Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.22 @ 12:40:04 Player: Nomiddlename303 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (62) 310 Value Destroyed (1763) 1763 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (1067) 1067 TOTAL SCORE: 9780 Bonus ------- Follower Combat Kills 42 Aligned with FarCom 300 Met Imprinter 300 MAIN.C Attacked Warlord 500 Friendly Fire -75 Cogmind --------- Core Integrity 822/1000 Matter 280/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (1000) Ox19 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Improved Light Armor Plating Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON (2) ------- Chainsword CR-A16's Pointy Stick > --- INVENTORY (22) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Improved Cooling System Coolant Injector Energy Well (500) Matter Compressor (250) Gravity Neutralizing Apparatus Long-range Terrain Scanner Advanced ECM Suite Variable Charge Gun Vortex Rifle Coil Gun KE Penetrator Enhanced Coil Gun Long-range Missile Launcher Remote Datajack Signal Generator Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Experimental Sensor Array Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Long-range Missile Launcher Chainsword > --- INVENTORY -------- Light Fission Core Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Nuclear Pulse Array Improved Cooling System Coolant Injector Energy Well Matter Compressor Gravity Neutralizing Apparatus Long-range Terrain Scanner Advanced ECM Suite Improved Light Armor Plating Improved Medium Armor Plating Variable Charge Gun Coil Gun Coil Gun KE Penetrator Enhanced Coil Gun Remote Datajack CR-A16's Pointy Stick [Rating: 93] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Flying Fortress v7 Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . . . 4 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 8 | . . . . . 2 2 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 95 | 7 10 7 . . 8 13 21 3 4 7 4 3 5 . 2 1 Power 5 | 1 . 1 . . . 1 1 . . . . . 1 . . . Engine 2 | 1 . . . . . 1 . . . . . . . . . . Core 3 | . . 1 . . . . 1 . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 15 | 2 . 2 . . 1 5 5 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 11 | . . . . . 1 5 5 . . . . . . . . . Utility 40 | 2 3 . . . 3 4 9 3 . 7 3 3 2 . . 1 Device 8 | . . . . . . 1 2 2 . 1 1 . 1 . . . Storage 7 | 2 3 . . . 2 . . . . . . . . . . . Processor 6 | . . . . . 1 . . . . 5 . . . . . . Hackware 10 | . . . . . . 3 4 . . 1 . 2 . . . . Protection 9 | . . . . . . . 3 1 . . 2 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | 2 7 4 . . 4 3 6 . 4 . 1 . 2 . 2 . Energy Gun 2 | 1 . . . . . 1 . . . . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 3 2 . . . 1 3 . 2 . . . . . . . Ballistic Cannon 2 | . . 1 . . 1 . . . . . . . . . . . Launcher 5 | . 2 1 . . . . . . 1 . . . 1 . . . Special Weapon 3 | . . . . . . . 2 . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 . 1 . . . . . 1 . Piercing Weapon 4 | . . . . . 1 1 . . . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 3 . . 5 . . . . . . Parts Lost 6 | . . 1 . . . . . . . . . . 2 . . 3 Power 3 | . . 1 . . . . . . . . . . 1 . . 1 Propulsion 1 | . . . . . . . . . . . . . . . . 1 Utility 2 | . . . . . . . . . . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . 1 . . . . . . . . . . 2 . . 3 Average Slot Usage (%) 84 | . 100 99 100 100 71 76 80 80 80 79 80 82 81 82 82 82 Engine 2 | . 14 10 . . . 5 . . . . . . . . . . Core 5 | . . 2 14 14 9 1 5 6 6 6 6 5 4 5 5 5 Leg 8 | . 28 28 28 28 . . . . . . . . . . . . Flight 4 | . . . . . 9 7 6 6 6 6 6 5 5 5 5 5 Device 1 | . . . . . . 1 2 5 6 5 5 . 5 5 5 5 Storage 23 | . 28 28 28 28 27 23 20 20 20 20 20 17 17 17 17 17 Processor 1 | . . . . . 8 2 . . . . . . . . . . Hackware 14 | . . . . . . 