Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.29 @ 16:16:28 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (169) 845 Value Destroyed (4103) 4103 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 8265 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 171 Friendly Fire -29 Cogmind --------- Core Integrity 7/700 Matter 37/300 Energy 150/150 System Corruption 9% Temperature Hot (226) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (4) ------- Advanced Assault Cannon Katana > --- INVENTORY (20) --- Micro Nuclear Core Wheel Medium Storage Unit High-capacity Matter Pod (0) Improved Sensor Array Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Dynamic Insulation System System Restoration Module Advanced Assault Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Wheel Wheel Wheel Armored Huge Wheel Medium Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Dynamic Insulation System System Restoration Module Heavy Rocket Launcher Katana [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . . . . . 2 1 Weapon 2 | . . . 2 . . . . . Parts Attached 167 | 6 12 3 28 8 2 3 21 84 Power 13 | 1 3 . 4 . 1 . 1 3 Engine 6 | 1 . . 2 . 1 . 1 1 Core 7 | . 3 . 2 . . . . 2 Reactor . | . . . . . . . . . Propulsion 35 | 2 2 2 7 2 . . 6 14 Treads 14 | . . . 4 1 . . 3 6 Leg 4 | 2 2 . . . . . . . Wheel 17 | . . 2 3 1 . . 3 8 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 59 | 1 6 1 3 . 1 . 8 39 Device 32 | . 5 . 2 . . . 4 21 Storage 9 | 1 1 1 . . 1 . . 5 Processor 9 | . . . 1 . . . 2 6 Hackware . | . . . . . . . . . Protection 9 | . . . . . . . 2 7 Artifact . | . . . . . . . . . Weapon 60 | 2 1 . 14 6 . 3 6 28 Energy Gun 2 | . . . 1 . . . . 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 30 | 2 1 . 12 3 . 2 5 5 Ballistic Cannon 12 | . . . . . . . 1 11 Launcher 5 | . . . . 3 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 10 | . . . . . . . . 10 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 32 | . . . 5 . . 1 4 22 Power 5 | . . . 3 . . . . 2 Propulsion 9 | . . . 1 . . . . 8 Utility 7 | . . . 1 . . . 1 5 Weapon 11 | . . . . . . 1 3 7 Highest Loss Streak 8 | . . . 2 . . 1 1 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 99 100 100 100 99 84 Engine 6 | . 7 . 4 11 11 11 9 5 Core 2 | . 6 14 5 . . . . 1 Treads 7 | . . . 7 11 11 11 9 7 Leg 2 | . 28 10 . . . . . . Wheel 8 | . . 17 14 10 11 11 9 6 Device 6 | . 13 14 9 . . . 4 6 Storage 9 | . 14 14 11 11 11 11 9 6 Processor 13 | . . . 1 11 11 11 21 23 Energy Cannon 1 | . . . 5 . . . . . Ballistic Gun 27 | . 28 28 37 43 44 44 32 12 Ballistic Cannon 2 | . . . . . . . 2 5 Slashing Weapon 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 12 25 48 60 60 60 60 67 73 Greatest Support 84 | 20 20 20 20 10 10 10 10 84 Greatest Overweight (x) 16 | . 1 2 5 5 5 5 6 16 Average Overweight (x) 2 | . . 1 3 5 5 5 5 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 16 20 20 20 20 20 17 Most Carried 20 | 3 10 11 20 20 20 20 20 20 Average Carried 16 | 2 8 9 18 19 19 19 19 14 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 Final Carried 20 | 3 10 11 20 20 20 20 20 13 Class Distribution -------------------- 37% | Gunner 26% | Mutant 11% | Assassin 10% | Skirmisher 10% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 4865 | 184 372 92 1194 235 . 196 986 1606 Remotely 1011 | . 181 . 467 . . . 363 . Salvage Created 6374 | . 456 80 1814 511 . 220 1537 1756 Parts 360 | . 28 4 121 27 . 13 65 102 Haulers Intercepted 8 | . . . 6 . . . . 2 Recyclers Shooed 12 | . 1 2 3 . . . . 6 Parts Field Recycled 23 | . 23 . . . . . . . Retrieved Matter 189 | . 189 . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 119 | . 8 . 30 27 . 5 22 27 Melee 1 | . . . . . . . . 1 Guns 82 | . 8 . 27 8 . 3 20 16 Cannons 14 | . . . 3 . . . 2 9 AOE 22 | . . . . 19 . 2 . 1 Classes Destroyed 18 | . 4 1 6 3 . . 2 2 Worker 18 | . 1 . 4 1 . . 4 8 Builder 9 | . . . 1 . . . 1 7 Tunneler 3 | . . 1 1 1 . . . . Hauler 8 | . . . 6 . . . . 2 Recycler 20 | . 1 1 4 3 . 1 2 8 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 9 | . 1 . 3 . . . 4 1 Swarmer 31 | . . . 15 4 . 3 . 9 Grunt 37 | . 8 . 6 1 . 2 14 6 Brawler 3 | . . . . . . . 2 1 Duelist 4 | . . . 1 1 . . . 2 Protector 1 | . . . . 1 . . . . Sentry 16 | . . . 8 . . . 5 3 Demolisher 1 | . . . . 1 . . . . Hunter 2 | . . . . . . . 1 1 Programmer 5 | . . . . . . . . 5 Assembled 19 | . . . . 19 . . . . Best Kill Streak 19 | . 2 1 5 19 . 3 6 5 Combat Bots Only 19 | . 2 . 5 19 . 3 6 4 Max Kills in Single Turn 6 | . 1 1 2 6 . 2 2 3 Gunslinging 2 | . . . 1 2 . . . . Exploded 6 | . . . . 6 . 2 . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 7385 | . 513 . 1010 486 . 134 1062 4180 Core 1147 | . 83 . 227 70 . 7 67 693 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . 111 Regen/Repaired (Parts) 176 | . 71 . . . . . 105 . Core Remaining (%) 69 | 100 . 66 . . . 24 87 . Volleys Fired 355 | . 54 25 92 18 . 10 62 94 Largest 4 | . 2 2 4 4 . 4 4 4 Hottest 207 | . 40 40 123 92 . 92 113 207 Shots Fired 1091 | . 108 50 327 51 . 34 245 276 Gun 932 | . 108 50 302 44 . 32 225 171 Cannon 149 | . . . 25 . . . 20 104 Launcher 10 | . . . . 7 . 2 . 1 Special . | . . . . . . . . . Kinetic 1025 | . 108 50 301 44 . 32 245 245 Thermal 55 | . . . 25 . . . . 30 Explosive 10 | . . . . 7 . 2 . 1 Electromagnetic 1 | . . . 1 . . . . . Robot Hit Streak 30 | . 27 10 15 7 . 12 20 30 Robot Miss Streak 5 | . 5 2 5 2 . 3 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 1 . 3 3 . 1 1 3 Max Gunslinging Chain 2 | . 1 . 1 2 . 1 1 1 Shots Hit Robots 732 | . 81 36 187 32 . 20 163 213 Core Hits 343 | . 35 6 80 51 . 13 72 86 Critical Kills 5 | . 1 . 1 . . . 1 2 Critical Parts Destroyed 5 | . . 1 3 . . . 1 . Critical Strikes 19 | . 1 1 4 . . . 4 9 Burn 1 | . . . . . . . . 1 Destroy 10 | . 1 1 4 . . . 2 2 Blast 6 | . . . . . . . 2 4 Sever 2 | . . . . . . . . 2 Melee Attacks 87 | . . . . . . . . 87 Impact . | . . . . . . . . . Slashing 87 | . . . . . . . . 87 Piercing . | . . . . . . . . . Sneak Attacks 25 | . . . . . . . . 25 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13595 | . 637 281 2245 1735 . 424 2669 5604 Guns 7929 | . 637 281 1879 383 . 275 2473 2001 Cannons 2110 | . . . 366 . . . 196 1548 Explosions 1593 | . . . . 1352 . 149 . 92 Melee 1963 | . . . . . . . . 1963 Ramming . | . . . . . . . . . Kinetic 9228 | . 637 281 1864 383 . 275 2669 3119 Thermal 796 | . . . 366 . . . . 430 Explosive 1593 | . . . . 1352 . 149 . 92 Electromagnetic 15 | . . . 15 . . . . . Impact . | . . . . . . . . . Slashing 1963 | . . . . . . . . 1963 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . . . . 28 Message Errors 7 | . . . . . . . . 7 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 6 | . . . . . . . . 6 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . . . 2 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 392 | . . . 4 20 . . . 368 Projectiles 44 | . . . 4 . . . . 40 Explosions 20 | . . . . 20 . . . . Melee 328 | . . . . . . . . 328 Knockbacks 12 | . . . . . . . 1 11 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . . 1 8 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 121 | . . . . 84 . 37 . . Shots 4 | . . . . 3 . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 369 | . 