Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 18:20:59 // Winter2019/RPGLIKE Player: GFYguy Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (709) 709 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3799 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/600 Matter 237/300 Energy 220/220 System Corruption 0% Temperature Cool (12) Movement Flying (26) Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (5) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ Heat Sink Melee Analysis Suite Reaction Control System Hacking Suite > --- WEAPON (2) ------- Katana Katana > --- INVENTORY (3) ---- Authchip [R/Combat] Authchip [Weapon] Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Heat Sink Melee Analysis Suite Reaction Control System Hacking Suite > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Authchip [R/Combat] Authchip [Weapon] Remote Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Hardened Light Armor Plating Device Heat Sink Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 9 | 2 . 4 . 3 . . Power 1 | . . 1 . . . . Propulsion 4 | 1 . 2 . 1 . . Utility 3 | . . 1 . 2 . . Weapon 1 | 1 . . . . . . Parts Attached 33 | 5 . 20 . 8 . . Power 3 | 1 . 2 . . . . Engine 1 | 1 . . . . . . Core 2 | . . 2 . . . . Reactor . | . . . . . . . Propulsion 17 | 2 . 10 . 5 . . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 3 | . . 3 . . . . Flight 12 | . . 7 . 5 . . Utility 6 | . . 4 . 2 . . Device 2 | . . 1 . 1 . . Storage . | . . . . . . . Processor 2 | . . 2 . . . . Hackware 1 | . . . . 1 . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 7 | 2 . 4 . 1 . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 2 . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Backups 1 | . . 2 3 3 3 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . 1 2 2 2 2 Weapon . | . . . 1 . . . Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 91 96 100 99 100 98 Engine 10 | . 16 12 . . . . Core 6 | . . 2 20 17 15 15 Leg 9 | . 33 6 . . . . Hover 10 | . . 18 . . . . Flight 13 | . . 6 40 36 38 36 Device 3 | . . . 10 13 15 15 Processor 4 | . . 4 10 8 7 7 Protection 8 | . 8 13 . . . . Ballistic Gun 20 | . 33 25 . . . . Slashing Weapon 6 | . . 2 20 17 15 15 Peak Build Rating 42 | 5 6 34 33 42 38 38 Average Rating 16 | 3 5 13 33 36 38 37 On Entrance 21 | . 5 6 33 33 38 38 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 19 | 9 10 19 15 16 16 16 Greatest Support 30 | 20 20 25 25 30 30 30 Greatest Overweight (x) 1 | 1 . 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 3 | . . 3 3 3 3 3 Average Capacity 1 | . . 2 3 3 3 3 Most Carried 3 | . . 3 3 3 3 3 Average Carried 1 | . . 2 3 3 3 3 Final Capacity 3 | . . 3 3 3 3 3 Final Carried 3 | . . 3 3 3 3 3 Class Distribution -------------------- 68% | Mutant 31% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 938 | 250 132 534 . 22 . . Remotely . | . . . . . . . Salvage Created 880 | . 306 552 . 22 . . Parts 58 | . 15 41 . 2 . . Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 3 | . . 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 21 | . 7 14 . . . . Melee 3 | . . 3 . . . . Guns 18 | . 7 11 . . . . Classes Destroyed 9 | . 2 7 . . . . Builder 1 | . 1 . . . . . Hauler 3 | . . 3 . . . . Recycler 1 | . . 1 . . . . Watcher 4 | . . 3 . 1 . . Swarmer 6 | . . 6 . . . . Grunt 12 | . 7 5 . . . . Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 1 | . . 1 . . . . Best Kill Streak 6 | . 6 4 . 1 . . Combat Bots Only 5 | . 5 3 . . . . Max Kills in Single Turn 2 | . 2 2 . 1 . . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 191 | . 41 80 . 27 1 42 Missed 64 | . 9 18 . 18 . 19 Hits 127 | . 32 62 . 9 1 23 Melee 12 | . . 6 . . . 6 Projectile 115 | . 32 56 . 9 1 17 AOE 1 | . . . . . . 1 Critical Strikes 6 | . . 3 . 1 . 2 Damage Taken 1554 | . 403 784 . 139 13 215 Core 1204 | . 307 594 . 116 10 177 Absorbed by Shields 65 | . . . . . . 65 Redirected to Core 870 | . 236 425 . 82 10 117 Core Remaining (%) 60 | 100 62 . 50 31 . . Volleys Fired 63 | . 22 41 . . . . Largest 2 | . 2 2 . . . . Hottest 46 | . 40 46 . . . . Shots Fired 126 | . 44 82 . . . . Gun 126 | . 44 82 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 126 | . 44 82 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 8 9 . . . . Robot Miss Streak 8 | . 