Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 00:21:07 Player: TechnicalFowl Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3282) 3282 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 7658 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 160/160 System Corruption 23% Temperature Cool (18) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Enhanced Optical Array Terrain Scanner Improved Melee Analysis Suite > --- WEAPON (2) ------- Heavy Flak Cannon Chainsword > --- INVENTORY (5) ---- Recalibrator Heavy Missile Launcher Improved Datajack Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Melee Analysis Suite Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Chainsword > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg ECM Suite Heavy Assault Rifle Grenade Launcher [Rating: 61] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Hardened Heavy Armor Plating Device Terrain Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Chainsword Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 . 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . 1 . 1 . 1 2 . . Weapon . | . . . . . . . . . . Parts Attached 112 | 7 7 3 2 8 20 14 21 8 22 Power 12 | 1 1 . . 1 2 3 1 1 2 Engine 8 | 1 1 . . 1 2 3 . . . Core 4 | . . . . . . . 1 1 2 Reactor . | . . . . . . . . . . Propulsion 33 | 2 2 1 . 2 7 5 9 1 4 Treads 4 | . . . . . . 3 . . 1 Leg 27 | 2 2 1 . 2 7 2 9 1 1 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | 1 2 2 . 4 9 4 8 2 9 Device 17 | 1 1 1 . 1 4 . 3 1 5 Storage 2 | . 1 . . . . . . . 1 Processor 10 | . . . . 1 4 1 1 . 3 Hackware 1 | . . . . . . 1 . . . Protection 11 | . . 1 . 2 1 2 4 1 . Artifact . | . . . . . . . . . . Weapon 26 | 3 2 . 2 1 2 2 3 4 7 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 11 | 3 2 . 1 1 1 . 2 1 . Ballistic Cannon 3 | . . . . . . . . . 3 Launcher 3 | . . . . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 4 | . . . . . . 2 . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 2 . Unidentified Prototypes 2 | . . . . . . 1 . 1 . Corrupted Parts 3 | . . . . . 2 1 . . . System Corruption 11 | . . . . . 10 1 . . . Parts Lost 50 | . . . 2 . 17 6 10 9 6 Power 6 | . . . . . 3 . 1 1 1 Propulsion 16 | . . . . . 6 2 5 3 . Utility 22 | . . . 1 . 7 4 3 4 3 Weapon 6 | . . . 1 . 1 . 1 1 2 Highest Loss Streak 11 | . . . 1 . 11 4 6 8 3 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 75 | . 87 100 98 96 80 75 80 44 51 Engine 6 | . 12 11 11 9 5 9 6 2 . Core 1 | . . . . . . . 3 . 3 Treads 3 | . . . . . . 14 4 . 1 Leg 18 | . 26 33 33 36 28 9 19 11 . Wheel 1 | . . . . . . . . . 8 Device 8 | . 12 17 11 4 8 1 4 6 14 Storage 3 | . 8 11 11 9 5 . . . 2 Processor 6 | . . . . 6 10 10 8 3 6 Protection 7 | . . 4 9 13 6 10 17 9 . Ballistic Gun 5 | . 25 22 12 9 4 2 4 . . Impact Weapon 3 | . . . 8 9 9 2 . . . Slashing Weapon 3 | . . . . . . 9 7 4 3 Naked Turns 36 | . . . . . . . . 36 . Heaviest Build 68 | 8 13 16 18 20 24 67 68 45 43 Greatest Support 70 | 20 20 30 30 40 40 60 70 65 56 Greatest Overweight (x) 3 | . 3 . . . 1 1 2 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 8 5 5 5 15 Average Capacity 6 | 5 6 8 8 8 6 5 5 5 8 Most Carried 8 | 4 8 6 8 8 8 5 5 5 6 Average Carried 4 | 1 4 3 6 7 6 4 4 3 3 Final Capacity 8 | 5 8 8 8 8 5 5 5 5 5 Final Carried 8 | 3 5 6 7 8 5 5 5 2 4 Class Distribution -------------------- 54% | Mutant 29% | Scavenger-Mutant 9% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Gladiator | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Matter Collected 1907 | 282 59 174 187 19 255 124 245 . 