Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.31 @ 10:40:45

Player: Triffids

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (158)     790
Value Destroyed (6808)     6808
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (904)                904
              TOTAL SCORE: 12982

 Bonus
-------
High Alert Combat Kills    904

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Centrium Wheel
>          --- UTILITY (12) -----
  Advanced Visual Processing Unit
  Improved Targeting Computer
  Improved Target Analyzer
  Advanced Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Antimatter Reactor
  Advanced Sensor Array
           Tesla Rifle

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
    Medium Treads
   Armored Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Cooling System
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Improved Targeting Computer
  Improved Target Analyzer
  Improved Core Analyzer
  Advanced Transmission Jammer
  Improved Core Shielding
  Advanced Hacking Suite
>          --- WEAPON -----------
           Tesla Rifle
           Railgun
           Tri-rail Accelerator
>          --- INVENTORY --------
     Light Antimatter Reactor
           Myomer Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
  Advanced Sensor Array
           Tesla Rifle
  Enhanced Gauss Cannon
[Rating: 101]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Force Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Assault Cannon
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   2   2   1   1   2   2   
  Weapon                   2    | .   .   .   .   1   1   .   .   
Parts Attached             125  | 6   3   11  11  7   18  30  39  
  Power                    8    | 1   .   1   2   1   1   1   1   
    Engine                 5    | 1   .   1   1   1   .   1   .   
    Core                   2    | .   .   .   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               24   | 2   .   4   2   1   .   5   10  
    Treads                 13   | .   .   2   2   1   .   5   3   
    Leg                    7    | 2   .   2   .   .   .   .   3   
    Wheel                  4    | .   .   .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  47   | 1   2   4   5   3   8   11  13  
    Device                 19   | .   1   1   2   .   2   4   9   
    Storage                4    | 1   .   1   .   1   1   .   .   
    Processor              8    | .   .   1   1   .   2   1   3   
    Hackware               3    | .   .   .   .   1   .   1   1   
    Protection             13   | .   1   1   2   1   3   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   1   2   2   2   9   13  15  
    Energy Gun             16   | 1   1   1   .   .   4   3   6   
    Energy Cannon          11   | .   .   1   1   2   2   4   1   
    Ballistic Gun          10   | 1   .   .   .   .   1   5   3   
    Ballistic Cannon       7    | .   .   .   1   .   2   1   3   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   
Parts Lost                 54   | .   .   1   2   .   1   14  36  
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               8    | .   .   .   .   .   .   .   8   
  Utility                  25   | .   .   1   2   .   .   5   17  
  Weapon                   19   | .   .   .   .   .   1   8   10  
  Highest Loss Streak      20   | .   .   1   1   .   1   5   20  
Average Slot Usage (%)     95   | .   98  97  98  99  98  98  82  
  Engine                   4    | .   14  11  9   7   2   .   1   
  Core                     1    | .   .   .   .   .   3   4   .   
  Treads                   11   | .   .   11  18  15  13  10  8   
  Leg                      2    | .   28  10  .   .   .   .   .   
  Device                   11   | .   8   7   9   7   6   14  17  
  Storage                  6    | .   14  11  9   7   6   5   4   
  Processor                17   | .   .   11  18  15  22  19  19  
  Hackware                 6    | .   .   .   .   7   6   10  5   
  Protection               8    | .   3   12  16  14  9   4   4   
  Energy Gun               4    | .   14  8   .   .   3   3   3   
  Energy Cannon            7    | .   .   6   14  15  9   6   1   
  Ballistic Gun            5    | .   14  6   .   .   3   8   4   
  Ballistic Cannon         3    | .   .   .   3   7   6   1   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             62   | 10  15  28  39  56  56  56  62  
  Greatest Support         56   | 20  20  46  56  56  56  56  55  
  Greatest Overweight (x)  2    | 1   .   1   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   8   8   10  10  8   8   
  Average Capacity         7    | 5   6   7   8   8   8   8   7   
  Most Carried             8    | 5   6   8   8   8   8   8   8   
  Average Carried          7    | 2   5   6   7   7   7   6   6   
  Final Capacity           10   | 6   6   8   8   10  8   8   4   
  Final Carried            8    | 2   6   8   8   8   8   7   3   

 Class Distribution 
--------------------
 31% | Hacker-Gunner
 28% | Gunner
 25% | Mutant
  7% | Scavenger-Gunner
  3% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           3732 | 193  130  188  185  150  344  891  1651 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7731 | .    135  718  760  277  626  2713 2502 
  Parts                    337  | .    9    44   34   15   31   96   108  
Haulers Intercepted        7    | .    .    2    .    .    1    3    1    
Recyclers Shooed           5    | .    .    .    .    .    1    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  121  | .   2   17  18  7   10  36  31  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     50   | .   1   14  .   .   5   20  10  
  Cannons                  64   | .   .   2   18  7   5   13  19  
  AOE                      4    | .   1   1   .   .   .   2   .   
