Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.08 @ 16:42:34

Player: arkn

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (79)      395
Value Destroyed (3727)     3727
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (759)                759
              TOTAL SCORE: 10021

 Bonus
-------
High Alert Combat Kills    59
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -4/Upper Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON (6) -------
                    (None)
>               --- INVENTORY (20) ---
                Energy Well (350)
       Advanced Weight Redist. System
       Improved Sensor Array
      Makeshift Sensor Array
                Active Sensor Suite
                Weapon Mount

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
        Armored Medium Treads
        Armored Medium Treads
        Armored Medium Treads
       Advanced Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
      Makeshift Sensor Array
                Encrypted Comm Array
                Weapon Mount
                Transmission Jammer
                Cloaking Device
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Wave Gun
          Heavy Mace
          Heavy Mace
          Heavy Flail
      Makeshift Axe
      Makeshift Spear
>               --- INVENTORY --------
                Fission Core
                Fission Core
       Advanced Medium Treads
       Advanced Medium Treads
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Energy Well
       Advanced Weight Redist. System
       Improved Sensor Array
      Makeshift Sensor Array
                Active Sensor Suite
                Weapon Mount
                ECM Suite
       Improved Field Recycling Unit
[Rating: 99]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Weapon Mount
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   .   .   2   .   .   2   .   
  Weapon                   4    | .   .   .   1   1   2   .   .   .   .   .   
Parts Attached             141  | 1   2   15  17  23  22  8   13  10  8   22  
  Power                    9    | .   .   1   2   2   .   .   1   1   .   2   
    Engine                 1    | .   .   .   .   1   .   .   .   .   .   .   
    Core                   7    | .   .   1   2   1   .   .   1   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               39   | .   .   6   5   4   8   .   6   .   1   9   
    Treads                 17   | .   .   .   3   .   4   .   6   .   1   3   
    Leg                    14   | .   .   .   .   4   4   .   .   .   .   6   
    Wheel                  8    | .   .   6   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   2   2   3   6   2   6   3   5   5   6   
    Device                 25   | 1   .   1   2   4   1   4   1   3   4   4   
    Storage                2    | .   1   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   1   1   .   .   2   
    Hackware               1    | .   1   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   2   1   1   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | .   .   6   7   11  12  2   3   4   2   5   
    Energy Gun             10   | .   .   1   1   3   3   .   1   .   .   1   
    Energy Cannon          6    | .   .   .   2   2   2   .   .   .   .   .   
    Ballistic Gun          7    | .   .   .   .   2   3   .   .   2   .   .   
    Ballistic Cannon       12   | .   .   3   3   3   1   1   1   .   .   .   
    Launcher               5    | .   .   .   .   .   2   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   2   1   1   .   1   .   .   1   2   
    Slashing Weapon        3    | .   .   .   .   .   1   .   .   1   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   3   3   .   .   .   .   .   
  Corrupted Parts          5    | .   .   .   .   .   1   .   1   .   .   3   
    System Corruption      19   | .   .   .   .   .   2   .   10  .   .   7   
Parts Lost                 60   | .   1   .   7   2   1   .   8   4   9   28  
  Power                    5    | .   .   .   1   .   .   .   1   .   .   3   
  Propulsion               17   | .   .   .   4   .   1   .   .   .   1   11  
  Utility                  18   | .   1   .   .   2   .   .   1   3   3   8   
  Weapon                   20   | .   .   .   2   .   .   .   6   1   5   6   
  Highest Loss Streak      20   | .   1   .   3   2   1   .   8   4   3   20  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     93   | .   100 96  98  98  99  100 89  91  72  63  
  Engine                   2    | .   14  .   .   5   .   .   .   .   .   .   
  Core                     4    | .   .   10  9   1   6   5   5   5   5   2   
  Treads                   8    | .   .   .   7   3   1   23  23  23  20  11  
  Leg                      13   | .   28  2   .   25  23  .   .   .   .   4   
  Wheel                    4    | .   .   28  18  .   .   .   .   .   .   .   
  Device                   8    | .   4   9   9   5   2   11  12  15  23  18  
  Storage                  7    | .   14  11  9   7   6   5   5   5   5   5   
  Processor                5    | .   .   .   9   7   6   11  11  8   .   1   
  Hackware                 4    | .   9   11  9   7   3   .   .   .   .   .   
  Protection               2    | .   .   .   .   1   6   5   3   2   5   2   
  Energy Gun               4    | .   14  8   2   .   5   5   3   .   .   2   
  Energy Cannon            4    | .   .   .   6   5   13  5   1   .   .   .   
