Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 23:50:59

Player: TheGreatBorealis

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (148)     740
Value Destroyed (4666)     4666
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (572)                572
              TOTAL SCORE: 11918

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      53
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     238/300
Energy                     96/100
System Corruption          48%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (3) -------
           Kinetic Spear
>          --- INVENTORY (5) ----
           Antigrav System
  Advanced Heat Sink
           Transmission Jammer
           Graphene Brace
     Heavy Laser

 Peak State 
------------
>               --- POWER ------------
         Hybrid Fission Core
                Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Energy Well
     Long-range Sensor Array
       Advanced Signal Interpreter
                Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Target Analyzer
       Advanced Transmission Jammer
                EM Disruption Field
>               --- WEAPON -----------
          Heavy Particle Gun
          Heavy Laser
                Force Lance
>               --- INVENTORY --------
                Carbon-fiber Leg
       Advanced Heat Sink
       Advanced Cooling System
          Large Storage Unit
       Advanced Sensor Array
       Advanced Terrain Scan Processor
                Energy Filter
                Particle Charger
       Improved Weapon Cycler
                Transmission Jammer
                ECM Suite
       Improved Propulsion Shielding
        Layered Heavy Armor Plating
                Graphene Brace
       Advanced Hacking Suite
       Advanced Hacking Suite
                Authchip [Propulsion]
                Micro-nuke Launcher
                Lance
[Rating: 104]

 Favorites 
-----------
Power                      Hybrid Deuterium Engine
  Engine                   Hybrid Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Micro-nuke Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   2   1   1   2   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             223  | .   14  3   33  1   .   9   37  16  47  7   1   3   14  38  
  Power                    23   | .   1   1   3   .   .   2   2   2   5   2   .   .   1   4   
    Engine                 11   | .   1   1   3   .   .   2   .   1   .   1   .   .   1   1   
    Core                   10   | .   .   .   .   .   .   .   2   1   4   1   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Propulsion               62   | .   5   .   15  .   .   1   11  3   16  2   .   .   5   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    62   | .   5   .   15  .   .   1   11  3   16  2   .   .   5   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  79   | .   2   .   5   .   .   .   15  7   21  3   1   2   2   21  
    Device                 52   | .   1   .   2   .   .   .   10  5   12  2   1   2   1   16  
    Storage                6    | .   1   .   3   .   .   .   .   .   1   .   .   .   .   1   
    Processor              6    | .   .   .   .   .   .   .   .   1   3   1   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             14   | .   .   .   .   .   .   .   5   1   5   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | .   6   2   10  1   .   6   9   4   5   .   .   1   6   9   
    Energy Gun             37   | .   4   1   9   1   .   4   6   3   3   .   .   .   3   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   1   1   1   .   .   2   2   .   .   .   .   .   2   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   5   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   
Parts Lost                 46   | .   .   .   1   .   .   2   5   .   13  .   .   .   7   18  
  Power                    9    | .   .   .   1   .   .   1   .   .   3   .   .   .   2   2   
  Propulsion               16   | .   .   .   .   .   .   .   2   .   5   .   .   .   4   5   
  Utility                  12   | .   .   .   .   .   .   .   1   .   4   .   .   .   .   7   
  Weapon                   9    | .   .   .   .   .   .   1   2   .   1   .   .   .   1   4   
  Highest Loss Streak      10   | .   .   .   1   .   .   2   3   .   10  .   .   .   6   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 99  100 100 100 98  100 98  99  100 100 87  89  
  Engine                   6    | .   14  14  10  11  11  11  .   1   2   4   5   5   5   3   
  Core                     3    | .   .   .   .   .   .   .   9   5   9   5   5   5   1   1   
  Leg                      33   | .   27  28  44  44  44  44  35  38  32  29  29  29  24  23  
  Device                   14   | .   10  14  11  11  11  11  16  16  13  22  23  23  14  17  
  Storage                  9    | .   14  14  11  11  11  11  9   7   6   5   5   5   5   9   
  Processor                6    | .   .   .   .   .   .   .   .   7   15  17  17  17  17  13  
  Protection               1    | .   .   .   .   .   .   .   10  5   2   .   .   .   3   .   
