Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.17 @ 01:54:36 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by as-96596 with Assembled Blade

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (231)     1155
Value Destroyed (7560)     7560
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (3272)               3272
              TOTAL SCORE: 17007

 Bonus
-------
High Alert Combat Kills    1037
Follower Combat Kills      235
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  1000

 Cogmind 
---------
Core Integrity             0/900
Matter                     300/300
Energy                     228/370
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
        Cooled Deuterium Engine
>              --- PROPULSION (2) ---
      Improved VTOL Module
      Improved VTOL Module
>              --- UTILITY (12) -----
      Improved Melee Analysis Suite
  Experimental Melee Analysis Suite
      Improved Target Analyzer
               Core Analyzer
      Advanced Armor Integrity Analyzer
               Actuator Array
               Force Booster
      Advanced Reaction Control System
               Force Field
  Experimental Hacking Suite
      Improved System Shield
>              --- WEAPON (4) -------
               Greatsword
               Spear
               Spear
>              --- INVENTORY (2) ----
    Long-range Terrain Scanner

 Peak State 
------------
>              --- POWER ------------
        Cooled Deuterium Engine
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
>              --- UTILITY ----------
      Improved Melee Analysis Suite
  Experimental Melee Analysis Suite
      Improved Target Analyzer
               Core Analyzer
      Advanced Armor Integrity Analyzer
               Actuator Array
               Force Booster
      Advanced Reaction Control System
               Phase Shifter
               Force Field
  Experimental Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
               Greatsword
               Spear
               Spear
>              --- INVENTORY --------
    Long-range Terrain Scanner
[Rating: 104]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved VTOL Module
  Hover Unit               Zionite Glidesys I
  Flight Unit              Improved VTOL Module
Utility                    Improved Melee Analysis Suite
  Device                   Actuator Array
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
Weapon                     Spear
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Impact Weapon            Shock Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee 
Slots Evolved              16   | .   3   1   5   5   .   1   .   1   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   1   1   3   4   .   1   .   1   .   .   
  Weapon                   3    | .   1   .   1   1   .   .   .   .   .   .   
Parts Attached             105  | 1   8   6   18  22  8   16  .   2   8   16  
  Power                    11   | .   1   .   4   1   3   .   .   .   .   2   
    Engine                 3    | .   1   .   .   .   2   .   .   .   .   .   
    Core                   7    | .   .   .   4   1   1   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               10   | .   2   1   1   2   .   .   .   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Flight                 8    | .   2   1   1   2   .   .   .   .   .   2   
  Utility                  58   | .   2   1   8   12  2   16  .   2   8   7   
    Device                 29   | .   .   .   .   4   2   11  .   2   3   7   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              23   | .   2   .   8   6   .   3   .   .   4   .   
    Hackware               6    | .   .   1   .   2   .   2   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 1   3   4   5   7   3   .   .   .   .   3   
    Energy Gun             13   | 1   2   2   5   1   .   .   .   .   .   2   
    Energy Cannon          2    | .   .   2   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   .   .   .   .   .   
    Slashing Weapon        2    | .   1   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   4   1   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   1   2   1   2   .   .   .   4   6   
Parts Lost                 3    | .   1   1   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   1   1   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   1   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   63  99  99  98  94  93  94  94  94  94  
  Engine                   5    | .   14  12  4   .   1   5   5   5   5   5   
  Core                     6    | .   .   .   11  12  9   5   5   5   5   4   
  Flight                   11   | .   2   25  17  12  11  10  10  10  10  9   
  Device                   10   | .   .   .   .   5   16  15  15  17  19  23  
  Processor                29   | .   22  25  30  36  27  30  31  30  30  25  
  Hackware                 8    | .   .   7   8   9   11  10  10  10  10  10  
  Energy Gun               7    | .   21  5   25  13  .   .   .   .   .   .   
