Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 21:24:12 Player: luckinvolved Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (582) 582 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 2528 Bonus ------- Follower Combat Kills 27 Aligned with FarCom 300 Friendly Fire -281 Cogmind --------- Core Integrity 286/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Reinforced Ion Engine Light Treads Light Treads High-capacity Matter Pod (160) Structural Scanner Advanced Beam Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun AWS/Autocannon Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser Maul Makeshift Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Structural Scanner Medium Armor Plating Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mining Laser Maul [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Armor Plating Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 36 | 6 4 3 12 7 4 . Power 3 | 1 . . . 2 . . Engine 2 | 1 . . . 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 2 . 5 2 1 . Treads 10 | 2 2 . 3 2 1 . Leg . | . . . . . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 . 1 2 2 1 . Device . | . . . . . . . Storage 3 | 1 . 1 . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . 2 2 . . Artifact . | . . . . . . . Weapon 14 | 2 2 2 5 1 2 . Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | 1 2 1 3 . 2 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 8 | . . . 1 7 . . Power 1 | . . . . 1 . . Propulsion 4 | . . . 1 3 . . Utility 2 | . . . . 2 . . Weapon 1 | . . . . 1 . . Highest Loss Streak 4 | . . . 1 4 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 84 85 76 82 87 100 Engine 10 | . 14 14 11 8 11 11 Treads 26 | . 27 28 23 25 26 33 Storage 11 | . 14 14 11 11 11 11 Protection 15 | . . . 6 20 22 22 Ballistic Gun 12 | . 21 27 14 8 10 22 Launcher 5 | . . . 1 7 6 . Naked Turns . | . . . . . . . Heaviest Build 65 | 11 14 49 63 65 61 61 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) 4 | . 4 1 2 1 1 1 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 15 20 20 20 20 Most Carried 20 | 4 8 9 20 20 20 20 Average Carried 15 | 1 5 8 12 18 18 20 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 4 8 9 20 18 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 1050 | 238 44 108 150 470 40 . Remotely . | . . . . . . . Salvage Created 860 | . 83 124 228 425 . . Parts 49 | . 2 7 18 22 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 38 | . 2 3 8 25 . . Guns 15 | . 2 . 1 12 . . Cannons 1 | . . . 1 . . . AOE 22 | . . 3 6 13 . . Classes Destroyed 10 | . 1 3 2 4 . . Worker 2 | . . . . 2 . . Builder 1 | . . 1 . . . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Recycler 4 | . . 2 1 1 . . Watcher 1 | . . . 1 . . . Swarmer 16 | . . 3 6 7 . . Grunt 8 | . 2 . 2 4 . . Demolisher 2 | . . . . 2 . . Assembled 14 | . . . . 14 . . Best Kill Streak 9 | . 1 3 9 8 . . Combat Bots Only 7 | . 1 3 6 7 . . Max Kills in Single Turn 3 | . 1 2 3 2 . . Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 113 | . 21 4 35 53 . . Missed 24 | . 2 3 11 8 . . Damage Taken 1775 | . 246 7 276 1246 . . Core 184 | . 70 . 42 72 . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 96 | . 22 5 18 51 . . Largest 2 | . 2 2 2 2 . . Hottest 91 | . 70 46 91 46 . . Shots Fired 152 | . 39 8 31 74 . . Gun 116 | . 39 6 18 53 . . Cannon 8 | . . . 8 . . . Launcher 28 | . . 2 5 21 . . Special . | . . . . . . . Kinetic 99 | . 22 6 18 53 . . Thermal 25 | . 17 . 8 . . . Explosive 28 | . . 2 5 21 . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 9 3 4 8 . . Robot Miss Streak 3 | . 3 1 3 3 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 94 | . 28 5 16 45 . . Core Hits 73 | . 8 5 15 45 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . 2 . 1 . . . Critical Strikes 3 | . 2 . 1 . . . Destroy 3 | . 2 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2677 | . 265 238 678 1496 . . Guns 992 | . 265 49 171 507 . . Cannons 88 | . . . 88 . . . Explosions 1587 | . . 189 419 979 . . Melee . | . . . . . . . Ramming 10 | . . . . 10 . . Kinetic 890 | . 163 49 171 507 . . Thermal 231 | . 102 . 88 41 . . Explosive 1546 | . . 189 419 938 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 40 | . . 26 8 6 . . Projectiles . | . . . . . . . Explosions 40 | . . 26 8 6 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 310 | . . . 41 269 . . Shots 12 | . . . 1 11 . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 328 | . 328 . 213 22 . . Average Temperature 137 | . 177 . 106 12 . . Received Heat Transfer 300 | . 156 . 108 36 . . Effects 3 | . 1 . 2 . . . Interference 3 | . 1 . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 494 | . 296 . 148 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 353 | . 101 110 344 353 . . Initial 133 | . . . 42 133 . . Average 167 | . 63 97 253 198 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 56 | 100 100 100 25 41 . 