  Energy Gun               15   | .   26  14  21  22  22  20  17  13  12  5   5   5   7   8   
  Special Weapon           1    | .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             99   | 13  18  18  35  35  35  35  45  49  76  70  67  65  77  99  
  Greatest Support         100  | 20  20  20  68  51  51  61  61  65  100 100 100 100 100 100 
  Greatest Overweight (x)  2    | .   1   .   .   .   .   .   1   .   1   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   10  10  15  15  15  15  15  15  20  20  20  20  20  20  
  Average Capacity         15   | .   8   10  12  15  15  15  15  15  18  20  20  20  20  19  
  Most Carried             20   | .   10  10  15  15  15  15  15  15  20  20  20  20  20  20  
  Average Carried          14   | .   8   10  11  14  15  14  14  14  15  19  20  20  17  18  
  Final Capacity           20   | 8   10  10  15  15  15  15  15  15  20  20  20  20  20  5   
  Final Carried            20   | 6   10  10  15  15  15  15  15  15  19  20  20  20  20  5   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 37% | Mutant
 11% | Scavenger-Assassin
 10% | Assassin

 Dominant Class 
----------------
   Scavenger-Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -6/Factory
           Assassin | -5/Factory
           Assassin | -5/Waste
           Assassin | -5/Factory
   Scavenger-Mutant | -5/DSF
 Scavenger-Assassin | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  DSF  Fac  
Matter Collected           2727 | 200  182  50   350  .    .    134  472  118  469  .    .    .    208  544  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5559 | .    390  23   1248 132  .    342  1049 222  1088 .    .    .    500  565  
  Parts                    256  | .    25   4    50   12   .    17   40   10   42   .    .    .    13   43   
Haulers Intercepted        8    | .    1    .    4    .    .    .    2    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Combat Hostiles Destroyed  113  | .   9   3   25  4   .   8   20  3   17  .   .   .   11  13  
  Melee                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Guns                     72   | .   6   .   23  4   .   3   14  3   15  .   .   .   2   2   
  AOE                      33   | .   2   3   1   .   .   5   5   .   .   .   .   .   8   9   
Classes Destroyed          15   | .   5   .   2   1   .   1   1   .   2   .   .   .   2   1   
  Worker                   8    | .   2   .   1   .   .   1   .   .   1   .   .   .   .   3   
  Builder                  6    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   3   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   8    | .   1   .   4   .   .   .   2   1   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   1   .   2   3   .   1   .   .   .   .   1   
  Watcher                  3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  34   | .   3   3   2   4   .   3   6   .   3   .   .   .   5   5   
  Grunt                    51   | .   6   .   12  .   .   5   11  2   8   .   .   .   3   4   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   9   .   .   .   2   1   1   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   4   3   4   5   .   9   6   3   4   .   .   .   7   11  
  Combat Bots Only         9    | .   3   3   3   3   .   6   4   3   4   .   .   .   7   9   
Max Kills in Single Turn   5    | .   2   3   2   1   .   4   2   1   2   .   .   .   5   5   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 5    | .   2   3   1   .   .   3   2   .   .   .   .   .   5   4   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  DSF  Fac  
Damage Taken               10338 | .    337  26   1066 135  .    506  894  90   3060 .    .    .    1336 2888 
  Core                     2209  | .    48   .    213  35   .    48   91   11   448  .    .    .    146  1169 
  Absorbed by Shields      332   | .    .    .    .    .    .    .    59   37   236  .    .    .    .    .    
  Redirected to Shielding  206   | .    .    .    .    .    .    .    46   .    58   .    .    .    .    102  
Core Remaining (%)         74    | 100  .    80   .    .    .    26   83   98   47   .    .    .    85   .    
