Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.09 @ 10:29:44 Player: Henry Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2905) 2905 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6655 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 368/850 Matter 300/300 Energy 62/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Improved Heat Sink Shock Rifle Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Sensor Array > --- WEAPON ----------- Shock Rifle Compact Ion Cannon Compact Ion Cannon Heavy Flak Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Treads Light Treads Armored Wheel Armored Wheel Improved Heat Sink Improved Cooling System Improved Sensor Array Layered Medium Armor Plating Layered Medium Armor Plating Shock Rifle Lightning Gun Heavy Plasma Cannon Compact Ion Cannon Gauss Rifle Proton Missile Launcher Scatter Rocket Array Powered Hammer Chainsword [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Scatter Rocket Array Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 1 2 . Weapon 2 | . . 2 . . . . Parts Attached 96 | 6 7 15 21 10 37 . Power 9 | 1 . 2 2 . 4 . Engine 7 | 1 . 2 1 . 3 . Core 2 | . . . 1 . 1 . Reactor . | . . . . . . . Propulsion 34 | 2 3 4 7 2 16 . Treads 16 | 1 2 2 3 1 7 . Leg . | . . . . . . . Wheel 14 | 1 1 2 4 1 5 . Hover 4 | . . . . . 4 . Flight . | . . . . . . . Utility 21 | 1 1 4 4 3 8 . Device 11 | . . . 2 2 7 . Storage 4 | 1 1 1 . . 1 . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection 4 | . . 2 1 1 . . Artifact . | . . . . . . . Weapon 32 | 2 3 5 8 5 9 . Energy Gun 6 | . . . 2 3 1 . Energy Cannon 3 | . . . 1 . 2 . Ballistic Gun 13 | 2 2 4 4 1 . . Ballistic Cannon 1 | . . . . . 1 . Launcher 4 | . . . . 1 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 4 | . 1 1 . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Parts Lost 40 | . 2 1 11 3 14 9 Power 3 | . . 1 1 . 1 . Propulsion 14 | . 1 . 3 . 7 3 Utility 9 | . . . 1 1 4 3 Weapon 14 | . 1 . 6 2 2 3 Highest Loss Streak 6 | . 1 1 3 2 6 5 Average Slot Usage (%) 89 | . 74 98 89 95 91 66 Engine 5 | . 14 10 5 . 3 2 Core 2 | . . . 3 7 2 . Treads 11 | . 14 11 10 15 10 2 Wheel 11 | . 5 11 13 15 12 11 Device 9 | . . . 7 12 19 21 Storage 10 | . 14 11 9 7 13 8 Protection 4 | . . 10 4 7 2 . Energy Gun 4 | . . . 3 5 8 . Energy Cannon 2 | . . . 2 . 6 8 Ballistic Gun 18 | . 24 41 24 18 1 . Impact Weapon 1 | . . . 2 4 . . Slashing Weapon 1 | . 1 2 . . 4 5 Naked Turns 10 | . . . . . . 10 Heaviest Build 101 | 13 25 49 58 63 101 98 Greatest Support 44 | 20 20 20 24 28 44 44 Greatest Overweight (x) 8 | 2 1 4 5 2 8 2 Average Overweight (x) 2 | . . 1 2 1 3 1 Largest Inventory Capacity 20 | 6 12 12 12 12 20 20 Average Capacity 13 | 5 8 10 12 12 20 14 Most Carried 20 | 2 9 12 12 12 20 19 Average Carried 11 | 1 5 9 10 11 17 14 Final Capacity 20 | 6 10 12 12 12 20 4 Final Carried 19 | 2 8 11 11 12 19 4 Class Distribution -------------------- 25% | Mutant 20% | Scavenger-Tank 15% | Scavenger-Gunner 13% | Tank 10% | Hauler-Tank 6% | Hauler-Mutant 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Hauler-Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 2502 | 170 303 443 557 315 714 . Remotely . | . . . . . . . Salvage Created 3807 | . 535 487 1007 472 1306 . Parts 227 | . 38 48 55 21 65 . Haulers Intercepted 3 | . 1 . 1 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 67 | . 12 13 19 8 15 . Melee 3 | . . . . 1 2 . Guns 47 | . 12 13 16 4 2 . Cannons 8 | . . . 1 . 7 . AOE 9 | . . . 2 3 4 . Classes Destroyed 11 | . 6 2 1 1 1 . Worker 7 | . . 3 3 . 1 . Builder 5 | . 1 . 1 . 3 . Hauler 3 | . 1 . 1 1 . . Recycler 6 | . 1 . . 1 4 . Watcher 7 | . 1 1 2 1 2 . Swarmer 19 | . 6 5 3 2 3 . Grunt 28 | . 6 5 9 5 3 . Brawler 1 | . . . 1 . . . Sentry 12 | . . 3 6 . 3 . Hunter 5 | . . . . 1 4 . Programmer 2 | . . . . . 2 . Best Kill Streak 10 | . 5 4 4 3 10 . Combat Bots Only 6 | . 5 4 3 3 6 . Max Kills in Single Turn 2 | . 2 2 2 2 2 . Gunslinging 1 | . 1 1 . 1 . . Exploded 2 | . . . 1 2 2 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 5827 | . 396 437 2041 424 2217 312 Core 1172 | . 75 62 537 16 279 203 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 70 84 2 97 . . Volleys Fired 219 | . 41 42 83 17 36 . Largest 4 | . 2 4 4 4 4 . Hottest 283 | . 40 83 171 161 283 . Shots Fired 679 | . 72 164 264 58 121 . Gun 578 | . 72 164 247 56 39 . Cannon 96 | . . . 17 . 79 . Launcher 5 | . . . . 2 3 . Special . | . . . . . . . Kinetic 512 | . 72 164 206 45 25 . Thermal 96 | . . . 41 . 55 . Explosive 5 | . . . . 