Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 19:21:00 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (32) 160 Value Destroyed (828) 828 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1142) 1142 TOTAL SCORE: 5750 Bonus ------- Follower Combat Kills 542 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 848/850 Matter 251/300 Energy 65/100 System Corruption 19% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Targeting Computer > --- WEAPON (5) ------- CR-A16's Pointy Stick > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Light Fission Core Light Treads Armored Treads Advanced Medium Treads 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Particle Charger Force Booster Makeshift Light Armor Plating Relay Coupler [Programmer] (60) Hacking Drone Bay Phasing AFG Heavy Ion Cannon Faulty Improved Heavy Machine Gun Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Advanced Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Targeting Computer Force Booster Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Gauss Rifle Makeshift Shrapnel Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Fission Core Light Treads Improved Treads Armored Treads Advanced Medium Treads Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Particle Charger Makeshift Light Armor Plating Relay Coupler [Programmer] Hacking Drone Bay Phasing AFG Plasma Rifle Datajack Makeshift Axe CR-A16's Pointy Stick Heavy Pick [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Force Booster Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Weapon Makeshift Axe Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . . . 3 . Weapon 3 | . . . 1 . . . 2 . Parts Attached 59 | 7 9 3 7 5 6 5 9 8 Power 4 | 1 1 . . 1 . . 1 . Engine 4 | 1 1 . . 1 . . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . 1 2 2 . 2 . 2 Treads 11 | 2 . 1 2 2 . 2 . 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 4 1 . . 3 . 3 1 Device 8 | 1 2 1 . . 3 . . 1 Storage 3 | 1 2 . . . . . . . Processor 2 | . . . . . . . 2 . Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 30 | 2 4 1 5 2 3 3 5 5 Energy Gun 13 | 2 4 . 4 1 . . . 2 Energy Cannon 2 | . . . 1 . . . 1 . Ballistic Gun 5 | . . . . 1 . . 3 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 Piercing Weapon 4 | . . . . . 1 2 . 1 Special Melee Weapon 2 | . . . . . . 1 1 . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 10 | . 2 1 . 2 . . . 5 Power 2 | . 1 . . 1 . . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 1 | . . . . . . . . 1 Weapon 4 | . 1 . . . . . . 3 Highest Loss Streak 5 | . 1 1 . 2 . . . 5 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 92 95 100 99 98 78 Engine 11 | . 13 14 11 9 11 11 13 10 Treads 30 | . 28 28 29 30 33 33 20 11 Device 11 | . 14 14 11 11 11 11 6 4 Storage 11 | . 14 14 11 11 11 11 6 6 Energy Gun 9 | . 28 19 22 22 1 . . 1 Ballistic Gun 1 | . . . . 10 . . 19 15 Launcher 2 | . . 8 3 . . . . . Slashing Weapon 9 | . . . . . 20 14 . . Piercing Weapon 6 | . . . . . 10 18 . 1 Peak Build Rating 71 | 9 11 11 19 19 30 37 53 71 Average Rating 22 | 5 9 10 14 17 27 33 51 58 On Entrance 20 | . 9 11 10 19 18 30 37 53 Naked Turns . | . . . . . . . . . Heaviest Build 79 | 13 51 52 55 57 61 61 76 79 Greatest Support 100 | 40 46 46 63 63 60 70 70 100 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . . 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 20 Most Carried 20 | 3 11 19 20 20 20 20 19 20 Average Carried 17 | 1 6 16 19 18 19 19 15 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 11 19 20 18 20 20 17 18 Class Distribution -------------------- 42% | Scavenger-Gladiator 32% | Mutant 9% | Scavenger-Mutant 9% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gladiator | -7/Zion Scavenger-Gladiator | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Matter Collected 847 | 270 85 30 48 80 67 66 . 201 Remotely . | . . . . . . . . . Salvage Created 1327 | 83 488 113 157 127 . 158 . 201 Parts 67 | 5 28 8 8 5 . 11 . 2 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . Prevented 10 | . . . . . . 10 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 25 | . 9 5 3 3 . 4 . 1 Melee 5 | . . . . . . 4 . 1 Guns 18 | . 9 5 1 3 . . . . Cannons 2 | . . . 2 . . . . . Classes Destroyed 9 | 2 4 . 1 1 . . . 1 Worker 1 | . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . 2 . . . . . . . Recycler 2 | 1 1 . . . . . . . Operator 1 | . . . 1 . . . . . Swarmer 8 | . 3 3 . . . 2 . . Grunt 15 | . 6 2 3 2 . 2 . . Brawler 1 | . . . . 1 . . . . Compactor 1 | . . . . . . . . 1 Best Kill Streak 5 | 1 5 3 2 3 . 