Volleys Fired              365   | .    43   2    91   11   .    21   65   10   76   .    .    .    12   34   
  Largest                  2     | .    2    1    2    2    .    2    2    2    2    .    .    .    2    2    
  Hottest                  134   | .    80   100  121  112  .    121  134  110  124  .    .    .    124  124  
Shots Fired                694   | .    85   2    182  22   .    42   119  17   141  .    .    .    21   63   
  Gun                      667   | .    84   .    180  22   .    38   114  17   141  .    .    .    14   57   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 26    | .    1    1    2    .    .    4    5    .    .    .    .    .    7    6    
  Special                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  654   | .    70   1    180  22   .    38   114  17   141  .    .    .    14   57   
  Explosive                26    | .    1    1    2    .    .    4    5    .    .    .    .    .    7    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    11   12   18   4    .    11   13   6    10   .    .    .    14   11   
  Robot Miss Streak        10    | .    4    .    3    10   .    5    3    1    4    .    .    .    1    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    .    2    .    .    2    1    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           477   | .    61   1    124  7    .    29   82   14   90   1    .    .    25   43   
  Core Hits                283   | .    22   3    54   5    .    37   49   9    41   .    .    .    29   34   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         31    | .    .    .    10   1    .    .    4    1    7    .    .    .    4    4    
    Burn                   27    | .    .    .    10   1    .    .    3    1    7    .    .    .    2    3    
    Smash                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Melee Attacks              69    | .    .    .    .    .    .    .    4    1    2    12   .    2    13   35   
  Impact                   19    | .    .    .    .    .    .    .    4    1    2    12   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 50    | .    .    .    .    .    .    .    .    .    .    .    .    2    13   35   
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           12465 | .    846  129  1904 116  .    1034 1842 271  1919 80   .    .    1597 2727 
  Guns                     7574  | .    719  .    1782 116  .    458  1308 271  1874 .    .    .    249  797  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4100  | .    127  129  122  .    .    576  386  .    .    .    .    .    1105 1655 
  Melee                    732   | .    .    .    .    .    .    .    148  .    .    80   .    .    243  261  
  Ramming                  59    | .    .    .    .    .    .    .    .    .    45   .    .    .    .    14   
  Kinetic                  175   | .    175  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  7399  | .    544  .    1782 116  .    458  1308 271  1874 .    .    .    249  797  
  Explosive                4100  | .    127  129  122  .    .    576  386  .    .    .    .    .    1105 1655 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   228   | .    .    .    .    .    .    .    148  .    .    80   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 504   | .    .    .    .    .    .    .    .    .    .    .    .    .    243  261  
Highest Corruption         48    | .    .    .    .    .    .    .    6    .    4    .    14   14   14   48   
  Average Corruption       8     | .    .    .    .    .    .    .    5    .    2    .    9    14   14   13   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  117   | .    .    .    .    .    .    .    27   .    20   .    5    8    15   42   
    Message Errors         33    | .    .    .    .    .    .    .    12   .    8    .    .    3    3    7    
    Matter Fused           22    | .    .    .    .    .    .    .    7    .    2    .    3    .    4    6    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    2    .    1    .    1    2    3    7    
    Energy Discharges      9     | .    .    .    .    .    .    .    3    .    1    .    .    .    .    5    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    3    .    1    2    3    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Weapon Failures        6     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            187   | .    .    .    .    .    .    .    39   .    .    .    .    .    33   115  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               132   | .    .    .    .    .    .    .    .    .    .    .    .    .    17   115  
  Melee                    55    | .    .    .    .    .    .    .    39   .    .    .    .    .    16   .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      76    | .    .    .    .    .    .    22   26   .    .    .    .    .    .    28   
