Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 23:58:25 Player: kikul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (110) 550 Value Destroyed (3560) 3560 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 9294 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 256 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 156/300 Energy 68/100 System Corruption 9% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Nuclear Core Reinforced Deuterium Engine Light Fission Core Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Targeting Computer Kinecellerator Authchip [R/Combat] Heart of Steel Cooled Particle Cannon Heavy Plasma Cannon Makeshift Shrapnel Gun Greatsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Target Analyzer Core Analyzer Weapon Shielding Shock Absorption System > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Missile Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Light Fission Core Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Targeting Computer Improved Target Analyzer Energy Filter Kinecellerator Improved Power Shielding Improved Weapon Shielding Authchip [R/Combat] Heart of Steel Heavy Particle Cannon Cooled Particle Cannon Heavy Plasma Cannon Makeshift Shrapnel Gun Heavy Rocket Launcher Greatsword [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Slots Evolved 8 | . . . . . 4 . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . Utility 4 | . . . . . 1 . 2 . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 116 | 6 10 . 4 4 23 5 44 5 2 1 12 Power 27 | 1 2 . 2 1 7 1 9 2 . . 2 Engine 16 | 1 2 . 2 1 6 . 2 1 . . 1 Core 11 | . . . . . 1 1 7 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 25 | 2 2 . . 1 7 1 8 1 2 1 . Treads 18 | . 1 . . 1 6 1 8 1 . . . Leg 2 | 2 . . . . . . . . . . . Wheel 5 | . 1 . . . 1 . . . 2 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 1 1 . 1 2 3 . 12 1 . . 6 Device 12 | . . . . 2 3 . 4 . . . 3 Storage 3 | 1 . . 1 . . . 1 . . . . Processor 4 | . 1 . . . . . 2 . . . 1 Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . . . 5 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 37 | 2 5 . 1 . 6 3 15 1 . . 4 Energy Gun 2 | . . . . . . . 2 . . . . Energy Cannon 9 | . . . . . 2 2 2 . . . 3 Ballistic Gun 9 | 2 1 . . . 1 1 4 . . . . Ballistic Cannon 11 | . 1 . 1 . 3 . 6 . . . . Launcher 2 | . . . . . . . . 1 . . 1 Special Weapon 3 | . 3 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 10 | . . . . . . . . 10 . . . Parts Lost 46 | . 4 . . 1 3 2 11 3 . . 22 Power 11 | . 2 . . . 3 . 2 . . . 4 Propulsion 10 | . . . . . . 1 3 2 . . 4 Utility 16 | . . . . 1 . . 5 1 . . 9 Weapon 9 | . 2 . . . . 1 1 . . . 5 Highest Loss Streak 22 | . 3 . . 1 1 2 3 2 . . 22 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 85 100 98 99 96 99 94 93 94 93 55 Engine 6 | . 11 14 12 14 16 6 1 6 7 6 2 Core 7 | . . . . . . 11 12 7 7 6 1 Treads 18 | . 1 14 14 16 25 27 20 17 7 6 1 Wheel 2 | . 1 14 14 11 . . . . 10 20 7 Device 11 | . . . . 5 17 18 16 7 7 6 5 Storage 8 | . 14 14 14 14 9 9 7 7 7 6 6 Processor 6 | . 3 14 14 7 . . 2 15 15 13 12 Protection 5 | . . . . . . . 10 5 7 6 4 Energy Gun 1 | . . . . . . . 2 . . . . Energy Cannon 4 | . . . . . 4 12 5 7 7 6 9 Ballistic Gun 6 | . 23 14 . . 6 6 6 7 7 6 . Ballistic Cannon 8 | . 1 14 27 28 14 7 3 5 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 128 | 11 13 13 29 30 50 50 128 114 111 111 120 Greatest Support 68 | 20 20 10 10 40 60 60 60 68 24 40 40 Greatest Overweight (x) 35 | 1 1 1 2 2 1 . 2 5 5 2 35 Average Overweight (x) 1 | . . 1 1 1 . . 