Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.04.27 @ 09:30:08 Player: pattypat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2442) 2442 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6117 Bonus ------- None Cogmind --------- Core Integrity 818/850 Matter 284/300 Energy 140/140 System Corruption 6% Temperature Cool (0) Movement Treading (330) Ox2 Location -6/Waste Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Power Shielding Improved Utility Shielding Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Cooling System Advanced Weight Redist. System Energy Filter Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Faulty Advanced Beam Rifle Gatling Laser Cooled Pulse Rifle Plasma Cannon Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Power Shielding Improved Utility Shielding Improved Light Armor Plating Recalibrator > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Cooling System Advanced Weight Redist. System Energy Filter Weapon Cycler Improved Light Armor Plating Improved Shield Generator Advanced Beam Rifle Gatling Laser Cooled Pulse Rifle Plasma Cannon Enhanced Autogun [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Utility Improved Light Armor Plating Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 9 | . 1 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . 1 1 . . . . Utility 5 | . . 1 1 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 51 | 8 2 6 14 19 2 . Power 8 | 2 . . 4 2 . . Engine 4 | 2 . . 2 . . . Core 4 | . . . 2 2 . . Reactor . | . . . . . . . Propulsion 10 | 2 1 1 3 3 . . Treads 10 | 2 1 1 3 3 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 . 2 5 4 2 . Device 5 | . . . 2 2 1 . Storage 2 | . . 1 1 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 7 | 2 . 1 2 2 . . Artifact . | . . . . . . . Weapon 18 | 2 1 3 2 10 . . Energy Gun 8 | 1 1 1 1 4 . . Energy Cannon 3 | . . . . 3 . . Ballistic Gun 4 | 1 . 1 1 1 . . Ballistic Cannon 2 | . . . . 2 . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . 1 . . . 4 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 1 | . . 1 . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . 1 . . . 4 To Critical Strikes . | . . . . . . . Average Backups 16 | 2 5 10 17 19 18 19 Power 2 | . 1 1 2 3 3 3 Propulsion 2 | . . . 3 3 3 3 Utility 6 | 1 3 4 5 7 7 8 Weapon 4 | . 1 3 5 5 5 5 Tool/Special . | . . . . . . . Unused Backups 48 | . 3 2 6 19 . 18 Power 7 | . . 1 1 2 . 3 Propulsion 5 | . . . . 2 . 3 Utility 20 | . 2 1 2 8 . 7 Weapon 16 | . 1 . 3 7 . 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 95 99 99 99 99 98 Engine 10 | . 12 10 9 11 6 6 Core 2 | . . . 6 2 6 6 Treads 30 | . 32 39 33 28 25 24 Device 5 | . . . 8 7 11 12 Storage 6 | . . 10 8 7 6 6 Protection 20 | . 25 20 16 20 18 17 Energy Gun 9 | . 12 9 8 10 6 6 Energy Cannon 2 | . . . . 3 6 6 Ballistic Gun 5 | . 12 10 8 1 6 6 Ballistic Cannon 3 | . . . . 5 . . Peak Build Rating 59 | 7 9 15 31 52 59 59 Average Rating 35 | 5 7 13 27 47 58 57 On Entrance 24 | . 7 9 15 31 52 59 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 78 | 11 12 33 62 78 77 77 Greatest Support 93 | 40 60 83 85 93 92 92 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 5 5 15 20 20 20 20 Average Capacity 17 | 5 5 15 17 20 20 20 Most Carried 20 | 5 5 15 20 20 19 19 Average Carried 16 | 2 4 10 17 19 18 19 Final Capacity 20 | 5 5 15 20 20 20 20 Final Carried 20 | 5 5 15 20 20 19 19 Class Distribution -------------------- 58% | Hacker-Tank 41% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 1414 | 283 74 202 315 440 100 . Remotely . | . . . . . . . Salvage Created 3042 | 81 162 893 383 1043 480 . Parts 153 | 2 11 38 25 61 16 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 57 | . 6 13 11 21 6 . Guns 38 | . 6 13 11 4 4 . Cannons 19 | . . . . 17 2 . Classes Destroyed 11 | 1 3 3 1 3 . . Worker 5 | . . 1 . 3 1 . Builder 1 | . . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 4 | 1 . 2 . 1 . . Operator 3 | . . 2 . 1 . . Watcher 8 | . 2 2 . 1 3 . Swarmer 14 | . 4 . 6 4 . . Grunt 29 | . 2 9 2 11 5 . Brawler 3 | . . . 2 1 . . Sentry 8 | . . 4 1 2 1 . Programmer 3 | . . . . 3 . . Best Kill Streak 6 | 1 5 4 3 6 5 . Combat Bots Only 5 | . 4 3 3 5 3 . Max Kills in Single Turn 2 | 1 1 2 2 2 1 . Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 268 | . 20 86 48 79 31 4 Missed 89 | . 9 27 10 29 14 . Hits 179 | . 11 59 38 50 17 4 Melee 9 | . . . 5 . . 4 Projectile 170 | . 11 59 33 50 17 . Critical Strikes 5 | . . 2 2 1 . . Actively Blocked 1 | . . 1 . . . . Damage Taken 1820 | . 57 483 351 616 208 105 Core 184 | . 7 61 35 49 32 . Absorbed by Shields . | . . . . . . . Redirected to Shielding 188 | . 