18 23 26 26 26 26 35 30 29 29 29 Protection 2 | . . . . . . . 6 . . . . 5 3 5 5 5 Energy Gun 1 | . 3 . . . . 5 . . . . . . . . . . Ballistic Gun 7 | . 20 16 14 14 9 2 4 6 9 6 3 . . . . . Ballistic Cannon 2 | . . 11 14 14 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . 6 . 1 6 3 6 6 5 5 5 5 5 Piercing Weapon 2 | . . . . . . 6 4 . . . 2 5 4 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 71 | 14 41 42 42 42 58 65 71 67 70 65 69 69 69 69 69 69 Greatest Support 72 | 20 20 25 25 25 72 72 72 72 72 72 72 72 72 72 72 72 Greatest Overweight (x) 2 | . 2 2 1 1 . 2 2 . . . . . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 Average Capacity 20 | 5 14 16 16 16 21 22 22 22 22 22 22 22 22 22 22 22 Most Carried 22 | 6 16 16 16 16 22 22 22 22 22 22 22 22 22 21 22 22 Average Carried 19 | 3 13 15 15 15 18 21 21 22 22 22 22 21 20 21 21 21 Final Capacity 22 | 8 16 16 16 16 22 22 22 22 22 22 22 22 22 22 22 22 Final Carried 22 | 6 16 16 16 16 22 21 22 22 22 22 22 22 21 21 22 21 Class Distribution -------------------- 40% | Hacker-Mutant 29% | Mutant 12% | Wizard-Mutant 9% | Hauler-Mutant 8% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Wizard-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Matter Collected 1964 | 267 368 228 . 32 60 114 561 . 84 91 49 40 70 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2239 | 53 487 225 . 70 73 427 499 . 88 . 82 83 152 . . . Parts 118 | 1 27 7 . 3 5 25 30 . 7 . 5 1 7 . . . Haulers Intercepted 6 | . 2 . . . 1 2 . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 1 . 4 . 5 . . . Prevented 3 | . . . . . . . . . . . . . . . 3 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 41 | . 9 8 . 2 . 4 5 . 5 . 1 . 7 . . . Melee 9 | . . . . . . 1 5 . . . 1 . 2 . . . Guns 9 | . 3 1 . 1 . 3 . . 1 . . . . . . . Cannons 12 | . 4 7 . 1 . . . . . . . . . . . . AOE 11 | . 2 . . . . . . . 4 . . . 5 . . . Classes Destroyed 10 | 1 4 . . . . 3 . . 2 . . . . . . . Worker 5 | . . . . . . 3 2 . . . . . . . . . Hauler 6 | . 2 . . . 1 2 . . . . . 1 . . . . Recycler 3 | 1 1 . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . Watcher 6 | . 2 . . . 1 1 2 . . . . . . . . . Swarmer 14 | . 3 2 . . . . . . 4 . . . 5 . . . Grunt 17 | . 6 6 . 2 . . 1 . . . . . 2 . . . Sentry 5 | . . . . . . 2 2 . . . 1 . . . . . Programmer 4 | . . . . . . 2 2 . . . . . . . . . Thief 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 1 3 4 . 2 1 2 2 . 4 . 1 1 6 . . . Combat Bots Only 6 | . 3 4 . 2 . 1 2 . 4 . 1 . 6 . . . Max Kills in Single Turn 4 | 1 2 1 . 1 1 1 1 . 4 . 1 1 4 . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . . . . 4 . . . 4 . . . Melee 1 | . . . . . . 1 1 . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Damage Taken 2117 | . 134 162 . 98 . 138 322 92 44 . 80 16 603 . 125 303 Core 321 | . 7 32 . . . 22 49 24 9 . . . 111 . 28 39 Absorbed by Shields 4 | . . . . . . 4 . . . . . . . . . . Core Remaining (%) 94 | 100 . . . 84 100 96 . . . . 90 . . . . . Volleys Fired 90 | 7 37 17 . 4 . 8 9 . 5 . . . 2 . 1 . Largest 2 | 1 2 2 . 2 . 2 1 . 2 . . . 1 . 1 . Hottest 95 | 50 88 59 . 59 . 95 30 . 60 . . . 43 . 30 . Shots Fired 156 | 7 71 34 . 8 . 16 9 . 8 . . . 2 . 1 . Gun 108 | 7 54 17 . 4 . 16 4 . 6 . . . . . . . Cannon 36 | . 15 17 . 4 . . . . . . . . . . . . Launcher 6 | . 2 . . . . . . . 2 . . . 2 . . . Special 6 | . . . . . . . 5 . . . . . . . 1 . Kinetic 112 | . 52 34 . 8 . 8 4 . 6 . . . . . . . Thermal 32 | 7 17 . . . . 8 . . . . . . . . . . Explosive 6 | . 2 . . . . . . . 2 . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 40 | 3 16 40 . 4 . 6 5 . 7 . . . 2 . 3 . Robot Miss Streak 2 | 1 2 . . 1 . 1 1 . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 198 | 6 52 33 . 5 10 19 46 . 8 . 2 6 5 . 1 5 Core Hits 97 | 2 18 12 . 3 2 14 16 . 12 . 2 2 13 . . 1 Critical Hits 6 | . 1 1 . . 