Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.12 @ 15:12:19 Player: s i r e n Result: Destroyed by as-25937 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (161) 805 Value Destroyed (5284) 5284 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-25) -25 TOTAL SCORE: 9264 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 234 Met Imprinter 300 Was Imprinted 300 Friendly Fire -872 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 125/125 System Corruption 2% Temperature Cool (90) Movement Core (150) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Targeting Computer Zionite Weapon Casing > --- WEAPON (4) ------- Zionite Laser-S > --- INVENTORY (4) ---- VTOL Module VTOL Module Improved Maneuvering Thrusters Medium Reactive Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Zionite Biocell Targeting Computer Tactical Coordination Suite Makeshift Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Autogun Barrage Gun Heavy Battle Rifle > --- INVENTORY -------- Improved Maneuvering Thrusters Medium Reactive Plating Particle Gun [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Targeting Computer Device Advanced Heat Sink Storage Zionite Biocell Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Medium Reactive Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 7 | . 1 2 2 2 . . . . Power 2 | . 1 . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 116 | 6 6 17 21 30 19 5 6 6 Power 20 | . 3 5 3 4 2 . 1 2 Engine 17 | . 3 5 3 3 . . 1 2 Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 3 5 2 5 4 2 . Treads . | . . . . . . . . . Leg 21 | 2 . 3 5 2 3 4 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . 2 . . . Utility 28 | 2 . 3 3 10 6 . 2 2 Device 11 | . . . 2 5 3 . 1 . Storage 1 | . . . . . . . . 1 Processor 6 | 1 . 2 . 2 1 . . . Hackware 1 | . . . . . . . 1 . Protection 9 | 1 . 1 1 3 2 . . 1 Artifact . | . . . . . . . . . Weapon 45 | 2 3 6 10 14 6 1 1 2 Energy Gun 24 | 2 3 2 5 8 2 . . 2 Energy Cannon 5 | . . . 2 2 . 1 . . Ballistic Gun 14 | . . 4 2 3 4 . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 1 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . . 3 Parts Lost 26 | . 1 . 5 1 3 . 1 15 Power 7 | . . . 1 . 1 . 1 4 Propulsion 3 | . . . . . . . . 3 Utility 6 | . . . 1 1 1 . . 3 Weapon 10 | . 1 . 3 . 1 . . 5 Highest Loss Streak 9 | . 1 . 5 1 3 . 1 9 Average Slot Usage (%) 95 | . 93 100 91 95 87 98 99 80 Engine 10 | . 19 20 15 13 9 7 6 6 Core 8 | . . . . 5 3 14 14 10 Leg 18 | . 25 20 22 20 9 9 21 15 Flight 1 | . . . . . 8 11 . . Device 9 | . . . 3 7 11 12 13 5 Processor 8 | . 12 20 16 8 2 7 7 7 Protection 8 | . 12 9 9 9 12 7 7 4 Energy Gun 6 | . 24 5 8 13 19 3 . . Energy Cannon 4 | . . . 1 4 . 3 7 5 Ballistic Gun 16 | . . 24 9 10 7 21 21 16 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 4 13 26 34 87 75 60 64 58 Greatest Support 50 | 20 20 30 45 45 38 30 50 50 Greatest Overweight (x) 14 | . . 2 2 2 14 5 2 6 Average Overweight (x) 1 | . . . . . 2 4 1 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 2 3 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 . 3 4 4 4 4 Class Distribution -------------------- 40% | Scavenger-Gunner 24% | Messiah-Gunner 13% | Hacker-Gunner 7% | Scavenger-Tank 7% | Hacker-Tank 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Messiah-Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3104 | 244 74 731 320 704 260 149 517 105 Remotely . | . . . . . . . . . Salvage Created 6033 | . 