Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 01:17:25 Player: Prakos Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (6501) 6501 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3832) 3832 TOTAL SCORE: 15573 Bonus ------- High Alert Combat Kills 1732 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink EM Disruption Field Tesla Rifle Heavy Laser Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ F-cell Engine Neutrino Core > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Improved Armor Integrity Analyzer Advanced Transmission Jammer Graphene Brace Relay Coupler [NC] > --- WEAPON ----------- Tesla Rifle Long-range Proton Cannon Railgun Railgun > --- INVENTORY -------- Light Quantum Reactor Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Focal Shield EM Disruption Field Relay Coupler [NC] High-powered Shock Rifle Tesla Rifle Heavy Laser Heavy Laser Heavy Laser Improved EM Pulse Cannon Flak Gun Railgun Railgun Improved Remote Datajack Axe [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Cryofiber Web Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Special Weapon Improved Remote Datajack Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Slots Evolved 10 | . . . 2 2 2 . 2 . 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . . . Utility 5 | . . . . 2 1 . 1 . 1 . Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 125 | 6 5 5 5 7 2 26 8 35 26 . Power 14 | 1 . 2 . 1 . 1 2 4 3 . Engine 7 | 1 . 1 . 1 . . 2 1 1 . Core 6 | . . 1 . . . 1 . 3 1 . Reactor 1 | . . . . . . . . . 1 . Propulsion 30 | 2 . . 3 2 . 3 2 11 7 . Treads 24 | 2 . . 3 2 . 3 2 10 2 . Leg 5 | . . . . . . . . 1 4 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 25 | 1 2 . . 3 1 5 4 7 2 . Device 18 | . . . . 3 1 5 2 6 1 . Storage 2 | 1 1 . . . . . . . . . Processor 2 | . 1 . . . . . 1 . . . Hackware 2 | . . . . . . . 1 . 1 . Protection 1 | . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 56 | 2 3 3 2 1 1 17 . 13 14 . Energy Gun 11 | . . 1 . . . . . 5 5 . Energy Cannon 20 | . 2 1 2 1 1 11 . 1 1 . Ballistic Gun 14 | 2 1 . . . . . . 5 6 . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . 1 . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 6 . 2 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . Parts Lost 43 | . . 2 1 . . 3 2 14 21 . Power 6 | . . 1 . . . . . 1 4 . Propulsion 14 | . . . 1 . . . 2 5 6 . Utility 7 | . . . . . . 1 . 3 3 . Weapon 16 | . . 1 . . . 2 . 5 8 . Highest Loss Streak 10 | . . 2 1 . . 1 1 7 10 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 98 77 98 100 99 100 96 93 . Engine 8 | . 14 9 . 7 7 3 12 9 5 . Core 3 | . . 4 11 1 . 3 . 2 4 . Treads 23 | . 28 28 22 34 30 29 26 22 8 . Leg 1 | . . . . . . . . . 7 . Device 19 | . . . . 17 23 24 26 24 25 . Storage 7 | . 14 14 11 9 7 7 6 6 4 . Processor 7 | . 14 14 11 9 7 5 6 6 4 . Energy Gun 4 | . . 10 2 . . . . 5 11 . Energy Cannon 12 | . 14 12 19 18 23 21 20 7 1 . Ballistic Gun 3 | . 12 3 . . . . . 4 7 . Peak Build Rating 98 | 6 10 14 19 29 34 53 69 79 98 2 Average Rating 52 | 4 9 11 17 26 33 44 67 67 84 2 On Entrance 27 | . 6 10 14 19 29 34 53 67 65 2 Naked Turns 87 | . . . . . . . . . 5 82 Heaviest Build 100 | 11 49 52 57 62 69 89 100 96 96 . Greatest Support 80 | 40 40 40 60 80 80 80 80 80 80 3 Greatest Overweight (x) 26 | . 