Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 02:43:24 Player: Yellow Fin Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (132) 660 Value Destroyed (2307) 2307 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (7449) 7449 TOTAL SCORE: 19736 Bonus ------- Follower Combat Kills 380 Aligned with FarCom 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -2231 Cogmind --------- Core Integrity 1511/1600 Matter 239/300 Energy 209/240 System Corruption 0% Temperature Cool (-168) Movement Flying (21) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION (5) --- Cooled VTOL Module Cooled Nuclear Pulse Thruster Q-thruster Improved Q-thruster > --- UTILITY (16) ----- Advanced Cryofiber Web Experimental Heat Sink Gravity Neutralizer Structural Scanner Advanced Signal Interpreter Advanced Terrain Scanner Advanced Reaction Control System Improved Phase Shifter Improved Hacking Suite Deep Network Scanner Improved System Shield Improved System Shield Improved System Shield Experimental System Shield > --- WEAPON (2) ------- Mini Grenade Launcher Lance > --- INVENTORY (5) ---- Nuclear Pulse Array Hypervelocity EM Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled Nuclear Pulse Thruster Nuclear Pulse Array Improved Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Experimental Heat Sink Gravity Neutralizer Structural Scanner Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Reaction Control System Improved Phase Shifter Improved Hacking Suite Deep Network Scanner Improved System Shield Improved System Shield Experimental System Shield Advanced Drone Bay > --- WEAPON ----------- Mini Grenade Launcher Lance > --- INVENTORY -------- Advanced Drone Bay Core Reset Matrix Hypervelocity EM Gauss Rifle [Rating: 155] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Cooled VTOL Module Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Cooled VTOL Module Utility Improved Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . . 1 1 . . . . 1 . . . . . Utility 14 | . . . 2 . . . 2 1 1 . . . 2 . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 152 | 7 13 4 17 6 . 1 18 19 13 2 7 1 6 6 . 5 6 13 8 Power 17 | 1 1 1 3 1 . 1 1 1 . . 1 . . 2 . . 2 . 2 Engine 10 | 1 1 1 3 . . . 1 1 . . 1 . . . . . . . 1 Core 5 | . . . . 1 . 1 . . . . . . . 2 . . 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 39 | 2 5 2 6 2 . . 2 6 4 . 1 . 1 . . . . 6 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . Wheel 16 | 2 5 2 3 2 . . 2 . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . 5 . Flight 16 | . . . 1 . . . . 6 4 . 1 . 1 . . . . 1 2 Utility 67 | 2 3 1 5 1 . . 6 10 8 2 4 1 5 4 . 3 2 6 4 Device 22 | 1 . . . . . . 2 3 1 2 1 1 . 2 . 2 2 3 2 Storage 3 | 1 2 . . . . . . . . . . . . . . . . . . Processor 8 | . . . 2 . . . 2 2 . . . . 1 . . . . 1 . Hackware 26 | . . . . . . . . 5 7 . 3 . 4 2 . 1 . 2 2 Protection 8 | . 1 1 3 1 . . 2 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 4 . 3 2 . . 9 2 1 . 1 . . . . 2 2 1 . Energy Gun 13 | 1 3 . 2 . . . 5 . . . . . . . . 2 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 4 | 1 . . 1 . . . 2 . . . . . . . . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . . . . . . . . 1 . . Launcher 4 | . . . . 1 . . 2 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . . 2 . . . . . . . 3 . 1 1 Parts Lost 22 | . 3 . 3 . . . 4 . 1 . . . . . 4 . 5 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 8 | . 2 . 2 . . . 1 . . . . . . . . . 3 . . Utility 8 | . . . . . . . 1 . 1 . . . . . 2 . 2 . 2 Weapon 5 | . 1 . 1 . . . 2 . . . . . . . 1 . . . . Highest Loss Streak 5 | . 2 . 2 . . . 1 . 1 . . . . . 4 . 5 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 3 7 14 14 14 15 15 14 3 4 4 4 5 4 4 5 2 4 4 3 Power . | . 1 1 1 1 1 1 1 . . . . . . . . . . . . Propulsion 1 | 1 . 1 3 4 4 4 3 . . . . . . . . . . . . Utility 4 | . 3 7 4 7 8 8 7 2 4 4 4 5 3 3 4 1 2 1 . Weapon 1 | . 1 4 3 2 2 2 2 . . . . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 40 | 2 4 9 7 . . 1 4 2 4 1 . . 2 1 1 . . . 2 Power 3 | . . 2 1 . . . . . . . . . . . . . . . . Propulsion 8 | . 1 2 3 . . . 1 . 1 . . . . . . . . . . Utility 21 | 1 1 4 1 . . 1 3 . 3 1 . . 2 1 1 . . . 2 Weapon 8 | 1 2 1 2 . . . . 2 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 95 100 97 100 100 100 96 98 95 100 99 99 99 99 100 85 91 87 90 Engine 6 | . 14 14 11 7 . . 2 7 5 6 6 6 5 5 5 . . . . Core 2 | . . . . 3 11 11 6 . . . . . . 5 5 5 4 2 2 Wheel 9 | . 