Classes Destroyed          13   | .   3   4   2   1   .   3   .   
  Worker                   8    | .   1   .   .   .   .   2   5   
  Builder                  8    | .   .   .   .   .   .   3   5   
  Hauler                   7    | .   .   2   .   .   1   3   1   
  Recycler                 3    | .   .   .   .   .   .   1   2   
  Operator                 4    | .   .   1   1   1   1   .   .   
  Watcher                  7    | .   2   1   .   .   .   1   3   
  Swarmer                  21   | .   .   7   4   4   .   6   .   
  Grunt                    51   | .   2   9   9   .   7   14  10  
  Brawler                  2    | .   .   .   1   .   .   .   1   
  Duelist                  4    | .   .   .   1   .   .   .   3   
  Sentry                   15   | .   .   1   3   1   .   7   3   
  Hunter                   11   | .   .   .   .   .   .   5   6   
  Programmer               17   | .   .   .   .   2   3   4   8   
Best Kill Streak           13   | .   3   6   5   5   4   6   13  
  Combat Bots Only         5    | .   2   4   5   4   4   5   5   
Max Kills in Single Turn   2    | .   2   1   1   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   1   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               11017 | .    94   505  794  294  592  3384 5354 
  Core                     1740  | .    48   47   137  23   18   312  1155 
  Absorbed by Shields      75    | .    .    .    75   .    .    .    .    
Core Remaining (%)         86    | 100  80   88   75   96   97   68   .    
Volleys Fired              330   | .    11   46   45   16   24   82   106  
  Largest                  4     | .    2    2    2    3    4    4    4    
  Hottest                  313   | .    65   113  136  181  254  313  275  
Shots Fired                914   | .    22   92   90   41   78   312  279  
  Gun                      474   | .    22   71   .    .    32   199  150  
  Cannon                   440   | .    .    21   90   41   46   113  129  
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  467   | .    11   26   16   16   37   159  202  
  Thermal                  304   | .    4    21   74   16   35   131  23   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          143   | .    7    45   .    9    6    22   54   
  Robot Hit Streak         22    | .    8    15   14   7    19   21   22   
  Robot Miss Streak        5     | .    3    5    2    2    5    3    4    
  Penetration Max          1     | .    .    .    .    .    1    1    1    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    
Shots Hit Robots           628   | .    13   53   68   27   58   207  202  
  Core Hits                322   | .    7    28   29   12   29   103  114  
  Critical Hits            74    | .    .    1    12   2    3    24   32   
  Critical Kills           25    | .    .    1    1    1    3    12   7    
  Critical Parts Destroyed 42    | .    .    .    10   1    .    9    22   
Melee Attacks              12    | .    .    .    .    .    .    .    12   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    12   
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           16772 | .    311  884  1468 724  1506 5710 6169 
  Guns                     6340  | .    183  753  .    .    480  2454 2470 
  Cannons                  9273  | .    .    86   1468 693  1025 2779 3222 
  Explosions               678   | .    128  45   .    31   .    474  .    
  Melee                    476   | .    .    .    .    .    .    .    476  
  Ramming                  5     | .    .    .    .    .    1    3    1    
  Kinetic                  7075  | .    83   232  260  164  502  1567 4267 
  Thermal                  6513  | .    139  131  1208 319  867  3427 422  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          2703  | .    89   521  .    241  136  713  1003 
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 476   | .    .    .    .    .    .    .    476  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    3    10   
  Average Corruption       3     | .    .    .    .    .    .    2    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  78    | .    .    .    .    .    .    29   49   
    Message Errors         10    | .    .    .    .    .    .    2    8    
    Matter Fused           14    | .    .    .    .    .    .    4    10   
    Heat Flow Errors       10    | .    .    .    .    .    .    5    5    
    Energy Discharges      7     | .    .    .    .    .    .    4    3    
    Data Loss (minor)      10    | .    .    .    .    .    .    8    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    3    
    Targeting Errors       18    | .    .    .    .    .    .    4    14   
    Weapon Failures        4     | .    .    .    .    .    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            166   | .    .    .    21   1    18   67   59   
  Projectiles              89    | .    .    .    21   1    18   7    42   
  Explosions               60    | .    .    .    .    .    .    60   .    
