Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 13:20:13 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (3192) 3192 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 7712 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 40 Cogmind --------- Core Integrity 482/850 Matter 258/300 Energy 90/100 System Corruption 8% Temperature Cool (7) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit Advanced Terrain Scan Processor Improved Salvage Targeting Computer Core Analyzer Hardlight Generator > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Advanced Sensor Array Improved Propulsion Shielding Improved Propulsion Shielding EM Disruption Field Axe Axe Axe Axe Axe Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Terrain Scan Processor Improved Salvage Targeting Computer Core Analyzer Microactuators Shock Absorption System > --- WEAPON ----------- Great Maul Impact Mace Chainsword > --- INVENTORY -------- Reactive Plating Hardlight Generator Gauss Cannon Axe Axe Axe Axe Axe [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Weapon Shielding Weapon Maul Ballistic Gun Gauss Rifle Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 2 . . 2 . . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 105 | 6 7 19 8 17 3 . 31 . 14 Power 16 | 1 1 3 2 4 . . 2 . 3 Engine 10 | 1 . 3 2 3 . . 1 . . Core 6 | . 1 . . 1 . . 1 . 3 Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 7 5 7 . . 6 . 2 Treads . | . . . . . . . . . . Leg 29 | 2 2 7 5 7 . . 4 . 2 Wheel 2 | . . . . . . . 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 1 2 5 1 4 3 . 14 . 6 Device 12 | . 1 . . . 2 . 7 . 2 Storage 5 | 1 1 1 . 1 . . 1 . . Processor 3 | . . . . . . . 3 . . Hackware 1 | . . 1 . . . . . . . Protection 15 | . . 3 1 3 1 . 3 . 4 Artifact . | . . . . . . . . . . Weapon 22 | 2 2 4 . 2 . . 9 . 3 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 2 . 1 . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 16 | . 2 3 . 2 . . 8 . 1 Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . 4 Parts Lost 46 | . . 4 4 15 . 1 9 . 13 Power 7 | . . 1 . 2 . . . . 4 Propulsion 17 | . . 2 2 7 . . 2 . 4 Utility 20 | . . 1 2 4 . 1 7 . 5 Weapon 2 | . . . . 2 . . . . . Highest Loss Streak 7 | . . 2 3 7 . 1 5 . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 94 94 90 68 13 6 63 100 78 Engine 6 | . 5 8 11 6 . . 4 7 . Core 2 | . 8 1 . 1 . . 2 . 5 Leg 15 | . 28 21 21 19 . . 5 23 6 Wheel 1 | . . . . . . . 7 . . Device 6 | . 8 9 . . 8 6 8 15 12 Storage 7 | . 14 11 11 8 . . . 7 6 Processor 3 | . . . . . . . 4 23 20 Protection 10 | . . 17 24 8 5 . 5 . 5 Ballistic Gun 1 | . 11 . . . . . . . 3 Impact Weapon 18 | . 16 22 22 24 . . 20 15 9 Slashing Weapon 1 | . . . . . . . 1 7 4 Naked Turns 37 | . . . . . . 32 5 . . Heaviest Build 48 | 13 20 24 30 40 10 3 43 40 48 Greatest Support 56 | 20 20 20 30 50 3 3 56 56 56 Greatest Overweight (x) 11 | . . 2 7 2 3 . 9 . 11 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 10 10 10 Average Capacity 8 | 6 9 10 10 9 5 5 5 10 10 Most Carried 10 | . 9 10 10 10 5 5 8 8 10 Average Carried 7 | . 4 9 8 7 4 5 4 8 7 Final Capacity 10 | 8 10 10 10 5 5 5 10 10 10 Final Carried 10 | . 9 9 10 5 5 5 8 8 9 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Matter Collected 1447 | 208 226 165 96 130 . . 311 64 247 Remotely . | . . . . . . . . . . Salvage Created 3945 | . 490 968 300 843 . . 933 . 411 Parts 127 | . 25 25 10 23 . . 24 . 20 Haulers Intercepted 6 | . 1 4 . . . . 1 . . Recyclers Shooed 5 | . 2 . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Combat Hostiles Destroyed 78 | . 6 23 6 20 . . 16 . 7 Melee 36 | . 1 11 5 11 . . 5 . 3 Guns 7 | . 3 . . . . . . . 4 AOE 2 | . . . . . . . 2 . . Classes Destroyed 15 | . 6 3 2 1 . . 2 . 1 Worker 6 | . 2 1 1 1 . . . . 1 Builder 2 | . 1 . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . Hauler 6 | . 1 4 . . . . 1 . . Recycler 6 | . 1 . 2 1 . . 