  Shots                    3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312   | .    279  .    168  270  .    312  305  14   270  .    269  159  293  288  
  Average Temperature      87    | .    121  .    49   163  .    136  74   6    73   .    132  89   146  112  
  Received Heat Transfer   2327  | .    135  .    348  .    .    279  422  42   675  .    .    .    351  75   
  Effects                  7     | .    .    .    .    .    .    1    3    .    .    .    .    .    1    2    
    Energy Bleed           3     | .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Robots Melted              7     | .    1    .    1    .    .    .    .    .    2    .    .    .    1    2    
  Combat Hostiles          6     | .    1    .    1    .    .    .    .    .    2    .    .    .    .    2    
  Parts Melted             46    | .    2    .    10   1    .    .    11   1    12   .    .    .    2    7    
  Heat Transferred         17528 | .    1250 .    5198 370  .    838  3062 631  3996 .    .    .    629  1554 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Peak Influence             437  | .   175 99  437 132 .   221 357 296 279 36  22  18  280 412 
  Initial                  162  | .   .   23  .   37  .   .   85  162 46  30  7   11  12  147 
  Average                  120  | .   76  34  180 110 .   172 214 206 125 20  8   11  158 77  
Maximum Alert Level        2    | .   .   .   2   .   .   1   1   1   1   .   .   .   1   2   
  Low Security (%)         76   | .   100 100 58  100 .   46  39  54  74  100 100 100 57  92  
  Level 1                  23   | .   .   .   41  .   .   53  60  45  25  .   .   .   42  6   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          23   | .   4   .   2   .   .   1   1   1   7   .   .   .   2   5   
  Investigation            4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Reinforcement            13   | .   2   .   .   .   .   1   1   1   4   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Distress Signals           7    | .   .   .   2   .   .   1   2   .   .   .   .   .   .   2   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Times Spotted              189  | .   16  3   52  4   .   8   31  6   32  .   5   .   11  21  
  Peak Tracking Total      9    | .   4   3   8   4   .   4   5   3   9   1   6   .   5   7   
  Tactical Retreats        10   | .   .   .   3   .   .   .   1   1   3   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Traps Triggered            9    | .   3   .   1   .   .   .   1   .   .   1   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Machines Disabled          7    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Machines Accessed          38   | .   4   .   13  .   .   .   6   4   1   5   .   1   .   4   
  Terminals                28   | .   4   .   11  .   .   .   3   1   1   3   .   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                91   | .   15  .   28  .   .   .   20  5   4   11  .   2   .   6   
  Successful               43   | .   7   .   16  .   .   .   9   2   .   4   .   1   .   4   
  Failed                   48   | .   8   .   12  .   .   .   11  3   4   7   .   1   .   2   
    Catastrophic           11   | .   .   .   3   .   .   .   4   1   1   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   2   .   13  .   .   .   11  .   4   .   .   .   .   .   
  Terminals                70   | .   15  .   25  .   .   .   9   2   4   7   .   2   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   3   .   .   .   2   .   .   3   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Terminal Hacks             29   | .   7   .   13  .   .   .   1   1   .   2   .   1   .   4   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   .   3   .   .   .   .   .   .   2   .   .   .   1   
  Locate Traps             5    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   .   11  .   .   .   4   3   1   4   .   .   .   2   
  Full Trace Events        3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   2   .   .   .   1   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Total Allies               6    | .   .   3   1   1   .   .   .   .   .   .   1   .   .   .   
  Largest Group            3    | .   .   3   3   1   1   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  31  31  .   .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  31  31  .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   23  .   .   .   .   .   .   .   7   .   .   .   
  Total Damage             277  | .   .   .   191 .   .   .   .   .   .   .   86  .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  DSF  Fac  
Turns Passed               10578 | .    775  889  1964 344  513  147  1141 506  1258 788  139  163  314  1637 
