Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.14 @ 16:59:32 Player: Gucio Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (135) 675 Value Destroyed (4095) 4095 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 7487 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 72 Friendly Fire -146 Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 148/310 System Corruption 2% Temperature Cool (722) Movement Core (850) Ox16 Location -7/Storage Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon Mini Assault Cannon > --- INVENTORY (16) --- Enhanced Nuclear Core Cryofiber Web Improved Cooling System Compact Battery (300) Advanced Weight Redist. System Improved Sensor Array Matter Filter Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Core Analyzer Hacking Suite Drone Bay > --- WEAPON ----------- Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Enhanced Nuclear Core Cryofiber Web Improved Cooling System Compact Battery Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer Matter Filter Light EM Pulse Cannon Advanced Beam Cannon Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Improved Grenade Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 141 | 5 6 45 55 7 23 Power 15 | 1 1 4 4 2 3 Engine 9 | 1 . 4 2 . 2 Core 6 | . 1 . 2 2 1 Reactor . | . . . . . . Propulsion 33 | 1 1 16 12 . 3 Treads . | . . . . . . Leg 33 | 1 1 16 12 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 2 2 8 3 5 Device 10 | . . . 6 1 3 Storage 4 | 1 2 . . 1 . Processor 4 | . . 1 2 . 1 Hackware 2 | . . . . 1 1 Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 72 | 2 2 23 31 2 12 Energy Gun 17 | 1 . 6 10 . . Energy Cannon 11 | . . 3 4 1 3 Ballistic Gun 21 | 1 . 6 9 . 5 Ballistic Cannon 6 | . 1 1 . 1 3 Launcher 15 | . 1 5 8 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . 2 . . . Unidentified Prototypes 6 | . . 1 1 1 3 Parts Lost 23 | . . 6 3 . 14 Power 4 | . . 1 1 . 2 Propulsion 7 | . . . 1 . 6 Utility 2 | . . . . . 2 Weapon 10 | . . 5 1 . 4 Highest Loss Streak 11 | . . 2 1 . 11 Average Slot Usage (%) 97 | . 92 99 97 99 97 Engine 8 | . 6 9 8 7 9 Core 2 | . 7 1 . 6 4 Leg 31 | . 25 32 34 30 28 Device 4 | . . . 9 7 5 Storage 19 | . 23 22 18 15 15 Processor 8 | . . 10 8 7 7 Hackware 1 | . . . . 6 8 Energy Gun 6 | . 7 9 8 . . Energy Cannon 2 | . . 3 3 . 2 Ballistic Gun 7 | . 14 5 4 13 7 Ballistic Cannon 1 | . 6 2 . . 3 Naked Turns . | . . . . . . Heaviest Build 63 | 13 42 51 54 60 63 Greatest Support 54 | 10 20 33 54 53 53 Greatest Overweight (x) 4 | 1 2 4 1 1 2 Average Overweight (x) . | . 1 1 . 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 Most Carried 16 | 6 16 16 16 16 16 Average Carried 14 | 4 10 15 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 16 | 5 16 16 16 16 9 Class Distribution -------------------- 39% | Mutant 35% | Scavenger-Mutant 25% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2698 | 234 170 722 907 239 426 Remotely . | . . . . . . Salvage Created 4522 | 30 403 1399 1838 462 390 Parts 281 | 1 41 101 103 13 22 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 105 | . 13 41 35 6 10 Guns 64 | . 10 22 24 4 4 Cannons 17 | . . 5 5 2 5 AOE 23 | . 3 13 6 . 1 Classes Destroyed 14 | 1 4 3 4 . 2 Worker 7 | . 3 . 3 1 . Builder 3 | . . . 3 . . Tunneler 1 | 1 . . . . . Recycler 2 | . . . 2 . . Operator 3 | . . 1 1 . 1 Drone 1 | . . . . . 1 Watcher 13 | . 2 3 5 3 . Swarmer 31 | . 9 16 6 . . Grunt 43 | . 4 12 16 6 5 Brawler 5 | . . 3 2 . . Duelist 1 | . . . 1 . . Sentry 22 | . . 10 9 . 3 Hunter 2 | . . . 1 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | 1 6 4 8 3 4 Combat Bots Only 7 | . 4 4 7 2 4 Max Kills in Single Turn 3 | 1 3 3 3 1 1 Gunslinging 1 | . 1 1 . . . Exploded 3 | . 3 3 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5754 | . 332 1318 1401 284 2419 Core 1085 | . 60 149 172 86 618 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 76 62 68 . . Volleys Fired 326 | 4 27 86 112 37 60 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 60 60 121 138 113 121 Shots Fired 609 | 8 54 152 210 74 111 Gun 439 | 8 46 106 152 62 65 Cannon 139 | . 5 38 39 12 45 Launcher 31 | . 3 8 19 . 1 Special . | . . . . . . Kinetic 303 | 4 32 56 41 68 102 Thermal 170 | . . 