Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.04.30 @ 22:18:20 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (2408) 2408 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1153) 1153 TOTAL SCORE: 8761 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 160 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -13 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 42/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Force Rifle Advanced Plasma Cannon Advanced Plasma Cannon Missile Launcher > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Improved Medium Treads High-capacity Matter Pod Advanced Signal Interpreter Experimental Terrain Scanner Terrain Scan Processor Improved Medium Armor Plating Hacking Suite System Restoration Module [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . 2 2 . . . . . 4 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 2 . Utility 5 | . . 2 1 . . . . . 1 1 Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 58 | . 5 9 3 5 . 4 . 2 16 14 Power 2 | . 1 1 . . . . . . . . Engine 2 | . 1 1 . . . . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 16 | . . 2 . 3 . 3 . . 6 2 Treads 13 | . . 2 . 3 . 2 . . 6 . Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 Utility 18 | . 2 2 2 . . . . . 5 7 Device 4 | . . 1 . . . . . . . 3 Storage 2 | . 1 . . . . . . . . 1 Processor 6 | . . 1 2 . . . . . 2 1 Hackware 4 | . 1 . . . . . . . 1 2 Protection 2 | . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . Weapon 22 | . 2 4 1 2 . 1 . 2 5 5 Energy Gun 9 | . 1 1 . . . 1 . . 1 5 Energy Cannon 4 | . . . . . . . . 1 3 . Ballistic Gun 6 | . . 3 1 1 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 1 . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 . . 1 2 Parts Lost 26 | . . 1 . 1 1 . . 1 16 6 Power 1 | . . . . . . . . . 1 . Propulsion 12 | . . . . 1 1 . . . 8 2 Utility 7 | . . . . . . . . . 3 4 Weapon 6 | . . 1 . . . . . 1 4 . Highest Loss Streak 10 | . . 1 . 1 1 . . 1 10 2 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 9 | . 7 10 8 9 10 9 10 9 8 4 Power . | . 1 1 1 1 1 1 . . . . Propulsion 2 | . 4 4 1 1 1 1 2 2 . . Utility 3 | . . 2 2 3 4 3 3 4 7 3 Weapon 2 | . 1 1 4 4 4 3 3 3 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . 4 2 . 1 . . 2 2 1 . Power 2 | . 2 . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . . 1 . 1 . . 1 . 1 . Weapon 6 | . 2 1 . . . . 1 2 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 91 99 99 93 98 98 96 84 39 Engine 8 | . 14 11 9 9 9 9 9 9 4 . Treads 14 | . . 2 18 17 12 16 18 18 22 . Leg 4 | . 28 19 . . . . . . . . Device 1 | . . 10 7 . . . . . . 5 Storage 8 | . 14 11 9 9 9 9 9 9 5 . Processor 20 | . . 4 18 27 27 27 27 27 20 19 Hackware 9 | . 12 11 9 9 9 9 9 9 9 7 Energy Gun 3 | . 27 10 . . . . . . 1 3 Energy Cannon 1 | . . . . . . . . . 11 . Ballistic Gun 16 | . . 10 27 26 27 27 25 23 2 . Peak Build Rating 55 | . 10 19 26 26 26 31 31 31 55 42 Average Rating 27 | . 8 14 24 25 25 30 30 29 42 25 On Entrance 19 | 6 6 10 19 26 26 25 31 22 31 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 49 | 13 19 26 29 28 28 28 28 31 49 15 Greatest Support 118 | 20 20 40 40 40 40 40 40 40 118 6 Greatest Overweight (x) 4 | . . 1 . . 1 2 . . 3 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | . 8 10 10 10 10 10 10 10 9 5 Most Carried 10 | . 10 10 9 10 10 10 10 10 10 5 Average Carried 9 | . 