Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 15:24:56

Player: Laika!!

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (2717)     2717
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6232

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             284/850
Matter                     193/300
Energy                     27/100
System Corruption          6%
Temperature                Cool (18)
Movement                   Core (500) Ox9
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Targeting Computer
  Advanced Melee Analysis Suite
           Weapon Cycler
           Force Field
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Cooling System
           Coolant Injector
           Microactuators
  Improved Power Shielding
           Recalibrator

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Angular Momentum Engine
>            --- PROPULSION -------
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
       Large Storage Unit
    Improved Targeting Computer
             Weapon Cycler
             Force Field
             Hacking Suite
>            --- WEAPON -----------
       Heavy Laser
             Gauss Cannon
             Impact Mace
>            --- INVENTORY --------
    Improved Carbon-fiber Leg
    Advanced Heat Sink
    Advanced Heat Sink
    Improved Cooling System
             Coolant Injector
             Gravity Neutralizer
    Advanced Melee Analysis Suite
             Microactuators
             Reaction Control System
    Improved Power Shielding
    Improved Power Shielding
             Recalibrator
             Antimatter Cannon
             Great Axe
[Rating: 64]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Flight Unit              Improved VTOL Module
Utility                    Visual Processing Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  4    | .   .   1   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             127  | 6   16  18  17  39  31  
  Power                    24   | 1   4   6   2   7   4   
    Engine                 15   | 1   4   6   1   1   2   
    Core                   9    | .   .   .   1   6   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               31   | 2   5   5   6   10  3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | .   1   .   .   10  1   
    Wheel                  6    | 2   2   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 13   | .   2   5   6   .   .   
  Utility                  37   | 1   3   3   2   12  16  
    Device                 17   | .   .   .   1   6   10  
    Storage                3    | 1   .   .   .   2   .   
    Processor              5    | .   1   1   .   1   2   
    Hackware               1    | .   .   .   .   .   1   
    Protection             11   | .   2   2   1   3   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   35   | 2   4   4   7   10  8   
    Energy Gun             4    | .   .   .   1   2   1   
    Energy Cannon          5    | .   2   1   .   1   1   
    Ballistic Gun          9    | 2   2   2   1   1   1   
    Ballistic Cannon       9    | .   .   1   4   2   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   .   2   
    Slashing Weapon        5    | .   .   .   .   4   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   1   3   
Parts Lost                 61   | .   9   2   6   17  27  
  Power                    16   | .   2   2   2   5   5   
  Propulsion               17   | .   4   .   4   3   6   
  Utility                  14   | .   1   .   .   5   8   
  Weapon                   14   | .   2   .   .   4   8   
  Highest Loss Streak      9    | .   5   1   4   9   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  85  74  85  83  
  Engine                   6    | .   12  10  5   2   8   
  Core                     4    | .   .   .   3   9   1   
  Leg                      10   | .   1   .   .   20  10  
  Wheel                    4    | .   14  .   .   .   5   
  Flight                   5    | .   1   33  26  3   .   
  Device                   10   | .   .   .   4   12  19  
  Storage                  6    | .   14  .   .   5   6   
  Processor                9    | .   3   22  18  13  4   
  Hackware                 1    | .   .   .   .   .   4   
  Protection               4    | .   9   8   3   4   1   
  Energy Gun               1    | .   .   .   3   1   2   
  Energy Cannon            4    | .   18  .   .   .   2   
  Ballistic Gun            3    | .   7   6   .   2   2   
  Ballistic Cannon         3    | .   .   2   2   2   6   
  Impact Weapon            1    | .   .   .   6   .   2   
Peak Build Rating          64   | 6   11  22  32  45  64  
  Average Rating           33   | 3   8   14  23  37  53  
  On Entrance              16   | .   6   7   18  20  45  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             70   | 14  21  17  22  48  70  
  Greatest Support         72   | 26  26  15  26  72  66  
  Greatest Overweight (x)  5    | 3   5   1   3   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   5   15  15  
  Average Capacity         11   | 7   8   5   5   12  15  
  Most Carried             15   | 2   8   7   5   15  15  
  Average Carried          8    | .   6   4   4   8   13  
  Final Capacity           15   | 8   8   5   5   15  15  
  Final Carried            13   | .   8   5   5   13  8   