Spaces Moved               6449  | 1    487  695  1172 234  395  49   626  331  667  498  101  110  134  949  
  Core                     115   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6334  | 1    487  695  1172 234  395  49   626  331  667  498  101  110  134  834  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  130  130  126  120  120  122  126  126  126  120  50   
  Average Speed            123   | 120  120  120  121  130  130  127  123  121  128  126  126  126  158  114  
  Slowest Speed            200   | 120  190  120  130  130  130  130  193  122  200  128  126  126  192  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       48    | 2    77   99   91   72   80   8    47   9    16   16   85   3    91   26   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    .    .    .    1    1    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 43    | .    .    1    .    .    .    8    .    1    2    11   .    1    .    19   
Terrain Destroyed          281   | .    8    6    13   .    .    36   36   1    2    11   .    1    58   109  
  Melee                    34    | .    .    .    .    .    .    .    .    1    2    11   .    1    .    19   
  Projectile               2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  AOE                      245   | .    8    5    13   .    .    36   35   .    .    .    .    .    58   90   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  DSF  Fac  
Total                      8269 | .    597  745  1541 253  394  89   864  417  920  642  112  130  192  1373 
  Wait                     953  | .    29   45   210  5    .    8    104  45   95   106  11   15   .    280  
  Move                     6436 | .    486  694  1171 233  394  48   625  330  666  498  100  109  133  949  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | .    10   .    10   1    .    1    9    6    19   8    .    .    5    14   
  Fast Attach              41   | .    6    .    4    .    .    1    9    1    6    3    .    1    1    9    
  Attach                   50   | .    .    .    4    .    .    2    7    2    13   2    .    .    7    13   
  Detach                   12   | .    1    .    .    .    .    1    3    .    .    1    .    .    3    3    
  Swap                     132  | .    8    3    25   1    .    6    21   13   28   2    1    2    6    16   
  Drop                     112  | .    14   1    26   2    .    1    17   9    13   10   .    1    .    18   
  Fire                     365  | .    43   2    91   11   .    21   65   10   76   .    .    .    12   34   
  Melee                    68   | .    .    .    .    .    .    .    4    1    2    12   .    2    13   34   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/DSF
-4/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 0)
     1 | -11/Junkyard  | Entered Materials
   246 | -10/Materials | Identified exit to Mines
   458 | -10/Materials | Build established: Scavenger-Mutant
   776 | -10/Materials | Entered Mines
   897 | -10/Mines     | Discovered new exit (range 9)
   949 | -10/Mines     | Learned location of Zion (-6)
  1056 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1137 | -10/Mines     | Discovered new exit (range 14)
  1665 | -10/Mines     | Entered Materials
  1665 | -9/Materials  | Accompanied by 3 allies
  1665 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1993 | -9/Materials  | Build established: Mutant
  2199 | -9/Materials  | Discovered new exit (range 12)
  2629 | -9/Materials  | Discovered new exit (range 15)
  2715 | -9/Materials  | Discovered new exit (range 9)
  2987 | -9/Materials  | Core integrity fell below 50%
  3321 | -9/Materials  | Discovered new exit (range 3)
  3629 | -9/Materials  | Entered Mines
  3683 | -9/Mines      | Discovered new exit (range 9)
  3731 | -9/Mines      | Discovered new exit (range 9)
  3826 | -9/Mines      | Learned location of Storage (-7)
  3904 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3904 | -9/Mines      | Discovered new exit (range 5)
  3928 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  3973 | -9/Mines      | Entered Exiles
  3973 | -9/Exiles     | Accompanied by 1 ally
  4006 | -9/Exiles     | Met 8R-AWN
  4027 | -9/Exiles     | Met EX-HEX
  4062 | -9/Exiles     | Met EX-BIN
  4077 | -9/Exiles     | Met EX-DEC
  4162 | -9/Exiles     | Visited The Gauntlet
  4396 | -9/Exiles     | Discovered new exit (range 14)
  4486 | -9/Exiles     | Entered Mines
  4572 | -8/Mines      | Discovered new exit (range 9)
  4633 | -8/Mines      | Entered Materials
  4633 | -8/Materials  | Evolved 2 slots: Utility x2
  4772 | -8/Materials  | Lost 3 parts (1n2w)
  5056 | -8/Materials  | Build established: Scavenger-Mutant
  5708 | -8/Materials  | Discovered new exit (range 5)
  5774 | -8/Materials  | Entered Factory
  5774 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6274 | -7/Factory    | Discovered new exit (range 5)