1 1 4 2 6 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 25 25 25 25 25 Average Capacity 20 | 7 8 8 13 15 15 15 25 25 25 25 25 Most Carried 25 | 7 8 8 12 15 15 15 25 25 25 24 25 Average Carried 19 | 5 7 8 8 14 14 14 22 24 24 24 21 Final Capacity 25 | 8 8 8 15 15 15 15 25 25 25 25 25 Final Carried 25 | 7 8 8 12 15 15 14 25 25 25 24 16 Class Distribution -------------------- 24% | Scavenger-Tank 22% | Mutant 21% | Scavenger-Gunner 15% | Gunner 11% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Matter Collected 3174 | 241 156 . . 165 910 114 1138 407 27 . 16 Remotely . | . . . . . . . . . . . . Salvage Created 3799 | 13 187 . . 113 952 355 1807 276 . . 96 Parts 227 | 4 10 . . 13 61 17 95 26 . . 1 Haulers Intercepted 2 | . . . . . 2 . . . . . . Recyclers Shooed 3 | . . . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 18 4 . . Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Combat Hostiles Destroyed 76 | . 4 . . 5 17 5 31 11 . . 3 Guns 20 | . 4 . . . 1 2 9 4 . . . Cannons 48 | . . . . 5 14 3 19 5 . . 2 AOE 6 | . . . . . . . 3 2 . . 1 Classes Destroyed 16 | 1 2 . . 2 7 . 2 . . . 2 Worker 6 | . . . . . 1 1 4 . . . . Builder 5 | . . . . . 3 . 2 . . . . Tunneler 3 | 1 . . . 2 . . . . . . . Hauler 2 | . . . . . 2 . . . . . . Recycler 11 | . . . . . 3 1 7 . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 6 | . 1 . . . 3 . 2 . . . . Swarmer 20 | . . . . 3 4 . 6 7 . . . Grunt 30 | . 4 . . 1 9 3 13 . . . . Brawler 2 | . . . . 1 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 7 | . . . . . 2 2 2 . . . 1 Specialist 1 | . . . . . . . . . . . 1 Hunter 5 | . . . . . . . 3 2 . . . Programmer 9 | . . . . . . . 7 2 . . . Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | 1 2 . . 3 6 3 6 4 . . 2 Combat Bots Only 5 | . 2 . . 3 5 2 5 4 . . 2 Max Kills in Single Turn 3 | 1 1 . . 1 2 1 3 2 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 1 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Hostile Shots Fired 696 | . 34 . . 13 66 42 253 72 . . 216 Missed 192 | . 9 . . 3 14 14 71 22 . . 59 Damage Taken 7623 | . 557 . . 156 705 529 2411 790 . . 2475 Core 1293 | . 89 . . 9 40 38 187 69 . . 861 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 418 | . . . . . . . 215 . . . 203 Ignored by Resistances 96 | . . . . . . . . . . . 96 Core Remaining (%) 77 | 100 . . . 60 . 85 . . 63 . . Volleys Fired 305 | 9 31 . . 11 99 18 110 14 . . 13 Largest 3 | 2 2 . . 2 3 3 3 3 . . 3 Hottest 204 | 40 120 . . 70 156 159 159 145 . . 204 Shots Fired 642 | 18 60 . 1 22 198 47 227 42 . . 27 Gun 303 | 18 55 . . . 79 18 117 16 . . . Cannon 319 | . . . 1 22 119 29 110 21 . . 17 Launcher 15 | . . . . . . . . 5 . . 10 Special 5 | . 5 . . . . . . . . . . Kinetic 413 | 18 55 . 1 22 153 18 123 23 . . . Thermal 128 | . 5 . . . 45 29 34 . . . 15 Explosive 15 | . . . . . . . . 5 . . 10 Electromagnetic 86 | . . . . . . . 70 14 . . 2 Robot Hit Streak 15 | 4 9 . . 5 7 8 15 4 . . 10 Robot Miss Streak 14 | 3 3 . . 2 6 3 14 5 . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 402 | 8 34 . . 13 129 28 151 19 . . 20 Core Hits 253 | 1 11 . . 8 72 10 111 28 . . 12 Critical Kills 3 | . . . . . 2 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 11 | . 1 . . 1 3 1 4 1 . . . Meltdown 3 | . . . . . 2 1 . . . . . Destroy 1 | . 1 . . . . . . . . . . Blast 4 | . . . . 1 1 . 1 1 . . . Corrupt 3 | . . . . . . . 3 . . . . Melee Attacks 4 | . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . Slashing 4 | . . . . . . . 4 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8358 | 84 367 . . 248 1905 539 3811 661 . . 743 Guns 2447 | 84 367 . . . 412 146 1263 175 . . . Cannons 4795 | . . . . 248 1487 393 2054 226 . . 387 Explosions 979 | . . . . . . . 363 260 . . 356 Melee 112 | . . . . . . . 112 . . . . Ramming 25 | . . . . . 6 . 19 . . . . Kinetic 4261 | 84 367 . . 248 1385 146 1791 240 . . . Thermal 1991 | . . . . . 514 393 749 . . . 335 Explosive 979 | . . . . . . . 363 260 . . 356 Electromagnetic 990 | . . . . . . . 777 161 . . 