Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 15:24:56 Player: Laika!! Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2717) 2717 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6232 Bonus ------- None Cogmind --------- Core Integrity 284/850 Matter 193/300 Energy 27/100 System Corruption 6% Temperature Cool (18) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer Advanced Melee Analysis Suite Weapon Cycler Force Field > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Microactuators Improved Power Shielding Recalibrator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Weapon Cycler Force Field Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Cannon Impact Mace > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Gravity Neutralizer Advanced Melee Analysis Suite Microactuators Reaction Control System Improved Power Shielding Improved Power Shielding Recalibrator Antimatter Cannon Great Axe [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 . 2 1 Weapon 1 | . . . . . 1 Parts Attached 127 | 6 16 18 17 39 31 Power 24 | 1 4 6 2 7 4 Engine 15 | 1 4 6 1 1 2 Core 9 | . . . 1 6 2 Reactor . | . . . . . . Propulsion 31 | 2 5 5 6 10 3 Treads . | . . . . . . Leg 12 | . 1 . . 10 1 Wheel 6 | 2 2 . . . 2 Hover . | . . . . . . Flight 13 | . 2 5 6 . . Utility 37 | 1 3 3 2 12 16 Device 17 | . . . 1 6 10 Storage 3 | 1 . . . 2 . Processor 5 | . 1 1 . 1 2 Hackware 1 | . . . . . 1 Protection 11 | . 2 2 1 3 3 Artifact . | . . . . . . Weapon 35 | 2 4 4 7 10 8 Energy Gun 4 | . . . 1 2 1 Energy Cannon 5 | . 2 1 . 1 1 Ballistic Gun 9 | 2 2 2 1 1 1 Ballistic Cannon 9 | . . 1 4 2 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . 1 . 2 Slashing Weapon 5 | . . . . 4 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 1 1 3 Parts Lost 61 | . 9 2 6 17 27 Power 16 | . 2 2 2 5 5 Propulsion 17 | . 4 . 4 3 6 Utility 14 | . 1 . . 5 8 Weapon 14 | . 2 . . 4 8 Highest Loss Streak 9 | . 5 1 4 9 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 85 85 74 85 83 Engine 6 | . 12 10 5 2 8 Core 4 | . . . 3 9 1 Leg 10 | . 1 . . 20 10 Wheel 4 | . 14 . . . 5 Flight 5 | . 1 33 26 3 . Device 10 | . . . 4 12 19 Storage 6 | . 14 . . 5 6 Processor 9 | . 3 22 18 13 4 Hackware 1 | . . . . . 4 Protection 4 | . 9 8 3 4 1 Energy Gun 1 | . . . 3 1 2 Energy Cannon 4 | . 18 . . . 2 Ballistic Gun 3 | . 7 6 . 2 2 Ballistic Cannon 3 | . . 2 2 2 6 Impact Weapon 1 | . . . 6 . 2 Peak Build Rating 64 | 6 11 22 32 45 64 Average Rating 33 | 3 8 14 23 37 53 On Entrance 16 | . 6 7 18 20 45 Naked Turns . | . . . . . . Heaviest Build 70 | 14 21 17 22 48 70 Greatest Support 72 | 26 26 15 26 72 66 Greatest Overweight (x) 5 | 3 5 1 3 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 15 15 Average Capacity 11 | 7 8 5 5 12 15 Most Carried 15 | 2 8 7 5 15 15 Average Carried 8 | . 6 4 4 8 13 Final Capacity 15 | 8 8 5 5 15 15 Final Carried 13 | . 8 5 5 13 8 Class Distribution -------------------- 65% | Mutant 10% | Scavenger-Mutant 9% | Sprinter 5% | Skirmisher 5% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2462 | 244 327 60 426 537 868 Remotely . | . . . . . . Salvage Created 2984 | . 431 57 481 885 1130 Parts 100 | . 19 4 11 34 32 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 54 | . 8 1 7 16 22 Melee 10 | . . . 1 6 3 Guns 13 | . 6 1 . 3 3 Cannons 25 | . 2 . 3 5 15 AOE 2 | . . . . 1 1 Classes Destroyed 15 | . 4 1 4 6 . Worker 6 | . 1 . . 4 1 Builder 1 | . . . 1 . . Hauler 2 | . . . 1 . 1 Recycler 5 | . 1 . 2 1 1 Mechanic 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 5 | . . . . 1 4 Grunt 33 | . 8 . 4 7 14 Brawler 2 | . . . . 1 1 Duelist 2 | . . . . 1 1 Sentry 5 | . . 1 1 3 . Specialist 2 | . . . 2 . . Hunter 3 | . . . . 2 1 Programmer 2 | . . . . 1 1 Best Kill Streak 6 | . 6 1 3 5 5 Combat Bots Only 4 | . 4 1 3 3 4 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 859 | . 97 18 68 386 290 Missed 287 | . 22 6 23 135 101 Damage Taken 8052 | . 931 172 799 2831 3319 Core 1429 | . 140 33 252 438 566 Absorbed by Shields 129 | . . . . . 129 Redirected to Shielding 123 | . . . . . 123 Core Remaining (%) 65 | 100 44 91 54 37 . Volleys Fired 225 | . 42 11 25 60 87 Largest 3 | . 2 1 2 2 3 Hottest 157 | . 136 44 88 88 157 Shots Fired 376 | . 84 11 34 77 170 Gun 183 | . 72 7 9 36 59 Cannon 193 | . 12 4 25 41 111 Launcher . | . . . . . . Special . | . . . . . . Kinetic 276 | . 72 11 26 48 119 Thermal 67 | . 12 . 