23 28 18 22 22 22 17 . . . . . . . . . . . . Flight 12 | . . . . . . . . 22 26 26 26 25 22 25 26 26 22 8 15 Device 11 | . 11 . . . . . 3 21 12 13 12 13 11 18 21 18 21 32 31 Storage 5 | . 14 14 11 11 11 11 9 . . . . . . . . . . . . Processor 10 | . . . 21 22 22 22 23 8 6 6 6 6 5 5 5 5 4 7 7 Hackware 15 | . . . . . . . . 21 29 33 33 33 40 28 26 26 22 16 20 Protection 4 | . 2 14 11 11 11 11 15 . . . . . . . . . . . . Energy Gun 5 | . 14 14 11 11 11 11 9 . . . . . . . . . 1 . . Ballistic Gun 2 | . 9 . 2 10 11 11 6 . . . . . . . . . . . . Ballistic Cannon 2 | . 3 14 8 . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 6 5 6 6 6 5 5 5 4 4 4 4 Slashing Weapon 2 | . . . . . . . . 6 6 6 6 6 5 5 5 . . . . Peak Build Rating 155 | 7 11 12 18 18 18 19 25 45 62 64 68 70 80 103 103 104 118 149 155 Average Rating 53 | 6 7 11 15 18 18 18 22 40 55 63 60 66 76 95 98 87 111 131 146 On Entrance 50 | . 7 11 12 18 18 18 19 25 45 58 64 65 69 80 103 77 104 84 125 Avg Prop Armor Cover (%) 3 | . . . . . . . . . 12 . . . . . . 6 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 46 | 15 38 40 41 40 36 36 45 20 15 15 15 16 17 25 26 19 45 43 46 Greatest Support 64 | 20 20 20 20 20 20 20 20 26 26 27 28 28 28 37 37 37 49 64 52 Greatest Overweight (x) 13 | . 3 1 13 1 1 1 4 . . . . . . . . 1 1 1 . Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 10 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 7 14 15 15 15 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | 3 7 14 14 14 15 14 14 3 4 4 4 5 4 4 4 2 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 12 15 15 15 15 15 15 5 5 5 5 5 5 5 5 4 5 5 3 Class Distribution -------------------- 32% | Mutant 24% | Wizard-Scout 23% | Hacker-Scout 11% | Scavenger-Mutant 4% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Waste Hacker-Scout | -6/Factory Hacker-Scout | -6/Extension Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -4/Armory Wizard-Sprinter | -4/Lab Wizard-Sprinter | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Matter Collected 3794 | 318 287 166 425 197 . 13 500 186 309 . 110 170 169 278 53 . 155 193 265 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4310 | 172 666 312 1086 196 . 91 629 . 193 . . 66 169 338 . . 174 46 172 Parts 255 | 10 43 22 77 16 . 3 31 . 7 . . 6 7 14 . . 12 3 4 Haulers Intercepted 6 | . 1 . 4 . . . 1 . . . . . . . . . . . . Recyclers Shooed 6 | . 4 . . . . . . . . . . . 1 . . . 1 . . Parts Field Recycled 10 | . . . . . . . . . . . . . . . . . 10 . . Retrieved Matter 58 | . . . . . . . . . . . . . . . . . 58 . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Combat Hostiles Destroyed 63 | . 11 10 20 8 . . 11 . 3 . . . . . . . . . . Guns 42 | . 11 5 12 5 . . 9 . . . . . . . . . . . . Cannons 13 | . . 5 8 . . . . . . . . . . . . . . . . AOE 6 | . . . . 2 . . 1 . 3 . . . . . . . . . . Classes Destroyed 15 | 2 6 3 2 . . . 1 . 1 . . . . . . . . . . Worker 15 | . 2 2 2 1 . . 3 . . . . . 3 . . . 1 1 . Builder 17 | . 2 2 6 1 . . . . 1 . . . . 3 . . 2 . . Tunneler 10 | 5 . 3 1 . . . . . . . . . . . . . . 1 . Hauler 6 | . 1 . 4 . . . 1 . . . . . . . . . . . . Recycler 10 | 1 1 . . . . 1 1 . 1 . . . 1 2 . . 1 . 1 Mechanic 2 | . . . 1 . . . . . . . . . . 1 . . . . . Operator 5 | . 2 . 2 . . . . . . . . . . . . . . . 1 Watcher 6 | . 2 . 2 . . . 1 . . . . 1 . . . . . . . Swarmer 19 | . . 3 6 6 . . 4 . . . . . . . . . . . . Cutter 3 | . . . . . . . . . 3 . . . . . . . . . . Grunt 25 | . 11 3 7 2 . . 2 . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 11 | . . 1 6 . . . 4 . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 4 3 3 8 7 . 1 4 . 3 . . 1 4 2 . . 2 2 1 Combat Bots Only 6 | . 3 3 5 6 . . 4 . 3 . . . . . . . . . . Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 . 1 . . 1 1 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . A7 (-6/Extension) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Hostile Shots Fired 298 | . 44 23 62 34 . . 68 4 24 . . 9 1 2 4 . . 4 19 Missed 98 | . 8 3 10 12 . . 17 3 15 . . 7 1 2 3 . . 2 15 Hits 200 | . 36 20 52 22 . . 51 1 9 . . 2 . . 1 . . 2 4 Melee 4 | . . . . . . . . . 4 . . . . . . . . . . Projectile 196 | . 36 20 52 22 . . 51 1 5 . . 2 . . 1 . . 2 4 AOE 3 | . . . . . . . . . 3 . . . . . . . . . . Critical Strikes 5 | . . 2 . . . . 2 . . . . . . . . . . 1 . Damage Taken 3588 | . 554 227 654 234 . . 705 . 244 . . 48 . . 290 . 302 49 281 Core 686 | . 127 19 81 47 . . 105 . 67 . . 22 . . 81 . 48 . 