Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.14 @ 17:05:27 Player: ok-primus Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2725) 2725 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 8362 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/1300 Matter 112/300 Energy 99/100 System Corruption 19% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Neutrino Core Advanced Heavy Treads Improved Particle Charger Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Energy Filter Improved Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Heavy Neutron Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Neutrino Core Improved Medium Armor Plating High-powered Shock Rifle Mini Assault Cannon Heavy Rocket Launcher Katana Katana [Rating: 90] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 . . 1 1 1 . Utility 8 | . . 1 . 2 1 1 1 2 Weapon 2 | . . . 2 . . . . . Parts Attached 129 | 6 5 27 22 19 7 9 10 24 Power 12 | 1 . 3 5 1 . . . 2 Engine 9 | 1 . 3 4 1 . . . . Core 2 | . . . 1 . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 35 | 2 1 14 5 5 1 1 3 3 Treads 16 | . . 12 2 . . . . 2 Leg . | . . . . . . . . . Wheel 17 | 2 1 1 3 4 1 1 3 1 Hover 2 | . . 1 . 1 . . . . Flight . | . . . . . . . . . Utility 28 | 1 2 4 4 6 2 2 2 5 Device 6 | . 1 1 . 1 . . 1 2 Storage 4 | 1 1 . 1 . . . 1 . Processor 6 | . . 1 1 1 1 1 . 1 Hackware . | . . . . . . . . . Protection 12 | . . 2 2 4 1 1 . 2 Artifact . | . . . . . . . . . Weapon 54 | 2 2 6 8 7 4 6 5 14 Energy Gun 25 | 1 1 3 6 3 . 2 3 6 Energy Cannon 8 | . 1 . . 2 1 2 . 2 Ballistic Gun 3 | 1 . 2 . . . . . . Ballistic Cannon 3 | . . . . . 2 . . 1 Launcher 6 | . . 1 1 2 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 8 | . . . . . . 2 2 4 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 2 . . 1 Corrupted Parts 1 | . . . 1 . . . . . System Corruption 1 | . . . 1 . . . . . Parts Lost 48 | . 1 11 5 7 . 1 . 23 Power 4 | . . . 2 . . . . 2 Propulsion 16 | . . 3 2 4 . . . 7 Utility 14 | . . 4 . 2 . . . 8 Weapon 14 | . 1 4 1 1 . 1 . 6 Highest Loss Streak 21 | . 1 4 2 4 . 1 . 21 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 92 | . 95 92 95 95 89 90 93 84 Engine 7 | . 14 10 8 7 6 5 5 . Treads 9 | . . 25 8 8 . . . . Wheel 15 | . 28 4 18 9 20 23 26 20 Device 4 | . 9 7 . 2 . . 4 8 Storage 7 | . 14 11 9 7 6 5 5 3 Processor 9 | . . 9 10 7 12 11 15 14 Protection 10 | . . 1 6 18 16 18 15 11 Energy Gun 16 | . 13 11 30 28 18 2 12 8 Energy Cannon 1 | . . . . 1 2 6 . 2 Ballistic Gun 3 | . 14 7 . . . . . . Ballistic Cannon 2 | . . . . . 3 11 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 11 18 26 38 54 54 58 56 80 Greatest Support 92 | 20 20 60 42 30 48 58 86 92 Greatest Overweight (x) 6 | 1 . 1 3 6 1 . . 4 Average Overweight (x) . | . . . 1 3 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 8 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 9 10 10 10 5 Class Distribution -------------------- 34% | Scavenger-Mutant 27% | Scavenger-Tank 16% | Mutant 12% | Tank 5% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2042 | 252 60 551 241 292 137 111 134 264 Remotely . | . . . . . . . . . Salvage Created 3281 | . 66 1054 391 571 137 117 145 800 Parts 182 | . 4 63 25 38 5 5 4 38 Haulers Intercepted 6 | . . 3 . 1 1 . . 1 Recyclers Shooed 3 | . . . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 51 | . 1 15 10 11 1 2 . 11 Guns 27 | . 1 13 7 3 1 . . 2 Cannons 10 | . . . . . . 2 . 8 AOE 14 | . . 2 3 8 . . . 1 Classes Destroyed 12 | . 2 7 2 1 . . . . Worker 6 | . . 1 . 3 . . . 2 Builder 6 | . . 1 . 4 . . . 1 Hauler 6 | . . 3 . 1 1 . . 1 Recycler 4 | . . 2 . . . . 1 1 Operator 1 | . 1 . . . . . . . Watcher 5 | . . 3 1 1 . . . . Swarmer 8 | . . . 3 . 1 . . 4 Grunt 20 | . 1 7 4 8 . . . . Duelist 2 | . . 2 . . . . . . Sentry 12 | . . 6 1 2 . 2 . 1 Hunter 4 | . . . 2 . . . . 2 Programmer 5 | . . . . 