7 9 8 9 10 9 9 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 10 10 9 10 10 10 10 9 5 . Class Distribution -------------------- 57% | Gunner 28% | Mutant 8% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Recycling Gunner | -8/Scraptown Hacker-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Matter Collected 1639 | 200 60 166 162 499 104 72 73 113 112 78 Remotely . | . . . . . . . . . . . Salvage Created 2464 | . 294 223 128 418 354 72 388 171 403 13 Parts 154 | . 18 12 6 30 24 8 20 12 22 2 Haulers Intercepted 3 | . 1 1 . . . 1 . . . . Recyclers Shooed 3 | . 2 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 50 | . 8 2 2 15 7 . 4 3 9 . Guns 38 | . 5 2 2 14 7 . 4 2 2 . Cannons 5 | . . . . . . . . 1 4 . AOE 7 | . 3 . . 1 . . . . 3 . Classes Destroyed 13 | . 6 2 . 2 . 1 . 2 . . Worker 5 | . . 2 . . . . . . 3 . Builder 2 | . . . . . . 1 1 . . . Hauler 3 | . 1 1 . . . 1 . . . . Recycler 3 | . 1 . . . . . 2 . . . Operator 2 | . 1 . . . . . . . . 1 Watcher 3 | . 2 . 1 . . . . . . . Swarmer 17 | . 6 . . 8 . . . . 3 . Grunt 15 | . 2 . 2 2 6 . . . 3 . Brawler 2 | . . . . 1 . . . . 1 . Sentry 8 | . . 2 . 1 1 . 4 . . . Hunter 5 | . . . . 3 . . . . 2 . Federalist 1 | . . . . . . . . 1 . . Scrapper 2 | . . . . . . . . 2 . . Best Kill Streak 8 | . 8 1 2 5 7 1 2 2 7 1 Combat Bots Only 7 | . 6 1 2 5 7 . 1 2 5 . Max Kills in Single Turn 3 | . 2 1 2 3 1 1 1 1 1 1 Gunslinging 2 | . . . 1 2 . . . . . . Exploded 2 | . 2 . . 1 . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Hostile Shots Fired 664 | . 58 23 9 64 26 . 2 22 321 139 Missed 210 | . 21 9 4 14 11 . . 7 90 54 Hits 454 | . 37 14 5 50 15 . 2 15 231 85 Melee 3 | . . . . . . . . . 2 1 Projectile 451 | . 37 14 5 50 15 . 2 15 229 84 AOE 1 | . . . . . 1 . . . . . Critical Strikes 12 | . . 2 . 1 1 . . . 7 1 Part Disruptions 3 | . . . . . . . . . 3 . Damage Taken 6853 | . 361 315 82 632 306 . 32 171 3475 1479 Core 1832 | . 60 64 16 54 59 . 15 8 547 1009 Absorbed by Shields 55 | . . . . . . . . . . 55 Core Remaining (%) 73 | 100 76 84 . . . . . 72 35 . Volleys Fired 138 | . 28 16 7 24 11 4 8 10 24 6 Largest 4 | . 2 2 3 3 3 3 3 3 4 2 Hottest 346 | . 100 79 69 76 69 69 69 121 346 225 Shots Fired 326 | . 54 25 21 70 33 12 25 28 51 7 Gun 281 | . 52 25 21 64 33 12 25 26 16 7 Cannon 32 | . . . . . . . . 2 30 . Launcher 13 | . 2 . . 6 . . . . 5 . Special . | . . . . . . . . . . . Kinetic 197 | . . 16 21 64 33 12 25 26 . . Thermal 116 | . 52 9 . . . . . 2 46 7 Explosive 13 | . 2 . . 6 . . . . 5 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 25 | . 4 11 13 14 18 10 25 8 7 5 Robot Miss Streak 4 | . 3 1 2 2 1 1 1 3 4 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 . 1 4 1 . . 1 . . Max Gunslinging Chain 2 | . 1 . 1 2 1 . . 1 . . Shots Hit Robots 211 | . 29 21 17 42 28 10 16 15 29 4 Core Hits 132 | . 21 10 7 26 17 3 13 8 23 4 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 5 | . 2 2 . . 1 . . . . . Burn 4 | . 2 2 . . . . . . . . Destroy 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4624 | . 587 342 266 736 444 145 281 253 1468 102 Guns 2948 | . 386 330 266 535 444 145 248 203 289 102 Cannons 637 | . . . . . . . . 50 587 . Explosions 965 | . 201 . . 201 . . . . 563 . Melee . | . . . . . . . . . . . Ramming 74 | . . 12 . . . . 33 . 29 . Kinetic 2062 | . . 221 266 535 444 145 248 203 . . Thermal 1523 | . 386 109 . . . . . 50 876 102 Explosive 965 | . 201 . . 201 . . . . 563 . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 . 