Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.04 @ 11:40:30 Player: Mbreton Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (68) 340 Value Destroyed (3177) 3177 Prototype IDs (13) 260 Alien Tech Used (2) 400 Bonus (2213) 2213 TOTAL SCORE: 13290 Bonus ------- Follower Combat Kills 1435 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/1300 Matter 242/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Triangulator (fused) Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Xenon Bombardment Thruster Authchip [Weapon] Advanced Remote Datajack Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Triangulator Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Experimental Weapon Shielding Advanced Point Defense System > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Force Lance > --- INVENTORY -------- Improved Fusion Compressor Xenon Bombardment Thruster Authchip [Weapon] Gamma Bomb Array Advanced Remote Datajack [Rating: 138] Favorites ----------- Power Fusion Compressor Engine Ion Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Melee Analysis Suite Device Hacking Drone Bay Storage Advanced Energy Well Processor Improved Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Experimental Weapon Shielding Weapon Phasing Sabre Energy Gun Gatling Laser Energy Cannon Cooled Plasma Cannon Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Slots Evolved 14 | . . . 2 . . . 6 . . 2 . . . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . . . . . 2 . . . . . . . 2 1 . Utility 7 | . . . 2 . . . 2 . . 2 . . . . . 1 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 103 | 5 5 . 3 4 5 6 13 1 3 5 7 4 6 1 2 4 29 Power 15 | 1 . . . 1 . 2 2 . 2 . . . . . 1 2 4 Engine 2 | 1 . . . 1 . . . . . . . . . . . . . Core 8 | . . . . . . 1 2 . 2 . . . . . 1 1 1 Reactor 5 | . . . . . . 1 . . . . . . . . . 1 3 Propulsion 32 | 2 . . . 2 . 2 4 . . 1 3 3 3 . . . 12 Treads . | . . . . . . . . . . . . . . . . . . Leg 16 | 2 . . . 2 . 2 4 . . 1 3 . . . . . 2 Wheel 3 | . . . . . . . . . . . . 3 . . . . . Hover 9 | . . . . . . . . . . . . . . . . . 9 Flight 4 | . . . . . . . . . . . . . 3 . . . 1 Utility 33 | . 2 . 2 1 2 2 5 . 1 3 3 1 2 1 1 2 5 Device 14 | . 1 . 1 . 2 1 1 . . . 2 1 . . . 1 4 Storage 2 | . 1 . . . . . . . . . . . 1 . . . . Processor 10 | . . . 1 1 . . 3 . 1 2 . . . . 1 . 1 Hackware 2 | . . . . . . . 1 . . . . . . . . 1 . Protection 5 | . . . . . . 1 . . . 1 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 23 | 2 3 . 1 . 3 . 2 1 . 1 1 . 1 . . . 8 Energy Gun 10 | 2 3 . . . . . 1 . . 1 1 . . . . . 2 Energy Cannon 2 | . . . 1 . . . 1 . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . . . . . . 1 . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 . 1 . . . 2 . 4 1 . . 2 Parts Lost 54 | . . . . 4 . 2 4 1 . 2 1 9 . 2 . . 29 Power 9 | . . . . 1 . 2 . 1 . . . 1 . 1 . . 3 Propulsion 20 | . . . . 1 . . 1 . . . . 3 . 1 . . 14 Utility 15 | . . . . . . . 2 . . . 1 3 . . . . 9 Weapon 10 | . . . . 2 . . 1 . . 2 . 2 . . . . 3 Highest Loss Streak 16 | . . . . 3 . 1 2 1 . 2 1 4 . 2 . . 16 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . Average Backups 4 | 2 4 7 7 6 4 3 3 4 5 4 4 4 4 4 4 5 4 Power . | . 1 1 1 . . . 1 1 1 . . . . . . 1 1 Propulsion . | . . . 1 . . . . 1 1 . . . . . . . . Utility 2 | . . 2 2 2 3 3 2 2 2 2 3 2 2 2 2 2 1 Weapon 1 | 1 2 3 2 2 1 . . . 1 1 1 1 1 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 14 | . . . 1 3 3 . 1 . . 2 . . . . . 1 3 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . . 1 2 . 1 . . 1 . . . . . 1 1 Weapon 5 | . . . 1 2 1 . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 93 100 99 70 79 93 90 98 97 90 90 74 79 76 64 65 72 Engine 3 | . 