Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 01:10:50 Player: Judas Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (85) 425 Value Destroyed (3293) 3293 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8538 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 251/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Coolant Injector Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (4) ------- Makeshift Hammer > --- INVENTORY (4) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Coolant Injector Visual Processing Unit Advanced Terrain Scan Processor Recoil Nullifier > --- WEAPON ----------- Electrolaser Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Gyrokinetic Inverter Autogun Remote Datajack Makeshift Hammer [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Shock Bomb Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . 1 . Utility 6 | . . 1 1 1 . . 1 1 1 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 118 | . 1 16 11 23 1 1 12 20 33 Power 17 | . . 3 1 2 . 1 2 4 4 Engine 6 | . . 2 . 2 . . 2 . . Core 9 | . . 1 1 . . 1 . 4 2 Reactor 2 | . . . . . . . . . 2 Propulsion 30 | . . 3 5 8 . . 1 4 9 Treads 7 | . . 3 3 1 . . . . . Leg 5 | . . . . 5 . . . . . Wheel 6 | . . . 2 2 . . 1 1 . Hover 12 | . . . . . . . . 3 9 Flight . | . . . . . . . . . . Utility 22 | . 1 4 1 5 . . 2 3 6 Device 10 | . . 2 . 1 . . 2 2 3 Storage 2 | . 1 1 . . . . . . . Processor 7 | . . 1 . 4 . . . 1 1 Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 49 | . . 6 4 8 1 . 7 9 14 Energy Gun 14 | . . 1 1 2 . . 4 2 4 Energy Cannon 4 | . . . 2 . . . 1 1 . Ballistic Gun 23 | . . 5 . 5 1 . 2 4 6 Ballistic Cannon 4 | . . . . . . . . 2 2 Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 59 | . . 4 6 6 . . 4 1 38 Power 6 | . . 1 . 1 . . . . 4 Propulsion 16 | . . . 3 2 . . 1 . 10 Utility 11 | . . 1 . 1 . . . . 9 Weapon 26 | . . 2 3 2 . . 3 1 15 Highest Loss Streak 22 | . . 3 4 6 . . 2 1 22 Average Slot Usage (%) 87 | . 96 97 91 88 84 84 84 86 63 Engine 4 | . 14 8 . 5 7 1 3 1 . Core 2 | . . 2 9 1 . 5 2 3 3 Treads 5 | . . 17 20 2 . . . . . Leg 3 | . 28 4 . 9 . . . . . Wheel 6 | . . . 2 9 15 15 13 7 1 Hover 2 | . . . . . . . . 8 13 Device 6 | . . 10 9 5 . . 6 11 7 Storage 9 | . 24 16 9 7 7 7 6 5 2 Processor 17 | . . 4 9 22 30 30 26 22 12 Protection 1 | . . . 9 1 . . . . 2 Energy Gun 3 | . . 7 3 4 . . 6 2 3 Energy Cannon 2 | . . . 6 4 . . 3 4 . Ballistic Gun 16 | . 28 24 8 10 23 23 14 9 8 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 13 21 30 40 41 38 38 48 57 54 Greatest Support 83 | 20 20 40 60 56 56 56 56 56 83 Greatest Overweight (x) 12 | . 1 1 1 12 . . . 1 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 14 | 6 10 14 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 6 Most Carried 10 | 6 7 10 10 10 10 10 10 10 10 Average Carried 8 | 6 6 9 9 9 9 10 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 7 10 10 10 10 10 10 10 1 Class Distribution -------------------- 47% | Gunner 14% | Skirmisher 13% | Scavenger-Gunner 9% | Mutant 6% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 2637 | 212 28 418 182 256 212 82 215 412 620 Remotely . | . . . . . . . . . . Salvage Created 4205 | 101 . 793 757 377 118 162 519 351 1027 Parts 204 | 4 . 54 27 23 7 9 19 18 43 Haulers Intercepted 3 | . . 1 . 1 . . . . 1 Recyclers Shooed 2 | . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 9 11 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 63 | . . 15 12 5 4 3 6 6 12 Guns 43 | . . 15 5 2 4 3 4 2 8 Cannons 14 | . . . 3 3 . . 2 3 3 AOE 3 | . . . 2 . . . . 1 . Classes Destroyed 13 | 2 . 8 . 1 1 . . 