562 Remotely . | . . . . . . . . . . Salvage Created 3691 | 48 59 392 260 19 1164 289 844 . 616 Parts 167 | 3 11 22 8 . 28 11 49 . 35 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 76 | 1 3 6 6 . 25 6 15 . 14 Melee 38 | . . . . . 14 4 14 . 6 Guns 17 | 1 3 6 3 . . 1 1 . 2 Cannons 6 | . . . . . . . . . 6 Classes Destroyed 12 | 1 2 3 1 . 4 1 . . . Worker 4 | . . . . . 2 . . . 2 Builder 7 | . . 1 . . 3 . 1 . 2 Recycler 3 | . . 1 1 . . . 1 . . Watcher 4 | . 1 1 . 1 . . . . 1 Swarmer 18 | . 3 . . . 3 . 4 . 8 Grunt 33 | 1 . 2 5 . 13 3 5 . 4 Brawler 3 | . . . . . 2 1 . . . Duelist 1 | . . . . . 1 . . . . Sentry 11 | . . 4 . . 5 1 1 . . Hunter 6 | . . . . . 1 . 4 . 1 Programmer 3 | . . . . . . 1 1 . 1 Assembled 1 | . . . 1 . . . . . . Best Kill Streak 8 | 1 4 3 2 1 6 2 4 . 8 Combat Bots Only 5 | 1 3 3 2 . 5 2 4 . 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Hostile Shots Fired 851 | 3 16 37 36 4 193 123 274 16 149 Missed 234 | 3 3 17 12 3 46 40 71 2 37 Damage Taken 7716 | . 89 217 217 13 1732 778 2903 465 1302 Core 1310 | . 8 8 64 . 266 114 286 242 322 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 50 | . . . . . 50 . . . . Ignored by Resistances 2127 | . 26 62 70 4 497 239 725 122 382 Regen/Repaired (Parts) 594 | . . . . . . . 594 . . Core Remaining (%) 82 | 100 96 . 82 . 51 83 . . . Volleys Fired 99 | 2 7 31 18 . 1 3 6 7 24 Largest 2 | 2 2 2 2 . 1 1 1 2 2 Hottest 122 | 40 40 40 43 . 36 23 30 53 122 Shots Fired 162 | 4 14 62 25 . 1 3 7 10 36 Gun 130 | 4 14 62 25 . . 3 5 7 10 Cannon 26 | . . . . . . . . . 26 Launcher 6 | . . . . . 1 . 2 3 . Special . | . . . . . . . . . . Kinetic 139 | 4 14 62 25 . . 3 5 7 19 Thermal 17 | . . . . . . . . . 17 Explosive 5 | . . . . . . . 2 3 . Electromagnetic 1 | . . . . . 1 . . . . Robot Hit Streak 28 | 2 3 16 22 . 23 26 4 14 28 Robot Miss Streak 6 | 1 1 1 1 . . . 1 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 344 | 3 10 49 32 1 101 27 56 11 54 Core Hits 112 | 2 5 15 8 . 16 7 29 2 28 Critical Kills 3 | . . . . . 2 1 . . . Critical Parts Destroyed 16 | . . . 2 1 13 . . . . Critical Strikes 34 | . . . 2 1 16 4 8 . 3 Smash 21 | . . . 2 1 16 2 . . . Sever 13 | . . . . . . 2 8 . 3 Melee Attacks 260 | . . . 21 1 107 33 62 1 35 Impact 148 | . . . 21 1 107 19 . . . Slashing 112 | . . . . . . 14 62 1 35 Piercing . | . . . . . . . . . . Sneak Attacks 18 | . . . . 1 6 1 5 . 5 Combat Hostiles 2 | . . . . . . . 1 . 1 Follow-up Attacks 2 | . . . . . . . 2 . . Damage Inflicted 11196 | 52 137 674 722 114 4150 903 2357 326 1761 Guns 1522 | 52 137 674 293 . . 52 79 110 125 Cannons 470 | . . . . . . . . . 470 Explosions 371 | . . . . . 15 . 162 194 . Melee 8833 | . . . 429 114 4135 851 2116 22 1166 Ramming . | . . . . . . . . . . Kinetic 1641 | 52 137 674 293 . . 52 79 110 244 Thermal 351 | . . . . . . . . . 351 Explosive 356 | . . . . . . . 162 194 . Electromagnetic 15 | . . . . . 15 . . . . Impact 5303 | . . . 429 114 4135 625 . . . Slashing 3530 | . . . . . . 226 2116 22 1166 Piercing . | . . . . . . . . . . Highest Corruption 28 | . . . . . 28 6 5 23 23 Average Corruption 14 | . . . . . 20 4 4 15 23 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 140 | . . . . . 29 15 17 13 66 Message Errors 26 | . . . . . 10 4 3 2 7 Matter Fused 28 | . . . . . 6 . 3 2 17 Heat Flow Errors 16 | . . . . . 3 3 . 1 9 Energy Discharges 13 | . . . . . 2 1 1 2 7 Parts Rejected 2 | . . . . . . . . 1 1 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 26 | . . . . . 4 3 5 3 11 Data Loss (major) 8 | . . . . . 2 1 3 . 2 Misfires 6 | . . . . . . . 1 . 5 Alerts 7 | . . . . . . 