Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.19 @ 04:43:21 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (108) 540 Value Destroyed (2854) 2854 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (4057) 4057 TOTAL SCORE: 15551 Bonus ------- High Alert Combat Kills 57 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1584/1600 Matter 270/300 Energy 364/380 System Corruption 0% Temperature Cool (16) Movement Hovering (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Linear Gravjet Improved Gyrokinetic Inverter Combat Antigrav System Antigrav Array > --- UTILITY (16) ----- Advanced Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Experimental Terrain Scan Processor Microactuators Improved Transmission Jammer Reaction Control System Improved Power Shielding Layered Medium Armor Plating Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Gravity Flail Chainsword > --- INVENTORY (20) --- Mini Fusion Reactor Light Particle Reactor Antigrav System Combat Gravmag System Combat Antigrav System Matter Compressor (214) Advanced Terrain Scanner Improved Transmission Jammer Improved ECM Suite Reaction Control System Layered Medium Armor Plating Long-range Tractor Beam Improved Field Recycling Unit (200) Missile Launcher Ionic Axe Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Improved Quantum Reactor > --- PROPULSION ------- Linear Gravjet Improved Gyrokinetic Inverter Combat Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Experimental Terrain Scan Processor Microactuators Improved Transmission Jammer Reaction Control System Improved Power Shielding Layered Medium Armor Plating Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Gravity Flail Chainsword > --- INVENTORY -------- Mini Fusion Reactor Light Particle Reactor Antigrav System Combat Gravmag System Combat Antigrav System Matter Compressor Advanced Terrain Scanner Improved Transmission Jammer Improved ECM Suite Reaction Control System Layered Medium Armor Plating Long-range Tractor Beam Improved Field Recycling Unit Missile Launcher Ionic Axe [Rating: 138] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Missile Launcher Impact Weapon Gravity Flail Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . 1 . . . 1 . . Utility 14 | . . . . . 3 . . 1 2 1 2 1 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 217 | 7 5 . 3 1 29 18 16 35 17 16 34 20 8 8 Power 10 | 1 . . . . 1 . 1 1 1 1 1 1 1 1 Engine 3 | 1 . . . . 1 . . 1 . . . . . . Core 3 | . . . . . . . 1 . 1 1 . . . . Reactor 4 | . . . . . . . . . . . 1 1 1 1 Propulsion 38 | 2 . . . . 6 4 4 7 . 5 8 2 . . Treads 13 | 2 . . . . 6 4 1 . . . . . . . Leg 13 | . . . . . . . 3 6 . 4 . . . . Wheel . | . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . 1 . 1 8 2 . . Flight . | . . . . . . . . . . . . . . . Utility 109 | 2 3 . 3 1 13 10 5 15 14 5 12 14 7 5 Device 54 | 1 . . . . 5 4 1 8 11 4 7 8 4 1 Storage 14 | 1 2 . 3 1 2 . 1 2 . . . 2 . . Processor 7 | . . . . . 2 . . 1 . . 2 2 . . Hackware 8 | . . . . . . . 1 1 1 . 2 . 1 2 Protection 26 | . 1 . . . 4 6 2 3 2 1 1 2 2 2 Artifact . | . . . . . . . . . . . . . . . Weapon 60 | 2 2 . . . 9 4 6 12 2 5 13 3 . 2 Energy Gun 2 | 2 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 29 | . 2 . . . 8 2 3 6 1 3 4 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 11 | . . . . . . 2 1 3 . 1 3 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . . 1 . . 1 Slashing Weapon 15 | . . . . . . . 2 3 1 1 5 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . . 2 . 1 3 . . 1 Parts Lost 11 | . . . . . . 2 . . . 1 5 1 2 . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . 3 1 . . Utility 6 | . . . . . . 2 . . . 1 2 . 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Highest Loss Streak 3 | . . . . . . 2 . . . 1 3 1 1 . Average Slot Usage (%) 96 | . 99 100 100 100 98 97 100 99 100 97 90 89 92 96 Engine 5 | . 14 14 14 14 9 9 4 1 2 . . . . . Core 2 | . . . . . . . 4 5 3 9 6 3 . . Reactor 1 | . . . . . . . . . . . 3 4 8 8 Treads 12 | . 28 28 28 28 27 27 14 . . . . . . . Leg 7 | . . . . . . . 12 29 26 23 3 . . . Hover 4 | . . . . . . . . . . . 16 16 17 16 Device 10 | . 7 . . . 13 12 8 5 6 10 17 16 18 23 Storage 17 | . 19 28 28 28 18 18 18 15 20 17 10 9 13 12 Processor 6 | . . . . . 7 9 9 7 6 5 7 13 13 8 Hackware 8 | . . . . . . . 7 14 18 16 11 14 13 12 Protection 1 | . 1 . . . 4 3 2 . . . . . 2 8 Ballistic Gun 13 | . 26 28 28 28 17 17 16 10 8 8 5 4 1 . Slashing Weapon 2 | . . . . . . . 1 3 4 1 3 3 4 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 92 | 14 27 27 35 43 49 53 49 53 59 71 63 79 82 92 Greatest Support 95 | 40 40 40 40 40 62 62 62 60 60 67 67 95 95 95 Greatest Overweight (x) 1 | . . . . 1 . . 1 . . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 12 12 16 16 20 16 16 20 20 20 20 20 20 20 Average Capacity 15 | 5 8 12 13 14 16 16 15 15 20 20 15 15 20 20 Most Carried 19 | 4 12 12 14 15 16 16 16 19 19 19 18 17 17 16 Average Carried 14 | 2 6 12 13 14 15 15 15 15 17 17 14 15 16 13 Final Capacity 20 | 6 12 12 14 16 16 16 14 20 20 20 14 20 20 20 Final Carried 19 | 3 12 12 14 15 16 16 14 19 19 18 14 17 17 15 Class Distribution -------------------- 23% | Mutant 18% | Hacker-Ninja 16% | Hacker-Assassin 15% | Hacker-Skirmisher 14% | Scavenger-Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Assassin | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4106 | 270 140 92 . 65 518 391 531 517 234 241 505 224 185 193 Remotely 262 | . . . . . . . . 176 . . 86 . . . Salvage Created 4196 | 223 215 92 . . 604 570 508 553 118 244 647 145 84 193 Parts 250 | 18 19 8 . . 54 36 32 27 9 10 25 6 2 4 Haulers Intercepted 10 | . 2 . . . 2 . 1 2 . . 2 1 . . Recyclers Shooed 5 | . . . . . 1 . . . . 3 . 1 . . Parts Field Recycled 10 | . . . . . . . . . . . 7 3 . . Retrieved Matter 248 | . . . . . . . . . . . 108 140 . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 61 | . 2 2 . . 12 14 6 9 2 3 7 3 1 . Melee 1 | . . . . . . . . . . . . . 1 . Guns 41 | . 2 2 . . 12 11 6 3 2 2 . 1 . . AOE 19 | . . . . . . 3 . 6 . 1 7 2 . . Classes Destroyed 14 | 3 3 . . . 4 2 . . . . . . 1 1 Worker 11 | 1 . . . . 2 . 2 2 . . 3 . 1 . Builder 4 | . . . . . 3 . . 1 . . . . . . Tunneler 7 | 4 1 . . . . . 1 . . . 1 . . . Hauler 10 | . 2 . . . 2 . 1 2 . . 2 1 . . Recycler 6 | 1 . . . . 1 . 1 . . . 2 . . 1 Operator 1 | . . . . . . . . . . . . . . 1 Watcher 8 | . 3 . . . 1 . 1 . . . 1 1 . 1 Swarmer 24 | . . . . . 8 3 . 3 . . 7 3 . . Grunt 17 | . 2 2 . . . 4 3 5 . 1 . . . . Brawler 2 | . . . . . . 2 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 12 | . . . . . 3 4 2 . 1 2 . . . . Hunter 4 | . . . . . 1 . 1 1 1 . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 6 3 2 . . 7 7 5 7 1 2 7 3 1 1 Combat Bots Only 7 | . 2 2 . . 6 7 1 5 1 2 5 3 1 . Max Kills in Single Turn 5 | 1 1 1 . . 2 2 1 2 1 1 5 2 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 4 | . . . . . . 2 . 2 . 1 4 2 . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3611 | . 99 104 . . 