Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 14:06:20 Player: The Overplayer Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (3151) 3151 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 7033 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 53/125 System Corruption 6% Temperature Cool (6) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (5) ------ Improved Signal Interpreter Target Analyzer Improved Propulsion Shielding System Shield > --- WEAPON (4) ------- Heavy Missile Launcher Ionic Axe > --- INVENTORY (5) ---- Improved Deuterium Engine VTOL Module Cryofiber Web Thunder Hammer PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Reaction Control System > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Powered Hammer [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . 1 2 . . Weapon 2 | . . . 2 . . . . Parts Attached 117 | 7 6 5 27 13 5 5 49 Power 16 | 1 1 . 6 1 . 1 6 Engine 12 | 1 1 . 6 1 . . 3 Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 31 | 2 . 3 3 4 2 2 15 Treads 17 | 2 . 3 1 3 2 . 6 Leg 3 | . . . 2 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 11 | . . . . . . 2 9 Utility 28 | 2 3 . 2 5 2 1 13 Device 12 | 1 . . 1 3 2 1 4 Storage 3 | 1 1 . . 1 . . . Processor 4 | . . . . . . . 4 Hackware 3 | . . . . . . . 3 Protection 6 | . 2 . 1 1 . . 2 Artifact . | . . . . . . . . Weapon 42 | 2 2 2 16 3 1 1 15 Energy Gun 20 | 1 2 . 9 3 1 1 3 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 1 . 2 7 . . . 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon 5 | . . . . . . . 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 12 | . . . 4 2 1 . 5 Parts Lost 7 | . 1 . . . . . 6 Power 2 | . 1 . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 2 | . 1 . . . . . 2 To Critical Strikes . | . . . . . . . . Average Backups 7 | . 7 10 8 7 10 4 4 Power . | . 1 1 1 . 1 . . Propulsion 1 | . . . . 1 2 . 2 Utility 2 | . 5 3 3 2 3 . . Weapon 3 | . 1 5 3 2 3 3 1 Tool/Special . | . . . . . . . . Unused Backups 17 | . 1 1 5 3 . 4 3 Power . | . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 Utility 6 | . . 1 2 1 . 2 . Weapon 7 | . 1 . 2 1 . 2 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 98 99 99 99 99 65 83 Engine 8 | . 13 14 10 9 7 . 2 Core 1 | . . . . . . 5 4 Treads 19 | . 28 28 18 21 23 2 8 Leg 1 | . . . 3 5 . . . Flight 3 | . . . . . . 13 13 Device 11 | . . . 7 14 29 30 20 Storage 8 | . 14 14 11 9 7 . . Processor 1 | . . . . . . . 7 Hackware 1 | . . . . . . . 6 Protection 5 | . 12 14 3 3 . . . Energy Gun 15 | . 18 23 25 7 11 3 7 Ballistic Gun 12 | . 9 4 17 28 18 8 2 Peak Build Rating 51 | 7 8 10 22 32 42 42 51 Average Rating 24 | 5 7 8 16 30 40 30 41 On Entrance 18 | . 7 8 10 22 32 42 30 Avg Prop Armor Cover (%) 11 | . . . . . . . 11 Naked Turns . | . . . . . . . . Heaviest Build 44 | 12 21 24 31 41 44 24 29 Greatest Support 72 | 40 40 40 40 69 69 69 72 Greatest Overweight (x) 2 | . . . 2 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 5 5 Average Capacity 9 | 7 9 10 9 10 15 5 5 Most Carried 13 | 3 10 10 10 12 13 5 5 Average Carried 8 | . 8 10 8 8 11 4 4 Final Capacity 15 | 8 10 10 8 15 15 5 5 Final Carried 13 | 3 10 10 8 12 13 5 5 Class Distribution -------------------- 35% | Mutant 30% | Gunner 8% | Tank 4% | Skirmisher 4% | Sprinter 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 2700 | 270 51 50 585 772 216 . 756 Remotely . | . . . . . . . . Salvage Created 4351 | 111 189 . 1199 1103 281 . 1468 Parts 238 | 10 8 . 60 66 18 . 