2 . . Mechanic 1 | . . . . . . . . . 1 Operator 3 | . 2 1 . . . . . . . Watcher 5 | . . 3 . 1 . . 1 . . Swarmer 21 | . . 6 3 6 . . 3 . 3 Grunt 35 | . 6 11 2 11 . . 5 . . Brawler 1 | . . . . . . . 1 . . Duelist 3 | . . . 1 . . . 2 . . Sentry 13 | . . 6 . 2 . . 3 . 2 Hunter 3 | . . . . 1 . . . . 2 Programmer 2 | . . . . . . . 2 . . Best Kill Streak 6 | . 4 4 3 5 . . 6 . 3 Combat Bots Only 5 | . 3 4 3 5 . . 5 . 3 Max Kills in Single Turn 4 | . 2 1 1 1 . . 4 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee 1 | . 1 1 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Damage Taken 8028 | . 342 1244 434 1933 63 146 2233 46 1587 Core 1978 | . 98 238 62 546 60 146 444 16 368 Absorbed by Shields 272 | . . . . . . . . . 272 Redirected to Shielding 151 | . . 77 39 35 . . . . . Core Remaining (%) 37 | 100 60 . 25 . . . . 4 . Volleys Fired 45 | . 26 . . . . . . . 19 Largest 2 | . 2 . . . . . . . 2 Hottest 56 | . 40 . . . . . . . 56 Shots Fired 90 | . 52 . . . . . . . 38 Gun 90 | . 52 . . . . . . . 38 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 90 | . 52 . . . . . . . 38 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | . 6 . . . . . . . 12 Robot Miss Streak 7 | . 5 . . . . . . . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 273 | . 37 68 18 45 . . 66 . 39 Core Hits 68 | . 17 7 5 9 1 . 12 . 17 Critical Kills 5 | . 1 . 1 1 . . 1 . 1 Critical Parts Destroyed 42 | . . 19 3 13 . . 6 . 1 Critical Strikes 56 | . 1 20 4 14 . . 14 . 3 Destroy 1 | . . . . . . . . . 1 Smash 51 | . 1 20 4 14 . . 11 . 1 Sever 4 | . . . . . . . 3 . 1 Melee Attacks 325 | . 14 95 24 73 . . 101 . 18 Impact 292 | . 14 95 24 73 . . 81 . 5 Slashing 33 | . . . . . . . 20 . 13 Piercing . | . . . . . . . . . . Sneak Attacks 26 | . 4 8 7 3 . . 2 . 2 Combat Hostiles 1 | . 1 . . . . . . . . Follow-up Attacks 58 | . 1 16 1 14 . . 22 . 4 Damage Inflicted 10088 | . 718 2550 1067 1770 6 . 2855 . 1122 Guns 770 | . 333 . . . . . . . 437 Cannons . | . . . . . . . . . . Explosions 341 | . . . . . . . 341 . . Melee 8965 | . 385 2550 1067 1764 . . 2514 . 685 Ramming 12 | . . . . 6 6 . . . . Kinetic 770 | . 333 . . . . . . . 437 Thermal 341 | . . . . . . . 341 . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 8034 | . 385 2550 1067 1764 . . 2114 . 154 Slashing 931 | . . . . . . . 400 . 531 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 7 Average Corruption 8 | . . . . . . 10 10 10 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 60 | . . . . . . 3 43 2 12 Message Errors 20 | . . . . . . . 15 2 3 Matter Fused 14 | . . . . . . 1 9 . 4 Heat Flow Errors 6 | . . . . . . . 5 . 1 Energy Discharges 4 | . . . . . . 1 2 . 1 Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 8 | . . . . . . . 6 . 2 Data Loss (major) 2 | . . . . . . . 1 . 1 Alerts 1 | . . . . . . . 1 . . Misdirections 3 | . . . . . . 1 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 2581 | . 56 914 274 758 . . 533 . 46 Projectiles 12 | . . . 12 . . . . . . Explosions 43 | . . . . . . . 43 . . Melee 2526 | . 56 914 262 758 . . 490 . 46 Knockbacks 27 | . 1 2 7 9 . . 8 . . Impact 23 | . 1 2 6 6 . . 8 . . Kinetic . | . . . . . . . . . . Secondary 4 | . . . 1 3 . . . . . Self-Inflicted Damage 106 | . . . . 2 3 . 101 . . Shots 1 | . . . . . . . 1 . . Rammed 4 | . . . . 2 2 . . . . Targets Rammed 4 | . . . . 2 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 272 | . 33 7 . 4 . . 206 . 272 Average Temperature 67 | . 15 7 . 2 . . 89 . 81 Received Heat Transfer 2376 | . 204 399 132 711 . . 696 . 234 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 51 | . 4 24 2 9 . . 12 . . Impact Corruptions 116 | . 3 49 10 27 . . 25 . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 250 | . . . . . . . 250 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Peak Influence 524 | . 270 524 226 365 86 50 343 . 167 Initial 183 | . . 113 183 39 81 30 35 . 152 Average 192 | . 154 321 145 202 84 40 152 . 