Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.20 @ 02:41:19

Player: Red Box

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (21)       4200
Robots Destroyed (398)     1990
Value Destroyed (18662)    18662
Prototype IDs (30)         600
Alien Tech Used (1)        200
Bonus (8702)               8702
              TOTAL SCORE: 36854

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    6273
Follower Combat Kills      1157
Entered Garrisons          600
Met Data Miner             300
Friendly Fire              -628

 Cogmind 
---------
Core Integrity             0/1000
Matter                     200/300
Energy                     250/315
System Corruption          23%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -5/Extension

 Parts 
-------
>               --- POWER (1) --------
                Neutrino Core
>               --- PROPULSION (2) ---
       Improved Heavy Treads
>               --- UTILITY (12) -----
       Advanced Heat Sink (fused)
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Targeting Computer
       Improved Medium Armor Plating
                Graphene Brace
                Focal Shield
       Advanced System Shield
       Improved Corruption Screen
>               --- WEAPON (3) -------
     Long-range Proton Cannon
          Heavy Linear Accelerator
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
                Fission Core
                Energy Well (350)
                Matter Compressor (0)
                Encrypted Comm Array
                Targeting Computer
                Targeting Computer
                Gamma Rifle
                Proton Cannon
          Heavy Linear Accelerator
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Advanced Weapon Cycler
          Light Regenerative Plating
          Light Regenerative Plating
                Graphene Brace
       Advanced Force Field
       Advanced System Shield
                System Guard
>               --- WEAPON -----------
                Nova Cannon
          Heavy Linear Accelerator
>               --- INVENTORY --------
                Antimatter Reactor
       Improved Heavy Treads
       Improved Cooling System
                Energy Well
                Matter Compressor
       Advanced Sensor Array
                Encrypted Comm Array
       Improved Heavy Armor Plating
                Authchip [R/Combat]
                Force Rifle
  Hypervelocity Railgun
       Enhanced Gauss Cannon
          Heavy Linear Accelerator
          Heavy Linear Accelerator
                Micro-nuke Launcher
                Impact Mace
[Rating: 115]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Heavy Treads
  Treads                   Improved Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Regenerative Plating
Weapon                     Heavy Beamcaster
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Slots Evolved              10   | .   .   .   2   .   2   .   .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   2   .   .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             392  | 9   11  4   41  .   42  30  14  31  7   16  23  4   7   1   .   1   68  21  12  36  14  
  Power                    22   | 1   1   .   5   .   2   .   3   .   1   1   1   .   .   1   .   .   2   2   .   1   1   
    Engine                 14   | 1   1   .   5   .   2   .   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   1   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Propulsion               40   | 4   4   .   5   .   6   1   6   5   .   1   1   .   .   .   .   .   2   .   2   2   1   
    Treads                 11   | .   .   .   .   .   6   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  27   | 2   4   .   5   .   .   .   5   5   .   1   .   .   .   .   .   .   1   .   2   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  150  | 2   3   .   15  .   13  2   1   15  2   9   7   4   2   .   .   1   36  6   4   18  10  
    Device                 95   | 1   1   .   9   .   6   .   .   13  1   3   7   2   2   .   .   .   19  5   4   15  7   
    Storage                7    | 1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   
    Processor              10   | .   .   .   2   .   .   1   .   1   .   .   .   1   .   .   .   .   4   .   .   .   1   
    Hackware               6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   1   .   1   .   
    Protection             32   | .   1   .   4   .   5   1   1   1   1   4   .   1   .   .   .   1   9   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   180  | 2   3   4   16  .   21  27  4   11  4   5   14  .   5   .   .   .   28  13  6   15  2   
    Energy Gun             90   | 1   3   2   6   .   10  13  3   7   3   3   7   .   3   .   .   .   17  6   2   4   .   
    Energy Cannon          33   | .   .   .   6   .   2   10  1   4   .   .   4   .   .   .   .   .   1   .   2   2   1   
    Ballistic Gun          8    | 1   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       10   | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   
    Launcher               22   | .   .   .   .   .   .   1   .   .   1   1   3   .   1   .   .   .   5   4   2   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   .   1   2   .   .   .   1   .   .   1   .   .   .   5   1   .   1   .   
    Slashing Weapon        5    | .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   1   .   .   .   .   1   1   .   1   .   .   .   4   .   .   .   .   
Parts Lost                 69   | .   1   .   10  .   8   2   2   11  .   5   5   .   .   .   .   .   2   .   .   23  .   
  Power                    5    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Propulsion               17   | .   1   .   2   .   3   1   1   3   .   1   2   .   .   .   .   .   .   .   .   3   .   
  Utility                  29   | .   .   .   5   .   2   1   .   5   .   2   1   .   .   .   .   .   1   .   .   12  .   
  Weapon                   18   | .   .   .   2   .   3   .   .   3   .   2   1   .   .   .   .   .   1   .   .   6   .   
  Highest Loss Streak      15   | .   1   .   5   .   3   1   1   4   .   2   3   .   .   .   .   .   1   .   .   15  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  100 96  100 95  99  99  99  97  92  94  91  91  92  92  92  90  89  86  83  73  
  Engine                   4    | .   14  14  10  11  8   9   8   7   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   .   6   6   7   7   7   7   7   5   5   6   4   3   
  Treads                   6    | .   .   .   .   .   15  17  3   .   .   .   3   7   7   7   7   7   5   6   .   .   5   
  Wheel                    5    | .   27  28  21  22  .   .   14  14  15  12  6   .   .   .   .   .   .   .   5   5   .   
  Device                   18   | .   14  14  19  22  17  15  9   22  20  18  18  21  21  21  21  21  17  18  18  26  27  
  Storage                  7    | .   14  14  11  11  9   9   9   7   7   7   7   7   7   7   7   7   6   6   6   5   8   
  Processor                14   | .   .   .   2   11  9   11  18  15  15  15  15  16  21  21  21  21  23  18  18  9   6   
  Hackware                 4    | .   .   .   .   .   7   9   9   7   7   7   11  7   .   .   .   .   .   2   6   5   5   
  Protection               8    | .   .   .   9   .   8   9   9   6   7   6   7   6   7   7   7   7   11  16  12  13  3   
  Energy Gun               13   | .   18  26  10  .   8   13  17  12  14  14  12  15  17  21  21  21  17  10  3   2   .   