605 660 265 210 243 389 645 125 218 48 Core 424 | . . 8 . . 49 80 53 22 16 40 86 . 54 16 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 . . . 96 . . 66 96 98 96 92 100 96 99 Volleys Fired 226 | 11 22 6 . . 49 35 35 26 8 18 12 4 . . Largest 2 | 2 2 2 . . 2 2 2 2 2 2 2 2 . . Hottest 100 | 100 46 46 . . 48 69 51 64 50 64 75 64 . . Shots Fired 430 | 22 44 12 . . 98 70 66 44 16 36 15 7 . . Gun 397 | 22 44 12 . . 98 64 65 36 16 28 9 3 . . Cannon . | . . . . . . . . . . . . . . . Launcher 33 | . . . . . . 6 1 8 . 8 6 4 . . Special . | . . . . . . . . . . . . . . . Kinetic 375 | . 44 12 . . 98 64 65 36 16 28 9 3 . . Thermal 22 | 22 . . . . . . . . . . . . . . Explosive 15 | . . . . . . 3 1 3 . . 4 4 . . Electromagnetic 18 | . . . . . . 3 . 5 . 8 2 . . . Robot Hit Streak 28 | 10 28 14 . . 19 23 15 21 8 25 27 6 . . Robot Miss Streak 4 | 1 2 . . . 1 1 1 2 1 1 4 2 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 6 | . . 1 . . 2 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . Shots Hit Robots 378 | 15 35 11 . . 80 60 51 30 13 32 18 16 11 6 Core Hits 180 | 7 11 5 . . 28 28 21 23 7 12 22 12 1 3 Critical Hits 3 | . . . . . . . 1 . . . 1 1 . . Critical Kills 2 | . . . . . . . 1 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 136 | . . . . . 1 . 3 13 15 5 29 20 17 33 Impact 8 | . . . . . 1 . . . . . . . . 7 Slashing 128 | . . . . . . . 3 13 15 5 29 20 17 26 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . 1 . 5 4 2 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 Damage Inflicted 10820 | 179 559 156 . . 1283 1116 860 1002 257 640 1701 1732 818 517 Guns 4878 | 179 559 156 . . 1280 804 860 380 165 400 75 20 . . Cannons . | . . . . . . . . . . . . . . . Explosions 2593 | . . . . . . 312 . 586 . 240 883 572 . . Melee 3341 | . . . . . . . . 31 92 . 743 1140 818 517 Ramming 8 | . . . . . 3 . . 5 . . . . . . Kinetic 4699 | . 559 156 . . 1280 804 860 380 165 400 75 20 . . Thermal 232 | 179 . . . . . 53 . . . . . . . . Explosive 1750 | . . . . . . 183 . 180 . . 815 572 . . Electromagnetic 790 | . . . . . . 76 . 406 . 240 68 . . . Impact . | . . . . . . . . . . . . . . . Slashing 3341 | . . . . . . . . 31 92 . 743 1140 818 517 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . 6 . Average Corruption 5 | . . . . . . . . . . . . . 5 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . 3 . Matter Fused 2 | . . . . . . . . . . . . . 2 . Targeting Errors 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1172 | . . . . . . 3 . . 52 . 173 492 306 146 Projectiles . | . . . . . . . . . . . . . . . Explosions 18 | . . . . . . 3 . . . . . 15 . . Melee 1154 | . . . . . . . . . 52 . 173 477 306 146 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . 1 . . . . Shots 1 | . . . . . . . . . . 1 . . . . Rammed 1 | . . . . . 1 . . . . . . . . . Targets Rammed 2 | . . . . . 1 . . 1 . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 273 | 273 81 55 . . 13 23 2 6 . 36 52 134 14 . Average Temperature 26 | 112 19 27 . . 4 8 2 2 . 17 20 55 6 . Received Heat Transfer 846 | . 75 75 . . 108 234 90 45 30 108 60 21 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . 4 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . Heat Transferred 568 | 518 . . . . . 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Peak Influence 565 | 30 81 73 . . 288 565 418 209 150 118 506 230 186 229 Initial 237 | . 16 23 . . . 133 237 162 76 18 49 140 27 97 Average 160 | 11 45 52 . . 129 399 318 143 75 47 238 141 80 164 Maximum Alert Level 2 | . . . . . 