18 . 369 30 . 44 187 243 Average Temperature 59 | . 7 . 68 12 . 18 49 77 Received Heat Transfer 1760 | . 294 . 315 20 . 18 513 600 Effects 3 | . . . 3 . . . . . Interference 3 | . . . 3 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1554 | . . . 592 . . . . 962 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 615 | . 317 108 390 394 . 207 410 615 Initial 135 | . . 98 . 127 . . 11 135 Average 167 | . 104 94 195 286 . 56 169 168 Maximum Alert Level 2 | . 1 . 1 1 . 1 2 2 Low Security (%) 63 | 100 67 100 52 6 . 99 64 70 Level 1 32 | . 32 . 47 93 . . 26 22 Level 2 3 | . . . . . . . 9 7 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 3 . 1 1 . . 2 16 Investigation 2 | . . . . . . . . 2 Extermination 6 | . . . . . . . . 6 Reinforcement 7 | . 3 . 1 . . . 1 2 Assault 2 | . . . . 1 . . 1 . Garrison 6 | . . . . . . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . 2 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 204 | . 24 . 45 31 . 8 38 58 Peak Tracking Total 20 | . 5 . 6 20 . 4 7 6 Tactical Retreats 20 | . 4 . 3 2 . . 1 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Exploded 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . 1 . 1 1 1 Max in Single Turn 1 | . . . . 1 . 1 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 38 | . 7 . 8 1 1 . 2 19 Terminals 19 | . 4 . 6 1 . . . 8 Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . 1 . . . . . 1 1 Recycling Units 7 | . 2 . 1 . . . 1 3 Scanalyzers 3 | . . . 1 . . . . 2 Garrison Access 2 | . . . . . . . . 2 Total Hacks 68 | . 10 . 24 1 1 . 3 29 Successful 40 | . 7 . 18 . 1 . 3 11 Failed 28 | . 3 . 6 1 . . . 18 Catastrophic 9 | . 1 . . 1 . . . 7 Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . 1 . . . . 1 Terminals 29 | . 5 . 11 1 . . . 12 Fabricators 6 | . . . . . . . . 6 Repair Stations 7 | . 3 . . . . . 2 2 Recycling Units 10 | . 2 . 3 . . . 1 4 Scanalyzers 13 | . . . 10 . . . . 3 Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 13 | . 2 . 6 . 1 . . 4 Record 1 | . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . . . 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Patrol Status 1 | . . . . . . . . 1 Transport Status 1 | . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 Fabricator Hacks 5 | . . . . . . . . 5 Network Status 2 | . . . . . . . . 2 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . 2 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 2 | . 1 . . . . . 1 . Recycling Unit Hacks 5 | . 2 . 1 . . . 1 1 Retrieve Components 5 | . 2 . 1 . . . 1 1 Scanalyzer 11 | . . . 10 . . . . 1 Insert Component 5 | . . . 4 . . . . 1 Analyze 6 | . . . 6 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . Terminals 2 | . 1 . 1 . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 2 . 4 1 . . . 17 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 99 | . . . . . . . . 99 Total Part Build Rating 2 | . . . . . . . . 2 Parts Repaired 2 | . 1 . . . . . 1 . Time 77 | . 26 . . . . . 51 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 26 | . 1 . 9 . . . 6 10 Parts Scanalyzed 5 | . . . 4 . . . . 1 Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 4 | . 1 . . 3 . . . . Largest Group 3 | . 1 . . 3 3 1 . . Highest-Rated Group 76 | . 10 . . 76 76 31 . . Highest-Rated Ally 31 | . 10 . . 31 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . 26 . 7 . . Total Damage 442 | . . . . 336 . 106 . . Kills 9 | . . . . 6 . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 10794 | 63 953 426 2058 928 358 629 1258 4121 Spaces Moved 6036 | 45 558 311 1169 498 163 382 528 2382 Core 241 | 7 . . . . . . . 