10 62 19 28 37 32 Ignored by Resistances 1115 | . 40 301 218 374 121 61 Core Remaining (%) 93 | 100 97 84 93 93 . . Volleys Fired 173 | 1 18 56 33 40 20 5 Largest 3 | 2 2 2 2 3 3 3 Hottest 197 | 70 70 79 79 197 173 173 Shots Fired 404 | 2 36 111 66 116 59 14 Gun 310 | 2 36 108 66 50 39 9 Cannon 91 | . . . . 66 20 5 Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 172 | 1 18 56 33 40 20 4 Thermal 218 | 1 18 52 33 65 39 10 Explosive 3 | . . 3 . . . . Electromagnetic 11 | . . . . 11 . . Robot Hit Streak 35 | 2 9 32 33 33 35 26 Robot Miss Streak 6 | . 2 4 2 6 2 . Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . 1 3 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 324 | 2 28 94 54 92 40 14 Core Hits 171 | 1 11 30 19 73 34 3 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . 2 6 1 . . . Burn 8 | . 2 5 1 . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6362 | 28 348 1397 763 2310 1140 376 Guns 4499 | 28 346 1369 763 984 766 243 Cannons 1664 | . . . . 1157 374 133 Explosions 104 | . . 28 . 76 . . Melee . | . . . . . . . Ramming 95 | . 2 . . 93 . . Kinetic 2200 | 15 168 674 340 668 255 80 Thermal 3799 | 13 178 695 423 1309 885 296 Explosive 104 | . . 28 . 76 . . Electromagnetic 164 | . . . . 164 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 1 . 6 Average Corruption 2 | . . . . 1 . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . 2 . 2 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 38 | . . . . 30 8 . Projectiles 38 | . . . . 30 8 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 11 | . . . . 11 . . Impact 1 | . . . . 1 . . Kinetic 10 | . . . . 10 . . Secondary . | . . . . . . . Self-Inflicted Damage 13 | . . 13 . . . . Shots 1 | . . 1 . . . . Rammed 5 | . 1 . . 4 . . Targets Rammed 5 | . 1 . . 4 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 307 | 9 78 224 159 307 92 24 Average Temperature 53 | 6 29 52 53 75 42 15 Received Heat Transfer 882 | . 24 369 198 174 117 . Effects 4 | . . 1 . 3 . . Interference 4 | . . 1 . 3 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | . . 5 3 2 6 . Heat Transferred 8711 | 37 666 2146 1147 2462 1693 560 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 161 | 5 108 107 105 161 70 7 Initial 14 | . . 4 14 . . 7 Average 24 | . 24 33 29 21 28 1 Influence Increases 1665 | 5 171 443 272 595 179 . Destroy 0b10 Robot/C 1140 | . 120 260 220 420 120 . Destroy 0b10 Robot/NC 110 | 5 10 35 . 40 20 . Destroy Leader 318 | . 24 104 50 104 36 . Successful Hack 20 | . . 20 . . . . Disable Machine 12 | . . . . 12 . . Destroy Structure 50 | . 2 24 2 19 3 . Lose Combat Pursuer 15 | . 15 . . . . . Influence Decreases 1665 | 5 153 412 321 595 147 32 Entered New Map 74 | . . 14 35 . . 25 Time Decay 1558 | 5 153 388 286 572 147 7 Lost Part 10 | . . 10 . . . . Purge Threat 23 | . . . . 23 . . Squads Dispatched 14 | . . 4 . 8 2 . Investigation 6 | . . 2 . 3 1 . Extermination 3 | . . . . 3 . . Reinforcement 5 | . . 2 . 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 5 | . 1 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 10 22 15 24 10 3 Peak Tracking Total 6 | . 5 6 6 3 5 3 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . 3 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 3 | . . . . 3 . . Max in Single Turn 3 | . . . . 3 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 14 | . 1 4 2 6 1 . Terminals 9 | . 1 4 1 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 1 2 . . Garrison Access 1 | . . . . 1 . . Total Hacks 36 | . 3 10 4 13 6 . Successful 18 | . 3 5 3 6 1 . Failed 18 | . . 5 1 7 5 . Catastrophic 3 | . . 1 . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 3 10 2 4 6 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . 2 6 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 13 | . 3 5 1 3 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . . 1 . . Locate Traps 3 | . . 2 . 1 . . Disarm Traps 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Recall Assault 1 | . . 1 . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 2 1 . . Insert Component 2 | . . . 1 1 . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 7 | . . 2 . 4 1 . Full Trace Events 6 | . . 2 . 3 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 4256 | 84 389 686 585 2131 272 109 Spaces Moved 2275 | 45 205 312 286 1239 130 58 Core 5 | 5 . . . . . . Treads 2270 | 40 205 312 286 1239 130 58 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 158 155 155 155 Average Speed 156 | 147 160 160 158 155 155 157 Slowest Speed 237 | 160 160 160 162 158 155 237 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 30 32 31 31 5 46 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 56 | . . 