Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.30 @ 02:10:06 Player: thomas Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (114) 570 Value Destroyed (3068) 3068 Prototype IDs (8) 160 Alien Tech Used (4) 800 Bonus (9034) 9034 TOTAL SCORE: 22132 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 391 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Win 3000 Friendly Fire -12 Cogmind --------- Core Integrity 215/1600 Matter 32/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Rolling (100) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Compact Wheel > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- Phase Gun > --- INVENTORY (5) ---- Angular Momentum Engine Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Spectral Analyzer Long-range Sensor Array Advanced Terrain Scan Processor Improved Stasis Canceller Improved Transmission Jammer Advanced ECM Suite Maneuvering Thrusters Reaction Control System Improved Powered Armor Point Defense Array Improved System Shield > --- WEAPON ----------- Improved Plasma Cutter Stasis Beam > --- INVENTORY -------- Angular Momentum Engine Micro Fission Core Compact Wheel Improved Antigrav System Q-thruster Transdimensional Reconstructor Transdimensional Reconstructor Terrabomb Phase Gun Proton Missile Launcher [Rating: 149] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Makeshift Spear Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Stasis Beam Slashing Weapon Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . . . . 1 1 . . . . . 1 . . . . 1 1 Utility 12 | . . . 2 . . . 1 1 . . 2 . . 1 1 2 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 212 | 8 13 10 33 8 2 15 23 12 . 8 11 . 6 5 13 6 2 14 17 6 Power 24 | 1 2 1 4 . 1 . 2 3 . 1 3 . . 1 3 . 1 1 . . Engine 18 | 1 2 1 4 . 1 . 2 3 . 1 3 . . . . . . . . . Core 6 | . . . . . . . . . . . . . . 1 3 . 1 1 . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 48 | 4 2 2 3 1 . 8 5 2 . 4 1 . 2 1 1 3 . 4 4 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg 16 | 2 2 2 . . . 8 2 . . . . . . . . . . . . . Wheel 5 | . . . 3 1 . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . 3 2 . 4 1 . 2 1 1 3 . 4 4 . Utility 79 | 1 6 . 10 1 1 1 10 3 . . 5 . 4 2 9 3 1 8 12 2 Device 38 | . 2 . 3 1 . . 1 2 . . 3 . 4 . 5 1 . 5 9 2 Storage 8 | 1 3 . . . . . 3 . . . . . . . . 1 . . . . Processor 12 | . 1 . 2 . . 1 2 1 . . . . . 1 . . 1 1 2 . Hackware 8 | . . . . . 1 . 1 . . . 1 . . 1 4 . . . . . Protection 13 | . . . 5 . . . 3 . . . 1 . . . . 1 . 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 3 7 16 6 . 6 6 4 . 3 2 . . 1 . . . 1 1 3 Energy Gun 7 | . 1 . 4 . . . 1 . . . . . . . . . . . . 1 Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 25 | 2 2 3 9 3 . 4 2 . . . . . . . . . . . . . Ballistic Cannon 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Launcher 9 | . . 3 2 2 . 2 . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . 1 . . . . . . . 1 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . 3 . 1 . . . . . . . . . . Piercing Weapon 8 | . . . . . . . 3 1 . 1 2 . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 1 . . 2 1 . . . . . 1 . 1 2 Corrupted Parts 1 | . . . . . . . 1 . . . . . . . . . . . . . System Corruption 4 | . . . . . . . 4 . . . . . . . . . . . . . Parts Lost 42 | . 3 3 2 2 . 2 2 . . 3 1 . 1 . . . . 12 1 10 Power 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 12 | . . 2 . 1 . . 1 . . 1 . . . . . . . 3 . 4 Utility 17 | . . . 1 1 . 1 . . . . 1 . 1 . . . . 7 1 4 Weapon 11 | . 3 1 1 . . 1 1 . . 1 . . . . . . . 2 . 1 Highest Loss Streak 8 | . 2 3 1 2 . 1 1 . . 1 1 . 1 . . . . 4 1 8 Average Slot Usage (%) 94 | . 98 99 98 99 100 99 89 99 100 99 90 93 87 88 94 93 94 87 82 41 Engine 7 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 . . . . . . . Core 2 | . . . . . . . . . . . . . . 4 10 9 8 9 8 4 Treads 2 | . 23 . . . . . . . . . . . . . . . . . . . Leg 5 | . 4 27 1 . . 21 20 . . . . . . . . . . . . . Wheel 5 | . . . 19 22 22 . . . . . . . . . . . . . . . Flight 9 | . . . . . . . 5 30 30 29 25 26 21 23 21 18 19 20 19 8 Device 11 | . 5 . 6 4 11 10 1 14 15 15 19 20 20 17 21 23 19 19 29 14 Storage 9 | . 14 14 11 11 11 11 12 7 7 7 6 6 6 5 5 4 4 4 4 2 Processor 9 | . 