  Energy Cannon            1    | .   .   .   7   22  2   2   .   2   .   .   1   .   .   .   .   .   .   .   2   2   4   
  Ballistic Cannon         1    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   3   6   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             131  | 14  37  32  48  40  53  51  45  55  56  68  63  62  68  81  81  81  115 121 126 131 109 
  Greatest Support         75   | 20  32  32  32  20  43  43  40  32  22  24  75  75  75  75  75  75  75  75  75  28  75  
  Greatest Overweight (x)  14   | 1   1   .   3   1   8   2   1   4   2   4   5   .   .   1   1   1   1   1   8   14  1   
  Average Overweight (x)   1    | .   .   .   1   1   1   .   1   1   1   2   .   .   .   .   1   1   1   1   3   3   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Capacity         16   | 7   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  19  20  20  20  20  
  Most Carried             20   | 8   15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  12  
  Average Carried          15   | 5   11  14  14  14  14  14  14  14  14  14  14  14  14  14  15  14  18  19  19  18  7   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  
  Final Carried            20   | 8   15  15  14  14  15  15  15  14  15  14  15  15  15  15  15  15  20  20  20  13  12  

 Class Distribution 
--------------------
 58% | Mutant
 30% | Gunner
  3% | Derelict-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -9/Materials
         Mutant | -9/Mines
         Mutant | -8/Materials
         Mutant | -8/Garrison
         Mutant | -8/Materials
         Mutant | -7/Factory
         Mutant | -7/Waste
         Mutant | -7/Factory
  Hacker-Mutant | -7/Garrison
         Mutant | -7/Factory
         Gunner | -7/Lower Caves
         Gunner | -7/Lower Caves
         Gunner | -7/Data Miner
         Gunner | -6/Proximity Caves
         Gunner | -6/Factory
         Mutant | -6/Garrison
         Gunner | -6/Factory
         Gunner | -5/Factory
 Scavenger-Tank | -5/Extension

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Ext  
Matter Collected           7593  | 314  76   129  511  .    670  362  166  245  118  164  275  40   108  10   .    268  671  565  397  2057 447  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17747 | 116  186  104  1325 .    1333 653  1525 966  309  1161 901  64   128  42   .    268  3444 1257 415  3280 270  
  Parts                    808   | 11   12   11   59   .    78   45   89   51   1    53   31   5    6    3    .    16   145  45   17   122  8    
Haulers Intercepted        4     | .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   7    .    24   .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Combat Hostiles Destroyed  349  | .   7   8   27  .   29  25  29  20  1   20  16  2   6   1   .   6   47  21  11  68  5   
  Guns                     223  | .   7   8   18  .   22  20  29  16  .   17  9   2   2   1   .   6   38  16  1   11  .   
  Cannons                  71   | .   .   .   4   .   6   1   .   3   .   .   .   .   .   .   .   .   .   2   7   43  5   
  AOE                      43   | .   .   .   3   .   .   4   .   .   1   1   6   .   4   .   .   .   8   3   3   10  .   
Classes Destroyed          24   | 2   3   1   3   .   3   1   4   1   1   .   .   .   .   .   .   2   .   .   .   3   .   
  Worker                   10   | .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   3   .   .   2   .   
  Builder                  8    | .   .   .   .   .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   1   2   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   .   .   .   1   .   1   .   .   2   .   .   .   .   .   .   3   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  24   | .   1   .   2   .   5   .   5   3   .   .   .   .   .   .   .   .   2   .   1   5   .   
  Swarmer                  64   | .   5   6   3   .   6   11  5   4   .   3   7   1   4   .   .   4   .   2   3   .   .   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    163  | .   2   .   15  .   10  6   9   7   .   10  8   .   2   1   .   .   32  16  3   39  3   
  Brawler                  15   | .   .   .   1   .   .   1   4   .   .   .   .   .   .   .   .   .   1   1   2   5   .   
  Duelist                  11   | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   1   .   1   5   .   
  Protector                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   44   | .   .   .   8   .   9   4   8   5   .   2   .   .   .   .   .   .   .   2   2   2   2   
  Specialist               6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   2   .   .   1   .   2   .   .   .   .   .   .   1   .   .   3   .   
  Programmer               26   | .   .   .   .   .   .   .   .   3   .   2   1   1   .   .   .   1   7   .   .   11  .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           25   | 3   4   3   6   .   4   6   7   5   1   6   6   1   4   1   .   4   6   4   4   25  2   
  Combat Bots Only         21   | .   4   3   6   .   4   6   5   5   1   5   6   1   4   1   .   4   6   4   4   21  2   
Max Kills in Single Turn   4    | 1   2   2   1   .   2   3   2   2   1   1   3   1   3   1   .   1   4   2   2   4   1   
  Gunslinging              1    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   3   .   .   1   1   3   .   3   .   .   .   3   2   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -8    -7    -7    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    
--------                   Run   | Jun   Mat   Min   Mat   Min   Mat   Gar   Mat   Fac   Was   Fac   Gar   Fac   Low   Low   Dat   Pro   Fac   Gar   Fac   Fac   Ext   
Damage Taken               17046 | .     247   189   1555  34    1353  659   725   1160  .     1090  480   158   80    .     .     243   1856  892   374   5533  418   
  Core                     2522  | .     57    27    308   .     297   88    106   187   .     127   53    7     8     .     .     16    92    90    52    945   62    
  Absorbed by Shields      1271  | .     .     .     78    .     264   .     .     40    .     102   .     .     .     .     .     .     .     194   223   370   .     
  Regen/Repaired (Parts)   3943  | .     .     .     183   .     353   .     118   .     .     .     .     297   .     .     .     .     1027  248   487   1230  .     
Core Remaining (%)         52    | 100   .     66    .     23    .     .     10    .     .     .     .     .     .     .     .     43    .     .     72    .     .     
Volleys Fired              950   | 8     23    16    101   1     85    75    73    52    3     56    95    5     5     1     .     15    82    71    19    150   14    
  Largest                  3     | 2     2     2     2     2     2     2     2     2     2     2     2     2     3     3     .     3     3     3     2     3     2     
  Hottest                  240   | 60    130   130   130   112   160   160   160   165   162   162   165   162   237   237   .     237   240   240   196   204   164   
Shots Fired                1861  | 16    46    32    197   2     166   107   135   104   6     111   134   10    11    3     .     45    245   129   36    300   26    
  Gun                      1362  | 16    46    32    163   .     109   58    121   85    4     110   79    10    9     3     .     45    240   111   4     117   .     
  Cannon                   465   | .     .     .     34    2     57    46    14    19    .     .     52    .     .     .     .     .     .     14    29    172   26    
  Launcher                 34    | .     .     .     .     .     .     3     .     .     2     1     3     .     2     .     .     .     5     4     3     11    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  314   | 8     20    .     34    .     44    7     .     .     .     .     .     .     .     .     .     .     .     14    17    156   14    
  Thermal                  1328  | 8     26    32    101   .     60    73    135   104   4     110   131   10    9     3     .     45    240   111   16    110   .     
  Explosive                34    | .     .     .     .     .     .     3     .     .     2     1     3     .     2     .     .     .     5     4     3     11    .     