 Class Distribution 
--------------------
 65% | Mutant
 10% | Scavenger-Mutant
  9% | Sprinter
  5% | Skirmisher
  5% | Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -8/Materials
   Mutant | -7/Factory
   Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2462 | 244  327  60   426  537  868  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2984 | .    431  57   481  885  1130 
  Parts                    100  | .    19   4    11   34   32   
Haulers Intercepted        2    | .    .    .    1    .    1    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  54   | .   8   1   7   16  22  
  Melee                    10   | .   .   .   1   6   3   
  Guns                     13   | .   6   1   .   3   3   
  Cannons                  25   | .   2   .   3   5   15  
  AOE                      2    | .   .   .   .   1   1   
Classes Destroyed          15   | .   4   1   4   6   .   
  Worker                   6    | .   1   .   .   4   1   
  Builder                  1    | .   .   .   1   .   .   
  Hauler                   2    | .   .   .   1   .   1   
  Recycler                 5    | .   1   .   2   1   1   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  5    | .   .   .   .   1   4   
  Grunt                    33   | .   8   .   4   7   14  
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   5    | .   .   1   1   3   .   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               2    | .   .   .   .   1   1   
Best Kill Streak           6    | .   6   1   3   5   5   
  Combat Bots Only         4    | .   4   1   3   3   4   
Max Kills in Single Turn   2    | .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        859  | .    97   18   68   386  290  
  Missed                   287  | .    22   6    23   135  101  
Damage Taken               8052 | .    931  172  799  2831 3319 
  Core                     1429 | .    140  33   252  438  566  
  Absorbed by Shields      129  | .    .    .    .    .    129  
  Redirected to Shielding  123  | .    .    .    .    .    123  
Core Remaining (%)         65   | 100  44   91   54   37   .    
Volleys Fired              225  | .    42   11   25   60   87   
  Largest                  3    | .    2    1    2    2    3    
  Hottest                  157  | .    136  44   88   88   157  
Shots Fired                376  | .    84   11   34   77   170  
  Gun                      183  | .    72   7    9    36   59   
  Cannon                   193  | .    12   4    25   41   111  
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  276  | .    72   11   26   48   119  
  Thermal                  67   | .    12   .    8    21   26   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          33   | .    .    .    .    8    25   
  Robot Hit Streak         12   | .    11   5    8    12   8    
  Robot Miss Streak        7    | .    5    5    4    3    7    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           275  | .    49   5    37   77   107  
  Core Hits                121  | .    15   2    9    38   57   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 5    | .    1    .    2    1    1    
  Critical Strikes         24   | .    1    1    2    9    11   
    Burn                   2    | .    .    .    .    1    1    
    Destroy                2    | .    1    .    .    1    .    
    Blast                  10   | .    .    1    .    2    7    
    Smash                  4    | .    .    .    2    .    2    
    Sever                  6    | .    .    .    .    5    1    
Melee Attacks              62   | .    .    .    18   29   15   
  Impact                   31   | .    .    .    18   .    13   
  Slashing                 31   | .    .    .    .    29   2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    2    1    1    
    Combat Hostiles        2    | .    .    .    1    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8134 | .    859  112  1294 2399 3470 
  Guns                     2009 | .    736  62   78   427  706  
  Cannons                  3646 | .    123  50   467  850  2156 
  Explosions               254  | .    .    .    .    30   224  
  Melee                    2223 | .    .    .    749  1090 384  
  Ramming                  2    | .    .    .    .    2    .    
  Kinetic                  4410 | .    736  112  485  877  2200 
  Thermal                  680  | .    123  .    60   264  233  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          819  | .    .    .    .    166  653  
  Impact                   1079 | .    .    .    749  .    330  
  Slashing                 1144 | .    .    .    .    1090 54   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    3    .    12   5    
  Average Corruption       5    | .    .    3    .    11   2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  34   | .    .    1    .    17   16   
    Message Errors         4    | .    .    .    .    3    1    
    Matter Fused           12   | .    .    .    .    4    8    
    Heat Flow Errors       5    | .    .    .    .    4    1    
    Energy Discharges      4    | .    .    .    .    4    .    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    1    .    .    3    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               2    | .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            246  | .    .    .    121  35   90   
  Projectiles              34   | .    .    .    .    15   19   
  Explosions               1    | .    .    .    .    1    .    
  Melee                    211  | .    .    .    121  19   71   
Knockbacks                 29   | .    .    .    7    3    19   
  Impact                   5    | .    .    .    3    .    2    
  Kinetic                  23   | .    .    .    4    3    16   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      82   | .    .    .    .    41   41   
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        408  | .    408  65   398  173  330  
  Average Temperature      87   | .    98   28   130  48   80   
  Received Heat Transfer   2654 | .    378  69   369  930  908  
  Effects                  2    | .    1    .    1    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Short Circuit          1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    5    .    .    
  Combat Hostiles          3    | .    .    .    3    .    .    
  Parts Fried              12   | .    .    .    5    1    6    
  Impact Corruptions       12   | .    .    .    8    .    4    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    .    
  Heat Transferred         1567 | .    222  .    111  716  518  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             296  | .   167 97  296 240 290 
  Initial                  50   | .   .   16  36  50  32  
  Average                  106  | .   44  52  183 117 116 
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         84   | 100 100 100 46  89  79  
  Level 1                  15   | .   .   .   53  10  20  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   3   9   6   