1 . 1 . . . . . 1 . . 1 Critical Kills 2 | . 1 . . . . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . 1 . 1 . . . . . . . . 1 Melee Attacks 248 | . . . . . 20 56 131 2 2 . 2 13 12 . . 10 Impact 1 | . . . . . 1 . . . . . . . . . . . Slashing 59 | . . . . . 19 . 31 2 2 . 1 2 . . . 2 Piercing 188 | . . . . . . 56 100 . . . 1 11 12 . . 8 Sneak Attacks 16 | . . . . . 2 5 7 . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 1 2 . . . 2 Damage Inflicted 6676 | 76 928 554 . 111 460 658 1747 . 676 . 75 342 880 . . 169 Guns 1163 | 76 446 200 . 31 . 217 72 . 121 . . . . . . . Cannons 712 | . 278 354 . 80 . . . . . . . . . . . . Explosions 1310 | . 204 . . . . . . . 361 . . . 745 . . . Melee 3491 | . . . . . 460 441 1675 . 194 . 75 342 135 . . 169 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1358 | . 434 554 . 111 . 66 72 . 121 . . . . . . . Thermal 517 | 76 290 . . . . 151 . . . . . . . . . . Explosive 1310 | . 204 . . . . . . . 361 . . . 745 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1391 | . . . . . 460 . 506 . 194 . 37 122 . . . 72 Piercing 2100 | . . . . . . 441 1169 . . . 38 220 135 . . 97 Highest Corruption 5 | . . . . . . . 1 1 1 5 . . . . . 3 Average Corruption 1 | . . . . . . . 1 1 1 2 . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 16 | . . . . . . . 13 . 1 2 . . . . . . Message Errors 5 | . . . . . . . 5 . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . 2 . . . . . . Energy Discharges 4 | . . . . . . . 3 . 1 . . . . . . . Data Loss (minor) 4 | . . . . . . . 4 . . . . . . . . . Targeting Errors 1 | . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 403 | . 5 . . . 62 . 317 . . . . 11 8 . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 13 | . 5 . . . . . . . . . . . 8 . . . Melee 390 | . . . . . 62 . 317 . . . . 11 . . . . Knockbacks 7 | . . 6 . 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 5 | . . 4 . 1 . . . . . . . . . . . . Secondary 2 | . . 2 . . . . . . . . . . . . . . Self-Inflicted Damage 80 | . 24 . . . . . . . . . . . 56 . . . Shots 2 | . 1 . . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 278 | 70 153 47 . 36 . 188 36 . . 278 . . 6 . 7 . Average Temperature 51 | 36 48 18 . 24 . 75 20 . . 128 . . 4 . 7 . Received Heat Transfer 630 | . 48 105 . 72 . 48 105 12 . . 9 9 192 . 30 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . 3 . . . . . . . . . . Heat Transferred 999 | 222 518 . . . . 259 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Peak Influence 222 | 5 218 222 . 65 76 147 120 . . . . 97 . . . . Initial 14 | . 2 2 . . . 14 1 . . . . 11 . . . . Average 37 | 1 51 51 . 30 28 50 23 . . . . 52 . . . . Maximum Alert Level 1 | . 1 1 . . . . . . . . . . . . . . Low Security (%) 98 | 100 98 87 . 100 100 100 100 . . . . 100 . . . . Level 1 1 | . 1 12 . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . . . 3 8 . . . . 2 . . . . Investigation 3 | . 2 . . . . . . . . . . 1 . . . . Extermination 8 | . . . . . . 3 4 . . . . 1 . . . . Reinforcement 1 | . . . . . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Distress Signals 2 | . 1 . . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 89 | . 15 9 . 2 5 9 9 1 5 . 1 5 12 . 13 3 Peak Tracking Total 13 | . 4 3 . 2 1 2 2 1 4 . 1 5 9 . 13 4 Tactical Retreats 5 | . 1 . . . . . . . . . . 1 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Traps Triggered 2 | . 2 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . 10 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Disabled . | . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . . 1 . . . . Machines Sabotaged 1 | . . . . . . . . . . . . 1 . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Accessed 55 | . 7 1 2 1 6 12 17 . . . . 3 . . 6 . Terminals 28 | . 7 1 . 1 4 5 8 . . . . 2 . . . . Fabricators 5 | . . . . . . 