1 . Worker 5 | . . 1 . 1 . . . 1 2 Builder 5 | . . 1 3 . . . . . 1 Tunneler 2 | 1 . . . . . . . . 1 Hauler 3 | . . 1 . 1 . . . . 1 Recycler 4 | 1 . . 1 . . . 1 . 1 Watcher 3 | . . 3 . . . . . . . Swarmer 9 | . . 4 . . 3 . . . 2 Grunt 27 | . . 6 11 2 . 3 2 . 3 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 14 | . . 4 1 2 . . 4 1 2 Hunter 5 | . . . . . . . . 2 3 Programmer 6 | . . . . . 1 . . 3 2 Best Kill Streak 8 | 2 . 5 6 3 3 3 3 3 8 Combat Bots Only 4 | . . 4 3 3 3 3 3 2 2 Max Kills in Single Turn 3 | 1 . 2 3 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 8958 | . . 899 991 702 414 295 686 644 4327 Core 1610 | . . 100 85 58 57 32 72 41 1165 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 89 | 100 100 75 84 . . 79 91 95 . Volleys Fired 209 | 2 3 51 30 19 12 6 16 14 56 Largest 4 | 2 2 3 3 3 3 3 4 4 4 Hottest 262 | 40 40 93 128 183 84 84 262 213 192 Shots Fired 563 | 4 6 142 65 43 36 18 61 54 134 Gun 469 | 4 6 142 41 32 36 18 47 35 108 Cannon 91 | . . . 21 11 . . 14 19 26 Launcher 3 | . . . 3 . . . . . . Special . | . . . . . . . . . . Kinetic 395 | 4 6 99 29 26 36 18 30 42 105 Thermal 101 | . . 43 12 3 . . 22 5 16 Explosive . | . . . . . . . . . . Electromagnetic 67 | . . . 24 14 . . 9 7 13 Robot Hit Streak 17 | 3 5 17 12 11 5 7 10 8 13 Robot Miss Streak 7 | . 1 7 2 1 2 2 2 4 5 Penetration Max 2 | . . . . . . 1 1 . 2 Secondary Targets 7 | . . 5 . . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 . . 1 Shots Hit Robots 387 | 3 4 92 49 32 21 14 43 32 97 Core Hits 158 | 3 . 35 25 14 5 7 16 15 38 Critical Hits 30 | . . . . . . 3 6 4 17 Critical Kills 10 | . . . . . . 2 2 1 5 Critical Parts Destroyed 19 | . . . . . . 1 4 3 11 Melee Attacks 23 | . . . . 5 . . . . 18 Impact 23 | . . . . 5 . . . . 18 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8715 | 41 48 1059 1486 660 328 428 1114 995 2556 Guns 5354 | 41 48 1059 452 406 328 428 757 251 1584 Cannons 1956 | . . . 527 254 . . 357 334 484 Explosions 964 | . . . 507 . . . . 410 47 Melee 441 | . . . . . . . . . 441 Ramming . | . . . . . . . . . . Kinetic 4653 | 41 48 637 277 344 328 428 521 443 1586 Thermal 2161 | . . 422 429 33 . . 508 525 244 Explosive . | . . . . . . . . . . Electromagnetic 1460 | . . . 780 283 . . 85 27 285 Impact 441 | . . . . . . . . . 441 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . 1 1 . 2 3 Average Corruption 1 | . . . . . 1 1 . 1 1 Corruption Purged . | . . . . . . . . . . Effects 3 | . . . . . 1 2 . . . Message Errors 2 | . . . . . 1 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 214 | . . . 26 . . . 11 94 83 Projectiles 14 | . . . . . . . 11 3 . Explosions 117 | . . . 26 . . . . 91 . Melee 83 | . . . . . . . . . 83 Knockbacks 3 | . . . . . . . . 1 2 Impact 2 | . . . . . . . . . 2 Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 332 | . . . 155 . . . . 177 . Shots 9 | . . . 6 . . . . 3 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | . . 243 91 150 12 132 330 194 199 Average Temperature 81 | . . 86 30 45 4 82 102 85 107 Received Heat Transfer 1773 | . . 312 459 246 . 153 228 . 375 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 7 | . . . 3 2 . . . . 2 Impact Corruptions 5 | . . . . . . . . . 5 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . . 3 1 . . . 4 1 1 Heat Transferred 3572 | . . 1221 607 74 . . 887 400 383 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . 4 . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 366 | 10 12 263 366 132 . . 219 278 311 Average Influence 125 | 9 10 105 224 82 . . 111 123 204 Maximum Alert Level 1 | . . 1 1 . . . 