  Energy Cannon            1    | .   .   20  .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   2   .   .   .   5   5   5   5   5   5   
  Piercing Weapon          6    | .   .   .   .   4   10  10  10  10  10  9   
Naked Turns                11   | .   11  .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 2   11  13  22  27  33  35  33  36  41  42  
  Greatest Support         42   | 3   18  20  22  27  37  37  37  37  42  42  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 2    | .   .   .   1   2   2   2   2   2   2   2   
  Average Capacity         1    | .   .   .   .   1   2   2   2   2   2   2   
  Most Carried             2    | .   .   .   1   2   2   2   2   2   2   2   
  Average Carried          1    | .   .   .   .   1   2   1   1   1   2   1   
  Final Capacity           2    | .   .   .   1   2   2   2   2   2   2   2   
  Final Carried            2    | .   .   .   1   2   2   2   2   2   2   1   

 Class Distribution 
--------------------
 70% | Hacker-Sprinter
 16% | Hacker-Mutant
 13% | Hacker-Gunner

 Dominant Class 
----------------
   Hacker-Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
   Hacker-Gunner | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Storage
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
 Hacker-Sprinter | -6/Deep Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           1272 | 210  80   70   170  132  190  160  .    20   46   194  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8949 | .    622  1085 1620 996  1444 2221 195  91   .    675  
  Parts                    482  | .    36   53   105  65   79   99   6    18   .    21   
Haulers Intercepted        27   | .    1    5    5    3    6    7    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    18   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  185  | .   20  22  37  24  23  32  2   5   .   20  
  Melee                    82   | .   1   .   .   .   23  31  2   5   .   20  
  Guns                     69   | .   16  5   30  18  .   .   .   .   .   .   
  Cannons                  17   | .   .   17  .   .   .   .   .   .   .   .   
  AOE                      14   | .   3   .   6   4   .   1   .   .   .   .   
Classes Destroyed          16   | .   5   2   4   2   .   .   1   .   .   2   
  Worker                   2    | .   .   .   1   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   
  Hauler                   27   | .   1   5   5   3   6   7   .   .   .   .   
  Recycler                 3    | .   1   .   .   2   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   4   .   2   3   .   .   .   .   
  Swarmer                  27   | .   6   5   8   4   .   4   .   .   .   .   
  Grunt                    90   | .   14  14  17  12  14  16  .   3   .   .   
  Brawler                  4    | .   .   .   .   2   .   2   .   .   .   .   
  Sentry                   33   | .   .   3   9   4   9   7   .   1   .   .   
  Hunter                   7    | .   .   .   3   1   .   2   .   1   .   .   
  Programmer               2    | .   .   .   .   1   .   1   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Thief                    2    | .   .   .   .   .   .   .   2   .   .   .   
  Assembled                17   | .   .   .   .   .   .   .   .   .   .   17  
Best Kill Streak           11   | .   6   7   7   6   6   4   2   3   .   11  
  Combat Bots Only         11   | .   6   7   5   4   5   3   2   3   .   11  
Max Kills in Single Turn   3    | .   1   2   3   3   2   2   2   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   .   1   .   .   .   .   
  Melee                    2    | .   1   .   .   .   2   2   2   1   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               8397  | .    1104 830  1575 1006 666  1250 .    109  .    1857 
  Core                     6914  | .    971  682  1281 808  527  1017 .    88   .    1540 
  Absorbed by Shields      682   | .    .    .    .    .    .    .    .    .    .    682  
  Redirected to Core       5003  | .    417  459  1023 682  431  794  .    66   .    1131 
Core Remaining (%)         90    | 100  90   70   98   .    96   .    .    .    .    .    
Volleys Fired              250   | .    77   50   73   50   .    .    .    .    .    .    
  Largest                  3     | .    2    2    3    3    .    .    .    .    .    .    
  Hottest                  140   | .    90   136  140  140  .    .    .    .    .    .    
Shots Fired                536   | .    104  100  210  122  .    .    .    .    .    .    
  Gun                      452   | .    104  16   210  122  .    .    .    .    .    .    
  Cannon                   84    | .    .    84   .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    3    .    .    .    .    .    .    
  Thermal                  84    | .    .    84   .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          449   | .    104  16   210  119  .    .    .    .    .    .    
  Robot Hit Streak         31    | .    18   22   31   25   .    .    .    .    .    .    
  Robot Miss Streak        4     | .    4    3    3    4    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    1    4    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           693   | .    88   76   175  103  64   113  9    8    .    57   
  Core Hits                381   | .    42   34   104  80   35   50   6    6    .    24   
  Critical Hits            36    | .    .    7    4    2    7    14   .    1    .    1    
  Critical Kills           18    | .    .    4    1    2    5    6    .    .    .    .    