  Electromagnetic          185   | .     .     .     62    2     62    24    .     .     .     .     .     .     .     .     .     .     .     .     .     23    12    
  Robot Hit Streak         25    | 5     6     8     16    6     17    16    19    14    6     18    25    11    4     4     .     5     18    21    5     20    3     
  Robot Miss Streak        8     | 2     4     3     5     .     8     4     8     5     .     6     4     2     2     1     .     2     3     3     3     4     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Secondary Targets        27    | .     .     1     3     .     3     2     2     1     .     2     1     1     .     .     .     1     6     3     .     1     .     
    Max Gunslinging Chain  1     | .     .     1     1     .     1     1     1     1     .     1     1     1     .     .     .     1     1     1     .     1     .     
Shots Hit Robots           1236  | 11    25    22    131   2     129   60    109   86    4     81    55    7     7     2     .     24    167   66    20    215   13    
  Core Hits                809   | 6     11    10    52    .     107   45    99    62    3     46    52    3     7     2     .     14    104   42    12    125   7     
  Critical Kills           20    | 1     .     .     3     .     .     .     .     1     .     .     .     .     .     .     .     .     7     2     .     6     .     
  Critical Parts Destroyed 17    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     4     4     .     8     .     
  Critical Strikes         82    | 1     1     2     7     .     3     .     .     2     .     3     2     2     .     .     .     6     17    6     1     29    .     
    Burn                   27    | .     1     2     4     .     .     .     .     1     .     3     2     2     .     .     .     6     6     .     .     .     .     
    Meltdown               5     | .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Destroy                34    | 1     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     11    6     .     13    .     
    Blast                  16    | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     13    .     
Melee Attacks              71    | .     .     17    14    .     2     12    .     .     .     5     .     .     1     .     .     .     9     9     .     1     1     
  Impact                   39    | .     .     .     .     .     1     12    .     .     .     5     .     .     1     .     .     .     9     9     .     1     1     
  Slashing                 32    | .     .     17    14    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           43197 | 137   352   367   2310  38    2848  1646  2394  2177  255   2100  1876  184   469   47    .     651   5366  2779  1739  14616 846   
  Guns                     21866 | 137   352   367   1728  .     1772  1228  2394  1766  45    1947  1180  184   147   47    .     651   4121  1495  51    2254  .     
  Cannons                  13363 | .     .     .     384   38    1011  70    .     411   .     .     153   .     .     .     .     .     .     439   1182  8829  846   
  Explosions               7935  | .     .     .     198   .     65    348   .     .     210   153   543   .     322   .     .     .     1245  845   506   3500  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  33    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     
  Kinetic                  11442 | 73    174   .     391   .     757   70    .     .     .     .     .     .     .     .     .     .     .     439   895   7996  647   
  Thermal                  21702 | 64    178   367   1161  .     1119  1228  2394  2177  45    1947  1333  184   147   47    .     651   4121  1495  338   2706  .     
  Explosive                7605  | .     .     .     .     .     .     348   .     .     210   153   543   .     322   .     .     .     1245  845   506   3433  .     
  Electromagnetic          2415  | .     .     .     758   38    972   .     .     .     .     .     .     .     .     .     .     .     .     .     .     448   199   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         23    | .     .     .     .     .     .     .     3     1     .     3     1     .     .     .     .     1     5     .     .     23    23    
  Average Corruption       4     | .     .     .     .     .     .     .     2     1     .     2     1     .     .     .     .     1     2     .     .     8     23    
  Corruption Purged        11    | .     .     .     .     .     .     .     .     2     .     4     1     .     .     .     .     .     4     .     .     .     .     
  Corruption Blocked       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     
  Effects                  126   | .     .     .     .     .     .     .     31    5     .     2     3     .     .     .     .     3     21    .     .     41    20    
    Message Errors         34    | .     .     .     .     .     .     .     9     1     .     2     .     .     .     .     .     .     8     .     .     10    4     
    Matter Fused           24    | .     .     .     .     .     .     .     5     .     .     .     2     .     .     .     .     1     1     .     .     9     6     
    Heat Flow Errors       10    | .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     .     2     .     .     4     .     
    Energy Discharges      17    | .     .     .     .     .     .     .     6     1     .     .     .     .     .     .     .     .     3     .     .     4     3     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Parts Fused            2     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      13    | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     2     .     .     4     4     
    Data Loss (major)      9     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     2     .     .     2     1     
    Misfires               9     | .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     2     .     .     3     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     
    Weapon Failures        4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1878  | .     .     .     27    .     33    3     .     .     .     .     41    .     .     .     .     .     18    9     258   1469  20    
  Projectiles              1541  | .     .     .     .     .     31    .     .     .     .     .     .     .     .     .     .     .     .     9     192   1289  20    
  Explosions               337   | .     .     .     27    .     2     3     .     .     .     .     41    .     .     .     .     .     18    .     66    180   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 53    | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     3     2     43    3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  45    | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     3     2     35    3     
  Secondary                8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
Self-Inflicted Damage      360   | .     .     .     158   .     55    .     .     .     .     .     .     .     .     .     .     .     .     44    .     103   .     
  Shots                    6     | .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Targets Rammed             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        610   | .     164   108   372   12    342   224   355   421   14    199   199   114   81    93    .     336   493   429   3     610   51    
  Average Temperature      79    | .     43    39    84    8     76    56    84    94    7     52    55    38    23    58    .     124   115   117   3     68    13    
  Received Heat Transfer   4757  | .     99    6     648   .     443   207   270   331   .     213   99    48    .     .     .     39    586   330   122   1208  108   
  Effects                  20    | .     .     .     1     .     2     .     3     1     .     .     .     .     .     .     .     .     5     2     .     6     .     
    Shutdowns              5     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     1     .     1     .     
    Energy Bleed           3     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           4     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     
    Short Circuit          3     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           2     | .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              22    | .     .     .     4     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     1     
  Impact Corruptions       5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Robots Melted              9     | .     .     .     1     .     .     .     .     1     .     2     1     .     .     .     .     .     1     .     .     3     .     
  Combat Hostiles          9     | .     .     .     1     .     .     .     .     1     .     2     1     .     .     .     .     .     1     .     .     3     .     
  Parts Melted             88    | .     2     .     8     .     3     5     5     11    .     7     8     .     .     .     .     3     25    4     .     7     .     
  Heat Transferred         38590 | 150   555   962   2827  .     1875  2450  5024  4164  74    3353  2445  407   222   74    .     1443  6660  2183  333   3389  .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Ext  
Peak Influence             2855 | 25   260  162  408  156  302  1958 1127 518  175  412  1131 678  .    .    .    .    1030 2565 1784 2855 1526 
  Initial                  1347 | .    16   27   35   156  .    137  954  373  158  122  290  593  .    .    .    .    63   698  1346 1100 1347 
  Average                  636  | 11   116  69   261  128  97   902  914  337  166  136  713  587  .    .    .    .    347  1456 1519 1608 1452 
Maximum Alert Level        5    | .    1    .    2    .    1    5    4    2    .    2    4    2    .    .    .    .    3    5    5    5    4    
  Low Security (%)         33   | 100  74   100  30   100  90   5    .    6    100  83   .    .    .    .    .    .    47   .    .    .    .    