89 Absorbed by Shields 6 | . . . . . . . . . . . . 6 . . . . . . . Regen/Repaired (Parts) 161 | . . . . . . . . . 84 . 21 16 40 . . . . . . Core Remaining (%) 87 | 100 . 41 . . . 68 80 100 . . . 89 100 . . 92 96 100 94 Volleys Fired 330 | 16 63 29 70 21 . 1 58 . 8 . . 7 4 4 3 10 26 5 5 Largest 2 | 2 2 2 2 2 . 2 2 . 1 . . 1 1 1 1 1 1 1 1 Hottest 100 | 70 100 86 93 96 . 86 90 . 30 . . 30 30 30 30 30 90 90 30 Shots Fired 564 | 31 124 58 136 40 . 2 101 . 8 . . 7 4 4 3 10 26 5 5 Gun 405 | 31 123 29 86 37 . 2 94 . . . . . . . . . 3 . . Cannon 102 | . 1 29 50 . . . . . . . . . . . . . 21 1 . Launcher 57 | . . . . 3 . . 7 . 8 . . 7 4 4 3 10 2 4 5 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 231 | 16 60 29 70 18 . 1 37 . . . . . . . . . . . . Thermal 221 | 15 64 29 66 19 . 1 5 . . . . . . . . . 21 1 . Explosive 57 | . . . . 3 . . 7 . 8 . . 7 4 4 3 10 2 4 5 Electromagnetic 55 | . . . . . . . 52 . . . . . . . . . 3 . . Robot Hit Streak 17 | 6 17 9 17 15 . 3 16 . . . . . . . . . 5 . . Robot Miss Streak 4 | 1 3 2 3 2 . . 4 . 3 . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 391 | 20 84 34 95 26 . 1 86 1 2 . . 11 6 9 . . 9 2 5 Core Hits 181 | 7 37 19 43 11 . 1 38 . 6 . . 5 3 4 . . 5 . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | 1 6 5 7 . . . 1 . . . . 2 . . . . . . . Burn 12 | 1 6 1 3 . . . 1 . . . . . . . . . . . . Blast 8 | . . 4 4 . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 2 . . . . . . . Melee Attacks 279 | . . . . 2 . . . 31 68 . 18 15 42 33 13 . . 15 42 Impact 2 | . . . . 2 . . . . . . . . . . . . . . . Slashing 220 | . . . . . . . . 31 68 . 18 15 42 33 13 . . . . Piercing 57 | . . . . . . . . . . . . . . . . . . 15 42 Sneak Attacks 24 | . . . . . . . . . 2 . . 9 4 6 . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8726 | 277 1099 566 1573 572 . 16 1378 43 368 . . 766 467 716 . . 322 239 324 Guns 4247 | 277 1079 260 980 383 . 16 1248 . . . . . . . . . 4 . . Cannons 1096 | . 20 306 593 . . . . . . . . . . . . . 177 . . Explosions 587 | . . . . 116 . . 130 . 200 . . . . . . . 141 . . Melee 2796 | . . . . 73 . . . 43 168 . . 766 467 716 . . . 239 324 Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 2303 | 124 441 306 766 149 . . 517 . . . . . . . . . . . . Thermal 2436 | 153 658 260 807 234 . 16 84 . . . . . . . . . 224 . . Explosive 540 | . . . . 116 . . 130 . 200 . . . . . . . 94 . . Electromagnetic 651 | . . . . . . . 647 . . . . . . . . . 4 . . Impact 73 | . . . . 73 . . . . . . . . . . . . . . . Slashing 2160 | . . . . . . . . 43 168 . . 766 467 716 . . . . . Piercing 563 | . . . . . . . . . . . . . . . . . . 239 324 Highest Corruption 14 | . . . . . . . 2 . . . . 1 1 . 1 1 14 . 4 Average Corruption 1 | . . . . . . . 2 . . . . 1 1 . 1 1 14 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . 5 . . . . . 7 . . 2 2 . . Message Errors 4 | . . . . . . . 1 . . . . . 3 . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . 2 . . . . . . Energy Discharges 5 | . . . . . . . 1 . . . . . 2 . . 1 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 739 | . . 16 2 4 . . . 8 111 . . . 133 206 . . . 169 90 Projectiles 18 | . . 16 2 . . . . . . . . . . . . . . . . Explosions 6 | . . . . . . . . . 3 . . . . . . . . . 3 Melee 715 | . . . . 4 . . . 8 108 . . . 133 206 . . . 169 87 Knockbacks 5 | . . 3 2 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . 3 2 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . . . . . . 12 . 62 . . . . . . . . . 34 Shots 4 | . . . . . . . 1 . 2 . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | 47 140 210 360 318 . 36 294 . 24 . 6 54 186 4 89 70 143 . . Average Temperature 63 | 16 31 60 67 115 . 19 81 . 13 . 6 40 87 4 51 24 47 . . Received Heat Transfer 768 | . 243 69 180 81 . . 171 . 15 . . . . . . . . 9 . Effects 3 | . . . . 2 . . 1 . . . . . . . . . . . . Interference 3 | . . . . 2 . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Melted 13 | . 10 . 3 . . . . . . . . . . . . . . . . Heat Transferred 6784 | 518 2368 740 2109 518 . 37 259 . . . . . . . . . 235 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Maximum Alert Level 1 | . . . 1 1 . . . . . . . . . . . . . . . Low Security (%) 94 | 100 100 100 70 71 . 100 100 100 100 100 100 100 100 100 100 . 100 100 100 Level 1 5 | . . . 29 28 . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 323 | 10 109 65 323 261 . 5 110 17 176 17 22 140 73 14 56 . 118 135 81 Initial 125 | . . . . 125 . . . 