284 1468 782 1982 530 211 630 146 Parts 350 | . 22 106 45 98 16 10 43 10 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 114 | . 9 35 15 33 12 5 3 2 Guns 90 | . 9 32 8 25 12 2 1 1 Cannons 16 | . . . 6 4 . 3 2 1 AOE 8 | . . 3 1 4 . . . . Classes Destroyed 18 | . 4 2 3 4 . . 3 2 Worker 1 | . . . . 1 . . . . Builder 4 | . 1 1 1 1 . . . . Tunneler 3 | . . . 1 2 . . . . Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . 1 1 . . . . Watcher 13 | . 1 5 3 4 . . . . Swarmer 29 | . 4 11 6 1 5 2 . . Grunt 44 | . 5 12 5 17 3 2 . . Brawler 5 | . . 2 . 1 1 1 . . Duelist 2 | . . . . 1 1 . . . Sentry 21 | . . 10 2 7 2 . . . Hunter 4 | . . . 2 2 . . . . Programmer 4 | . . . . 4 . . . . Zionite 20 | . . . . . . . 20 . Z-Technician 1 | . . . . . . . . 1 Z-Light 2 | . . . . . . . . 2 Tinkerer 1 | . . . . . . . 1 . Mutant 4 | . . . . . . . 4 . Best Kill Streak 11 | . 4 5 11 6 6 3 6 2 Combat Bots Only 8 | . 4 4 8 5 6 3 2 2 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 1 1 Gunslinging 1 | . . 1 . . 1 . . . Exploded 2 | . . 2 1 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 4615 | . 194 442 1196 673 743 70 318 979 Core 1222 | . 32 48 432 87 318 . 28 277 Absorbed by Shields 33 | . . . . 33 . . . . Core Remaining (%) 74 | 100 87 88 21 . . . . . Volleys Fired 295 | 1 27 65 49 64 23 9 42 15 Largest 4 | 2 2 3 3 4 4 4 4 4 Hottest 265 | 90 112 113 149 265 252 169 174 174 Shots Fired 845 | 2 47 195 93 203 63 36 167 39 Gun 732 | 2 47 195 76 165 63 27 126 31 Cannon 109 | . . . 16 35 . 9 41 8 Launcher 4 | . . . 1 3 . . . . Special . | . . . . . . . . . Kinetic 492 | . . 162 48 97 8 27 126 24 Thermal 258 | 2 42 3 10 87 49 9 41 15 Explosive 4 | . . . 1 3 . . . . Electromagnetic 91 | . 5 30 34 16 6 . . . Robot Hit Streak 58 | . 24 58 33 53 48 9 34 7 Robot Miss Streak 5 | . 1 2 2 5 1 4 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . . 9 . 2 3 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . Shots Hit Robots 599 | . 43 150 70 144 53 20 94 25 Core Hits 300 | . 16 60 38 104 26 10 39 7 Critical Hits 8 | . . 3 1 3 . . 1 . Critical Kills 5 | . . 2 1 1 . . 1 . Critical Parts Destroyed 3 | . . 1 . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12081 | . 563 2205 1330 4079 790 446 2148 520 Guns 8196 | . 561 2017 894 2274 790 210 1077 373 Cannons 2402 | . . . 268 680 . 236 1071 147 Explosions 1479 | . . 186 168 1125 . . . . Melee . | . . . . . . . . . Ramming 4 | . 2 2 . . . . . . Kinetic 4909 | . . 1650 455 1227 33 210 1077 257 Thermal 5302 | . 505 211 214 2145 657 236 1071 263 Explosive 459 | . . . 27 432 . . . . Electromagnetic 1407 | . 56 342 634 275 100 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 5 . . 1 1 1 2 2 Average Corruption 1 | . 3 . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . Effects 47 | . 6 . . 8 11 2 13 7 Message Errors 12 | . . . . 3 3 1 5 . Matter Fused 1 | . 1 . . . . . . . Heat Flow Errors 7 | . 1 . . . . . 2 4 Energy Discharges 10 | . . . . 3 2 1 2 2 Data Loss (minor) 13 | . 2 . . 2 6 . 2 1 Targeting Errors 4 | . 2 . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 268 | . . . 8 219 . . 41 . Projectiles 41 | . . . . . . . 41 . Explosions 227 | . . . 8 219 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 95 | . 1 18 34 42 . . . . Shots 5 | . . 1 2 2 . . . . Rammed 2 | . 1 1 . . . . . . Targets Rammed 3 | . 2 1 . . . . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 744 | 15 509 171 726 744 717 453 477 506 Average Temperature 189 | 10 165 50 276 206 308 203 128 218 Received Heat Transfer 1296 | . 