Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.30 @ 17:10:30 Player: TinyBoulder Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (245) 1225 Value Destroyed (12653) 12653 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (34070) 34070 TOTAL SCORE: 57608 Bonus ------- High Alert Combat Kills 711 Follower Combat Kills 1632 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 340 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Hacked MAIN.C 300 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -313 Cogmind --------- Core Integrity 1113/1600 Matter 49/300 Energy 290/290 System Corruption 10% Temperature Cool (0) Movement Treading (165) Location Free Derelict Territories Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads > --- UTILITY (13) ----- Improved Coolant Injector Advanced Salvage Targeting Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Graphene Brace Advanced Shield Generator Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Heavy Battle Rifle Advanced Remote Datajack Phasing Sabre > --- INVENTORY (5) ---- Improved Weapon Cycler Enhanced Nova Cannon Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Salvage Targeting Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Improved Kinecellerator Improved Weapon Cycler Advanced Phase Shifter Advanced Force Field Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Light Antimatter Reactor Quantum Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads Improved Coolant Injector Energy Well High-capacity Matter Pod Recoil Nullifier Improved Kinecellerator Improved Kinecellerator Improved Weapon Cycler Advanced Shield Generator Hacking Suite Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Helical Railgun Long-range Missile Launcher Advanced Remote Datajack Advanced Remote Datajack Improved Plasma Cutter [Rating: 213] Favorites ----------- Power Reinforced Fission Core Engine Angular Momentum Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Improved Weapon Cycler Device Improved Weapon Cycler Storage Huge Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Machine Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 19 | . 1 2 . 2 2 2 . . . . 2 . . 2 . . . . 2 2 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . . . 2 . . Utility 11 | . 1 . . 2 . 2 . . . . 1 . . 2 . . . . 2 . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 148 | 7 1 3 . 7 12 10 4 2 . 3 21 6 14 2 2 2 1 . 6 13 8 24 Power 20 | 1 . . . 2 1 1 . . . 1 2 . 2 . . . . . . 2 3 5 Engine 5 | 1 . . . 1 1 1 . . . . 1 . . . . . . . . . . . Core 3 | . . . . 1 . . . . . 1 1 . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . 2 . . . . . . 2 3 5 Propulsion 25 | 2 . . . . 4 1 . . . . 7 2 3 . . . . . . 1 . 5 Treads 25 | 2 . . . . 4 1 . . . . 7 2 3 . . . . . . 1 . 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 50 | 2 1 . . 4 2 3 . 2 . 1 7 2 5 2 2 1 1 . 4 3 5 3 Device 35 | . . . . 3 . 2 . 2 . 1 6 1 3 2 2 1 1 . 2 2 5 2 Storage 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Processor 6 | 1 . . . . . 1 . . . . 1 1 . . . . . . 1 1 . . Hackware 4 | . . . . 1 . . . . . . . . 2 . . . . . 1 . . . Protection 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 2 . 3 . 1 5 5 4 . . 1 5 2 4 . . 1 . . 2 7 . 11 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 44 | 2 . 3 . 1 4 5 4 . . 1 5 2 4 . . 1 . . 1 6 . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . 2 . . . . . . 3 . . Corrupted Parts 5 | . . . . . . . . . . . . . 5 . . . . . . . . . System Corruption 12 | . . . . . . . . . . . . . 12 . . . . . . . . . Parts Lost 26 | . . . . . . 1 . . . . 1 1 . . . 1 . . . . 2 20 Power 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Propulsion 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Utility 9 | . . . . . . 1 . . . . 1 1 . . . 1 . . . . 2 3 Weapon 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Highest Loss Streak 17 | . . . . . . 1 . . . . 1 1 . . . 1 . . . . 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 100 98 99 98 100 100 100 100 99 99 90 90 90 89 90 90 89 87 87 68 Engine 2 | . 12 10 10 2 6 6 6 6 6 2 2 . . . . . . . . . . . Core 3 | . . . . 5 . . . . . 3 8 11 6 5 5 5 5 5 4 3 . . Reactor 2 | . . . . . . . . . . . . . 3 5 5 5 5 5 4 4 10 6 Treads 18 | . 25 20 20 16 27 25 25 25 25 25 21 22 13 10 10 10 10 10 9 12 11 10 Device 21 | . . . . 