16 7 2 4 10 7 2 . . . 10 76 Average 46 | 2 39 18 138 157 . . 46 2 49 12 1 45 15 1 12 . 46 15 28 Influence Increases 4177 | 30 382 225 905 216 . 5 404 99 354 15 73 297 243 98 126 . 229 226 250 Destroy 0b10 Robot/C 1440 | . 220 140 500 160 . . 220 . 60 . . 140 . . . . . . . Destroy 0b10 Robot/NC 360 | 30 50 35 95 10 . 5 30 . 10 . . 5 20 30 . . 20 10 10 Destroy Leader 356 | . 56 20 154 30 . . 64 . 10 . . 22 . . . . . . . Allied During Kill 78 | . . . 50 . . . . . . . . 28 . . . . . . . Successful Hack 156 | . 7 . 11 . . . . 42 12 . 10 21 3 . 12 . 26 . 12 Disable Machine 75 | . 15 . 15 . . . . . . . . . 15 . 30 . . . . Destroy Structure 752 | . 4 . 5 16 . . 30 27 97 . 18 21 100 68 54 . 48 96 168 Partial Spotted 345 | . . 15 . . . . 15 30 60 15 45 . 75 . 30 . 15 15 30 Lose Combat Pursuer 615 | . 30 15 75 . . . 45 . 105 . . 60 30 . . . 120 105 30 Influence Decreases 4170 | 30 382 225 582 500 39 5 368 120 361 16 58 304 251 105 126 . 210 118 370 Entered New Map 359 | . . . . 198 39 . . 20 8 6 3 12 8 5 . . . 9 51 Time Decay 3417 | 30 352 225 472 302 . 5 348 100 334 10 55 161 243 100 99 . 176 109 296 Lost Part 161 | . 30 . 30 . . . 20 . 10 . . . . . 17 . 34 . 20 Lost Ally 233 | . . . 80 . . . . . 9 . . 131 . . 10 . . . 3 Squads Dispatched 46 | . 4 1 3 . . . 3 5 8 . 5 . 3 3 3 . 2 4 2 Investigation 17 | . 2 . 1 . . . . 3 4 . 3 . 2 1 1 . . . . Extermination 15 | . . . . . . . . 1 3 . 2 . 1 1 1 . 1 3 2 Reinforcement 11 | . 2 . 2 . . . 1 1 1 . . . . 1 1 . 1 1 . Assault 1 | . . 1 . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Unchained Authorized 3 | . . . . . . . . . . . . . . . 1 . 1 1 . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Distress Signals 15 | . 5 1 1 . . . 4 . . . . . . 1 . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 180 | . 26 11 40 8 . . 20 8 16 3 1 14 3 5 4 . 7 8 6 Peak Tracking Total 11 | . 7 3 5 3 . . 5 4 7 3 1 6 2 4 4 . 11 6 2 Tactical Retreats 26 | . 1 2 5 . . . 3 . 3 . . 3 2 . . . 2 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Traps Triggered 17 | . 4 . 1 . . . 4 1 1 . . 3 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . 2 . . . . 1 . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Machines Disabled 6 | . 1 1 1 . . . . . . . . . 1 . 2 . . . . Max in Single Turn 1 | . 1 1 . . . . . . . . . . 1 . 1 . . . . Garrison Access 13 | . . . . . . . . 1 2 . 2 . 2 3 . . . . 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Machines Accessed 125 | . 2 . 3 . 2 . 3 15 22 . 13 15 10 13 5 . 4 5 13 Terminals 74 | . 1 . 1 . . . 2 8 11 . 6 14 5 6 4 . 4 3 9 Fabricators 17 | . . . . . . . . 3 6 . 3 . 2 2 1 . . . . Repair Stations 7 | . . . . . . . 1 . 1 . 2 1 1 . . . . 1 . Recycling Units 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . Scanalyzers 8 | . . . 2 . . . . 2 1 . . . . 1 . . . 1 1 Garrison Access 14 | . . . . . . . . 2 2 . 2 . 2 3 . . . . 3 Total Hacks 355 | . 2 . 8 . 5 . 4 41 62 . 30 26 33 28 23 . 17 29 47 Successful 251 | . 2 . 7 . 5 . 2 24 44 . 25 20 24 24 20 . 12 19 23 Failed 104 | . . . 1 . . . 2 17 18 . 5 6 9 4 3 . 5 10 24 Catastrophic 12 | . . . . . . . 1 3 4 . . . . . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 165 | . 1 . 1 . 1 . 1 13 23 . 10 7 23 14 13 . 10 17 31 Terminals 231 | . 1 . 1 . . . 3 16 31 . 15 23 23 13 22 . 17 26 40 Fabricators 48 | . . . . . . . . 8 18 . 9 . 6 6 1 . . . . Repair Stations 18 | . . . . . . . 1 . 7 . 4 3 2 . . . . 1 . Recycling Units 5 | . 1 . . . . . . . 1 . . . . 3 . . . . . Scanalyzers 28 | . . . 7 . . . . 12 1 . . . . 2 . . . 2 4 Garrison Access 20 | . . . . . . . . 5 4 . 2 . 2 4 . . . . 3 Terminal Hacks 123 | . 1 . 1 . 5 . 2 2 15 . 9 17 12 7 17 . 12 15 8 Record 4 | . . . . . 4 . . . . . . . . . . . . . . Part Schematic 12 | . 1 . 1 . . . . . 2 . . . 3 3 . . 2 . . Prototype ID Bank 2 | . . . . . . . . . . . . 1 . . . . . 1 . Open Door 12 | . . . . . . . . . 1 . 1 9 . . . . . . 1 Level Access Points 6 | . . . . . . . . . . . . 1 1 . 1 . 1 1 1 Branch Access Points 6 | . . . . . . . 1 . 1 . 1 . 1 1 1 . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . 1 . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . . Terminal Index 9 | . . . . . . . . 1 1 . 1 1 1 1 1 . 1 1 . Fabricator Index 6 | . . . . . . . . . 1 . . . 1 1 1 . 1 1 . Repair Station Index 2 | . . . . . . . . . . . 1 . 1 . . . . . . Alert Level 4 | . . . . . . . 1 . 1 . . . . . 1 . . 1 . Locate Traps 20 | . . . . . . . . 1 5 . 1 3 1 . 1 . 3 2 3 Disarm Traps 2 | . . . . . . . . . . . . 