  Level 1                  15   | .    25   .    61   .    9    6    .    65   .    15   9    .    .    .    .    .    19   .    .    .    .    
  Level 2                  12   | .    .    .    8    .    .    22   13   28   .    1    31   100  .    .    .    .    12   .    .    .    .    
  Level 3                  17   | .    .    .    .    .    .    37   82   .    .    .    45   .    .    .    .    .    20   30   .    .    .    
  Level 4                  12   | .    .    .    .    .    .    16   3    .    .    .    14   .    .    .    .    .    .    32   68   45   100  
  Level 5                  7    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    37   5    38   .    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   15   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          85   | .    .    .    6    .    6    .    5    4    .    5    .    1    .    .    .    .    21   .    13   22   2    
  Investigation            11   | .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    .    .    4    .    2    1    .    
  Extermination            17   | .    .    .    .    .    .    .    .    3    .    2    .    1    .    .    .    .    8    .    .    3    .    
  Reinforcement            17   | .    .    .    4    .    2    .    3    .    .    1    .    .    .    .    .    .    4    .    .    2    1    
  Assault                  29   | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    10   14   1    
  Garrison                 11   | .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    3    .    1    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    3    1    
Construction Impeded       5    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Distress Signals           16   | .   1   .   2   .   4   .   4   .   .   1   .   .   .   .   .   .   1   .   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              533  | .   13  12  42  2   44  27  47  25  1   30  17  9   12  3   .   9   59  29  22  121 9   
  Peak Tracking Total      16   | .   3   3   7   2   4   6   7   5   1   5   6   4   4   3   .   3   5   5   8   16  2   
  Tactical Retreats        28   | .   1   1   4   .   2   1   2   .   .   2   1   .   3   .   .   .   3   2   .   6   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Traps Triggered            29   | .   .   .   3   .   .   4   2   2   .   5   4   .   .   .   .   .   .   7   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Machines Disabled          52   | .   .   .   5   .   2   12  .   .   .   .   9   1   .   .   .   .   5   6   6   6   .   
  Max in Single Turn       4    | .   .   .   1   .   1   1   .   .   .   .   1   1   .   .   .   .   1   1   4   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Relay           14   | .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Machines Accessed          129  | .   11  .   14  .   18  3   15  13  .   12  2   3   .   .   4   .   21  1   4   6   2   
  Terminals                73   | .   8   .   9   .   12  3   10  7   .   5   2   1   .   .   .   .   11  1   1   1   2   
  Fabricators              7    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   .   2   .   
  Repair Stations          14   | .   1   .   2   .   1   .   2   2   .   1   .   1   .   .   .   .   2   .   1   1   .   
  Recycling Units          14   | .   2   .   2   .   2   .   2   1   .   2   .   1   .   .   .   .   1   .   1   .   .   
  Scanalyzers              10   | .   .   .   1   .   2   .   1   2   .   1   .   .   .   .   .   .   2   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   1   1   .   
Total Hacks                453  | .   46  .   38  .   92  5   68  36  .   29  4   11  .   .   30  .   53  2   12  22  5   
  Successful               268  | .   27  .   21  .   67  3   38  15  .   12  1   6   .   .   30  .   27  2   6   13  .   
  Failed                   181  | .   18  .   16  .   24  2   29  21  .   17  3   5   .   .   .   .   26  .   6   9   5   
    Catastrophic           24   | .   .   .   5   .   2   .   3   5   .   1   .   3   .   .   .   .   2   .   1   1   1   
  Database Lockouts        4    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   173  | .   26  .   21  .   43  3   33  12  .   12  .   .   .   .   .   .   14  1   2   6   .   
  Terminals                230  | .   37  .   24  .   43  5   43  20  .   15  4   1   .   .   .   .   24  2   3   4   5   
  Fabricators              21   | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   9   .   .   8   .   
  Repair Stations          58   | .   2   .   5   .   16  .   5   4   .   1   .   8   .   .   .   .   9   .   5   3   .   
  Recycling Units          42   | .   7   .   5   .   12  .   6   2   .   5   .   2   .   .   .   .   1   .   2   .   .   
  Scanalyzers              59   | .   .   .   4   .   19  .   14  8   .   4   .   .   .   .   .   .   4   .   .   6   .   
  Garrison Access          13   | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   6   .   2   1   .   
Terminal Hacks             88   | .   13  .   5   .   8   2   11  6   .   4   1   .   .   .   30  .   6   1   1   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   10  .   2   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robot Analysis           14   | .   4   .   2   .   1   .   3   1   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           7    | .   1   .   1   .   1   .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   2   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   8   .   .   5   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   3   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   2   .   
Repair Station Hacks       43   | .   1   .   4   .   16  .   4   1   .   .   .   6   .   .   .   .   7   .   2   2   .   
  Scan Component           23   | .   1   .   2   .   8   .   2   1   .   .   .   3   .   .   .   .   4   .   1   1   .   
  Repair                   20   | .   .   .   2   .   8   .   2   .   .   .   .   3   .   .   .   .   3   .   1   1   .   
Recycling Unit Hacks       14   | .   3   .   3   .   4   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         6    | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   1   .   1   .   2   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 43   | .   .   .   4   .   16  .   10  7   .   1   .   .   .   .   .   .   2   .   .   3   .   
  Insert Component         23   | .   .   .   2   .   8   .   5   4   .   1   .   .   .   .   .   .   1   .   .   2   .   
  Analyze                  20   | .   .   .   2   .   8   .   5   3   .   .   .   .   .   .   .   .   1   .   .   1   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   1   1   .   
  Unlock Access            5    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         59   | .   10  .   5   .   22  1   12  .   .   3   .   .   .   .   .   .   2   1   1   2   .   
  Terminals                46   | .   9   .   3   .   15  1   10  .   .   2   .   .   .   .   .   .   2   1   1   2   .   
    Track                  9    | .   3   .   .   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             9    | .   .   .   2   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 22   | .   5   .   .   .   7   1   3   .   .   1   .   .   .   .   .   .   2   1   1   1   .   
    Operators              6    | .   1   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   2   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 4    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   4    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         106  | .   10  .   12  .   13  2   9   12  .   12  1   3   .   .   .   .   21  1   3   5   2   
  Full Trace Events        8    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   4   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
Part Schematics Acquired   33   | .   .   .   2   .   8   .   5   4   .   .   .   .   .   .   10  .   3   .   .   1   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   1   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   516  | .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   398 .   .   76  .   
  Total Part Build Rating  36   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   23  .   .   5   .   
