Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.22 @ 06:47:34 Player: UlyssesB Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2359) 2359 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (578) 578 TOTAL SCORE: 6487 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 198 Met Imprinter 300 Was Imprinted 300 Friendly Fire -322 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 99/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Armored Leg Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Target Analyzer Improved System Shield Bomb Factory No. 2 > --- WEAPON ----------- Electrolaser Autogun Heavy Machine Gun Flamer > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Light Treads Ion Cannon Gauss Rifle Dirty Bomb Trap Dirty Bomb Trap Self-destruct Interrupter [Rating: 53] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Medium Storage Unit Device Bomb Factory No. 2 Storage Medium Storage Unit Processor Advanced Target Analyzer Hackware Improved System Shield Weapon Makeshift Shrapnel Gun Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Flamer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 3 | . . 2 . . . 1 Weapon 2 | . . . . . . 2 Parts Attached 44 | . 5 1 2 6 15 15 Power 5 | . 1 . . 1 2 1 Engine 4 | . 1 . . 1 2 . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 13 | . 2 . 2 1 4 4 Treads 5 | . . . 2 . 2 1 Leg 5 | . 2 . . . 2 1 Wheel 3 | . . . . 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | . 1 . . 2 3 4 Device 3 | . . . . 1 1 1 Storage 3 | . 1 . . 1 1 . Processor 3 | . . . . . . 3 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | . 1 1 . 2 6 6 Energy Gun 5 | . . 1 . . 4 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | . 1 . . 1 1 2 Ballistic Cannon 2 | . . . . 1 1 . Launcher 2 | . . . . . . 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 Parts Lost 27 | . 2 4 . . 8 13 Power 3 | . 1 1 . . . 1 Propulsion 8 | . . . . . 3 5 Utility 2 | . . . . . . 2 Weapon 14 | . 1 3 . . 5 5 Highest Loss Streak 6 | . 1 4 . . 6 5 Average Slot Usage (%) 57 | . 78 58 22 44 59 58 Engine 6 | . 8 9 . 4 7 3 Treads 8 | . . . 17 16 10 . Leg 9 | . 28 22 4 . 7 14 Wheel 2 | . . . . 5 1 1 Device 5 | . . . . 4 7 4 Storage 7 | . 14 9 . 4 9 4 Hackware 1 | . . . . . 1 4 Energy Gun 3 | . 11 . . . 3 3 Ballistic Gun 7 | . 15 17 . 4 6 10 Ballistic Cannon 2 | . . . . 4 3 . Naked Turns 1 | . . . . . 1 . Heaviest Build 68 | 11 17 16 . 53 57 68 Greatest Support 48 | 20 20 20 3 12 48 45 Greatest Overweight (x) 4 | . . . . 4 4 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | . 10 8 4 8 8 8 Average Capacity 6 | . 6 7 4 5 7 7 Most Carried 8 | . 6 5 4 6 8 8 Average Carried 5 | . 5 4 2 2 5 6 Final Capacity 8 | 6 8 4 4 8 8 4 Final Carried 8 | 6 5 4 2 6 8 2 Class Distribution -------------------- 55% | Messiah-Mutant 31% | Mutant 12% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1365 | 200 137 . . 55 727 246 Remotely . | . . . . . . . Salvage Created 2563 | . 331 . . . 1197 1035 Parts 80 | . 21 . . . 20 39 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 18 | . . . . . 18 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 48 | . 9 . . . 24 15 Guns 18 | . 9 . . . 4 5 Cannons 4 | . . . . . 2 2 AOE 19 | . . . . . 12 7 Classes Destroyed 13 | . 3 . . . 4 6 Builder 1 | . . . . . . 1 Hauler 2 | . 1 . . . . 1 Recycler 3 | . . . . . . 3 Minesweeper 1 | . . . . . 1 . Watcher 1 | . . . . . . 1 Swarmer 12 | . 3 . . . 4 5 Grunt 28 | . 6 . . . 18 4 Brawler 3 | . . . . . 2 1 Duelist 1 | . . . . . . 1 Sentry 1 | . . . . . . 1 Hunter 2 | . . . . . 1 1 Programmer 2 | . . . . . . 2 Mutant 1 | . . . . . 1 . Best Kill Streak 5 | . 2 . . . 4 5 Combat Bots Only 5 | . 2 . . . 4 5 Max Kills in Single Turn 4 | . 1 . . . 4 3 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 4 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4850 | . 557 317 . . 1275 2701 Core 1308 | . 70 96 . . 