1 . . . . 1 . . Dispatch Records 3 | . . . . . . . . . . . . 1 . . 1 . . 1 . Maintenance Status 3 | . . . . . . . . . . . . . 1 . 1 . . 1 . Security Status 1 | . . . . . . . . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . 1 . . . . Patrol Status 2 | . . . . . . . . . . . . . . . 1 . . 1 . Reinforcement Status 1 | . . . . . . . . . 1 . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . 2 . . . . . . . . Recall Extermination 7 | . . . . . . . . . 1 . 1 . 1 1 1 . . 1 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . Registered Components 5 | . . . . . . . . . 1 . 1 . 1 . . . 1 1 . Zone Layout 8 | . . . . . . . . . . . . . . . 3 . 1 2 2 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 36 | . . . . . . . . 5 14 . 8 . 4 5 . . . . . Network Status 2 | . . . . . . . . 1 . . 1 . . . . . . . . Load Schematic 22 | . . . . . . . . 3 9 . 4 . 3 3 . . . . . Build 12 | . . . . . . . . 1 5 . 3 . 1 2 . . . . . Repair Station Hacks 14 | . . . . . . . . . 6 . 4 2 2 . . . . . . Scan Component 7 | . . . . . . . . . 3 . 2 1 1 . . . . . . Repair 7 | . . . . . . . . . 3 . 2 1 1 . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . 1 . . . . 3 . . . . . Process 1 | . . . . . . . . . . . . . . 1 . . . . . Report Inventory 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . . . . Scanalyzer 23 | . . . 6 . . . . 11 . . . . . 2 . . . 2 2 Insert Component 5 | . . . 2 . . . . 3 . . . . . . . . . . . Analyze 8 | . . . 2 . . . . 6 . . . . . . . . . . . Retrieve Study 10 | . . . 2 . . . . 2 . . . . . 2 . . . 2 2 Garrison Access Hacks 14 | . . . . . . . . 2 2 . 2 . 2 3 . . . . 3 Seal Access 13 | . . . . . . . . 1 2 . 2 . 2 3 . . . . 3 Coupler Status 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 36 | . . . . . . . . 4 6 . 2 1 4 4 3 . . 2 10 Terminals 25 | . . . . . . . . 2 2 . 1 1 2 3 2 . . 2 10 Assimilate 9 | . . . . . . . . 1 1 . . . 1 2 1 . . . 3 Botnet 16 | . . . . . . . . 1 1 . 1 1 1 1 1 . . 2 7 Fabricators 11 | . . . . . . . . 2 4 . 1 . 2 1 1 . . . . Recompile 11 | . . . . . . . . 2 4 . 1 . 2 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 71 | . 2 . 1 . . . 3 12 15 . 5 7 4 4 3 . 4 3 8 Full Trace Events 4 | . . . 1 . . . . 1 . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . 2 . . . . 3 2 . . . 3 3 . . 2 . . Parts Built 12 | . . . . . . . . 1 4 . 3 . 1 3 . . . . . Authchips 10 | . . . . . . . . 1 5 . 1 . 1 2 . . . . . Time 776 | . . . . . . . . 31 366 . 161 . 84 134 . . . . . Total Part Build Rating 58 | . . . . . . . . 2 17 . 14 . 6 19 . . . . . Part Studies Acquired 10 | . . . 2 . . . . 2 . . . . . 2 . . . 2 2 Parts Repaired 7 | . . . . . . . . . 3 . 2 1 1 . . . . . . Time 247 | . . . . . . . . . 108 . 81 23 35 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 7 | . . . . . . . . . . . . . . 7 . . . . . Retrieved Matter 7 | . . . . . . . . . . . . . . 7 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . . 3 . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Total Allies 24 | . . 4 . . . . . . 1 . . 13 1 2 1 . . . 2 Largest Group 6 | . . 4 4 . . . . . 1 . . 6 1 2 1 . . . 1 Highest-Rated Group 210 | . . 71 71 . . . . . 26 . . 210 26 45 26 . . . 45 Highest-Rated Ally 159 | . . 31 31 . . . . . 26 . . 159 26 45 26 . . . 45 Total Orders 7 | . . . . . . . . . 2 . . . . 1 . . . . 4 STAY 4 | . . . . . . . . . 1 . . . . 1 . . . . 2 FOLLOW 3 | . . . . . . . . . 1 . . . . . . . . . 2 Ally Attacks 65 | . . . 26 . . . . . . . . 39 . . . . . . . Total Damage 1499 | . . . 269 . . . . . . . . 1230 . . . . . . . Kills 13 | . . . 6 . . . . . . . . 7 . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Active Infowar (turns) 7942 | 75 822 . . . . . 720 690 1078 1 640 410 763 695 387 28 397 525 711 Terrain 5861 | . . . . . . . . 673 1078 1 639 408 759 695 386 . . 511 711 Structural 6082 | . . . . . . . 167 679 983 . 559 396 639 614 384 28 397 525 711 Seismic 897 | 75 822 . . . . . . . . . . . . . . . . . . Machine Analysis 827 | . . . . . . . 720 107 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Turns Passed 12254 | 144 957 793 1438 666 185 379 949 690 1078 23 644 551 763 695 387 266 410 525 711 Spaces Moved 19045 | 96 669 648 1007 665 218 428 474 1467 2600 92 1971 986 1909 1684 742 327 641 949 1472 Core 5 | 4 . . 1 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 8 | . . . 8 . . . . . . . . . . . . . . . . Wheels 4192 | 92 669 648 998 665 218 428 474 . . . . . . . . . . . . Hover 378 | . . . . . . . . . . . . . . . . . . 