Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 17:33:21 Player: Hydro Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2754) 2754 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5979 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 158/300 Energy 25/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled VTOL Module Heavy Particle Gun Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Gatling Laser Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Carbon-fiber Leg Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Heat Sink Improved Heat Sink Trap Scanner Improved Sensor Array Improved Terrain Scan Processor Improved Light Armor Plating Improved Light Armor Plating System Restoration Module Heavy EM Shotgun Arc Projector Improved Medium Laser [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Cooled VTOL Module Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 2 | . . . . 2 . . Weapon 2 | . . 2 . . . . Parts Attached 84 | 8 8 6 . 5 24 33 Power 9 | 1 1 1 . 1 3 2 Engine 7 | 1 1 1 . . 3 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 19 | 2 2 . . . 5 10 Treads 3 | 2 . . . . . 1 Leg 10 | . 2 . . . 5 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . . . . 6 Utility 24 | 2 2 1 . 2 4 13 Device 11 | 1 1 . . . 3 6 Storage 3 | 1 1 . . . . 1 Processor 4 | . . 1 . . 1 2 Hackware 1 | . . . . . . 1 Protection 5 | . . . . 2 . 3 Artifact . | . . . . . . . Weapon 32 | 3 3 4 . 2 12 8 Energy Gun 10 | 2 . . . . 4 4 Energy Cannon 7 | . . . . . 7 . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 7 | . 2 3 . 1 1 . Launcher . | . . . . . . . Special Weapon 2 | . 1 . . 1 . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . . 5 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 5 | . . . . . . 5 Parts Lost 29 | . 1 . . . 7 21 Power 3 | . 1 . . . . 2 Propulsion 9 | . . . . . 3 6 Utility 7 | . . . . . 2 5 Weapon 10 | . . . . . 2 8 Highest Loss Streak 5 | . 1 . . . 2 5 To Critical Strikes . | . . . . . . . Average Backups 10 | 4 7 9 10 9 9 14 Power 1 | . . 2 2 2 1 1 Propulsion 2 | 2 2 . 2 2 3 2 Utility 3 | . . 2 2 . 1 6 Weapon 3 | . 4 3 4 4 2 4 Tool/Special . | . . . . . . . Unused Backups 25 | . 4 2 . . 9 10 Power 5 | . . . . . 4 1 Propulsion 6 | . 2 . . . 1 3 Utility 5 | . . . . . . 5 Weapon 9 | . 2 2 . . 4 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 100 99 100 99 98 90 Engine 7 | . 14 11 11 2 8 4 Core 1 | . . . . 6 . 2 Treads 2 | . 19 . . . . 1 Leg 16 | . 8 22 22 18 17 14 Flight 4 | . . . . . . 11 Device 7 | . 14 1 . . 7 9 Storage 8 | . 14 11 11 9 9 6 Processor 5 | . . 9 11 9 6 5 Protection 7 | . . . . 17 13 4 Energy Gun 5 | . 16 . . . . 10 Energy Cannon 10 | . . . . . 14 13 Ballistic Cannon 14 | . 9 42 44 34 17 . Special Weapon 1 | . 2 . . 1 3 . Peak Build Rating 55 | 9 10 15 15 21 30 55 Average Rating 26 | 4 9 14 15 20 25 39 On Entrance 13 | . 9 10 15 15 21 24 Avg Prop Armor Cover (%) 7 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 70 | 14 22 30 29 41 46 70 Greatest Support 51 | 40 40 20 20 20 26 51 Greatest Overweight (x) 3 | . 1 1 1 2 2 3 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 Average Capacity 12 | 7 8 10 10 10 10 18 Most Carried 20 | 7 10 10 10 10 10 20 Average Carried 10 | 4 7 9 10 9 9 14 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 7 10 10 10 10 10 3 Class Distribution -------------------- 42% | Tank 13% | Mutant 13% | Skirmisher 11% | Scavenger-Tank 7% | Scavenger-Gunner 6% | Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Tank | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 2398 | 180 245 321 27 224 1140 261 Remotely . | . . . . . . . Salvage Created 2731 | 26 324 255 29 . 1412 685 Parts 163 | 4 21 17 7 . 77 37 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 3 | . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 67 | . 10 9 3 . 30 15 Guns 14 | . 7 . . . . 7 Cannons 50 | . 3 9 3 . 29 6 AOE 1 | . . . . . . 1 Classes Destroyed 13 | 1 3 4 . . 3 2 Worker 2 | . . . . . 