Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.25 @ 07:21:32

Player: The Phoenix Tome

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (1173)     1173
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 2632

 Bonus
-------
High Alert Combat Kills    49

 Cogmind 
---------
Core Integrity             174/400
Matter                     196/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
     Small Storage Unit
     Small Storage Unit
    Medium Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (8) ----
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Armor Plating
  Hardened Light Armor Plating
           Particle Cannon
     Heavy Assault Rifle
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Armor Plating
     Light Armor Plating
     Heavy Assault Rifle
           Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 1   3   30  .   
  Power                    5    | .   2   3   .   
    Engine                 5    | .   2   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | .   1   5   .   
    Treads                 5    | .   .   5   .   
    Leg                    1    | .   1   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   .   10  .   
    Device                 4    | .   .   4   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   .   6   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | .   .   12  .   
    Energy Gun             5    | .   .   5   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   .   5   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   5   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   2   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      1    | .   .   1   .   
Average Slot Usage (%)     96   | .   100 95  .   
  Engine                   11   | .   14  11  .   
  Treads                   13   | .   .   16  .   
  Leg                      7    | .   28  2   .   
  Device                   8    | .   .   10  .   
  Storage                  23   | .   28  22  .   
  Protection               8    | .   .   10  .   
  Energy Gun               6    | .   .   7   .   
  Ballistic Gun            16   | .   28  14  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 17  17  30  .   
  Greatest Support         43   | 20  20  43  .   
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   .   
  Average Capacity         7    | 6   8   8   .   
  Most Carried             8    | 6   8   8   .   
  Average Carried          7    | 6   7   7   .   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   8   

 Class Distribution 
--------------------
 74% | Scavenger-Mutant
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  
Matter Collected           980  | 228  144  608  .    
  Remotely                 .    | .    .    .    .    
Salvage Created            1503 | 91   155  1257 .    
  Parts                    92   | 4    12   76   .    
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  33   | .   4   29  .   
  Guns                     24   | .   4   20  .   
  AOE                      9    | .   .   9   .   
Classes Destroyed          9    | 1   1   7   .   
  Worker                   2    | .   .   2   .   
  Hauler                   3    | .   .   3   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  3    | .   .   3   .   
  Swarmer                  7    | .   .   7   .   
  Grunt                    15   | .   4   11  .   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   9    | .   .   9   .   
Best Kill Streak           11   | 1   2   11  .   
  Combat Bots Only         9    | .   2   9   .   
Max Kills in Single Turn   3    | 1   1   3   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1954 | .    223  1731 .    
  Core                     261  | .    35   226  .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  86   .    .    
Volleys Fired              132  | 3    19   110  .    
  Largest                  2    | 2    2    2    .    
  Hottest                  88   | 40   40   88   .    
Shots Fired                255  | 6    38   211  .    
  Gun                      247  | 6    38   203  .    
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    .    8    .    
  Special                  .    | .    .    .    .    
  Kinetic                  162  | 6    38   118  .    
  Thermal                  85   | .    .    85   .    
  Explosive                8    | .    .    8    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 1    6    10   .    
  Robot Miss Streak        4    | 2    1    4    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           167  | 2    29   136  .    
  Core Hits                73   | 2    9    62   .    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2975 | 23   335  2617 .    
  Guns                     2068 | 23   335  1710 .    
  Cannons                  .    | .    .    .    .    
  Explosions               904  | .    .    904  .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    3    .    
  Kinetic                  1243 | 23   335  885  .    
  Thermal                  825  | .    .    825  .    
  Explosive                837  | .    .    837  .    
  Electromagnetic          67   | .    .    67   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            28   | .    .    28   .    
  Projectiles              .    | .    .    .    .    
  Explosions               28   | .    .    28   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      36   | .    .    36   .    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             2    | .    .    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  1    | .    .    1    .    
Highest Temperature        64   | .    .    64   .    
  Average Temperature      22   | .    .    22   .    
  Received Heat Transfer   645  | .    120  525  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         2072 | .    .    2072 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             613  | 5   164 613 .   
  Initial                  250  | .   3   68  250 
  Average                  245  | 3   89  286 .   
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         51   | 100 100 40  .   
  Level 1                  21   | .   .   27  .   
  Level 2                  26   | .   .   32  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   2   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           4    | .   .   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   11  39  .   
  Peak Tracking Total      6    | .   3   6   .   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          12   | .   4   8   .   
  Terminals                11   | .   4   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   11  17  .   
  Successful               10   | .   4   6   .   
  Failed                   18   | .   7   11  .   
    Catastrophic           4    | .   .   4   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   6   6   .   
  Terminals                26   | .   11  15  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   4   4   .   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        2    | .   1   1   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   2   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         12   | .   4   8   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               1780 | 53   294  1433 .    
Spaces Moved               849  | 34   190  625  .    
  Core                     .    | .    .    .    .    
  Treads                   542  | .    .    542  .    
  Legs                     307  | 34   190  83   .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  120  .    
  Average Speed            149  | 120  120  160  .    
  Slowest Speed            180  | 120  120  180  .    
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 4    45   75   2    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          45   | .    .    45   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      45   | .    .    45   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1110 | 39  220 851 .   
  Wait                     47   | 2   2   43  .   
  Move                     846  | 33  189 624 .   
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | .   3   17  .   
  Fast Attach              3    | 1   .   2   .   
  Attach                   6    | .   .   6   .   
  Detach                   .    | .   .   .   .   
  Swap                     25   | .   3   22  .   
  Drop                     29   | .   4   25  .   
  Fire                     132  | 3   19  110 .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    2    | .   .   2   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: [*Mat] / [*Sto x2])
-9/Storage