2 2 Average Corruption 1 | . . . . . . . 1 . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . . . 3 . 1 1 Message Errors 1 | . . . . . . . 1 . . . Matter Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 . 1 . Misfires 1 | . . . . . . . 1 . . . Overload Shots 3 | . . . . . . . . . . 3 Overflow Damage 41 | . . . . . . . . . 41 . Projectiles . | . . . . . . . . . . . Explosions 41 | . . . . . . . . . 41 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . Impact 1 | . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 104 | . 52 . . . . . . . 52 . Shots 3 | . 2 . . . . . . . 1 . Rammed 13 | . . 4 . . . . 6 . 3 . Targets Rammed 14 | . . 4 . . . . 6 . 4 . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . Highest Temperature 420 | . 175 75 7 26 66 395 7 90 420 176 Average Temperature 103 | . 77 24 5 12 28 169 6 30 187 65 Received Heat Transfer 1374 | . 36 108 45 54 165 . 9 108 705 144 Effects 4 | . . . . . . 1 . . 3 . Shutdowns 2 | . . . . . . 1 . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 2 1 . . . . . 1 3 . Heat Transferred 3319 | . 1295 444 . . . . . 50 1318 212 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Maximum Alert Level 2 | . . . . 2 1 . . . 1 . Low Security (%) 85 | . 100 100 100 41 . 100 100 . 87 100 Level 1 9 | . . . . 28 100 . . . 12 . Level 2 4 | . . . . 29 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 492 | . 160 46 50 492 376 156 43 . 285 157 Initial 239 | . . 46 5 27 239 150 34 . . 56 Average 87 | . 60 9 12 285 313 122 11 . 82 36 Influence Increases 2075 | . 250 77 60 475 177 18 164 . 592 262 Destroy 0b10 Robot/C 1020 | . 160 40 40 300 140 . 80 . 220 40 Destroy 0b10 Robot/NC 90 | . 25 15 5 . . 10 15 . 15 5 Destroy Leader 182 | . 46 22 12 30 30 2 . . 40 . Allied During Kill 30 | . . . . . . . . . 12 18 Successful Hack 67 | . . . 3 . 7 6 9 . 42 . Select Force Hacks 60 | . . . . . . . 60 . . . Disable Machine 150 | . . . . 15 . . . . 120 15 Anti-Garrison Action 100 | . . . . 100 . . . . . . Destroy Structure 106 | . 19 . . 15 . . . . 68 4 Lose Combat Pursuer 270 | . . . . 15 . . . . 75 180 Influence Decreases 1938 | . 140 173 31 26 313 286 240 12 476 241 Entered New Map 674 | . . 64 9 16 253 206 54 12 . 60 Time Decay 924 | . 140 109 22 . 50 80 186 . 216 121 Lost Part 220 | . . . . 10 10 . . . 160 40 Lost Ally 120 | . . . . . . . . . 100 20 Squads Dispatched 15 | . 2 . 1 . 3 1 . . 3 5 Investigation 6 | . . . . . 1 . . . 2 3 Extermination . | . . . . . . . . . . . Reinforcement 8 | . 2 . 1 . 1 1 . . 1 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Distress Signals 5 | . . 1 . . 1 . . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 14 8 4 14 8 . 1 15 25 31 Peak Tracking Total 14 | . 5 4 2 4 5 1 . 3 8 14 Tactical Retreats 8 | . . . . 1 . . . . 3 4 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Traps Triggered 2 | . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Machines Disabled 12 | . . . . 3 . . . . 8 1 Max in Single Turn 4 | . . . . 1 . . . . 4 . Garrison Access 1 | . . . . . . . . . 1 . Garrison Relay 2 | . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Machines Accessed 19 | . 2 . 1 . 1 1 6 . 4 4 Terminals 7 | . 1 . . . 1 1 3 . 1 . Fabricators 2 | . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 1 . . . . . 3 . 1 3 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 51 | . 3 . 1 . 4 1 23 . 11 8 Successful 29 | . 1 . 1 . 2 1 12 . 8 4 Failed 22 | . 2 . . . 