  Critical Parts Destroyed 18    | .    .    3    3    .    2    8    .    1    .    1    
Melee Attacks              401   | .    2    .    .    .    103  171  10   10   5    100  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 237   | .    2    .    .    .    62   104  7    7    3    52   
  Piercing                 164   | .    .    .    .    .    41   67   3    3    2    48   
  Sneak Attacks            24    | .    .    .    .    .    9    13   .    1    .    1    
    Combat Hostiles        3     | .    .    .    .    .    1    .    .    1    .    1    
  Follow-up Attacks        81    | .    .    .    .    .    20   40   2    1    .    18   
Damage Inflicted           27879 | .    1104 1483 3788 2534 4489 8205 933  670  .    4673 
  Guns                     5904  | .    974  229  2918 1783 .    .    .    .    .    .    
  Cannons                  1254  | .    .    1254 .    .    .    .    .    .    .    .    
  Explosions               1733  | .    112  .    870  751  .    .    .    .    .    .    
  Melee                    18970 | .    .    .    .    .    4489 8205 933  670  .    4673 
  Ramming                  18    | .    18   .    .    .    .    .    .    .    .    .    
  Kinetic                  79    | .    .    .    .    79   .    .    .    .    .    .    
  Thermal                  2987  | .    112  1254 870  751  .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5825  | .    974  229  2918 1704 .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14890 | .    .    .    .    .    3652 6107 813  624  .    3694 
  Piercing                 4080  | .    .    .    .    .    837  2098 120  46   .    979  
Highest Corruption         4     | .    .    .    .    .    1    1    1    1    4    .    
  Average Corruption       1     | .    .    .    .    .    1    1    1    1    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    1    5    2    2    .    .    
    Message Errors         3     | .    .    .    .    .    .    2    1    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    2    1    .    .    .    
    Targeting Errors       2     | .    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2709  | .    .    2    104  114  644  819  168  33   .    825  
  Projectiles              2     | .    .    2    .    .    .    .    .    .    .    .    
  Explosions               218   | .    .    .    104  114  .    .    .    .    .    .    
  Melee                    2489  | .    .    .    .    .    644  819  168  33   .    825  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      647   | .    56   .    315  276  .    .    .    .    .    .    
  Shots                    17    | .    2    .    9    6    .    .    .    .    .    .    
  Rammed                   3     | .    3    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    3    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        391   | .    270  249  388  391  11   12   .    1    .    32   
  Average Temperature      113   | .    66   111  138  118  6    4    .    1    .    10   
  Received Heat Transfer   2451  | .    456  261  522  309  198  327  .    24   .    354  
  Effects                  18    | .    1    .    12   5    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    3    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    1    .    2    1    .    .    .    .    .    .    
    Interference           8     | .    .    .    5    3    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    2    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    1    2    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    1    2    .    .    .    .    .    .    
  Parts Fried              40    | .    5    1    24   10   .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    7    .    .    .    .    .    .    .    .    
  Heat Transferred         4207  | .    200  2257 1050 700  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      22    | .    3    .    11   8    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Zio  Dee  
Peak Influence             1259 | .    553  530  1045 697  461  1259 .    .    .    .    
  Average Influence        462  | .    284  297  537  423  243  677  .    .    .    .    
Maximum Alert Level        4    | .    2    2    3    2    2    4    .    .    .    .    
  Low Security (%)         19   | 100  43   25   12   10   38   8    .    .    .    .    
  Level 1                  31   | .    20   52   20   40   50   20   .    .    .    .    
  Level 2                  32   | .    36   21   37   49   10   29   .    .    .    .    
  Level 3                  11   | .    .    .    29   .    .    22   .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    19   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    5    3    6    4    8    15   .    .    .    .    
  Investigation            11   | .    1    2    1    .    2    5    .    .    .    .    
  Extermination            4    | .    .    .    .    1    1    2    .    .    .    .    
  Reinforcement            17   | .    4    1    4    3    3    2    .    .    .    .    
  Assault                  3    | .    .    .    1    .    .    2    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    2    4    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    2    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee 
Distress Signals           10   | .   .   1   4   1   1   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              322  | .   38  32  59  33  34  52  2   4   .   68  
  Peak Tracking Total      39   | .   7   11  7   6   4   5   2   1   .   39  
  Tactical Retreats        25   | .   4   2   4   3   .   5   .   .   .   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee 
Traps Triggered            6    | .   1   .   .   3   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee 
Machines Disabled          18   | .   1   2   4   4   3   1   .   .   3   .   