  Melee                    17    | .    .    .    .    .    .    .    17   
Knockbacks                 35    | .    .    .    1    .    5    1    28   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    .    1    .    3    1    23   
  Secondary                7     | .    .    .    .    .    2    .    5    
Self-Inflicted Damage      72    | .    .    .    .    .    .    72   .    
  Shots                    2     | .    .    .    .    .    .    2    .    
  Rammed                   4     | .    .    .    .    .    1    2    1    
Targets Rammed             4     | .    .    .    .    .    1    2    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        301   | .    52   133  44   248  219  195  301  
  Average Temperature      56    | .    31   34   10   112  69   50   105  
  Received Heat Transfer   1831  | .    54   138  334  6    198  507  594  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    1    2    .    1    1    1    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    
  Parts Melted             20    | .    .    .    2    2    3    12   1    
  Heat Transferred         9220  | .    75   148  2183 494  1273 4340 707  
Parts Sabotaged            3     | .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    1    .    1    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             821  | .   156 410 583 323 265 780 821 
  Initial                  382  | .   .   65  109 221 126 96  382 
  Average                  288  | .   74  194 329 216 110 320 524 
Maximum Alert Level        3    | .   .   2   2   1   1   3   3   
  Low Security (%)         42   | 100 100 55  26  38  83  39  .   
  Level 1                  29   | .   .   39  38  61  16  32  21  
  Level 2                  20   | .   .   5   34  .   .   16  64  
  Level 3                  6    | .   .   .   .   .   .   11  14  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   2   2   3   4   6   9   
  Investigation            3    | .   .   1   .   .   1   .   1   
  Extermination            11   | .   .   .   .   3   3   2   3   
  Reinforcement            8    | .   .   1   2   .   .   4   1   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   2   1   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           8    | .   .   .   .   .   2   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              202  | .   4   26  29  12  25  45  61  
  Peak Tracking Total      13   | .   2   6   7   5   5   5   13  
  Tactical Retreats        20   | .   .   1   6   .   5   5   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            5    | .   .   1   .   .   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          23   | .   1   1   .   .   5   7   9   
  Max in Single Turn       3    | .   1   1   .   .   1   3   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          28   | .   3   3   2   2   5   11  2   
  Terminals                17   | .   3   2   1   1   2   8   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   .   .   1   1   1   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Total Hacks                93   | .   10  11  5   9   14  40  4   
  Successful               51   | .   4   6   3   5   8   24  1   
  Failed                   41   | .   6   5   2   4   6   15  3   
    Catastrophic           8    | .   .   .   1   .   2   3   2   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   
  Manual                   42   | .   10  7   1   4   3   17  .   
  Terminals                63   | .   10  9   3   5   4   32  .   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          19   | .   .   .   2   4   5   5   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   2   .   .   3   2   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Terminal Hacks             21   | .   2   1   2   1   1   14  .   
  Record                   1    | .   .   .   .   .   .   1   .   
  Robot Analysis           5    | .   1   1   .   1   .   2   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             3    | .   .   .   1   .   .   2   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   1   .   1   1   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       12   | .   .   .   1   2   4   4   1   
  Scan Component           7    | .   .   .   1   1   2   2   1   
  Repair                   5    | .   .   .   .   1   2   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   2   .   .   1   .   .   
  Insert Component         3    | .   .   2   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         13   | .   2   3   .   2   1   5   .   
  Terminals                12   | .   2   3   .   2   .   5   .   
    Track                  2    | .   .   1   .   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   2   .   
    Botnet                 8    | .   2   2   .   1   .   3   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   
Hacking Detections         24   | .   3   2   2   2   3   10  2   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   1   2   2   .   