2 . 11 . 3 4 Catastrophic 4 | . 1 . . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 30 | . 2 . . . 2 1 12 . 7 6 Terminals 29 | . 2 . . . 4 1 16 . 6 . Fabricators 5 | . . . . . . . . . 3 2 Repair Stations . | . . . . . . . . . . . Recycling Units 15 | . 1 . . . . . 7 . 1 6 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Terminal Hacks 12 | . . . . . 2 1 5 . 4 . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . Recycling Unit Index 1 | . . . . . . . . . 1 . Alert Level 3 | . . . . . 1 . 1 . 1 . Patrol Status 1 | . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . 5 . . . Process 1 | . . . . . . . 1 . . . Report Inventory 4 | . 1 . . . . . 3 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 8 | . . . . . . . 2 . 2 4 Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 1 Prioritize 1 | . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . 1 Repair Stations 4 | . . . . . . . . . 1 3 Recycling Units 2 | . . . . . . . 2 . . . Tunnel 2 | . . . . . . . 2 . . . Fedlink 2 | . . . . . . . . . . 2 Scrapoids 2 | . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 . 1 . 1 . 5 . 1 3 Full Trace Events 5 | . 1 . . . 1 . 2 . 1 . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . 12 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 16 | . . . . . . . 16 . . . Retrieved Matter 16 | . . . . . . . 16 . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . 6 . . . . . . Machine Destruction 6 | . . . . 6 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Total Allies 10 | . . . . . . . . . 5 5 Largest Group 5 | . . . . . . . . . 4 5 Highest-Rated Group 235 | . . . . . . . . . 112 235 Highest-Rated Ally 47 | . . . . . . . . . 28 47 Initial Warlord ECA Mod 16 | . . . . . 4 4 4 4 . . Total Orders . | . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . . 43 5 Total Damage 1416 | . . . . . . . . . 769 647 Kills 6 | . . . . . . . . . 2 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Active Infowar (turns) 4402 | . . 499 137 570 113 169 794 1103 708 309 Optics 3787 | . . . 21 570 113 169 794 1103 708 309 Terrain 93 | . . . . . . . . . . 93 Structural 615 | . . 499 116 . . . . . . . Triangulation 150 | . . . . . . . . . . 150 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Turns Passed 4828 | . 399 526 137 570 113 169 794 1103 708 309 Spaces Moved 2820 | 1 251 257 68 297 37 88 444 624 352 401 Core 216 | . . . . . . . . . 15 201 Treads 1912 | . . 29 68 297 37 76 444 624 337 . Legs 480 | 1 251 228 . . . . . . . . Wheels 12 | . . . . . . 12 . . . . Hover 111 | . . . . . . . . . . 111 Flight 89 | . . . . . . . . . . 89 Fastest Speed 40 | 120 120 120 160 160 160 110 170 170 50 40 Average Speed 148 | 120 120 177 160 160 203 164 170 170 165 54 Slowest Speed 250 | 120 120 190 160 160 240 250 170 170 200 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 2 67 23 9 43 9 23 76 57 13 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . . . . 2 . . 1 Known Exits Taken 3 | . . . 1 . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 . 1 . Scrap Searched 2 | . . . . . . . . 2 . . Spaces Dug 3 | . . . . . . . . . . 3 Terrain Destroyed 109 | . 17 . . 14 . . . . 75 3 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . . . . . 8 3 AOE 98 | . 17 . . 14 . . . . 67 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Scr Fac Fac Total 3196 | . 294 301 80 338 50 107 466 646 432 482 Wait 74 | . 2 . 1 1 2 . 1 3 23 41 Move 2809 | . 