  Max in Single Turn       3    | .   1   1   1   3   1   .   .   .   1   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   1   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee 
Machines Accessed          68   | .   4   5   9   11  14  24  .   1   .   .   
  Terminals                53   | .   4   5   7   7   13  17  .   .   .   .   
  Fabricators              5    | .   .   .   .   3   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   1   1   1   4   .   .   .   .   
Total Hacks                367  | .   19  36  40  63  94  114 .   1   .   .   
  Successful               242  | .   10  23  28  44  71  65  .   1   .   .   
  Failed                   122  | .   9   12  12  19  22  48  .   .   .   .   
    Catastrophic           23   | .   2   3   3   1   3   11  .   .   .   .   
  Database Lockouts        5    | .   .   2   .   .   2   1   .   .   .   .   
  Manual                   271  | .   18  27  20  42  82  82  .   .   .   .   
  Terminals                323  | .   19  36  37  49  87  95  .   .   .   .   
  Fabricators              19   | .   .   .   .   13  .   6   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          18   | .   .   .   1   1   7   9   .   .   .   .   
Terminal Hacks             132  | .   6   13  15  20  42  35  .   1   .   .   
  Part Schematic           14   | .   .   .   .   5   4   5   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   2   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   1   1   1   1   2   .   .   .   .   
  Prototype ID Bank        24   | .   5   1   5   .   9   4   .   .   .   .   
  Open Door                4    | .   .   .   .   .   3   .   .   1   .   .   
  Level Access Points      6    | .   1   1   1   1   1   1   .   .   .   .   
  Branch Access Points     5    | .   .   1   .   2   1   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           4    | .   .   1   1   1   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              19   | .   .   2   2   1   9   5   .   .   .   .   
  Unreport Threat          25   | .   .   4   5   4   7   5   .   .   .   .   
  Recall Investigation     5    | .   .   .   .   .   2   3   .   .   .   .   
  Recall Reinforcements    4    | .   .   .   .   .   1   3   .   .   .   .   
  Recall Assault           2    | .   .   .   .   .   .   2   .   .   .   .   
  Hauler Manifests         5    | .   .   1   .   1   2   1   .   .   .   .   
  Registered Components    4    | .   .   1   .   1   1   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   10  .   4   .   .   .   .   
  Load Schematic           7    | .   .   .   .   5   .   2   .   .   .   .   
  Build                    7    | .   .   .   .   5   .   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   1   1   1   .   .   .   .   .   
Unauthorized Hacks         211  | .   8   24  24  31  64  60  .   .   .   .   
  Terminals                72   | .   4   10  10  11  24  13  .   .   .   .   
    Track                  21   | .   1   3   2   2   9   4   .   .   .   .   
    Assimilate             15   | .   1   1   1   2   6   4   .   .   .   .   
    Botnet                 19   | .   2   3   3   4   4   3   .   .   .   .   
    Disrupt                10   | .   .   2   3   .   4   1   .   .   .   .   
    Operators              7    | .   .   1   1   3   1   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   2   .   2   .   .   .   .   
    Prioritize             2    | .   .   .   .   1   .   1   .   .   .   .   
    Siphon                 1    | .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   4   7   .   .   .   .   
    Reprogram              9    | .   .   .   .   .   3   6   .   .   .   .   
    Watchers               2    | .   .   .   .   .   1   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         52   | .   4   4   8   9   10  17  .   .   .   .   
  Full Trace Events        7    | .   1   1   2   .   .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   1   5   2   5   .   .   .   .   
  Parts Built              9    | .   .   .   .   7   .   2   .   .   .   .   
    Matter                 944  | .   .   .   .   564 .   380 .   .   .   .   
    Time                   372  | .   .   .   .   182 .   190 .   .   .   .   
  Total Part Build Rating  34   | .   .   .   .   24  .   10  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Rewired             1    | .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Zio  Dee  
Total Allies               31   | .    1    1    .    5    9    15   .    .    .    .    
  Largest Group            9    | .    1    1    .    4    8    9    .    .    .    .    
  Highest-Rated Group      276  | .    10   10   .    125  206  276  .    .    .    .    
