Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 01:53:05

Player: Zaros426

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (139)      139
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1569

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     178/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -10/Exiles

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (2) ---
                      Wheel
>                     --- UTILITY (2) ------
                Small Storage Unit
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (8) ----
  Faulty Experimental Sensor Array
                      Blade Trap
                      Blade Trap
                      Blade Trap

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Assault Rifle
               Grenade Launcher
>              --- INVENTORY --------
      Improved Terrain Scanner
         Small Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             15   | 10  .   4   1   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 5   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 5   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   .   2   .   
    Device                 3    | 1   .   2   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   1   1   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 7    | .   .   1   6   
  Power                    2    | .   .   1   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     97   | .   100 99  95  
  Engine                   13   | .   14  13  13  
  Wheel                    27   | .   28  28  26  
  Device                   13   | .   14  14  12  
  Storage                  14   | .   14  14  14  
  Energy Gun               1    | .   14  1   .   
  Ballistic Gun            13   | .   14  14  12  
  Launcher                 12   | .   .   12  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 12  12  16  16  
  Greatest Support         32   | 32  20  20  20  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 2   1   7   8   
  Average Carried          3    | .   .   1   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | .   1   7   4   

 Class Distribution 
--------------------
 74% | Scavenger-Mutant
 25% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           319  | 187 .   132 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            249  | 85  .   130 34  
  Parts                    17   | 8   .   9   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  11   | .   .   5   6   
  Guns                     2    | .   .   2   .   
  AOE                      9    | .   .   3   6   
Classes Destroyed          6    | 2   .   3   1   
  Worker                   1    | .   .   1   .   
  Tunneler                 3    | 2   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    2    | .   .   2   .   
  Assembled                6    | .   .   .   6   
Best Kill Streak           6    | 3   .   5   6   
  Combat Bots Only         6    | .   .   3   6   
Max Kills in Single Turn   5    | 1   .   2   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   .   1   5   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Hostile Shots Fired        50   | .   .   15  35  
  Missed                   12   | .   .   3   9   
Damage Taken               725  | .   .   182 543 
  Core                     255  | .   .   74  181 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              27   | 7   .   11  9   
  Largest                  2    | 2   .   2   1   
  Hottest                  60   | 60  .   60  40  
Shots Fired                40   | 14  .   19  7   
  Gun                      35   | 14  .   16  5   
  Cannon                   .    | .   .   .   .   
  Launcher                 5    | .   .   3   2   
  Special                  .    | .   .   .   .   
  Kinetic                  19   | 7   .   8   4   
  Thermal                  16   | 7   .   8   1   
  Explosive                5    | .   .   3   2   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | 8   .   6   7   
  Robot Miss Streak        2    | 1   .   1   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           28   | 10  .   15  3   
  Core Hits                24   | 4   .   10  10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           789  | 119 .   358 312 
  Guns                     304  | 119 .   162 23  
  Cannons                  .    | .   .   .   .   
  Explosions               485  | .   .   196 289 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  191  | 77  .   91  23  
  Thermal                  113  | 42  .   71  .   
  Explosive                485  | .   .   196 289 
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         4    | .   .   4   4   
  Average Corruption       4    | .   .   4   4   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  8    | .   .   2   6   
    Message Errors         2    | .   .   1   1   
    Matter Fused           3    | .   .   1   2   
    Data Loss (major)      1    | .   .   .   1   
    Weapon Failures        2    | .   .   .   2   
Overload Shots             .    | .   .   .   .   
Overflow Damage            19   | .   .   .   19  
  Projectiles              .    | .   .   .   .   
  Explosions               19   | .   .   .   19  
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      53   | .   .   .   53  
  Shots                    2    | .   .   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        100  | .   .   100 .   
  Average Temperature      56   | .   .   56  .   
  Received Heat Transfer   105  | .   .   105 .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         250  | 100 .   150 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             154  | 15  9   154 .   
  Initial                  9    | .   9   3   .   
  Average                  63   | 4   9   84  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              12   | .   .   5   7   
  Peak Tracking Total      9    | .   .   3   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   1    | .   .   .   1   
Traps Extracted            .    | .   .   .   .   
  Installed                2    | .   .   .   2   
  Triggered                .    | .   .   .   .   