8 7 12 18 21 25 25 32 30 21 25 25 24 25 25 21 18 18 13 Storage 5 | . 12 10 10 8 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 3 1 Processor 9 | . 12 10 10 8 7 11 12 9 6 6 5 6 11 10 10 10 10 10 12 13 15 15 Hackware 6 | . . . . 6 7 6 6 6 6 6 . . 5 10 10 10 10 10 12 12 11 11 Protection 1 | . 12 10 10 8 6 4 . . . . . . . . . . . . . . . . Ballistic Gun 21 | . 25 40 40 33 28 25 25 25 25 25 21 21 21 20 20 20 20 20 17 16 15 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 184 | 18 19 21 20 28 107 115 117 119 119 128 158 158 156 158 158 159 155 155 165 166 184 182 Greatest Support 240 | 40 40 40 40 40 80 82 82 82 82 82 118 120 160 160 160 160 160 160 160 240 240 240 Greatest Overweight (x) 1 | . . . . . 1 1 1 1 1 1 1 1 1 . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 9 10 10 10 10 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 13 Most Carried 25 | 3 10 10 10 10 13 13 16 19 19 20 25 25 25 22 22 22 24 25 25 25 25 23 Average Carried 19 | 1 5 9 9 9 11 12 14 17 19 19 23 24 24 20 21 21 20 24 23 23 24 10 Final Capacity 25 | 10 10 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 3 9 10 10 10 13 13 16 19 19 20 25 24 23 21 22 20 24 25 24 24 23 3 Class Distribution -------------------- 61% | Scavenger-Gunner 33% | Hacker-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Hacker-Gunner | -5/Cetus Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Matter Collected 8092 | 184 124 74 . 170 854 413 173 34 . 277 1528 340 255 136 68 209 231 192 519 490 1161 660 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13642 | . 180 171 . 485 1031 339 41 . . 473 2484 775 190 223 120 360 217 438 1528 1675 2156 756 Parts 742 | . 10 14 . 30 53 13 1 . . 12 134 43 14 10 5 16 12 18 80 92 147 38 Haulers Intercepted 3 | . 1 1 . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 4 | . . . . . 2 1 . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 203 | . 3 3 . 9 20 11 1 . . 9 41 8 2 3 2 4 3 5 17 24 28 10 Guns 202 | . 3 3 . 9 20 11 1 . . 9 41 8 2 3 2 4 3 5 17 23 28 10 AOE 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Classes Destroyed 19 | . 2 1 . 2 6 1 . . . 1 2 . . . . . 2 . . 2 . . Worker 12 | . . . . . 1 . . . . . 3 . . . . . . . 1 . 5 2 Builder 10 | . . . . . 1 . . . . . 6 1 . . . . . . . . 2 . Tunneler 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . Hauler 3 | . 1 1 . . . . . . . . . . . . . . . . . . 1 . Recycler 6 | . . . . . 1 . . . . . 1 1 . . . . . . 1 . 2 . Operator 5 | . . 1 . 1 . . . . . . . . . 1 . . . . 1 . 1 . Watcher 3 | . . . . . . . . . . . 1 . 1 . . . . . . . 1 . Swarmer 42 | . . . . . . 3 . . . 3 7 . . . 1 . . . 3 8 14 3 Grunt 73 | . 3 3 . 4 11 4 . . . 4 18 4 . . . 2 . 4 5 5 4 2 Brawler 7 | . . . . . 1 1 . . . 1 1 . . . 1 . 1 . 1 . . . Duelist 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 22 | . . . . 4 3 1 . . . . 5 2 . 1 . 1 . . 2 2 . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 12 | . . . . 1 2 . . . . . 2 . . . . . . . 2 3 2 . Programmer 29 | . . . . . 2 2 1 . . . 8 . . 2 . . . . 3 1 8 2 Behemoth 4 | . . . . . . . . . . 1 . 2 . . . 1 . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Best Kill Streak 18 | . 2 3 . 4 5 5 1 . . 3 18 2 3 3 1 3 3 3 6 14 7 4 Combat Bots Only 14 | . 2 3 . 4 4 5 1 . . 3 11 2 2 3 1 3 3 3 5 14 6 3 Max Kills in Single Turn 3 | . 1 1 . 1 2 1 1 . . 2 3 1 1 1 1 1 1 1 3 2 3 2 Gunslinging 1 | . . . . . 1 . . . . 1 1 . . . . . . . 1 1 1 . Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 1008 | . 6 6 . 27 76 81 6 . . 28 128 28 16 6 13 24 25 21 51 125 127 214 Missed 324 | . 2 1 . 6 33 34 2 . . 8 48 3 5 . 4 14 5 11 15 50 46 37 Damage Taken 11091 | . 32 32 . 207 449 362 27 . . 210 698 338 131 60 85 126 202 90 350 852 474 6366 Core 899 | . 6 13 . 42 60 41 . . . 14 23 22 12 . 12 21 32 . 68 46 33 454 Absorbed by Shields 2425 | . . . . . . 33 12 . . 79 272 129 49 22 33 46 80 35 136 323 507 669 Reduced by Siege Mode 722 | . . . . . . . . . . . . . . . . . 12 . 16 33 . 661 Redirected to Shielding 65 | . 4 4 . 12 23 22 . . . . . . . . . . . . . . . . Ignored by Resistances 7792 | . 20 21 . 127 270 245 24 . . 170 570 273 108 47 70 103 166 74 289 673 573 3969 Regen/Repaired (Parts) 832 | . . . . . 136 . . . . . 323 . . 223 . . 55 . 95 . . . Core Remaining (%) 92 | 100 97 . 