Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.01 @ 22:46:36 Player: Soimafreak Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2774) 2774 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6629 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 1/100 System Corruption 6% Temperature Cool (4) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System > --- WEAPON (2) ------- Lightning Gun > --- INVENTORY (5) ---- VTOL Module VTOL Module Surge Thruster Lightning Gun Autogun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Compact Battery Advanced Targeting Computer Target Analyzer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Minigun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Reaction Control System Pulse Rifle Pulse Rifle Proton Missile Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . 1 1 2 1 . . . Weapon . | . . . . . . . . Parts Attached 87 | 8 5 21 18 6 8 . 21 Power 13 | 2 . 4 . 3 2 . 2 Engine 9 | 2 . 3 . 1 1 . 2 Core 4 | . . 1 . 2 1 . . Reactor . | . . . . . . . . Propulsion 33 | 2 4 11 7 1 3 . 5 Treads 3 | . . . 3 . . . . Leg 26 | 2 4 9 4 1 3 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . 2 . . . . 2 Utility 20 | 2 1 1 7 2 1 . 6 Device 8 | . . . 2 2 1 . 3 Storage 4 | . . 1 2 . . . 1 Processor 4 | 2 . . 2 . . . . Hackware . | . . . . . . . . Protection 4 | . 1 . 1 . . . 2 Artifact . | . . . . . . . . Weapon 21 | 2 . 5 4 . 2 . 8 Energy Gun 10 | 1 . 4 2 . 1 . 2 Energy Cannon 3 | . . . . . 1 . 2 Ballistic Gun 3 | 1 . 1 1 . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . . 2 2 1 9 . 7 Power 4 | . . 1 . . 2 . 1 Propulsion 5 | . . . 1 . 2 . 2 Utility 7 | . . . . 1 4 . 2 Weapon 5 | . . 1 1 . 1 . 2 Highest Loss Streak 6 | . . 2 2 1 6 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 98 99 100 48 28 36 Engine 5 | . 12 6 . 5 . . 4 Core 4 | . . 3 8 8 8 . . Treads 5 | . . . 17 . . . . Leg 18 | . 25 30 7 21 9 14 5 Device 4 | . . . 8 14 7 7 8 Storage 9 | . . 9 16 14 7 . . Processor 17 | . 25 20 16 14 6 . . Protection 8 | . 11 10 8 7 2 . 2 Energy Gun 13 | . 20 16 11 7 2 . 4 Ballistic Gun 2 | . 4 3 . 7 3 . . Ballistic Cannon 1 | . . . 3 . . . . Naked Turns 70 | . . . . . 58 . 12 Heaviest Build 34 | 9 10 14 29 34 34 10 26 Greatest Support 60 | 20 20 30 60 54 48 36 53 Greatest Overweight (x) 4 | . . . 1 . 1 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 5 5 Average Capacity 7 | 5 5 5 10 10 7 5 5 Most Carried 10 | 3 5 5 10 9 8 . 5 Average Carried 5 | . 3 3 8 7 5 . 1 Final Capacity 10 | 5 5 5 10 10 5 5 5 Final Carried 8 | 3 4 5 8 8 . . 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Matter Collected 1393 | 272 97 365 188 171 . . 300 Remotely . | . . . . . . . . Salvage Created 2976 | 36 458 1005 992 209 . . 276 Parts 161 | 2 26 58 46 10 . . 19 Haulers Intercepted 4 | . 2 2 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Combat Hostiles Destroyed 67 | 1 7 23 24 4 . . 8 Guns 51 | 1 7 23 13 3 . . 4 Cannons 12 | . . . 10 . . . 2 AOE 2 | . . . . . . . 2 Classes Destroyed 12 | 1 2 5 2 1 . . 1 Worker 2 | . . 1 1 . . . . Builder 1 | . . . 1 . . . . Hauler 4 | . 2 2 . . . . . Watcher 9 | . 3 3 3 . . . . Swarmer 8 | . . 5 . . . . 3 Cutter 5 | . . . . . . . 5 Grunt 32 | 1 7 11 13 . . . . Brawler 1 | . . 1 . . . . . Duelist 2 | . . 1 1 . . . . Sentry 16 | . . 5 9 2 . . . Hunter 1 | . . . 1 . . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 6 | 1 4 6 6 3 . . 4 Combat Bots Only 5 | 1 2 5 5 3 . . 4 Max Kills in Single Turn 2 | 1 1 1 1 1 . . 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Hostile Shots Fired 633 | 6 49 149 130 83 15 . 201 Missed 231 | . 14 58 35 41 1 . 82 Damage Taken 3591 | 40 311 619 902 203 437 . 1079 Core 968 | 7 53 99 107 50 370 . 282 Absorbed by Shields 77 | . . . . . . . 77 Redirected to Shielding 20 | . . 