  Highest-Rated Ally       54   | .    10   10   .    32   54   54   .    .    .    .    
Total Orders               26   | .    .    .    .    3    7    16   .    .    .    .    
  STAY                     4    | .    .    .    .    1    1    2    .    .    .    .    
  GOTO                     10   | .    .    .    .    1    2    7    .    .    .    .    
  FOLLOW                   12   | .    .    .    .    1    4    7    .    .    .    .    
Ally Attacks               112  | .    .    .    .    1    33   78   .    .    .    .    
  Total Damage             2702 | .    .    .    .    12   801  1889 .    .    .    .    
  Kills                    23   | .    .    .    .    .    5    18   .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Zio Dee 
Robot Analysis Total       6    | .   .   1   1   1   1   2   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               7088  | 21   612  464  867  1177 688  1512 236  393  304  814  
Spaces Moved               11199 | 39   577  382  1025 2123 1010 2531 657  966  859  1030 
  Core                     516   | 39   474  .    .    .    .    .    .    .    .    3    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10683 | .    103  382  1025 2123 1010 2531 657  966  859  1027 
  Fastest Speed            32    | 50   37   34   34   32   32   32   32   32   32   32   
  Average Speed            33    | 50   50   35   34   32   32   32   32   32   32   32   
  Slowest Speed            100   | 50   100  37   34   34   32   32   32   32   32   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            42    | .    .    1    10   12   5    3    .    .    .    11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 3    88   38   97   55   85   56   86   93   78   85   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        7     | .    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             15    | .    .    .    .    .    .    .    6    4    5    .    
Spaces Dug                 47    | .    .    .    .    .    8    24   .    .    .    15   
Terrain Destroyed          178   | .    12   .    45   74   8    24   .    .    .    15   
  Melee                    47    | .    .    .    .    .    8    24   .    .    .    15   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      131   | .    12   .    45   74   .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Zio  Dee  
Total                      13496 | 39   786  607  1367 2504 1233 2998 667  1036 880  1379 
  Wait                     1314  | .    73   141  168  234  119  285  .    52   4    238  
  Move                     11111 | 38   576  379  1005 2099 999  2524 656  965  858  1012 
  Hop                      36    | .    .    1    9    11   5    3    .    .    .    7    
  Pick Up                  9     | .    .    .    1    3    .    .    1    2    .    2    
  Fast Attach              71    | 1    8    6    10   18   6    5    .    .    6    11   
  Attach                   4     | .    .    .    1    .    .    1    .    1    .    1    
  Detach                   5     | .    .    .    1    1    .    1    .    .    1    1    
  Swap                     31    | .    .    1    7    4    2    10   .    1    2    4    
  Drop                     61    | .    1    5    7    14   6    4    1    2    6    15   
  Fire                     250   | .    77   50   73   50   .    .    .    .    .    .    
  Melee                    244   | .    2    .    .    .    62   104  7    7    3    59   
  Ram                      3     | .    3    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    18   .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            337   | .    46   24   85   50   34   61   2    6    .    29   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2)
-7/Storage (discovered 2 exits: *Fac / *Rec)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   22 | -11/Scrapyard  | Entered Materials
   63 | -10/Materials  | Discovered new exit (range 10)
  169 | -10/Materials  | Core integrity fell below 50%