1 2 2 1 . . 2 1 . 1 Low Security (%) 66 | 100 100 100 . 100 57 30 . 86 100 100 35 68 100 72 Level 1 24 | . . . . . 42 5 86 13 . . 44 31 . 27 Level 2 9 | . . . . . . 63 13 . . . 19 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . . . 1 3 1 . 5 2 2 1 Investigation 5 | . . . . . . . . . . . 1 1 2 1 Extermination 1 | . . . . . . . . . . . 1 . . . Reinforcement 9 | . . . . . . . 1 3 1 . 3 1 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . 1 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . . . . . . . 1 1 1 . 2 1 2 . Communications Jammed 15 | . . . . . . . . . . 1 12 2 . . Distress Signals 15 | . . . . . . . . . . 1 12 2 . . Times Spotted 137 | . 7 2 . . 14 15 11 16 4 3 41 13 8 3 Peak Tracking Total 9 | . 2 2 . . 7 5 4 5 3 2 9 3 4 1 Tactical Retreats 21 | . . . . . 2 1 1 . 1 . 12 3 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . 1 . . . . . 3 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . . . . . 1 . 4 4 . . . . . 1 Max in Single Turn 2 | . . . . . 1 . 2 2 . . . . . 1 Garrison Access 8 | . . . . . . . . 1 1 1 1 2 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 56 | . 8 . 1 1 5 . 4 5 5 3 7 10 3 4 Terminals 41 | . 8 . . 1 4 . 4 3 3 2 4 7 2 3 Fabricators 4 | . . . . . . . . 1 . . 2 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . 1 1 1 1 2 1 1 Total Hacks 208 | . 34 . 1 1 11 . 24 20 12 9 28 51 6 11 Successful 127 | . 22 . 1 . 7 . 13 15 8 6 17 33 2 3 Failed 78 | . 11 . . 1 4 . 11 4 4 3 11 17 4 8 Catastrophic 6 | . . . . . . . 2 . . . . 2 2 . Database Lockouts 3 | . 1 . . . . . . 1 . . . 1 . . Manual 133 | . 20 . 1 1 8 . 23 15 9 5 13 34 4 . Terminals 181 | . 34 . . 1 10 . 24 16 9 8 19 45 5 10 Fabricators 15 | . . . . . . . . 3 . . 8 4 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . 1 1 1 1 2 1 1 Terminal Hacks 75 | . 15 . 1 . 3 . 9 7 3 4 7 23 1 2 Record 1 | . . . . . . . . . . . . 1 . . Part Schematic 8 | . . . . . . . 3 . . 2 . 3 . . Robot Analysis 13 | . 4 . . . 1 . 1 2 . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 1 1 . 1 . . Level Access Points 7 | . . . . . . . 1 1 . 1 1 1 1 1 Branch Access Points 2 | . . . . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . Terminal Index 5 | . 1 . . . . . 1 1 . . . 1 . 1 Fabricator Index 2 | . . . . . . . . . . . 1 1 . . Garrison Index 1 | . . . . . . . . . . . . 1 . . Unreport Threat 7 | . 1 . . . . . . 1 1 . 2 2 . . Locate Traps 13 | . 5 . . . . . 2 2 1 . 1 2 . . Security Status 1 | . . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 8 | . 3 . . . 2 . 1 . . . 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 . . 3 2 . . Load Schematic 4 | . . . . . . . . 1 . . 2 1 . . Build 3 | . . . . . . . . 1 . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . . 1 1 1 1 2 1 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 8 | . . . . . . . . 1 1 1 1 2 1 1 Unauthorized Hacks 36 | . 7 . . . 3 . 4 5 4 1 6 6 . . Terminals 31 | . 7 . . . 3 . 4 4 2 1 4 6 . . Track 6 | . 4 . . . . . 1 . . . 1 . . . Assimilate 2 | . . . . . . . . . 1 . . 1 . . Botnet 17 | . 2 . . . 2 . 2 3 1 1 2 4 . . Disrupt 1 | . 1 . . . . . . . . . . . . . Operators 5 | . . . . . 1 . 1 1 . . 1 1 . . Fabricators 3 | . . . . . . . . 1 . . 2 . . . Prioritize 1 | . . . . . . . . . . . 1 . . . Siphon 1 | . . . . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . Reject 1 | . . . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 46 | . 8 . . 1 4 . 4 4 4 2 6 8 2 3 Full Trace Events 5 | . . . . . . . . . . . 1 1 2 1 Feedback Events 2 | . . . . . . . . . . . . . 