9767 | -6/Proximity Caves | Build established: Mutant 10298 | -6/Proximity Caves | Learned location of 2 exits from Factory 10475 | -6/Proximity Caves | Learned 8 Factory zone layouts 10524 | -6/Proximity Caves | Build established: Gunner 10625 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10782 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 11120 | -6/Proximity Caves | Discovered new exit (range 15) 11225 | -6/Proximity Caves | Entered Factory 11225 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 11226 | -6/Factory | Identified exit to Lower Caves 11226 | -6/Factory | Identified exit to Factory 11341 | -6/Factory | Build established: Mutant 11871 | -6/Factory | Core integrity fell below 50% 11904 | -6/Factory | Lost 10 parts (3p3u4w) 11950 | -6/Factory | Core integrity fell below 20% 11961 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Slug penetrates Wall. R-10 Processor collects Lgt. Fission Core. K-01 Serf collects debris. R-10 Processor collects Gauss Rifle. K-01 Serf collects debris. Slug penetrates Wall. Mic. Nuclear Core destroyed. K-01 Serf destroyed. Slug penetrates Wall. R-10 Processor collects Targeting Computer. K-01 Serf collects debris. Slug penetrates Wall. R-10 Processor collects Flexi-carbon Leg. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Hpw. Field Laser destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????? #??# # ????????? | | ???????????????? #??# # ????????? | | ???????????????? #??# # ????????? | | ???????????????? #??# ### ????????? | | ???????????????? #??# #?# ????????? | | ???????????????? #??# ####????????? | | ???????????????? #??# # ????????? | | ???????????????? #??# # ????????? | | ???????????????? #??# # ????????? | | ????????????????####+######??# # ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????# ????????????????+???????????? | | ?????????????????# ?????????????? # ??????????? | | ?????????????????# ????????????? "???????????? | | ?????????????????# ???#######?? #???????????? | | ???????????##+#### ??? #? #??????????? | | ??????????? #""" #? #???????????? | | ?????????? #"R # #??????????## | | ?????????? #""" g# #????? ? ? | | ????????? #""" g +? ? # | | ????????? # # # # | | ????????? # # # """ """ # | | ???????? # ## # """ """ # | | ???????? % % g # """ """ # | | ??????? @ # # | | ??????? != %* ############# | | ??????? R%h! ############# | | ??????? % t ############# | | ?????????# % ############# | | ??????? ############# | | ???????? # | | ???????? k | | ????????? # | | ??????????# | | ??????????# | | ??????????####### #############+### | | ??????????# ? # # #### # | | ??????????# # # #### ##### | | ???????????? + + #### ##### | | ???????????? ?# # #### ##### | | ???????????? ""?# # """ """ # # ##### | | ????????????? ""?# # """ """ #### ##### | | ????????????? "" # # """ """ #### ##### | | ????????????? Y" # # #### ##### | | ???????????????" # ############## ##### | | ???????????????" ? ###################### | | ?????????????????# ? ? ###################### | | ?????????????????? ?? ###################### | | ?????????????????? ? ?#?# ###################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 160 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 14 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Hardlight Generator | 13% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Analysis Probe Construction Begets Destruction Dramatic Entrance Ew, Corruption I'm Back, Baby! Omniscient Cartographer Organ Harvest Short-term Sacrifices The Oracle We Are Legion Challenges ------------ None Game ------ Seed DroneSpreadMace Manual? 0 Play Time 01:20:13 Cumulative 22.9 hours Start 2026.02.23 @ 10:56:57 End 2026.02.24 @ 10:14:17 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 61 Rogue 0 Adventurer 61 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 39441d79-86c9-4feb-89f9-62aad20325fd