Parts Repaired             20   | .   .   .   2   .   8   .   2   .   .   .   .   3   .   .   .   .   3   .   1   1   .   
  Time                     865  | .   .   .   64  .   318 .   82  .   .   .   .   184 .   .   .   .   168 .   31  18  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     52   | .   3   .   1   .   20  .   9   10  .   6   .   .   .   .   .   .   .   .   3   .   .   
Parts Scanalyzed           23   | .   .   .   2   .   8   .   5   4   .   1   .   .   .   .   .   .   1   .   .   2   .   
  Part Schematics Acquired 20   | .   .   .   2   .   8   .   5   3   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Parts Damaged            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    66   | .   .   .   .   .   .   27  .   .   .   .   16  .   .   .   .   .   4   15  .   4   .   
  Machine Destruction      58   | .   .   .   .   .   .   27  .   .   .   .   16  .   .   .   .   .   .   15  .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   6   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Total Allies               29   | .   .   4   1   .   1   6   2   .   .   .   2   .   .   .   .   1   .   6   .   3   3   
  Largest Group            7    | .   .   4   3   .   1   7   1   .   .   .   2   2   2   2   1   2   .   3   3   3   3   
  Highest-Rated Group      173  | .   .   71  40  .   10  55  10  .   .   .   160 160 160 160 77  173 .   105 96  87  89  
  Highest-Rated Ally       96   | .   .   31  16  .   10  10  10  .   .   .   80  80  80  80  77  96  .   38  32  32  39  
Warlord Squad Rendezvous   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   3   .   
  Dakka                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Muscle                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Geek                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Pyro                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Chimera                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Orders               26   | .   .   .   4   .   4   8   4   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  STAY                     10   | .   .   .   2   .   2   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   10   | .   .   .   2   .   2   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
Ally Attacks               178  | .   .   16  31  .   .   34  .   .   .   .   .   9   19  4   .   6   .   25  23  7   4   
  Total Damage             4510 | .   .   175 314 .   .   407 .   .   .   .   .   396 640 117 .   196 .   984 937 193 151 
  Kills                    41   | .   .   3   6   .   .   4   .   .   .   .   .   6   5   2   .   2   .   6   6   .   1   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Mat Gar Mat Fac Was Fac Gar Fac Low Low Dat Pro Fac Gar Fac Fac Ext 
Robot Analysis Total       14   | .   4   .   2   .   1   .   3   1   .   2   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   .   .   .   .   .   .   .   .   .   3   2   .   1   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Decoded 0b10 Intel         54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   .   .   .   
  Traps                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Items                    41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   41  .   .   .   .   
  Machines                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Ext  
Turns Passed               34943 | 130  755  789  2360 483  3473 2720 1857 1745 363  1423 1579 944  1591 2178 183  1883 4432 2902 785  1932 436  
Spaces Moved               16504 | 87   675  643  1491 101  1155 1052 1091 1141 286  752  866  534  971  931  77   761  1555 1060 400  735  140  
  Core                     11    | 4    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Treads                   8723  | .    .    .    .    .    1011 1052 113  .    .    .    503  534  971  931  77   761  1555 1060 15   .    140  
  Legs                     33    | 33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7737  | 50   675  643  1491 101  138  .    978  1141 286  752  363  .    .    .    .    .    .    .    385  734  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  95   95   110  165  105  105  100  115  120  160  160  160  240  240  240  240  145  120  160  
  Average Speed            170   | 95   93   100  104  95   229  219  127  112  114  130  143  160  160  233  240  240  240  240  159  159  220  
  Slowest Speed            750   | 120  100  100  130  95   450  330  245  140  115  150  165  160  160  240  240  240  240  240  240  750  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    97   98   92   16   89   90   93   31   96   20   87   12   95   94   68   88   51   78   13   19   16   
  Regions Visited          21
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    1    1    .    1    .    .    .    .    1    .    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             12    | .    .    3    .    .    .    .    .    .    .    .    .    .    3    4    .    2    .    .    .    .    .    
Spaces Dug                 63    | .    .    .    13   .    1    2    14   1    .    5    .    .    1    .    .    .    9    7    1    9    .    
Terrain Destroyed          604   | .    .    .    58   .    10   6    14   2    27   17   36   .    27   .    .    .    23   91   86   203  4    
  Melee                    39    | .    .    .    13   .    1    2    .    .    .    5    .    .    1    .    .    .    9    7    .    1    .    
  Projectile               90    | .    .    .    .    .    4    1    14   2    1    .    1    .    .    .    .    .    .    6    7    50   4    
  AOE                      474   | .    .    .    45   .    5    3    .    .    26   12   35   .    26   .    .    .    14   78   79   151  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Gar  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  Gar  Fac  Fac  Ext  
Total                      21318 | 115  752  732  2076 485  1793 1317 1405 1502 317  1069 1060 613  994  938  76   785  2055 1284 501  1216 233  
  Wait                     2724  | .    15   43   385  384  465  10   198  251  .    200  36   64   6    2    .    5    278  36   64   267  15   
  Move                     16486 | 86   674  642  1490 100  1155 1051 1090 1141 285  752  865  533  970  930  76   760  1554 1059 399  734  140  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  218   | 10   17   5    26   .    24   7    13   17   9    11   9    4    3    2    .    2    24   8    3    16   8    
  Fast Attach              98    | 7    2    .    7    .    17   2    2    7    2    5    4    2    1    .    .    .    22   7    1    4    6    
  Attach                   99    | 2    2    .    14   .    8    3    4    12   1    3    7    .    2    .    .    .    16   1    1    16   7    
  Detach                   11    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    7    .    .    .    2    
  Swap                     196   | .    7    4    20   .    17   25   8    12   4    8    12   2    5    1    .    1    30   13   10   16   1    
  Drop                     192   | 2    12   5    19   .    20   7    15   10   10   13   7    3    1    2    .    2    32   17   4    9    2    
  Fire                     950   | 8    23   16   101  1    85   75   73   52   3    56   95   5    5    1    .    15   82   71   19   150  14   
  Melee                    71    | .    .    17   14   .    2    12   .    .    .    5    .    .    1    .    .    .    9    9    .    1    1    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            60    | .    .    .    .    .    .    8    .    .    .    16   24   .    .    .    .    .    .    12   .    .    .    