2 . 1 Combat Bots Only 4 | . 4 3 2 3 . 2 . 1 Max Kills in Single Turn 2 | 1 1 2 1 2 . 2 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 2 | . . . . . . 2 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Hostile Shots Fired 112 | . 44 31 2 21 . 5 . 9 Missed 28 | . 13 11 1 2 . 1 . . Damage Taken 1626 | . 399 236 23 355 . 251 . 362 Core 308 | . 66 47 . 118 . 75 . 2 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 . 54 . . . 51 . . Volleys Fired 69 | 5 31 12 7 7 . . . 7 Largest 5 | 2 2 2 3 3 . . . 5 Hottest 220 | 80 130 130 190 189 . . . 220 Shots Fired 164 | 10 62 24 21 20 . . . 27 Gun 158 | 10 62 24 17 20 . . . 25 Cannon 6 | . . . 4 . . . . 2 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 24 | . . . . 6 . . . 18 Thermal 93 | . 25 24 21 14 . . . 9 Explosive . | . . . . . . . . . Electromagnetic 47 | 10 37 . . . . . . . Robot Hit Streak 11 | 5 7 5 8 11 . . . 6 Robot Miss Streak 3 | 2 3 3 2 2 . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 121 | 7 40 12 13 15 . 8 . 26 Core Hits 54 | 2 21 10 6 6 . 4 . 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 1 1 . 2 . 1 . . Burn 4 | . 1 1 . 2 . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 14 | . . . . . . 10 . 4 Impact . | . . . . . . . . . Slashing 6 | . . . . . . 6 . . Piercing 8 | . . . . . . 4 . 4 Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Follow-up Attacks 4 | . . . . . . 4 . . Damage Inflicted 2505 | 176 619 211 218 286 . 421 . 574 Guns 1793 | 96 571 195 157 284 . . . 490 Cannons 107 | . . . 53 . . . . 54 Explosions 127 | 80 47 . . . . . . . Melee 451 | . . . . . . 421 . 30 Ramming 27 | . 1 16 8 2 . . . . Kinetic 395 | . . . . 61 . . . 334 Thermal 1217 | 80 299 195 210 223 . . . 210 Explosive . | . . . . . . . . . Electromagnetic 415 | 96 319 . . . . . . . Impact . | . . . . . . . . . Slashing 262 | . . . . . . 262 . . Piercing 189 | . . . . . . 159 . 30 Highest Corruption 19 | . . . . 8 8 2 . 19 Average Corruption 4 | . . . . 7 6 2 . 11 Corruption Purged 4 | . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . Effects 33 | . . . . 5 7 15 . 6 Message Errors 11 | . . . . 3 3 4 . 1 Matter Fused 5 | . . . . . 1 2 . 2 Heat Flow Errors 5 | . . . . . 2 1 . 2 Energy Discharges 6 | . . . . 1 . 5 . . Data Loss (minor) 4 | . . . . . 1 3 . . Data Loss (major) 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . . . . 6 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 6 | . . . . . . 6 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 31 | . 31 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed 7 | . 1 4 1 1 . . . . Targets Rammed 8 | . 2 4 1 1 . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 541 | 54 341 294 159 222 150 239 . 541 Average Temperature 121 | 25 122 109 65 106 68 119 . 228 Received Heat Transfer 378 | . 177 96 12 66 . 27 . . Effects 14 | . 2 3 . . . . . 9 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . 2 . . . . . . . Interference 5 | . . 3 . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 2 1 2 . . . . . Heat Transferred 2842 | 50 703 555 481 629 . . . 424 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Peak Influence 266 | 10 266 153 208 87 . . . . Initial 103 | . 6 103 . 36 . . . . Average 50 | 3 137 38 63 74 . . . . Maximum Alert Level 1 | . 1 . 1 . . . . . Low Security (%) 96 | 100 83 100 89 100 . . 100 100 Level 1 3 | . 16 . 10 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 . 3 . . . . . Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Distress Signals 4 | . 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 53 | . 18 6 12 4 . 10 . 3 Peak Tracking Total 6 | . 6 3 3 4 . 4 . 3 Tactical Retreats 3 | . 2 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Machines Accessed 4 | . 1 . 3 . . . . . Terminals 4 | . 1 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 3 . 11 . . . . . Successful 4 | . 2 . 2 . . . . . Failed 10 | . 1 . 9 . . . . . Catastrophic 6 | . . . 6 . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 1 . 9 . 5 . . . Terminals 14 | . 3 . 11 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 3 . . . . . Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Total Allies 11 | . . 2 . . 9 . . . Largest Group 9 | . . 2 2 1 9 9 2 2 Highest-Rated Group 267 | . . 40 40 31 267 267 72 72 Highest-Rated Ally 39 | . . 31 31 31 39 39 36 36 Total Orders . | . . . . . . . . . Ally Attacks 103 | . . 2 30 3 . 68 . . Total Damage 2076 | . . 12 414 40 . 1610 . . Kills 19 | . . 1 8 1 . 9 . . Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . 4 . Garrisons 1 | . . . . . . . 1 . Guards 3 | . . . . . . . 