1 1 2 1 . 1 1 26 8 . Average Overweight (x) . | . . 1 . . . . 1 . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 19 5 Most Carried 20 | 2 13 19 20 20 19 20 20 20 20 5 Average Carried 18 | . 7 17 19 19 18 19 19 18 18 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 13 18 20 20 18 20 19 20 5 5 Class Distribution -------------------- 43% | Scavenger-Gunner 20% | Mutant 15% | Scavenger-Mutant 14% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Matter Collected 3275 | 160 138 531 57 275 . 265 50 1178 621 . Remotely . | . . . . . . . . . . . Salvage Created 6662 | . 188 413 557 894 . 845 200 1567 1998 . Parts 347 | . 8 20 33 52 . 41 18 93 82 . Haulers Intercepted 3 | . . . 1 2 . . . . . . Recyclers Shooed 9 | . . . 2 . . . 1 . 6 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 115 | . 4 5 9 17 . 16 3 39 22 . Melee 1 | . . . . . . . . 1 . . Guns 39 | . 1 2 . . . . . 17 19 . Cannons 61 | . 2 3 6 17 . 15 2 15 1 . AOE 6 | . . . 3 . . . . 3 . . Classes Destroyed 17 | . 1 1 5 . . 4 2 1 3 . Worker 7 | . . . 1 3 . . . . 3 . Builder 2 | . . . . . . . . . 2 . Hauler 3 | . . . 1 2 . . . . . . Recycler 7 | . . 2 2 . . . . . 3 . Mechanic 1 | . . . . . . . . . 1 . Watcher 5 | . . . 1 2 . . 1 . 1 . Swarmer 21 | . . . 3 6 . . . 12 . . Cutter 7 | . . . . . . 3 . 4 . . Saboteur 3 | . . . . . . . . 3 . . Grunt 42 | . 4 5 2 8 . 7 . 8 8 . Brawler 4 | . . . . . . . . . 4 . Duelist 3 | . . . . . . 1 . 1 1 . Sentry 18 | . . . 4 3 . 2 . 6 3 . Specialist 2 | . . . . . . 2 . . . . Hunter 5 | . . . . . . 1 . 2 2 . Programmer 9 | . . . . . . . 2 3 4 . Behemoth 1 | . . . . . . . 1 . . . Best Kill Streak 8 | . 2 5 3 5 . 6 1 8 7 . Combat Bots Only 8 | . 2 3 3 3 . 6 1 8 5 . Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 2 2 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . 2 . . . . 2 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Hostile Shots Fired 786 | . 9 8 22 59 . 98 18 384 134 54 Missed 236 | . 1 5 5 23 . 30 6 116 37 13 Damage Taken 7358 | . 102 446 223 417 . 911 228 2144 2123 764 Core 1451 | . 25 71 49 13 . 91 . 196 242 764 Absorbed by Shields 1394 | . . . . . . . 48 1346 . . Ignored by Resistances 80 | . . . . . . . . 69 11 . Core Remaining (%) 84 | 100 . 61 87 97 . 87 . 76 . . Volleys Fired 438 | . 7 13 28 45 1 42 11 225 66 . Largest 4 | . 2 2 2 2 3 3 3 3 4 . Hottest 298 | . 112 121 138 150 225 255 255 255 298 . Shots Fired 975 | . 13 23 55 90 3 115 31 398 247 . Gun 402 | . 6 10 2 . . . . 176 208 . Cannon 568 | . 7 10 53 90 3 115 31 222 37 . Launcher . | . . . . . . . . . . . Special 5 | . . 3 . . . . . . 2 . Kinetic 204 | . 6 9 . . . . . 88 101 . Thermal 613 | . . 4 27 90 3 112 31 280 66 . Explosive . | . . . . . . . . . . . Electromagnetic 156 | . 7 10 28 . . 3 . 30 78 . Robot Hit Streak 28 | . 11 15 16 8 1 10 3 28 14 . Robot Miss Streak 6 | . . 1 2 3 1 2 4 6 5 . Penetration Max 2 | . . . . . . . . 1 2 . Secondary Targets 5 | . . . . . . . . 2 3 . Max Gunslinging Chain 1 | . . . . . . . . 1 1 . Shots Hit Robots 494 | . 11 12 40 56 1 65 11 136 162 . Core Hits 256 | . 5 10 13 31 . 29 6 66 94 2 Critical Kills 3 | . . . . . . 1 1 . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . . . 1 . . 1 1 2 4 . Burn 2 | . . . . . . . . 1 1 . Meltdown 2 | . . . . . . 