6 14 . . . . Ignored by Resistances 2286 | 26 190 409 554 149 244 . 714 Regen/Repaired (Parts) 63 | . 25 38 . . . . . Core Remaining (%) 82 | 97 76 75 80 . . . . Volleys Fired 203 | 4 37 69 63 11 1 . 18 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 128 | 70 80 128 126 88 88 . 110 Shots Fired 362 | 8 70 118 118 22 2 . 24 Gun 335 | 8 70 118 103 22 2 . 12 Cannon 19 | . . . 15 . . . 4 Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 84 | 4 30 23 15 11 1 . . Thermal 254 | 4 40 95 103 11 1 . . Explosive 8 | . . . . . . . 8 Electromagnetic 16 | . . . . . . . 16 Robot Hit Streak 48 | 6 22 23 35 46 . . 48 Robot Miss Streak 2 | . 1 2 1 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 4 3 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 299 | 6 54 93 110 22 . . 14 Core Hits 162 | 2 22 48 66 6 . . 18 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | 1 1 4 5 3 1 . . Burn 14 | 1 1 4 5 2 1 . . Destroy 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5319 | 79 681 1371 2037 376 33 . 742 Guns 4270 | 79 681 1371 1608 376 33 . 122 Cannons 487 | . . . 401 . . . 86 Explosions 534 | . . . . . . . 534 Melee . | . . . . . . . . Ramming 28 | . . . 28 . . . . Kinetic 1255 | 40 318 297 401 182 17 . . Thermal 3294 | 39 363 1074 1608 194 16 . . Explosive 534 | . . . . . . . 534 Electromagnetic 208 | . . . . . . . 208 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 1 . . . 6 6 6 Average Corruption 2 | . 1 . . . 4 6 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . 4 . . . 4 . 8 Message Errors 3 | . 1 . . . 1 . 1 Matter Fused 6 | . 1 . . . 1 . 4 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 3 | . 2 . . . . . 1 Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 18 | . . . . . . . 18 Projectiles . | . . . . . . . . Explosions 18 | . . . . . . . 18 Melee . | . . . . . . . . Knockbacks 4 | . . . 4 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 43 | . . . . . . . 43 Shots 2 | . . . . . . . 2 Rammed 2 | . . . 2 . . . . Targets Rammed 4 | . . . 4 . . . . Kicked . | . . . . . . . . Crushed 2 | . . . 2 . . . . Highest Temperature 328 | 54 189 328 206 151 114 . 155 Average Temperature 60 | 31 48 72 54 61 66 . 90 Received Heat Transfer 1591 | 36 285 294 729 75 . . 172 Effects 4 | . . . 4 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 18 | 1 1 9 7 . . . . Heat Transferred 9065 | 185 1147 3182 3885 555 111 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Peak Influence 368 | 20 199 368 295 95 37 7 261 Initial 22 | . 9 . . . 22 7 3 Average 86 | 4 68 112 112 11 15 7 110 Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 89 | 100 100 81 84 100 100 100 83 Level 1 10 | . . 18 15 . . . 16 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 3 8 2 . . 3 Investigation 3 | . 1 1 1 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 9 | . . 2 3 1 . . 3 Assault . | . . . . . . . . Garrison 4 | . . . 4 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Distress Signals 6 | . 1 2 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | 1 11 30 31 8 6 . 17 Peak Tracking Total 8 | 1 4 5 6 4 6 . 8 Tactical Retreats 3 | . . . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Traps Triggered 4 | . 1 . . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . 1 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Machines Accessed 18 | . 7 4 6 . . 1 . Terminals 12 | . 5 2 4 . . 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . Recycling Units 3 | . 1 1 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 58 | . 30 14 13 . . 1 . Successful 46 | . 27 11 7 . . 1 . Failed 12 | . 3 3 6 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 16 6 8 . . 1 . Fabricators . | . . . . . . . . Repair Stations 16 | . 7 6 3 . . . . Recycling Units 11 | . 