2 3 . . . . . . . . . Repair Stations 4 | . . . . . . 2 2 . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 2 . . . . . . . . . Garrison Access 4 | . . . . . . 1 2 . . . . 1 . . . . Total Hacks 178 | . 24 2 2 2 20 42 56 . . . . 17 . . 13 . Successful 128 | . 11 1 2 2 16 26 41 . . . . 16 . . 13 . Failed 49 | . 13 1 . . 4 16 15 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . Manual 80 | . 18 2 1 3 8 18 20 . . . . 10 . . . . Terminals 115 | . 24 2 . 2 12 21 38 . . . . 16 . . . . Fabricators 16 | . . . . . . 7 9 . . . . . . . . . Repair Stations 11 | . . . . . . 7 4 . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . Scanalyzers 14 | . . . . . 8 3 3 . . . . . . . . . Garrison Access 5 | . . . . . . 2 2 . . . . 1 . . . . Terminal Hacks 67 | . 7 . 2 2 8 5 19 . . . . 11 . . 13 . Record 8 | . . . 1 . . . . . . . . . . . 7 . Part Schematic 3 | . . . . . . . 1 . . . . 2 . . . . Robot Schematic 1 | . . . . . . . . . . . . 1 . . . . Robot Analysis 3 | . 2 . . 1 . . . . . . . . . . . . Prototype ID Bank 9 | . . . . . . . 3 . . . . 2 . . 4 . Open Door 2 | . . . . . . . . . . . . . . . 2 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . Branch Access Points 3 | . . . . . 1 . 1 . . . . 1 . . . . Machine Index 3 | . . . . . . 1 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 4 | . . . . . . 1 2 . . . . 1 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 8 | . 2 . . . 3 1 1 . . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . Hauler Manifests 5 | . . . . . 1 1 2 . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 11 | . 3 . . 1 3 1 2 . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 2 6 . . . . . . . . . Load Schematic 3 | . . . . . . . 3 . . . . . . . . . Build 5 | . . . . . . 2 3 . . . . . . . . . Repair Station Hacks 5 | . . . . . . 3 2 . . . . . . . . . Scan Component 3 | . . . . . . 2 1 . . . . . . . . . Repair 2 | . . . . . . 1 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer 12 | . . . . . 7 2 3 . . . . . . . . . Insert Component 6 | . . . . . 3 1 2 . . . . . . . . . Analyze 6 | . . . . . 4 1 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 2 . . . . 1 . . . . Seal Access 3 | . . . . . . . 2 . . . . 1 . . . . Unauthorized Hacks 32 | . 4 1 . . 1 13 9 . . . . 4 . . . . Terminals 23 | . 4 1 . . 1 8 5 . . . . 4 . . . . Track 4 | . 3 1 . . . . . . . . . . . . . . Assimilate 5 | . . . . . . 4 1 . . . . . . . . . Botnet 8 | . . . . . 1 2 3 . . . . 2 . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . Operators 4 | . . . . . . 2 1 . . . . 1 . . . . Sabotage 1 | . . . . . . . . . . . . 1 . . . . Fabricators 7 | . . . . . . 4 3 . . . . . . . . . Prioritize 5 | . . . . . . 2 3 . . . . . . . . . Siphon 1 | . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . . . . . . Mechanics 2 | . . . . . . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 7 1 . 1 6 10 12 . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 1 2 . . . . 2 . . . . Parts Built 6 | . . . . . . 3 3 . . . . . . . . . Matter 1045 | . . . . . . 380 665 . . . . . . . . . Time 344 | . . . . . . 126 218 . . . . . . . . . Total Part Build Rating 30 | . . . . . . 15 15 . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . . . . . . . . . Time 93 | . . . . . . 80 13 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . 4 . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 3 1 1 . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Total Allies 9 | . . 2 . . . 5 2 . . . . . . . . . Largest Group 5 | . . 2 . . . 5 1 1 1 . . . . . . . Highest-Rated Group 131 | . . 53 . . . 131 32 10 10 . . . . . . . Highest-Rated Ally 37 | . . 31 . . . 37 32 10 10 . . . . . . . Total Orders 18 | . . . . . . 4 14 . . . . . . . . . STAY 11 | . . . . . . 3 8 . . . . . . . . . FOLLOW 7 | . . . . . . 1 6 . . . . . . . . . Ally Attacks 9 | . . 