2 . Builder 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . . 1 . Recycler 3 | . . 1 . . 1 1 Watcher 6 | . 1 1 . . 2 2 Swarmer 19 | . 3 3 3 . 4 6 Grunt 29 | . 7 4 . . 17 1 Brawler 1 | . . . . . 1 . Duelist 1 | . . 1 . . . . Sentry 12 | . . 1 . . 8 3 Hunter 2 | . . . . . . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 7 | 1 3 6 3 . 7 5 Combat Bots Only 6 | . 3 5 3 . 6 4 Max Kills in Single Turn 2 | 1 2 2 1 . 2 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 545 | . 49 30 16 . 156 294 Missed 173 | . 13 5 3 . 36 116 Hits 372 | . 36 25 13 . 120 178 Melee 2 | . . 1 . . 1 . Projectile 370 | . 36 24 13 . 119 178 Critical Strikes 6 | . . 1 . . 5 . Damage Taken 5543 | . 589 339 91 . 2216 2308 Core 1320 | . 58 35 6 . 520 701 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 135 | . . . . . 135 . Core Remaining (%) 67 | 100 76 . 89 . 5 . Volleys Fired 160 | 1 29 25 5 . 70 30 Largest 4 | 2 2 4 4 . 4 4 Hottest 296 | 90 150 132 132 . 272 296 Shots Fired 494 | 2 58 91 20 . 212 111 Gun 97 | 2 40 . . . . 55 Cannon 387 | . 14 91 20 . 206 56 Launcher . | . . . . . . . Special 10 | . 4 . . . 6 . Kinetic 240 | . 14 91 20 . 110 5 Thermal 254 | 2 44 . . . 102 106 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 1 13 7 2 . 11 13 Robot Miss Streak 8 | . 3 3 6 . 6 8 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 252 | 1 32 39 4 . 112 64 Core Hits 128 | 1 16 15 3 . 54 39 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 1 1 1 . 3 1 Meltdown 1 | . . . . . . 1 Blast 6 | . 1 1 1 . 3 . Melee Attacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 5537 | 12 487 886 87 3 2568 1494 Guns 1059 | 12 306 . . . . 741 Cannons 4364 | . 172 882 87 . 2540 683 Explosions . | . . . . . . . Melee 44 | . . . . . . 44 Ramming 59 | . 9 4 . 3 17 26 Kinetic 2373 | . 172 882 87 . 1165 67 Thermal 3061 | 12 306 . . . 1386 1357 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 44 | . . . . . . 44 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 2 7 Average Corruption 2 | . . . . . 2 2 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 18 | . . . . . 4 14 Message Errors 6 | . . . . . 1 5 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 2 | . . . . . . 2 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 35 | . . 8 3 . 5 19 Projectiles 16 | . . 8 3 . 5 . Explosions . | . . . . . . . Melee 19 | . . . . . . 19 Knockbacks 25 | . 1 7 . . 17 . Impact . | . . . . . . . Kinetic 21 | . 1 7 . . 13 . Secondary 4 | . . . . . 4 . Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 4 | . 2 . . . . 2 Targets Rammed 15 | . 3 2 . 1 3 6 Kicked 11 | . 1 2 . 1 3 4 Crushed . | . . . . . . . Highest Temperature 984 | 30 138 253 269 . 984 396 Average Temperature 174 | 18 46 75 130 . 267 128 Received Heat Transfer 1449 | . 156 120 . . 1008 165 Effects 76 | . . . 2 . 73 1 Shutdowns 15 | . . . . . 15 . Energy Bleed 6 | . . . . . 5 1 Interference 18 | . . . 2 . 16 . Matter Decay 9 | . . . . . 9 . Short Circuit 3 | . . . . . 3 . Damage (minor) 5 | . . . . . 5 . Damage (major) 15 | . . . . . 15 . Damage (core) 5 | . . . . . 5 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Parts Melted 19 | . . . . . 4 15 Heat Transferred 5964 | 37 830 . . . 2516 2581 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 83 | 100 100 100 100 100 57 94 Level 1 16 | . . . . . 42 5 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 395 | 5 121 122 113 15 395 291 Initial 172 | . . 44 40 . . 172 Average 100 | . 55 53 56 1 169 79 Influence Increases 2502 | 5 287 279 73 15 989 854 Destroy 0b10 Robot/C 1340 | . 200 180 60 . 600 300 Destroy 0b10 Robot/NC 70 | 5 5 15 . . 30 15 Destroy Leader 344 | . 32 42 10 . 156 104 Successful Hack 44 | . . 6 . . 28 10 Disable Machine 180 | . . 30 . 15 135 . Destroy Structure 29 | . 5 6 3 . 10 5 Lose Combat Pursuer 495 | . 45 . . . 30 420 Influence Decreases 2211 | 5 182 278 176 18 609 943 Entered New Map 338 | . . 61 66 3 . 208 Time Decay 1630 | 5 181 217 110 15 539 563 Lost Part 243 | . 1 . . . 70 172 Squads Dispatched 15 | . 