2 . Corruption 1 | . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 3 . . 2 . 3 . . Parts Built 4 | . . . . . . . . 1 . . 1 2 . . Matter 615 | . . . . . . . . 146 . . 213 256 . . Time 154 | . . . . . . . . 36 . . 76 42 . . Total Part Build Rating 24 | . . . . . . . . 3 . . 5 16 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . . . 1 . . 1 . . Largest Group 1 | . . . . . . . . . 1 1 1 1 . . Highest-Rated Group 26 | . . . . . . . . . 26 26 23 10 . . Highest-Rated Ally 26 | . . . . . . . . . 26 26 23 10 . . Total Orders 21 | . . . . . . . . 1 11 9 . . . . STAY 4 | . . . . . . . . . 2 2 . . . . FOLLOW 4 | . . . . . . . . . 2 2 . . . . EXPLORE 8 | . . . . . . . . 1 4 3 . . . . RETURN 5 | . . . . . . . . . 3 2 . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 13 | . 4 . . . 1 . 1 2 . . . 5 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . . 1 3 1 . . . . Drone Recoveries 4 | . . . . . . . . 1 3 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7147 | 104 718 152 482 165 708 549 608 775 490 399 861 663 216 257 Spaces Moved 5480 | 43 400 85 298 101 322 270 326 495 329 252 1086 796 315 362 Core 11 | 11 . . . . . . . . . . . . . . Treads 1677 | 32 400 85 298 101 322 270 169 . . . . . . . Legs 1346 | . . . . . . . 157 495 329 252 113 . . . Wheels . | . . . . . . . . . . . . . . . Hover 2446 | . . . . . . . . . . . 973 796 315 362 Flight . | . . . . . . . . . . . . . . . Fastest Speed 45 | 50 160 160 160 160 155 155 120 120 122 122 45 45 50 50 Average Speed 104 | 131 160 160 160 162 155 155 140 120 122 122 63 67 50 50 Slowest Speed 180 | 160 160 160 160 180 160 155 180 123 122 152 122 108 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 67 22 68 32 35 49 41 33 32 24 29 30 13 12 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . . . . Scrap Searched 3 | . . . . 3 . . . . . . . . . . Spaces Dug 87 | . . . . . 1 . 3 12 14 5 20 9 6 17 Terrain Destroyed 184 | . . . . . 1 36 14 36 14 5 33 22 6 17 Melee 87 | . . . . . 1 . 3 12 14 5 20 9 6 17 Projectile . | . . . . . . . . . . . . . . . AOE 97 | . . . . . . 36 11 24 . . 13 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total 6297 | 66 445 92 303 102 444 326 404 611 376 300 1197 880 345 406 Wait 74 | . . 2 . . 11 1 11 6 2 3 3 27 2 6 Move 5464 | 42 399 84 297 100 321 268 325 494 328 251 1085 795 314 361 Hop . | . . . . . . . . . . . . . . . Pick Up 74 | 6 11 . 2 1 12 . 4 17 3 1 4 7 4 2 Fast Attach 41 | 4 3 . . . 5 1 2 5 1 3 10 5 1 1 Attach 44 | 3 . . . . 8 1 3 4 2 4 10 2 4 3 Detach 14 | . 2 . . . 3 . . 1 . 1 5 2 . . Swap 132 | . 2 . 3 1 16 16 11 26 14 9 14 13 3 4 Drop 82 | . 6 . 1 . 17 4 10 18 3 5 12 5 . 1 Fire 226 | 11 22 6 . . 49 35 35 26 8 18 12 4 . . Melee 131 | . . . . . 1 . 3 13 15 5 29 20 17 28 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 370 | -10/Materials | Central database locked down 823 | -10/Materials | Entered Mines 865 | -10/Mines | Discovered new exit (range 7) 967 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 969 | -10/Mines | Discovered new exit (range 5) 975 | -10/Mines | Entered Exiles 1015 | -10/Exiles | Met 8R-AWN 1041 | -10/Exiles | Met EX-HEX 1123 | -10/Exiles | Met EX-DEC 1235 | -10/Exiles | Met EX-BIN 1258 | -10/Exiles | Aligned with FarCom system 1259 | -10/Exiles | Given EX-Vault access code 1296 | -10/Exiles | Opened EX-Vault 1309 | -10/Exiles | Found Supersonic Drone Bay 1342 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1444 | -10/Exiles | Discovered new exit (range 