7 2 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 14 4 5 . . 1 . Record 11 | . 10 . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . 1 . . . . Locate Traps 3 | . 1 1 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 2 | . . 1 1 . . . . Assault Status 1 | . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 7 5 . . . . . Scan Component 5 | . 3 2 . . . . . Repair 5 | . 3 2 . . . . . Refit 2 | . 1 1 . . . . . Recycling Unit Hacks 10 | . 6 2 2 . . . . Recycle Component 2 | . 2 . . . . . . Process 2 | . 1 1 . . . . . Report Inventory 4 | . 2 1 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 3 4 . . 1 . Full Trace Events 7 | . 4 1 2 . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . 3 2 . . . . . Time 136 | . 78 58 . . . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter 37 | . 37 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 2 . 8 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . 9 . . Total Damage 165 | . . . . . 165 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Turns Passed 5191 | 136 1219 1259 1663 467 170 12 265 Spaces Moved 3551 | 104 912 844 924 371 188 11 197 Core 164 | 27 . . . . 113 . 24 Treads 608 | . . . 608 . . . . Legs 2668 | 77 912 844 316 371 75 11 62 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 111 | . . . . . . . 111 Fastest Speed 32 | 50 120 120 120 110 50 120 32 Average Speed 123 | 101 120 120 153 114 83 120 82 Slowest Speed 250 | 120 120 120 190 120 190 120 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 7 89 52 55 9 91 . 85 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 66 | . . . . . . . 66 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 66 | . . . . . . . 66 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Total 4004 | 125 967 981 1051 395 199 10 276 Wait . | . . . . . . . . Move 3545 | 103 911 843 923 371 187 10 197 Hop . | . . . . . . . . Pick Up 101 | 10 10 24 26 5 3 . 23 Fast Attach . | . . . . . . . . Attach 58 | 7 2 11 6 3 8 . 21 Detach 8 | . . 5 . . . . 3 Swap 29 | 1 3 10 12 3 . . . Drop 43 | . 4 19 17 2 . . 1 Fire 203 | 4 37 69 63 11 1 . 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . 4 . . . . Escape Stasis 13 | . . . . . . . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory -7/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Identified exit to Materials 91 | -11/Scrapyard | Discovered exit to Materials (range 8) 137 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Evolved 1 slot: Utility x1 289 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered exit to Mines (range 16) 308 | -10/Materials | Build established: Hacker-Mutant 511 | -10/Materials | Identified exit to Materials 511 | -10/Materials | Discovered exit to Materials (range 8) 590 | -10/Materials | Repaired Assault Rifle 590 | -10/Materials | Repaired Aluminum Leg 616 | -10/Materials | Repaired Aluminum Leg? 670 | -10/Materials | Discovered exit to Materials (range 14) 787 | -10/Materials | Discovered exit to Materials (range 10) 1356 | -10/Materials | Entered another Materials area 1356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1715 | -9/Materials | Identified exit to Materials 1715 | -9/Materials | Discovered exit to Materials (range 10) 1912 | -9/Materials | Repaired Med. Laser 1944 | -9/Materials | Repaired Shotgun? 