4 8 . . . . Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 97 | . 28 68 . 1 . . Core Hits 47 | . 14 32 . 1 . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 1 . . . . Destroy 2 | . 1 1 . . . . Melee Attacks 22 | . . 19 . 3 . . Impact . | . . . . . . . Slashing 22 | . . 19 . 3 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 2 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . 1 . . . . Damage Inflicted 1938 | . 361 1537 . 40 . . Guns 1160 | . 361 799 . . . . Cannons . | . . . . . . . Explosions 106 | . . 106 . . . . Melee 672 | . . 632 . 40 . . Ramming . | . . . . . . . Kinetic 1160 | . 361 799 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 106 | . . 106 . . . . Impact . | . . . . . . . Slashing 672 | . . 632 . 40 . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 4 . . . Average Corruption 2 | . . 2 4 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 6 2 . . . Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 3 | . . 3 . . . . Data Loss (minor) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 73 | . . 73 . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 73 | . . 73 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . 43 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 211 | . 15 77 211 51 81 69 Average Temperature 28 | . 5 19 138 24 41 28 Received Heat Transfer 564 | . 225 189 . 90 9 51 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 98 | 100 100 96 100 100 100 100 Level 1 1 | . . 3 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 207 | . 146 207 79 92 41 52 Initial 79 | . . 57 79 14 41 37 Average 82 | . 50 117 62 30 41 41 Influence Increases 742 | . 196 402 . 117 12 15 Destroy 0b10 Robot/C 420 | . 140 280 . . . . Destroy 0b10 Robot/NC 45 | . 5 35 . 5 . . Destroy Leader 94 | . 30 62 . 2 . . Successful Hack 32 | . 6 9 . 5 12 . Disable Machine 15 | . . 15 . . . . Destroy Structure 1 | . . 1 . . . . Partial Spotted 45 | . . . . 30 . 15 Lose Combat Pursuer 90 | . 15 . . 75 . . Influence Decreases 690 | . 60 333 166 64 51 16 Entered New Map 297 | . . 79 126 25 51 16 Time Decay 393 | . 60 254 40 39 . . Squads Dispatched 3 | . 2 . . 1 . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 5 | . . 4 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 9 24 . 11 3 8 Peak Tracking Total 11 | . 7 5 . 8 3 11 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 6 | . 1 . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 4 | . 1 1 . 1 1 . Terminals 2 | . . 1 . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . 2 4 . 2 1 . Successful 7 | . 1 3 . 2 1 . Failed 2 | . 1 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . . 4 . 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 5 | . . 3 . 2 . . Emergency Access Points 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Registered Components 1 | . . . . 1 . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 199 | . . 199 . . . . Optics 199 | . . 199 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 1014 | 55 181 550 84 96 14 34 Spaces Moved 1275 | 43 93 504 230 270 60 75 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs 187 | 37 93 57 . . . . Wheels . | . . . . . . . Hover 351 | . . 351 . . . . Flight 731 | . . 96 230 270 60 75 Fastest Speed 23 | 50 120 26 26 23 23 23 Average Speed 48 | 112 120 58 26 25 23 23 Slowest Speed 120 | 120 120 120 26 26 23 26 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . 5 1 2 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 24 41 62 31 2 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 1498 | 47 118 646 253 285 59 90 Wait 41 | . . 11 24 5 . 1 Move 1254 | 42 92 503 229 259 58 71 Hop 8 | . . . . 5 1 2 Pick Up 10 | . . 9 . 1 . . Fast Attach 29 | 5 . 17 . 7 . . Attach 4 | . . 4 . . . . Detach . | . . . . . . . Swap 3 | . . 2 . 1 . . Drop 21 | . . 16 . 5 . . Fire 63 | . 22 41 . . . . Melee 20 | . . 18 . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 29 | . 