7 14 13 11 11 11 9 7 7 7 6 6 6 5 5 4 8 8 7 4 Hackware 8 | . . . . . 6 11 12 15 15 15 14 13 13 15 16 19 19 16 4 2 Protection 4 | . . . 12 16 4 . 3 . . . 3 6 6 5 2 3 4 2 3 1 Energy Gun 2 | . 10 1 4 . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 17 24 16 21 22 19 14 . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 7 7 6 6 6 6 10 9 9 5 . . Naked Turns 80 | . . . . . . . . . . . . . . . . . . . . 80 Heaviest Build 58 | 12 51 21 31 29 25 22 27 20 20 22 21 21 21 23 36 32 32 34 55 58 Greatest Support 56 | 40 40 20 24 24 24 30 40 20 20 21 21 21 28 32 33 38 38 39 56 55 Greatest Overweight (x) 4 | 3 1 1 1 1 1 2 4 . . 1 . . . 2 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 10 10 20 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 17 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 7 Most Carried 18 | 4 18 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 11 9 9 9 9 9 9 9 10 9 9 9 9 9 9 9 9 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 9 10 10 9 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 2 Class Distribution -------------------- 47% | Mutant 24% | Hacker-Sprinter 11% | Hacker-Ninja 9% | Scavenger-Mutant 3% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Ninja | -6/Waste Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -3/Section 7 Infiltrator-Sprinter | -2/Research Alien-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Matter Collected 3908 | 224 248 362 879 221 83 481 680 90 50 17 . . 73 189 86 . . . 216 9 Remotely 15 | . . . 15 . . . . . . . . . . . . . . . . . Salvage Created 4103 | . 433 131 1302 495 . 567 843 62 . 17 . . 97 . 156 . . . . . Parts 259 | . 28 4 97 34 . 29 41 4 . 2 . . 10 . 10 . . . . . Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Combat Hostiles Destroyed 99 | . 10 12 32 14 . 11 14 1 . . . . . . 5 . . . . . Melee 6 | . . . . . . . . 1 . . . . . . 5 . . . . . Guns 78 | . 10 5 30 9 . 10 14 . . . . . . . . . . . . . Cannons 2 | . . 2 . . . . . . . . . . . . . . . . . . AOE 13 | . . 5 2 5 . 1 . . . . . . . . . . . . . . Classes Destroyed 14 | . 4 1 5 . . 2 1 . . 1 . . . . . . . . . . Worker 6 | . 1 . . . . 1 2 . . . . . 2 . . . . . . . Builder 4 | . . . 1 . . 1 1 . . . . . 1 . . . . . . . Tunneler 4 | . . . 1 1 . 1 . . . . . . 1 . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycler 5 | . 1 1 2 1 . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . 1 . . 1 . 1 . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . . Swarmer 33 | . 2 3 13 8 . 2 . . . . . . . . 5 . . . . . Grunt 36 | . 8 . 10 5 . 6 7 . . . . . . . . . . . . . Brawler 2 | . . . . . . 1 1 . . . . . . . . . . . . . Duelist 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . Sentry 15 | . . . 8 . . . 6 1 . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 9 9 4 . 4 4 1 . 1 . . 2 . 4 . . . . . Combat Bots Only 8 | . 3 8 8 4 . 3 3 1 . . . . . . 4 . . . . . Max Kills in Single Turn 2 | . 1 2 2 2 . 2 2 1 . 1 . . 1 . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 1 2 . 1 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Damage Taken 8741 | . 498 749 868 326 . 527 501 141 . 251 . 19 106 . 389 57 69 1171 339 2730 Core 2526 | . 80 122 88 82 . 105 94 45 . 110 . 19 . . 103 29 46 192 26 1385 Absorbed by Shields 25 | . . . . . . . . . . 25 . . . . . . . . . . Core Remaining (%) 71 | 100 . 19 . . . 31 82 . . 77 . . 97 100 91 . . 79 98 13 Volleys Fired 236 | . 32 27 77 21 . 35 37 . . 1 . . . . . . . . . 6 Largest 2 | . 2 2 2 2 . 2 2 . . 1 . . . . . . . . . 1 Hottest 93 | . 85 65 93 56 . 56 88 . . 30 . . . . . . . . . 88 Shots Fired 455 | . 64 52 149 41 . 69 73 . . 1 . . . . . . . . . 6 Gun 414 | . 64 31 147 35 . 63 73 . . . . . . . . . . . . 1 Cannon 19 | . . 17 . . . . . . . . . . . . . . . . . 2 Launcher 18 | . . 4 2 6 . 6 . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . 1 . . . . . . . . . 3 Kinetic 381 | . 42 48 120 35 . 63 71 . . . . . . . . . . . . 2 Thermal 52 | . 22 . 27 . . . 2 . . . . . . . . . . . . 1 Explosive 6 | . . 4 2 . . . . . . . . . . . . . . . . . Electromagnetic 12 | . . . . 6 . 6 . . . . . . . . . . . . . . Robot Hit Streak 20 | . 10 9 19 10 . 15 20 . . 7 . . . . . . . . . 10 Robot Miss Streak 5 | . 4 5 3 2 . 4 2 . . . . . . . . . . . . . Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 1 . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . . . . . . . . . . . . Shots Hit Robots 336 | . 41 31 101 23 . 46 61 6 . 5 . . 8 . 11 . . . . 3 Core Hits 180 | . 18 24 50 20 . 22 29 2 . 1 . . 5 . 8 . . . . 1 Critical Kills 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . Critical Strikes 8 | . 1 1 . 1 . 2 . . . . . . 1 . 2 . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . . 1 . 2 . . . . . . . . . . . . . . Blast 1 | . . 1 . . . . . . . . . . . . . . . . . . Puncture 3 | . . . . . . . . . . . . . 1 . 2 . . . . . Melee Attacks 103 | . . . . 1 . . 3 6 . 10 2 . 15 4 25 6 4 27 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . 1 . . . 6 . 6 . . . . . . . . . . Piercing 90 | . . . . . . . 3 . . 4 2 . 15 4 25 6 4 27 . . Sneak Attacks 6 | . . . . . . . . . . . . . 6 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 2 . . . . . . 3 . . . . . Damage Inflicted 7055 | . 581 690 1569 513 . 945 1324 181 . 142 . . 638 . 458 . . . . 14 Guns 4625 | . 581 198 1474 333 . 738 1301 . . . . . . . . . . . . . Cannons 188 | . . 188 . . . . . . . . . . . . . . . . . . Explosions 783 | . . 304 92 180 . 207 . . . . . . . . . . . . . . Melee 1442 | . . . . . . . 23 181 . 142 . . 638 . 458 . . . . . Ramming 17 | . . . 3 . . . . . . . . . . . . . . . . 14 Kinetic 4177 | . 322 386 1133 333 . 738 1265 . . . . . . . . . . . . . Thermal 641 | . 259 . 341 5 . . 36 . . . . . . . . . . . . . Explosive 396 | . . 304 92 . . . . . . . . . . . . . . . . . Electromagnetic 382 | . . . . 175 . 207 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 266 | . . . . . . . . 181 . 85 . . . . . . . . . . Piercing 1176 | . . . . . . . 23 . . 57 . . 638 . 458 . . . . . Highest Corruption 13 | . 1 1 4 4 4 5 5 . . . . . 5 . . . . 13 3 7 Average Corruption 3 | . 1 1 2 4 4 4 4 . . . . . 3 . . . . 9 2 4 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . 5 . . Effects 83 | . . 3 19 8 9 15 8 . . . . . 7 . . . . 8 2 4 Message Errors 20 | . . 1 5 4 3 4 1 . . . . . 1 . . . . . . 1 Matter Fused 23 | . . . 3 2 5 3 1 . . . . . 2 . . . . 5 1 1 Heat Flow Errors 13 | . . . 5 1 . 2 2 . . . . . 1 . . . . 1 . 1 Energy Discharges 8 | . . . 1 1 1 3 1 . . . . . 1 . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 11 | . . 1 4 . . 2 1 . . . . . 1 . . . . 1 1 . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 4 | . . 1 1 . . 1 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 228 | . . 14 . 12 . 9 . . . . . . 140 . 53 . . . . . Projectiles 14 | . . 14 . . . . . . . . . . . . . . . . . . Explosions 21 | . . . . 12 . 9 . . . . . . . . . . . . . . Melee 193 | . . . . . . . . . . . . . 140 . 53 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . 40 10 86 . 30 . . . . . . . . . . . . . 7 Shots 9 | . . 2 1 4 . 2 . . . . . . . . . . . . . . Rammed 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | . 180 32 425 273 . 276 244 . . 6 . . 97 . 8 2 . 133 60 124 Average Temperature 61 | . 59 12 99 68 . 39 30 . . 2 . . 53 . 4 2 . 64 15 31 Received Heat Transfer 1694 | . 249 80 237 69 . 234 270 36 . 126 . . 9 . 60 9 . 45 27 243 Effects 2 | . . . 2 . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 1493 | . 629 . 740 50 . . 74 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Peak Influence 689 | . 136 138 689 566 . 201 474 285 53 115 145 96 218 92 301 124 80 182 429 411 Initial 256 | . . 18 . 241 . . 63 210 29 . 21 50 22 24 44 101 8 34 24 256 Average 135 | . 31 53 247 388 . 82 301 242 24 33 75 66 80 48 94 85 35 72 139 303 Maximum Alert Level 2 | . . . 2 2 . 1 2 1 . . . . 1 . 1 . . . 2 2 Low Security (%) 75 | 100 100 100 60 . . 95 17 9 100 100 100 100 93 100 89 100 100 100 76 . Level 1 15 | . . . 9 65 . 4 51 90 . . . . 6 . 10 . . . 17 96 Level 2 8 | . . . 29 34 . . 31 . . . . . . . . . . . 6 3 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 2 . . . 6 1 . 3 2 . 2 2 2 . 2 . 1 2 Investigation 10 | . 1 . . . . . . 1 . 2 2 . 1 1 . . . . . 2 Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 11 | . 1 . 2 . . . 1 . . 1 . . 1 1 2 . 1 . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 5 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Distress Signals 12 | . 3 . 1 . . . 