3 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Turns Passed 7216 | 113 391 1877 718 121 2292 1350 208 146 Spaces Moved 3267 | 56 155 756 364 53 1060 679 81 63 Core 5 | 5 . . . . . . . . Treads 3262 | 51 155 756 364 53 1060 679 81 63 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 243 145 Average Speed 207 | 150 171 240 181 161 213 194 243 153 Slowest Speed 243 | 160 240 240 240 240 240 240 243 243 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 21 99 30 15 84 75 3 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 7 | . . 1 . . 3 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | 3 3 . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 6 | 3 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Total 3534 | 73 216 789 409 72 1092 700 96 87 Wait 21 | . 7 6 4 4 . . . . Move 3260 | 55 154 755 363 52 1059 678 81 63 Hop . | . . . . . . . . . Pick Up 62 | 4 10 9 13 3 15 4 3 1 Fast Attach 14 | 7 1 . 3 . . 1 . 2 Attach 23 | . 2 1 2 5 1 . 9 3 Detach 7 | . 1 . . . . . 3 3 Swap 22 | . 6 2 2 . 5 4 . 3 Drop 38 | 2 2 . 14 . 12 7 . 1 Fire 69 | 5 31 12 7 7 . . . 7 Melee 10 | . . . . . . 6 . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . 2 4 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 114 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 16) 191 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 376 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Entered Mines 506 | -10/Mines | Learned location of Storage (-8) 769 | -10/Mines | Discovered new exit (range 4) 1230 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1415 | -10/Mines | Learned location of 1 exit from Materials 1448 | -10/Mines | Discovered new exit (range 7) 2382 | -10/Mines | Entered Materials 2382 | -9/Materials | Accompanied by 2 allies 2382 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2383 | -9/Materials | Identified exit to Materials 2387 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2682 | -9/Materials | Discovered new exit (range 16) 3003 | -9/Materials | Identified exit to Mines 3092 | -9/Materials | Build established: Gunner 3100 | -9/Materials | Entered Mines 3100 | -9/Mines | Accompanied by 1 ally 3201 | -9/Mines | Learned location of 1 exit from Materials 3214 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3221 | -9/Mines | Entered Zion 3355 | -7/Zion | Found CR-A16's Pointy Stick 3449 | -7/Zion | Discovered new exit (range 10) 3556 | -7/Zion | System corruption cleaned by Quarantine Array 3681 | -7/Zion | Gained Derelict followers 3689 | -7/Zion | Build established: Scavenger-Mutant 3925 | -7/Zion | Given the Hacking Drone Bay 3930 | -7/Zion | Found Prototype Device 4051 | -7/Zion | Received a visual enhancement algorithm 4084 | -7/Zion | Build established: Scavenger-Gladiator 4262 | -7/Zion | Met Imprinter 4310 | -7/Zion | Imprinted 4313 | -7/Zion | Declared Zion's savior 4750 | -7/Zion | Found Prototype Device 4900 | -7/Zion | Found Relay Coupler [Programmer] 5513 | -7/Zion | Entered Proximity Caves 5513 | -6/Proximity Caves | Accompanied by 9 allies 6165 | -6/Proximity Caves | Spotted B-75 Beast 6191 | -6/Proximity Caves | Allies destroyed B-75 Beast 6218 | -6/Proximity Caves | Lost 4 allies 6786 | -6/Proximity Caves | Discovered new exit (range 15) 6863 | -6/Proximity Caves | Entered Factory 6863 | -6/Factory | Accompanied by 2 allies 6863 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 7071 | -6/Factory | Sucked down chute 7071 | -6/Factory | Entered Waste 7081 | -6/Waste | 2 allies followed down the chute 7086 | -6/Waste | EMP discharged 7147 | -6/Waste | Spotted C-40 Crusher 7167 | -6/Waste | Spotted C-40 Crusher 7176 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7179 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7185 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7186 | -6/Waste | EMP discharged 7186 | -6/Waste | System corruption reached 10% 7188 | -6/Waste | Crushed by Compactor (1 part destroyed) 7191 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7194 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7195 | -6/Waste | Destroyed C-40 Crusher 7197 | -6/Waste | Spotted C-40 Crusher 7217 | -6/Waste | Self-destructed Last Messages --------------- 07185_ Imp. Treads crushed. 07185_ Gauss Rifle crushed. 07185_ Imp. Ion Engine crushed. 07185_ Mak. Axe destroyed. 07186_ System corrupted (+10). 07188_ Broken Heat Sink crushed. 07191_ Lgt. Deuterium Engine crushed. 07194_ Plasma Rifle crushed. 07194_ Hacking Suite crushed. 07195_ C-40 Crusher destroyed. 07197_ PQ5ROBKHOR=O4|ZCQ