76 Haulers Intercepted 13 | . . . 4 4 1 . 4 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 76 | . 4 . 24 18 3 . 27 Melee 12 | . . . . . . . 12 Guns 59 | . 4 . 24 18 3 . 10 Classes Destroyed 14 | 2 1 . 8 1 . . 2 Worker 5 | . . . 3 . . . 2 Builder 7 | . . . 4 . . . 3 Tunneler 2 | 2 . . . . . . . Hauler 13 | . . . 4 4 1 . 4 Recycler 3 | 1 . . 1 . . . 1 Operator 4 | . . . 1 . 1 . 2 Watcher 6 | . . . 2 2 2 . . Swarmer 24 | . . . 10 3 . . 11 Grunt 35 | . 4 . 11 7 2 . 11 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . . . 1 Sentry 11 | . . . 2 6 1 . 2 Hunter 2 | . . . . 2 . . . Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | 2 3 . 8 4 3 . 5 Combat Bots Only 6 | . 3 . 6 4 3 . 3 Max Kills in Single Turn 4 | 1 1 . 2 1 1 . 4 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 524 | . 52 . 116 48 61 . 247 Missed 166 | . 8 . 20 13 26 . 99 Hits 358 | . 44 . 96 35 35 . 148 Melee 7 | . . . . . . . 7 Projectile 351 | . 44 . 96 35 35 . 141 Critical Strikes 5 | . . . . 1 . . 4 Damage Taken 4874 | . 477 . 1108 456 316 . 2517 Core 1134 | . 64 . 318 45 18 . 689 Absorbed by Shields 17 | . . . . . . . 17 Redirected to Shielding 66 | . . . . . . . 66 Regen/Repaired (Parts) 80 | . . . . . . . 80 Core Remaining (%) 71 | 100 . 74 20 91 . . . Volleys Fired 212 | 9 34 . 73 45 15 . 36 Largest 4 | 1 2 . 4 4 4 . 4 Hottest 224 | 40 80 . 224 136 136 . 180 Shots Fired 580 | 9 36 . 227 175 60 . 73 Gun 579 | 9 36 . 227 175 60 . 72 Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 284 | . . . 91 140 34 . 19 Thermal 295 | 9 36 . 136 35 26 . 53 Explosive 1 | . . . . . . . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 4 9 . 14 23 17 . 14 Robot Miss Streak 4 | 1 4 . 3 4 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . . 5 . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . 1 Shots Hit Robots 389 | 7 25 . 124 96 41 . 96 Core Hits 156 | 4 9 1 47 42 13 . 40 Critical Kills 4 | . . . . 4 . . . Critical Parts Destroyed 4 | . . . . . . . 4 Critical Strikes 26 | . . . 9 6 1 . 10 Burn 15 | . . . 9 2 1 . 3 Destroy 5 | . . . . 4 . . 1 Smash 3 | . . . . . . . 3 Sever 3 | . . . . . . . 3 Melee Attacks 69 | . . . . . . . 69 Impact 20 | . . . . . . . 20 Slashing 49 | . . . . . . . 49 Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 Damage Inflicted 8686 | 77 275 27 2029 1587 743 . 3948 Guns 5870 | 77 275 . 2029 1579 743 . 1167 Cannons . | . . . . . . . . Explosions 197 | . . . . . . . 197 Melee 2584 | . . . . . . . 2584 Ramming 35 | . . 27 . 8 . . . Kinetic 2458 | . . . 681 1219 370 . 188 Thermal 3412 | 77 275 . 1348 360 373 . 979 Explosive 197 | . . . . . . . 197 Electromagnetic . | . . . . . . . . Impact 677 | . . . . . . . 677 Slashing 1907 | . . . . . . . 1907 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 2 . 5 6 Average Corruption 4 | . . . . 1 . 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 60 | . . . . 14 . 2 44 Message Errors 17 | . . . . 2 . 1 14 Matter Fused 11 | . . . . 2 . 1 8 Heat Flow Errors 13 | . . . . 2 . . 11 Energy Discharges 6 | . . . . 2 . . 4 Parts Rejected 2 | . . . . . . . 2 Parts Fused 2 | . . . . 2 . . . Data Loss (minor) 5 | . . . . 1 . . 4 Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . Overload Shots 15 | . . . . . . . 15 Overflow Damage 459 | . . . . . . . 459 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 459 | . . . . . . . 459 Knockbacks 7 | . . . . . . . 7 Impact 7 | . . . . . . . 7 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . 63 Shots 1 | . . . . . . . 1 Rammed 8 | . 1 4 . 3 . . . Targets Rammed 8 | . 1 4 . 3 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 596 | . 215 . 596 280 45 . 263 Average Temperature 166 | . 114 . 209 96 36 . 96 Received Heat Transfer 1434 | . 264 . 264 126 120 . 660 Effects 27 | . . . 27 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 5 | . . . 5 . . . . Interference 8 | . . . 8 . . . . Matter Decay 2 | . . . 2 . . . . Short Circuit 3 | . . . 3 . . . . Damage (minor) 2 | . . . 2 . . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 4 | . . . . . . . 4 Impact Corruptions 6 | . . . . . . . 6 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 19 | . . . 14 1 1 . 3 Heat Transferred 7637 | 175 625 . 3737 814 777 . 1509 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 4 | . . . 2 1 . . 4 Low Security (%) 57 | 100 100 100 44 26 100 100 12 Level 1 26 | . . . 22 73 . . 41 Level 2 13 | . . . 32 . . . 34 Level 3 1 | . . . . . . . 7 Level 4 1 | . . . . . . . 4 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1278 | 10 110 15 464 342 121 1 1278 Initial 190 | . . 15 . 190 121 1 . Average 190 | 1 37 . 245 245 51 . 421 Influence Increases 3554 | 15 183 . 814 556 131 . 1855 Destroy 0b10 Robot/C 1520 | . 80 . 480 360 60 . 540 Destroy 0b10 Robot/NC 200 | 15 . . 75 30 20 . 60 Destroy Leader 388 | . 20 . 102 122 26 . 118 Successful Hack 74 | . 8 . 12 8 10 . 36 Disable Machine 180 | . . . 45 30 15 . 90 Anti-Garrison Action 200 | . . . . . . . 200 Destroy Structure 32 | . . . 10 6 . . 16 Partial Spotted 60 | . 15 . . . . . 45 Lose Combat Pursuer 900 | . 60 . 90 . . . 750 Influence Decreases 2276 | 15 142 41 363 739 396 3 577 Entered New Map 436 | . . 26 . 261 147 2 . Time Decay 1770 | 15 132 15 363 478 249 1 517 Lost Part 70 | . 10 . . . . . 60 Squads Dispatched 27 | . 2 . 3 6 1 . 15 Investigation 11 | . 1 . . 2 . . 8 Extermination 3 | . . . . . . . 3 Reinforcement 8 | . 1 . 3 1 1 . 2 Assault 2 | . . . . . . . 2 Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 12 | . . . 5 3 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 186 | . 12 . 39 22 6 6 101 Peak Tracking Total 11 | . 5 . 8 5 3 5 11 Tactical Retreats 30 | . 1 . 3 . . 1 25 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 9 | . 1 . . 3 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 12 | . . . 3 2 1 . 6 Max in Single Turn 1 | . . . 1 1 1 . 1 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 33 | . 3 . 6 5 4 . 15 Terminals 22 | . 2 . 6 3 4 . 7 Fabricators 2 | . . . . . . . 2 Repair Stations 4 | . . . . . . . 4 Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 2 | . . . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 90 | . 8 . 14 25 10 . 33 Successful 32 | . 2 . 4 10 2 . 14 Failed 56 | . 6 . 10 14 8 . 18 Catastrophic 7 | . 1 . 1 . 1 . 4 Database Lockouts 2 | . . . . 1 . . 1 Manual 55 | . 6 . 15 16 6 . 12 Terminals 60 | . 6 . 14 16 10 . 14 Fabricators 3 | . . . . . . . 3 Repair Stations 10 | . . . . . . . 10 Recycling Units 8 | . 2 . . 6 . . . Scanalyzers 6 | . . . . 3 . . 3 Garrison Access 3 | . . . . . . . 3 Terminal Hacks 7 | . 1 . 1 2 1 . 2 Terminal Index 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 Registered Components 4 | . 1 . 1 1 . . 1 Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . . . 2 . . 2 Retrieve Study 4 | . . . . 2 . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 16 | . . . 3 5 1 . 7 Terminals 12 | . . . 3 5 1 . 3 Track 2 | . . . 1 1 . . . Assimilate 1 | . . . . . . . 