239 903 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 72 . . . 16 . Volleys Fired 123 | . 39 10 . . 33 41 Largest 4 | . 2 2 . . 2 4 Hottest 216 | . 70 60 . . 135 216 Shots Fired 262 | . 75 20 . . 59 108 Gun 218 | . 75 20 . . 47 76 Cannon 32 | . . . . . 12 20 Launcher 4 | . . . . . . 4 Special 8 | . . . . . . 8 Kinetic 167 | . 46 17 . . 36 68 Thermal 87 | . 29 3 . . 19 36 Explosive 4 | . . . . . . 4 Electromagnetic 4 | . . . . . 4 . Robot Hit Streak 8 | . 5 7 . . 7 8 Robot Miss Streak 5 | . 4 1 . . 5 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 169 | . 40 15 . . 48 66 Core Hits 123 | . 17 2 . . 49 55 Critical Hits 4 | . . . . . . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5951 | . 477 165 . . 2879 2430 Guns 2198 | . 477 165 . . 657 899 Cannons 451 | . . . . . 132 319 Explosions 3219 | . . . . . 2087 1132 Melee . | . . . . . . . Ramming 51 | . . . . . 3 48 Kinetic 1777 | . 292 130 . . 508 847 Thermal 1021 | . 185 35 . . 269 532 Explosive 474 | . . . . . . 474 Electromagnetic 2628 | . . . . . 2099 529 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 7 7 7 2 7 Average Corruption 2 | . . 7 7 7 1 3 Corruption Purged . | . . . . . . . Effects 25 | . . . 2 . 16 7 Message Errors 11 | . . . 1 . 9 1 Matter Fused 2 | . . . 1 . . 1 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 5 | . . . . . 2 3 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 366 | . . . . . 13 353 Projectiles 23 | . . . . . . 23 Explosions 343 | . . . . . 13 330 Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 491 | . . . . . 167 324 Shots 10 | . . . . . 3 7 Rammed 13 | . . . . . 1 12 Targets Rammed 13 | . . . . . 1 12 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 446 | . 69 52 . . 446 354 Average Temperature 86 | . 31 17 . . 117 89 Received Heat Transfer 876 | . 168 105 . . 414 189 Effects 4 | . . . . . 4 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . . . 5 1 Combat Hostiles 6 | . . . . . 5 1 Parts Fried 7 | . . . . . 6 1 Impact Corruptions 1 | . . . . . 1 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 2 | . . . . . 2 . Heat Transferred 2169 | . 555 75 . . 570 969 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 980 | . 242 91 40 . . 980 Average Influence 138 | . 122 69 21 . . 163 Maximum Alert Level 3 | . 1 . . . . 3 Low Security (%) 81 | . 89 100 100 . . 74 Level 1 13 | . 10 . . . . 16 Level 2 1 | . . . . . . 2 Level 3 4 | . . . . . . 6 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 4 1 . . . 7 Investigation 3 | . 2 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 . . . . 2 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 8 | . 3 2 . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 23 12 2 . 46 27 Peak Tracking Total 11 | . 7 11 9 . 6 11 Tactical Retreats 18 | . 1 2 1 . 11 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 6 | . . . . . 1 5 Indirectly 5 | . . . . . 1 4 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 16 | . . . . . 12 4 Traps Extracted . | . . . . . . . Installed 18 | . . . . . 13 5 Triggered 16 | . . . . . 12 4 Fabricated Traps 9 | . . . . 3 4 2 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 9 | . 1 . . . . 8 Max in Single Turn 3 | . 1 . . . . 3 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 3 1 . 1 . 2 Terminals 3 | . 2 1 . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 10 2 . 5 . 3 Successful 12 | . 4 . . 5 . 3 Failed 7 | . 5 2 . . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . 1 . . . . . Manual 17 | . 5 . . . . 12 Terminals 11 | . 9 2 . . . . Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 . . 5 . . Part Schematic 5 | . . . . 5 . . Robot Analysis 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 Load Schematic 1 | . . . . . . 1 Build 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 1 . . . 2 Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . Parts Built 2 | . . . . . . 2 Matter 358 | . . . . . . 