2 . . . 4 3 . . . . . . . . . Total Damage 368 | . . 44 . . . 177 147 . . . . . . . . . Kills 3 | . . 1 . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Robot Analysis Total 3 | . 2 . . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . 2 . 1 1 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Turns Passed 11187 | 93 977 814 597 870 1036 1518 2433 358 261 544 318 342 341 203 433 49 Spaces Moved 10885 | 58 505 486 395 405 459 1435 2424 692 460 1058 532 444 404 354 727 47 Core 9 | 9 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 1840 | 49 505 486 395 405 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 9036 | . . . . . 459 1435 2424 692 460 1058 532 444 404 354 727 47 Fastest Speed 50 | 50 120 150 150 150 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 66 | 109 149 150 150 150 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 181 | 120 180 180 150 150 50 181 162 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . 2 11 8 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 72 71 62 68 36 25 59 77 57 85 70 14 57 53 90 14 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . 1 . 2 . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 10 | . . 1 . . . . . 1 1 5 . . 2 . . . Spaces Dug 139 | . . . . . 9 38 76 2 . . . 7 7 . . . Terrain Destroyed 223 | . 13 . . . 9 38 76 2 31 . . 7 47 . . . Melee 139 | . . . . . 9 38 76 2 . . . 7 7 . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 84 | . 13 . . . . . . . 31 . . . 40 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Total 14250 | 77 659 538 403 660 1234 2132 3437 698 477 1072 579 541 514 379 794 56 Wait 2772 | . 82 18 . 250 723 580 812 2 7 . 42 77 91 26 62 . Move 10830 | 57 504 485 394 404 454 1415 2407 691 459 1057 531 443 403 353 726 47 Hop 18 | . . . . . 2 8 8 . . . . . . . . . Pick Up 102 | 6 16 5 3 1 17 22 24 . . 1 . 4 1 . 2 . Fast Attach 23 | 7 . . . . 2 2 5 . . 6 1 . . . . . Attach 21 | . . 1 . . 2 8 5 . . . . 2 2 . . 1 Detach . | . . . . . . . . . . . . . . . . . Swap 51 | . 10 6 . . 4 3 11 3 4 1 3 1 3 . 2 . Drop 93 | . 10 6 6 1 10 23 25 . . 7 1 3 . . 1 . Fire 90 | 7 37 17 . 4 . 8 9 . 5 . . . 2 . 1 . Melee 243 | . . . . . 20 56 131 2 2 . 1 11 12 . . 8 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 7 | . . . . . . 7 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / [*Low]) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 799 | -10/Materials | Discovered new exit (range 9) 880 | -10/Materials | Discovered new exit (range 15) 910 | -10/Materials | Discovered new exit (range 15) 1071 | -10/Materials | Entered Mines 1085 | -10/Mines | Met a Derelict bent on vengeance 1203 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1227 | -10/Mines | Discovered new exit (range 6) 1302 | -10/Mines | Learned Materials stockpile data 1396 | -10/Mines | Discovered new exit (range 13) 1878 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1878 | -10/Mines | Discovered new exit (range 5) 1885 | -10/Mines | Entered Exiles 1923 | -10/Exiles | Met 8R-AWN 1947 | -10/Exiles | Met EX-HEX 2005 | -10/Exiles | Met EX-DEC 2016 | -10/Exiles | Learned location of Zion (-6) 2040 | -10/Exiles | Met EX-BIN 2208 | -10/Exiles | Aligned with FarCom system 2209 | -10/Exiles | Given EX-Vault access code 2245 | -10/Exiles | Opened EX-Vault 2257 | -10/Exiles | Found Flying Fortress v7 2287 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2464 | -10/Exiles | Discovered new exit (range 14) 2482 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2482 | -10/Exiles | Entered Mines 2627 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2692 | -9/Mines | Found Prototype Device 3343 | -9/Mines | Discovered new exit (range 7) 3352 | -9/Mines | Entered Materials 3352 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3620 | -8/Materials | Identified Exp. Sensor Array 3664 | -8/Materials | Build established: Hauler-Mutant 4365 | -8/Materials | Discovered new exit (range 17) 4388 | -8/Materials | Entered Factory 4388 | -7/Factory | Evolved 2 slots: Utility x2 4389 | -7/Factory | Identified exit to Storage 4605 | -7/Factory | Fabricated Adv. ECM Suite (x1) 4626 | -7/Factory | Discovered new exit (range 19) 4676 | -7/Factory | Build established: Hacker-Mutant 4913 | -7/Factory | Repaired Faulty Exp. Sensor Array? 