  Ballistic Gun            5    | .   14  .   .   9   2   11  3   9   3   .   
  Ballistic Cannon         6    | .   .   5   14  6   10  4   4   5   1   .   
  Impact Weapon            4    | .   .   8   2   7   2   1   5   5   5   6   
  Slashing Weapon          1    | .   .   .   .   .   2   .   .   5   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 15  30  58  65  75  93  106 93  110 111 99  
  Greatest Support         117  | 20  20  48  60  72  112 112 117 111 111 114 
  Greatest Overweight (x)  13   | .   1   1   3   3   1   .   .   .   .   13  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   14  17  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   9   16  15  20  20  20  20  20  18  17  
  Average Carried          16   | 6   8   14  11  19  19  19  18  19  16  12  
  Final Capacity           20   | 8   15  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   9   16  13  20  20  20  20  18  17  8   

 Class Distribution 
--------------------
 56% | Mutant
 29% | Gunner
  7% | Scavenger-Mutant
  5% | Infiltrator-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Gunner | -8/Materials
             Gunner | -7/Factory
             Mutant | -6/Factory
             Mutant | -5/Factory
             Mutant | -5/DSF
 Infiltrator-Gunner | -5/Garrison
   Scavenger-Mutant | -4/Factory
             Mutant | -4/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-----------                Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Matter Collected           2546 | 241 80  215 375 386 354 .   164 222 284 225 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3425 | 122 208 271 542 409 316 .   464 252 413 428 
  Parts                    132  | 5   21  10  20  15  14  .   12  9   10  16  
Haulers Intercepted        4    | .   1   1   1   1   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   2   1   .   .   .   .   .   .   .   
Parts Field Recycled       16   | .   .   .   .   14  .   2   .   .   .   .   
  Retrieved Matter         109  | .   .   .   .   104 .   5   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   .   .   12  
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Combat Hostiles Destroyed  64   | .   6   6   12  5   7   .   7   5   8   8   
  Melee                    15   | .   .   .   .   .   .   .   1   4   3   7   
  Guns                     13   | .   6   .   2   3   1   .   .   1   .   .   
  Cannons                  24   | .   .   6   10  1   6   .   1   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   3   .   4   .   
Classes Destroyed          13   | 2   4   3   1   1   .   .   2   .   .   .   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   1   1   1   1   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   2   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   .   .   .   
  Swarmer                  17   | .   6   .   .   2   .   .   .   3   3   3   
  Grunt                    26   | .   .   3   9   1   3   .   5   .   4   1   
  Brawler                  4    | .   .   1   1   .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Sentry                   6    | .   .   2   1   1   .   .   .   .   1   1   
  Hunter                   6    | .   .   .   1   .   3   .   .   .   .   2   
  Programmer               2    | .   .   .   .   1   1   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 3   3   3   3   3   2   .   6   3   4   6   
  Combat Bots Only         7    | .   3   3   3   2   2   .   7   3   4   6   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   .   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Gar  Fac  Upp  
Damage Taken               10509 | .    182  164  872  672  455  69   1823 848  1664 3760 
  Core                     1733  | .    32   51   108  117  50   .    202  18   162  993  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  46    | .    .    .    .    29   17   .    .    .    .    .    
Core Remaining (%)         87    | 100  87   87   80   83   94   .    .    78   .    .    
Volleys Fired              149   | 11   22   14   37   19   17   .    14   5    10   .    
  Largest                  5     | 2    2    2    3    3    5    .    3    3    3    .    
  Hottest                  294   | 60   60   88   194  193  294  .    147  121  122  .    
Shots Fired                339   | 22   44   27   94   57   47   .    23   9    15   1    
  Gun                      141   | 22   44   1    9    35   8    .    13   4    4    1    
  Cannon                   183   | .    .    26   85   22   39   .    5    2    4    .    
  Launcher                 15    | .    .    .    .    .    .    .    5    3    7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  228   | 11   22   26   67   48   34   .    6    6    8    .    
  Thermal                  28    | .    .    .    27   .    .    .    .    .    .    1    
  Explosive                7     | .    .    .    .    .    .    .    .    .    7    .    
  Electromagnetic          76    | 11   22   1    .    9    13   .    17   3    .    .    
  Robot Hit Streak         19    | 4    5    15   13   19   13   .    11   4    15   .    
  Robot Miss Streak        4     | 3    4    2    4    4    3    .    2    3    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           296   | 11   22   17   59   43   30   .    28   19   27   40   
  Core Hits                125   | 4    10   8    23   9    13   .    19   10   16   13   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | 1    .    .    .    1    .    .    .    .    3    1    
  Critical Strikes         15    | 2    .    2    2    1    .    .    .    1    3    4    
    Destroy                1     | 1    .    .    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    2    2    .    .    .    .    .    .    .    