358 Time 70 | . . . . . . 70 Total Part Build Rating 9 | . . . . . . 9 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired 1 | . . . . . 1 . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 7 | . . . 2 4 1 . Largest Group 4 | . . . 2 4 4 . Highest-Rated Group 156 | . . . 42 156 156 . Highest-Rated Ally 40 | . . . 31 40 40 . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders 5 | . . . . . . 5 STAY 1 | . . . . . . 1 ROAM 1 | . . . . . . 1 EXPLORE 3 | . . . . . . 3 Ally Attacks 24 | . . . 2 . 22 . Total Damage 772 | . . . 42 . 730 . Kills 6 | . . . 1 . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Emergency Access 1 | . . . . . . 1 Component Stockpiles 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5362 | . 473 123 88 1012 2617 1049 Spaces Moved 4604 | 1 278 101 166 1346 1976 736 Core 2251 | . . 41 166 982 749 313 Treads 418 | . . . . . 418 . Legs 1329 | 1 278 60 . . 567 423 Wheels 606 | . . . . 364 242 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 50 50 50 50 50 Average Speed 98 | 120 120 91 50 69 115 109 Slowest Speed 240 | 120 120 120 50 130 200 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 2 37 14 47 91 98 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . 1 . 2 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 195 | . . . . . 92 103 Melee . | . . . . . . . Projectile 2 | . . . . . 2 . AOE 193 | . . . . . 90 103 Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 5221 | . 345 113 170 1427 2264 902 Wait 327 | . 19 . 1 69 167 71 Move 4598 | . 277 100 165 1345 1975 736 Hop . | . . . . . . . Pick Up 43 | . 2 . . 6 28 7 Fast Attach 8 | . . . . 1 3 4 Attach 28 | . 3 1 . 4 9 11 Detach 3 | . . 1 . . . 2 Swap 8 | . 2 . 2 1 3 . Drop 44 | . 3 1 2 1 24 13 Fire 123 | . 39 10 . . 33 41 Melee . | . . . . . . . Ram 11 | . . . . . . 11 Kick 1 | . . . . . . 1 Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 8 | . . . . . 8 . Trap 18 | . . . . . 13 5 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 16) 179 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 327 | -10/Materials | Central database locked down 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Utility x2 594 | -9/Materials | Discovered new exit (range 6) 597 | -9/Materials | Entered Mines 598 | -9/Mines | Learned location of Storage (-8) 602 | -9/Mines | Discovered new exit (range 10) 605 | -9/Mines | Lost 4 parts (1p3w) 625 | -9/Mines | Identified exit to Materials 646 | -9/Mines | Assembled infested the area 671 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 685 | -9/Mines | Entered Zion 702 | -7/Zion | System corruption cleaned by Quarantine Array 1150 | -7/Zion | Imprinted 1152 | -7/Zion | Declared Zion's savior 1314 | -7/Zion | Found Prototype Device 1315 | -7/Zion | Identified Bomb Factory No. 2 1450 | -7/Zion | Build established: Messiah-Mutant 1532 | -7/Zion | Discovered new exit (range 16) 1697 | -7/Zion | Entered Proximity Caves 1697 | -6/Proximity Caves | Accompanied by 4 allies 2134 | -6/Proximity Caves | Core integrity fell below 50% 2457 | -6/Proximity Caves | Learned Factory emergency access door positions 3009 | -6/Proximity Caves | Lost 6 parts (2n4w) 3133 | -6/Proximity Caves | Discovered new exit (range 7) 3266 | -6/Proximity Caves | Build established: Mutant 3321 | -6/Proximity Caves | Learned Factory terminal intel 3739 | -6/Proximity Caves | Build established: Messiah-Mutant 3993 | -6/Proximity Caves | Core integrity fell below 20% 4314 | -6/Proximity Caves | Entered Factory 4314 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x1, Weapon x2 4316 | -6/Factory | Loaded intel: 20 terminal locations 4594 | -6/Factory | Fabricated Flamer? 4861 | -6/Factory | Build established: Messiah-Gunner 4863 | -6/Factory | Fabricated Adv. Target Analyzer? 