8 21 26 Explosive . | . . . . . . Electromagnetic 33 | . . . . 8 25 Robot Hit Streak 12 | . 11 5 8 12 8 Robot Miss Streak 7 | . 5 5 4 3 7 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 275 | . 49 5 37 77 107 Core Hits 121 | . 15 2 9 38 57 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 5 | . 1 . 2 1 1 Critical Strikes 24 | . 1 1 2 9 11 Burn 2 | . . . . 1 1 Destroy 2 | . 1 . . 1 . Blast 10 | . . 1 . 2 7 Smash 4 | . . . 2 . 2 Sever 6 | . . . . 5 1 Melee Attacks 62 | . . . 18 29 15 Impact 31 | . . . 18 . 13 Slashing 31 | . . . . 29 2 Piercing . | . . . . . . Sneak Attacks 4 | . . . 2 1 1 Combat Hostiles 2 | . . . 1 . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 8134 | . 859 112 1294 2399 3470 Guns 2009 | . 736 62 78 427 706 Cannons 3646 | . 123 50 467 850 2156 Explosions 254 | . . . . 30 224 Melee 2223 | . . . 749 1090 384 Ramming 2 | . . . . 2 . Kinetic 4410 | . 736 112 485 877 2200 Thermal 680 | . 123 . 60 264 233 Explosive . | . . . . . . Electromagnetic 819 | . . . . 166 653 Impact 1079 | . . . 749 . 330 Slashing 1144 | . . . . 1090 54 Piercing . | . . . . . . Highest Corruption 12 | . . 3 . 12 5 Average Corruption 5 | . . 3 . 11 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . 1 . 17 16 Message Errors 4 | . . . . 3 1 Matter Fused 12 | . . . . 4 8 Heat Flow Errors 5 | . . . . 4 1 Energy Discharges 4 | . . . . 4 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . 1 . . 3 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . . 2 Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 246 | . . . 121 35 90 Projectiles 34 | . . . . 15 19 Explosions 1 | . . . . 1 . Melee 211 | . . . 121 19 71 Knockbacks 29 | . . . 7 3 19 Impact 5 | . . . 3 . 2 Kinetic 23 | . . . 4 3 16 Secondary 1 | . . . . . 1 Self-Inflicted Damage 82 | . . . . 41 41 Shots 2 | . . . . 1 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 408 | . 408 65 398 173 330 Average Temperature 87 | . 98 28 130 48 80 Received Heat Transfer 2654 | . 378 69 369 930 908 Effects 2 | . 1 . 1 . . Shutdowns 1 | . . . 1 . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted 5 | . . . 5 . . Combat Hostiles 3 | . . . 3 . . Parts Fried 12 | . . . 5 1 6 Impact Corruptions 12 | . . . 8 . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1567 | . 222 . 111 716 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 296 | . 167 97 296 240 290 Initial 50 | . . 16 36 50 32 Average 106 | . 44 52 183 117 116 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 84 | 100 100 100 46 89 79 Level 1 15 | . . . 53 10 20 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 2 . 3 9 6 Investigation 7 | . 1 . 1 3 2 Extermination 4 | . . . . 2 2 Reinforcement 6 | . 1 . 2 1 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 3 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 17 9 10 25 36 Peak Tracking Total 9 | . 6 9 5 4 6 Tactical Retreats 13 | . . . 1 4 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . . 1 . 6 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 1 . 2 6 4 Terminals 7 | . 1 . 1 2 3 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units 4 | . . . 1 2 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 4 . 7 16 8 Successful 18 | . 1 . 5 10 2 Failed 17 | . 3 . 2 6 6 Catastrophic 5 | . . . . 3 2 Database Lockouts . | . . . . . . Manual 3 | . . . 1 2 . Terminals 20 | . 4 . 5 5 6 Fabricators 3 | . . . . 3 . Repair Stations 3 | . . . . 3 . Recycling Units 9 | . . . 2 5 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 1 . 4 4 2 Record 2 | . . . . 2 . Prototype ID Bank 1 | . . . . 1 . Open DSF 2 | . . . . . 2 Branch Access Points 2 | . 1 . 1 . . Alert Level 3 | . . . 2 1 . Registered Components 1 | . . . 1 . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Refit 1 | . . . . 1 . Recycling Unit Hacks 4 | . . . 1 3 . Report Inventory 3 | . . . 1 2 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 2 4 3 Full Trace Events 7 | . 1 . 1 3 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . . . 5 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4387 | 46 879 145 485 1691 1141 Spaces Moved 2545 | 36 359 163 429 965 593 Core 212 | 14 2 . 72 124 . Treads . | . . . . . . Legs 995 | . 7 . . 737 251 Wheels 648 | 22 284 . . . 342 Hover . | . . . . . . Flight 690 | . 66 163 357 104 . Fastest Speed 26 | 50 37 29 26 32 115 Average Speed 98 | 94 88 32 36 118 134 Slowest Speed 300 | 200 300 117 275 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 50 23 29 20 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . 1 1 11 23 Melee . | . . . . . . Projectile 29 | . . 1 1 4 23 AOE 7 | . . . . 7 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3977 | 47 834 244 692 1380 780 Wait 869 | . 396 36 187 226 24 Move 2538 | 35 358 160 428 964 593 Hop 1 | . . 1 . . . Pick Up 96 | 6 18 5 6 40 21 Fast Attach 13 | . . 3 6 3 1 Attach 84 | 6 11 8 9 29 21 Detach 17 | . 2 3 6 5 1 Swap 30 | . 5 7 2 7 9 Drop 41 | . 2 10 5 16 8 Fire 225 | . 42 11 25 60 87 Melee 62 | . . . 18 29 15 Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 8) 164 | -10/Materials | Lost 3 parts (1p2n) 273 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 321 | -10/Materials | Lost 5 parts (1p1n1u2w) 716 | -10/Materials | Discovered new exit (range 3) 779 | -10/Materials | Identified exit to Mines 865 | -10/Materials | Core integrity fell below 50% 926 | -10/Materials | Entered another Materials area 926 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1040 | -9/Materials | Discovered new exit (range 13) 1066 | -9/Materials | Discovered new exit (range 17) 1071 | -9/Materials | Entered another Materials area 1071 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1309 | -8/Materials | Discovered new exit (range 8) 1400 | -8/Materials | Lost 4 parts (2p2n) 1556 | -8/Materials | Entered Factory 1556 | -7/Factory | Evolved 2 slots: Utility x2 2112 | -7/Factory | Garrison activated, responded to threat 2429 | -7/Factory | Lost 5 parts (2p1u2w) 2626 | -7/Factory | Discovered new exit (range 5) 2853 | -7/Factory | System corruption reached 10% 2864 | -7/Factory | Core integrity fell below 50% 2933 | -7/Factory | Lost 9 parts (1p3n3u2w) 3183 | -7/Factory | Discovered new exit (range 17) 3224 | -7/Factory | Build established: Scavenger-Mutant 3247 | -7/Factory | Entered another Factory area 3247 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3284 | -6/Factory | Identified exit to DSF 3765 | -6/Factory | Lost 8 parts (1p2n3u2w) 3988 | -6/Factory | Build established: Mutant 4328 | -6/Factory | Lost 6 parts (2n2u2w) 4378 | -6/Factory | Core integrity fell below 50% 4388 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Slug penetrates G-50 Soldier. G-50 Soldier knocked back. K-01 Serf collects debris. Gauss Cannon destroyed. K-01 Serf collects debris. G-50 Soldier destroyed. System corrupted: Component data lost. K-01 Serf collects debris. Minigun destroyed. K-01 Serf collects debris. Imp. Power Shielding destroyed. Lgt. Nuclear Core destroyed. L-41 Fighter Carbon-fiber Leg severed. K-01 Serf collects debris. Great Axe destroyed. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Imp. Carbon-fiber Leg destroyed. Reaction Control System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????################??????????????????? | | ???????????????# % #??????????????????? | | ???????????????# k #??????????????????? | | ???????????????# #??????????????????? | | ???????????????# g #??????????????????? | | ???????????????# p @ #??????????????????? | | ???????????????# [ %=l! #??????????????????? | | ???????????????########/#######??????????????????? | | ??????????????????# g[ % #????????????????????? | | ??????????????????# ##################### | | ??????????????????# ^*= | | ??????????????????# " !%! | | ??????????????????# "T =! | | ??????????????????# | | ??????????????????# ^ | | ??????????????????# #########+############ | | ??????????????????# #??# #????? | | ??????????????????## ##??# #????? | | ??????????????????## ##### """ #????? | | ??????????????????# + """"" #????? | | ??????????????????#T ##### """"" #????? | | ??????????????????## #???# #????? | | ???????????????????# #???# ! % " #????? | | ???????????????????# #???# """"" #????? | | ???????????????????# #???# """"" #????? | | ???????????????????# #???# #????? | | ?????????????????######+######## #????? | | ?????????????????# # #????? | | ?????????????????# ##############????? | | ?????????????????# """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Core Shielding 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time System Compromised Challenges ------------ None Game ------ Seed SwordSensorArray Manual? 0 Play Time 01:10:59 Cumulative 5.0 hours Start 2025.02.03 @ 14:15:14 End 2025.02.03 @ 15:24:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a7c9d389-0cea-4fca-8884-46fb193ae007