117 237 252 300 81 54 27 228 Effects 244 | . 10 . 42 101 55 5 7 24 Shutdowns 77 | . 1 . 10 36 16 2 3 9 Energy Bleed 23 | . . . 4 10 6 1 1 1 Interference 40 | . 5 . 3 20 5 . 2 5 Matter Decay 20 | . . . 3 10 7 . . . Short Circuit 17 | . . . 6 5 4 1 . 1 Damage (minor) 16 | . . . 4 6 4 1 1 . Damage (major) 45 | . 4 . 9 14 10 . . 8 Damage (core) 6 | . . . 3 . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . 5 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 16 | . 5 . 1 8 2 . . . Heat Transferred 9266 | . 1295 224 383 3501 1443 350 1598 472 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 4 1 5 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 470 | . 237 344 302 470 . . . . Average Influence 131 | . 94 115 125 155 . . . . Maximum Alert Level 2 | . 1 1 1 2 . . . . Low Security (%) 80 | 100 79 75 91 80 . . . . Level 1 16 | . 20 24 8 11 . . . . Level 2 3 | . . . . 8 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 1 2 5 . . . . Investigation 2 | . 1 . . 1 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 4 | . . 1 2 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . . 3 2 . . . . . Communications Jammed 3 | . . . . 3 . . . . Distress Signals . | . . . . . . . . . Times Spotted 189 | . 12 43 26 43 21 5 34 5 Peak Tracking Total 8 | . 4 5 5 6 7 3 8 3 Tactical Retreats 13 | . 1 1 1 1 7 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 8 | . 5 . . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 38 | . . . 5 31 . . 1 1 Max in Single Turn 24 | . . . 2 24 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 10 | . 3 2 2 1 . 1 1 . Terminals 7 | . 3 2 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 6 3 2 3 . 1 5 . Successful 17 | . 6 3 2 . . 1 5 . Failed 3 | . . . . 3 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 18 | . . . . . . . 18 . Terminals 11 | . 6 3 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 6 3 2 . . 1 5 . Record 7 | . 5 2 . . . . . . Part Schematic 5 | . . . . . . . 5 . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Zone Layout 3 | . . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 2 . 1 . . . . Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 10 | . . . . 3 . . 6 1 Largest Group 6 | . . . . 3 . . 6 1 Highest-Rated Group 342 | . . . . 93 . . 342 118 Highest-Rated Ally 118 | . . . . 31 . . 94 118 Total Orders . | . . . . . . . . . Ally Attacks 92 | . . . . 36 . . 40 16 Total Damage 3026 | . . . . 513 . . 1616 897 Kills 20 | . . . . 3 . . 12 5 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 19232 | 74 481 2171 680 2900 3052 905 8179 790 Spaces Moved 10541 | 55 324 1377 413 1754 1393 353 4416 456 Core 192 | 9 . . . . 1 . . 182 Treads . | . . . . . . . . . Legs 10343 | 46 324 1377 413 1754 1386 353 4416 274 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . . . 6 . . . Fastest Speed 50 | 50 120 120 120 120 155 150 150 50 Average Speed 164 | 108 120 139 120 133 207 240 177 130 Slowest Speed 750 | 120 120 180 180 185 750 270 180 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 57 90 32 47 86 54 90 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 134 | . . 12 7 113 . 1 . 1 Melee . | . . . . . . . . . Projectile 3 | . . . . 1 . 1 . 1 AOE 131 | . . 12 7 112 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 11828 | 67 369 1498 523 2186 1515 392 4653 625 Wait 718 | . . 3 11 301 59 17 186 141 Move 10533 | 54 323 1376 412 1753 1392 352 4415 456 Hop . | . . . . . . . . . Pick Up 76 | 6 8 17 13 12 12 3 . 