  Time                     183  | .   .   .   .   19  76  88  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       5    | .   1   1   .   1   .   2   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               7794 | 41   397  834  501  763  1316 2374 1568 
Spaces Moved               3867 | 29   288  387  210  423  682  1124 724  
  Core                     152  | 16   .    .    .    .    .    .    136  
  Treads                   3239 | .    .    234  210  423  682  1124 566  
  Legs                     461  | 13   288  153  .    .    .    .    7    
  Wheels                   15   | .    .    .    .    .    .    .    15   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  160  50   
  Average Speed            155  | 102  120  145  160  160  160  164  154  
  Slowest Speed            210  | 120  120  160  160  160  160  190  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 3    47   34   23   9    23   25   17   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          125  | .    5    2    1    3    1    79   34   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               59   | .    .    .    1    2    1    21   34   
  AOE                      66   | .    5    2    .    1    .    58   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      4907 | 39   322  569  288  478  849  1420 942  
  Wait                     398  | .    5    101  5    20   97   153  17   
  Move                     3860 | 28   287  386  209  422  681  1123 724  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  94   | 5    9    12   8    6    11   19   24   
  Fast Attach              46   | 3    2    3    4    1    7    7    19   
  Attach                   43   | 3    .    2    3    2    2    15   16   
  Detach                   5    | .    .    .    .    .    1    1    3    
  Swap                     36   | .    1    6    4    4    9    8    4    
  Drop                     79   | .    7    13   10   7    16   10   16   
  Fire                     330  | .    11   46   45   16   24   82   106  
  Melee                    12   | .    .    .    .    .    .    .    12   
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    1    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 1 exit: [*Arm])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   42 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 10)
  326 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Identified exit to Mines
  439 | -10/Materials | Entered another Materials area
  439 | -9/Materials  | Evolved 2 slots: Utility x2
 1235 | -9/Materials  | Discovered new exit (range 16)
 1273 | -9/Materials  | Entered another Materials area
 1273 | -8/Materials  | Evolved 2 slots: Utility x2
 1767 | -8/Materials  | Discovered new exit (range 3)
 1774 | -8/Materials  | Entered Factory
 1774 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1878 | -7/Factory    | Repaired Imp. Weapon Shielding
 2357 | -7/Factory    | Build established: Gunner
 2445 | -7/Factory    | Discovered new exit (range 15)
 2537 | -7/Factory    | Entered another Factory area
 2537 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2684 | -6/Factory    | Repaired Imp. Weapon Shielding
 2724 | -6/Factory    | Repaired Reactive Plating
 3323 | -6/Factory    | Discovered new exit (range 8)
 3370 | -6/Factory    | Identified exit to Lower Caves
 3837 | -6/Factory    | Discovered new exit (range 11)
 3852 | -6/Factory    | Identified exit to Factory
 3853 | -6/Factory    | Entered another Factory area
 3853 | -5/Factory    | Evolved 2 slots: Utility x2
 4072 | -5/Factory    | Repaired Med. Treads
 4118 | -5/Factory    | Repaired Med. Treads
 4425 | -5/Factory    | Build established: Hacker-Gunner
 5400 | -5/Factory    | Identified exit to Factory
 5400 | -5/Factory    | Central database locked down
 5730 | -5/Factory    | Lost 3 parts (1u2w)
 5981 | -5/Factory    | Lost 5 parts (1p2u2w)
 6227 | -5/Factory    | Entered another Factory area
 6227 | -4/Factory    | Evolved 2 slots: Utility x2
 6539 | -4/Factory    | Garrison activated, responded to threat
 6850 | -4/Factory    | Lost 9 parts (1p1n4u3w)
 7477 | -4/Factory    | First assault squad dispatched
 7629 | -4/Factory    | System corruption reached 10%
 7706 | -4/Factory    | Core integrity fell below 50%
 7739 | -4/Factory    | Core integrity fell below 20%
 7792 | -4/Factory    | Lost 20 parts (7n9u4w)
 7792 | -4/Factory    | Discovered new exit (range 12)
 7795 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07762_ R-10 Processor collects VTOL Module.
07764_ Acquired 5 matter.
07764_ Penetrated by Slug. <x2>
07764_ Assembly Bed disabled.
07766_ K-01 Serf collects debris.
07766_ R-10 Processor collects Lgt. Nuclear Core.
07767_ K-01 Serf collects debris.
07769_ R-10 Processor collects Adv. Heat Sink.
07769_ K-01 Serf collects debris. <x4>
07773_ R-10 Processor collects Adv. Heat Sink.
07773_ U-05 Engineer builds a Door.
07773_ Acquired 8 matter.
07774_ K-01 Serf collects debris. <x3>
07777_ Slug penetrates Wall.
07777_ U-05 Engineer lays Concrete.
07779_ K-01 Serf collects debris.
07780_ System corrupted: Matter fused (-10).
07792_ EXIT=FOUND
07792_ Slug penetrates Machine.
07793_ Slug penetrates Y-72 Warden.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????  # ^%%%%%%%%% |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             225
Resistance: KI             20
Core Shielding             30
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            6
Core Analysis              8
Armor Integrity Analysis   33
Recoil Reduction           8
Offensive Hacking          14
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageTiamatTreads
  Manual?         0
Play Time         02:46:29
  Cumulative      110.9 hours
  Start           2022.01.30 @ 09:49:59
  End             2022.01.31 @ 10:40:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          45
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65ce0a61-70ee-47e2-afae-7bb25212bea9