1 1 1 Low Security (%) 79 | 100 100 89 41 100 . . 92 88 30 Level 1 20 | . . 10 58 . . . 7 11 69 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 2 3 1 . . . 2 2 Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . . 1 Reinforcement 9 | . . 2 3 1 . . . 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 7 | . . 1 3 . . . . . 3 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 98 | . 1 22 17 9 5 5 7 8 24 Peak Tracking Total 7 | . 1 5 4 3 4 4 3 3 7 Tactical Retreats 6 | . . 1 2 . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 2 | . . . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 8 | . . 1 1 . . . 1 4 1 Max in Single Turn 2 | . . 1 1 . . . 1 2 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 5 | . 2 1 . . 1 . 1 . . Terminals 4 | . 2 1 . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . 4 2 . . 1 . 2 . . Successful 7 | . 4 2 . . 1 . . . . Failed 2 | . . . . . . . 2 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 4 2 . . . . 2 . . Terminals 8 | . 4 2 . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 1 . . 1 . . . . Robot Analysis 2 | . 1 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 3 1 . . . . . . . Terminals 4 | . 3 1 . . . . . . . Track 1 | . 1 . . . . . . . . Botnet 3 | . 2 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 2 1 . . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 4655 | 28 199 996 427 654 892 132 226 659 442 Spaces Moved 3184 | 19 134 504 198 459 840 111 140 515 264 Core 8 | . . . . 4 . . . . 4 Treads 565 | . . 385 151 29 . . . . . Legs 417 | 19 134 119 . 145 . . . . . Wheels 1632 | . . . 47 281 840 111 140 213 . Hover 562 | . . . . . . . . 302 260 Flight . | . . . . . . . . . . Fastest Speed 42 | 120 120 150 100 100 100 100 100 68 42 Average Speed 114 | 120 140 157 148 115 100 100 100 108 64 Slowest Speed 650 | 120 150 180 180 650 100 100 100 131 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 2 24 44 21 15 77 12 5 10 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 113 | . . . 17 2 . . 3 73 18 Melee 2 | . . . . . . . . . 2 Projectile 25 | . . . . 2 . . 3 8 12 AOE 86 | . . . 17 . . . . 65 4 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Total 3739 | 20 138 613 275 538 866 118 185 581 405 Wait 124 | . . 28 30 10 7 . 9 16 24 Move 3175 | 18 133 503 197 458 839 110 139 514 264 Hop . | . . . . . . . . . . Pick Up 36 | . 1 6 5 7 3 . 6 3 5 Fast Attach 56 | . 1 6 3 12 . 1 2 11 20 Attach 31 | . . 4 6 4 . . 5 3 9 Detach . | . . . . . . . . . . Swap 31 | . . 6 2 7 1 . 5 6 4 Drop 54 | . . 9 2 16 4 1 3 14 5 Fire 209 | 2 3 51 30 19 12 6 16 14 56 Melee 23 | . . . . 5 . . . . 18 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 29 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 5) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 229 | -9/Materials | Discovered new exit (range 16) 525 | -9/Materials | Build established: Skirmisher 994 | -9/Materials | Lost 3 parts (1u2w) 1141 | -9/Materials | Discovered new exit (range 4) 1168 | -9/Materials | Identified exit to Materials 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1492 | -8/Materials | Lost 4 parts (1n3w) 1648 | -8/Materials | Discovered new exit (range 3) 1649 | -8/Materials | Identified exit to Factory 1651 | -8/Materials | Entered Factory 1651 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1797 | -7/Factory | Lost 6 parts (1p2n1u2w) 2294 | -7/Factory | Discovered new exit (range 6) 2298 | -7/Factory | Build established: Gunner 2304 | -7/Factory | Identified exit to Lower Caves 2305 | -7/Factory | Entered Lower Caves 2998 | -7/Lower Caves | Learned Factory