29 128 6 7 Explosive 31 | . 3 8 19 . 1 Electromagnetic 105 | 4 19 59 22 . 1 Robot Hit Streak 34 | 8 18 34 34 18 18 Robot Miss Streak 5 | . 2 2 3 5 2 Penetration Max . | . . . . . . Secondary Targets 6 | . 4 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 452 | 8 38 125 139 50 92 Core Hits 235 | 1 25 69 82 26 32 Critical Hits 5 | . 2 2 . 1 . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | . 2 1 . 1 . Melee Attacks 2 | . . 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10170 | 108 594 2692 3590 1128 2058 Guns 5334 | 108 436 1301 1909 671 909 Cannons 2373 | . 51 631 493 253 945 Explosions 2420 | . 107 744 1182 183 204 Melee . | . . . . . . Ramming 43 | . . 16 6 21 . Kinetic 3935 | 54 304 686 477 790 1624 Thermal 2513 | . . 428 1670 207 208 Explosive 2063 | . 107 664 1088 . 204 Electromagnetic 1616 | 54 183 898 349 110 22 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 140 | . . 27 50 44 19 Projectiles 57 | . . . 18 20 19 Explosions 83 | . . 27 32 24 . Melee . | . . . . . . Knockbacks 11 | . 2 1 . 2 6 Impact . | . . . . . . Kinetic 9 | . 2 1 . 1 5 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 296 | . . 156 36 55 49 Shots 11 | . . 5 4 1 1 Rammed 1 | . . 1 . . . Targets Rammed 5 | . . 2 1 2 . Kicked 4 | . . 1 1 2 . Crushed . | . . . . . . Highest Temperature 732 | . 99 282 561 280 732 Average Temperature 112 | . 46 68 109 75 189 Received Heat Transfer 2535 | . 126 390 729 189 1101 Effects 26 | . . . 10 . 16 Shutdowns 7 | . . . 2 . 5 Energy Bleed 2 | . . . 1 . 1 Interference 12 | . . . 5 . 7 Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . 1 . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 9 | 1 . 6 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 2 5 . . Heat Transferred 4529 | . . 951 3084 235 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 599 | 5 265 295 599 218 217 Average Influence 178 | . 105 109 370 106 81 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 70 | 100 94 87 14 98 98 Level 1 16 | . 5 12 39 1 1 Level 2 13 | . . . 46 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . . 7 4 2 6 Investigation 5 | . . 3 . 1 1 Extermination 2 | . . . . 1 1 Reinforcement 12 | . . 4 4 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 6 | . 1 2 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 169 | . 17 57 49 17 29 Peak Tracking Total 11 | . 5 4 7 4 11 Tactical Retreats 10 | . 1 3 2 2 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 8 | . 1 5 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . 4 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 16 | . . 4 5 7 . Max in Single Turn 7 | . . 1 1 7 . Garrison Access 3 | . . . 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 43 | . 6 14 12 7 4 Terminals 29 | . 6 9 8 2 4 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 2 1 . . Recycling Units 4 | . . 2 1 1 . Scanalyzers 3 | . . 1 1 1 . Garrison Access 3 | . . . 1 2 . Total Hacks 108 | . 12 38 35 13 10 Successful 80 | . 7 29 25 11 8 Failed 27 | . 5 8 10 2 2 Catastrophic 11 | . 3 2 4 1 1 Database Lockouts 1 | . . 1 . . . Manual 44 | . 9 15 15 2 3 Terminals 81 | . 12 30 26 3 10 Fabricators 1 | . . . . 1 . Repair Stations 6 | . . 4 2 . . Recycling Units 4 | . . 2 1 1 . Scanalyzers 13 | . . 2 5 6 . Garrison Access 3 | . . . 1 2 . Terminal Hacks 54 | . 7 21 17 1 8 Record 21 | . 1 10 6 1 3 Robot Analysis 1 | . . . 1 . . Open Door 1 | . . . . . 1 Level Access Points 1 | . . . . . 1 Branch Access Points 3 | . 1 . 1 . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 2 | . . 1 1 . . Repair Station Index 2 | . . 1 1 . . Alert Level 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Dispatch Records 2 | . . 1 1 . . Recall Investigation 2 | . . 1 1 . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 14 | . 3 4 5 . 2 Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 5 | . . 4 1 . . Scan Component 3 | . . 2 1 . . Repair 2 | . . 2 . . . Recycling Unit Hacks 4 | . . 2 1 1 . Report Inventory 4 | . . 2 1 1 . Scanalyzer 13 | . . 2 5 6 . Insert Component 7 | . . 1 3 3 . Analyze 6 | . . 1 2 3 . Garrison Access Hacks 3 | . . . 1 2 . Seal Access 3 | . . . 1 2 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 4 7 7 4 3 Full Trace Events 3 | . . 