  6279 | -7/Factory    | Identified exit to Factory
  6280 | -7/Factory    | Entered another Factory area
  6280 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  6676 | -6/Factory    | Build established: Mutant
  6735 | -6/Factory    | Lost 3 parts (1p2u)
  6849 | -6/Factory    | Lost 10 parts (2p5n2u1w)
  7082 | -6/Factory    | Build established: Scavenger-Mutant
  7389 | -6/Factory    | Core integrity fell below 50%
  7523 | -6/Factory    | Discovered new exit (range 13)
  7537 | -6/Factory    | Identified exit to Factory
  7538 | -6/Factory    | Entered another Factory area
  7538 | -5/Factory    | Evolved 2 slots: Utility x2
  7861 | -5/Factory    | Build established: Assassin
  8326 | -5/Factory    | Sucked down chute
  8326 | -5/Factory    | Entered Waste
  8327 | -5/Waste      | Met a frightened Derelict
  8334 | -5/Waste      | Spotted C-40 Crusher
  8339 | -5/Waste      | Spotted C-40 Crusher
  8341 | -5/Waste      | EMP discharged
  8384 | -5/Waste      | Spotted C-40 Crusher
  8431 | -5/Waste      | Spotted C-40 Crusher
  8432 | -5/Waste      | Spotted C-40 Crusher
  8441 | -5/Waste      | EMP discharged
  8441 | -5/Waste      | System corruption reached 10%
  8451 | -5/Waste      | Discovered new exit (range 11)
  8464 | -5/Waste      | Identified exit to Factory
  8465 | -5/Waste      | Entered Factory
  8627 | -5/Factory    | Identified exit to DSF
  8628 | -5/Factory    | Entered DSF
  8662 | -5/DSF        | Additional patrols routed to DSF
  8761 | -5/DSF        | Lost 6 parts (2p3n1w)
  8821 | -5/DSF        | Sterilization system engaged
  8829 | -5/DSF        | Destroyed 7 combat bots
  8841 | -5/DSF        | Ambient heat levels rising (+10)
  8856 | -5/DSF        | Ambient heat levels rising (+10)
  8871 | -5/DSF        | Ambient heat levels rising (+10)
  8886 | -5/DSF        | Ambient heat levels rising (+10)
  8894 | -5/DSF        | Discovered new exit (range 15)
  8901 | -5/DSF        | Ambient heat levels rising (+10)
  8916 | -5/DSF        | Ambient heat levels rising (+10)
  8931 | -5/DSF        | Ambient heat levels rising (+10)
  8941 | -5/DSF        | Identified exit to Factory
  8942 | -5/DSF        | Entered Factory
  8942 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8982 | -4/Factory    | Build established: Scavenger-Mutant
  9318 | -4/Factory    | Build established: Scavenger-Assassin
 10322 | -4/Factory    | Crushed by falling debris
 10322 | -4/Factory    | System corruption reached 10%
 10326 | -4/Factory    | Crushed by falling debris
 10326 | -4/Factory    | System corruption reached 30%
 10332 | -4/Factory    | Crushed by falling debris
 10363 | -4/Factory    | Lost 10 parts (1p2n5u2w)
 10476 | -4/Factory    | Destroyed 9 combat bots
 10491 | -4/Factory    | Released all parts (10)
 10499 | -4/Factory    | Core integrity fell below 50%
 10561 | -4/Factory    | Core integrity fell below 20%
 10579 | -4/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
10554_ Slug penetrates Wall.
10554_ Penetrated by Slug.
10555_ Acquired Prototype Piercing Weapon.
10555_ Identified Kinetic Spear.
10557_ Slug penetrates Wall.
10557_ Adv. Hacking Suite destroyed.
10557_ Slug penetrates Wall.
10562_ Spear follow-up attack on P-70 Sage.
10563_ Penetrated by Slug.
10563_ Slug penetrates Wall.
10563_ Penetrated by Slug.
10566_ Slug penetrates Wall. <x2>
10567_ Assembly Bed disabled.
10568_ Wall collapses.
10568_ KZ%=Z FQGNU>UZA,ZP3BB,WPHZD50A1I51VMO
10569_ Penetrated by Slug.
10569_ Spear destroyed.
10569_ Slug penetrates Wall.
10569_ Penetrated by Slug.
10570_ P-70 Sage resets P-70 Sage, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          31
Energy Capacity            1625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
Power Amplification        20
Armor Coverage             600
Resistance: TH             10
Resistance: EX             50
Resistance: EM             25
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                55
Target Analysis            7
Energy Filtering           30
Particle Charging          15
Offensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
      Hcp. Battery | -10/Materials | Hacked
         ECM Suite | -9/Materials  | Hacked
 Imp. Aluminum Leg | -9/Materials  | Scanalyzed
  Carbon-fiber Leg | -8/Materials  | Scanalyzed
  Flexi-carbon Leg | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsTransmissionDetector
  Manual?         0
Play Time         01:54:15
  Cumulative      134.8 hours
  Start           2023.07.31 @ 16:39:06
  End             2024.02.09 @ 23:50:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          211
  Rogue           211
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          62
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c40716be-6fec-417f-b2d1-20dd169c3394