Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 23:22:21 Player: Thaleia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (809) 809 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2624 Bonus ------- None Cogmind --------- Core Integrity 471/550 Matter 190/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter Long-range Tractor Beam > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (8) ---- Improved Ion Engine Light Treads Trap Scanner Advanced Visual Processing Unit Sensor Array Light Armor Plating Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter Long-range Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Trap Scanner Advanced Visual Processing Unit Sensor Array Light Armor Plating Assault Rifle Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 37 | 6 8 18 5 Power 6 | 1 . 4 1 Engine 4 | 1 . 3 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 5 | 2 . 3 . Treads 5 | 2 . 3 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 2 3 Device 2 | . 1 . 1 Storage 2 | 1 . 1 . Processor 3 | . . 1 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 7 9 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 12 | 2 3 6 1 Ballistic Cannon . | . . . . Launcher 7 | . 4 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 1 1 3 Power . | . . . . Propulsion 3 | . . . 3 Utility 1 | . . 1 . Weapon 1 | . 1 . . Highest Loss Streak 2 | . 1 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 93 85 88 Engine 8 | . 14 6 . Core 3 | . . 4 9 Treads 27 | . 28 29 19 Device 10 | . 8 11 15 Storage 12 | . 14 11 9 Processor 3 | . . 2 17 Ballistic Gun 17 | . 21 15 12 Launcher 5 | . 6 5 5 Naked Turns . | . . . . Heaviest Build 19 | 14 15 19 18 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 5 | . . . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 2 8 8 8 Average Carried 6 | 1 5 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 8 8 Class Distribution -------------------- 64% | Mutant 21% | Scavenger-Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 884 | 223 291 236 134 Remotely 134 | . . . 134 Salvage Created 761 | . 217 410 134 Parts 91 | . 33 49 9 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 33 | . 10 18 5 Guns 10 | . 2 7 1 AOE 23 | . 8 11 4 Classes Destroyed 9 | . 5 2 2 Worker 2 | . 2 . . Builder 4 | . . 4 . Tunneler 1 | . 1 . . Recycler 1 | . . . 1 Watcher 2 | . 2 . . Swarmer 20 | . 6 10 4 Grunt 9 | . 4 5 . Sentry 3 | . . 3 . Hunter 1 | . . . 1 Best Kill Streak 10 | . 5 10 5 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 5 | . 3 5 2 Gunslinging . | . . . . Exploded 3 | . 3 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 155 | . 39 56 60 Missed 62 | . 16 22 24 Damage Taken 1284 | . 432 429 423 Core 207 | . 52 76 79 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 91 | . . 91 . Core Remaining (%) 86 | 100 79 81 . Volleys Fired 71 | . 29 28 14 Largest 2 | . 2 2 2 Hottest 53 | . 50 53 46 Shots Fired 121 | . 44 53 24 Gun 101 | . 36 45 20 Cannon . | . . . . Launcher 20 | . 8 8 4 Special . | . . . . Kinetic 101 | . 36 45 20 Thermal . | . . . . Explosive 20 | . 8 8 4 Electromagnetic . | . . . . Robot Hit Streak 7 | . 7 7 6 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 65 | . 23 28 14 Core Hits 67 | . 25 33 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2331 | . 811 1067 453 Guns 686 | . 211 338 137 Cannons . | . . . . Explosions 1643 | . 600 727 316 Melee . | . . . . Ramming 2 | . . 2 . Kinetic 686 | . 211 338 137 Thermal . | . . . . Explosive 1643 | . 600 727 316 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 82 | . 47 35 . Projectiles . | . . . . Explosions 82 | . 47 35 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 189 | . 188 . 1 Shots 5 | . 4 . 1 Rammed 2 | 1 . 1 . Targets Rammed 2 | 1 . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 26 | . 26 6 3 Average Temperature 8 | . 9 4 3 Received Heat Transfer 318 | . 93 180 45 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 390 | . 293 390 241 Initial 101 | . . 25 101 Average 158 | . 136 202 167 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 64 | 100 82 46 50 Level 1 35 | . 17 53 49 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 3 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 17 19 9 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 18 | . 5 11 2 Successful 8 | . 3 5 . Failed 10 | . 2 6 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 5 8 2 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 3 3 . Record 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 2 | . 1 1 . Locate Traps 1 | . 1 . . Investigation Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 4 1 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2103 | 132 832 825 314 Spaces Moved 1138 | 85 466 430 157 Core 26 | 14 . . 12 Treads 1112 | 71 466 430 145 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 141 160 160 170 Slowest Speed 300 | 160 160 160 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 61 33 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 130 | . 69 42 19 Melee . | . . . . Projectile . | . . . . AOE 130 | . 69 42 19 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1302 | 93 513 515 181 Wait 24 | . . 24 . Move 1135 | 84 465 429 157 Hop . | . . . . Pick Up 16 | 2 8 4 2 Fast Attach 13 | 6 1 4 2 Attach 6 | . 4 1 1 Detach 4 | . 2 1 1 Swap 18 | . 3 13 2 Drop 13 | . 1 10 2 Fire 71 | . 29 28 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | 1 . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 757 | -10/Materials | Discovered new exit (range 7) 920 | -10/Materials | Discovered new exit (range 10) 965 | -10/Materials | Entered another Materials area 965 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1067 | -9/Materials | Repaired Lgt. Treads 1322 | -9/Materials | Discovered new exit (range 15) 1626 | -9/Materials | Build established: Scavenger-Mutant 1682 | -9/Materials | Discovered new exit (range 17) 1790 | -9/Materials | Entered another Materials area 1790 | -8/Materials | Evolved 2 slots: Utility x2 2104 | -8/Materials | Self-destructed Last Messages --------------- 01980_ Processing Tank disabled. 01983_ Slug penetrates Processing Tank. 01986_ Penetrated by Slug. 01986_ Lgt. Treads destroyed. 01989_ Slug penetrates Wall. 01993_ Penetrated by Slug. 01996_ Lgt. Treads destroyed. 02003_ The unstable cave ceiling collapses. 02005_ Penetrated by Slug. 02011_ H-55 Commando destroyed. 02012_ Acquired 47 matter. 02018_ U-05 Engineer builds a Door. 02022_ Dropped Lgt. Nuclear Core. 02025_ U-05 Engineer lays Concrete. 02035_ Connecting with Scanalyzer... 02042_ U-05 Engineer builds a Wall. 02067_ Lgt. Treads destroyed. 02071_ K-01 Serf collects debris. 02090_ T-07 Excavator is excavating. 02102_ Critical hit (Burn: +37). 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"" # """"" | | ??????????????????????????????????# # | | ??????????????????????????????????# # [ ! | | ??????????????????????????????????######## !!! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveFlyingDatajack Manual? 0 Play Time 00:21:27 Cumulative 4.8 hours Start 2024.04.14 @ 22:57:58 End 2024.04.14 @ 23:22:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e5a04461-7090-4ec3-bd08-453ecfdf4332