    Corrupt                1     | 1    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    1    .    .    .    .    3    1    
    Sever                  4     | .    .    .    .    .    .    .    .    1    .    3    
Melee Attacks              125   | .    .    7    1    4    7    3    12   21   24   46   
  Impact                   69    | .    .    7    1    4    7    3    12   5    22   8    
  Slashing                 37    | .    .    .    .    .    .    .    .    16   2    19   
  Piercing                 19    | .    .    .    .    .    .    .    .    .    .    19   
  Sneak Attacks            5     | .    .    1    .    4    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        16    | .    .    .    .    .    .    .    .    4    1    11   
Damage Inflicted           8992  | 150  292  536  1380 979  832  .    1202 646  1677 1298 
  Guns                     1395  | 150  287  15   87   438  124  .    175  22   97   .    
  Cannons                  2871  | .    .    404  1293 362  608  .    106  14   84   .    
  Explosions               1521  | .    .    40   .    .    64   .    610  117  690  .    
  Melee                    3110  | .    .    44   .    165  .    .    311  493  806  1291 
  Ramming                  95    | .    5    33   .    14   36   .    .    .    .    7    
  Kinetic                  3070  | 96   117  404  968  627  535  .    106  36   181  .    
  Thermal                  857   | .    .    40   412  .    64   .    341  .    .    .    
  Explosive                690   | .    .    .    .    .    .    .    .    .    690  .    
  Electromagnetic          1170  | 54   170  15   .    173  197  .    444  117  .    .    
  Impact                   1708  | .    .    44   .    165  .    .    311  106  772  310  
  Slashing                 963   | .    .    .    .    .    .    .    .    387  34   542  
  Piercing                 439   | .    .    .    .    .    .    .    .    .    .    439  
Highest Corruption         22    | .    .    .    .    .    2    .    10   22   2    9    
  Average Corruption       6     | .    .    .    .    .    2    .    10   12   1    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  50    | .    .    .    .    .    4    .    4    21   3    18   
    Message Errors         18    | .    .    .    .    .    2    .    1    8    1    6    
    Matter Fused           15    | .    .    .    .    .    1    .    .    4    2    8    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    2    1    .    2    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    5    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    2    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    1    .    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            475   | .    .    8    66   55   .    .    35   .    239  72   
  Projectiles              47    | .    .    8    39   .    .    .    .    .    .    .    
  Explosions               91    | .    .    .    27   .    .    .    14   .    50   .    
  Melee                    337   | .    .    .    .    55   .    .    21   .    189  72   
Knockbacks                 31    | .    .    .    15   2    3    .    1    1    8    1    
  Impact                   4     | .    .    .    .    1    .    .    .    .    2    1    
  Kinetic                  25    | .    .    .    15   1    3    .    1    1    4    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      216   | .    .    38   111  .    .    .    35   32   .    .    
  Shots                    6     | .    .    1    1    .    .    .    2    2    .    .    
  Rammed                   5     | .    .    5    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    1    5    .    1    2    .    .    .    .    1    
  Kicked                   5     | .    1    .    .    1    2    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | .    .    150  437  430  444  .    245  227  32   265  
  Average Temperature      131   | .    .    52   132  146  182  .    91   77   17   131  
  Received Heat Transfer   1420  | .    .    48   468  129  45   .    207  45   379  99   
  Effects                  14    | .    .    .    2    4    8    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    2    2    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    2    3    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    1    .    .    2    .    .    .    
  Combat Hostiles          3     | .    .    .    .    1    .    .    2    .    .    .    
  Parts Fried              19    | .    1    .    .    8    3    .    3    .    2    2    
  Impact Corruptions       21    | .    .    .    .    4    .    .    3    .    10   4    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         966   | .    .    .    666  .    50   .    250  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    1    .    .    1    .    3    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Peak Influence             509  | 15  133 188 451 185 140 7   333 509 449 .   
  Initial                  266  | .   9   34  79  127 35  1   4   249 266 .   
  Average                  127  | 5   77  72  242 82  46  2   118 360 359 .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   1   2   2   .   
  Low Security (%)         76   | 100 100 100 36  100 100 100 67  .   .   .   
  Level 1                  16   | .   .   .   48  .   .   .   32  72  56  .   
  Level 2                  7    | .   .   .   14  .   .   .   .   27  43  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   5   4   4   1   1   .   4   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   1   1   .   .   .   .   
