Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 03:08:36

Player: Serpag

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (520)      520
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1505

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     263/500
Energy                     300/300
System Corruption          3%
Temperature                Cool (30)
Movement                   Core (450) Ox8
Location                   -9/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
          Large Battery
  High-capacity Matter Pod
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
                Heat Sink
          Large Storage Unit
                Sensor Array

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Battery
     Small Matter Pod
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
           Heat Sink
     Large Storage Unit
           Sensor Array
           EM Pulse Gun
     Heavy Assault Rifle
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 6   2   12  
  Power                    6    | 1   .   5   
    Engine                 6    | 1   .   5   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 .    | .   .   .   
    Storage                5    | 1   1   3   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   1   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    4    | .   .   4   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      11   | .   .   11  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   85  96  
  Engine                   19   | .   14  21  
  Treads                   21   | .   28  20  
  Storage                  28   | .   14  32  
  Ballistic Gun            18   | .   23  17  
  Launcher                 3    | .   4   3   
Peak Build Rating          12   | 6   7   12  
  Average Rating           9    | 3   6   10  
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             44   | 13  29  44  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  14   | .   .   14  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 7   13  15  
  Most Carried             9    | 5   6   9   
  Average Carried          6    | 2   4   6   
  Final Capacity           15   | 8   15  15  
  Final Carried            6    | 2   6   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           544  | 245 85  214 
  Remotely                 .    | .   .   .   
Salvage Created            596  | .   151 445 
  Parts                    27   | .   8   19  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   4   10  
  Guns                     10   | .   2   8   
  AOE                      4    | .   2   2   
Classes Destroyed          5    | .   3   2   
  Worker                   2    | .   1   1   
  Watcher                  1    | .   1   .   
  Grunt                    12   | .   4   8   
  Brawler                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        158  | .    24   134  
  Missed                   41   | .    3    38   
Damage Taken               1558 | .    276  1282 
  Core                     448  | .    33   415  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         93   | 100  86   .    
Volleys Fired              51   | .    14   37   
  Largest                  2    | .    2    2    
  Hottest                  63   | .    50   63   
Shots Fired                96   | .    28   68   
  Gun                      89   | .    22   67   
  Cannon                   .    | .    .    .    
  Launcher                 7    | .    6    1    
  Special                  .    | .    .    .    
  Kinetic                  85   | .    22   63   
  Thermal                  .    | .    .    .    
  Explosive                7    | .    6    1    
  Electromagnetic          4    | .    .    4    
  Robot Hit Streak         12   | .    12   10   
  Robot Miss Streak        2    | .    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           62   | .    19   43   
  Core Hits                33   | .    10   23   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1101 | .    473  628  
  Guns                     709  | .    161  548  
  Cannons                  .    | .    .    .    
  Explosions               384  | .    312  72   
  Melee                    .    | .    .    .    
  Ramming                  8    | .    .    8    
  Kinetic                  672  | .    161  511  
  Thermal                  .    | .    .    .    
  Explosive                384  | .    312  72   
  Electromagnetic          37   | .    .    37   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      41   | .    18   23   
  Shots                    2    | .    1    1    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        118  | .    50   118  
  Average Temperature      28   | .    24   28   
  Received Heat Transfer   822  | .    126  696  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             151  | .   135 151 
  Initial                  56   | .   .   56  
  Average                  55   | .   53  63  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   1   4   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           5    | .   1   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   6   22  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   1   1   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   6   8   
  Successful               6    | .   3   3   
  Failed                   8    | .   3   5   
    Catastrophic           2    | .   1   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                14   | .   6   8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   3   3   
  Record                   6    | .   3   3   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1123 | 110 199 814 
Spaces Moved               459  | 62  94  303 
  Core                     6    | 3   .   3   
  Treads                   453  | 59  94  300 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            203  | 154 160 226 
  Slowest Speed            750  | 160 160 750 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 4   19  34  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          20   | .   17  3   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      20   | .   17  3   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      561  | 76  119 366 
  Wait                     6    | 1   1   4   
  Move                     457  | 61  93  303 
  Hop                      .    | .   .   .   
  Pick Up                  21   | 8   6   7   
  Fast Attach              .    | .   .   .   
  Attach                   15   | 6   1   8   
  Detach                   1    | .   1   .   
  Swap                     5    | .   1   4   
  Drop                     4    | .   2   2   
  Fire                     51   | .   14  37  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 8)
  302 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Entered another Materials area
  310 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1047 | -9/Materials  | Discovered new exit (range 7)
 1093 | -9/Materials  | Core integrity fell below 50%
 1111 | -9/Materials  | Core integrity fell below 20%
 1124 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
B-36 Bruiser destroyed.
EM Pulse Gun destroyed.
U-05 Engineer lays Concrete.
K-01 Serf destroyed.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Sml. Laser.
U-05 Engineer lays Concrete. <x5>
Critical hit (Burn: +37).
G-34 Mercenary destroyed.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Hammer.
U-05 Engineer lays Concrete.
Hvy. Assault Rifle destroyed.
U-05 Engineer lays Concrete. <x4>
R-06 Scavenger collects Aluminum Leg.
A-02 Transporter destroyed.
U-05 Engineer lays Concrete. <x2>
Imp. Ion Engine destroyed.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            630
Matter Stores              322
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot

 Challenges 
------------
None

 Game 
------
Seed              EnergyThermicMinigun
  Manual?         0
Play Time         00:12:53
  Cumulative      1.2 hours
  Start           2024.12.27 @ 02:52:30
  End             2024.12.27 @ 03:08:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1fc0a657-8acc-4e47-b687-d5d1decdbd61