  Rewire                   208   | .    .    .    .    .    .    116  .    .    3    .    .    .    .    .    .    .    .    51   .    1    37   
  Trap                     2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Waste
-7/Factory (discovered 2 exits: Gar / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Low / Gar / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-5/Factory (discovered 3 exits: [*Fac] / [*Upp] / *Ext)
-5/Extension

 History 
---------
  Turn | Location           | Event
    21 | -11/Junkyard       | Discovered new exit (range 16)
   131 | -11/Junkyard       | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   382 | -10/Materials      | Central database locked down
   382 | -10/Materials      | Identified exit to Materials
   776 | -10/Materials      | Discovered new exit (range 15)
   886 | -10/Materials      | Entered Mines
   890 | -10/Mines          | Met a Derelict bent on vengeance
   891 | -10/Mines          | Learned 2 Materials zone layouts
  1068 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1089 | -10/Mines          | Discovered exit to Materials (range 10)
  1192 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1294 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1432 | -10/Mines          | Excavation squad dispatched
  1432 | -10/Mines          | A large section of the Mines collapsed
  1558 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1558 | -10/Mines          | Discovered new exit (range 5)
  1675 | -10/Mines          | Entered Materials
  1675 | -9/Materials       | Accompanied by 3 allies
  1675 | -9/Materials       | Evolved 2 slots: Utility x2
  1889 | -9/Materials       | Core integrity fell below 50%
  1919 | -9/Materials       | Discovered new exit (range 10)
  1923 | -9/Materials       | Lost 5 parts (1p1n2u1w)
  2671 | -9/Materials       | Discovered new exit (range 8)
  2709 | -9/Materials       | Discovered new exit (range 11)
  2819 | -9/Materials       | Lost 3 parts (1n2u)
  3192 | -9/Materials       | Repaired Rnf. Ion Engine
  3217 | -9/Materials       | Discovered new exit (range 15)
  3730 | -9/Materials       | Identified exit to Mines
  3730 | -9/Materials       | Central database locked down
  3949 | -9/Materials       | Repaired Lgt. EM Pulse Cannon
  4035 | -9/Materials       | Entered Mines
  4084 | -9/Mines           | Discovered new exit (range 5)
  4093 | -9/Mines           | Assembled infested the area
  4098 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4518 | -9/Mines           | Entered Materials
  4518 | -8/Materials       | Evolved 2 slots: Utility x2
  4657 | -8/Materials       | Garrison activated, responded to threat
  4777 | -8/Materials       | Garrison activated, responded to threat
  4827 | -8/Materials       | Lost 3 parts (2n1w)
  5360 | -8/Materials       | Discovered new exit (range 16)
  5724 | -8/Materials       | Central database locked down
  6462 | -8/Materials       | Core integrity fell below 50%
  6553 | -8/Materials       | Repaired Broken Cld. Ion Engine
  6592 | -8/Materials       | Repaired Arm. Treads
  6632 | -8/Materials       | Repaired Hpw. Shotgun
  6665 | -8/Materials       | Repaired Imp. Treads
  6699 | -8/Materials       | Repaired Spread Laser
  6738 | -8/Materials       | Repaired Hrd. Medium Armor Plating
  6778 | -8/Materials       | Repaired Imp. Heat Sink
  6817 | -8/Materials       | Repaired Assault Cannon
  7274 | -8/Materials       | Discovered new exit (range 3)
  7958 | -8/Materials       | Identified exit to Garrison
  7991 | -8/Materials       | Entered Garrison
  7991 | -8/Garrison        | Accompanied by 1 ally
  8082 | -8/Garrison        | Triggered checkpoint
  8138 | -8/Garrison        | Garrison Relay disabled
  8293 | -8/Garrison        | Triggered checkpoint
  8458 | -8/Garrison        | Triggered checkpoint
  8499 | -8/Garrison        | Garrison Relay disabled
  8810 | -8/Garrison        | Triggered checkpoint
  8830 | -8/Garrison        | Discovered new exit (range 7)
  8919 | -8/Garrison        | Garrison Relay disabled
  9578 | -8/Garrison        | Build established: Commander-Mutant
  9762 | -8/Garrison        | Triggered checkpoint
  9922 | -8/Garrison        | Triggered checkpoint
  9976 | -8/Garrison        | Garrison Relay disabled
  9989 | -8/Garrison        | Discovered new exit (range 12)
  9989 | -8/Garrison        | Discovered new exit (range 51)
  9989 | -8/Garrison        | Discovered new exit (range 61)
 10198 | -8/Garrison        | Build established: Mutant
 10252 | -8/Garrison        | Triggered checkpoint
 10570 | -8/Garrison        | Garrison Relay disabled
 10638 | -8/Garrison        | Garrison Relay disabled
 10711 | -8/Garrison        | Entered Materials
 10769 | -8/Materials       | Repaired Gatling Laser
 10992 | -8/Materials       | Repaired Arm. Treads
 11111 | -8/Materials       | First assault squad dispatched
 11870 | -8/Materials       | Core integrity fell below 20%
 12085 | -8/Materials       | Central database locked down
 12162 | -8/Materials       | Discovered new exit (range 8)
 12404 | -8/Materials       | Discovered new exit (range 10)
 12568 | -8/Materials       | Entered Factory
 12568 | -7/Factory         | Evolved 2 slots: Utility x2
 12576 | -7/Factory         | Identified exit to DSF
 12703 | -7/Factory         | Discovered new exit (range 15)
 13044 | -7/Factory         | Discovered new exit (range 16)
 13198 | -7/Factory         | Discovered new exit (range 16)
 13390 | -7/Factory         | Lost 4 parts (2n1u1w)
 13826 | -7/Factory         | Discovered new exit (range 7)
 14313 | -7/Factory         | Sucked down chute
 14313 | -7/Factory         | Entered Waste
 14313 | -7/Waste           | The area was eerily silent
 14350 | -7/Waste           | A Compactor rumbled back to life
 14350 | -7/Waste           | Spotted C-40 Crusher
 14500 | -7/Waste           | Destroyed C-40 Crusher
 14595 | -7/Waste           | Discovered new exit (range 15)
 14676 | -7/Waste           | Entered Factory
 15456 | -7/Factory         | Identified exit to Garrison
 15811 | -7/Factory         | Fabricated Recalibrator?