14 14 11 6 11 2 . . . . . . . . . . . Core 4 | . . . . . . 3 5 6 10 11 11 7 5 3 3 4 2 Reactor 1 | . . . . . . 4 6 4 . . . . . . . . 3 Leg 17 | . 28 28 22 19 22 22 23 26 26 23 23 11 1 . . . 2 Flight 2 | . . . . . . . . . . . . . 12 17 15 14 11 Device 11 | . 11 14 22 14 16 18 15 13 11 . 1 8 11 8 . 1 9 Storage 2 | . 10 14 11 7 . . . . . . . . 4 5 5 4 2 Processor 17 | . . . 10 9 11 11 15 20 21 28 27 23 23 23 23 21 18 Hackware 1 | . . . . . . . 2 6 6 5 5 . . . . 3 2 Protection 3 | . . . . . . 7 2 . . 4 4 2 4 6 10 8 3 Energy Gun 5 | . 28 28 19 5 . . 3 5 6 7 11 7 1 . . . 1 Energy Cannon 1 | . . . 2 6 . . 5 6 6 3 . . . . . . . Ballistic Cannon 2 | . . . . . 9 11 . . . . . . . . . . . Slashing Weapon 4 | . . . . . 9 11 6 4 . . 1 5 3 5 5 4 1 Peak Build Rating 138 | 5 10 10 13 13 38 42 72 72 70 81 90 85 86 77 70 82 138 Average Rating 56 | 3 9 10 12 9 31 35 63 68 67 76 82 66 72 72 67 73 98 On Entrance 44 | . 5 10 10 13 6 27 42 71 63 70 76 85 54 77 59 70 71 Naked Turns 24 | . . . . 24 . . . . . . . . . . . . . Heaviest Build 71 | 7 15 15 17 17 49 34 47 40 36 71 66 68 18 16 21 22 49 Greatest Support 99 | 20 20 20 20 20 20 36 76 76 76 78 99 86 36 18 21 24 84 Greatest Overweight (x) 5 | . . . . . 2 1 1 . . 1 . 5 5 5 . 1 4 Average Overweight (x) . | . . . . . 1 . . . . . . . 1 . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 7 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 6 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 2 4 7 7 6 4 4 4 4 5 4 4 4 4 4 4 4 4 Final Capacity 8 | 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 6 8 8 4 5 5 5 5 5 5 5 4 5 4 5 5 5 Class Distribution -------------------- 33% | Derelict-Mutant 23% | Mutant 16% | Scavenger-Mutant 13% | Hacker-Mutant 3% | Hacker-Gunner 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Hacker-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Matter Collected 2916 | 130 28 104 . 108 36 497 90 125 30 . 272 379 195 122 118 77 605 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3180 | . 48 107 30 . . 368 479 119 . . 812 297 195 82 88 . 555 Parts 150 | . 4 3 . . . 18 19 8 . . 21 15 5 5 1 . 51 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . 20 . 5 . . 23 15 2 6 . . . Prevented 6 | . . . . . . 4 . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Combat Hostiles Destroyed 64 | . 2 2 . . . 9 9 8 . . 12 7 . 4 1 . 10 Melee 38 | . . . . . . 1 9 1 . . 8 7 . 4 1 . 7 Guns 8 | . 2 2 . . . . . 1 . . 3 . . . . . . Cannons 8 | . . . . . . 8 . . . . . . . . . . . AOE 9 | . . . . . . . . 6 . . . . . . . . 3 Classes Destroyed 9 | . 2 1 . . . 2 2 . . . . 1 . 1 . . . Drone 1 | . . . . . . . . . . . . . . 1 . . . Watcher 4 | . 1 . 1 . . . . . . . . . . . 1 . 1 Swarmer 22 | . 2 . . . . 2 2 3 . . 1 4 . 3 . . 5 Grunt 17 | . . 2 . . . 4 4 2 . . 5 . . . . . . Brawler 6 | . . . . . . 2 . . . . 4 . . . . . . Sentry 3 | . . . . . . . 1 1 . . 1 . . . . . . Hunter 4 | . . . . . . . 2 . . . 1 . . . 1 . . Programmer 8 | . . . . . . 1 . 2 . . . . . . . . 5 Thug 1 | . . . . . . . . . . . . 1 . . . . . Fireman 2 | . . . . . . . . . . . . 2 . . . . . Best Kill Streak 5 | . 2 2 1 . . 3 4 5 . . 3 2 . 3 1 . 3 Combat Bots Only 5 | . 2 2 . . . 3 4 5 . . 3 2 . 3 1 . 3 Max Kills in Single Turn 3 | . 2 1 1 . . 2 1 2 . . 1 1 . 1 1 . 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . . . . . . . . 3 Melee 1 | . . . . . . 1 1 1 . . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Hostile Shots Fired 829 | . 13 8 2 49 . 70 64 39 . . 43 153 . 92 8 . 288 Missed 310 | . 4 1 2 21 . 23 27 17 . . 15 49 . 41 5 . 105 Hits 519 | . 9 7 . 28 . 47 37 22 . . 28 104 . 51 3 . 183 Melee 11 | . . . . . . 1 . . . . 1 3 . . . . 6 Projectile 508 | . 9 7 . 28 . 46 37 22 . . 27 101 . 51 3 . 