100 Level 1 43 | . . . 74 58 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 4 3 13 25 . . Peak Tracking Total 3 | . 2 3 3 3 . . Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 3 | . . 1 1 1 . . Max in Single Turn 1 | . . 1 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 4 | . 3 . 1 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 6 . 3 . . . Successful 6 | . 5 . 1 . . . Failed 3 | . 1 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 7 . 1 . 1 . Terminals 9 | . 6 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Robot Analysis 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . Terminals 4 | . 3 . 1 . . . Botnet 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 4 | . . . . 4 . . Largest Group 3 | . . . . 3 1 . Highest-Rated Group 40 | . . . . 40 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 24 | . . . . 24 . . Total Damage 167 | . . . . 167 . . Kills 4 | . . . . 4 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 3170 | 96 436 161 359 1438 665 15 Spaces Moved 1305 | 54 214 70 144 543 274 6 Core 3 | 2 1 . . . . . Treads 1256 | 52 213 70 98 543 274 6 Legs . | . . . . . . . Wheels 46 | . . . 46 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 105 160 240 240 Average Speed 215 | 155 160 205 194 238 240 240 Slowest Speed 320 | 160 250 240 320 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 46 12 21 98 60 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 245 | . . 18 46 181 . . Melee . | . . . . . . . Projectile 2 | . . . 2 . . . AOE 243 | . . 18 44 181 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 1505 | 63 273 79 190 612 282 6 Wait 30 | . 22 . 3 5 . . Move 1299 | 53 213 69 143 542 273 6 Hop . | . . . . . . . Pick Up 28 | 4 7 1 10 3 3 . Fast Attach 18 | 6 4 1 6 1 . . Attach 8 | . . . 2 4 2 . Detach 2 | . . . 2 . . . Swap 10 | . . 2 4 2 2 . Drop 12 | . 5 1 2 2 2 . Fire 96 | . 22 5 18 51 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 9) 533 | -10/Materials | Entered Mines 583 | -10/Mines | Learned location of Storage (-7) 672 | -10/Mines | Discovered new exit (range 10) 694 | -10/Mines | Entered Materials 694 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -9/Materials | Discovered new exit (range 9) 1053 | -9/Materials | Entered Mines 1097 | -9/Mines | Discovered new exit (range 9) 1326 | -9/Mines | Destroyed 7 combat bots 1452 | -9/Mines | Assembled infested the area 1525 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1535 | -9/Mines | Lost 4 parts (1p1n2u) 1641 | -9/Mines | Discovered new exit (range 5) 1813 | -9/Mines | Lost 3 parts (2n1w) 1951 | -9/Mines | Found a hidden stash of uninstalled traps 2002 | -9/Mines | Escorted by a lone wolf Derelict 2385 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2479 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2482 | -9/Mines | Discovered new exit (range 5) 2491 | -9/Mines | Entered Exiles 2491 | -9/Exiles | Accompanied by 1 ally 2549 | -9/Exiles | Met 8R-AWN 2592 | -9/Exiles | Met EX-HEX 2657 | -9/Exiles | Met EX-BIN 2686 | -9/Exiles | Aligned with FarCom system 2688 | -9/Exiles | Given EX-Vault access code 2746 | -9/Exiles | Opened EX-Vault 2758 | -9/Exiles | Found Prototype Ballistic Cannon 2873 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2941 | -9/Exiles | Met EX-DEC 3127 | -9/Exiles | Discovered new exit (range 14) 3156 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3156 | -9/Exiles | Entered Mines 3171 | -8/Mines | Self-destructed Last Messages --------------- branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 02943_ EX-DEC: "Oops, I hope HEX didn't hear that..." 03044_ Dropped Hcp. Storage Unit. 03090_ Extracted 40 matter. 03092_ Acquired Hcp. Matter Pod. 03127_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03156_ Receiving FarCom transmissions... 03157_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????##########??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# #??? | | ?????????????????????# k #??? | | ?????????????????????# """ #??? | | ?????????????????????# """ #??? | | ?????????????????????# """ #??? | | ?????????????????????# @ #??? | | ?????????????????????#### #####??? | | ????????????????????????# #??????? | | ????????????????????????# #??????? | | ???????????????????????? ?g????? | | ???????????????????????? ""?g????? | | ???????????????????????# ""?g????? | | ???????????????????????# ""??????? | | ???????????????????????# ??????? | | ???????????????????????####??????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalFissionClaymores Manual? 0 Play Time 00:14:46 Cumulative 86.5 hours Start 2024.05.08 @ 18:58:03 End 2024.05.08 @ 21:24:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 122 Adventurer 5 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 44 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e735dc21-3ea5-4b8f-ac56-585c812b0280