  217 | -10/Materials  | Discovered new exit (range 8)
  257 | -10/Materials  | Identified exit to Materials
  267 | -10/Materials  | Upgraded with Utility slot (x1)
  337 | -10/Materials  | Build established: Hacker-Mutant
  353 | -10/Materials  | Reached level 2
  374 | -10/Materials  | Upgraded with Weapon slot (x1)
  603 | -10/Materials  | Upgraded with Propulsion slot (x1)
  634 | -10/Materials  | Entered another Materials area
  636 | -9/Materials   | Reached level 3
  687 | -9/Materials   | Reached level 4
  733 | -9/Materials   | Identified exit to Mines
  788 | -9/Materials   | Upgraded with Utility slot (x1)
  895 | -9/Materials   | Central database locked down
  895 | -9/Materials   | Identified exit to Materials
  933 | -9/Materials   | Core integrity fell below 50%
  944 | -9/Materials   | Reached level 5
  990 | -9/Materials   | Destroyed 7 combat bots
 1098 | -9/Materials   | Entered another Materials area
 1100 | -8/Materials   | Reached level 6
 1153 | -8/Materials   | Reached level 7
 1176 | -8/Materials   | Upgraded with Utility slot (x1)
 1176 | -8/Materials   | Upgraded with Weapon slot (x1)
 1178 | -8/Materials   | Upgraded with Power slot (x1)
 1324 | -8/Materials   | Reached level 8
 1394 | -8/Materials   | Core integrity fell below 50%
 1455 | -8/Materials   | Discovered new exit (range 10)
 1478 | -8/Materials   | Upgraded with Utility slot (x1)
 1480 | -8/Materials   | Identified exit to Factory
 1498 | -8/Materials   | First assault squad dispatched
 1499 | -8/Materials   | Build established: Hacker-Gunner
 1605 | -8/Materials   | Reached level 9
 1844 | -8/Materials   | Reached level 10
 1945 | -8/Materials   | Upgraded with Utility slot (x1)
 1965 | -8/Materials   | Entered Factory
 1967 | -7/Factory     | Reached level 11
 2046 | -7/Factory     | Upgraded with Utility slot (x1)
 2150 | -7/Factory     | Identified exit to Storage
 2150 | -7/Factory     | Identified exit to Lower Caves
 2151 | -7/Factory     | Reached level 12
 2238 | -7/Factory     | Core integrity fell below 50%
 2291 | -7/Factory     | Upgraded with Utility slot (x1)
 2423 | -7/Factory     | Build established: Hacker-Sprinter
 2424 | -7/Factory     | Upgraded with Utility slot (x1)
 2455 | -7/Factory     | Discovered new exit (range 15)
 2540 | -7/Factory     | Reached level 13
 2568 | -7/Factory     | Identified exit to Factory
 2746 | -7/Factory     | Reached level 14
 2767 | -7/Factory     | Fabricated Spear?
 2785 | -7/Factory     | Upgraded with Weapon slot (x1)
 2795 | -7/Factory     | Fabricated Target Analyzer?
 2828 | -7/Factory     | Fabricated Armor Integrity Analyzer (x1)
 2848 | -7/Factory     | Fabricated Spear (x2)
 2918 | -7/Factory     | Allied Derelicts emerged from ambush trap array
 2932 | -7/Factory     | Upgraded with Utility slot (x1)
 2962 | -7/Factory     | Local fabrication network quarantined
 3142 | -7/Factory     | Entered Storage
 3142 | -7/Storage     | Accompanied by 3 allies
 3312 | -7/Storage     | Reached level 15
 3379 | -7/Storage     | Identified exit to Recycling
 3463 | -7/Storage     | Garrison activated, responded to threat
 3508 | -7/Storage     | Central database locked down
 3608 | -7/Storage     | Reached level 16
 3830 | -7/Storage     | Entered Factory
 3830 | -6/Factory     | Accompanied by 5 allies
 3832 | -6/Factory     | Reached level 17
 3896 | -6/Factory     | Upgraded with Utility slot (x1)
 3976 | -6/Factory     | Discovered new exit (range 13)
 4101 | -6/Factory     | Reached level 18
 4246 | -6/Factory     | Discovered new exit (range 10)
 4346 | -6/Factory     | Discovered new exit (range 4)
 4479 | -6/Factory     | Spotted B-75 Beast
 4489 | -6/Factory     | Garrison activated, responded to threat
 4500 | -6/Factory     | Discovered new exit (range 22)
 4530 | -6/Factory     | First assault squad dispatched
 4569 | -6/Factory     | Reached level 19
 4734 | -6/Factory     | Local fabrication network quarantined
 4745 | -6/Factory     | Fabricated Imp. System Shield (x1)
 4767 | -6/Factory     | Fabricated Imp. Hacking Suite?