1 . . . 4 Best Kill Streak 7 | . 1 3 6 7 1 2 1 7 Combat Bots Only 6 | . 1 2 4 6 1 2 . 4 Max Kills in Single Turn 5 | . 1 2 2 2 1 1 1 5 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 1 2 2 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 9798 | . 213 1956 612 1191 34 413 47 5332 Core 1986 | . 60 323 75 204 . 20 . 1304 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 201 | . . . . . . . . 201 Core Remaining (%) 81 | 100 76 19 86 70 100 98 100 . Volleys Fired 203 | . 12 87 20 34 3 7 3 37 Largest 4 | . 2 2 4 4 4 4 2 4 Hottest 293 | . 60 88 229 229 229 237 134 293 Shots Fired 454 | . 20 148 45 86 11 27 6 111 Gun 335 | . 16 139 41 66 9 6 3 55 Cannon 94 | . 4 . . 9 2 21 3 55 Launcher 25 | . . 9 4 11 . . . 1 Special . | . . . . . . . . . Kinetic 129 | . 8 69 . . 1 14 3 34 Thermal 146 | . 6 39 11 47 4 6 3 30 Explosive 25 | . . 9 4 11 . . . 1 Electromagnetic 154 | . 6 31 30 28 6 7 . 46 Robot Hit Streak 33 | . 3 33 11 24 9 9 4 13 Robot Miss Streak 4 | . 2 3 2 3 2 4 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 320 | . 7 113 31 63 7 16 4 79 Core Hits 152 | . 6 46 18 36 4 7 2 33 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . 2 . 2 . . . 2 Burn 3 | . . 1 . 2 . . . . Blast 1 | . . . . . . . . 1 Corrupt 2 | . . 1 . . . . . 1 Melee Attacks 27 | . . . 8 . . 6 2 11 Impact 8 | . . . 8 . . . . . Slashing 19 | . . . . . . 6 2 11 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 8416 | . 107 1849 954 2065 127 412 125 2777 Guns 3834 | . 107 1526 532 811 102 4 73 679 Cannons 2058 | . . . . 79 25 408 52 1494 Explosions 2440 | . . 322 397 1175 . . . 546 Melee 58 | . . . . . . . . 58 Ramming 26 | . . 1 25 . . . . . Kinetic 1860 | . 40 796 . . . 264 52 708 Thermal 2668 | . 12 435 105 557 32 81 73 1373 Explosive 1904 | . . 249 397 1175 . . . 83 Electromagnetic 1900 | . 55 368 427 333 95 67 . 555 Impact . | . . . . . . . . . Slashing 58 | . . . . . . . . 58 Piercing . | . . . . . . . . . Highest Corruption 19 | . . 5 3 4 . 1 . 19 Average Corruption 3 | . . 4 2 2 . 1 . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . 17 2 12 . . . 9 Message Errors 9 | . . 6 . 2 . . . 1 Matter Fused 9 | . . 1 1 4 . . . 3 Heat Flow Errors 2 | . . 1 . . . . . 1 Energy Discharges 3 | . . 1 . 1 . . . 1 Parts Rejected 2 | . . 2 . . . . . . Data Loss (minor) 6 | . . 2 1 1 . . . 2 Data Loss (major) 3 | . . . . 2 . . . 1 Misfires 3 | . . 2 . 1 . . . . Alerts 1 | . . . . 1 . . . . Weapon Failures 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 155 | . . 18 41 32 . . . 64 Projectiles 41 | . . . . . . . . 41 Explosions 114 | . . 18 41 32 . . . 23 Melee . | . . . . . . . . . Knockbacks 12 | . . . 1 . . 1 2 8 Impact 1 | . . . 1 . . . . . Kinetic 10 | . . . . . . 1 2 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 436 | . . 105 84 218 . . . 29 Shots 16 | . . 3 3 8 . . . 2 Rammed 3 | . . 1 2 . . . . . Targets Rammed 3 | . . 1 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 831 | . 98 200 325 328 294 431 34 831 Average Temperature 127 | . 41 43 117 112 127 219 25 263 Received Heat Transfer 1305 | . 114 492 153 297 . 45 9 195 Effects 27 | . . . 1 1 . 2 . 23 Shutdowns 5 | . . . . . . 1 . 4 Energy Bleed 6 | . . . 1 1 . 1 . 3 Interference 6 | . . . . . . . . 6 Matter Decay 1 | . . . . . . . . 1 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . 3 Damage (core) 3 | . . . . . . . . 3 Siege Activations 1 | . . . . . . . . 1 Total Turns 43 | . . . . . . . . 43 Longest Duration 43 | . . . . . . . . 43 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . 2 2 1 . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . Heat Transferred 3327 | . 25 1017 259 1295 74 111 111 435 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 467 | . 97 350 467 214 124 188 130 282 Initial 147 | . . 18 147 128 56 60 91 68 Average 129 | . 