1 Botnet 5 | . . . . 2 1 . 2 Operators 1 | . . . 1 . . . . Skim 3 | . . . 1 2 . . . Fabricators 1 | . . . . . . . 1 Recompile 1 | . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 Patch 2 | . . . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered 2 | . . . . . . . 2 Used . | . . . . . . . . Hacking Detections 24 | . 2 . 5 3 4 . 10 Full Trace Events 3 | . . . . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . 2 . . 2 Parts Repaired 1 | . . . . . . . 1 Time 78 | . . . . . . . 78 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 1174 | 82 34 . . . . . 1058 Optics 24 | . . . . . . . 24 Sensors 1034 | . . . . . . . 1034 Seismic 116 | 82 34 . . . . . . T.N.C. 139 | . . . . . . . 139 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 6607 | 164 559 1438 1032 1223 544 95 1552 Spaces Moved 4954 | 91 289 886 413 661 297 217 2100 Core 11 | 11 . . . . . . . Treads 2658 | 80 289 886 330 526 297 1 249 Legs 218 | . . . 83 135 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2067 | . . . . . . 216 1851 Fastest Speed 29 | 50 160 160 120 120 160 37 29 Average Speed 104 | 146 160 160 152 151 160 37 45 Slowest Speed 260 | 160 160 160 260 240 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 10 | . . . . . . . 10 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 6 55 101 47 43 10 96 49 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 5 | . . . . . . . 5 Terrain Destroyed 14 | . . . . . . . 14 Melee 5 | . . . . . . . 5 Projectile 1 | . . . . . . . 1 AOE 8 | . . . . . . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 5924 | 109 349 905 664 795 349 234 2519 Wait 363 | . 5 5 98 47 28 . 180 Move 4929 | 90 288 885 412 660 297 216 2081 Hop 9 | . . . . . . . 9 Pick Up 58 | 3 9 1 14 10 3 1 17 Fast Attach 74 | 7 2 2 17 8 . 3 35 Attach 21 | . . . 5 2 3 2 9 Detach 15 | . 1 . 3 . 1 4 6 Swap 38 | . 4 3 8 5 2 . 16 Drop 112 | . 5 5 34 15 . 8 45 Fire 212 | 9 34 . 73 45 15 . 36 Melee 64 | . . . . . . . 64 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 8 | . 1 4 . 3 . . . Escape Stasis 21 | . . . . . . . 21 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 5) 624 | -10/Materials | Discovered new exit (range 15) 724 | -10/Materials | Entered Mines 769 | -10/Mines | Assembled infested the area 950 | -10/Mines | Discovered new exit (range 15) 1137 | -10/Mines | Discovered new exit (range 5) 1138 | -10/Mines | Learned location of Storage (-9) 1538 | -10/Mines | Discovered new exit (range 8) 1624 | -10/Mines | Discovered new exit (range 5) 1823 | -10/Mines | Found a hidden stash of uninstalled traps 1928 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1939 | -10/Mines | Learned Materials stockpile data 2162 | -10/Mines | Entered Materials 2162 | -9/Materials | Evolved 2 slots: Weapon x2 2624 | -9/Materials | Core integrity fell below 50% 2773 | -9/Materials | Build established: Gunner 3188 | -9/Materials | Discovered new exit (range 5) 3194 | -9/Materials | Entered another Materials area 3194 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3487 | -8/Materials | Build established: Tank 3610 | -8/Materials | Central database locked down 3736 | -8/Materials | Garrison activated, responded to threat 3942 | -8/Materials | Build established: Gunner 4398 | -8/Materials | Discovered new exit (range 12) 4417 | -8/Materials | Entered Factory 4417 | -7/Factory | Evolved 2 slots: Utility x2 4961 | -7/Factory | Sucked down chute 4961 | -7/Factory | Entered Waste 4976 | -7/Waste | EMP discharged 4977 | -7/Waste | Spotted C-40 Crusher 4987 | -7/Waste | Spotted C-40 Crusher 4990 | -7/Waste | Spotted C-40 Crusher 4990 | -7/Waste | Spotted C-40 Crusher 4991 | -7/Waste | Spotted C-40 Crusher 4999 | -7/Waste | Spotted C-40 Crusher 5010 | -7/Waste | Discovered new exit (range 13) 5056 | -7/Waste | Entered Factory 5189 | -7/Factory | Repaired Broken Imp. Arc Projector 5676 | -7/Factory | Central database locked down 5712 | -7/Factory | Cargo convoy interrupted 5969 | -7/Factory | Build established: Skirmisher 6277 | -7/Factory | Build established: Mutant 6282 | -7/Factory | Core integrity fell below 50% 6314 | -7/Factory | Found PL-3XN's Ring of Power 6497 | -7/Factory | Core integrity fell below 20% 6608 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06572_ Field strength at 88. 06573_ Field strength at 76. 06574_ Field strength at 64. 06575_ Field strength at 52. 06576_ Field strength at 36. 06577_ Field strength at 20. 06578_ Field strength at 4. 06578_ Stasis field depleted. 06585_ Slug penetrates K-01 Serf. 06585_ K-01 Serf destroyed. 06588_ Acquired Hvy. Missile Launcher. 06601_ U-05 Engineer destroyed. 06601_ K-01 Serf destroyed. 06601_ R-06 Scavenger destroyed. 06601_ U-05 Engineer destroyed. 06602_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06604_ Acquired Lgt. Ion Engine. 06606_ The unstable cave ceiling collapses. 06606_ Wheel crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##?###??????????????????????????????? | | ????????????# [ #??????????????????????????????? | | ????????????? #??????????????????????????????? | | ???????????? 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[ ???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ?????????????# #?#########?????????????????????? | | ?????????????# #? ??????????????????????? | | ?????????????# #? ????????????????????????? | | ??###+######## ## ??????????????????????????? | | ??# ??????????? #???????????????? | | ### #+######### #???????????????? | | = %=% @ +???????????????? | | =%|ss ! #???????????????? | | """ ss !* #???????????????? | | """ ### #% ** ! #???????????????? | | """ ## * #???????????????? | | ## # #???????????????? | | """ ## # """ #???????????????? | | """ ## """ # """ ##### #???????????????? | | """ ## """ # """ #???? #???????????????? | | + """ # #????? #???????????????? | | # # / #????? #???????????????? | | ### # """ # #??????t #???????????????? | | #?# #?""" # #?????? #???????????????? | | #?# #?""" # ### #??????? #???????????????? | | #?# #?? # ??? #????????????????????????? | | #?# #?? # ??? #????????????????????????? | | ### #???### ???+##+#????????????????????????? | | ## #?????# ????????????????????????????????? | | ## #?????? ????????????????????????????????? | | # #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ## ????????????????????????????????????????? | | ## ###????????????????????????????????????????? | | #??##???????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 64 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Arc Projector | 18% | -7/Factory | Broken Studied --------- Imp. Treads | -8/Materials | Hacked Minigun | -8/Materials | Hacked Powered Hammer | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed XenonSuperquantumDoublenader Manual? 0 Play Time 01:24:42 Cumulative 40.8 hours Start 2025.12.02 @ 10:46:27 End 2025.12.02 @ 14:06:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57d72742-d881-47aa-85fd-42988b53b5b0