stockpile data 2999 | -7/Lower Caves | Learned location of 1 exit from Factory 3177 | -7/Lower Caves | Discovered new exit (range 11) 3196 | -7/Lower Caves | Identified exit to Lower Caves 3197 | -7/Lower Caves | Entered another Lower Caves area 3222 | -7/Lower Caves | Discovered new exit (range 6) 3251 | -7/Lower Caves | Encountered a Warlord checkpoint 3328 | -7/Lower Caves | Identified exit to Factory 3329 | -7/Lower Caves | Entered Factory 3329 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3330 | -6/Factory | Identified exit to Factory 3523 | -6/Factory | Discovered exit to Factory (range 10) 3555 | -6/Factory | Entered another Factory area 3555 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4208 | -5/Factory | Discovered new exit (range 10) 4213 | -5/Factory | Identified exit to Factory 4214 | -5/Factory | Entered another Factory area 4214 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4511 | -4/Factory | Lost 22 parts (2p3n7u10w) 4629 | -4/Factory | Core integrity fell below 50% 4645 | -4/Factory | Core integrity fell below 20% 4653 | -4/Factory | Lost 15 parts (2p7n1u5w) 4656 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04646_ Destroyed Imp. Targeting Computer. 04646_ H-77 Assassin system corrupted by crushing effect. 04647_ H-77 Assassin system terminally corrupted. 04648_ U-05 Engineer lays Concrete. 04648_ Acquired 75 matter. 04649_ U-05 Engineer lays Concrete. 04649_ U-05 Engineer builds a Wall. 04649_ U-05 Engineer lays Concrete. 04649_ P-70 Sage knocked back. 04649_ R-10 Processor collects Coil Gun. 04650_ U-05 Engineer lays Concrete. 04653_ Chain reaction triggered in Imp. Ion Engine. 04653_ R-10 Processor collects Coil Gun. 04653_ Sneak attack on R-10 Processor. 04653_ Destroyed Com. Wheel. 04653_ Destroyed Hpw. Tractor Beam. 04653_ R-10 Processor system corrupted by crushing effect. 04653_ R-10 Processor knocked back. 04654_ R-10 Processor system terminally corrupted. 04654_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # % %# ????????????????????????????? | | % / / ????????????????????????????? | | " # # ????????????????????????????? | | " # #???? ???????????????????????????????????? | | " # #????????????????????????????????????????? | | " # #????????????????????????????????????????? | | " # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | = #????????????????????????????????????????? | | *% #????????????????????????????????????????? | | #####+#+#####??????##????????????????????????????? | | #??????# ????????????????????????????? | | #??????# ????????????????????????????? | | #??????# ????????????????????????????? | | #??????# ????????????????????????????? | | ############?????????????????????????? | | # #?????????????????????????? | | # #?????????????????????????? | | # #??????? #????????????????? | | # u #????? ??????????????????? | | # p #####+########+###????????? | | # u !%|=%!# % k ??????? | | # =!!%%; ??????? | | #+##+######## !=% ;%@ ??????? | | # #??????# !%!===%[%[p ??????? | | #??????# = =!u*#% u w ??????? | | #??????#=% !u==##### ########+###????????? | | ######## = !* #???? #???????????????????? | | + % #?????#???????????????????? | | ############# = #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????############?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 41 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumMetafiberProcessor Manual? 0 Play Time 01:25:58 Cumulative 63.5 hours Start 2020.05.11 @ 00:32:29 End 2020.05.12 @ 01:10:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ed4934b-50db-4d27-9c16-b94c9137d1cb