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   54 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 11)
  228 | -10/Materials | Discovered new exit (range 11)
  302 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Entered another Materials area
  348 | -9/Materials  | Evolved 2 slots: Utility x2
  348 | -9/Materials  | Discovered new exit (range 15)
  752 | -9/Materials  | Build established: Scavenger-Mutant
 1359 | -9/Materials  | Destroyed 9 combat bots
 1453 | -9/Materials  | Discovered new exit (range 4)
 1648 | -9/Materials  | Core integrity fell below 50%
 1737 | -9/Materials  | Discovered new exit (range 9)
 1781 | -9/Materials  | Entered Storage
 1781 | -9/Storage    | Self-destructed

 Last Messages 
---------------
01557_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Imp. VTOL Module
    Imp. Medium Laser
    Cld. Ion Engine
01566_ R-06 Scavenger collects Visual Processing Unit.
01592_ Acquired 53 matter.
01595_ Dropped Hvy. Assault Rifle.
01596_ Acquired Beam Rifle.
01644_ Beam Rifle destroyed.
01650_ Y-45 Defender destroyed.
01664_ Acquired 56 matter.
01667_ Acquired Lgt. Treads.
01719_ Acquired Particle Cannon.
01737_ EXIT=FOUND
01748_ Y-45 Defender destroyed.
01772_ Dropped Lgt. Armor Plating.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?                      |
| ???????????????????????#   #?                      |
| ???????????????????????#   #?                      |
| ???????????????????????#   #?                      |
| ?????????????????????###   #?                      |
| ?????????????????????#""   #?                      |
| ??????????????????????T    #?                      |
| ???????????????????????#   #?                      |
| ???????????????????????# @ #?                      |
| ???????????????????????#   #?                      |
| ???????????????????????#####?                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralDeliveryBlade
  Manual?         0
Play Time         00:27:11
  Cumulative      34.2 hours
  Start           2021.02.23 @ 22:48:01
  End             2021.02.25 @ 07:21:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          33
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6dc7b17d-ef32-493c-a992-b5651a034509