177 AOE 21 | . . . . 16 . . . . . . . . . . . . 5 Critical Strikes 20 | . . . . 1 . 1 1 1 . . 1 5 . 2 . . 8 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . . Damage Taken 8636 | . 53 93 . 667 . 669 433 457 . 364 490 1342 . 602 66 16 3384 Core 2303 | . 4 34 . 211 . 70 37 90 . . 65 272 . 202 . . 1318 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 170 | . . . . . . . . . . . . . . . . . 170 Ignored by Resistances 2885 | . 18 28 . 185 . 193 122 125 . 94 264 672 . 239 17 5 923 Core Remaining (%) 73 | 100 . 84 . . . 29 . . 85 . . . . 42 100 . . Volleys Fired 101 | . 6 4 4 1 . 39 1 12 . 1 13 6 5 . . . 9 Largest 3 | . 2 2 2 2 . 1 1 2 . 2 3 2 1 . . . 2 Hottest 236 | . 90 90 101 101 . 48 105 148 . 155 236 225 75 . . . 150 Shots Fired 137 | . 12 8 8 2 . 39 1 15 . 2 25 10 5 . . . 10 Gun 75 | . 12 8 7 1 . . . 2 . 2 25 10 5 . . . 3 Cannon 49 | . . . 1 1 . 39 1 7 . . . . . . . . . Launcher 9 | . . . . . . . . 6 . . . . . . . . 3 Special 4 | . . . . . . . . . . . . . . . . . 4 Kinetic 39 | . . . . . . 39 . . . . . . . . . . . Thermal 52 | . . . . . . . 1 9 . 2 25 10 5 . . . . Explosive 6 | . . . . . . . . 6 . . . . . . . . . Electromagnetic 36 | . 12 8 8 2 . . . . . . . . . . . . 6 Robot Hit Streak 14 | . 4 12 3 . . 4 4 14 . . 10 2 2 . . . 5 Robot Miss Streak 5 | . 2 1 2 . . 2 . 2 . 4 5 3 1 . . . 4 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 202 | . 11 7 6 . . 28 15 14 . . 42 25 10 9 5 . 30 Core Hits 124 | . 5 6 1 . . 13 10 22 . . 23 10 3 4 2 . 25 Critical Kills 6 | . . . . . . 6 . . . . . . . . . . . Critical Parts Destroyed 10 | . . . . . . 10 . . . . . . . . . . . Critical Strikes 30 | . . . . . . 16 1 . . . 5 3 . 1 . . 4 Burn 1 | . . . . . . . . . . . 1 . . . . . . Destroy 16 | . . . . . . 16 . . . . . . . . . . . Sever 9 | . . . . . . . 1 . . . 4 3 . 1 . . . Impale 4 | . . . . . . . . . . . . . . . . . 4 Melee Attacks 122 | . . . . . . 4 14 2 . . 21 26 6 13 7 . 29 Impact . | . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . . . 4 14 2 . . 21 26 6 13 7 . 6 Piercing 23 | . . . . . . . . . . . . . . . . . 23 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8566 | . 151 156 130 . . 848 730 1252 . . 1403 1035 560 370 220 . 1711 Guns 1055 | . 151 125 94 . . . . 65 . . 463 37 95 . . . 25 Cannons 948 | . . . 36 . . 719 62 131 . . . . . . . . . Explosions 1442 | . . 31 . . . . . 968 . . . . . . . . 443 Melee 5121 | . . . . . . 129 668 88 . . 940 998 465 370 220 . 1243 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 719 | . . . . . . 719 . . . . . . . . . . . Thermal 1029 | . . 31 . . . . 62 196 . . 463 37 95 . . . 145 Explosive 968 | . . . . . . . . 968 . . . . . . . . . Electromagnetic 729 | . 151 125 130 . . . . . . . . . . . . . 323 Impact . | . . . . . . . . . . . . . . . . . . Slashing 4090 | . . . . . . 129 668 88 . . 940 998 465 370 220 . 212 Piercing 1031 | . . . . . . . . . . . . . . . . . 1031 Highest Corruption 9 | . . . . . . . . . . . 4 5 5 5 . . 9 Average Corruption 4 | . . . . . . . . . . . 4 4 5 5 . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 54 | . . . . . . . . . . . 5 12 20 5 . . 12 Message Errors 13 | . . . . . . . . . . . 1 2 5 2 . . 3 Matter Fused 12 | . . . . . . . . . . . 2 2 5 1 . . 2 Heat Flow Errors 5 | . . . . . . . . . . . . 2 1 1 . . 1 Energy Discharges 6 | . . . . . . . . . . . . 3 3 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . . . . 1 1 6 1 . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . 2 . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots 4 | . . . . . . . 1 1 . . . 2 . . . . . Overflow Damage 201 | . . . 6 . . 4 1 18 . . . 38 45 20 40 . 29 Projectiles 10 | . . . 6 . . 4 . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 191 | . . . . . . . 