10) 1457 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1457 | -10/Exiles | Entered Mines 1471 | -9/Mines | Met a Derelict bent on vengeance 1577 | -9/Mines | Learned Materials terminal intel 1600 | -9/Mines | Discovered new exit (range 12) 1622 | -9/Mines | Entered Materials 1622 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1623 | -8/Materials | Loaded intel: 12 terminal locations 2135 | -8/Materials | Discovered new exit (range 14) 2328 | -8/Materials | Identified exit to Garrison 2330 | -8/Materials | Entered Garrison 2390 | -8/Garrison | Build established: Scavenger-Skirmisher 2430 | -8/Garrison | Triggered checkpoint 2558 | -8/Garrison | Destroyed 7 combat bots 2559 | -8/Garrison | Discovered new exit (range 14) 2668 | -8/Garrison | Triggered checkpoint 2749 | -8/Garrison | Discovered new exit (range 12) 2796 | -8/Garrison | Triggered checkpoint 2853 | -8/Garrison | Discovered new exit (range 8) 2871 | -8/Garrison | Installed Relay Interface Framework 2879 | -8/Garrison | Entered Materials 3042 | -8/Materials | Identified exit to Factory 3487 | -8/Materials | Entered Factory 3487 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3507 | -7/Factory | Discovered new exit (range 116) 3616 | -7/Factory | Identified exit to Factory 3711 | -7/Factory | Central database locked down 3801 | -7/Factory | Fabricated Imp. ECM Suite (x1) 4262 | -7/Factory | Entered another Factory area 4262 | -6/Factory | Evolved 2 slots: Utility x2 4269 | -6/Factory | Discovered new exit (range 84) 4277 | -6/Factory | Discovered new exit (range 125) 4752 | -6/Factory | Entered another Factory area 4752 | -5/Factory | Accompanied by 1 ally 4752 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4760 | -5/Factory | Discovered new exit (range 50) 4881 | -5/Factory | Identified exit to Factory 5151 | -5/Factory | Entered another Factory area 5151 | -4/Factory | Accompanied by 1 ally 5151 | -4/Factory | Evolved 2 slots: Utility x2 5472 | -4/Factory | Discovered new exit (range 14) 5610 | -4/Factory | Build established: Hacker-Ninja 5753 | -4/Factory | Identified exit to Upper Caves 5753 | -4/Factory | Identified exit to Extension 5761 | -4/Factory | Identified exit to Research 5792 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 5815 | -4/Factory | Spotted B-86 Titan 5856 | -4/Factory | Lost 3 parts (2n1u) 6012 | -4/Factory | Entered Research 6012 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6050 | -3/Research | Identified exit to Armory 6050 | -3/Research | Identified exit to Testing 6215 | -3/Research | Build established: Hacker-Assassin 6334 | -3/Research | Identified exit to Research 6387 | -3/Research | Central database locked down 6458 | -3/Research | Spotted B-86 Titan 6534 | -3/Research | Fabricated Cmb. Antigrav System? 6608 | -3/Research | Build established: Hacker-Ninja 6675 | -3/Research | Entered another Research area 6675 | -2/Research | Evolved 2 slots: Utility x2 6797 | -2/Research | Hacking Suite fried by hacking feedback 6829 | -2/Research | Identified exit to Access 6891 | -2/Research | Entered Access 6891 | -1/Access | Evolved 2 slots: Utility x2 6925 | -1/Access | Identified exit to Surface 7148 | *** | Escaped! Last Messages --------------- 06980_ U-05 Engineer builds a Wall. 06980_ Discarded Hacking Suite. 06981_ U-05 Engineer builds a Wall. 06981_ Acquired 13 matter. 06985_ U-05 Engineer lays Concrete. 06986_ U-05 Engineer builds a Wall. 06989_ U-05 Engineer lays Concrete. 