5272 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 5551 | -7/Factory | Discovered new exit (range 8) 5906 | -7/Factory | Entered another Factory area 5906 | -6/Factory | Evolved 2 slots: Utility x2 5947 | -6/Factory | Repaired Grenade Launcher 6079 | -6/Factory | Garrison activated, responded to threat 6657 | -6/Factory | Identified exit to Lower Caves 6769 | -6/Factory | Fabricated Exp. Sensor Array? 7217 | -6/Factory | Identified exit to Factory 7691 | -6/Factory | Build established: Hacker-Scout 8087 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 8249 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 8339 | -6/Factory | Entered Lower Caves 8339 | -6/Lower Caves | Accompanied by 1 ally 8345 | -6/Lower Caves | Learned Factory terminal intel 8645 | -6/Lower Caves | Build established: Hacker-Mutant 8660 | -6/Lower Caves | Spotted B-75 Beast 8688 | -6/Lower Caves | Discovered new exit (range 3) 8697 | -6/Lower Caves | Entered another Lower Caves area 8697 | -6/Lower Caves | Accompanied by 1 ally 8764 | -6/Lower Caves | Discovered exit to Factory (range 15) 8841 | -6/Lower Caves | Discovered new exit (range 15) 8958 | -6/Lower Caves | Entered Zion 8965 | -6/Zion | Found CR-A16's Pointy Stick 8979 | -6/Zion | Learned location of 1 exit from Factory 8992 | -6/Zion | Discovered new exit (range 14) 9016 | -6/Zion | Learned location of Warlord (-5) 9026 | -6/Zion | Received a visual enhancement algorithm 9035 | -6/Zion | System corruption cleaned by Quarantine Array 9123 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9224 | -6/Zion | Found Prototype Processor 9224 | -6/Zion | Identified Exp. Target Analyzer 9226 | -6/Zion | Found Prototype Processor 9226 | -6/Zion | Identified Exp. Terrain Scan Processor 9229 | -6/Zion | Found Prototype Processor 9229 | -6/Zion | Identified Exp. Signal Interpreter 9231 | -6/Zion | Found Prototype Processor 9231 | -6/Zion | Identified Spectral Analyzer 9284 | -6/Zion | System corruption cleaned by Quarantine Array 9402 | -6/Zion | Rebuked by Imprinter 9502 | -6/Zion | Entered Proximity Caves 9709 | -5/Proximity Caves | Learned 8 Factory zone layouts 9766 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9814 | -5/Proximity Caves | Discovered exit to Factory (range 12) 9820 | -5/Proximity Caves | Entered Factory 9820 | -5/Factory | Evolved 2 slots: Utility x2 9821 | -5/Factory | Identified exit to Upper Caves 9823 | -5/Factory | Loaded intel: 20 terminal locations 9915 | -5/Factory | Central database locked down 10115 | -5/Factory | Build established: Wizard-Mutant 10162 | -5/Factory | Entered Upper Caves 10398 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10445 | -5/Upper Caves | Learned Factory terminal intel 10481 | -5/Upper Caves | Discovered new exit (range 13) 10503 | -5/Upper Caves | Entered another Upper Caves area 10515 | -5/Upper Caves | Discovered new exit (range 15) 10656 | -5/Upper Caves | Encountered a Warlord checkpoint 10657 | -5/Upper Caves | Learned location of 1 exit from Factory 10669 | -5/Upper Caves | Discovered new exit (range 8) 10706 | -5/Upper Caves | Entered Warlord 10729 | -5/Warlord | Discovered new exit (range 9) 10771 | -5/Warlord | Found Signal Generator 10914 | -5/Warlord | Visited the Vortex Lab 10922 | -5/Warlord | Found Prototype Energy Gun 10931 | -5/Warlord | Warlord's base attacked by MAIN.C 11040 | -5/Warlord | Opened side exit 11067 | -5/Warlord | Spotted B-86 Titan 11139 | -5/Warlord | Entered Proximity Caves 11155 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11188 | -4/Proximity Caves | Self-destructed Last Messages --------------- >>Open Door Sealed Heavy Doors opened. 