96 92 91 . . . . 93 . . 94 . . . . 94 94 96 . 69 Volleys Fired 418 | . 9 9 . 23 35 18 3 . . 15 86 24 10 5 2 11 13 11 27 30 37 50 Largest 4 | . 2 4 . 4 4 4 4 . . 4 4 4 4 4 4 4 4 4 4 4 4 4 Hottest 157 | . 40 80 . 88 112 114 116 . . 116 123 129 129 138 138 140 140 140 140 151 152 157 Shots Fired 1568 | . 18 36 . 92 137 72 12 1 . 60 337 90 40 18 8 44 52 44 108 120 148 131 Gun 1553 | . 18 36 . 92 137 72 12 1 . 60 337 90 40 18 8 44 52 44 108 119 148 117 Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 8 | . . . . . . . . . . . . . . . . . . . . 1 . 7 Special 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Kinetic 1553 | . 18 36 . 92 137 72 12 1 . 60 337 90 40 18 8 44 52 44 108 119 148 117 Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Explosive 8 | . . . . . . . . . . . . . . . . . . . . 1 . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 71 | . 17 40 . 31 41 51 14 . . 37 50 31 18 28 34 71 12 18 26 46 26 44 Robot Miss Streak 3 | . . 1 . 1 3 3 1 . . 1 2 2 1 . . 1 1 2 2 2 2 1 Penetration Max 2 | . . . . . 1 1 . . . . 1 1 . . 1 1 1 1 1 1 2 1 Secondary Targets 47 | . . . . 2 5 . . . . 3 10 2 . . 1 2 1 1 4 8 7 1 Max Gunslinging Chain 2 | . . . . 1 1 . . . . 2 1 1 . . 1 1 1 1 1 2 2 1 Shots Hit Robots 1245 | . 17 32 . 80 116 56 11 . . 51 241 76 35 10 6 38 42 36 86 92 101 119 Core Hits 664 | . 9 10 . 34 88 78 2 . . 22 101 23 10 5 3 12 16 15 52 54 66 64 Critical Kills 37 | . . . . . . . . . . 1 4 1 1 1 . 1 2 1 10 9 4 2 Critical Parts Destroyed 63 | . . . . . 1 . . . . 1 5 5 1 1 1 2 8 6 12 9 4 7 Critical Strikes 109 | . . . . . 1 . . . . 2 10 8 3 2 2 6 10 7 22 18 8 10 Destroy 109 | . . . . . 1 . . . . 2 10 8 3 2 2 6 10 7 22 18 8 10 Melee Attacks 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34229 | . 176 261 . 701 2179 1473 284 . . 1099 7203 2223 952 324 242 1139 1673 1084 2594 2699 4130 3793 Guns 33072 | . 176 261 . 701 2179 1473 284 . . 1099 7203 2223 952 324 242 1139 1673 1084 2594 2595 3713 3157 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 886 | . . . . . . . . . . . . . . . . . . . . 104 417 365 Melee 271 | . . . . . . . . . . . . . . . . . . . . . . 271 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 33072 | . 176 261 . 701 2179 1473 284 . . 1099 7203 2223 952 324 242 1139 1673 1084 2594 2595 3713 3157 Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive 854 | . . . . . . . . . . . . . . . . . . . . 104 385 365 Electromagnetic 32 | . . . . . . . . . . . . . . . . . . . . . 32 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 271 | . . . . . . . . . . . . . . . . . . . . . . 271 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 2 2 2 2 2 6 6 18 1 1 1 1 1 . . . 10 Average Corruption 3 | . . . . . 1 1 2 2 2 2 3 6 8 1 1 1 1 1 . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . . . 17 . . Effects 173 | . . . . . 5 4 15 9 1 2 67 26 12 . 1 4 2 3 . . . 22 Message Errors 41 | . . . . . . 1 4 2 . . 15 8 3 . . 1 1 . . . . 6 Matter Fused 38 | . . . . . 2 . 3 1 . . 16 6 1 . . 2 . 1 . . . 6 Heat Flow Errors 27 | . . . . . . 1 2 1 . 1 11 4 3 . . . . . . . . 4 Energy Discharges 22 | . . . . . 1 . 3 2 . . 9 2 1 . . 1 1 2 . . . . Parts Rejected 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Parts Fused 4 | . . . . . . . . 1 . . 1 . 2 . . . . . . . . . Data Loss (minor) 19 | . . . . . 1 . 2 . . . 9 3 2 . 1 . . . . . . 1 Data Loss (major) 4 | . . . . . . . . 1 . 1 1 1 . . . . . . . . . . Misfires 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . 1 Alerts 9 | . . . . . 1 1 1 . 1 . 3 . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 173 | . . . . . . . . . . . . . . . . . . . . . 138 35 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 138 | . . . . . . . . . . . . . . . . . . . . . 138 . Melee 35 | . . . . . . . . . . . . . . . . . . . . . . 35 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 399 | . 9 176 . 31 2 129 158 187 . 254 399 318 194 92 46 128 262 172 147 197 187 176 Average Temperature 84 | . 9 73 . 7 2 38 73 116 . 46 106 112 106 34 28 53 122 78 63 98 32 31 Received Heat Transfer 2057 | . 30 30 . 162 174 154 . . . 65 275 223 . 12 12 24 48 18 50 52 42 686 Effects 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . 1 . 2 1 . 1 Total Turns 129 | . . . . . . . . . . . . . . . . . 6 . 46 12 . 