Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 18:58:05 Player: EuleBlut Result: Destroyed self with Precision Rocket Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1598) 1598 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (442) 442 TOTAL SCORE: 4165 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 431 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 80/100 System Corruption 0% Temperature Cool (69) Movement Core (1550) Ox30 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Improved Targeting Computer Power Shielding > --- WEAPON (2) ------- Particle Gun Precision Rocket Launcher > --- INVENTORY (25) --- Improved Heat Sink Huge Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Power Shielding Hardened Light Armor Plating Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Compact Wheel Improved Heat Sink Huge Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Power Shielding Hardened Light Armor Plating Small Laser Pulse Rifle Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Precision Rocket Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Targeting Computer Storage Huge Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 47 | 5 11 8 16 7 Power 7 | . 2 1 2 2 Engine 6 | . 2 1 2 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 3 2 4 . Treads . | . . . . . Leg . | . . . . . Wheel 11 | 2 3 2 4 . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 3 5 2 Device . | . . . . . Storage 3 | 1 2 . . . Processor 4 | . . 2 2 . Hackware . | . . . . . Protection 7 | . 1 1 3 2 Artifact . | . . . . . Weapon 15 | 2 3 2 5 3 Energy Gun 6 | 1 . 1 1 3 Energy Cannon 2 | . . 1 1 . Ballistic Gun 6 | 1 3 . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 . 1 . Parts Lost 31 | . 2 6 11 12 Power 6 | . . 1 2 3 Propulsion 8 | . . 2 3 3 Utility 6 | . . 1 2 3 Weapon 11 | . 2 2 4 3 Highest Loss Streak 9 | . 1 2 3 9 To Critical Strikes . | . . . . . Average Backups 12 | 3 9 13 15 16 Power 1 | 1 1 1 1 . Propulsion 1 | 1 2 2 1 . Utility 5 | . 2 5 7 8 Weapon 4 | 1 3 3 5 6 Tool/Special . | . . . . . Unused Backups 15 | . 2 . . 13 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 9 | . . . . 9 Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 94 98 93 89 Engine 11 | . 14 10 7 13 Wheel 23 | . 28 21 20 14 Storage 11 | . 14 11 11 9 Processor 13 | . . 21 22 17 Protection 11 | . 11 10 10 16 Energy Gun 3 | . 2 1 7 2 Energy Cannon 3 | . . 8 2 8 Ballistic Gun 14 | . 22 11 10 6 Peak Build Rating 20 | 5 10 14 16 20 Average Rating 11 | 3 7 12 13 17 On Entrance 9 | . 5 10 14 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 108 | 9 88 92 98 108 Greatest Support 32 | 26 26 20 32 26 Greatest Overweight (x) 33 | . 4 8 9 33 Average Overweight (x) 2 | . 1 4 2 5 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 21 | 6 17 25 25 25 Most Carried 19 | 5 14 18 18 19 Average Carried 12 | 2 9 13 15 16 Final Capacity 25 | 8 25 25 25 25 Final Carried 18 | 5 13 18 16 13 Class Distribution -------------------- 74% | Mutant 16% | Commander-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1250 | 187 286 291 290 196 Remotely . | . . . . . Salvage Created 2028 | . 394 549 637 448 Parts 111 | . 27 29 27 28 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 49 | . 14 11 15 9 Guns 39 | . 14 8 13 4 Cannons 8 | . . 2 2 4 AOE 2 | . . 1 . 1 Classes Destroyed 8 | . 4 3 . 1 Worker 1 | . 1 . . . Builder 1 | . . . . 1 Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 4 | . 2 2 . . Swarmer 18 | . 10 4 4 . Grunt 19 | . 4 4 4 7 Sentry 12 | . . 3 7 2 Best Kill Streak 4 | . 3 4 3 4 Combat Bots Only 3 | . 3 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 394 | . 103 78 117 96 Missed 117 | . 37 21 41 18 Hits 277 | . 66 57 76 78 Projectile 277 | . 66 57 76 78 Critical Strikes 7 | . . 1 1 5 Damage Taken 3813 | . 564 655 1041 1553 Core 1077 | . 127 111 280 559 Absorbed by Shields . | . . . . . Redirected to Shielding 94 | . 29 23 . 42 Core Remaining (%) 50 | 100 49 . 2 . Volleys Fired 203 | . 63 46 60 34 Largest 2 | . 2 2 2 2 Hottest 108 | . 60 83 83 108 Shots Fired 342 | . 106 84 99 53 Gun 282 | . 106 59 87 30 Cannon 58 | . . 25 12 21 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 212 | . 94 50 51 17 Thermal 90 | . . 25 31 34 Explosive 2 | . . . . 2 Electromagnetic 38 | . 12 9 17 . Robot Hit Streak 18 | . 7 18 12 11 Robot Miss Streak 6 | . 6 5 5 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 212 | . 46 59 70 37 Core Hits 97 | . 23 23 28 23 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 1 1 . Burn 1 | . . . 1 . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3858 | . 590 1096 1081 1091 Guns 2420 | . 590 671 873 286 Cannons 786 | . . 332 208 246 Explosions 652 | . . 93 . 559 Melee . | . . . . . Ramming . | . . . . . Kinetic 1726 | . 538 532 522 134 Thermal 1191 | . . 425 368 398 Explosive 559 | . . . . 559 Electromagnetic 382 | . 52 139 191 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 3 | . . . 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . 24 . Message Errors 6 | . . . 6 . Matter Fused 9 | . . . 9 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 16 | . . 16 . . Projectiles 16 | . . 16 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 78 | . . . . 78 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 451 | . 6 166 203 451 Average Temperature 108 | . 4 53 48 201 Received Heat Transfer 1251 | . 66 210 345 630 Effects 8 | . . . . 8 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 2594 | . . 803 925 866 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 2 | . . . 2 1 Low Security (%) 86 | 100 100 100 68 48 Level 1 12 | . . . 26 51 Level 2 1 | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 458 | . 