2172 | -9/Materials | Discovered exit to Materials (range 15) 2615 | -9/Materials | Entered another Materials area 2615 | -8/Materials | Evolved 2 slots: Utility x2 2827 | -8/Materials | Garrison activated, responded to threat 3042 | -8/Materials | Garrison activated, responded to threat 4021 | -8/Materials | Identified exit to Storage 4021 | -8/Materials | Discovered exit to Storage (range 16) 4225 | -8/Materials | Identified exit to Factory 4225 | -8/Materials | Discovered exit to Factory (range 10) 4278 | -8/Materials | Entered Factory 4278 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4745 | -7/Factory | Sucked down chute 4745 | -7/Factory | Entered Waste 4746 | -7/Waste | Met a frightened Derelict 4760 | -7/Waste | EMP discharged 4787 | -7/Waste | Spotted C-40 Crusher 4788 | -7/Waste | Spotted C-40 Crusher 4789 | -7/Waste | Spotted C-40 Crusher 4793 | -7/Waste | Spotted C-40 Crusher 4795 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4800 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4814 | -7/Waste | Spotted C-40 Crusher 4831 | -7/Waste | Lost 3 parts (1n1u1w) 4837 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4840 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4843 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4846 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4846 | -7/Waste | Crushed by Compactor (1 part destroyed) 4848 | -7/Waste | Crushed by Compactor (1 part destroyed) 4848 | -7/Waste | Spotted C-40 Crusher 4860 | -7/Waste | EMP discharged 4861 | -7/Waste | Core integrity fell below 50% 4879 | -7/Waste | Lost 6 parts (2p1n3u) 4896 | -7/Waste | Identified exit to Factory 4896 | -7/Waste | Discovered exit to Factory (range 13) 4915 | -7/Waste | Entered Factory 4926 | -7/Factory | Identified exit to DSF 4927 | -7/Factory | Entered DSF 4971 | -7/DSF | Additional patrols routed to DSF 5074 | -7/DSF | Released all parts (5) 5085 | -7/DSF | Core integrity fell below 20% 5103 | -7/DSF | Lost 6 parts (1p1n2u2w) 5192 | -7/DSF | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Field strength at 59. Field strength at 49. Field strength at 42. Field strength at 32. Field strength at 25. C-17 Slicer destroyed. Surge Thruster destroyed. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 92. Field strength at 81. Field strength at 73. Field strength at 52. Field strength at 44. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. System corrupted: Matter fused (-10). Field strength at 27. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????""?????????? | | ???????????????????????#"#?????????? | | ??????########????????##"####??????? | | ??????#// ==#########"""""#??????? | | ??????#// ==#===# ##"""""#??????? | | ??????# % ""##"#???? | | ??????# ^ [ %""""#???? | | ??????### ###===#==## ""###????? | | ???????## ###===#==###Y ###??????? | | ??????? !!########## ##???????? | | ???????? !????????#== =#???????? | | ???????? !????????#== =#???????? | | ??????### ###??????### ##???????? | | ??????#!! !!#??????# #???????? | | ??????#!! !!???????# #???????? | | ?###??#!! !????????# #???????? | | ## ###### #?########## ###??????? | | # ###===#!!!## %//#??????? | | #%! ##===#!!!## [//#??????? | | != a g /%c@^[#??????? | | g *![^[#??????? | | a H ^^[[#??????? | | # ##!!!# [##% ;#?????? | | # # ###!!!#[[[## ##?????? | | # ### ############ ###??????? | | ^ #!! !!#????????& &????????? | | ### ##!! !!#????????& &#???????? | | ##???##!! !!#????????& &#???????? | | #????### ###???????## ##???????? | | ##????# #????????& ????????? | | #????# #????????& ????????? | | ####### #????????#gg#????????? | | # ### ###?????????% #????????? | | # ### ###&&&#????? "????????? | | ?????????? | | ??????????? | | % # # # # ##"???????????? | | ####### #?###????????????????? | | ??????#########????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 13 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Loot Pinata Challenges ------------ None Game ------ Seed MolecularInsulationThruster Manual? 0 Play Time 01:53:07 Cumulative 4.8 hours Start 2024.04.01 @ 20:45:25 End 2024.04.01 @ 22:46:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d4a28489-0c72-407a-8a17-d87abad770bc