3 1 . 3 Misdirections 5 | . . . . . 1 . . 2 2 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1567 | . . . 134 114 1084 74 66 . 95 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1567 | . . . 134 114 1084 74 66 . 95 Knockbacks 20 | . . . 1 1 9 1 . . 8 Impact 12 | . . . 1 1 9 1 . . . Kinetic 8 | . . . . . . . . . 8 Secondary . | . . . . . . . . . . Self-Inflicted Damage 23 | . . . . . 17 . 6 . . Shots 2 | . . . . . 1 . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 495 | . . 2 5 . 226 495 249 84 294 Average Temperature 159 | . . 2 2 . 91 230 112 55 132 Received Heat Transfer 2451 | . . 87 156 9 729 450 645 . 375 Effects 9 | . . . . . . 7 2 . . Shutdowns 3 | . . . . . . 3 . . . Energy Bleed 4 | . . . . . . 2 2 . . Damage (major) 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 18 | . . . 1 2 15 . . . . Impact Corruptions 56 | . . . 7 4 40 5 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 572 | . . . . . . . . . 572 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Peak Influence 430 | 20 92 251 147 7 430 258 259 25 253 Initial 155 | . 11 33 82 . 2 155 3 19 9 Average 115 | 4 32 127 69 3 283 96 83 12 95 Maximum Alert Level 2 | . . 1 . . 2 1 1 . 1 Low Security (%) 76 | 100 100 75 100 100 17 90 83 100 80 Level 1 20 | . . 24 . . 61 9 16 . 19 Level 2 3 | . . . . . 20 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 1 . . 5 3 5 . 4 Investigation 7 | . 1 . . . 2 . 2 . 2 Extermination 4 | . . . . . . 2 1 . 1 Reinforcement 5 | . . 1 . . . 1 2 . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Distress Signals 10 | . . 2 1 . 2 . 3 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | 1 4 10 7 6 38 8 20 9 30 Peak Tracking Total 7 | 1 3 4 3 7 6 3 5 6 7 Tactical Retreats 15 | . . . 2 . 6 1 2 1 3 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Traps Triggered 5 | . 3 . . . 1 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . Reprogrammed 4 | . . . . . . . 4 . . Reused 1 | . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 1 . 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Machines Disabled 2 | . . . . . 1 . 1 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Machines Accessed 20 | . 3 2 . 1 6 2 2 . 4 Terminals 17 | . 3 2 . 1 5 2 1 . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 54 | . 7 4 . 1 22 4 5 . 11 Successful 28 | . 5 4 . 1 8 2 4 . 4 Failed 26 | . 2 . . . 14 2 1 . 7 Catastrophic 4 | . . . . . 2 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 14 | . 4 1 . . 4 . . . 5 Terminals 46 | . 7 4 . 1 18 4 3 . 9 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . Terminal Hacks 23 | . 5 4 . 1 7 2 2 . 2 Record 6 | . 3 . . . 2 . . . 1 Part Schematic 1 | . . . . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . . . . Alert Level 2 | . . . . 1 1 . . . . Locate Traps 3 | . 1 . . . . 1 1 . . Disarm Traps 1 | . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . 1 . . Extermination Status 1 | . . . . . 1 . . . . Reinforcement Status 2 | . . 1 . . 1 . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 1 . 1 5 1 2 . 4 Full Trace Events 6 | . 1 . . . 2 . 1 . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 84 | . . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . . 8 Parts Repaired 1 | . . . . . . . 1 . . Time 44 | . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . Total Damage 148 | . . . . . . . . 148 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries 1 | . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Turns Passed 6441 | 103 270 228 836 177 1167 1157 909 247 1347 Spaces Moved 3535 | 80 191 108 483 109 558 538 418 257 793 Core 195 | 21 6 . . . . . . 