65 Longest Duration 65 | . . . . . . . . . . . . . . . . . 6 . 25 12 . 65 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Peak Influence 746 | . 140 154 42 407 290 287 . . . . 442 361 116 260 . . . . 678 661 746 526 Initial 294 | . . 42 42 11 57 18 . . . . . . 27 . . . . . 62 165 163 294 Average 151 | . 107 81 42 200 117 54 . . . . 100 70 89 188 . . . . 266 154 343 363 Maximum Alert Level 3 | . . . . 2 1 1 . . . . 2 1 . 1 . . . . 2 2 3 2 Low Security (%) 71 | 100 100 100 100 56 78 92 . . . . 90 85 100 28 . . . . 49 67 29 . Level 1 20 | . . . . 39 21 7 . . . . 6 14 . 71 . . . . 24 29 31 64 Level 2 7 | . . . . 3 . . . . . . 3 . . . . . . . 26 2 36 35 Level 3 . | . . . . . . . . . . . . . . . . . . . . . 2 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 1 . 3 6 2 . . . . 13 2 . 1 . 1 . . 5 3 6 3 Investigation 11 | . 1 1 . 2 3 . . . . . . 1 . . . . . . 1 1 . 1 Extermination 13 | . . . . . 1 1 . . . . 5 . . 1 . . . . 1 . 3 1 Reinforcement 13 | . . . . 1 1 1 . . . . 5 1 . . . . . . . 2 1 1 Assault 3 | . . . . . 1 . . . . . . . . . . 1 . . . . 1 . Garrison 7 | . . . . . . . . . . . 3 . . . . . . . 3 . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Distress Signals 29 | . . . . . 1 1 . . . . 2 1 1 . . . . . 1 8 8 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 363 | . 3 4 . 17 23 15 1 . . 9 59 15 5 6 12 8 35 5 23 39 49 35 Peak Tracking Total 13 | . 2 2 . 4 3 5 1 . . 3 6 5 5 4 9 8 13 3 7 9 8 6 Tactical Retreats 18 | . . . . 1 . . . . . . 3 1 . . . 2 1 . 4 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 10 | . . . . 1 2 . . . . . 5 . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . 1 . . . . . . . . . . 10 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 9 | . . . . . . . . . . . 3 2 . . . 1 . . . . 3 . Max in Single Turn 1 | . . . . . . . . . . . 1 1 . . . . . . . . 1 . Garrison Access 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 63 | . 5 2 . 4 8 6 1 1 4 1 7 . 3 4 1 . 3 . 3 . 5 5 Terminals 33 | . 4 1 . 2 3 4 . . . 1 4 . 3 2 . . . . 2 . 2 5 Fabricators 6 | . . . . . 1 1 . . . . 1 . . . . . . . . . 3 . Repair Stations 5 | . . . . . 2 . . . . . 1 . . 1 . . . . 1 . . . Recycling Units 6 | . 1 1 . 2 1 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Total Hacks 167 | . 8 3 . 8 18 15 2 1 27 1 19 . 6 14 1 . 8 . 14 . 11 11 Successful 125 | . 6 2 . 8 13 8 2 1 27 1 14 . 6 9 1 . 8 . 7 . 6 6 Failed 42 | . 2 1 . . 5 7 . . . . 5 . . 5 . . . . 7 . 5 5 Catastrophic 8 | . 1 . . . . 2 . . . . 1 . . . . . . . 2 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . 6 1 . 5 8 5 . . . . 5 . 1 3 . . . . 5 . 6 6 Terminals 80 | . 7 2 . 3 7 12 . . . 1 9 . 6 8 . . . . 9 . 5 11 Fabricators 11 | . . . . . 1 2 . . . . 2 . . . . . . . . . 6 . Repair Stations 23 | . . . . . 7 . . . . . 7 . . 4 . . . . 5 . . . Recycling Units 9 | . 1 1 . 5 1 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . Terminal Hacks 83 | . 4 1 . 1 4 7 2 1 27 1 4 . 6 6 1 . 8 . 3 . 1 6 Record 29 | . . . . . . . 2 . 11 1 . . 5 . . . 8 . 1 . . 1 Part Schematic 12 | . . . . . . 1 . . 10 . . . . 1 . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Robot Analysis 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Prototype ID Bank 6 | . 1 1 . . . 1 . . 3 . . . . . . . . . . . . . Open Door 4 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 Level Access Points 4 | . . . . 1 1 1 . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . 1 . . . . 1 . . . . 1 . . 1 . . . . 1 . 1 . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Alert Level 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . 1 Unreport Threat 5 | . . . . . 1 2 . . . . 1 . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 3 | . 1 . . . 1 . . . . . . . . 1 . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . 1 . . . . . 2 . . . . . . . . . 4 . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . Build 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . Repair Station Hacks 17 | . . . . . 5 . . . . . 6 . . 2 . . . . 4 . . . Scan Component 9 | . . . . . 3 . . . . . 3 . . 1 . . . . 2 . . . Repair 8 | . . . . . 2 . . . . . 3 . . 1 . . . . 2 . . . Recycling Unit Hacks 4 | . . . . 3 . 1 . . . . . . . . . . . . . . . . Report Inventory 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 11 | . 2 1 . 4 2 . . . . . 1 . . . . . . . . . 1 . Terminals 4 | . 