1 1 . . . Destroy 1 | . . . . . . . . . 1 . Corrupt 4 | . . . 1 . . . . 1 2 . Melee Attacks 61 | . . . . . . 29 . 31 1 . Impact . | . . . . . . . . . . . Slashing 60 | . . . . . . 29 . 31 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14505 | . 223 243 1141 1590 25 1807 440 4187 4827 22 Guns 6474 | . 62 53 18 . . . . 2532 3809 . Cannons 7158 | . 161 184 1001 1575 25 1807 404 1291 710 . Explosions 785 | . . . 122 . . . 12 364 287 . Melee . | . . . . . . . . . . . Ramming 88 | . . 6 . 15 . . 24 . 21 22 Kinetic 3616 | . 62 35 . . . . . 1576 1943 . Thermal 8016 | . . 18 540 1575 25 1742 404 2230 1482 . Explosive . | . . . . . . . . . . . Electromagnetic 2785 | . 161 184 601 . . 65 12 381 1381 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 27 | . . 4 . . . . 1 3 23 27 Average Corruption 2 | . . 4 . . . . 1 1 2 23 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 60 | . . 6 . . . . 1 36 11 6 Message Errors 16 | . . 2 . . . . . 7 6 1 Matter Fused 17 | . . 2 . . . . . 12 1 2 Heat Flow Errors 7 | . . 1 . . . . . 5 1 . Energy Discharges 5 | . . 1 . . . . . 4 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . 1 1 1 1 Data Loss (major) 3 | . . . . . . . . 2 1 . Misfires 1 | . . . . . . . . 1 . . Alerts 2 | . . . . . . . . 2 . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 214 | . . . 63 18 . 53 7 48 25 . Projectiles 166 | . . . 63 18 . 53 7 . 25 . Explosions 48 | . . . . . . . . 48 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 103 | . . . . . . . . 95 . 8 Shots 2 | . . . . . . . . 2 . . Rammed 13 | . . 1 . 2 . . 1 . . 9 Targets Rammed 16 | . . 1 . 2 . . 1 . 3 9 Kicked 3 | . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . Highest Temperature 398 | . 116 230 318 93 15 172 163 398 232 . Average Temperature 88 | . 51 55 125 24 10 41 88 162 86 . Received Heat Transfer 1547 | . 60 45 78 180 . 345 27 422 318 72 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . 1 . . . . . . . 2 . Combat Hostiles 3 | . 1 . . . . . . . 2 . Parts Fried 8 | . . . 2 . . . . . 6 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 1 3 . . Combat Hostiles 5 | . . . . . . 1 1 3 . . Parts Melted 24 | . . . 2 4 . 1 3 6 8 . Heat Transferred 11281 | . . 37 729 2331 37 2222 407 3098 2420 . Parts Sabotaged 10 | . . . . . . . . 10 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 . . . . 2 2 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Peak Influence 2130 | . 95 146 344 423 191 675 355 2130 1499 1077 Initial 1117 | . . 36 11 60 191 133 354 88 1117 982 Average 595 | . 61 43 152 171 191 485 200 921 1210 1006 Maximum Alert Level 5 | . . . 1 2 . 2 1 5 4 3 Low Security (%) 37 | 100 100 100 75 67 100 5 64 14 . . Level 1 14 | . . . 24 25 . 19 35 14 . . Level 2 13 | . . . . 6 . 74 . 12 . . Level 3 9 | . . . . . . . . 19 18 100 Level 4 17 | . . . . . . . . 15 82 . Level 5 7 | . . . . . . . . 23 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . 1 2 . . 2 . 8 . Investigation 1 | . . . . 1 . . . . . . Extermination 4 | . . . . . . . 2 . 2 . Reinforcement 4 | . . . 1 1 . . . . 2 . Assault 4 | . . . . . . . . . 4 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Distress Signals 4 | . . 1 1 2 . . . . . . Communications Jammed 31 | . . . . . . . . . 31 . Distress Signals 23 | . . . . . . . . . 