5 Fast Attach 23 | . 1 . 3 12 2 . 3 2 Attach 37 | 6 2 4 8 5 9 . . 3 Detach 1 | . . 1 . . . . . . Swap 56 | . 3 13 10 13 8 5 3 1 Drop 86 | . 3 18 17 26 10 6 4 2 Fire 295 | 1 27 65 49 64 23 9 42 15 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . 2 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 311 | -10/Materials | Build established: Hacker-Mutant 533 | -10/Materials | Identified exit to Materials 533 | -10/Materials | Discovered exit to Materials (range 16) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 829 | -9/Materials | Identified exit to Mines 829 | -9/Materials | Discovered exit to Mines (range 13) 864 | -9/Materials | Build established: Hacker-Gunner 949 | -9/Materials | Identified exit to Materials 949 | -9/Materials | Discovered exit to Materials (range 16) 1932 | -9/Materials | Discovered exit to Materials (range 11) 2317 | -9/Materials | Discovered exit to Materials (range 16) 2727 | -9/Materials | Entered another Materials area 2727 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3153 | -8/Materials | Core integrity fell below 50% 3170 | -8/Materials | Destroyed 8 combat bots 3245 | -8/Materials | Lost 5 parts (1p1u3w) 3293 | -8/Materials | Identified exit to Factory 3293 | -8/Materials | Discovered exit to Factory (range 3) 3391 | -8/Materials | Discovered exit to Factory (range 13) 3407 | -8/Materials | Entered Factory 3407 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3591 | -7/Factory | Build established: Scavenger-Gunner 4887 | -7/Factory | Identified exit to Storage 4887 | -7/Factory | Discovered exit to Storage (range 4) 5032 | -7/Factory | Build established: Scavenger-Tank 5389 | -7/Factory | Build established: Scavenger-Gunner 5479 | -7/Factory | Allied Derelicts emerged from ambush trap array 5692 | -7/Factory | Build established: Scavenger-Mutant 6107 | -7/Factory | Identified exit to Lower Caves 6107 | -7/Factory | Discovered exit to Lower Caves (range 5) 6165 | -7/Factory | Build established: Scavenger-Tank 6307 | -7/Factory | Entered Lower Caves 6594 | -7/Lower Caves | Build established: Hacker-Tank 6675 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6822 | -7/Lower Caves | Learned Factory interactive machine intel 7260 | -7/Lower Caves | Learned Factory emergency access door positions 7485 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7515 | -7/Lower Caves | Core integrity fell below 50% 7571 | -7/Lower Caves | Lost 3 parts (1p1u1w) 7888 | -7/Lower Caves | Build established: Scavenger-Tank 8491 | -7/Lower Caves | Build established: Scavenger-Gunner 9143 | -7/Lower Caves | Encountered a Warlord checkpoint 9310 | -7/Lower Caves | Identified exit to Lower Caves 9310 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 9359 | -7/Lower Caves | Entered another Lower Caves area 10190 | -7/Lower Caves | Encountered a Warlord checkpoint 10238 | -7/Lower Caves | Identified exit to Zion 10238 | -7/Lower Caves | Discovered exit to Zion (range 16) 10264 | -7/Lower Caves | Entered Zion 10422 | -7/Zion | System corruption cleaned by Quarantine Array 11052 | -7/Zion | Given A8's code to call for help 12956 | -7/Zion | Imprinted 12958 | -7/Zion | Declared Zion's savior 13167 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13170 | -7/Zion | Enhanced Grunt warped into view, answering call for help 13247 | -7/Zion | Build established: Messiah-Gunner 14592 | -7/Zion | Learned Factory emergency access door positions 16218 | -7/Zion | Learned location of Quarantine (-2) 17644 | -7/Zion | Attacked by Zionites 17936 | -7/Zion | Build established: Scavenger-Gunner 18236 | -7/Zion | Extracted access codes from Imprinter's data core 18382 | -7/Zion | Opened final containment barrier to the Deep Caves 18438 | -7/Zion | Identified exit to Deep Caves 18438 | -7/Zion | Discovered exit to Deep Caves (range 3) 18438 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 18443 | -7/Zion | Entered Deep Caves 18445 | -7/Deep Caves | Met 5H-AD0 18656 | -7/Deep Caves | Z-Facility disabled 19009 | -7/Deep Caves | Spotted as-25937 19052 | -7/Deep Caves | Core integrity fell below 20% 19082 | -7/Deep Caves | Lost 9 parts (2p3n4w) 19125 | -7/Deep Caves | Lost 5 parts (1p3u1w) 19144 | -7/Deep Caves | Found Prototype Protection 19145 | -7/Deep Caves | Identified Zio. Weapon Casing 19233 | -7/Deep Caves | Destroyed by as-25937 with Assembled Focal Cannon Last Messages --------------- 19055_ Overheating: System interference. 19055_ Targeting Computer temporarily disabled. 19088_ Broken Hvy. Battle Rifle destroyed. 19088_ Mak. Hacking Suite destroyed. 19088_ Mic. Fission Core destroyed. 19088_ Tactical Coordination Suite destroyed. 19094_ Zio. Biocell destroyed. 19140_ Acquired Prototype Energy Gun. 19141_ Identified Zio. Laser-S. 19142_ Acquired 10 matter. 19144_ Acquired Prototype Protection. 19145_ Identified Zio. Weapon Casing. 19146_ Acquired 10 matter. 19149_ Acquired VTOL Module. 19189_ Acquired Lgt. Ion Engine. 19197_ Acquired 10 matter. 19200_ Acquired Lgt. Ion Engine. 19205_ Acquired 10 matter. 19233_ Lgt. Ion Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????##########??????????????????????? | | ????????????????? ##????????????????????? | | ????????????????? ##???????????????????? | | ???????????????? ;##?## ##?????######?? | | ???????????????? ## # #???### ##? | | ????????????????? ##### #? | | ????????????????? #? | | ????????????????? ?? | | ?????????????????? #?? | | ??????????????????? #?? | | ??????????????????"""""" ##? | | ??????????????????"""""" ## | | ?????????????????""""""" @ | | ?????????????????""""""" | | ?????????????????"""" | | ???????????????""""""""" | | ??????????????"""""""""" ## | | ??????????????"""""""""" ##? | | ?????????????""""""""""" #?? | | ?????????????""""""=" " ##? | | ????????????"""""" %!% #? | | ???????????"""""" =/ #? | | ???????????""""" %= #? | | ?????????""""" " ##? | | ???????"""""""""" ##? | | ?""""""""""" % #? | | "?"""" G #? | | "?"""" """ ##? | | """""" """"" ##?? | | """""" """"""" #??? | | """"" """"""" #?? | | """" """"""" #? | | """" """"" #? | | """" """ ##? | | """" #?? | | """""""""" #?? | | """"""""" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 40 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 675 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 5 Offensive Hacking 31 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Backstab Help From High Places It Was An Accident, I Swear Monster No Signal Robot Respite Serviceable Loadout Signs Are For Wimps Storm Trooper The One Challenges ------------ None Game ------ Seed SeismicWeightPick Manual? 0 Play Time 02:18:27 Cumulative 10.5 hours Start 2020.08.12 @ 08:31:00 End 2020.08.12 @ 15:12:19 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 6 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d86dacc2-3bb5-4222-b032-1ac203112656