234 Treads 377 | . . . . . . . . 377 Legs 700 | 38 558 104 . . . . . . Wheels 4718 | . . 207 1169 498 163 382 528 1771 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 110 110 155 155 155 155 50 Average Speed 138 | 109 123 113 137 155 155 155 165 133 Slowest Speed 850 | 120 190 120 155 155 155 155 170 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 3 80 86 85 95 55 95 38 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 2 | . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 48 | . . . . . . . . 48 Terrain Destroyed 140 | . . . . 53 . 13 5 69 Melee 42 | . . . . . . . . 42 Projectile 16 | . . . . . . . 5 11 AOE 82 | . . . . 53 . 13 . 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 7596 | 56 735 344 1445 617 272 397 756 2974 Wait 785 | 3 90 . 114 90 97 1 125 265 Move 6028 | 44 557 310 1168 497 162 381 527 2382 Hop . | . . . . . . . . . Pick Up 73 | 3 9 3 16 2 5 1 8 26 Fast Attach 43 | 6 5 1 9 . . . 4 18 Attach 30 | . . . 4 . . 1 6 19 Detach 24 | . 3 . 6 . . . 3 12 Swap 95 | . 7 2 16 8 2 2 11 47 Drop 76 | . 10 3 20 2 6 1 10 24 Fire 355 | . 54 25 92 18 . 10 62 94 Melee 87 | . . . . . . . . 87 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Discovered new exit (range 12) 751 | -10/Materials | Repaired Lgt. Assault Rifle 786 | -10/Materials | Discovered new exit (range 3) 1017 | -10/Materials | Entered Mines 1024 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1041 | -10/Mines | Discovered new exit (range 15) 1108 | -10/Mines | Learned Materials stockpile data 1125 | -10/Mines | Build established: Scavenger-Mutant 1198 | -10/Mines | Discovered new exit (range 13) 1295 | -10/Mines | Learned Materials security intel 1443 | -10/Mines | Entered Materials 1443 | -9/Materials | Evolved 2 slots: Weapon x2 1728 | -9/Materials | Identified exit to Mines 1735 | -9/Materials | Build established: Gunner 2424 | -9/Materials | Discovered new exit (range 15) 2557 | -9/Materials | Build established: Scavenger-Gunner 2913 | -9/Materials | Core integrity fell below 50% 3501 | -9/Materials | Entered Mines 3502 | -9/Mines | Assembled infested the area 3546 | -9/Mines | Destroyed 19 combat bots 3552 | -9/Mines | Build established: Gunner 3675 | -9/Mines | Discovered new exit (range 15) 3725 | -9/Mines | Discovered new exit (range 14) 3937 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4055 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4055 | -9/Mines | Discovered new exit (range 5) 4224 | -9/Mines | Met a Derelict testing a Signal Generator 4251 | -9/Mines | Found Signal Generator 4429 | -9/Mines | Entered Exiles 4429 | -9/Exiles | Accompanied by 3 allies 4459 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4475 | -9/Exiles | Met 8R-AWN 4500 | -9/Exiles | Met EX-HEX 4569 | -9/Exiles | Met EX-DEC 4597 | -9/Exiles | Learned location of Zion (-7) 4670 | -9/Exiles | Discovered new exit (range 14) 4787 | -9/Exiles | Entered Mines 4787 | -8/Mines | Accompanied by 1 ally 4884 | -8/Mines | Discovered new exit (range 8) 5387 | -8/Mines | Discovered new exit (range 11) 5416 | -8/Mines | Entered Materials 5416 | -8/Materials | Evolved 2 slots: Utility x2 5921 | -8/Materials | Discovered new exit (range 13) 6153 | -8/Materials | Identified exit to Factory 6419 | -8/Materials | Repaired Imp. Assault Rifle 6467 | -8/Materials | Discovered exit to Factory (range 3) 6651 | -8/Materials | Found Prototype Launcher 6674 | -8/Materials | Entered Factory 6674 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6725 | -7/Factory | Garrison activated, responded to threat 6761 | -7/Factory | Discovered new exit (range 5) 6945 | -7/Factory | Identified exit to Lower Caves 7046 | -7/Factory | Build established: Skirmisher 7612 | -7/Factory | Lost 8 parts (1p3n4w) 7865 | -7/Factory | Build established: Mutant 7948 | -7/Factory | Discovered new exit (range 9) 8177 | -7/Factory | Lost 3 parts (1p1u1w) 8326 | -7/Factory | Core integrity fell below 50% 8728 | -7/Factory | Garrison activated, responded to threat 9058 | -7/Factory | Build established: Assassin 9504 | -7/Factory | Discovered new exit (range 5) 9510 | -7/Factory | Identified exit to Factory 10118 | -7/Factory | Discovered new exit (range 6) 10124 | -7/Factory | Identified exit to Storage 10682 | -7/Factory | Fabricated Imp. Assault Rifle? 10705 | -7/Factory | Core integrity fell below 20% 10795 | -7/Factory | Self-destructed Last Messages --------------- 10747_ Acquired 1 matter. 10749_ Acquired 12 matter. 10750_ Fabricator completes H-55 Commando. 10750_ Slug penetrates Fabricator. 10752_ Acquired 5 matter. 10752_ Slug penetrates Fabricator. 10752_ Pulse Rifle destroyed. 10759_ IGOPZI/XPG4PZP EH<5MWCW/8D7L|96 10765_ Penetrated by Slug. 10767_ Door malfunctions. 10768_ Penetrated by Slug. 10768_ Imp. Cooling System destroyed. 10769_ U-05 Engineer repairs door. 10771_ Slug penetrates Wall. 10777_ Q/ 3MN,6K,4<|HO3U:IX7R>T3JLLRN 4 , 10780_ U-05 Engineer builds a Wall. 10781_ Imp. Sensor Array destroyed. 10783_ Wheel destroyed. 10792_ P-60 Hacker Gravmag System severed. 10794_ System corrupted: Heat flow error (+253). Map ----- +----------------------------------------------------+ | ?????#??#?????????????# #?????????????? | | ???### # ???????##### #?????????????? | | #### #######T ## ####+########## | | % ^ | | ^ | | """" | | * % "F[" | | !%! %[% | | ?######## %################## "" """ ###+#### | | ????????# # # "" """ # """ | | ????????# "" "" # # """ """ # ""S" | | ????????# "" "" # + """ # "" " | | ????????# """ """ # # "" % # | | ????????# """ """ # # # | | ????????# """ """ # # = # """ "" | | ????????# # ##"" ""# # """ "" | | ????????# [ ! # ##"F ""# # """ "" | | ????????# # r##"""""# ######## | | ????????# # ######## #??????? | | ????????# # #??????# #??????? | | ????????# # #??????# #??????? | | ????##########/####### #??????# #??????? | | ????# ## #?????# #??????# #??????? | | ????# ""G"" ## #?????# #??????# ###### | | ????# " " ## #?????# #??????# | | ????# " " ## #?????# @ #??????# ###### | | ????#[ ## #???#######p#+#??????# #??????? | | ########+##### ##### # ######## #??????? | | + + #??????? | | ######## ########### "T" # ##########+#######??? | | ???????# #?????????######### #??## #??? | | ???????# #?????????????????# #???# " " " " " #??? | | ???????# #?????????????????# #???# " " " " " #??? | | ???????# #?????????????????# #???# " " " " " #??? | | ??????? ?????????????????# #???# " " " " " #??? | | ???????###?????????????????# #???# " " " " " #??? | | ???????????????????????????# #???# " " " " " #??? | | ???????????????????????????# #???# " " " " " #??? | | ??????????????????????????? ???# " " " " " #??? | | ??????????????????????????? ???# " " " " "????? | | ??????????????????????????? ???# ???? | | ??????????????????????????? ???#! ? ??????? | | ??????????????????????????? ???########????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lrn. Tractor Beam | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed IonLaserClaymores Manual? 1 Play Time 01:38:43 Cumulative 355.7 hours Start 2022.04.28 @ 21:06:18 End 2022.04.29 @ 16:16:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 125 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f2492d56-6f8b-4bc5-82d7-faea833f529d