11031_ ANNOUNCEMENT: Detected 2 Grunt squads, 1 Melee squad, 1 Behemoth squad. 11040_ The tunnel wall slides away. 11067_ B-86 Titan triggered Dirty Bomb Trap. 11067_ An explosion rips through the floor. 11121_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 11131_ ANNOUNCEMENT: Detected 1 Melee squad, 1 Programmer squad, 1 Grunt squad, 1 Saboteur squad. 11136_ P-70 Sage resets P-70 Sage, system corruption cleaned. LOCATION=UNKNOWN GOAL=ESCAPE 11155_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 11172_ Chainsword follow-up attack on P-70 Sage. 11181_ P-70 Sage suffers critical hit. 11181_ Destroyed Antigrav System. 11184_ Imp. Medium Armor Plating destroyed. 11187_ Lgt. Fission Core destroyed. 11188_ Flying Fortress v7 destroyed. Map ----- +----------------------------------------------------+ | ##?? ??????????????????????????????? | | ### ? ??????????????????????????????? | | ??? ??????????????????????????????? | | ????? ??????????????????????????????? | | ###???? ??????????????????????????????? | | # ##??? ??????????????????????????????? | | ## ## ##??# #??????????????????????????????? | | ## ##### ##?# #??????????????????????????????? | | ## ##???# #?# #??????????????????????????????? | | ## #????# ### #??????????????????????????????? | | ## ##????# #??????????????????????????????? | | # #??# #### #??????????????????????????????? | | #??## ###??# #??????????????????????????????? | | # #??#####????# #?????????##???? ????????????? | | #####???????????# #????????# #???? #????????????? | | #???????????????# #???????# #??? #?????????????? | | #??????????????## #?????## #?? #??????????????? | | ???????????????# ##???## #? ### ??????????? | | ???????????????# ?##### ## ??????????? | | ???????????????# ## ?????????? | | ???????????????# ?????????? | | ???????????????# ????????? | | ???????????????# ### s ????????? | | ???????????????##??###### #????????????? | | ???????????????????????## ### #????????????? | | ???????????????????????# @ ##???? #???????????? | | ?????????????????????# p##??????? ?????????????? | | ????????????????????# ##??????????????????????? | | ??????????????????? ????????????????????????? | | ????????????????? ????????????????????????? | | ??????????????? ????????????????????????? | | ????????????? ????????????????????????? | | ???????????? g# ## ????????????????????????? | | ??????????????#= ?## ????????????????????????? | | ?????????????# ???# ????????????????????????? | | ??????????????# ??? ?????????????????????????? | | ??????????????# ???? ?????????????????????????? | | ???????????????? ????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 60 Offensive Hacking 56 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Nuclear Pulse Thruster | -7/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Remote Datajack | -6/Factory | Scanalyzed Impulse Thruster | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -5/Factory | Hacked Fabricated ------------ Adv. ECM Suite | x1 | -7/Factory | Preloaded Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileShrapnelBattery Manual? 0 Play Time 02:44:27 Cumulative 137.3 hours Start 2021.01.28 @ 17:17:58 End 2021.06.22 @ 12:40:04 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 98 Rogue 49 Adventurer 28 Explorer 21 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 70 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5db85335-71a7-4932-aa0d-daf10feaf7ae