  Investigation            7    | .   1   .   1   3   2   
  Extermination            4    | .   .   .   .   2   2   
  Reinforcement            6    | .   1   .   2   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   1   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           5    | .   3   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              97   | .   17  9   10  25  36  
  Peak Tracking Total      9    | .   6   9   5   4   6   
  Tactical Retreats        13   | .   .   .   1   4   8   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   .   .   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          7    | .   .   .   1   .   6   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   1   .   2   6   4   
  Terminals                7    | .   1   .   1   2   3   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          4    | .   .   .   1   2   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   4   .   7   16  8   
  Successful               18   | .   1   .   5   10  2   
  Failed                   17   | .   3   .   2   6   6   
    Catastrophic           5    | .   .   .   .   3   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   1   2   .   
  Terminals                20   | .   4   .   5   5   6   
  Fabricators              3    | .   .   .   .   3   .   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          9    | .   .   .   2   5   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   1   .   4   4   2   
  Record                   2    | .   .   .   .   2   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   2   
  Branch Access Points     2    | .   1   .   1   .   .   
  Alert Level              3    | .   .   .   2   1   .   
  Registered Components    1    | .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   1   3   .   
  Report Inventory         3    | .   .   .   1   2   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   2   4   3   
  Full Trace Events        7    | .   1   .   1   3   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   5   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4387 | 46   879  145  485  1691 1141 
Spaces Moved               2545 | 36   359  163  429  965  593  
  Core                     212  | 14   2    .    72   124  .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     995  | .    7    .    .    737  251  
  Wheels                   648  | 22   284  .    .    .    342  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   690  | .    66   163  357  104  .    
  Fastest Speed            26   | 50   37   29   26   32   115  
  Average Speed            98   | 94   88   32   36   118  134  
  Slowest Speed            300  | 200  300  117  275  190  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       22   | 3    50   23   29   20   10   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          36   | .    .    1    1    11   23   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               29   | .    .    1    1    4    23   
  AOE                      7    | .    .    .    .    7    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      3977 | 47   834  244  692  1380 780  
  Wait                     869  | .    396  36   187  226  24   
  Move                     2538 | 35   358  160  428  964  593  
  Hop                      1    | .    .    1    .    .    .    
  Pick Up                  96   | 6    18   5    6    40   21   
  Fast Attach              13   | .    .    3    6    3    1    
  Attach                   84   | 6    11   8    9    29   21   
  Detach                   17   | .    2    3    6    5    1    
  Swap                     30   | .    5    7    2    7    9    
  Drop                     41   | .    2    10   5    16   8    
  Fire                     225  | .    42   11   25   60   87   
  Melee                    62   | .    .    .    18   29   15   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
   47 | -10/Materials | Discovered new exit (range 8)
  164 | -10/Materials | Lost 3 parts (1p2n)
  273 | -10/Materials | Discovered new exit (range 7)
  317 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Lost 5 parts (1p1n1u2w)
  716 | -10/Materials | Discovered new exit (range 3)
  779 | -10/Materials | Identified exit to Mines
  865 | -10/Materials | Core integrity fell below 50%
  926 | -10/Materials | Entered another Materials area
  926 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1040 | -9/Materials  | Discovered new exit (range 13)
 1066 | -9/Materials  | Discovered new exit (range 17)
 1071 | -9/Materials  | Entered another Materials area
 1071 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1309 | -8/Materials  | Discovered new exit (range 8)
 1400 | -8/Materials  | Lost 4 parts (2p2n)
 1556 | -8/Materials  | Entered Factory
 1556 | -7/Factory    | Evolved 2 slots: Utility x2
 2112 | -7/Factory    | Garrison activated, responded to threat
 2429 | -7/Factory    | Lost 5 parts (2p1u2w)
 2626 | -7/Factory    | Discovered new exit (range 5)
 2853 | -7/Factory    | System corruption reached 10%
 2864 | -7/Factory    | Core integrity fell below 50%
 2933 | -7/Factory    | Lost 9 parts (1p3n3u2w)
 3183 | -7/Factory    | Discovered new exit (range 17)
 3224 | -7/Factory    | Build established: Scavenger-Mutant
 3247 | -7/Factory    | Entered another Factory area
 3247 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3284 | -6/Factory    | Identified exit to DSF
 3765 | -6/Factory    | Lost 8 parts (1p2n3u2w)
 3988 | -6/Factory    | Build established: Mutant
 4328 | -6/Factory    | Lost 6 parts (2n2u2w)
 4378 | -6/Factory    | Core integrity fell below 50%
 4388 | -6/Factory    | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris. <x4>
Slug penetrates G-50 Soldier.
G-50 Soldier knocked back.
K-01 Serf collects debris. <x2>
Gauss Cannon destroyed.
K-01 Serf collects debris.
G-50 Soldier destroyed.
System corrupted: Component data lost.
K-01 Serf collects debris.
Minigun destroyed.
K-01 Serf collects debris. <x2>
Imp. Power Shielding destroyed.
Lgt. Nuclear Core destroyed.
L-41 Fighter Carbon-fiber Leg severed.
K-01 Serf collects debris.
Great Axe destroyed.
Lgt. Nuclear Core destroyed.
K-01 Serf collects debris.
Imp. Carbon-fiber Leg destroyed.
Reaction Control System destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Coolant Potential          65
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             225
Core Shielding             20
Power Shielding            66
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         6
Melee Accuracy             8
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              SwordSensorArray
  Manual?         0
Play Time         01:10:59
  Cumulative      5.0 hours
  Start           2025.02.03 @ 14:15:14
  End             2025.02.03 @ 15:24:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7c9d389-0cea-4fca-8884-46fb193ae007