52 Impact . | . . . . . . . . . . . . Slashing 112 | . . . . . . . 112 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . 11 11 11 15 2 2 8 18 18 . 9 Average Corruption 8 | . 11 11 11 11 2 2 3 14 18 . 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 205 | . 3 8 33 23 3 6 46 78 4 . 1 Message Errors 47 | . 1 4 9 5 . . 9 16 2 . 1 Matter Fused 51 | . . 1 9 5 1 3 12 19 1 . . Heat Flow Errors 28 | . 1 . 5 3 1 . 8 9 1 . . Energy Discharges 29 | . 1 2 2 4 1 1 7 11 . . . Parts Fused 3 | . . . . 2 . . . 1 . . . Data Loss (minor) 19 | . . . 2 3 . . 6 8 . . . Data Loss (major) 16 | . . 1 4 . . 1 2 8 . . . Misfires 5 | . . . 1 . . . 1 3 . . . Alerts 5 | . . . 1 1 . 1 . 2 . . . Weapon Failures 2 | . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 116 | . . . . . 2 . 114 . . . . Projectiles 53 | . . . . . 2 . 51 . . . . Explosions 44 | . . . . . . . 44 . . . . Melee 19 | . . . . . . . 19 . . . . Knockbacks 43 | . . . . 1 31 . 11 . . . . Impact . | . . . . . . . . . . . . Kinetic 40 | . . . . 1 28 . 11 . . . . Secondary 3 | . . . . . 3 . . . . . . Self-Inflicted Damage 202 | . . . . . . . 93 15 . . 94 Shots 6 | . . . . . . . 1 1 . . 4 Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 3 | . . . . . 1 . 2 . . . . Kicked . | . . . . . . . . . . . . Crushed 2 | . . . . . 1 . 1 . . . . Highest Temperature 329 | . 157 . 199 235 281 231 287 329 202 . 9 Average Temperature 65 | . 27 . 91 46 41 66 65 102 107 . 6 Received Heat Transfer 1455 | . 168 . . . 360 162 552 . . . 213 Effects 4 | . . . . . . . 4 . . . . Interference 4 | . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 5 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . 2 1 . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . Parts Melted 10 | . . . . . 5 1 4 . . . . Heat Transferred 3151 | . . . . . 925 703 999 . . . 524 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Peak Influence 766 | 5 130 39 . 75 255 492 766 . . 84 95 Initial 132 | . 3 39 . . 17 107 132 . . 79 58 Average 201 | 1 69 39 . 57 126 221 265 . . 82 36 Maximum Alert Level 3 | . . . . . 1 2 3 . . . . Low Security (%) 71 | 100 100 100 . 100 84 53 61 . . 100 100 Level 1 6 | . . . . . 15 40 2 . . . . Level 2 15 | . . . . . . 5 25 . . . . Level 3 6 | . . . . . . . 10 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . . . . . 1 2 18 . . . 1 Investigation 3 | . . . . . . 1 2 . . . . Extermination 6 | . . . . . . . 6 . . . . Reinforcement 6 | . . . . . 1 1 3 . . . 1 Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . . . 7 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Distress Signals 6 | . . . . . 1 4 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 5 . . 4 27 14 37 10 . . 10 Peak Tracking Total 7 | . 2 . . 2 6 4 5 3 . . 7 Tactical Retreats 3 | . . . . . 1 . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Traps Triggered 8 | . . . . . 3 2 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Machines Disabled 10 | . . . . . 1 . 8 1 . . . Max in Single Turn 6 | . . . . . 1 . 6 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Machines Accessed 10 | . 1 . 2 . . 2 3 1 . 1 . Terminals 6 | . 1 . . . . 2 2 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 53 | . 3 . 32 . . 5 10 1 . 2 . Successful 44 | . 2 . 32 . . 4 4 1 . 1 . Failed 9 | . 1 . . . . 1 6 . . 1 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . 3 . 1 . . 2 1 . . . . Terminals 17 | . 3 . . . . 5 7 . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 42 | . 1 . 32 . . 3 4 1 . 1 . Record 35 | . 1 . 32 . . 1 1 . . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . 1 . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . . Terminals 2 | . 1 . . . . 1 . . . . . Botnet 2 | . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . 3 . . 1 . Full Trace Events 2 | . . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Programmers 3 | . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Total Allies 10 | . . . . . . 10 . . . . . Largest Group 10 | . . . . . . 10 4 . . . . Highest-Rated Group 173 | . . . . . . 173 64 . . . . Highest-Rated Ally 29 | . . . . . . 29 16 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 89 | . . . . . . 74 15 . . . . Total Damage 1260 | . . . . . . 1046 214 . . . . Kills 11 | . . . . . . 10 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Turns Passed 10635 | 165 397 238 951 559 1036 520 4598 1939 57 19 156 Spaces Moved 4751 | 114 214 237 869 419 436 239 1533 618 23 15 34 Core 29 | 25 . . . . . . . . . . 4 Treads 2875 | . . . . 45 436 239 1533 618 4 . . Legs 276 | 89 187 . . . . . . . . . . Wheels 1571 | . 27 237 869 374 . . . . 19 15 30 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 80 110 160 160 240 243 150 123 123 Average Speed 191 | 108 116 95 106 115 162 160 262 291 223 123 307 Slowest Speed 1800 | 120 120 95 110 160 240 160 325 570 570 123 1800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . Exploration Rate (%) 37 | 6 33 43 88 66 17 38 26 78 5 1 50 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . 1 . . . 2 2 . . Spaces Dug 5 | . 5 . . . . . . . . . . Terrain Destroyed 226 | . 5 . . . . . 79 63 . . 79 Melee . | . . . . . . . . . . . . Projectile 13 | . 5 . . . . . 4 3 . . 1 AOE 213 | . . . . . . . 75 60 . . 78 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Total 5775 | 137 296 249 900 473 615 337 1930 726 30 15 67 Wait 412 | 1 30 13 9 31 20 74 144 85 . . 5 Move 4734 | 113 213 236 868 418 435 238 1532 611 22 14 34 Hop 3 | . . . . . . . . 3 . . . Pick Up 109 | 8 7 . 9 6 18 1 51 3 4 . 2 Fast Attach 31 | 5 3 . 2 1 6 . 11 2 . . 1 Attach 61 | 1 5 . 1 1 10 2 27 1 2 1 10 Detach 5 | . 1 . . . . . 4 . . . . Swap 24 | . 2 . 1 2 7 3 6 2 . . 1 Drop 82 | . 4 . 8 3 19 1 39 5 2 . 1 Fire 305 | 9 31 . . 11 99 18 110 14 . . 13 Melee 4 | . . . . . . . 4 . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 3 | . . . . . 1 . 2 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 495 | -10/Materials | Crushed by falling debris 495 | -10/Materials | System corruption reached 10% 515 | -10/Materials | Discovered new exit (range 12) 520 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Lost 3 parts (1p2w) 563 | -10/Materials | Entered Mines 568 | -10/Mines | Assembled infested the area 592 | -10/Mines | Discovered new exit (range 9) 618 | -10/Mines | Met a Derelict bent on vengeance 733 | -10/Mines | Met 8R-AWN 796 | -10/Mines | Discovered new exit (range 5) 801 | -10/Mines | Entered Exiles 842 | -10/Exiles | Welcomed by 8R-AWN 862 | -10/Exiles | Met EX-HEX 907 | -10/Exiles | Met EX-BIN 959 | -10/Exiles | Met EX-DEC 976 | -10/Exiles | Learned location of Zion (-6) 1170 | -10/Exiles | Learned about 8R-AWN's background 1250 | -10/Exiles | Visited The Gauntlet 1475 | -10/Exiles | Discovered new exit (range 10) 1611 | -10/Exiles | Discovered new exit (range 15) 1752 | -10/Exiles | Entered Mines 1865 | -9/Mines | Learned Materials emergency access door positions 2201 | -9/Mines | Discovered new exit (range 15) 2311 | -9/Mines | Entered Materials 2311 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3028 | -8/Materials | Build established: Scavenger-Gunner 3193 | -8/Materials | Discovered new exit (range 14) 3347 | -8/Materials | Entered Storage 3613 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3749 | -8/Storage | Discovered new exit (range 16) 3867 | -8/Storage | Entered Factory 3867 | -7/Factory | Accompanied by 4 allies 3867 | -7/Factory | Evolved 2 slots: Utility x2 4218 | -7/Factory | Build established: Scavenger-Tank 4890 | -7/Factory | Lost 4 allies 5603 | -7/Factory | Garrison activated, responded to