4 . . . . . 2 . 1 . 1 . . . Communications Jammed 89 | . . . . . . . . . . . . . 5 . 18 . . 14 2 50 Distress Signals 89 | . . . . . . . . . . . . . 5 . 18 . . 14 2 50 Times Spotted 308 | . 26 32 49 15 . 14 23 1 4 12 3 7 18 4 27 2 8 15 26 22 Peak Tracking Total 19 | . 6 18 5 4 . 3 6 1 3 5 3 4 8 2 7 1 5 6 19 15 Tactical Retreats 33 | . 2 2 2 1 . . 3 . . 2 1 2 2 1 4 . 1 2 4 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Traps Triggered 19 | . 2 . 1 . . . . 2 . 4 2 . 2 1 1 . . 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Machines Disabled 10 | . 1 2 . . . 5 1 . . . . . . . . . . 1 . . Max in Single Turn 5 | . 1 2 . . . 5 1 . . . . . . . . . . 1 . . Garrison Access 10 | . . . . . . . 1 . . 1 1 . 2 2 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Machines Accessed 104 | . 7 1 11 . . . 5 6 . 7 8 . 12 6 11 2 12 10 4 2 Terminals 69 | . 6 1 8 . . . 2 3 . 5 2 . 7 3 8 1 9 9 3 2 Fabricators 5 | . . . . . . . . 2 . . 2 . . 1 . . . . . . Repair Stations 6 | . . . 1 . . . 1 . . . 1 . 1 . . 1 1 . . . Recycling Units 5 | . 1 . . . . . . . . . 1 . 1 . 2 . . . . . Scanalyzers 8 | . . . 2 . . . 1 1 . . 1 . 1 . . . 1 1 . . Garrison Access 11 | . . . . . . . 1 . . 2 1 . 2 2 1 . 1 . 1 . Total Hacks 296 | . 16 2 34 . . . 17 20 . 30 22 . 29 11 31 5 35 29 11 4 Successful 175 | . 12 . 22 . . . 14 12 . 10 19 . 23 6 15 3 18 18 3 . Failed 119 | . 3 2 12 . . . 2 8 . 20 3 . 6 5 16 2 17 11 8 4 Catastrophic 16 | . . . 1 . . . 1 . . 4 . . 1 2 2 . 2 . . 3 Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Manual 81 | . 14 2 21 . . . 7 2 . 14 . . 8 1 8 2 1 1 . . Terminals 194 | . 14 2 26 . . . 6 7 . 26 2 . 18 5 27 3 26 20 8 4 Fabricators 13 | . . . . . . . . 5 . . 6 . . 2 . . . . . . Repair Stations 17 | . . . 3 . . . 2 . . . 5 . 2 . . 2 3 . . . Recycling Units 9 | . 2 . . . . . . . . . 1 . 3 . 3 . . . . . Scanalyzers 46 | . . . 5 . . . 8 8 . . 7 . 4 . . . 5 9 . . Garrison Access 17 | . . . . . . . 1 . . 4 1 . 2 4 1 . 1 . 3 . Terminal Hacks 69 | . 5 . 8 . . . 1 . . 6 2 . 8 2 9 1 13 12 2 . Record 5 | . . . . . . . . . . . . . . . . . 4 1 . . Part Schematic 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Robot Analysis 6 | . 1 . 3 . . . 1 . . . . . . . . . . 1 . . Open Door 6 | . . . . . . . . . . . 1 . . . . . 1 4 . . Open DSF 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . 2 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . . . Alert Level 6 | . . . 1 . . . . . . 1 . . 1 . 1 . 2 . . . Unreport Threat 7 | . 1 . . . . . . . . . . . 1 . 2 . 1 1 1 . Locate Traps 15 | . 2 . 2 . . . . . . 3 . . 3 1 2 . 1 . 1 . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . 1 . . Patrol Status 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 . . . . . . . Assault Status 1 | . . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Recall Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 7 | . . . 2 . . . . . . . . . . . 1 1 1 2 . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 10 | . . . . . . . . 4 . . 4 . . 2 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . 2 . . 2 . . 1 . . . . . . Build 4 | . . . . . . . . 1 . . 2 . . 1 . . . . . . Repair Station Hacks 14 | . . . 2 . . . 2 . . . 4 . 2 . . 2 2 . . . Scan Component 7 | . . . 1 . . . 1 . . . 2 . 1 . . 1 1 . . . Repair 7 | . . . 1 . . . 1 . . . 2 . 1 . . 1 1 . . . Recycling Unit Hacks 9 | . 2 . . . . . . . . . 1 . 3 . 3 . . . . . Recycle Component 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Process 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Report Inventory 3 | . . . . . . . . . . . 1 . 1 . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . 2 . . . . . . . Scanalyzer 40 | . . . 5 . . . 8 8 . . 7 . 4 . . . 2 6 . . Insert Component 19 | . . . 2 . . . 4 4 . . 3 . 2 . . . 1 3 . . Analyze 21 | . . . 3 . . . 4 4 . . 4 . 2 . . . 1 3 . . Garrison Access Hacks 10 | . . . . . . . 1 . . 1 1 . 2 2 1 . 1 . 1 . Seal Access 10 | . . . . . . . 1 . . 1 1 . 2 2 1 . 1 . 1 . Unauthorized Hacks 23 | . 5 . 7 . . . 2 . . 3 . . 4 . 2 . . . . . Terminals 23 | . 5 . 7 . . . 2 . . 3 . . 4 . 2 . . . . . Track 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . . Botnet 16 | . 4 . 6 . . . 1 . . 2 . . 2 . 1 . . . . . Detonate 1 | . . . . . . . . . . 