250 256 68 296 36 87 443 623 351 399 Hop 1 | . . . . . . . . . . 1 Pick Up 29 | . 5 6 . 2 . 4 1 4 7 . Fast Attach 20 | . 1 3 1 . . 2 . 1 3 9 Attach 26 | . . 2 2 1 . 1 . 3 8 9 Detach 11 | . . . 1 . . 1 3 . . 6 Swap 31 | . 5 5 . 10 1 3 . . 6 1 Drop 35 | . 3 9 . 3 . 5 4 2 6 3 Fire 138 | . 28 16 7 24 11 4 8 10 24 6 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 14 | . . 4 . . . . 6 . 4 . Escape Stasis 7 | . . . . . . . . . . 7 Rewire 1 | . . . . 1 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 828 | -9/Materials | Discovered new exit (range 14) 926 | -9/Materials | Entered another Materials area 926 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 932 | -8/Materials | Discovered new exit (range 12) 1063 | -8/Materials | Identified exit to Garrison 1063 | -8/Materials | Entered Garrison 1151 | -8/Garrison | Triggered checkpoint 1200 | -8/Garrison | Build established: Gunner 1203 | -8/Garrison | Discovered new exit (range 19) 1297 | -8/Garrison | Triggered checkpoint 1330 | -8/Garrison | Garrison Relay disabled 1381 | -8/Garrison | Triggered checkpoint 1457 | -8/Garrison | Triggered checkpoint 1478 | -8/Garrison | Garrison Relay disabled 1605 | -8/Garrison | Discovered new exit (range 19) 1633 | -8/Garrison | Entered Materials 1649 | -8/Materials | Identified exit to Storage 1670 | -8/Materials | Garrison activated, responded to threat 1722 | -8/Materials | Destroyed 7 combat bots 1746 | -8/Materials | Entered Storage 1912 | -8/Storage | Used back door to open Recycling access 1912 | -8/Storage | Discovered new exit (range 3) 1915 | -8/Storage | Entered Recycling 2156 | -8/Recycling | Discovered new exit (range 16) 2665 | -8/Recycling | Scanned before Scraplab entrance 2692 | -8/Recycling | Entered Scraplab 2706 | -8/Recycling | Discovered new exit (range 2) 2709 | -8/Recycling | Entered Scraptown 2709 | -8/Scraptown | System corruption cleaned by C-Scrubber 2966 | -8/Scraptown | Visited UFD Registry 2969 | -8/Scraptown | Registered with UFD as "Rustparser" 2990 | -8/Scraptown | Visited The Evicted 3018 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3071 | -8/Scraptown | Visited Spacefarers 3084 | -8/Scraptown | Visited Artisan Demo Area 3125 | -8/Scraptown | Visited Fellowship of the Rings 3174 | -8/Scraptown | Visited Cyclists 3346 | -8/Scraptown | Visited Curators Association 3424 | -8/Scraptown | Met Optimus 3424 | -8/Scraptown | Accepted into 0bPrime 3462 | -8/Scraptown | Visited Infowarlord's Domain 3476 | -8/Scraptown | Found Exp. Terrain Scanner 3543 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3550 | -8/Scraptown | Found DCF Scrap (31 items) 3596 | -8/Scraptown | Visited Supply Room 3670 | -8/Scraptown | Civil war broke out across Scraptown 3744 | -8/Scraptown | Identified exit to Factory 3760 | -8/Scraptown | Lost 5 allies 3812 | -8/Scraptown | Entered Factory 3812 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3880 | -6/Factory | Fabricated Adv. Plasma Cannon? 