 16014 | -7/Factory         | Garrison activated, responded to threat
 16099 | -7/Factory         | Identified exit to Garrison
 16099 | -7/Factory         | Entered Garrison
 16314 | -7/Garrison        | Triggered checkpoint
 16353 | -7/Garrison        | Garrison Relay disabled
 16355 | -7/Garrison        | Build established: Hacker-Mutant
 16432 | -7/Garrison        | Triggered checkpoint
 16558 | -7/Garrison        | Garrison Relay disabled
 16596 | -7/Garrison        | Discovered new exit (range 12)
 16705 | -7/Garrison        | Triggered checkpoint
 16800 | -7/Garrison        | H-XX Assembler disabled
 16811 | -7/Garrison        | Core integrity fell below 50%
 16847 | -7/Garrison        | Lost 3 parts (2n1w)
 16961 | -7/Garrison        | Discovered new exit (range 12)
 17025 | -7/Garrison        | Triggered checkpoint
 17044 | -7/Garrison        | Garrison Relay disabled
 17204 | -7/Garrison        | Build established: Mutant
 17349 | -7/Garrison        | Discovered new exit (range 14)
 17374 | -7/Garrison        | Discovered new exit (range 95)
 17374 | -7/Garrison        | Discovered new exit (range 15)
 17374 | -7/Garrison        | Discovered new exit (range 52)
 17455 | -7/Garrison        | Garrison Relay disabled
 17522 | -7/Garrison        | Found embedded Infiltrators
 17678 | -7/Garrison        | Entered Factory
 17678 | -7/Factory         | Accompanied by 2 allies
 17835 | -7/Factory         | Discovered new exit (range 9)
 17924 | -7/Factory         | Discovered new exit (range 3)
 18032 | -7/Factory         | Repaired Broken Imp. Thermal Shield
 18081 | -7/Factory         | Repaired Med. Reactive Plating
 18144 | -7/Factory         | Repaired Antimatter Reactor
 18598 | -7/Factory         | Identified exit to Factory
 18620 | -7/Factory         | Identified exit to Lower Caves
 18622 | -7/Factory         | Entered Lower Caves
 18622 | -7/Lower Caves     | Accompanied by 2 allies
 18628 | -7/Lower Caves     | Met a Warlord Commander
 18629 | -7/Lower Caves     | Learned location of Warlord (-4)
 18630 | -7/Lower Caves     | Found Encrypted Comm Array
 18990 | -7/Lower Caves     | Learned Factory security intel
 19032 | -7/Lower Caves     | Learned Factory emergency access door positions
 19062 | -7/Lower Caves     | Learned 8 Factory zone layouts
 19296 | -7/Lower Caves     | Found Alien Artifact
 19296 | -7/Lower Caves     | Identified Core Expander
 19296 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
 19690 | -7/Lower Caves     | Build established: Gunner
 20024 | -7/Lower Caves     | Discovered new exit (range 5)
 20029 | -7/Lower Caves     | Identified exit to Lower Caves
 20213 | -7/Lower Caves     | Entered another Lower Caves area
 20213 | -7/Lower Caves     | Accompanied by 2 allies
 20241 | -7/Lower Caves     | Discovered exit to Factory (range 8)
 21391 | -7/Lower Caves     | Encountered a Warlord checkpoint
 21494 | -7/Lower Caves     | Learned Factory garrison access intel
 21722 | -7/Lower Caves     | Discovered new exit (range 4)
 21729 | -7/Lower Caves     | Identified exit to Data Miner
 22391 | -7/Lower Caves     | Entered Data Miner
 22391 | -7/Data Miner      | Accompanied by 1 ally
 22391 | -7/Data Miner      | Discovered new exit (range 6)
 22437 | -7/Data Miner      | Met Data Miner
 22478 | -7/Data Miner      | Learned location of Section 7 (-2)
 22478 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 22519 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 22571 | -7/Data Miner      | Identified exit to Proximity Caves
 22574 | -7/Data Miner      | Entered Proximity Caves
 22574 | -6/Proximity Caves | Accompanied by 1 ally
 22885 | -6/Proximity Caves | Escorted by Enhanced Grunt
 23319 | -6/Proximity Caves | Learned location of 1 exit from Factory
 23946 | -6/Proximity Caves | Spotted B-75 Beast
 23968 | -6/Proximity Caves | Destroyed B-75 Beast
 24115 | -6/Proximity Caves | Discovered exit to Factory (range 5)
 24457 | -6/Proximity Caves | Entered Factory
 24457 | -6/Factory         | Evolved 2 slots: Utility x2
 24458 | -6/Factory         | Identified exit to Lower Caves
 24462 | -6/Factory         | Loaded intel: 4 garrison access locations
 24509 | -6/Factory         | Identified exit to Garrison
 24746 | -6/Factory         | Build established: Derelict-Gunner
 25381 | -6/Factory         | Spotted B-75 Beast
 25416 | -6/Factory         | Joined by Warlord Muscle squad
 25546 | -6/Factory         | Fabricated Adv. System Shield?
 25649 | -6/Factory         | Repaired Imp. Thermal Shield?
 25732 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 25958 | -6/Factory         | Repaired Imp. Heavy Treads
 26011 | -6/Factory         | P-60 Hacker assimilated allied DX-WR1(b)
 26316 | -6/Factory         | Build established: Gunner
 26495 | -6/Factory         | Joined by Warlord Dakka squad
 26626 | -6/Factory         | Build established: Mutant
 26818 | -6/Factory         | Cargo convoy interrupted
 26931 | -6/Factory         | Build established: Gunner
 27607 | -6/Factory         | First assault squad dispatched
 27617 | -6/Factory         | Garrison activated, responded to threat
 28127 | -6/Factory         | Incoming assault squad redirected
 28265 | -6/Factory         | Incoming investigation squad redirected
 28327 | -6/Factory         | Joined by Warlord Chimera squad
 28371 | -6/Factory         | Fabricated Micro-nuke Launcher?
 28394 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 28558 | -6/Factory         | Repaired Imp. Heavy Armor Plating
 28860 | -6/Factory         | Identified exit to Garrison
 28889 | -6/Factory         | Entered Garrison
 28938 | -6/Garrison        | Triggered checkpoint
 29311 | -6/Garrison        | Garrison Relay disabled
 29449 | -6/Garrison        | Build established: Mutant
 29466 | -6/Garrison        | Triggered checkpoint
 29532 | -6/Garrison        | Triggered checkpoint
 29854 | -6/Garrison        | Discovered new exit (range 10)
 30114 | -6/Garrison        | Found Unknown Device
 30114 | -6/Garrison        | Identified Antimissile System
 30256 | -6/Garrison        | Triggered checkpoint
 30321 | -6/Garrison        | Garrison Relay disabled
 30492 | -6/Garrison        | Triggered checkpoint
 30540 | -6/Garrison        | Garrison Relay disabled
 30676 | -6/Garrison        | Discovered new exit (range 12)
 30690 | -6/Garrison        | Discovered new exit (range 44)
 30690 | -6/Garrison        | Discovered new exit (range 41)
 30690 | -6/Garrison        | Discovered new exit (range 16)
 30917 | -6/Garrison        | Triggered checkpoint
 31218 | -6/Garrison        | Triggered checkpoint
 31313 | -6/Garrison        | Garrison Relay disabled
 31791 | -6/Garrison        | Entered Factory
 31791 | -6/Factory         | Accompanied by 3 allies
 31831 | -6/Factory         | Build established: Gunner
 31860 | -6/Factory         | Repaired Imp. Heavy Treads
 31927 | -6/Factory         | Joined by Warlord Muscle squad
 32141 | -6/Factory         | First assault squad dispatched
 32163 | -6/Factory         | Incoming assault squad redirected
 32201 | -6/Factory         | Joined by Warlord Geek squad
 32216 | -6/Factory         | Garrison activated, responded to threat
 32231 | -6/Factory         | Joined by Warlord Muscle squad
 32356 | -6/Factory         | Discovered new exit (range 6)
 32375 | -6/Factory         | Incoming investigation squad redirected
 32375 | -6/Factory         | High security lockdown imminent
 32455 | -6/Factory         | High security lockdown engaged
 32576 | -6/Factory         | Entered another Factory area
 32576 | -5/Factory         | Accompanied by 1 ally
 32576 | -5/Factory         | Evolved 2 slots: Utility x2
 32577 | -5/Factory         | Identified exit to Extension
 32797 | -5/Factory         | Repaired Adv. Cooling System
 32938 | -5/Factory         | Joined by Warlord Pyro squad
 33176 | -5/Factory         | First assault squad dispatched
 33492 | -5/Factory         | Incoming assault squad redirected
 33494 | -5/Factory         | Incoming assault squad redirected
 33517 | -5/Factory         | Fabricated G-50 Soldier?