1 18 . . . 38 45 20 40 . 29 Knockbacks 9 | . . . . . . 9 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . 8 . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 315 | . . 24 . . . . . 147 . . . . . . . . 144 Shots 13 | . . 1 . . . . . 4 . . . . . . . . 8 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 541 | . 150 183 63 30 . 146 90 87 . 87 434 541 213 275 . . 115 Average Temperature 97 | . 67 98 29 14 . 39 52 32 . 44 143 130 89 132 . . 44 Received Heat Transfer 1781 | . . 51 . 63 . 241 141 81 . . 171 634 . 54 18 . 327 Effects 19 | . . . . . . . . . . . 7 12 . . . . . Shutdowns 4 | . . . . . . . . . . . . 4 . . . . . Energy Bleed 3 | . . . . . . . . . . . 2 1 . . . . . Interference 10 | . . . . . . . . . . . 4 6 . . . . . Short Circuit 2 | . . . . . . . . . . . 1 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 1 . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . Parts Melted 6 | . . . . . . . . . . . 4 . . . 2 . . Heat Transferred 1567 | . . 50 . . . . 80 350 . . 865 74 148 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Maximum Alert Level 2 | . . . . . . . . . . . . . . . 1 . 2 Low Security (%) 84 | 100 100 100 100 100 . . 100 . . 100 . . . . . 100 50 Level 1 15 | . . . . . . . . . . . . . . . 100 . 48 Level 2 . | . . . . . . . . . . . . . . . . . 1 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 409 | . 55 62 15 30 . . 120 . . 10 . . . . 381 169 409 Initial 252 | . . 8 . . . . . . . . . . . . 252 168 67 Average 78 | . 11 13 . 5 . . 51 . . . . . . . 272 135 191 Influence Increases 3575 | . 62 54 22 75 . 442 320 185 . 10 371 270 5 255 349 121 1034 Destroy 0b10 Robot/C 1800 | . 40 40 . . . 280 220 160 . . 320 80 . 60 80 40 480 Destroy 0b10 Robot/NC 50 | . 5 . 5 . . . . . . 5 . . 5 5 10 5 10 Destroy Leader 316 | . 2 10 2 . . 40 60 10 . 2 30 10 . 10 34 22 84 Allied During Kill 265 | . . . . . . 47 6 . . 1 21 . . . 41 31 118 Successful Hack 4 | . . . . . . . 4 . . . . . . . . . . Disable Machine 18 | . . . . . . . . . . . . . . . 9 . 9 Destroy Structure 132 | . . 4 . . . . . . . 2 . . . . 10 8 108 Advance Influence 150 | . . . . . . . . . . . . . . . 150 . . Partial Spotted 45 | . . . . . . . . . . . . . . . 15 15 15 Lose Combat Pursuer 795 | . 15 . 15 75 . 75 30 15 . . . 180 . 180 . . 210 Influence Decreases 3294 | . 37 79 22 60 15 442 308 182 15 10 339 277 30 70 163 343 902 Entered New Map 447 | . . 17 . . 15 . . 7 5 . . 10 25 . 83 203 82 Time Decay 2072 | . 37 62 22 30 . 352 258 165 10 10 289 187 5 55 80 140 370 Lost Part 465 | . . . . 20 . 10 30 10 . . 10 80 . 15 . . 290 Lost Ally 310 | . . . . 10 . 80 20 . . . 40 . . . . . 160 Squads Dispatched 13 | . 1 . . . . 1 3 . . . . 1 . 1 1 . 5 Investigation 3 | . 1 . . . . . 1 . . . . . . . 1 . . Extermination 3 | . . . . . . . 1 . . . . . . . . . 2 Reinforcement 4 | . . . . . . . 1 . . . . . . . . . 3 Assault 3 | . . . . . . 1 . . . . . 1 . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Distress Signals 8 | . . . 2 . . . 1 . . . . . . . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 4 2 6 11 . 22 14 10 . 2 15 30 . 22 9 3 54 Peak Tracking Total 16 | . 3 2 4 5 . 4 4 5 . 2 7 12 . 16 3 1 16 Tactical Retreats 26 | . 1 . 1 3 . 2 2 1 . . . 6 . 4 . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Traps Triggered 6 | . 1 . 1 . . . 1 . . . . . . . . . 3 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Fabricated Traps 3 | . . . . . 3 . . . . . . . . . . . . Most Traps Carried 1 | . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Machines Disabled 7 | . . . . . . 1 . 3 . . 1 . . . 1 . 1 Max in Single Turn 1 | . . . . . . 1 . 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Machines Accessed 18 | . 