4100 | -6/Factory | Identified exit to Lower Caves 4170 | -6/Factory | Build established: Hacker-Gunner 4243 | -6/Factory | Spotted B-75 Beast 4379 | -6/Factory | Lost 10 parts (1p4n1u4w) 4428 | -6/Factory | Scrapoid reinforcements arrived 4486 | -6/Factory | Core integrity fell below 50% 4486 | -6/Factory | Discovered new exit (range 20) 4488 | -6/Factory | Lost 5 allies 4510 | -6/Factory | Lost 4 parts (2n2u) 4520 | -6/Factory | Entered another Factory area 4520 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4602 | -5/Factory | Allied Derelicts emerged from ambush trap array 4683 | -5/Factory | Spotted B-75 Beast 4746 | -5/Factory | Core integrity fell below 50% 4753 | -5/Factory | Loaded intel: 8 recycling unit locations 4759 | -5/Factory | Learned location of Protoforge (-2) 4781 | -5/Factory | Core integrity fell below 20% 4825 | -5/Factory | Scrapoid reinforcements arrived 4829 | -5/Factory | Released all parts (8) 4829 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04827_ Destroyed Tesla Rifle. 04827_ Destroyed Lgt. Angular Momentum Engine. 04827_ 05F08-D destroyed. 04827_ Destroyed Adv. Heat Sink. 04827_ G-50 Soldier destroyed. 04827_ 05F09-D destroyed. 04827_ 05F11-D destroyed. 04827_ Nuclear Reactor explodes. 04827_ G-50 Soldier destroyed. 04827_ 05F10-D destroyed. 04827_ H-66 Slayer destroyed. 04828_ 05F07-D destroyed. 04829_ Released Hvy. Gatling Laser. 04829_ Released Variable Charge Gun. 04829_ Released Adv. Signal Interpreter. 04829_ Released Hcp. Matter Pod. 04829_ Released Triangulator. 04829_ Released Terrain Scan Processor. 04829_ Released Adv. Targeting Computer. 04829_ Released Adv. Visual Processing Unit. Map ----- +----------------------------------------------------+ | ??????# """ #????# ??? | | ??????+ "Y" +????# """""????? | | ??????# " " #????# ????? | | ??????# #????# ] """??????? | | ???????###+### ] #????? ??????? | | ?????????????# ###### ""???????? | | ?????????????# ????????? | | ?????????????# """ """ ""???????? | | ?????????????# """ """ ???????? | | ?????????????# """ """ "????????? | | ?????????????# """ """ ????????? | | ?????????????# ######### ????????? | | ?????????????# ] """ """ #????########+#####+##?? | | ?????????????# """ """ #????# #?? | | ?????????????# """ """ ###### ???? | | ?????????????# """ """ / """ ""?????? | | ?????????????# ###### """"" """"?????? | | ?????????????# """ """ #????#= """"" """"" #?? | | ?????????????# """ """ #????#%%= #?? | | ?????????????# """ """ #????#=[ """ """ ???? | | ?????????##### """ """ #????#%=""""" """""????? | | ????????? #????# """"" """"" #?? | | ??????????? #????# #?? | | ?????????? k #######"############???? | | ?????????????? # ####??????????????? | | ??????????????????#### @! [#??????????????? | | ?????????????????????# [[g %! #??????????????? | | ?????????????????????# l ! #?????????????? | | ?????????????????????# l !!% #?????????????? | | ?????????????????????# %%! #?????????????? | | ?????????????????????# % [! #?????????????? | | ?????????????????????# =[ [% #?????????????? | | ?????????????????????# g p = #?????????????? | | ?????????????????????# = #?????????????? | | ?????????????????????# #""????????????? | | ?????????????????????# g """ #?##???????????? | | ?????????????????????# # """ #??????????????? | | ?????????????????????# g # """ #??????????????? | | ?????????????????????#g # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# ##########??????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 30 Terrain Scan Density 85 Armor Coverage 225 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcRapidLog Manual? 0 Play Time 00:38:38 Cumulative 1004.2 hours Start 2025.04.30 @ 19:38:23 End 2025.04.30 @ 22:18:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1228 Rogue 946 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a38cd5c-2d63-4629-85c8-9be49b66db32