35 . 20 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 55 | . . 35 . 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 2630 | 57 232 388 364 1373 153 63 Wait 1 | . . . 1 . . . Move 2270 | 44 204 311 285 1238 130 58 Hop . | . . . . . . . Pick Up 62 | 4 3 12 13 29 1 . Fast Attach 10 | 7 1 1 . 1 . . Attach 8 | . . 2 2 2 2 . Detach . | . . . . . . . Swap 36 | 1 1 4 13 17 . . Drop 65 | . 4 2 17 42 . . Fire 173 | 1 18 56 33 40 20 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 1 . . 4 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory -6/Waste History --------- Turn | Location | Event 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Propulsion x1 212 | -10/Materials | Identified exit to Mines 212 | -10/Materials | Discovered exit to Mines (range 5) 306 | -10/Materials | Build established: Hacker-Mutant 443 | -10/Materials | Identified exit to Materials 443 | -10/Materials | Discovered exit to Materials (range 3) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 609 | -9/Materials | Identified exit to Mines 1094 | -9/Materials | Identified exit to Materials 1094 | -9/Materials | Discovered exit to Materials (range 16) 1160 | -9/Materials | Entered another Materials area 1160 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1741 | -8/Materials | Identified exit to Factory 1741 | -8/Materials | Discovered exit to Factory (range 3) 1745 | -8/Materials | Entered Factory 1745 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2103 | -7/Factory | Build established: Hacker-Tank 2662 | -7/Factory | Identified exit to Lower Caves 2662 | -7/Factory | Discovered exit to Lower Caves (range 10) 2994 | -7/Factory | Identified exit to Storage 2994 | -7/Factory | Discovered exit to Storage (range 6) 3858 | -7/Factory | Identified exit to Factory 3858 | -7/Factory | Discovered exit to Factory (range 13) 3876 | -7/Factory | Entered another Factory area 3876 | -6/Factory | Evolved 2 slots: Utility x2 4137 | -6/Factory | Identified exit to Factory 4137 | -6/Factory | Discovered exit to Factory (range 15) 4148 | -6/Factory | Sucked down chute 4148 | -6/Factory | Entered Waste 4163 | -6/Waste | EMP discharged 4187 | -6/Waste | Spotted C-40 Crusher 4203 | -6/Waste | Spotted C-40 Crusher 4208 | -6/Waste | Spotted C-40 Crusher 4245 | -6/Waste | Spotted C-40 Crusher 4248 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4251 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4255 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4256 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4257 | -6/Waste | Self-destructed Last Messages --------------- System corrupted: Gauss Rifle jammed. Slug penetrates C-40 Crusher. H-66 Slayer Hvy. Assault Rifle crushed. H-66 Slayer Gauss Rifle crushed. H-66 Slayer suffers critical hit (Destroy). H-66 Slayer Gauss Rifle crushed. H-66 Slayer Lgt. Fission Core crushed. H-66 Slayer destroyed. Slug penetrates C-40 Crusher. Hvy. Treads crushed. Med. Treads crushed. Imp. Light Armor Plating crushed. Slug penetrates C-40 Crusher. Adv. Treads crushed. Gatling Laser crushed. ALERT: Foreign system detected. Charging EMP. Hvy. Ion Cannon crushed. Mic. Nuclear Core crushed. Adv. Treads crushed. Gauss Rifle crushed. Map ----- +----------------------------------------------------+ | ????????### ######## #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# *! #?????????????????????? | | ????????# !% #?????????????????????? | | ????????### ######## #?????????????????????? | | ??????????# #??????# #?????????????????????? | | ??????????# #??????# #???????????#?????????? | | ??????????# #??????# #????????? #?????????? | | ??????????# ########! ######## ##????????? | | ????????? ????????? | | ????????? ???????? | | ????????# ???????? | | ????????# ???????? | | ????????### ######## ######## #?????????? | | ??????????# ???????# #????????? ?#?????????? | | ??????????? ????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### CC###???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# CC #???????????????????? | | ????????????????????# CCCC #???????????????????? | | ????????????????????# [@CC #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????##########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Overwhelming Challenges ------------ None Game ------ Seed TechDeliveryCutter Manual? 0 Play Time 00:34:07 Cumulative 21.1 hours Start 2026.04.27 @ 08:55:12 End 2026.04.27 @ 09:30:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 0 Adventurer 15 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e518d00c-061f-4049-8410-f69ceafac1df