  Reinforcement            6    | .   .   .   1   .   3   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   3   3   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Distress Signals           4    | .   .   .   3   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   9   7   18  7   9   .   17  7   9   15  
  Peak Tracking Total      7    | .   3   4   6   4   2   1   4   4   4   7   
  Tactical Retreats        9    | .   1   1   1   1   1   .   2   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Traps Triggered            6    | .   .   1   1   .   2   1   1   .   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Machines Disabled          10   | .   1   .   3   2   .   .   1   3   .   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   1   1   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Machines Accessed          16   | .   1   4   2   3   2   2   .   .   1   1   
  Terminals                12   | .   1   4   2   2   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   1   .   .   .   .   
Total Hacks                38   | .   2   14  10  6   2   2   .   .   1   1   
  Successful               21   | .   1   11  4   .   1   2   .   .   1   1   
  Failed                   17   | .   1   3   6   6   1   .   .   .   .   .   
    Catastrophic           4    | .   1   .   .   3   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   2   11  9   3   .   .   .   .   .   .   
  Terminals                32   | .   2   14  10  3   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   1   1   .   .   .   .   
Terminal Hacks             11   | .   .   6   2   .   .   1   .   .   1   1   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   1   .   
  Terminal Index           2    | .   .   1   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   2   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   
Unauthorized Hacks         8    | .   1   5   2   .   .   .   .   .   .   .   
  Terminals                8    | .   1   5   2   .   .   .   .   .   .   .   
    Track                  3    | .   .   2   1   .   .   .   .   .   .   .   
    Botnet                 5    | .   1   3   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   4   2   3   1   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   10  .   .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   10  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   -4   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Gar  Fac  Upp  
Turns Passed               6272 | 63   555  547  493  1330 1222 391  204  509  439  519  
Spaces Moved               3146 | 24   258  327  233  746  574  237  71   269  199  208  
  Core                     11   | .    .    .    .    .    .    .    .    .    .    11   
  Treads                   1084 | .    .    .    55   65   55   237  71   269  199  133  
  Legs                     1572 | 24   258  26   .    681  519  .    .    .    .    64   
  Wheels                   479  | .    .    301  178  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  100  108  120  156  156  156  163  163  120  
  Average Speed            159  | 120  185  110  142  145  186  156  163  163  163  193  
  Slowest Speed            700  | 120  190  190  240  330  240  156  167  163  170  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    51   32   28   15   14   8    80   35   3    23   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    .    1    
Spaces Dug                 11   | .    .    7    1    .    .    3    .    .    .    .    
Terrain Destroyed          141  | .    .    11   48   .    12   3    21   2    44   .    
  Melee                    10   | .    .    6    1    .    .    3    .    .    .    .    
  Projectile               25   | .    .    3    17   .    3    .    .    2    .    .    
  AOE                      106  | .    .    2    30   .    9    .    21   .    44   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac DSF Gar Fac Upp 
Total                      3966 | 35  290 469 313 954 677 252 125 305 262 284 
  Wait                     290  | .   5   84  17  124 20  .   3   4   19  14  
  Move                     3136 | 23  257 326 232 745 573 236 70  268 198 208 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  65   | .   3   9   6   19  14  3   5   1   3   2   
  Fast Attach              40   | 1   .   6   2   6   9   1   .   2   3   10  
  Attach                   48   | .   1   2   9   4   4   2   5   5   5   11  
  Detach                   10   | .   .   3   1   3   .   .   .   1   1   1   
  Swap                     53   | .   1   7   6   13  9   5   8   3   .   1   
  Drop                     57   | .   .   6   2   16  22  2   8   .   .   1   
  Fire                     149  | 11  22  14  37  19  17  .   14  5   10  .   
  Melee                    108  | .   .   7   1   4   7   3   12  16  23  35  
  Ram                      5    | .   .   5   .   .   .   .   .   .   .   .   