23 . Times Spotted 159 | . 3 4 13 21 1 16 6 42 37 16 Peak Tracking Total 16 | . 2 3 3 5 1 6 2 8 11 16 Tactical Retreats 10 | . . . . 1 . 1 . 3 4 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Traps Triggered 13 | . . . 1 1 . 1 1 5 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Machines Disabled 18 | . . . . 3 . 2 1 6 6 . Max in Single Turn 5 | . . . . 1 . 1 1 1 5 . Garrison Relay 6 | . . . . . . 1 . 5 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Machines Accessed 18 | . 2 1 . 4 1 2 2 3 2 1 Terminals 11 | . 1 1 . 2 . 2 1 3 . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 1 . 1 . 1 . Total Hacks 43 | . 7 3 . 11 2 5 3 6 4 2 Successful 17 | . 4 . . 5 1 1 2 1 3 . Failed 26 | . 3 3 . 6 1 4 1 5 1 2 Catastrophic 7 | . . 1 . . . 2 . 2 . 2 Database Lockouts . | . . . . . . . . . . . Manual 14 | . 4 3 . 7 . . . . . . Terminals 30 | . 6 3 . 7 . 5 1 6 . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . Garrison Access 7 | . . . . 2 2 . 2 . 1 . Terminal Hacks 6 | . 2 . . 2 . 1 . 1 . . Part Schematic 2 | . . . . 2 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . . 1 . 2 . 1 . Unlock Access 3 | . . . . . 1 . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks 3 | . 1 . . 2 . . . . . . Terminals 3 | . 1 . . 2 . . . . . . Botnet 3 | . 1 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 1 . 3 1 2 2 3 2 1 Full Trace Events 2 | . . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . 1 . 1 . 1 Hotswap 1 | . . . . . . . . . . 1 Alert ID Control 1 | . . . . . . . . 1 . . Robots Hacked 2 | . . . . . . . . . 2 . Non-combat 2 | . . . . . . . . . 2 . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . parse_system 1 | . . . . . . . . . 1 . formatsys_low 1 | . . . . . . . . . 1 . Relay Couplers Released 25 | . . . . . . 5 . 20 . . Machine Destruction 25 | . . . . . . 5 . 20 . . Attached 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Total Allies 2 | . . 1 . . . . . . 1 . Largest Group 1 | . . 1 . . . . . . 1 . Highest-Rated Group 31 | . . 31 . . . . . . 10 . Highest-Rated Ally 31 | . . 31 . . . . . . 10 . Total Orders 1 | . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Turns Passed 9113 | 71 259 998 420 706 96 1079 1122 2930 1350 82 Spaces Moved 3090 | 40 103 390 136 318 54 428 264 952 322 83 Core 100 | 3 . . . . . . . 3 11 83 Treads 2768 | 37 103 390 136 318 54 428 264 949 89 . Legs 207 | . . . . . . . . . 207 . Wheels . | . . . . . . . . . . . Hover 15 | . . . . . . . . . 15 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 162 162 240 160 50 50 Average Speed 211 | 151 206 240 224 162 162 181 241 225 254 50 Slowest Speed 1350 | 160 240 240 320 240 162 242 242 1350 560 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 28 | 4 22 65 16 38 3 55 9 74 12 17 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 62 | . . 3 . 2 . 16 1 40 . . Terrain Destroyed 213 | . . 3 12 18 . 18 14 64 84 . Melee 37 | . . . . . . 15 . 22 . . Projectile 118 | . . 3 9 18 . 3 14 32 39 . AOE 58 | . . . 3 . . . . 10 45 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Fac Gar Total 4747 | 47 136 422 198 420 60 590 724 1347 680 123 Wait 818 | . 10 5 14 21 3 30 425 64 246 . Move 3082 | 39 102 388 135 317 54 427 264 951 322 83 Hop . | . . . . . . . . . . . Pick Up 97 | 2 9 7 7 13 . 