80 76 458 290 Initial 190 | . . . 21 190 Average 77 | . 18 25 163 205 Influence Increases 2036 | . 359 331 1000 346 Destroy 0b10 Robot/C 1280 | . 280 220 540 240 Destroy 0b10 Robot/NC 50 | . 15 20 10 5 Destroy Leader 350 | . 64 54 182 50 Allied During Kill 255 | . . . 216 39 Successful Hack 7 | . . . 7 . Disable Machine 30 | . . 30 . . Destroy Structure 19 | . . 7 . 12 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 30 | . . . 30 . Influence Decreases 1840 | . 357 282 599 602 Entered New Map 294 | . . 2 30 262 Time Decay 1116 | . 347 220 389 160 Lost Part 290 | . 10 60 100 120 Lost Ally 140 | . . . 80 60 Squads Dispatched 12 | . 3 . 6 3 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 7 | . 2 . 2 3 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 8 | . 2 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 88 | . 25 13 31 19 Peak Tracking Total 7 | . 3 4 4 7 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 6 | . 2 . 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 2 | . 1 . 1 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . 2 . 1 . Successful 2 | . 1 . 1 . Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Open Door 1 | . . . 1 . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 4 Highest-Rated Group 88 | . . . 88 40 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 151 | . . . 112 39 Total Damage 1470 | . . . 1052 418 Kills 17 | . . . 14 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3451 | 58 1314 802 942 335 Spaces Moved 2109 | 48 982 441 511 127 Core 14 | 13 . . . 1 Treads . | . . . . . Legs . | . . . . . Wheels 2095 | 35 982 441 511 126 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 140 130 140 Average Speed 126 | 79 112 140 136 173 Slowest Speed 1700 | 90 140 200 215 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 92 35 80 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . 5 . 10 Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . 5 . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2551 | 67 1094 540 658 192 Wait 122 | 5 13 33 56 15 Move 2105 | 47 981 440 510 127 Hop . | . . . . . Pick Up 61 | 10 18 13 14 6 Fast Attach . | . . . . . Attach 42 | 5 5 8 15 9 Detach 1 | . . . 1 . Swap 8 | . 6 . 2 . Drop 9 | . 8 . . 1 Fire 203 | . 63 46 60 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 419 | -10/Materials | Discovered new exit (range 10) 666 | -10/Materials | Discovered new exit (range 15) 797 | -10/Materials | Discovered new exit (range 11) 984 | -10/Materials | Discovered new exit (range 15) 1199 | -10/Materials | Core integrity fell below 50% 1373 | -10/Materials | Entered another Materials area 1373 | -9/Materials | Evolved 2 slots: Utility x2 1707 | -9/Materials | Discovered new exit (range 8) 2162 | -9/Materials | Discovered new exit (range 3) 2175 | -9/Materials | Entered Storage 2426 | -9/Storage | Garrison activated, responded to threat 2462 | -9/Storage | Lost 3 parts (1n2w) 2477 | -9/Storage | Core integrity fell below 50% 2542 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2846 | -9/Storage | Build established: Commander-Mutant 2853 | -9/Storage | Lost 3 parts (1p1u1w) 2870 | -9/Storage | Core integrity fell below 20% 3069 | -9/Storage | Discovered new exit (range 16) 3117 | -9/Storage | Entered Materials 3117 | -8/Materials | Accompanied by 4 allies 3117 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3402 | -8/Materials | Build established: Scavenger-Mutant 3406 | -8/Materials | Lost 3 parts (2n1w) 3442 | -8/Materials | Core integrity fell below 50% 3450 | -8/Materials | Lost 3 allies 3451 | -8/Materials | Core integrity fell below 20% 3452 | -8/Materials | Destroyed self with Precision Rocket Launcher Last Messages --------------- Hrd. Light Armor Plating destroyed. Knocked back. K-01 Serf collects debris. Penetrated by Slug. Imp. Targeting Computer destroyed. Imp. Ion Engine destroyed. K-01 Serf collects debris. Penetrated by Slug. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Slug penetrates Processing Tank. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer destroyed. Penetrated by Slug. Knocked back. U-05 Engineer lays Concrete. Penetrated by Slug. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????# ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ???????????????????????????????????????###????? ? | | ??????????????????????????????????????? ????? ? | | ??????????????????????????????????????? ????? ? | | ???????????????????# ?????????????????? ????? # | | ??????????????????## ??###???????????? ????? + | | ??????????????????#;a ## #######??????#+#?????# # | | ???????????????????# ; % % H #??????# #?????# # | | ???????????????????# @ """ ######## #?????# # | | ???????????????????# == ""%# ## ##????# # | | ??????????????????#; x "[# [# ###### # | | ??????????????????# ggx =!u%*# + %% [ | | ??????????????????# % = #! = # ### [ | | ??????????????????## "" +%% ## ##?# / | | ???????????????????# """ #== ## #?## | | ???????????????????# # !%k# ## #?#" | | ???????????????????#u ## #####/########+#?#T | | ??????????????????? ?##????? ??????????#" | | ?????????????????? ?????????T ??????????## " | | ????????????????? ??????????????????????# " | | ????????????????? ??????????????????????# " | | ??????????????????# ???????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# ? | | ?????????????????????????????????????????????####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisintegrationTimingInjector Manual? 0 Play Time 00:28:46 Cumulative 13.0 hours Start 2025.12.23 @ 18:30:12 End 2025.12.23 @ 18:58:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 37 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 82df0f09-c5c6-4490-8c1c-ae2e09034436