07027_ W-44 Eye destroyed. 07029_ Acquired 35 matter. 07030_ Acquired Antigrav System. 07082_ Acquired Imp. System Shield. 07090_ Destroyed Lgt. Antimatter Reactor. 07099_ Dropped Lgt. Antimatter Reactor. 07099_ Acquired Prototype Reactor. 07099_ Identified Imp. Quantum Reactor. 07112_ R-10 Processor collects Lgt. Antimatter Reactor. 07120_ Connecting with Terminal... 07121_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 07145_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ???????????????????????? ?? ???####?#????????????? | | ?????????????????????? ##?######??????????? | | ???????????????????? #?######?##????????? | | ??????????????????? #####?#######??????? | | ?????????????????###+#?####################??????? | | ???????????????? ? ? ############????? | | ???????????????" ?h ####?### ?????? | | ?????????????? #######+###?## ######## ? ? ?? | | ??????????????+#### # ######## ?? | | ????????????? # ? ? # #####?## ?? | | ????????????? ? ? # ? # ######## ? ? | | ??????????? " # # ######## ? | | ???????????? ?""" # ?" # # | | ?????????# ? """# """" # # | | ??????????? " # """"" ######## # | | ??????????? # """"" ?####### + | | ????????#?? # """" ######## # | | ?????????? # " ######## # | | ???????????###########################" #########+ | | ??????????##?#################"####### ## =## | | ?????????#########?##########;""###### ## ## | | ?????????# "?"" " ## # | | ?????????#?? BB """" " ## + | | ?????????#? BB """" """" " " ## # | | ???????? ?? ? """" " " " ## ## | | ???????? ?? """"?" "@ " " ## ## | | ???????? ??? """" " "" " " #####+### | | ??????? ?? """" " " " ##### ### | | ????????#? BB """" """""" " ##### ### | | ?????#??## BB """" """" """ ##### ### | | ??????#?## """" """"T""" ##### ### | | ??###########?################"####### ##### ### | | ?##?#??#?############################# ##### ### | | ????##??############################## "####+###/ | | ############################ # # | | #########?################## # # | | ############################ s" + + | | #### ############ """ # # [ | | #### ############ """ # # | | # ############ ss " # # | | # ############ ss # # | | # ############ # # | | + ################/##### #"+####### | | # ################ ##### # ## | | # ################ ##### # ^ # | | # ############### # # | | # + + # | | # ############### # # | | # ############### # # | | ############################ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 51 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Melee Speed Boost 20 Evasion (%) 68 Melee Accuracy 16 Recoil Reduction 3 Offensive Hacking 32 Defensive Hacking 24 Item Schematics ----------------- Imp. ECM Suite | -8/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Imp. Propulsion Shielding | -8/Materials | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Cmb. Antigrav System | -3/Research | Hacked Adv. Hacking Suite | -3/Research | Hacked Adv. System Shield | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. ECM Suite | x1 | -7/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Cmb. Antigrav System | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronNetworkWarhead Manual? 0 Play Time 02:19:26 Cumulative 281.7 hours Start 2021.09.19 @ 02:13:17 End 2021.09.19 @ 04:43:21 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 116 Rogue 14 Adventurer 100 Explorer 2 Win Type 0 Total 17 Types 14/2/0/0/0/0/0/0/1 Lore% 48 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d76d3dd0-9150-4fa3-8454-7be047dd98c2