27 112 297 108 93 116 108 174 Maximum Alert Level 2 | . . 1 2 1 . . . 1 Low Security (%) 81 | 100 100 81 27 90 100 100 100 61 Level 1 16 | . . 18 50 9 . . . 38 Level 2 2 | . . . 21 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 1 2 4 1 2 . 5 Investigation . | . . . . . . . . . Extermination 5 | . . . . 2 . 1 . 2 Reinforcement 11 | . 2 1 2 2 1 1 . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . 1 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 9 26 15 15 2 6 2 32 Peak Tracking Total 10 | . 5 5 4 6 4 3 1 10 Tactical Retreats 12 | . 4 2 1 . 1 . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . 3 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . 2 . 1 . 1 . 1 Max in Single Turn 1 | . . 1 . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 9 | . 2 1 . 2 . 1 3 . Terminals 9 | . 2 1 . 2 . 1 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 7 5 . 2 . 1 3 . Successful 6 | . 3 2 . 1 . . . . Failed 12 | . 4 3 . 1 . 1 3 . Catastrophic 5 | . 1 . . 1 . 1 2 . Database Lockouts . | . . . . . . . . . Manual 14 | . 6 5 . 1 . 1 1 . Terminals 18 | . 7 5 . 2 . 1 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 3 2 . 1 . . . . Record 1 | . . . . 1 . . . . Unreport Threat 4 | . 2 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 1 . 2 . 1 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . 1 . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 4 | . 1 . . . . . . 3 Largest Group 3 | . 1 . . . . . . 3 Highest-Rated Group 138 | . 16 . . . . . . 138 Highest-Rated Ally 46 | . 16 . . . . . . 46 Total Orders . | . . . . . . . . . Ally Attacks 17 | . 5 . . . . . . 12 Total Damage 412 | . 62 . . . . . . 350 Kills 1 | . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 4522 | 59 331 1171 451 847 381 318 365 599 Spaces Moved 3047 | 54 323 567 279 479 329 294 346 376 Core 32 | 5 . . . . . . . 27 Treads 425 | . . 423 . . . . . 2 Legs . | . . . . . . . . . Wheels 2585 | 49 323 144 279 474 329 294 346 347 Hover 5 | . . . . 5 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 93 95 86 85 88 50 Average Speed 107 | 81 80 140 108 133 93 85 93 92 Slowest Speed 420 | 95 80 240 125 420 101 85 94 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 3 52 46 34 15 11 10 11 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 23 | . . . 8 . . 6 2 7 Terrain Destroyed 177 | . . 66 27 40 1 9 2 32 Melee 22 | . . . 8 . . 6 2 6 Projectile 13 | . . . . 3 1 3 . 6 AOE 142 | . . 66 19 37 . . . 20 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3886 | 66 374 800 379 622 394 334 381 536 Wait 349 | . 29 84 19 77 48 11 7 74 Move 3039 | 53 322 566 278 478 328 293 345 376 Hop . | . . . . . . . . . Pick Up 62 | 7 3 21 12 6 1 5 5 2 Fast Attach 45 | 5 2 7 8 7 6 2 1 7 Attach 41 | 1 1 14 6 4 1 2 2 10 Detach 13 | . 1 . 3 1 3 . 1 4 Swap 43 | . 2 6 8 8 . 5 7 7 Drop 61 | . 1 14 15 7 4 3 8 9 Fire 203 | . 12 87 20 34 3 7 3 37 Melee 26 | . . . 8 . . 6 2 10 Ram 2 | . . . 2 . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . 1 . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 7) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 888 | -9/Materials | Build established: Scavenger-Mutant 937 | -9/Materials | Discovered new exit (range 14) 1224 | -9/Materials | Core integrity fell below 50% 1231 | -9/Materials | Lost 4 parts (1n1u2w) 1327 | -9/Materials | Core integrity fell below 20% 1436 | -9/Materials | Discovered new exit (range 18) 1562 | -9/Materials | Entered another Materials area 1562 | -8/Materials | Evolved 2 slots: Weapon x2 2005 | -8/Materials | Discovered new exit (range 6) 2013 | -8/Materials | Entered Factory 2013 | -7/Factory | Evolved 2 slots: Utility x2 2139 | -7/Factory | Discovered new exit (range 4) 2310 | -7/Factory | Build established: Scavenger-Tank 2628 | -7/Factory | Lost 4 parts (2n1u1w) 2843 | -7/Factory | Discovered new exit (range 19) 2860 | -7/Factory | Entered another Factory area 2860 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2869 | -6/Factory | Discovered new exit (range 8) 3139 | -6/Factory | Found Prototype Launcher 3139 | -6/Factory | Identified Scatter Rocket Array 3235 | -6/Factory | Discovered new exit (range 6) 3240 | -6/Factory | Identified exit to Factory 3241 | -6/Factory | Entered another Factory area 3241 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3355 | -5/Factory | Discovered new exit (range 11) 3368 | -5/Factory | Identified exit to Upper Caves 3382 | -5/Factory | Build established: Tank 3555 | -5/Factory | Discovered new exit (range 5) 3558 | -5/Factory | Identified exit to Factory 3559 | -5/Factory | Entered another Factory area 3559 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3892 | -4/Factory | Discovered new exit (range 19) 3923 | -4/Factory | Identified exit to Research 3924 | -4/Factory | Entered Research 3924 | -3/Research | Evolved 2 slots: Utility x2 4112 | -3/Research | Discovered new exit (range 16) 4449 | -3/Research | Garrison activated, responded to threat 4470 | -3/Research | Core integrity fell below 50% 4471 | -3/Research | System corruption reached 10% 4515 | -3/Research | Core integrity fell below 20% 4523 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04503_ Katana follow-up attack on P-80 Master. 04503_ Centrium Wheel destroyed. 04504_ R-10 Processor collects Mic. Antimatter Reactor. 04504_ R-10 Processor collects Gamma Rifle. 04505_ Penetrated by Slug. 04508_ Mic. Antimatter Reactor destroyed. 04508_ K-01 Serf collects debris. 04508_ Slug penetrates R-10 Processor. 04508_ Slug penetrates P-80 Master. 04508_ Dropped Med. Storage Unit. 04509_ Penetrated by Slug. 04509_ Dropped Katana. 04510_ Dropped Mni. Assault Cannon. 04511_ K-01 Serf collects debris. 04511_ Acquired 2 matter. 04512_ U-05 Engineer lays Concrete. 04514_ P-80 Master resets P-80 Master, system corruption cleaned. 04514_ U-05 Engineer lays Concrete. 04518_ Imp. Targeting Computer destroyed. 04519_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ######???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # ### ###+###??????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | #????##########?????#########?? | | ##+############ #????# #????? #?? | | ?? ?????????# #????# #?????? # | | ??? ???????# #????# = #?????? # | | ????""" ?????# #????# #?????? # | | ?????"" #????# #????# #??????? # | | ??????" #????# #????# ] ##?????? # | | ??????? #????# #????# +??????? # | | ??????????????# #????? ????????? ?# | | ??????????????# #??????? ?????????? ??# | | ??????????????# ##########+#############+#### | | ?????????###### @ | | ?????????+ % | | ?????????###### k g p Y | | ########??????# uA m gg p | | ^ ! #??######A############+##############/##### | | #??# #??? ??????# ! | | #??# #?# ??? ????# % | | #??# """" #?# ??????#???# """ %% | | #??# = """" #?# ???????????# ""R %% | | ##?# """" #?# ??????????## "! % | | +######"### """" ""#?#???????????# /] % | | #"## """" ""#?????????????## %!%=| | | / """" T"#??????????????# """ /!= ! | | ### """" ""#??????????????# """ = | | #### #?# """" ""???????????????# """ = | | ???# #?# ????????????????# | | ???# #?# ???????????????# | | ???# #?##############??????????????############ | | ???+ #????????????????????????????????????????? | | ??## ?#????????????????????????????????????????? | | ??? ??????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?" ???????????????????????????????????????????? | | ?" ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 750 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedGhostSuite Manual? 0 Play Time 01:07:25 Cumulative 45.0 hours Start 2022.11.14 @ 15:19:29 End 2022.11.14 @ 17:05:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6590a0b-4c16-406d-b165-7bd2f9939058