Most Traps Carried         5    | .   .   5   5   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   .   1   
  Successful               1    | .   .   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Exi 
Turns Passed               650  | 93  14  302 241 
Spaces Moved               653  | 55  17  318 263 
  Core                     5    | 5   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   648  | 50  17  318 263 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  
  Average Speed            81   | 92  80  80  80  
  Slowest Speed            100  | 100 80  80  95  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 4   6   64  42  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          29   | .   .   21  8   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      29   | .   .   21  8   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      727  | 78  17  344 288 
  Wait                     9    | 3   .   6   .   
  Move                     650  | 54  16  317 263 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 2   1   6   5   
  Fast Attach              8    | 7   .   1   .   
  Attach                   1    | .   .   .   1   
  Detach                   .    | .   .   .   .   
  Swap                     6    | 3   .   3   .   
  Drop                     9    | 2   .   .   7   
  Fire                     27   | 7   .   11  9   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   .   1   
  Trap                     2    | .   .   .   2   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   94 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Discovered new exit (range 8)
  108 | -10/Materials | Entered Mines
  253 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  255 | -10/Mines     | Found Prototype Device
  256 | -10/Mines     | Identified Exp. Sensor Array
  329 | -10/Mines     | Discovered new exit (range 13)
  335 | -10/Mines     | Learned Materials machine intel
  364 | -10/Mines     | Learned location of Storage (-9)
  372 | -10/Mines     | Discovered new exit (range 12)
  380 | -10/Mines     | Found a hidden stash of uninstalled traps
  407 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  407 | -10/Mines     | Discovered new exit (range 5)
  410 | -10/Mines     | Entered Exiles
  442 | -10/Exiles    | Met 8R-AWN
  451 | -10/Exiles    | Build established: Scavenger-Mutant
  453 | -10/Exiles    | Met EX-HEX
  478 | -10/Exiles    | Met EX-BIN
  487 | -10/Exiles    | Aligned with FarCom system
  488 | -10/Exiles    | Given EX-Vault access code
  507 | -10/Exiles    | Opened EX-Vault
  526 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  618 | -10/Exiles    | Warned about trapping Exiles lab
  623 | -10/Exiles    | Attacked by the Exiles
  629 | -10/Exiles    | Core integrity fell below 50%
  649 | -10/Exiles    | Core integrity fell below 20%
  651 | -10/Exiles    | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
00631_ Wheel destroyed.
00631_ HV Slug penetrates Machine.
00632_ Imp. Terrain Scanner destroyed.
00634_ Penetrated by HV Slug. <x2>
00636_ HV Slug penetrates Wall.
00637_ System corrupted: Grenade Launcher failed to launch.
00638_ Penetrated by HV Slug. <x2>
00639_ as-56563 destroyed.
00639_ Assault Rifle destroyed.
00639_ Destroyed Assault Rifle.
00640_ Penetrated by HV Slug. <x2>
00646_ Grenade Launcher destroyed.
00646_ Penetrated by HV Slug.
00647_ System corrupted: Sml. Laser failed to cycle.
00648_ Penetrated by HV Slug.
00648_ Ion Engine destroyed.
00648_ Penetrated by HV Slug.
00650_ Sml. Laser destroyed.
00651_ HV Slug penetrates Machine. <x2>
00651_ Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????#            """#???#??????????????? |
| ??????????#???#"       "X" """"??????????????????? |
| ???????#??????#"       """    # ???#??????????#??? |
| ??????????????#"     """""""""#??????????????????? |
| ?????????????##"    ###########?????#????????????? |
| ????????#???##""    #????#??????????#????????#???? |
| ???????????##""     #??????????????????????#??#??? |
| ??????????"""""     ##???????????????????????????? |
| ????????"" " ""      ##???###########????????????? |
| ????????""   "        #####"""""""""##???????#?#?? |
| ??????? "                  " """ """"##???#??????? |
| ?????                        ""   "   #??????#???? |
| ?????                         "    """#??????????? |
| ??????                             " "#??????????? |
| ??????                             " "##?##?????## |
| ??????                               ""###???????# |
| ???????     """"""                    """#?##???## |
| ???????    ######"""                    "#????###  |
| ????????""#?????#####"""                 ##??##    |
| ????????????????????##"""                 ##?##    |
| ?????????????????????#"""                  ### *   |
| ??????????????????#?##""                           |
| ?????????????????####""""                          |
| ????????????????##"""                           "" |
| ?????????????? """"                          #"""# |
| ??????????               @a                 ###### |
| ??????????                                 ##????? |
| ??????????          c                     ##???#?? |
| ???????????  "      ""              *   ""#???#??# |
| ????????????""##  ##""" "           %%% "##?????#? |
| ???????????????# ??#####"      #        ###??????? |
| ???????????????????????###""" ####      #????????? |
| ?????????????????????????######??########??????#?? |
| ?????????????????????????????????????#???????????? |
| ???????????????????????????????????????????????#?? |
| ???????????????????????????????????#?#???????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????##????????#???????? |
| ???????????????????????????????????????#?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????#?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????#???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              249
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              UtilityAssemblyCharge
  Manual?         0
Play Time         00:09:04
  Cumulative      32.9 hours
  Start           2024.04.11 @ 01:46:56
  End             2024.04.11 @ 01:53:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 755f3eed-2fe8-45fc-8739-7f78525edaf6