154 14 Treads 502 | . . . . . . 340 61 . 101 Legs 2186 | 59 185 108 483 109 558 198 357 103 26 Wheels 652 | . . . . . . . . . 652 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 50 Average Speed 126 | 101 121 120 120 120 124 185 134 83 108 Slowest Speed 260 | 120 200 120 120 120 190 240 260 190 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 29 | 5 24 11 70 8 54 12 6 85 18 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 21 | . . . . . 4 8 4 . 5 Terrain Destroyed 41 | . . . . . 4 8 8 16 5 Melee 21 | . . . . . 4 8 4 . 5 Projectile . | . . . . . . . . . . AOE 20 | . . . . . . . 4 16 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Was Fac Total 4911 | 98 216 144 678 154 841 641 667 276 1196 Wait 783 | . 1 . 148 27 133 38 145 . 291 Move 3527 | 79 190 107 482 108 557 537 418 256 793 Hop . | . . . . . . . . . . Pick Up 94 | 9 10 3 4 6 14 10 13 2 23 Fast Attach 22 | . . . 1 1 6 5 4 2 3 Attach 77 | 7 7 2 1 5 12 8 12 6 17 Detach 3 | 1 . . . 1 . . . 1 . Swap 13 | . . 1 . 2 2 1 5 . 2 Drop 36 | . 1 . 3 3 9 7 4 1 8 Fire 99 | 2 7 31 18 . 1 3 6 7 24 Melee 257 | . . . 21 1 107 32 60 1 35 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 4) 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 516 | -9/Materials | Discovered new exit (range 12) 602 | -9/Materials | Entered Mines 807 | -9/Mines | Learned location of Zion (-7) 1261 | -9/Mines | Excavation squad dispatched 1261 | -9/Mines | A large section of the Mines collapsed 1428 | -9/Mines | Discovered new exit (range 6) 1438 | -9/Mines | Entered Materials 1438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -8/Materials | Discovered new exit (range 16) 1615 | -8/Materials | Entered Storage 1636 | -8/Storage | Identified exit to Garrison 1747 | -8/Storage | Build established: Scavenger-Mutant 1777 | -8/Storage | Garrison activated, responded to threat 2167 | -8/Storage | System corruption reached 10% 2222 | -8/Storage | Lost 11 parts (1p5n4u1w) 2771 | -8/Storage | Discovered new exit (range 7) 2782 | -8/Storage | Entered Factory 2782 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2991 | -7/Factory | Build established: Mutant 3083 | -7/Factory | Lost 4 parts (2n2u) 3624 | -7/Factory | Build established: Gladiator 3933 | -7/Factory | Discovered new exit (range 4) 3939 | -7/Factory | Entered another Factory area 3939 | -6/Factory | Evolved 2 slots: Utility x2 4148 | -6/Factory | Crushed by falling debris 4563 | -6/Factory | Build established: Scavenger-Mutant 4634 | -6/Factory | Repaired Hrd. Heavy Armor Plating? 4780 | -6/Factory | Lost 6 parts (1p4n1u) 4848 | -6/Factory | Sucked down chute 4848 | -6/Factory | Entered Waste 4849 | -6/Waste | Met a frightened Derelict 4863 | -6/Waste | EMP discharged 4863 | -6/Waste | System corruption reached 10% 4869 | -6/Waste | Spotted C-40 Crusher 4888 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4890 | -6/Waste | Spotted C-40 Crusher 4894 | -6/Waste | Spotted C-40 Crusher 4942 | -6/Waste | Crushed by Compactor (2 parts destroyed) 4955 | -6/Waste | Spotted C-40 Crusher 4963 | -6/Waste | EMP discharged 4965 | -6/Waste | Spotted C-40 Crusher 4966 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4975 | -6/Waste | Crushed by Compactor (1 part destroyed) 4979 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4980 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4982 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5001 | -6/Waste | Spotted C-40 Crusher 5013 | -6/Waste | Lost 8 parts (1p3n4u) 5059 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5063 | -6/Waste | EMP discharged 5071 | -6/Waste | Core integrity fell below 50% 5087 | -6/Waste | Discovered new exit (range 14) 5095 | -6/Waste | Entered Factory 5257 | -6/Factory | Build established: Mutant 5608 | -6/Factory | Core integrity fell below 20% 5995 | -6/Factory | Fabricated Chainsword (x2) 6429 | -6/Factory | Spotted B-75 Beast 6442 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Dropped Flexi-carbon Leg. Acquired Unknown Processor. Identified Adv. Targeting Computer. Discarded Adv. Targeting Computer. System corrupted: Matter fused (-8). R-10 Processor collects Flexi-carbon Leg. R-10 Processor collects Carbon-fiber Leg. HTM#T2%EGRJESET0T C|> K-01 Serf cleans the Nuclear Reactor. System corrupted: FCS attempts to trigger Hvy. Flak Cannon. System corrupted: Hvy. Flak Cannon misfires. K-01 Serf distress signal alerts nearby ally. System corrupted: Matter fused (-7). Structural Scanner destroyed. Adv. Heat Sink destroyed. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. YM6LLO >:6URQI3JIHTP1VZP2BDFFTTV#JX EM Disruption Field destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+#??????????????? | | ?????????????????????????????#### #### ??????????? | | ???????????????###????##???## ??????????? | | ???????????????# ??? # ??????????? | | ???????????????# """ """ # " !! ??????????? | | ???????????????? """ """ # T !! ???????????? | | ????????????????? """ """ # " ???????????? | | ?????????????????? # """ #????????? | | ??????????????????? !# """ #????????? | | ???????????????????? ?# """ #????????? | | ???????????????????? == ?# """o ???????? | | ?????????????????? ?? = ?# ???????? | | ?????????????????????? ?# """ #????????? | | ??????????????????????? ?# """ #????????? | | ???????????????+???????? ?# """ ########## | | ??????????????###+#######;### """ t | | ??????????????# ** | | ??????????????# ** """ | | ??????????????# @ """ | | ??????????????# """ | | ??????????????# Y """ | | ??????????????# ######### ssu | | ??????????????# ???????? ## s Y | | ???????????? ?????????? ######/############### | | ?????????" ????????????"# # ?????## | | ??????? ??????????????"# # ?? #### | | ??????? ????????????? ??"# """ """ # ? #### | | ??????? ?????????????????? # """ """ # ?? + | | ?????????????????????????? # """ """ # ?? # | | ?????????????????????????? # # ?? # | | ?????????????????????????? # """ """ # ?? # | | ?????????????????????????? # """ """ # # | | ?????????????????????????? # """ """ ###### | | ?????????????????????????? # + T | | ?????????????????????????? # ## | | ??????????????????????????## ## | | ??????????????????????????### ############ | | ??????????????????????????############### | | ???????????????????????????####????????## | | ???????????????????????????????????????## | | ???????????????????????????????????????## ###+ | | ???????????????????????????????????????## # | | ???????????????????????????????????????#### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 1350 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 12 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Chainsword | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Chainsword | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Part-time Excavator Challenges ------------ None Game ------ Seed SpectralCryofiberWeb Manual? 0 Play Time 01:27:53 Cumulative 1.4 hours Start 2024.04.02 @ 22:53:00 End 2024.04.03 @ 00:21:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6583f2b0-a6b8-4c7c-9cfc-18b2d23bf039