4934 | -6/Factory | Garrison activated, responded to threat 4976 | -6/Factory | Lost 4 parts (1p1n2w) 5038 | -6/Factory | Found Prototype Processor 5040 | -6/Factory | Identified Exp. Terrain Scan Processor 5191 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5192 | -6/Factory | Zion Recon squad teleported in 5196 | -6/Factory | Core integrity fell below 50% 5199 | -6/Factory | Lost 5 parts (1n2u2w) 5236 | -6/Factory | Retrieved Zion intel report: Emergency Access 5292 | -6/Factory | Local fabrication network quarantined 5294 | -6/Factory | Found Prototype Launcher 5295 | -6/Factory | Identified Rocket Array 5301 | -6/Factory | Core integrity fell below 20% 5363 | -6/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 05303_ Penetrated by Slug. 05303_ Construction Platform disabled. 05304_ P-60 Hacker destroyed. 05304_ S-27 Virus destroyed. 05305_ The unstable cave ceiling collapses. 05307_ Penetrated by Slug. 05310_ The unstable cave ceiling collapses. 05310_ Penetrated by Slug. 05319_ K-01 Serf cleans the Nuclear Reactor. 05323_ U-05 Engineer builds a Door. 05335_ Z-Drone destroyed. 05349_ K-01 Serf cleans the Subcomponent Replicator. 05357_ K-01 Serf cleans the Power Conduit. 05360_ Rocket Array destroyed. 05360_ Destroyed Rocket Array. 05363_ Power Conduit explodes. 05363_ Destroyed Wheel. 05363_ Destroyed Lgt. Ion Engine. 05363_ Destroyed Med. Matter Pod. 05363_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | | | | | | | ########?????#####???????????????????????????????? | | [ #????? #???????????????????????????????? | | #????# #???????????????????????????????? | | #????#] #???????????????????????????????? | | ###### #???????????????????????????????? | | + + ! #???????????????????????????????? | | # # #???????????????????????????????? | | +####### # #??????? ??????????????????????? | | !! + #??????? ??????????????????????? | | ! ##########??????? ??????????????????????? | | #?########??????? ??????????????????????? | | #?# #??????? ??????????????????????? | | #?# """ #??????? ??????????????????????? | | #?# """ ######## ??????????????????????? | | ### """ # # #??????????????????????? | | """ # # ; #??????????????????????? | | """ # ! # ; +??????????????????????? | | """ + # ; #??????????????????????? | | """ # ""# ; #??????"???????????????? | | # ""# k #????"""???????????????? | | """ # G# #?? """"???????????????? | | """ # ""# # """"???????????????? | | """ # ""# @ """"???????????????? | | """ # # # #????????????? | | ######## ##+##k#######??????????? | | #??????# ##?????????? | | #??????# # ????????? | | ######+####??????######## ????????? | | #### #??????????????# ????????? | | # #??????????????# """ """ ?????????? | | "" # #???????#??????# """ """"????????????? | | """# #???????# ????# """ """"" "?????????? | | R"# ! #???????# ??# ????????? | | """# #???????# """ # ] ????????? | | # #???????# """ + ###+???????????? | | #### "" #???????# """ # #######+#??????????????? | | ???# """#???????######## #??????????????????????? | | ???# R"#???????????# /??????????????????????? | | ???# """#???????????# #??????????????????????? | | ???# #???#???????# #??????????????????????? | | ???#####?#??? ???????# #??????????????????????? | | ????????????? ???????# #??????????????????????? | | ????????????" "??????# #??????????????????????? | | ????????????" "??????# #??????????????????????? | | ########### " " #????# #??????????????????????? | | # """"" # " " #????# #??????????????????????? | | # ""T"" # " " #????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Evasion (%) 50 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Flamer | x1 | -6/Factory Adv. Target Analyzer | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed SegregatorLauncherPlating Manual? 0 Play Time 00:57:53 Cumulative 143.4 hours Start 2020.03.21 @ 14:52:52 End 2020.03.22 @ 06:47:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0 Lore% 69 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c9dc9eac-9b46-4e2d-aa5e-62343fc10ca5