2 1 . . 4 8 Investigation 4 | . . . . . 1 3 Extermination 5 | . . . . . . 5 Reinforcement 6 | . 2 1 . . 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 4 | . . . . . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 21 14 3 1 38 58 Peak Tracking Total 8 | . 4 3 3 1 6 8 Tactical Retreats 15 | . 2 . . . 2 11 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 6 | . . . . . 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 12 | . . 2 . 1 9 . Max in Single Turn 1 | . . 1 . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled 7 | . . . . 1 6 . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 16 | . 2 2 . . 6 6 Terminals 9 | . 2 1 . . 4 2 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 2 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . 1 . . . 1 Garrison Access 1 | . . . . . . 1 Total Hacks 39 | . 4 3 . . 16 16 Successful 22 | . 2 2 . . 11 7 Failed 16 | . 2 . . . 5 9 Catastrophic 4 | . . . . . 1 3 Database Lockouts 1 | . . 1 . . . . Manual 5 | . . 1 . . 3 1 Terminals 17 | . 4 1 . . 8 4 Fabricators . | . . . . . . . Repair Stations 10 | . . . . . 8 2 Recycling Units 2 | . . . . . . 2 Scanalyzers 6 | . . 2 . . . 4 Garrison Access 4 | . . . . . . 4 Terminal Hacks 9 | . 2 1 . . 6 . Record 3 | . . . . . 3 . Open Door 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 2 | . 2 . . . . . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . . 5 1 Scan Component 4 | . . . . . 3 1 Repair 2 | . . . . . 2 . Recycling Unit Hacks 2 | . . . . . . 2 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 5 | . . 1 . . . 4 Insert Component 1 | . . . . . . 1 Analyze 3 | . . . . . . 3 Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 2 . . 4 6 Full Trace Events 4 | . . . . . 1 3 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 2 | . . . . . 2 . Time 96 | . . . . . 96 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 3472 | 5 295 471 233 256 1279 933 Optics 1211 | . . 471 233 256 251 . Sensors 104 | . . . . . . 104 Terrain 300 | 5 295 . . . . . Structural 30 | . . . . . 30 . Traps 693 | . . . . . . 693 Machine Analysis 1237 | . . . . . 998 239 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 5507 | 99 481 517 233 256 1953 1968 Spaces Moved 2512 | 49 183 213 114 95 706 1152 Core 13 | 5 . . . . . 8 Treads 266 | 44 130 . . . . 92 Legs 1556 | . 53 213 114 95 706 375 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 677 | . . . . . . 677 Fastest Speed 14 | 50 120 190 190 190 190 14 Average Speed 161 | 148 160 190 190 233 191 129 Slowest Speed 320 | 160 190 190 190 260 260 320 Overloaded Moves 297 | . . . . . . 297 Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . . 5 Potential Cave-ins 2 | . 2 . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 26 | 3 24 26 14 9 79 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 11 | . 4 7 . . . . Terrain Destroyed 22 | . 5 9 4 . 4 . Melee . | . . . . . . . Projectile 22 | . 5 9 4 . 4 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 3478 | 73 306 266 118 112 1062 1541 Wait 400 | . 52 . . . 122 226 Move 2495 | 48 181 212 113 94 705 1142 Hop 5 | . . . . . . 5 Pick Up 127 | 15 17 10 . 3 40 42 Fast Attach . | . . . . . . . Attach 57 | 7 2 3 . 2 15 28 Detach 9 | . . . . . 1 8 Swap 65 | 1 8 6 . 3 30 17 Drop 87 | 1 13 8 . 1 30 34 Fire 160 | 1 29 25 5 . 70 30 Melee 3 | . . . . . . 3 Ram 2 | . . . . . . 2 Kick 11 | . 1 2 . 1 3 4 Crush 2 | . 2 . . . . . Escape Stasis 1 | . 1 . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 54 | . . . . 8 46 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 100 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Crushed by falling debris 315 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 10) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Weapon x2 765 | -9/Materials | Central database locked down 950 | -9/Materials | Build established: Skirmisher 1011 | -9/Materials | Discovered new exit (range 13) 1098 | -9/Materials | Entered Mines 1296 | -9/Mines | Learned 4 Materials zone layouts 1317 | -9/Mines | Discovered new exit (range 6) 1331 | -9/Mines | Entered Materials 1331 | -8/Materials | Evolved 2 slots: Utility x2 1332 | -8/Materials | Identified exit to Storage 1587 | -8/Materials | Entered Storage 1658 | -8/Storage | Build established: Tank 2463 | -8/Storage | Repaired Imp. Light Cannon+ 2729 | -8/Storage | Core integrity fell below 50% 3127 | -8/Storage | Repaired Broken Adv. Beam Cannon? 