 4882 | -6/Factory     | Central database locked down
 4986 | -6/Factory     | Garrison activated, responded to threat
 5072 | -6/Factory     | Discovered new exit (range 9)
 5143 | -6/Factory     | Identified exit to Factory
 5143 | -6/Factory     | Identified exit to Lower Caves
 5342 | -6/Factory     | Entered Lower Caves
 5437 | -6/Lower Caves | Identified exit to Lower Caves
 5483 | -6/Lower Caves | Spotted B-75 Beast
 5490 | -6/Lower Caves | Encountered a Warlord checkpoint
 5578 | -6/Lower Caves | Entered another Lower Caves area
 5615 | -6/Lower Caves | Discovered exit to Factory (range 15)
 5670 | -6/Lower Caves | Spotted B-75 Beast
 5746 | -6/Lower Caves | Reached level 20
 5753 | -6/Lower Caves | Upgraded with Utility slot (x1)
 5826 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5898 | -6/Lower Caves | Discovered new exit (range 9)
 5971 | -6/Lower Caves | Entered Zion
 6007 | -6/Zion        | Discovered new exit (range 11)
 6019 | -6/Zion        | System corruption cleaned by Quarantine Array
 6036 | -6/Zion        | Learned location of Armory (-3)
 6069 | -6/Zion        | Learned 4 Factory zone layouts
 6103 | -6/Zion        | Found Prototype Processor
 6103 | -6/Zion        | Identified Spectral Analyzer
 6108 | -6/Zion        | Found Prototype Processor
 6108 | -6/Zion        | Identified Exp. Melee Analysis Suite
 6110 | -6/Zion        | Found Prototype Hackware
 6110 | -6/Zion        | Identified Exp. Hacking Suite
 6148 | -6/Zion        | System corruption cleaned by Quarantine Array
 6196 | -6/Zion        | Given A8's code to call for help
 6274 | -6/Zion        | Discovered new exit (range 4)
 6274 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 6275 | -6/Zion        | Entered Deep Caves
 6316 | -6/Deep Caves  | Attacked by Z-Imprinter
 6328 | -6/Deep Caves  | Destroyed Z-Imprinter
 6545 | -6/Deep Caves  | Z-Facility disabled
 6550 | -6/Deep Caves  | Core integrity fell below 50%
 6838 | -6/Deep Caves  | Spotted as-40189
 6865 | -6/Deep Caves  | Spotted as-64236
 6951 | -6/Deep Caves  | Core integrity fell below 20%
 6965 | -6/Deep Caves  | Triggered Deep Caves wall
 7046 | -6/Deep Caves  | Destroyed 11 combat bots
 7048 | -6/Deep Caves  | Spotted AS-91275
 7048 | -6/Deep Caves  | Spotted AS-93288
 7053 | -6/Deep Caves  | Triggered Deep Caves wall
 7089 | -6/Deep Caves  | Destroyed by as-96596 with Assembled Blade

 Last Messages 
---------------
06997_ as-31060 destroyed.
06998_ Acquired 10 matter.
07000_ as-05281 destroyed.
07003_ Destroyed Asb. Blade.
07004_ Phase Shifter destroyed.
07006_ Spear follow-up attack on as-21146.
07006_ as-21146 destroyed.
07010_ as-43701 destroyed.
07013_ Upgraded: Core Integrity (+100)
07013_ Spear follow-up attack on as-47527.
07013_ as-47527 destroyed.
07016_ as-44023 destroyed.
07019_ as-87855 destroyed.
07022_ as-60257 destroyed.
07025_ Spear follow-up attack on as-70862.
07025_ as-70862 destroyed.
07029_ Spear follow-up attack on as-40189.
07042_ Upgraded: Core Integrity (+100)
07048_ as-17882 released from Mobile Assembly Unit.