1 . 1 . . . 3 1 . 2 1 . 4 . . 2 3 Terminals 3 | . 1 . 1 . . . . . . 1 . . . . . . . Fabricators 5 | . . . . . . . 2 . . . . . . . . 1 2 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Total Hacks 27 | . 1 . 3 . . . 3 1 . 4 3 . 4 . . 4 4 Successful 18 | . 1 . 1 . . . 3 1 . 2 3 . 4 . . 2 1 Failed 9 | . . . 2 . . . . . . 2 . . . . . 2 3 Catastrophic 1 | . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 24 | . . . . . . . 3 . . 6 . . . . 6 . 9 Terminals 6 | . 1 . 3 . . . . . . 2 . . . . . . . Fabricators 6 | . . . . . . . 2 . . . . . . . . 2 2 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . . . . . . . . 2 Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . Terminal Hacks 11 | . 1 . 1 . . . . 1 . 1 3 . 4 . . . . Record 7 | . . . 1 . . . . . . . 3 . 3 . . . . Robot Analysis 1 | . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . . . . . 2 1 Network Status 3 | . . . . . . . 1 . . . . . . . . 1 1 Build 2 | . . . . . . . 1 . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . 1 . . . 1 . . 1 . . . . . 1 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . 134 . . . . . . . . . . Total Robot Build Rating 16 | . . . . . . . 16 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . 69 . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Total Allies 28 | . . . . 3 4 . 4 . . 5 . . . . 8 . 4 Largest Group 11 | . . . . 3 4 4 4 1 . 3 2 . . . 8 8 11 Highest-Rated Group 867 | . . . . 40 155 155 48 12 . 210 192 . . . 611 611 867 Highest-Rated Ally 269 | . . . . 16 41 41 12 12 . 96 96 . . . 103 103 269 Zionite Dispatches 8 | . . . . . . . . . . 1 . . . . 3 . 4 Heavy 1 | . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . 1 . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . 1 1 . . . . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . . . . RETURN 1 | . . . . . . . 1 . . . . . . . . . . Ally Attacks 206 | . . . . 4 . 46 12 2 . 2 22 . . . 15 26 77 Total Damage 8009 | . . . . 47 . 782 184 12 . 45 860 . . . 891 963 4225 Kills 36 | . . . . . . 5 2 . . 1 4 . . . 4 3 17 Allies Corrupted 3 | . . . . . . . . . . . 1 . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Active Infowar (turns) 3954 | . . . 334 164 . . 254 821 123 392 797 . . . 97 295 677 Optics 2634 | . . . . . . . 254 821 123 392 797 . . . 97 150 . Sensors 498 | . . . 334 164 . . . . . . . . . . . . . Triangulation 822 | . . . . . . . . . . . . . . . . 145 677 Robot Analysis Total 1 | . . . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 9 | . . 2 . . 2 . . 2 . . 1 . . 2 . . . Drone Launches 2 | . . . . . . . 1 . . 1 . . . . . . . Drone Recoveries 1 | . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Turns Passed 9629 | 62 234 312 334 250 1484 1146 617 821 123 392 1207 431 811 195 167 295 748 Spaces Moved 7098 | 46 171 234 157 232 761 830 292 542 99 304 901 224 353 424 304 262 962 Core 156 | 14 . . . 52 . . . . . . . 6 73 7 . . 4 Treads . | . . . . . . . . . . . . . . . . . . Legs 4704 | 32 171 234 157 180 761 830 292 542 99 304 901 173 . . . . 28 Wheels 268 | . . . . . . . . . . . . 45 223 . . . . Hover 283 | . . . . . . . . . . . . . . . . . 283 Flight 1687 | . . . . . . . . . . . . . 57 417 304 262 647 Fastest Speed 23 | 50 120 120 120 50 120 120 120 120 120 120 120 90 34 29 26 23 27 Average Speed 107 | 98 120 120 120 104 190 126 126 120 120 120 120 127 130 37 26 50 51 Slowest Speed 300 | 120 120 120 120 120 260 190 190 120 120 190 120 300 300 300 29 99 250 Overloaded Moves 498 | . . . . . . . . . . . . . . . 212 169 117 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 41 | 4 28 75 13 55 75 73 8 77 16 8 79 36 62 62 8 7 55 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 2 . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . . . . . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . 1 . 1 1 . . 1 1 . 3 . . 3 . . . Spaces Dug 12 | . . . . . . . . . . . . 4 . 3 2 . 3 Terrain Destroyed 118 | . . 4 . . . 11 . 50 . . . 4 . 3 2 . 44 Melee 10 | . . . . . . . . . . . . 2 . 3 2 . 3 Projectile 16 | . . . . . . 11 . 3 . . . 2 . . . . . AOE 92 | . . 4 . . . . . 47 . . . . . . . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Total 8731 | 62 187 257 296 237 795 884 513 693 102 330 972 328 694 439 375 425 1142 Wait 1176 | 4 . 18 124 . 15 2 185 134 . 11 16 65 309 . 61 151 81 Move 7081 | 45 170 233 156 231 760 829 291 541 98 303 900 223 352 423 303 261 962 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 66 | 8 5 2 5 1 5 2 5 1 . 3 6 3 7 . 2 2 9 Fast Attach 61 | . 1 . 1 2 6 2 9 . 1 4 2 1 2 . 1 3 26 Attach 35 | 5 1 . 2 2 . 2 2 1 . . 3 4 4 1 1 1 6 Detach 5 | . . . . . . . . . . . . . 2 . . 1 2 Swap 26 | . 3 . . . . 2 2 1 2 1 5 . 2 1 . 1 6 Drop 58 | . 1 . 4 . 9 2 4 1 1 7 6 . 5 1 . 5 12 Fire 101 | . 6 4 4 1 . 39 1 12 . 1 13 6 5 . . . 9 Melee 122 | . . . . . . 4 14 2 . . 21 26 6 13 7 . 29 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 261 | -10/Materials | Discovered new exit (range 6) 297 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 355 | -10/Mines | Learned Materials garrison access intel 519 | -10/Mines | Learned Materials stockpile data 581 | -10/Mines | Discovered new exit (range 8) 609 | -10/Mines | Entered Materials 609 | -9/Materials | Evolved 2 slots: Utility x2 907 | -9/Materials | Discovered new exit (range 16) 923 | -9/Materials | Identified exit to Mines 943 | -9/Materials | Entered Mines 1060 | -9/Mines | Assembled infested the area 1065 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1107 | -9/Mines | Released all parts (5) 1138 | -9/Mines | Lost 3 parts (1n2w) 1166 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1187 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1189 | -9/Mines | Core integrity fell below 50% 1193 | -9/Mines | Entered Zion 1204 | -7/Zion | Lost 3 allies 1225 | -7/Zion | Found CR-A16's Pointy Stick 1460 | -7/Zion | Learned Factory emergency access door positions 1480 | -7/Zion | Given A8's code to call for help 1485 | -7/Zion | Given the Hacking Drone Bay 1487 | -7/Zion | Found Prototype Device 1487 | -7/Zion | Identified Hacking Drone Bay 1528 | -7/Zion | Found Prototype Device 1528 | -7/Zion | Identified Bomb Factory No. 2 1644 | -7/Zion | Build established: Derelict-Mutant 1694 | -7/Zion | Met Imprinter 1738 | -7/Zion | Imprinted 1740 | -7/Zion | Declared Zion's savior 2652 | -7/Zion | Discovered new exit (range 10) 2677 | -7/Zion | Entered Proximity Caves 2677 | -6/Proximity Caves | Accompanied by 4 allies 3232 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3817 | -6/Proximity Caves | Discovered new exit (range 6) 3823 | -6/Proximity Caves | Entered Factory 3823 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3824 | -6/Factory | Identified exit to Lower Caves 4226 | -6/Factory | Build established: Scavenger-Mutant 4316 | -6/Factory | Fabricated S-27 Virus (x4) 4393 | -6/Factory | Discovered exit to Lower Caves (range 6) 4440 | -6/Factory | Entered Lower Caves 4440 | -6/Lower Caves | Accompanied by 1 ally 4469 | -6/Lower Caves | Lost 3 allies 5098 | -6/Lower Caves | Encountered a Warlord checkpoint 5210 | -6/Lower Caves | Discovered new exit (range 11) 5244 | -6/Lower Caves | Learned Factory garrison access intel 5261 | -6/Lower Caves | Entered another Lower Caves area 5318 | -6/Lower Caves | Discovered new exit (range 13) 5327 | -6/Lower Caves | Encountered a Warlord checkpoint 5384 | -6/Lower Caves | Entered Factory 5384 | -5/Factory | Evolved 2 slots: Utility x2 5385 | -5/Factory | Identified exit to Extension 5386 | -5/Factory | Loaded intel: 4 garrison access locations 5400 | -5/Factory | Found Hvy. Reactive Plating 5497 | -5/Factory | Found Hvy. Reactive Plating 5533 | -5/Factory | Zion Light squad teleported in 5618 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5620 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5646 | -5/Factory | Lost 3 allies 5661 | -5/Factory | Discovered new exit (range 5) 5776 | -5/Factory | Entered Upper Caves 5776 | -5/Upper Caves | Accompanied by 2 allies 5925 | -5/Upper Caves | Build established: Hacker-Mutant 6298 | -5/Upper Caves | Found Prototype Device 6298 | -5/Upper Caves | Identified Exp. Thermal Shield 6429 | -5/Upper Caves | Learned Extension emergency access door positions 6429 | -5/Upper Caves | Learned Armory emergency access door positions 6469 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6525 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6828 | -5/Upper Caves | Build established: Derelict-Mutant 6924 | -5/Upper Caves | Learned Factory emergency access door positions 6964 | -5/Upper Caves | Discovered new exit (range 10) 6983 | -5/Upper Caves | Entered another Upper Caves area 6985 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7023 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7073 | -5/Upper Caves | Encountered a Warlord checkpoint 7073 | -5/Upper Caves | Lost 3 parts (1n2u) 7199 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 7240 | -5/Upper Caves | Ambushed by wild Derelicts 7329 | -5/Upper Caves | Discovered new exit (range 15) 7414 | -5/Upper Caves | Entered Zhirov 7414 | -5/Zhirov | Discovered new exit (range 3) 7431 | -5/Zhirov | Met Zhirov 7466 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7479 | -5/Zhirov | Found Alien Artifact 7482 | -5/Zhirov | Identified Transdimensional Reconstructor 7482 | -5/Zhirov | Warped through subspace 7529 | -5/Zhirov | Found Alien Artifact 7625 | -5/Zhirov | Build established: Scavenger-Mutant 7927 | -5/Zhirov | Build established: Mutant 8225 | -5/Zhirov | Entered Proximity Caves 8245 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8286 | -4/Proximity Caves | Spotted B-86 Titan 8302 | -4/Proximity Caves | Learned location of Quarantine (-2) 8370 | -4/Proximity Caves | Spotter reported a threat 8371 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8371 | -4/Proximity Caves | Core integrity fell below 50% 8375 | -4/Proximity Caves | Identified Integrated Dissipator 8375 | -4/Proximity Caves | Installed Integrated Dissipator, increased core heat dissipation (+20) 8415 | -4/Proximity Caves | Discovered new exit (range 14) 8420 | -4/Proximity Caves | Entered Factory 8420 | -4/Factory | Evolved 2 slots: Propulsion x2 8426 | -4/Factory | Discovered new exit (range 12) 8441 | -4/Factory | Zion Heavy squad teleported in 8460 | -4/Factory | Spotted B-86 Titan 8527 | -4/Factory | Zion Fire squad teleported in 8545 | -4/Factory | Zion Light squad teleported in 8587 | -4/Factory | Entered Research 8587 | -3/Research | Accompanied by 8 allies 8587 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8702 | -3/Research | Fabricated Quantum Reactor (x2) 8746 | -3/Research | Discovered new exit (range 15) 8882 | -3/Research | Entered Armory 8882 | -3/Armory | Accompanied by 8 allies 8887 | -3/Armory | Zion Experimental squad teleported in 8945 | -3/Armory | Zion Offense Resupply teleported in 9024 | -3/Armory | Zion Thermal Resupply teleported in 9130 | -3/Armory | Lost 6 allies 9192 | -3/Armory | Found Gamma Bomb Array 9295 | -3/Armory | Zion Trap Resupply teleported in 