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 1 2 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 1 2 3 . Part Schematics Acquired 6 | . . 1 2 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 99 | . . . . . 99 Highest-Rated Ally 99 | . . . . . 99 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 428 | . . . . . 428 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 7613 | 105 865 2597 2153 1204 689 Spaces Moved 3833 | 59 461 1162 1164 675 312 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 3824 | 50 461 1162 1164 675 312 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 120 152 152 Average Speed 147 | 134 160 151 136 152 152 Slowest Speed 240 | 150 180 240 150 152 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 4 73 96 93 20 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 40 | . . 12 28 . . Terrain Destroyed 300 | . 23 90 157 10 20 Melee . | . . . . . . Projectile 4 | . . . 2 . 2 AOE 296 | . 23 90 155 10 18 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 5185 | 76 533 1845 1508 781 442 Wait 704 | . 16 503 129 37 19 Move 3828 | 58 460 1161 1163 674 312 Hop . | . . . . . . Pick Up 99 | 9 18 23 23 13 13 Fast Attach 28 | 1 1 14 9 . 3 Attach 36 | 4 1 12 6 3 10 Detach . | . . . . . . Swap 77 | . 4 19 40 4 10 Drop 80 | . 6 23 25 11 15 Fire 326 | 4 27 86 112 37 60 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick 5 | . . 2 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: Fac / Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 332 | -10/Materials | Identified exit to Mines 654 | -10/Materials | Discovered new exit (range 9) 971 | -10/Materials | Entered another Materials area 971 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -9/Materials | Discovered new exit (range 12) 1374 | -9/Materials | Discovered new exit (range 7) 1830 | -9/Materials | Central database locked down 1996 | -9/Materials | Build established: Scavenger-Mutant 2290 | -9/Materials | Discovered new exit (range 15) 2599 | -9/Materials | Discovered new exit (range 15) 2872 | -9/Materials | Discovered new exit (range 16) 3283 | -9/Materials | Repaired Imp. Aluminum Leg 3419 | -9/Materials | Build established: Mutant 3445 | -9/Materials | Repaired Imp. Aluminum Leg 3568 | -9/Materials | Entered another Materials area 3568 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3970 | -8/Materials | Discovered new exit (range 15) 4044 | -8/Materials | Build established: Scavenger-Mutant 4459 | -8/Materials | Build established: Mutant 4897 | -8/Materials | Discovered new exit (range 11) 5173 | -8/Materials | Build established: Scavenger-Mutant 5533 | -8/Materials | Destroyed 7 combat bots 5687 | -8/Materials | Discovered new exit (range 15) 5721 | -8/Materials | Entered Factory 5721 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5990 | -7/Factory | Build established: Hacker-Mutant 6067 | -7/Factory | Discovered new exit (range 10) 6925 | -7/Factory | Entered Storage 7250 | -7/Storage | Identified exit to Recycling 7277 | -7/Storage | Met 01-MTF 7447 | -7/Storage | Lost 3 parts (1p2n) 7492 | -7/Storage | Identified exit to Factory 7602 | -7/Storage | Core integrity fell below 50% 7609 | -7/Storage | Core integrity fell below 20% 7614 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. System corrupted: Heat flow error (+220). Overheating: System interference. Enh. Autogun temporarily disabled. Mni. Assault Cannon temporarily disabled. Power failure, Hvy. Deuterium Engine shutdown. Overheating: Hvy. Deuterium Engine damaged (-10). Hvy. Deuterium Engine destroyed. Overheating: Hacking Suite damaged (-6). Hacking Suite destroyed. Lgt. EM Pulse Cannon destroyed. Hvy. Ion Cannon destroyed. Overheating: Energy bleed (-64). Power failure, Hvy. Deuterium Engine shutdown. Overheating: Core damaged (-140). Drone Bay destroyed. Overheating: System interference. Enh. Autogun temporarily disabled. Adv. Targeting Computer temporarily disabled. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????##??????????????????????????? | | ??????????????????? ??????????????????????????? | | ???????????????????? ???????????????????