07057_ as-64236: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"

 Map 
-----
+----------------------------------------------------+
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| ?""###"##"######################################## |
| ?"                 # # #a# ####################### |
| ?""        ########"# # #@#####%%%################ |
| ?"""           ###############%"%% ######   ###### |
| ?"        ######################%% #####     ##### |
| ""        # # #########?########%   ##        #### |
| ?""       # # ##################                   |
| ?"          # #################"###                |
| ?""         # ## ############# #####               |
| ""            ## #############"#####               |
| ?"""          ## ############  #####     ##        |
| ""            ## ###########   ######   #########  |
| ?"             # #########      ################## |
| ""    [              ####        ################# |
| ?#                 ######         ################ |
| ?""               #######    ##    #############   |
| "?"             #########   ####   #######   ##    |
| "?"               #######   ####   ######          |
| "?"            ##########   #####  #####         ? |
| """   ]        ### ######  ######  ######       ## |
| ##     ]       ### ######  ######  #?####      ### |
|                 #     ###  ######  #####      ?##? |
|           ] !      ######  ######  #####     ??#?? |
|                     ####"  ######  ######      #?? |
|                 =     ###  ######  #######?   ??#? |
|       ]  *          #####  ######  #####??? ? ??#? |
|              =      #####  "#####  ########?? ?? ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          45
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
Phase Shifting             5
Evasion (%)                82
Targeting Accuracy         22
Melee Accuracy             24
Target Analysis            6
Core Analysis              6
Armor Integrity Analysis   66
Force Boost                3
Offensive Hacking          30
Defensive Hacking          27

 Item Schematics 
-----------------
           Hvy. EM Shotgun | -8/Materials | Scanalyzed
 Imp. Melee Analysis Suite | -7/Factory   | Hacked
                     Spear | -7/Factory   | Hacked
  Armor Integrity Analyzer | -7/Factory   | Hacked
           Target Analyzer | -7/Factory   | Hacked
           Cld. Ion Engine | -7/Factory   | Hacked
            Microactuators | -7/Storage   | Hacked
            Powered Hammer | -7/Storage   | Hacked
             Nanoactuators | -6/Factory   | Hacked
        Imp. Hacking Suite | -6/Factory   | Hacked
        Imp. System Shield | -6/Factory   | Hacked
        Adv. Hacking Suite | -6/Factory   | Hacked
        Adv. System Shield | -6/Factory   | Hacked

 Robot Schematics 
------------------
 L-41 Fighter | -7/Factory | Hacked
   S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
                    Spear | x2 | -7/Factory 
          Target Analyzer | x2 | -7/Factory 
 Armor Integrity Analyzer | x1 | -7/Factory 
                    Spear | x2 | -7/Factory 
       Imp. System Shield | x1 | -6/Factory 
       Imp. Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
That's One Door That Should Stay Closed

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -8    -7    -7    -6    -6    -6    -6    -6    
---------                  Run   | Scr   Mat   Mat   Mat   Fac   Sto   Fac   Low   Low   Zio   Dee   
Levels Raised              19    | .     1     3     5     4     2     3     .     1     .     .     
  XP Earned                32123 | 3000  2694  4664  6963  5233  3330  5114  170   364   118   473   
  XP Spent                 31480 | .     3900  920   5750  11910 900   3400  .     3500  900   300   
Upgrades                   42    | .     10    3     6     10    2     2     .     1     2     6     
  Power Slot               1     | .     .     .     1     .     .     .     .     .     .     .     
  Propulsion Slot          1     | .     1     .     .     .     .     .     .     .     .     .     
  Utility Slot             11    | .     1     1     3     4     .     1     .     1     .     .     
  Weapon Slot              3     | .     1     .     1     1     .     .     .     .     .     .     
  Core Integrity           6     | .     .     .     .     .     .     .     .     .     .     6     
  Heat Dissipation         3     | .     .     2     .     1     .     .     .     .     .     .     
  Energy Generation        1     | .     .     .     .     .     .     .     .     .     1     .     
  Mass Support             6     | .     2     .     .     1     2     .     .     .     1     .     
  Inventory Capacity       2     | .     .     .     1     1     .     .     .     .     .     .     
  Terrain Scan Density     2     | .     .     .     .     2     .     .     .     .     .     .     
  Melee Accuracy           1     | .     .     .     .     .     .     1     .     .     .     .     
  Hack Attack %            2     | .     2     .     .     .     .     .     .     .     .     .     
  Hack Defense %           3     | .     3     .     .     .     .     .     .     .     .     .     
Protomatter Created        4124  | .     388   217   874   724   527   843   106   252   .     193   
  Integrity Restored       7057  | .     962   564   1805  1038  647   1257  26    100   .     658   
    Core                   6014  | .     913   564   1446  819   506   1038  .     88    .     640   
    Parts                  1043  | .     49    .     359   219   141   219   26    12    .     18    
Protomatter Decayed        2257  | .     43    29    175   255   472   933   10    148   62    130   

 Game 
------
Seed              DroneVortexAmplifier
  Manual?         0
Play Time         02:07:47
  Cumulative      143.5 hours
  Start           2020.01.16 @ 23:10:13
  End             2020.01.17 @ 01:54:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          147
  Rogue           147
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           11/0/0/1/0/0/0
Lore%             72
Gallery%          72
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a1df71f-697a-45d1-b292-c2f3812d46be