118 Maximum Alert Level 2 | . 1 2 1 1 . . 1 . . Low Security (%) 52 | 100 59 11 58 38 100 100 63 . 100 Level 1 40 | . 40 60 41 61 . . 36 . . Level 2 7 | . . 28 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 3 . 4 . . 2 . . Investigation 4 | . 1 2 . 1 . . . . . Extermination 2 | . . . . . . . 2 . . Reinforcement 6 | . 2 1 . 3 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Distress Signals 5 | . . 4 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 12 33 7 39 . 6 32 4 23 Peak Tracking Total 12 | . 3 5 3 11 . 6 6 4 12 Tactical Retreats 16 | . 1 4 1 2 . . 5 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Traps Triggered 7 | . 1 1 . 1 2 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Machines Disabled 6 | . . . . . . . 6 . . Max in Single Turn 6 | . . . . . . . 6 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Machines Accessed 9 | . 1 2 . 1 3 . 1 . 1 Terminals 6 | . 1 2 . 1 1 . 1 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Total Hacks 20 | . 1 5 . 1 7 . 3 . 3 Successful 6 | . 1 2 . 1 1 . 1 . . Failed 14 | . . 3 . . 6 . 2 . 3 Catastrophic 3 | . . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 5 | . . 2 . . . . 3 . . Terminals 12 | . 1 5 . 1 2 . 3 . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . 3 Terminal Hacks 5 | . 1 2 . 1 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . Terminals 1 | . . . . . . . 1 . . Assimilate 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 2 . 1 2 . 1 . 1 Full Trace Events 2 | . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Total Allies 6 | . . . 2 . . . 1 3 . Largest Group 2 | . . . 2 1 . . 1 2 1 Highest-Rated Group 177 | . . . 41 10 . . 10 177 12 Highest-Rated Ally 165 | . . . 31 10 . . 10 165 12 Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . 2 . . . . 7 4 Total Damage 260 | . . . 20 . . . . 207 33 Kills 3 | . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Turns Passed 5894 | 53 379 1426 713 918 272 52 1258 127 696 Spaces Moved 3622 | 41 191 599 396 533 468 101 945 68 280 Core 715 | 6 . . 3 119 468 101 10 . 8 Treads . | . . . . . . . . . . Legs 2179 | 35 191 599 393 414 . . 207 68 272 Wheels 728 | . . . . . . . 728 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 50 50 123 123 Average Speed 126 | 109 120 185 150 127 56 50 102 123 197 Slowest Speed 600 | 120 120 260 400 260 200 50 500 123 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 2 41 66 86 53 11 74 30 9 7 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 7 | . 1 1 . . . . 5 . . Terrain Destroyed 12 | . 1 1 . . . . 9 . 1 Melee 7 | . 1 1 . . . . 5 . . Projectile 1 | . . . . . . . . . 1 AOE 4 | . . . . . . . 4 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Fac Total 4409 | 46 273 769 468 667 476 101 1131 111 367 Wait 292 | . 22 53 35 49 1 . 57 44 31 Move 3615 | 40 190 598 395 533 468 100 944 67 280 Hop . | . . . . . . . . . . Pick Up 40 | . 9 7 3 2 . . 14 . 5 Fast Attach 55 | 6 5 4 2 7 2 . 19 . 10 Attach 28 | . . 5 1 7 1 . 10 . 4 Detach 3 | . . . . 1 1 . . . 1 Swap 22 | . 2 10 5 3 . . 2 . . Drop 45 | . 6 13 5 8 1 . 8 . 4 Fire 45 | . 26 . . . . . . . 19 Melee 260 | . 13 79 22 56 . . 77 . 13 Ram 4 | . . . . 1 2 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / DSF) -7/Waste -7/Factory -7/Lower Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Utility x2 1014 | -9/Materials | Discovered new exit (range 8) 1646 | -9/Materials | Core integrity fell below 50% 1838 | -9/Materials | Discovered new exit (range 8) 1859 | -9/Materials | Entered Mines 1929 | -9/Mines | Discovered new exit (range 14) 1990 | -9/Mines | Lost 3 parts (2n1u) 2189 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2271 | -9/Mines | Discovered new exit (range 5) 2572 | -9/Mines | Entered Materials 2572 | -8/Materials | Accompanied by 1 ally 2572 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2888 | -8/Materials | Build established: Scavenger-Mutant 2930 | -8/Materials | Discovered new exit (range 6) 3016 | -8/Materials | Lost 7 parts (1p3n3u) 3241 | -8/Materials | Build established: Mutant 3451 | -8/Materials | Core integrity fell below 50% 3454 | -8/Materials | Lost 3 parts (1p2n) 3485 | -8/Materials | Discovered new exit (range 4) 3486 | -8/Materials | Core integrity fell below 20% 3490 | -8/Materials | Entered Factory 3490 | -7/Factory | Evolved 2 slots: Utility x2 3563 | -7/Factory | Identified exit to DSF 3740 | -7/Factory | Discovered new exit (range 5) 3762 | -7/Factory | Sucked down chute 3762 | -7/Factory | Entered Waste 3772 | -7/Waste | Spotted C-40 Crusher 3776 | -7/Waste | Spotted C-40 Crusher 3777 | -7/Waste | EMP discharged 3777 | -7/Waste | System corruption reached 10% 3782 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3795 | -7/Waste | Spotted C-40 Crusher 3796 | -7/Waste | Spotted C-40 Crusher 3798 | -7/Waste | Spotted C-40 Crusher 3798 | -7/Waste | Spotted C-40 Crusher 3806 | -7/Waste | Discovered new exit (range 14) 3814 | -7/Waste | Entered Factory 4241 | -7/Factory | Core integrity fell below 50% 4543 | -7/Factory | Core integrity fell below 20% 4759 | -7/Factory | Lost 5 parts (2n3u) 4990 | -7/Factory | Discovered new exit (range 15) 5072 | -7/Factory | Entered Lower Caves 5073 | -7/Lower Caves | ME-RLN showed up to help 5075 | -7/Lower Caves | ME-RLN revealed a hidden path 5087 | -7/Lower Caves | ME-RLN assimilated hostile S-27 Virus 5199 | -7/Lower Caves | Entered Factory 5199 | -6/Factory | Accompanied by 1 ally 5199 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5330 | -6/Factory | Lost 5 parts (1p3n1u) 5740 | -6/Factory | Lost 4 parts (1p1n2u) 5884 | -6/Factory | Cargo convoy interrupted 5895 | -6/Factory | Self-destructed Last Messages --------------- 05884_ Penetrated by Slug. 05886_ Slug penetrates Wall. 05887_ K-01 Serf collects debris. 05887_ R-10 Processor collects Lgt. Treads. 05889_ Slug penetrates A-27 Freighter. 05889_ C-30 ARC bursts open, deploying its payload. 05889_ P-60 Hacker unfolds itself. 05889_ H-66 Slayer unfolds itself. 05889_ I-36 Angel unfolds itself. 05889_ Slug penetrates Earth. 05889_ Penetrated by Slug. 05889_ Lgt. Nuclear Core destroyed. 05890_ Penetrated by Slug. 05891_ U-05 Engineer builds a Wall. 05892_ Imp. Light Armor Plating destroyed. 05892_ Slug penetrates Repair Station. 05892_ Penetrated by Slug. 05893_ Reactive Plating destroyed. 05893_ Penetrated by Slug. 05893_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????##### ??###?????????????????? | | ????????????????????? ?? #?????????????????? | | ?????????????????????? ?? #?????????????????? | | ?????????????????????? +?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? % % #?????????????????? | | ?????????????????????###;##x##/#?????????????????? | | ?????????????????????# hhhp xx#?????????????????# | | ????????????????????## p #?????????????????# | | ????????????????????#; @ m i#???????########### | | ???????????????????# ; % ;######## | | ??????????????????# ## " ""R/ A// | | ?????????????????????# !! "R"" ######### | | ?????????????????????# !! """ #???????########### | | ?????????????????????#!! #?????????????????# | | ?????????????????????######## ##?????????????????# | | ????????????????????????????###??????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# "G | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????############# | | ????????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 20 Resistance: EX 25 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Core Analysis 6 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed LaserNovaMembrane Manual? 0 Play Time 00:41:29 Cumulative 262.8 hours Start 2022.05.14 @ 09:30:54 End 2022.05.14 @ 13:20:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 496 Rogue 341 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7406cfc2-cfb0-4ecf-88ea-32968a9fddc6