1 . . . . . . . . . . Operators 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 6 1 7 . . . 3 4 . 6 4 . 9 5 7 . 6 5 4 2 Full Trace Events 9 | . . . 2 . . . . 1 . 1 2 . . 1 . . . . . 2 Feedback Events 3 | . . . . . . . . . . . 1 . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . . . . . . . . . 2 Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 2 . . . 4 4 . . 3 . 3 . 1 . . 3 . . Parts Built 7 | . . . . . . . . 1 . . 4 . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 231 | . . . . . . . . 116 . . 64 . . 51 . . . . . . Total Part Build Rating 19 | . . . . . . . . 3 . . 14 . . 2 . . . . . . Parts Repaired 7 | . . . 1 . . . 1 . . . 2 . 1 . . 1 1 . . . Time 245 | . . . 32 . . . 26 . . . 54 . 43 . . 62 28 . . . Parts Recycled 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Recycled Matter 210 | . 149 . . . . . . . . . . . . . 61 . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 18 | . . . 2 . . . 4 4 . . 3 . 2 . . . 1 2 . . Part Schematics Acquired 18 | . . . 2 . . . 4 4 . . 3 . 2 . . . . 3 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Total Allies 53 | . . 4 . . 2 . . . 19 . . 19 . . 3 . . . . 6 Largest Group 19 | . . 3 3 . 2 2 . . 19 . . 19 . . 3 . . . . 5 Highest-Rated Group 696 | . . 63 63 . 29 29 . . 487 . . 696 . . 138 . . . . 68 Highest-Rated Ally 50 | . . 31 31 . 21 21 . . 35 . . 50 . . 46 . . . . 14 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 306 | . . 15 10 . . 18 . . 163 . . 76 . . 11 . . . . 13 Total Damage 9386 | . . 128 108 . . 264 . . 3900 . . 4572 . . 197 . . . . 217 Kills 30 | . . 3 2 . . 3 . . 9 . . 12 . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Robot Analysis Total 6 | . 1 . 3 . . . 1 . . . . . . . . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Turns Passed 11591 | 86 1356 894 1625 617 588 932 679 440 111 514 304 88 471 399 538 526 348 544 277 254 Spaces Moved 14686 | 55 599 640 1106 502 574 491 568 623 226 1189 483 231 1213 1068 1324 620 745 1191 798 440 Core 165 | 6 . . . . . . . . . . . . . . . . . . . 159 Treads 464 | 20 444 . . . . . . . . . . . . . . . . . . . Legs 1718 | 29 155 640 111 . . 489 294 . . . . . . . . . . . . . Wheels 2094 | . . . 995 502 574 2 . . . . . . . . . . . . . 21 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 10245 | . . . . . . . 274 623 226 1189 483 231 1213 1068 1324 620 745 1191 798 260 Fastest Speed 25 | 50 120 120 90 90 90 90 29 26 26 26 26 26 26 28 28 28 31 28 25 32 Average Speed 57 | 130 202 120 104 104 95 138 77 26 26 27 26 26 29 28 29 29 31 29 29 50 Slowest Speed 335 | 200 240 190 120 105 105 260 335 26 26 96 26 26 30 162 100 114 31 31 32 120 Overloaded Moves 13 | . . . . . . . . . . . . . 12 1 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 86 | . . . . . . . 4 1 . 12 4 . 9 9 11 . 15 1 16 4 Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Exploration Rate (%) 52 | 5 83 99 85 90 91 83 28 14 88 25 15 76 36 28 31 17 73 75 31 20 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 . . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 4 | . . 1 . 1 . 2 . . . . . . . . . . . . . . Spaces Dug 49 | . . . . 1 . . 2 . . 4 2 . 4 4 4 4 4 20 . . Terrain Destroyed 120 | . . 25 10 8 . 28 3 . . 4 2 . 4 4 4 4 4 20 . . Melee 49 | . . . . 1 . . 2 . . 4 2 . 4 4 4 4 4 20 . . Projectile 1 | . . . . . . . 1 . . . . . . . . . . . . . AOE 70 | . . 25 10 7 . 28 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Fac Fac Res Qua Sec Res Acc Total 17268 | 67 678 710 1455 549 613 678 743 894 277 1360 655 260 1307 1153 1444 956 841 1352 820 456 Wait 1770 | . 4 31 190 17 7 118 70 243 52 115 136 23 74 78 88 318 102 97 3 4 Move 14496 | 54 598 639 1105 501 573 490 559 621 225 1165 475 230 1195 1050 1300 619 714 1188 764 431 Hop 83 | . . . . . . . 4 1 . 11 4 . 8 8 11 . 15 1 16 4 Pick Up 108 | 3 22 3 15 1 2 6 18 5 . 8 1 3 2 4 3 3 1 5 3 . Fast Attach 93 | 7 6 . 9 . 1 2 13 5 . 4 7 . 3 1 2 4 3 9 14 3 Attach 45 | 1 2 3 1 2 . 1 6 4 . 3 3 . . 3 3 1 . 6 2 4 Detach 29 | 2 4 . 1 . . . 6 1 . 2 4 . 2 1 . 1 . 2 3 . Swap 78 | . 5 7 23 6 1 12 4 3 . 1 1 . 3 1 8 1 . 1 1 . Drop 143 | . 5 . 33 . 3 14 23 7 . 10 4 4 5 3 7 5 2 3 13 2 Fire 236 | . 32 27 77 21 . 35 37 . . 1 . . . . . . . . . 6 Melee 88 | . . . . 1 . . 3 4 . 8 2 . 