1 . . 2 . . . . . . 1 . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 1 . 2 1 . . . . . . . . . . . . . . . . . Tunnel 5 | . 1 1 . 2 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 . Used 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Hacking Detections 31 | . 2 1 . 1 6 3 . . . 1 3 . . 3 . . . . 3 . 5 3 Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Robots Built 6 | . . . . . . . . . . . 2 . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 252 | . . . . . . . . . . . 152 . . . . . . . . . 100 . Total Robot Build Rating 30 | . . . . . . . . . . . 10 . . . . . . . . . 20 . Part Schematics Acquired 12 | . . . . . . 1 . . 10 . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . . 2 . . . . . 3 . . 1 . . . . 2 . . . Time 289 | . . . . . 39 . . . . . 150 . . 68 . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Manual 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Total Allies 17 | . . . 3 . . . . . . . 2 1 5 . . 2 . . . . 4 . Largest Group 6 | . . . 3 3 . . . . . . 2 1 6 6 5 3 3 . . . 3 . Highest-Rated Group 631 | . . . 40 40 . . . . . . 86 159 631 631 480 281 173 . . . 129 . Highest-Rated Ally 159 | . . . 16 16 . . . . . . 43 159 151 151 96 96 96 . . . 43 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 236 | . . . . 25 . . . . . . 11 37 7 25 50 27 9 . . . 45 . Total Damage 8191 | . . . . 271 . . . . . . 407 1225 270 884 2245 1156 282 . . . 1451 . Kills 46 | . . . . 3 . . . . . . 2 11 2 3 11 4 1 . . . 9 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Robot Analysis Total 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Derelict Logs Recovered 5 | . . . . . . . 1 . . 1 . . . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Turns Passed 17485 | 121 322 253 54 543 1458 860 902 702 177 603 3276 914 471 362 537 773 779 790 423 1294 1099 772 Spaces Moved 7814 | 53 179 126 27 208 590 323 375 296 76 231 1089 350 212 174 330 449 375 476 164 590 582 539 Core 295 | 3 . . . . . . . . . . . . . . . . . . . . . 292 Treads 7519 | 50 179 126 27 208 590 323 375 296 76 231 1089 350 212 174 330 449 375 476 164 590 582 247 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 236 236 236 236 236 235 240 160 160 160 160 160 160 160 160 160 50 Average Speed 187 | 153 160 160 160 160 206 236 236 236 236 236 237 240 176 160 160 160 160 160 166 160 160 103 Slowest Speed 250 | 160 160 160 160 160 240 240 236 236 236 236 240 240 240 160 160 160 160 160 240 160 160 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 40 12 9 30 22 13 79 45 68 41 33 44 68 5 60 62 47 71 8 19 23 22 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 8 | . 1 1 . 2 1 . . . 1 . . . . . 1 . 1 . . . . . Known Exits Taken 22 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . 3 . . 2 . . . . 3 3 . 2 . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 143 | . . . . . . . . . . . 40 1 1 5 4 8 10 6 . 24 12 32 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 104 | . . . . . . . . . . . 40 1 1 5 4 8 10 6 . 5 7 17 AOE 38 | . . . . . . . . . . . . . . . . . . . . 19 5 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Upp War Pro Res Res Acc Com Total 9982 | 89 200 165 38 380 749 374 384 300 75 265 1655 388 292 249 336 487 535 489 275 891 687 679 Wait 1416 | 27 1 13 10 130 95 20 . . . 15 428 2 41 68 . 7 143 2 74 243 50 47 Move 7792 | 52 178 125 26 207 589 322 374 295 75 230 1088 349 211 173 329 448 374 475 163 589 581 539 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 76 | 3 9 9 1 5 9 1 2 2 . . 13 1 3 1 1 1 3 1 2 2 5 2 Fast Attach 83 | 7 . . . 3 8 5 1 1 . 2 16 3 10 . 2 1 . . 4 7 3 10 Attach 41 | . 1 2 . 2 3 2 . . . . 4 1 1 2 . 1 . . 2 1 5 14 Detach 16 | . . . . . . 1 1 . . 1 2 1 1 . . . . . . 5 2 2 Swap 24 | . . 1 . 2 1 3 3 1 . 1 1 2 3 . . . 1 . . 5 . . Drop 93 | . 2 6 1 8 9 2 . 1 . 1 17 5 12 . 2 3 1 . 3 9 4 7 Fire 418 | . 9 9 . 23 35 18 3 . . 15 86 24 10 5 2 11 13 11 27 30 37 50 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . . . . . . . 15 . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 3 exits: *Acc / *Qua x2) -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 122 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Evolved 1 slot: Utility x1 272 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Hacker-Mutant 433 | -10/Materials | Identified exit to Materials 433 | -10/Materials | Discovered exit to Materials (range 8) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Weapon x2 692 | -9/Materials | Identified exit to Mines 692 | -9/Materials | Discovered exit to Mines (range 3) 697 | -9/Materials | Entered Mines 717 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 721 | -9/Mines | Identified exit to Materials 721 | -9/Mines | Discovered exit to Materials (range 8) 747 | -9/Mines | Build established: Hacker-Gunner 749 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 751 | -9/Mines | Entered Materials 751 | -8/Materials | Accompanied by 3 allies 751 | -8/Materials | Evolved 2 slots: Utility x2 832 | -8/Materials | Identified exit to Factory 1294 | -8/Materials | Entered Factory 1294 | -7/Factory | Evolved 2 slots: Propulsion x2 1354 | -7/Factory | Repaired Weapon Shielding 1556 | -7/Factory | Repaired Lgt. Treads 2356 | -7/Factory | Identified exit to Factory 2593 | -7/Factory | Noticed a derelict Sapper rigging charges 2752 | -7/Factory | Entered another Factory area 2752 | -6/Factory | Evolved 2 slots: Utility x2 2776 | -6/Factory | Identified exit to Lower Caves 2776 | -6/Factory | Identified exit to Factory 3510 | -6/Factory | Cargo convoy interrupted 3612 | -6/Factory | Entered Lower Caves 4269 | -6/Lower Caves | Learned location of 1 exit from Factory 4502 | -6/Lower Caves | Identified exit to Lower Caves 4502 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 4514 | -6/Lower Caves | Entered another Lower Caves area 5193 | -6/Lower Caves | Identified exit to Data Miner 5193 | -6/Lower Caves | Discovered exit to Data Miner (range 9) 5216 | -6/Lower Caves | Entered Data Miner 5216 | -6/Data Miner | Identified exit to Proximity Caves 5216 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 5261 | -6/Data Miner | Met Data Miner 5301 | -6/Data Miner | Learned location of Section 7 (-2) 5301 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5342 | -6/Data Miner | Received God Mode back door access code from Data Miner 5393 | -6/Data Miner | Entered Proximity Caves 5762 | -5/Proximity Caves | Spotted B-75 Beast 5772 | -5/Proximity Caves | Destroyed B-75 Beast 5911 | -5/Proximity Caves | Discovered exit to Factory (range 7) 5924 | -5/Proximity Caves | Build established: Scavenger-Gunner 5937 | -5/Proximity Caves | Learned Factory stockpile data 5996 | -5/Proximity Caves | Entered Factory 5996 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5997 | -5/Factory | Identified exit to Factory 7020 | -5/Factory | Repaired Med. Treads 7072 | -5/Factory | Repaired Hvy. Machine Gun 7129 | -5/Factory | Repaired Recoil Nullifier 7273 | -5/Factory | Garrison activated, responded to threat 7310 | -5/Factory | Spotted B-75 Beast 7481 | -5/Factory | Identified exit to Upper Caves 7481 | -5/Factory | Identified exit to Extension 7891 | -5/Factory | Destroyed 11 combat bots 9059 | -5/Factory | Fabricated X-67 Chaingunner? 9272 | -5/Factory | Entered Extension 9487 | -5/Extension | Rescued A7 9767 | -5/Extension | Spotted B-75 Beast 9788 | -5/Extension | Destroyed B-75 Beast 9805 | -5/Extension | Spotted B-75 Beast 9835 | -5/Extension | Destroyed B-75 Beast 10148 | -5/Extension | Identified exit to Cetus 10148 | -5/Extension | Discovered exit to Cetus (range 16) 10150 | -5/Extension | Discovered exit to Factory (range 15) 10186 | -5/Extension | Entered Cetus 10186 | -5/Cetus | Accompanied by 1 ally (A7) 10191 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 10217 | -5/Cetus | Spotted Cetus Guard 10217 | -5/Cetus | Spotted Cetus Guard 10220 | -5/Cetus | Destroyed Cetus Guard 10221 | -5/Cetus | Spotted Cetus Guard 10229 | -5/Cetus | Allies destroyed Cetus Guard 10229 | -5/Cetus | Spotted Cetus Guard 10231 | -5/Cetus | Destroyed Cetus Guard 10241 | -5/Cetus | Allies destroyed Cetus Guard 10402 | -5/Cetus | Started Cetus Manufacturing Module 10415 | -5/Cetus | Escorted A7 to Cetus Mainframe 10427 | -5/Cetus | Manufactured an Enhanced Grunt 10452 | -5/Cetus | Manufactured an Enhanced Grunt 10477 | -5/Cetus | Manufactured an Enhanced Grunt 10502 | -5/Cetus | Manufactured an Enhanced Grunt 10527 | -5/Cetus | Manufactured an Enhanced Grunt 10614 | -5/Cetus | Discovered exit to Factory (range 15) 10642 | -5/Cetus | System corruption reached 10% 10657 | -5/Cetus | Entered Factory 10657 | -4/Factory | Accompanied by 6 allies (A7) 10657 | -4/Factory | Evolved 2 slots: Utility x2 10662 | -4/Factory | Received a hacking code to weaken MAIN.C 10671 | -4/Factory | Identified exit to Upper Caves 10671 | -4/Factory | Identified exit to Armory 10911 | -4/Factory | Repaired Broken Centrium Heavy Treads 11019 | -4/Factory | Entered Upper Caves 11019 | -4/Upper Caves | Accompanied by 5 allies 11321 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11344 | -4/Upper Caves | Learned 4 Research zone layouts 11478 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11550 | -4/Upper Caves | Identified exit to Upper Caves 11550 | -4/Upper Caves | Discovered exit to Upper Caves (range 5) 11556 | -4/Upper Caves | Entered another Upper Caves area 11556 | -4/Upper Caves | Accompanied by 3 allies 11844 | -4/Upper Caves | Spotted B-86 Titan 11861 | -4/Upper Caves | Destroyed B-86 Titan 11927 | -4/Upper Caves | Identified exit to Research 12087 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12313 | -4/Upper Caves | Identified exit to Warlord 12313 | -4/Upper Caves | Discovered exit to Warlord (range 4) 12329 | -4/Upper Caves | Entered Warlord 12329 | -4/Warlord | Accompanied by 3 allies 12384 | -4/Warlord | System corruption cleaned by Quarantine Array 12654 | -4/Warlord | Met Warlord 12661 | -4/Warlord | Learned location of Testing (-3) 12662 | -4/Warlord | Learned 4 Access zone layouts 12662 | -4/Warlord | Learned 4 Access zone layouts 12664 | -4/Warlord | Learned Quarantine security intel 12664 | -4/Warlord | Learned Factory fabricator intel 12664 | -4/Warlord | Learned Armory recycling unit intel 12679 | -4/Warlord | Warlord's base attacked by MAIN.C 12867 | -4/Warlord | Lost 3 allies 12970 | -4/Warlord | Warlord forces counterattacked 12981 | -4/Warlord | Lost 3 allies 12999 | -4/Warlord | Spotted Striker 13011 | -4/Warlord | Spotted Executioner 13052 | -4/Warlord | Lost 6 allies 13079 | -4/Warlord | Spotted Striker 13082 | -4/Warlord | Spotted Striker 13087 | -4/Warlord | Identified exit to Proximity Caves 13087 | -4/Warlord | Discovered exit to Proximity Caves (range 12) 13108 | -4/Warlord | Entered Proximity Caves 13135 | -3/Proximity Caves | Lost 13 allies 13879 | -3/Proximity Caves | Discovered exit to Research (range 10) 13898 | -3/Proximity Caves | Entered Research 13898 | -3/Research | Evolved 2 slots: Utility x2 13943 | -3/Research | Repaired Imp. Cooling System 13962 | -3/Research | Repaired Adv. Shield Generator 14059 | -3/Research | Identified exit to Testing 14074 | -3/Research | Garrison activated, responded to threat 14148 | -3/Research | Identified exit to Research 14218 | -3/Research | Build established: Hacker-Gunner 14321 | -3/Research | Entered another Research area 14321 | -2/Research | Warlord forces began assault on 0b10 14321 | -2/Research | Evolved 2 slots: Propulsion x2 14322 | -2/Research | Identified exit to Quarantine 14431 | -2/Research | Research machine network offline 14627 | -2/Research | Build established: Scavenger-Gunner 14643 | -2/Research | Met up with Warlord 14768 | -2/Research | Borebot progress halted 15034 | -2/Research | Borebot progress halted 15062 | -2/Research | Spotted Striker 15080 | -2/Research | Borebot progress halted 15087 | -2/Research | Spotted Striker 15097 | -2/Research | Spotted Executioner 15111 | -2/Research | Spotted Striker 15134 | -2/Research | Spotted Striker 15135 | -2/Research | Destroyed Striker 15166 | -2/Research | Found Prototype Processor 15166 | -2/Research | Identified Exp. Core Analyzer 15175 | -2/Research | Destroyed 8 combat bots 15242 | -2/Research | Spotted Executioner 15244 | -2/Research | Spotted Striker 15274 | -2/Research | Lost 3 allies 15317 | -2/Research | Discovered exit to Quarantine (range 15) 15346 | -2/Research | Warlord invited to help at Command 15484 | -2/Research | Spotted Executioner 15487 | -2/Research | Spotted Executioner 15488 | -2/Research | Spotted Executioner 15493 | -2/Research | Destroyed Executioner 15493 | -2/Research | Destroyed Executioner 15497 | -2/Research | Destroyed Executioner 15503 | -2/Research | Destroyed Executioner 15538 | -2/Research | Destroyed 14 combat bots 15591 | -2/Research | Identified exit to Access 15591 | -2/Research | Discovered exit to Access (range 15) 15615 | -2/Research | Entered Access 15615 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16110 | -1/Access | Fabricated X-67 Chaingunner? 