3144 | -8/Storage | Core integrity fell below 20% 3481 | -8/Storage | Discovered new exit (range 7) 3540 | -8/Storage | Entered Factory 3540 | -7/Factory | Evolved 2 slots: Propulsion x2 3990 | -7/Factory | Build established: Scavenger-Tank 4632 | -7/Factory | Build established: Scavenger-Gunner 5201 | -7/Factory | Build established: Gunner 5365 | -7/Factory | Lost 4 parts (1p2u1w) 5424 | -7/Factory | Lost 5 parts (1p2u2w) 5436 | -7/Factory | Core integrity fell below 50% 5471 | -7/Factory | Lost 4 parts (3n1u) 5500 | -7/Factory | Discovered new exit (range 16) 5502 | -7/Factory | Core integrity fell below 20% 5506 | -7/Factory | Identified exit to Factory 5508 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05441_ U-05 Engineer builds a Wall. 05445_ System corrupted: Component data lost. 05445_ The unstable cave ceiling collapses. 05445_ U-05 Engineer lays Concrete. 05449_ The unstable cave ceiling collapses. 05460_ KZ:L&G0S2HMXEL&AUOI HP V/&9WGMRN7TF| 05460_ Acquired 21 matter. 05462_ Acquired 5 matter. 05472_ Cld. VTOL Module destroyed. 05487_ System corrupted: Energy discharge (-13). 05488_ K-01 Serf cleans the Fusion Modulator. 05494_ K-01 Serf cleans the Nuclear Reactor. 05500_ EXIT=FOUND 05503_ System corrupted: Cld. VTOL Module rejected. 05504_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5F. 05506_ EXIT=IDENTIFIED: FACTORY Map ----- +----------------------------------------------------+ | ???????????????????????????????????# """" ## | | ???????????????????????????????????# """" ## | | ???????????????????????????????????# """" ## | | ???????????????????????????????????? ## | | ?????????????????????????????????????? ??# | | ???????????????????????????????????????? ]????# | | ???????????????????????????????###########+####### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ?????????????????????????????######+############## | | ?????????????????????????????# [#??????? | | ?????????????????????????????# """ """ #??????? | | ?????????????????????????????# """ """ #??????? | | ?????????????????????????????# """ """ #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# """ """ ! #??????? | | ?????????????????????????????# """ """ =#??????? | | ???????????????????########### """ """ #??????? | | ?????????########### # "" #??????? | | ????????? # Y" #??????? | | ???????? # "" #??????? | | ???????? s # #??????? | | ???????? Y@ ##############??????? | | ???????? k #???????????????????? | | ???????? #???????????????????? | | ???????? s #???????????????????? | | ?????????########### s s #???????????????????? | | ???????????????????### ###???????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????+ = #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ############+#####????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????# #????? | | ?????????????????????+ #????? | | ?????????????????????# """ """ #????? | | ?????????????????????# """ """ #????? | | ?????????????????????######## """ """ ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 66 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 22% | -8/Storage Adv. Beam Cannon | 76% | -8/Storage | Broken Studied --------- Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Close Call I Spy Into The Breach Whoosh! Challenges ------------ None Game ------ Seed MachineModifiedSteel Manual? 0 Play Time 01:12:20 Cumulative 9.4 hours Start 2026.10.24 @ 15:40:28 End 2026.10.24 @ 17:33:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b383aea-0b4c-4e9a-bbad-c4ba5d6e78f6