4 25 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 3 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 8 | -11/Scrapyard | Upgraded with Weapon slot (x1) 56 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 8) 237 | -10/Materials | Entered another Materials area 239 | -9/Materials | Reached level 2 310 | -9/Materials | Build established: Mutant 321 | -9/Materials | Core integrity fell below 50% 395 | -9/Materials | Reached level 3 459 | -9/Materials | Discovered new exit (range 17) 560 | -9/Materials | Upgraded with Utility slot (x1) 686 | -9/Materials | Upgraded with Propulsion slot (x2) 708 | -9/Materials | Upgraded with Power slot (x1) 787 | -9/Materials | Entered Mines 789 | -9/Mines | Reached level 4 804 | -9/Mines | Met a Derelict bent on vengeance 857 | -9/Mines | Discovered new exit (range 7) 858 | -9/Mines | Learned location of Zion (-6) 864 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 866 | -9/Mines | Discovered new exit (range 15) 871 | -9/Mines | Entered Materials 873 | -8/Materials | Reached level 5 903 | -8/Materials | Upgraded with Utility slot (x1) 910 | -8/Materials | Core integrity fell below 50% 923 | -8/Materials | Upgraded with Utility slot (x1) 953 | -8/Materials | Discovered new exit (range 6) 955 | -8/Materials | Upgraded with Propulsion slot (x1) 967 | -8/Materials | Entered Factory 968 | -7/Factory | Core integrity fell below 50% 969 | -7/Factory | Reached level 6 981 | -7/Factory | Identified exit to Garrison 981 | -7/Factory | Entered Garrison 985 | -7/Garrison | Build established: Sprinter 996 | -7/Garrison | Core integrity fell below 20% 1001 | -7/Garrison | Triggered checkpoint 1002 | -7/Garrison | Triggered checkpoint 1015 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01004_ A bubble of rippling energy engulfs the area. 01004_ Field strength at 86. 01004_ Field strength at 72. 01005_ Field strength at 58. 01006_ Field strength at 44. 01007_ Field strength at 30. 01008_ Field strength at 16. 01008_ Cesium-ion Thruster severed. 01009_ Stasis field depleted. 01010_ Triggered Stasis Trap. 01010_ A bubble of rippling energy engulfs the area. 01010_ Field strength at 91. 01010_ Field strength at 82. Garrison Door activated. 01011_ Field strength at 73. 01012_ Field strength at 50. 01013_ Field strength at 41. 01014_ Field strength at 32. 01015_ Field strength at 17. 01015_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????? ???????? | | ???????????????????????????????????????? #?????? | | ???????????????????????????????????????? #?????? | | ?????????????????#?????????????????????? #?????? | | ?????????????????# ????????????????????? #?????? | | ?????????????????# ????????????????? #? #?????? | | ?????????????????# #############g ## #?????? | | ?????????????????# g #?????? | | ?????????????????# =c #?????? | | ?????????????????# @ Y g #?????? | | ?????????????????############ ## ## #?????? | | ????????????????????????????# ## ## ###???? | | ??????????????????????????? #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????# #???? | | ??????????????????????????### ## ## ###???? | | ????????????????????????????# ## ## ####### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ####### | | ????????????????????????????# ##""""## ##?????# | | ????????????????????????????# #??????# #??????# | | ????????????????????????????# ???????# #??????+ | | ????????????????????????????# ????????# #??????# | | ????????????????????????????# ?????????# #??????# | | ???????????????????????????????????????# #??????# | | ???????????????????????????????????????# #??????# | | ???????????????????????????????????????# ######## | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????########### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 73 Melee Accuracy 5 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Levels Raised 5 | . . 2 1 1 1 . XP Earned 11265 | 3000 880 3225 500 1500 1560 600 XP Spent 8800 | 1000 . 4500 . 3300 . . Upgrades 13 | 2 . 8 . 3 . . Power Slot 1 | . . 1 . . . . Propulsion Slot 4 | 1 . 2 . 1 . . Utility Slot 3 | . . 1 . 2 . . Weapon Slot 1 | 1 . . . . . . Mass Support 1 | . . 1 . . . . Inventory Capacity 3 | . . 3 . . . . Protomatter Created 234 | . 56 178 . . . . Integrity Restored 603 | . 84 519 . . . . Core 603 | . 84 519 . . . . Protomatter Decayed 5 | . . 5 . . . . Game ------ Seed HeatSingularityMatterbank Manual? 0 Play Time 00:20:31 Cumulative 45.8 hours Start 2025.11.15 @ 17:58:15 End 2025.11.15 @ 18:20:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02956f66-76bd-4a38-b12a-ee04b96788b0