  Kick                     5    | .   1   .   .   1   2   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/DSF
-5/Garrison
-4/Factory
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Junkyard   | Discovered new exit (range 3)
   64 | -11/Junkyard   | Entered Materials
  197 | -10/Materials  | Discovered new exit (range 15)
  307 | -10/Materials  | Build established: Mutant
  390 | -10/Materials  | Discovered new exit (range 9)
  619 | -10/Materials  | Entered another Materials area
  619 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  937 | -9/Materials   | Discovered new exit (range 19)
 1166 | -9/Materials   | Entered another Materials area
 1166 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1217 | -8/Materials   | Garrison activated, responded to threat
 1526 | -8/Materials   | Lost 3 parts (2n1w)
 1578 | -8/Materials   | Build established: Gunner
 1620 | -8/Materials   | Discovered new exit (range 15)
 1659 | -8/Materials   | Entered Factory
 1659 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2621 | -7/Factory     | Garrison activated, responded to threat
 2941 | -7/Factory     | Discovered new exit (range 5)
 2989 | -7/Factory     | Entered another Factory area
 2989 | -6/Factory     | Evolved 2 slots: Weapon x2
 3358 | -6/Factory     | Build established: Mutant
 3511 | -6/Factory     | Discovered new exit (range 4)
 4016 | -6/Factory     | Found Prototype Launcher
 4017 | -6/Factory     | Identified Rocket Array
 4088 | -6/Factory     | Found Powered Armor
 4194 | -6/Factory     | Discovered new exit (range 8)
 4211 | -6/Factory     | Entered another Factory area
 4211 | -5/Factory     | Evolved 2 slots: Utility x2
 4551 | -5/Factory     | Identified exit to DSF
 4602 | -5/Factory     | Entered DSF
 4641 | -5/DSF         | Additional patrols routed to DSF
 4731 | -5/DSF         | Found Corrupted Prototype Device
 4737 | -5/DSF         | System corruption reached 10%
 4755 | -5/DSF         | Lost 8 parts (1p1u6w)
 4772 | -5/DSF         | Destroyed 7 combat bots
 4784 | -5/DSF         | Discovered new exit (range 15)
 4805 | -5/DSF         | Identified exit to Garrison
 4806 | -5/DSF         | Entered Garrison
 4966 | -5/Garrison    | Triggered checkpoint
 5001 | -5/Garrison    | Garrison Relay disabled
 5076 | -5/Garrison    | Triggered checkpoint
 5156 | -5/Garrison    | Triggered checkpoint
 5162 | -5/Garrison    | Build established: Infiltrator-Gunner
 5175 | -5/Garrison    | Garrison Relay disabled
 5239 | -5/Garrison    | Garrison Relay disabled
 5248 | -5/Garrison    | Lost 4 parts (3u1w)
 5297 | -5/Garrison    | Discovered new exit (range 12)
 5315 | -5/Garrison    | Entered Factory
 5315 | -4/Factory     | Evolved 2 slots: Utility x2
 5399 | -4/Factory     | Garrison activated, responded to threat
 5432 | -4/Factory     | Lost 3 parts (1u2w)
 5483 | -4/Factory     | Build established: Mutant
 5580 | -4/Factory     | Discovered new exit (range 5)
 5584 | -4/Factory     | Lost 3 parts (1n1u1w)
 5754 | -4/Factory     | Entered Upper Caves
 5783 | -4/Upper Caves | Build established: Scavenger-Mutant
 5784 | -4/Upper Caves | Met a Warlord Commander
 5804 | -4/Upper Caves | Found Encrypted Comm Array
 5976 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 6090 | -4/Upper Caves | Lost 20 parts (2p6n7u5w)
 6186 | -4/Upper Caves | Core integrity fell below 50%
 6214 | -4/Upper Caves | Core integrity fell below 20%
 6228 | -4/Upper Caves | Lost 8 parts (1p5n1u1w)
 6273 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06127_ Acquired 10 matter.
06138_ System corrupted: Matter fused (-10).
06162_ System corrupted: Heat flow error (+293).
06174_ S-27 Virus destroyed.
06176_ Acquired 10 matter.
06176_ Imp. Carbon-fiber Leg destroyed.
06179_ Myomer Leg destroyed.
06180_ Weapon Mount destroyed.
06183_ Flexi-carbon Leg destroyed.
06184_ VTOL Module fries itself beyond repair.
06184_ Mak. Spear destroyed.
06185_ Lgt. Nuclear Core fries itself beyond repair.
06191_ Adv. Medium Treads destroyed.
06197_ Imp. Carbon-fiber Leg destroyed.
06197_ Particle Reactor destroyed.
06199_ System corrupted: Matter fused (-10).
06225_ S-27 Virus destroyed.
06235_ Autogun fries itself beyond repair.
06245_ OZ |CU4FGZVY/JXHVAHG
06265_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????                       ##?????? |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           19
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Cloak Strength             2
Armor Coverage             625
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         26
Melee Accuracy             8
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DrainedAblativeUnit
  Manual?         0
Play Time         01:29:42
  Cumulative      60.1 hours
  Start           2023.12.07 @ 18:06:04
  End             2023.12.08 @ 16:42:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          36
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1da56536-40fe-4702-bf5e-28b5716d8a92