 33581 | -5/Factory         | Specialist reinforcements revealed to be Infiltrators
 33606 | -5/Factory         | P-70 Sage assimilated allied 04-Z5F(x)
 33667 | -5/Factory         | Joined by Warlord Dakka squad
 33778 | -5/Factory         | Discovered new exit (range 6)
 33802 | -5/Factory         | Incoming assault squad redirected
 33803 | -5/Factory         | Joined by Warlord Pyro squad
 34016 | -5/Factory         | Discovered new exit (range 8)
 34143 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 34163 | -5/Factory         | Build established: Tank
 34202 | -5/Factory         | High security lockdown imminent
 34238 | -5/Factory         | Destroyed 8 combat bots
 34251 | -5/Factory         | System corruption reached 10%
 34282 | -5/Factory         | High security lockdown engaged
 34349 | -5/Factory         | Garrison activated, responded to threat
 34466 | -5/Factory         | Core integrity fell below 50%
 34489 | -5/Factory         | Destroyed 21 combat bots
 34503 | -5/Factory         | Core integrity fell below 20%
 34508 | -5/Factory         | Entered Extension
 34538 | -5/Extension       | Lost 15 parts (2p3n6u4w)
 34808 | -5/Extension       | First assault squad dispatched
 34837 | -5/Extension       | Incoming assault squad redirected
 34931 | -5/Extension       | Build established: Scavenger-Tank
 34944 | -5/Extension       | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
34865_ Wall collapses.
34866_ EG-TL6(l) sneak attacks.
34867_ Slug penetrates FO-MVY(l). <x2>
34867_ FO-MVY(l) destroyed.
34867_ Acquired 58 matter.
34869_ HV Slug penetrates H-66 Slayer.
34869_ H-66 Slayer suffers critical hit (Destroy).
34869_ H-66 Slayer destroyed.
34869_ HV Slug penetrates Wall.
34870_ Acquired 35 matter.
34871_ U-05 Engineer builds a Wall.
34874_ Acquired 3 matter.
34875_ System corrupted: Energy discharge (-97).
34879_ Acquired Unknown Processor.
34880_ U-05 Engineer builds a Wall.
34883_ Acquired Unknown Processor.
34890_ System corrupted: Energy discharge (-122).
34908_ System corrupted: Matter fused (-8).
34936_ FW-I33(h) destroyed.
34940_ Acquired 67 matter.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
| ?####????????????????????????????????????????????? |
| ?#T"#????????????????????????????????????????????? |
| ## "###??????#########???????????????????????????? |
|       #########      #???????????????????????????? |
|             = +   =  #???????????????????????????? |
|             = #  =   #???????????????????????????? |
| ########      #      #???????????????????????????? |
| ??????##      / =    #???????????????????????????? |
| ########    ###   =  #?????##????????????????????? |
| #! "T" #    #?####+###???? g#????????????????????? |
|        #    #???#   ###### #####      != ????????? |
| #      #    #???#     l *@] u       R != ????????? |
| #     /#!   #???#   ###### #######???????????????? |
| #!   !*+    #???#####????? #?????????????????????? |
| #     %######??????????????#?????????????????????? |
| ##"T"###?????????????????????????????????????????? |
| ?#"""#???????????????????????????????????????????? |
| ?#####???????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           124
Coolant Potential          65
Energy Generation          21
Energy Capacity            665
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Corruption Containment     8
Corruption Block           15
Armor Coverage             900
Resistance: KI             30
Resistance: TH             25
Core Shielding             20
Weapon Cycling             25
Evasion (%)                45
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           6
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
                Beamcaster | -9/Materials  | Scanalyzed
                    Ripper | -9/Materials  | Scanalyzed
         Recoil Stabilizer | -8/Materials  | Scanalyzed
          Particle Charger | -8/Materials  | Scanalyzed
           Cld. Ion Engine | -8/Materials  | Scanalyzed
              Enh. Autogun | -8/Materials  | Scanalyzed
              Lrg. Battery | -8/Materials  | Scanalyzed
         Hvy. Particle Gun | -8/Materials  | Scanalyzed
           Rocket Launcher | -8/Materials  | Scanalyzed
               Impact Mace | -8/Materials  | Scanalyzed
      Hvy. Rocket Launcher | -8/Materials  | Scanalyzed
       Shock Bomb Launcher | -8/Materials  | Scanalyzed
              Com. Battery | -8/Materials  | Scanalyzed
               Arm. Treads | -8/Materials  | Scanalyzed
        Hvy. Armor Plating | -8/Materials  | Scanalyzed
             Gatling Laser | -7/Factory    | Scanalyzed
   Imp. Signal Interpreter | -7/Factory    | Scanalyzed
        Adv. System Shield | -7/Factory    | Hacked
           Hvy. Ion Cannon | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
 Exp. Propulsion Shielding | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
          Recoil Nullifier | -7/Data Miner | Free
      Imp. Remote Datajack | -7/Data Miner | Free
       Variable Charge Gun | -7/Data Miner | Free
      Imp. Antigrav System | -7/Data Miner | Free
       Micro-nuke Launcher | -6/Factory    | Hacked
       Adv. Thermal Shield | -6/Factory    | Hacked
                Arm. Wheel | -6/Factory    | Scanalyzed
   Hvy. Linear Accelerator | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
              Recalibrator | x2 | -7/Factory | Preloaded
        Adv. System Shield | x1 | -6/Factory | Authchip
 Lgt. Regenerative Plating | x1 | -6/Factory 
       Micro-nuke Launcher | x1 | -6/Factory 
 Lgt. Regenerative Plating | x1 | -6/Factory 
              G-50 Soldier | x3 | -5/Factory | Authchip
 Lgt. Regenerative Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialDamperNanoactuators
  Manual?         0
Play Time         04:25:37
  Cumulative      591.4 hours
  Start           2023.03.19 @ 21:28:40
  End             2023.03.20 @ 02:41:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          410
  Rogue           410
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1de1076-3bfe-483e-a27c-3fb232655b32