15 4 21 4 4 22 . . Ram 3 | . . . 1 . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . . . . 32 18 . . . 1 . . 18 1 . Rewire 26 | . . . . . 26 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Quarantine -3/Section 7 -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 12) 584 | -10/Materials | Central database locked down 593 | -10/Materials | Discovered new exit (range 3) 856 | -10/Materials | Discovered new exit (range 16) 1090 | -10/Materials | Discovered new exit (range 15) 1443 | -10/Materials | Entered Mines 1630 | -10/Mines | Assembled infested the area 1681 | -10/Mines | Core integrity fell below 50% 1710 | -10/Mines | Lost 3 parts (2n1w) 1711 | -10/Mines | Destroyed 8 combat bots 1798 | -10/Mines | Core integrity fell below 20% 1882 | -10/Mines | Discovered new exit (range 9) 1995 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2128 | -10/Mines | Discovered new exit (range 12) 2130 | -10/Mines | Received a Mining Laser from a helpful Derelict 2337 | -10/Mines | Entered Materials 2337 | -9/Materials | Accompanied by 3 allies 2337 | -9/Materials | Evolved 2 slots: Utility x2 2831 | -9/Materials | Repaired Arm. Wheel 2873 | -9/Materials | Discovered new exit (range 16) 3195 | -9/Materials | Discovered new exit (range 13) 3600 | -9/Materials | Discovered new exit (range 16) 3693 | -9/Materials | Destroyed 8 combat bots 3827 | -9/Materials | Discovered new exit (range 15) 3900 | -9/Materials | Discovered new exit (range 3) 3954 | -9/Materials | Discovered new exit (range 15) 3962 | -9/Materials | Entered Mines 3999 | -9/Mines | Met a Derelict bent on vengeance 4011 | -9/Mines | Discovered new exit (range 5) 4027 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4104 | -9/Mines | Learned Materials trap positions 4280 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4345 | -9/Mines | Learned Materials emergency access door positions 4365 | -9/Mines | Discovered new exit (range 6) 4575 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4575 | -9/Mines | Discovered new exit (range 5) 4579 | -9/Mines | Entered Exiles 4579 | -9/Exiles | Found Exiles lab destroyed 4992 | -9/Exiles | Discovered new exit (range 15) 5150 | -9/Exiles | Discovered new exit (range 10) 5167 | -9/Exiles | Entered Mines 5167 | -8/Mines | Accompanied by 2 allies 5483 | -8/Mines | Core integrity fell below 50% 5812 | -8/Mines | Build established: Scavenger-Mutant 6083 | -8/Mines | Discovered new exit (range 14) 6099 | -8/Mines | Entered Materials 6099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6100 | -8/Materials | Loaded intel: 29 trap records 6170 | -8/Materials | Garrison activated, responded to threat 6204 | -8/Materials | Central database locked down 6285 | -8/Materials | Repaired Med. Storage Unit 6515 | -8/Materials | Garrison activated, responded to threat 6563 | -8/Materials | Discovered new exit (range 15) 6777 | -8/Materials | Identified exit to Factory 6778 | -8/Materials | Entered Factory 6778 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6944 | -7/Factory | Build established: Hacker-Sprinter 7009 | -7/Factory | Discovered new exit (range 15) 7152 | -7/Factory | Fabricated Imp. VTOL Module (x1) 7218 | -7/Factory | Sucked down chute 7218 | -7/Factory | Entered Waste 7222 | -7/Waste | Spotted C-40 Crusher 7225 | -7/Waste | Warlord forces began an assault 7249 | -7/Waste | Allies destroyed C-40 Crusher 7251 | -7/Waste | Spotted C-40 Crusher 7254 | -7/Waste | Spotted C-40 Crusher 7260 | -7/Waste | Allies destroyed C-40 Crusher 7277 | -7/Waste | Spotted C-40 Crusher 7283 | -7/Waste | Spotted C-40 Crusher 7307 | -7/Waste | Spotted C-40 Crusher 7327 | -7/Waste | Discovered new exit (range 10) 7329 | -7/Waste | Identified exit to Factory 7329 | -7/Waste | Entered Factory 7485 | -7/Factory | Discovered new exit (range 9) 7487 | -7/Factory | Identified exit to Factory 7843 | -7/Factory | Entered another Factory area 7843 | -6/Factory | Evolved 2 slots: Utility x2 7878 | -6/Factory | Repaired Imp. Sensor Array 7914 | -6/Factory | Repaired Imp. Cesium-ion Thruster 7917 | -6/Factory | Mak. System Shield fried by hacking feedback 7945 | -6/Factory | Fabricated Mak. Spear (x2) 8047 | -6/Factory | Fabricated