threat 5629 | -7/Factory | Build established: Scavenger-Mutant 6516 | -7/Factory | Garrison activated, responded to threat 6635 | -7/Factory | Build established: Scavenger-Tank 7071 | -7/Factory | Garrison activated, responded to threat 7248 | -7/Factory | Lost 3 parts (2n1u) 7886 | -7/Factory | Build established: Tank 8296 | -7/Factory | Build established: Gunner 8439 | -7/Factory | Discovered new exit (range 8) 8465 | -7/Factory | Entered Lower Caves 8630 | -7/Lower Caves | Found Prototype Device 9204 | -7/Lower Caves | System corruption reached 10% 9513 | -7/Lower Caves | Build established: Scavenger-Gunner 9901 | -7/Lower Caves | Encountered a Warlord checkpoint 9996 | -7/Lower Caves | Ambushed by research squad 10322 | -7/Lower Caves | Discovered new exit (range 11) 10404 | -7/Lower Caves | Entered another Lower Caves area 10404 | -7/Lower Caves | Discovered new exit (range 12) 10461 | -7/Lower Caves | Entered Factory 10461 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10465 | -6/Factory | Identified exit to DSF 10480 | -6/Factory | Entered DSF 10514 | -6/DSF | Build established: Gunner 10522 | -6/DSF | Additional patrols routed to DSF 10598 | -6/DSF | Core integrity fell below 50% 10633 | -6/DSF | Core integrity fell below 20% 10636 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10621_ B-48 Gladiator unfolds itself. 10621_ G-50 Soldier unfolds itself. 10623_ The unstable cave ceiling collapses. 10623_ Penetrated by Slug. 10626_ Imp. Power Shielding destroyed. 10626_ System corrupted by crushing effect (+3). 10626_ Slug penetrates Wall. 10626_ Penetrated by Slug. 10626_ Hvy. Rocket Launcher destroyed. 10628_ H-61 Shepherd destroyed. 10628_ Core Analyzer destroyed. 10628_ Imp. EM Pulse Cannon destroyed. 10628_ System corrupted by crushing effect (+4). 10628_ System corrupted by crushing effect (+2). 10628_ Knocked back. 10629_ Slug penetrates Wall. 10630_ Wall collapses. 10634_ 0T RLW 4ORS|NHWPOB&J3Z&FU0HY 10634_ The unstable cave ceiling collapses. 10634_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????##????? | | ?????????????????????????????????????#""????? | | ????????????????????##############???#"#????? | | ????????????????????#"# # # #??##"####?? | | ????????????????????#[[ ####"""""#?? | | ???????????????????##[[ [ [# ##"""""#?? | | ???????????????????#" ""#?? | | ????????????????????# %%[ """"" | | ??????????????????#### ]]## ""### | | ??????????????????# ]]### ###?? | | ??????????##?????? # ###?# #???? | | ??????????# #?????# #??? #??? | | ???????????# #????# # ##??? #??? | | ????????????# #?### ]]##?## ##??? | | ?????????????# ## % ]] #?? ^ ???? | | ??????????????# ## #???##??? ???? | | ???????????????# @ #???????? ???? | | ???????????????#;; b # #????????# ##??? | | ????????????#!!!#!!! # ###????????# !???? | | ????????????#!??#!!hh# A#?????????? !???? | | ??????????????? ggg ????????? !???? | | ?????????????? ??????? !???? | | ?????????????% ???????????? | | ????????????# #!!!## ^^ ##!!!#!??????????? | | ????????????# #!!!#?#^^ ##?!!!#???????????? | | ????????????###?#####?? #???###???????????? | | ??????????????????????? !!????????????????? | | ??????????????????????? !!#???????????????? | | ??????????????????????? !!#???????????????? | | ???????????????????????? ###???????????????? | | ?????????????????????????? ?????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EX 50 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look More Dakka Please Oops Remodeling The More The Merrier True Hacker Challenges ------------ None Game ------ Seed ThermalHelicalMace Manual? 0 Play Time 02:21:18 Cumulative 18.1 hours Start 2024.06.03 @ 21:15:09 End 2024.06.03 @ 23:58:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bcd02a7-9dc3-42d9-8bfc-6a6c78ec99a9