19 8 25 7 . Fast Attach 39 | 6 3 1 5 3 . 1 1 12 7 . Attach 42 | . . 2 . 2 2 5 4 15 12 . Detach 8 | . 2 1 2 1 . . . . 2 . Swap 44 | . 2 2 . 2 . 20 3 8 7 . Drop 62 | . 1 1 7 14 . 17 7 10 5 . Fire 438 | . 7 13 28 45 1 42 11 225 66 . Melee 61 | . . . . . . 29 . 31 1 . Ram 10 | . . . . . . . . . . 10 Kick 3 | . . . . . . . . . 3 . Crush 4 | . . 1 . 2 . . 1 . . . Escape Stasis 39 | . . 1 . . . . . 6 2 30 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered Mines 370 | -10/Mines | Learned Materials emergency access door positions 448 | -10/Mines | Learned Materials stockpile data 661 | -10/Mines | Assembled infested the area 888 | -10/Mines | Received a Mining Laser from a helpful Derelict 1020 | -10/Mines | Crushed by falling debris 1257 | -10/Mines | Discovered new exit (range 9) 1329 | -10/Mines | Entered Materials 1329 | -9/Materials | Evolved 2 slots: Propulsion x2 1608 | -9/Materials | Discovered new exit (range 16) 1749 | -9/Materials | Entered another Materials area 1749 | -8/Materials | Evolved 2 slots: Utility x2 2030 | -8/Materials | Build established: Scavenger-Mutant 2430 | -8/Materials | Discovered new exit (range 15) 2455 | -8/Materials | Entered Factory 2455 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2551 | -7/Factory | Identified exit to Garrison 2551 | -7/Factory | Entered Garrison 2636 | -7/Garrison | Triggered checkpoint 2957 | -7/Garrison | Discovered new exit (range 8) 3153 | -7/Garrison | Triggered checkpoint 3180 | -7/Garrison | Garrison Relay disabled 3234 | -7/Garrison | Discovered new exit (range 26) 3234 | -7/Garrison | Discovered new exit (range 25) 3234 | -7/Garrison | Discovered new exit (range 79) 3331 | -7/Garrison | Triggered checkpoint 3413 | -7/Garrison | Installed Relay Interface Framework 3630 | -7/Garrison | Entered Factory 3630 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3920 | -6/Factory | Build established: Scavenger-Gunner 4483 | -6/Factory | Spotted B-75 Beast 4495 | -6/Factory | Destroyed B-75 Beast 4752 | -6/Factory | Identified exit to Garrison 4752 | -6/Factory | Entered Garrison 4820 | -6/Garrison | Triggered checkpoint 4859 | -6/Garrison | Garrison Relay disabled 5170 | -6/Garrison | Triggered checkpoint 5170 | -6/Garrison | Triggered checkpoint 5177 | -6/Garrison | Triggered checkpoint 5226 | -6/Garrison | Destroyed 8 combat bots 5289 | -6/Garrison | Discovered new exit (range 14) 5547 | -6/Garrison | Garrison Relay disabled 5556 | -6/Garrison | Triggered checkpoint 6294 | -6/Garrison | Discovered new exit (range 16) 6369 | -6/Garrison | Lost 7 parts (1p2n1u3w) 6500 | -6/Garrison | Garrison Relay disabled 6530 | -6/Garrison | Triggered checkpoint 6582 | -6/Garrison | Lost 3 parts (2n1u) 6635 | -6/Garrison | Triggered checkpoint 6844 | -6/Garrison | Garrison Relay disabled 6867 | -6/Garrison | Garrison Relay disabled 7029 | -6/Garrison | Build established: Scavenger-Tank 7299 | -6/Garrison | Heavy support dispatched to Factory 7462 | -6/Garrison | Build established: Scavenger-Mutant 7540 | -6/Garrison | Triggered checkpoint 7615 | -6/Garrison | Discovered new exit (range 9) 7632 | -6/Garrison | Heavy support dispatched to Factory 7658 | -6/Garrison | Heavy support dispatched to Factory 7673 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 