16327 | -1/Access | Fabricated X-67 Chaingunner? 16494 | -1/Access | Garrison activated, responded to threat 16586 | -1/Access | Identified exit to Command 16606 | -1/Access | Spotted B-99 Colossus 16657 | -1/Access | First assault squad dispatched 16714 | -1/Access | Entered Command 16908 | -1/Command | Spotted M Guard 16908 | -1/Command | Spotted M Guard 16908 | -1/Command | Spotted Combat Programmer 16925 | -1/Command | Destroyed Combat Programmer 16940 | -1/Command | Spotted Combat Programmer 16956 | -1/Command | Destroyed Combat Programmer 16957 | -1/Command | System corruption reached 10% 17035 | -1/Command | Lost 17 parts (4p3n2u8w) 17080 | -1/Command | Lost 3 parts (1n1u1w) 17178 | -1/Command | Disengaged cave seal 17178 | -1/Command | Derelicts emerged from the dark tunnel 17178 | -1/Command | Welcomed Warlord to Command 17191 | -1/Command | Spotted Alpha 7 17211 | -1/Command | Build established: Hacker-Mutant 17214 | -1/Command | Incoming investigation squad redirected 17245 | -1/Command | Lost 16 allies 17338 | -1/Command | Warlord commented on Warlord statues 17347 | -1/Command | All MAIN.C guards destroyed 17413 | -1/Command | Met MAIN.C 17413 | -1/Command | Hacked MAIN.C using A7's code 17427 | -1/Command | 0b10 Conduit disabled 17446 | -1/Command | MAIN.C activated Command garrisons 17486 | -1/Command | Lost 5 allies 17486 | *** | Establishing Free Derelict Territories! Last Messages --------------- 17478_ MAIN.C reaction time slowed by virus. 17479_ 0b10 Conduit collapses. 17479_ ZY-L1N suffers critical hit (Blast). 17480_ System corrupted: Matter fused (-7). 17480_ Blast Slug penetrates MAIN.C. 17482_ MAIN.C reaction time slowed by virus. 17483_ Destroyed Antimissile System. 17484_ 0b10 Conduit collapses. 17484_ Blast Slug penetrates MAIN.C. 17484_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" [Achievement: void main()] Heavy Barrier opened. 17484_ MAIN.C destroyed. ZY-L1N: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####################??? | | ????????????????????????#""""""" """" #??? | | ????????????????????????#"" "" #??? | | ????????????????????????#""""" " #### | | ????????????????????????#"" + | | ????????????????????????#" + | | ????????????????????????#"" + | | ????????????????????????#"" #### | | ????????????????????????# W = #??? | | ????????????????????????#@ = % / #??? | | ????????????????????????#% % %*% ""#??? | | ????????????????????????# % / % """"""#??? | | ????????????????????????#" % % """"""#??? | | ????????????????????????# """""""""""#??? | | ????????????????????????# " " " " #??? | | ????????????????????????# " " " " #??? | | ???????????????????????? " " " """" " #??? | | ???????????????????????? """ " " """" #??? | | ???????????????????????? " " " ??" ????? | | ????????????????????????# """""""""" ?????????? | | ????????????????????????# " """ " ""?????????? | | ????????????????????????# "?? "?????????????? | | ????????????????????????#######???#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 80 Energy Generation 73 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 10 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 44 Defensive Hacking 14 Item Schematics ----------------- Imp. Remote Shield | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Imp. Remote Datajack | -4/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free Fabricated ------------ X-67 Chaingunner | x2 | -5/Factory X-67 Chaingunner | x2 | -1/Access X-67 Chaingunner | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- 40k Club 50k Club Corridor Of Doom Poison In The Code Punisher void main() Challenges ------------ None Game ------ Seed NovaBiomechanicalDetonator Manual? 0 Play Time 01:58:52 Cumulative 109.1 hours Start 2024.07.30 @ 15:02:58 End 2024.07.30 @ 17:10:30 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 97 Rogue 96 Adventurer 0 Explorer 1 Win Type 7 Total 6 Types 3/0/1/1/0/0/0/1/0 Lore% 68 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70358fae-208c-4628-9cac-40f0cf8a837a