378 . Flight 14462 | . . . . . . . . 1467 2600 92 1971 986 1909 1684 742 327 641 571 1472 Fastest Speed 5 | 50 80 95 85 85 85 85 85 29 20 17 14 14 14 5 5 5 5 24 21 Average Speed 41 | 78 92 95 100 85 85 85 91 33 26 19 25 25 26 22 22 23 24 40 28 Slowest Speed 700 | 80 125 95 700 85 85 85 130 34 35 26 26 26 29 23 23 97 89 110 30 Overloaded Moves 387 | . . . . . . . . . 9 71 4 52 7 16 33 11 60 39 85 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . . 2 9 . 12 2 7 3 . . 3 1 4 Potential Cave-ins 34 | . . . . . . . . . . . . 8 13 5 2 . 2 4 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 54 | 3 97 96 75 96 61 84 35 39 56 72 39 62 34 33 43 91 10 34 31 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 . . . 1 . . . . 1 1 1 1 . 1 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 . 1 1 . . . . . . 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . Spaces Dug 536 | . . . . . . . 28 28 84 . 18 51 82 63 43 . 16 54 69 Terrain Destroyed 663 | . . . . 19 . . 49 28 110 . 18 85 82 75 43 . 31 54 69 Melee 231 | . . . . . . . . 28 66 . 18 1 35 24 11 . . 12 36 Projectile 17 | . . . . . . . . . . . . . . . . . 16 1 . AOE 415 | . . . . 19 . . 49 . 44 . . 84 47 51 32 . 15 41 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Ext Fac Fac Arm Lab Res Res Acc Total 22350 | 131 888 774 1303 721 217 442 885 1613 2872 96 2061 1251 2095 1934 940 506 863 1057 1701 Wait 2191 | . 108 65 164 18 . 8 289 57 162 . 66 210 122 196 177 150 184 55 160 Move 18942 | 95 668 647 1006 664 217 427 473 1462 2583 91 1947 981 1894 1677 741 326 634 946 1463 Hop 40 | . . . . . . . . 2 8 . 11 2 7 3 . . 2 1 4 Pick Up 171 | 10 22 15 23 3 . 2 18 15 14 2 4 . 10 6 2 7 3 6 9 Fast Attach 37 | 6 . . . . . . 12 . 4 . 1 1 2 . . 1 3 7 . Attach 73 | 1 3 . 8 . . . 6 15 6 1 . . 4 4 . 5 3 8 9 Detach 11 | . . . . . . . 1 2 . . . . . . . 1 2 4 1 Swap 106 | . 10 4 11 8 . 1 12 12 8 1 10 5 7 9 2 1 1 3 1 Drop 139 | 3 14 14 21 5 . 3 16 17 11 1 4 . 3 2 2 5 4 7 7 Fire 330 | 16 63 29 70 21 . 1 58 . 8 . . 7 4 4 3 10 26 5 5 Melee 279 | . . . . 2 . . . 31 68 . 18 15 42 33 13 . . 15 42 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . 30 . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / *Ext x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory (discovered 3 exits: Res x2 / *Lab) -4/Lab -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 14) 722 | -10/Materials | Core integrity fell below 50% 740 | -10/Materials | Discovered new exit (range 15) 742 | -10/Materials | Build established: Scavenger-Mutant 925 | -10/Materials | Discovered new exit (range 16) 1035 | -10/Materials | Discovered new exit (range 16) 1102 | -10/Materials | Entered Mines 1106 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1172 | -10/Mines | Build established: Mutant 1403 | -10/Mines | Assembled infested the area 1550 | -10/Mines | Discovered new exit (range 9) 1753 | -10/Mines | Identified exit to Materials 1772 | -10/Mines | Learned location of 1 exit from Materials 1787 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1843 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1865 | -10/Mines | Met a Derelict testing a Signal Generator 1895 | -10/Mines | Entered Materials 1895 | -9/Materials | Accompanied by 4 allies 1895 | -9/Materials | Evolved 2 slots: Utility x2 1896 | -9/Materials | Identified exit to Materials 2283 | -9/Materials | Discovered new exit (range 4) 2368 | -9/Materials | Discovered exit to Materials (range 16) 2538 | -9/Materials | Discovered new exit (range 7) 2789 | -9/Materials | Discovered new exit (range 14) 3333 | -9/Materials | Entered Mines 3382 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3383 | -9/Mines | Discovered new exit (range 5) 3540 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3580 | -9/Mines | Discovered exit to Materials (range 8) 3587 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3720 | -9/Mines | Learned location of 1 exit from Lower Caves 3756 | -9/Mines | Discovered exit to Materials (range 11) 3970 | -9/Mines | Learned Materials security intel 3999 | -9/Mines | Entered Exiles 4020 | -9/Exiles | Met 8R-AWN 4034 | -9/Exiles | Met EX-HEX 4062 | -9/Exiles | Met EX-BIN 4072 | -9/Exiles | Aligned with FarCom system 4073 | -9/Exiles | Given EX-Vault access code 4088 | -9/Exiles | Build established: Scavenger-Mutant 4092 | -9/Exiles | Opened EX-Vault 4114 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4137 | -9/Exiles | Met EX-DEC 4147 | -9/Exiles | Learned location of Zion (-7) 4173 | -9/Exiles | Discovered new exit (range 14) 4184 | -9/Exiles | Entered Mines 4382 | -8/Mines | Discovered exit to Materials (range 9) 4396 | -8/Mines | Found DCF Scrap (9 items) 4563 | -8/Mines | Entered Materials 4563 | -8/Materials | Evolved 2 slots: Utility x2 4725 | -8/Materials | Build established: Mutant 4835 | -8/Materials | Garrison activated, responded to threat 4937 | -8/Materials | Garrison activated, responded to threat 5259 | -8/Materials | Discovered new exit (range 10) 5512 | -8/Materials | Entered Factory 5512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5692 | -7/Factory | Discovered new exit (range 15) 5812 | -7/Factory | Build established: Hacker-Scout 5850 | -7/Factory | Fabricated Mni. Grenade Launcher (x1) 5929 | -7/Factory | Discovered new exit (range 9) 6011 | -7/Factory | Discovered new exit (range 12) 6202 | -7/Factory | Entered another Factory area 6202 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6410 | -6/Factory | Discovered new exit (range 5) 6418 | -6/Factory | Discovered new exit (range 14) 6493 | -6/Factory | Discovered new exit (range 11) 6551 | -6/Factory | Fabricated Cld. VTOL Module? 6615 | -6/Factory | Fabricated Cld. VTOL Module (x1) 6691 | -6/Factory | Repaired Lgt. Angular Momentum Engine+? 6731 | -6/Factory | Repaired Structural Scanner? 6816 | -6/Factory | Repaired Mni. Grenade Launcher+ 6868 | -6/Factory | Identified exit to Lower Caves 6868 | -6/Factory | Identified exit to Extension 6976 | -6/Factory | Fabricated Cld. VTOL Module? 6987 | -6/Factory | Discovered new exit (range 13) 7007 | -6/Factory | Fabricated Imp. Hacking Suite? 7280 | -6/Factory | Sucked down chute 7280 | -6/Factory | Entered Waste 7284 | -6/Waste | Spotted C-40 Crusher 7288 | -6/Waste | Spotted C-40 Crusher 7291 | -6/Waste | Spotted C-40 Crusher 7291 | -6/Waste | Spotted C-40 Crusher 7293 | -6/Waste | Spotted C-40 Crusher 7295 | -6/Waste | Discovered new exit (range 16) 7303 | -6/Waste | Entered Factory 7447 | -6/Factory | Discovered new exit (range 18) 7561 | -6/Factory | Discovered new exit (range 20) 7567 | -6/Factory | Repaired Imp. System Shield 7661 | -6/Factory | Spotted B-75 Beast 7708 | -6/Factory | Repaired Adv. Cryofiber Web? 7813 | -6/Factory | Fabricated Cld. VTOL Module? 7874 | -6/Factory | Fabricated Imp. Hacking Suite? 7908 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 7947 | -6/Factory | Entered Extension 8098 | -6/Extension | Rescued a captive Derelict 8147 | -6/Extension | Rescued a captive Derelict 8147 | -6/Extension | Rescued a captive Derelict 8164 | -6/Extension | Rescued a captive Derelict 8165 | -6/Extension | Rescued a captive Derelict 8198 | -6/Extension | Rescued A7 8227 | -6/Extension | Lost 5 allies 8264 | -6/Extension | Rescued a captive Derelict 8267 | -6/Extension | Rescued a captive Derelict 8309 | -6/Extension | Murdered A7 8310 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8368 | -6/Extension | Repaired Cld. VTOL Module 8373 | -6/Extension | Rescued a captive Derelict 8373 | -6/Extension | Rescued a captive Derelict 8380 | -6/Extension | Rescued a captive Derelict 8380 | -6/Extension | Rescued a captive Derelict 8383 | -6/Extension | Identified exit to Factory 8461 | -6/Extension | Rescued a captive Derelict 8462 | -6/Extension | Rescued a captive Derelict 8491 | -6/Extension | Discovered new exit (range 6) 8498 | -6/Extension | Entered Factory 8498 | -5/Factory | Evolved 2 slots: Utility x2 8502 | -5/Factory | Lost 7 allies 8632 | -5/Factory | Discovered new exit (range 6) 8659 | -5/Factory | Identified exit to Upper Caves 8675 | -5/Factory | Identified exit to Factory 8797 | -5/Factory | Build established: Wizard-Scout 9077 | -5/Factory | Repaired Cld. VTOL Module 9204 | -5/Factory | Fabricated Exp. Heat Sink (x1) 9261 | -5/Factory | Entered another Factory area 9261 | -4/Factory | Accompanied by 1 ally 9261 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9368 | -4/Factory | Identified exit to Upper Caves 9368 | -4/Factory | Identified exit to Armory 9401 | -4/Factory | Discovered new exit (range 11) 9485 | -4/Factory | Fabricated Gravity Neutralizer (x1) 9685 | -4/Factory | Fabricated Imp. Phase Shifter (x2) 9956 | -4/Factory | Entered Armory 10241 | -4/Armory | Unchained authorized (DW-4LL) 10266 | -4/Armory | Identified exit to Research 10342 | -4/Armory | Discovered new exit (range 6) 10343 | -4/Armory | Entered Lab 10343 | -4/Lab | Discovered exit to Research (range 10) 10347 | -4/Lab | Hidden lab's door opened automatically 10347 | -4/Lab | Sensor layout match revealed 10348 | -4/Lab | Gained access to the hidden lab's interior 10373 | -4/Lab | Lost 4 parts (1p2u1w) 10462 | -4/Lab | Found Prototype Energy Gun 10464 | -4/Lab | Found Prototype Energy Gun 10467 | -4/Lab | Identified Hyp. EM Gauss Rifle 10469 | -4/Lab | Identified Tachyon Dispersion Ray 10473 | -4/Lab | Found Prototype Hackware 10498 | -4/Lab | Identified Deep Network Scanner 10526 | -4/Lab | Unable to decrypt terminal 10601 | -4/Lab | Found Alien Artifact 10609 | -4/Lab | Entered Research 10609 | -3/Research | Evolved 2 slots: Utility x2 10709 | -3/Research | Identified exit to Research 10805 | -3/Research | Unchained authorized (DW-4LL) 11007 | -3/Research | Crushed by falling debris 11008 | -3/Research | System corruption reached 10% 11019 | -3/Research | Entered another Research area 11019 | -2/Research | Evolved 2 slots: Utility x2 11038 | -2/Research | Lost 5 parts (3n2u) 11238 | -2/Research | Unchained authorized (DW-4LL) 11388 | -2/Research | DW-4LL burst out of a wall 11450 | -2/Research | Identified exit to Access 11519 | -2/Research | Found Exp. System Shield 11544 | -2/Research | Entered Access 11544 | -1/Access | Evolved 2 slots: Utility x2 11576 | -1/Access | Spotted B-99 Colossus 11591 | -1/Access | Identified exit to Surface 12246 | -1/Access | Crushed by falling debris 12253 | -1/Access | Identified Core Reset Matrix 12253 | -1/Access | Used Core Reset Matrix 12254 | -1/Access | Discovered exit to Surface (range 5) 12255 | *** | Heading to fleet! Last Messages --------------- 12215_ Dropped Adv. Drone Bay. 12216_ Acquired Nuclear Pulse Array+. 12219_ U-05 Engineer lays Concrete. 12231_ Director 10a reveals location of Segregator Trap. 12236_ Acquired 105 matter. 12246_ The unstable cave ceiling collapses. 12246_ Crushed by falling debris. 12246_ Adv. Terrain Scan Processor destroyed. 12246_ System corrupted by crushing effect (+4). 12253_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12253_ Identified Core Reset Matrix. 12253_ Wiping memory... 12254_ CORE RESET 12254_ The Access Shell folds into the floor. 12254_ EXIT=FOUND: SURFACE [Achievement: Home At Last?] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ? ?????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ???????????????######### #########???????????????? | | ???????????????#########;#########???????????????? | | ??????????????? ???????????????? | | ?????????????????? ????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????## T##????????? ??????? | | ???????????????????## ""##????????????????? | | ??????????????????### ""###???????????????? | | ??????????????????### ""###???????????????? | | ??????????????????## ##???????????????? | | ??????????????????### ###???????????????? | | ??????????????????### ###???????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## @" ##????????????????? | | ???????????????????## "" ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ???????????????????## ##????????????????? | | ??????????????????###""""""""""##????????????????? | | ???????????????????##"????????"##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 58 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 300 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 63 Defensive Hacking 52 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mni. Grenade Launcher | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Exp. Heat Sink | x1 | -5/Factory | Authchip Gravity Neutralizer | x1 | -4/Factory | Authchip Imp. Phase Shifter | x2 | -4/Factory | Authchip Repaired ---------- Lgt. Angular Momentum Engine | 38% | -6/Factory Structural Scanner | 10% | -6/Factory Mni. Grenade Launcher | 42% | -6/Factory Imp. System Shield | 10% | -6/Factory Adv. Cryofiber Web | 64% | -6/Factory Cld. VTOL Module | 73% | -6/Extension Cld. VTOL Module | 33% | -5/Factory Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Achiever DIY Cooler Home At Last? Rockin' Loadout This Is My Hole Challenges ------------ None Game ------ Seed PulseInertialMatterbank Manual? 0 Play Time 08:21:00 Cumulative 65.5 hours Start 2025.12.25 @ 01:37:36 End 2025.12.26 @ 02:43:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7569a59-ba5d-4e9b-a720-bf184ff4a176