7682 | -6/Garrison | Entered Factory 7682 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7982 | -5/Factory | First assault squad dispatched 7991 | -5/Factory | Build established: Scavenger-Tank 8182 | -5/Factory | Lost 3 parts (2n1w) 8824 | -5/Factory | Build established: Scavenger-Gunner 8920 | -5/Factory | Lost 3 parts (1n2w) 9010 | -5/Factory | System corruption reached 10% 9027 | -5/Factory | Released all parts (10) 9032 | -5/Factory | Identified exit to Garrison 9032 | -5/Factory | Entered Garrison 9056 | -5/Garrison | Lost 10 parts (2p1n3u4w) 9088 | -5/Garrison | Triggered checkpoint 9090 | -5/Garrison | Triggered checkpoint 9096 | -5/Garrison | Core integrity fell below 50% 9101 | -5/Garrison | Expanded RIF knowledge: Hotswap 9110 | -5/Garrison | Core integrity fell below 20% 9114 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09091_ System corrupted: Matter fused (-10). 09094_ Connecting with Garrison Terminal... Feedback: System corruption (+1%). 09094_ ALERT: Suspicious activity at Terminal G002. Transmitting hostile system tracking data. 09095_ Detecting nearby RIF Installer. 09101_ Knocked back. Initiating installation procedure... 09101_ Expanded RIF knowledge: Hotswap. 09102_ Triggered Alarm Trap. 09102_ An alarm sounds. 09103_ Slammed into C-35 Carver. 09105_ Destabilizing: System corrupted (+2). 09106_ Slammed into C-35 Carver. 09108_ Slammed into S-27 Virus. 09110_ Slammed into C-35 Carver. 09111_ Destabilizing: System corrupted (+1). 09112_ Slammed into S-27 Virus. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#"""#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ???????????????????????#" "#?????????????????????? | | ??????????????????????##" "#?????????????????????? | | ??????????????????????# c #?????????????????????? | | ??????????????????????###c##?????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#c#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#s#s####### ####????????? | | ????????????????????????#@s ???????? | | ????????????????????????#sss ???????? | | ????????????????????????# sg ???????? | | ????????????????????????# s ############?????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# T#???????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# g #????????????????????? | | ??????????????????####??# #????????????????????? | | ??????????????????# ?# #????????????????????? | | ????????????####### ## #????????????????????? | | ??????????? #????????????????????? | | ??????????? #????????????????????? | | ??????????? #????????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ???# ## ###########??????????? | | ?????????????# #??????????? | | ?????????????# #??????????? | | ?????????????# ######## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 49 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 20 Defensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Disposable Heat Sink | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Hey, That's Mine! Oh No You Don't! Challenges ------------ None Game ------ Seed TerrainBiocellScrap Manual? 0 Play Time 02:29:03 Cumulative 43.3 hours Start 2025.03.01 @ 15:47:13 End 2025.03.02 @ 01:17:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19f23d07-44e9-47a8-96eb-b937bf886381