Lgt. Deuterium Engine (x2) 8103 | -6/Factory | Discovered new exit (range 5) 8104 | -6/Factory | Identified exit to Extension 8147 | -6/Factory | Sucked down chute 8147 | -6/Factory | Entered Waste 8150 | -6/Waste | Spotted C-40 Crusher 8155 | -6/Waste | Spotted C-40 Crusher 8161 | -6/Waste | Spotted C-40 Crusher 8164 | -6/Waste | Spotted C-40 Crusher 8165 | -6/Waste | Spotted C-40 Crusher 8167 | -6/Waste | Spotted C-40 Crusher 8176 | -6/Waste | Warlord forces began an assault 8209 | -6/Waste | Allies destroyed C-40 Crusher 8219 | -6/Waste | Allies destroyed C-40 Crusher 8224 | -6/Waste | Allies destroyed C-40 Crusher 8225 | -6/Waste | Discovered new exit (range 16) 8235 | -6/Waste | Identified exit to Factory 8235 | -6/Waste | Entered Factory 8273 | -6/Factory | Discovered new exit (range 10) 8275 | -6/Factory | Identified exit to Lower Caves 8355 | -6/Factory | Repaired Broken Field Propulsion Array 8411 | -6/Factory | Build established: Hacker-Ninja 8436 | -6/Factory | Crushed by falling debris 8669 | -6/Factory | Discovered exit to Extension (range 16) 8703 | -6/Factory | Discovered new exit (range 11) 8704 | -6/Factory | Spotted B-75 Beast 8706 | -6/Factory | Identified exit to Factory 8706 | -6/Factory | Entered another Factory area 8706 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8800 | -5/Factory | Discovered new exit (range 15) 8827 | -5/Factory | Fabricated Propulsion Shielding? 9088 | -5/Factory | Discovered new exit (range 8) 9090 | -5/Factory | Identified exit to Factory 9105 | -5/Factory | Entered another Factory area 9105 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9183 | -4/Factory | Identified exit to DSF 9432 | -4/Factory | Allied Derelicts emerged from ambush trap array 9636 | -4/Factory | Discovered new exit (range 5) 9637 | -4/Factory | Identified exit to Research 9643 | -4/Factory | Entered Research 9643 | -3/Research | Evolved 2 slots: Utility x2 9716 | -3/Research | Repaired Field Propulsion Array 10006 | -3/Research | Build established: Hacker-Sprinter 10159 | -3/Research | Discovered new exit (range 16) 10169 | -3/Research | Identified exit to Quarantine 10169 | -3/Research | Entered Quarantine 10193 | -3/Quarantine | Found Alien Artifact 10193 | -3/Quarantine | Identified Core Reset Matrix 10193 | -3/Quarantine | Used Core Reset Matrix 10197 | -3/Quarantine | Detected hypermatrix surge 10197 | -3/Quarantine | Sensed 14 artifacts in vicinity 10212 | -3/Quarantine | Found Transdimensional Reconstructor 10267 | -3/Quarantine | Met incapacitated Sigix Warrior 10267 | -3/Quarantine | Lockdown squad dispatched 10267 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 10317 | -3/Quarantine | Repaired Mic. Fission Core 10470 | -3/Quarantine | Scanned by Researcher 10494 | -3/Quarantine | Spotted Fortress 10515 | -3/Quarantine | Discovered new exit (range 6) 10516 | -3/Quarantine | Identified exit to Section 7 10517 | -3/Quarantine | Entered Section 7 10518 | -3/Section 7 | Sensed 19 artifacts in vicinity 10533 | -3/Section 7 | Found Integrated Reactor 10533 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10802 | -3/Section 7 | Crushed by falling debris 10802 | -3/Section 7 | System corruption reached 10% 10833 | -3/Section 7 | Lost 4 parts (1n2u1w) 10845 | -3/Section 7 | Spotted Alpha 7 10845 | -3/Section 7 | Spotted Alpha 7 10859 | -3/Section 7 | Spotted Executioner 10860 | -3/Section 7 | Spotted Executioner 10874 | -3/Section 7 | Found Terrabomb 10877 | -3/Section 7 | Found Transdimensional Reconstructor 10891 | -3/Section 7 | Spotted Striker 10891 | -3/Section 7 | Spotted Striker 10896 | -3/Section 7 | Spotted Executioner 10913 | -3/Section 7 | Spotted Executioner 10930 | -3/Section 7 | Spotted B-99 Colossus 10955 | -3/Section 7 | Found LRC Insulator 10955 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 10960 | -3/Section 7 | Lost 3 parts (1n1u1w) 11041 | -3/Section 7 | Lost 3 parts (1n2u) 11041 | -3/Section 7 | Found Unknown Protection 11041 | -3/Section 7 | Identified Imp. Powered Armor 11057 | -3/Section 7 | Discovered new exit (range 8) 11061 | -3/Section 7 | Entered Research 11061 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11095 | -2/Research | Found Unknown Device 11095 | -2/Research | Identified Launcher Loader 11137 | -2/Research | Spotted B-90 Cyclops 11143 | -2/Research | Spotted B-90 Cyclops 11225 | -2/Research | Found Prototype Processor 11225 | -2/Research | Identified Spectral Analyzer 11302 | -2/Research | Build established: Infiltrator-Sprinter 11332 | -2/Research | Discovered new exit (range 7) 11338 | -2/Research | Entered Access 11338 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11475 | -1/Access | Released all parts (10) 11530 | -1/Access | Lost 8 parts (1p4n2u1w) 11553 | -1/Access | Spotted B-99 Colossus 11554 | -1/Access | Spotted B-99 Colossus 11555 | -1/Access | Core integrity fell below 50% 11559 | -1/Access | Emitted hypermatrix ping 11563 | -1/Access | Core integrity fell below 20% 11564 | -1/Access | Assembled emerged from beneath the floor 11568 | -1/Access | Used Terrabomb 11588 | -1/Access | Discovered new exit (range 5) 11592 | *** | Heading to fleet! Last Messages --------------- 11567_ Identified Com. Wheel. 11568_ as-57338 destroyed. 11568_ Slug penetrates Wall. 11568_ Terrabomb activated. 11569_ as-10747 destroyed. 11569_ Slug penetrates B-99 Colossus. 11570_ Detected hypermatrix ping. 11571_ Slug penetrates Door. 11572_ Slug penetrates Wave Collapse Detector. 11576_ Identified Phase Gun. 11580_ :TF4PYWTMU4CV TVU HTD 11585_ Slug penetrates Sealed Heavy Doors. 11588_ Penetrated by Slug. 11588_ Main Access Shell breached. 11588_ EXIT=FOUND 11588_ U-05 Engineer builds a Wall. 11589_ Slug penetrates Sealed Barrier. 11589_ Slug penetrates Wall. [Achievement: 20k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?# # #??????????# #???# ##### ######? | | ?+ + #?????????## ##### | | ?# # #?????????# ###?????? | | ## #######?????????# #???????? | | +?????????######### "= #???????? | | ##/######## #?? ???????# """!] ##???????? | | ???????? ?????# G!*!#????????? | | #????+ + ???# """!! #????????? | | #?? ??# "!! #???????? | | # ??# #?????? | | * + ??# #???? | | ] ! #?? """"" | | #### " + # """"" | | ???? """ + """"" | | ?## """ ### # """"" | | = " ??# #?? """"" | | ??# #???? | | " ?# #?????? | | """ ?# #????????# | | """ ?# #????????? | | " % "####### #????????? | | ? """" " #????????? | | ? % "??" " #????????? | | # + %%% % "??" """""" " #?######## | | %% "??" " "??" #?# [ | | % % %"??" " "@ "??" #?# | | % "??" " "" "??" #?# "" | | % "??" " "??" #?#""" "" | | ### + "??" """" " " | #?#"R "" | | #??? "??" """"|""" #?#""" "" | | #??? "??" """"T""" #?#""" "" | | #???? = ;;; "####### #?# "" | | #???? #???# #?# | | #?????? ;;;; ###?# #?? | | #???????? """"""""""" # #???? | | #?????????? # """"T"""" # #?????? | | ?????????? + #?????###+ | | ??????????? " # # ####### | | ???????????""" # "" | | ????????????"" ?# T" | | ?????????????"" ?# ####### | | ?????????????? # ??# #?######+# | | ??????????????? ################??# # | | ??????????????????????????######?????# + | | ??????????????????????????# ####### # " | | ??????????????????????????# #""" | | ??????????????????????????# #?""" | | ??????????????????????????# ##########? " | | ??????????????????????????## ##??????????? | | ???????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 48 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 400 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 22 Defensive Hacking 24 Item Schematics ----------------- Q-thruster | -3/Section 7 | Scanalyzed Angular Momentum Engine | -3/Section 7 | Scanalyzed Nuclear Pulse Array | -3/Section 7 | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Mak. Spear | x2 | -6/Factory Lgt. Deuterium Engine | x2 | -6/Factory Propulsion Shielding | x2 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor LRC Insulator Terrabomb Achievements -------------- 20k Club A New Friend Alien Roots Home At Last? Nope Challenges ------------ None Game ------ Seed IonMissileChip Manual? 0 Play Time 03:59:59 Cumulative 32.9 hours Start 2021.10.29 @ 20:40:23 End 2021.10.30 @ 02:10:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 23 Adventurer 17 Explorer 3 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters SATURATION(65) Filters SATURATION(65) Steam 1 RUN: c68926e1-1653-4510-811d-8247de027a22