9302 | -3/Armory | Lost 5 allies 9334 | -3/Armory | Lost 4 parts (1p1n2u) 9373 | -3/Armory | Build established: Hacker-Mutant 9447 | -3/Armory | Lost 9 parts (1p6n2u) 9481 | -3/Armory | Core integrity fell below 50% 9588 | -3/Armory | Spotted B-86 Titan 9605 | -3/Armory | Allied Derelicts emerged from ambush trap array 9624 | -3/Armory | Core integrity fell below 20% 9630 | -3/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- System corrupted: Mic. Antimatter Reactor rejected. The unstable cave ceiling collapses. HH-GK5(g) overheating. The unstable cave ceiling collapses. Slug penetrates H-77 Assassin. Gamma Rifle destroyed. Slug penetrates Wall. HH-GK5(g) destroyed. Slug penetrates Earth. The unstable cave ceiling collapses. Gamma Rifle destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Earth. Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | " " #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | +##"##+######????????????????????????????????????? | | #????????????????????????????????????? | | """ #????????????????????????????????????? | | ""F"" #????????????????????????????????????? | | "" "" #??????????????+??????+??????????????? | | #????????????????????????????????????? | | ! +????????????????????????????????????? | | !! #????????????????????????????????????? | | """" ! #????????????????????????????????????? | | """" #????????????????????????????????????? | | """" #????????????????????????????????????? | | """" #????????????????????????????????????? | | #????????????????????????+???????????? | | ##???##+#####????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????+?????????+?????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ??????????????#####???#???## #?????????? | | ??????? ???????????#### # ### #? ; ?????????? | | ??????? ???????????# # # ????????? | | ??????? ????????????# #+??????? | | ??????# #?????????### % @ %% ?????? | | ??????# #?????????+ =%* % ???????? | | ??????# #?????????# Y * =% % "????????? | | ####### #?????????# Y = ?????????? | | # #?????????# # ; "????????? | | # #?????????#?# # # BB ???? | | " # ########### ### Y BB #????? | | / #?###h ;###+##?????????? | | # ########+##??# # ????????????? | | # # #??#h## # ! """ #?????????? | | " # / [[[ #??# ##### """ #?????????? | | # # [[[ #??# #???? != """ ??????????? | | ####### # [[[ #??#Y#???? != """?+?????????? | | ??????# " #??# #???? !! """???????????? | | ?????# # # #### #???? """???????????? | | ?? # # + #???? """???????????? | | ?##### # # ####/###?? ?????????????? | | ?????##### #"""""##### #???#####????????????? | | ?????????# = "##### " " #????????????????????? | | ?????????# [ %%[= + " " #????????????????????? | | ?????????###%* ""#### " " #????????????????????? | | ???????????# ##??# " " #????????????????????? | | ???????????#######???# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 50 Energy Generation 38 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 60 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Point Defense Rating 240 Melee Speed Boost 20 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 20 Core Analysis 6 Offensive Hacking 21 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Quantum Reactor | x2 | -3/Research | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Achiever Adventurer Alien Tech Can't Catch Me Dodgeball, But With Guns Explorer Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed ChargeSurgeLattice Manual? 0 Play Time 01:58:40 Cumulative 37.1 hours Start 2025.08.03 @ 21:02:08 End 2025.08.04 @ 11:40:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 11% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 65ef1df8-16d8-4a79-85fb-197702af238b