2 3 . Electromagnetic 66 | . . . 17 11 38 . Robot Hit Streak 16 | . 8 10 16 6 13 . Robot Miss Streak 12 | . 5 5 7 3 12 . Penetration Max . | . . . . . . . Secondary Targets 11 | . 4 3 2 2 . . Max Gunslinging Chain 2 | . 1 2 1 1 . . Shots Hit Robots 451 | . 48 100 176 27 100 . Core Hits 203 | . 23 34 66 17 63 . Critical Hits 3 | . 1 . 1 . 1 . Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 70 | . 6 5 8 9 42 . Impact 17 | . . . 8 9 . . Slashing 53 | . 6 5 . . 42 . Piercing . | . . . . . . . Sneak Attacks 4 | . 1 2 . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8436 | . 626 1038 2386 1040 3346 . Guns 4062 | . 560 896 1917 349 340 . Cannons 1509 | . . . 269 . 1240 . Explosions 1846 | . . . 200 650 996 . Melee 1015 | . 66 138 . 41 770 . Ramming 4 | . . 4 . . . . Kinetic 3484 | . 560 896 1410 282 336 . Thermal 2490 | . . . 707 519 1264 . Explosive 767 | . . . . 131 636 . Electromagnetic 676 | . . . 269 67 340 . Impact 41 | . . . . 41 . . Slashing 974 | . 66 138 . . 770 . Piercing . | . . . . . . . Highest Corruption 16 | . 2 . 1 1 6 16 Average Corruption 3 | . 1 . 1 1 5 14 Corruption Purged . | . . . . . . . Effects 46 | . 7 . 4 . 28 7 Message Errors 11 | . 2 . . . 5 4 Matter Fused 5 | . . . . . 4 1 Heat Flow Errors 5 | . 1 . . . 4 . Energy Discharges 3 | . 2 . . . 1 . Data Loss (minor) 8 | . 2 . 3 . 3 . Data Loss (major) 3 | . . . . . 3 . Misfires 1 | . . . . . 1 . Misdirections 2 | . . . . . . 2 Targeting Errors 7 | . . . 1 . 6 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 491 | . 36 26 20 159 250 . Projectiles 16 | . . . 1 . 15 . Explosions 348 | . . . 19 159 170 . Melee 127 | . 36 26 . . 65 . Knockbacks 5 | . . . . . 5 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary . | . . . . . . . Self-Inflicted Damage 222 | . . 2 74 . 146 . Shots 5 | . . . 2 . 3 . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 530 | . 170 326 530 . 365 . Average Temperature 126 | . 41 91 162 . 102 . Received Heat Transfer 1425 | . 144 135 711 153 282 . Effects 10 | . . . 10 . . . Shutdowns 3 | . . . 3 . . . Energy Bleed 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 3281 | . . . 1447 350 1484 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 2 . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 420 | . 215 382 304 342 420 107 Average Influence 160 | . 113 225 141 212 158 80 Maximum Alert Level 2 | . 1 1 1 1 2 . Low Security (%) 71 | 100 98 49 76 52 69 100 Level 1 27 | . 1 50 23 47 28 . Level 2 . | . . . . . 1 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 2 . 3 4 . Investigation . | . . . . . . . Extermination 2 | . . . . 1 1 . Reinforcement 9 | . 2 2 . 2 3 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 5 | . . 3 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | . 22 23 38 16 24 5 Peak Tracking Total 6 | . 4 5 6 5 5 6 Tactical Retreats 13 | . . 2 5 2 3 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 6 | . 2 . 1 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 14 | . 1 . 3 4 6 . Max in Single Turn 4 | . 1 . 1 2 4 . Garrison Access 2 | . . . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 13 | . 4 1 6 . 2 . Terminals 11 | . 4 1 5 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 25 | . 11 1 10 . 3 . Successful 10 | . 5 . 4 . 1 . Failed 15 | . 6 1 6 . 2 . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 23 | . 11 1 9 . 2 . Terminals 23 | . 11 1 9 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 2 | . . . 2 . . . Level Access Points 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Seal Access 2 | . . . 1 . 1 . Unauthorized Hacks 6 | . 5 . 1 . . . Terminals 6 | . 5 . 1 . . . Track 2 | . 2 . . . . . Botnet 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 1 5 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 4711 | 89 766 617 1115 803 1214 107 Spaces Moved 2547 | 54 372 294 594 459 707 67 Core 8 | 8 . . . . . . Treads 855 | 42 326 134 80 240 33 . Legs . | . . . . . . . Wheels 1680 | 4 46 160 514 219 670 67 Hover 4 | . . . . . 4 . Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 100 110 116 110 Average Speed 139 | 146 165 148 126 153 126 116 Slowest Speed 540 | 160 180 200 200 200 540 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 5 74 29 58 14 23 59 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 39 | . 2 2 6 6 23 . Terrain Destroyed 198 | . 2 2 12 52 130 . Melee 39 | . 2 2 6 6 23 . Projectile 6 | . . . . . 6 . AOE 153 | . . . 6 46 101 . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 3136 | 61 439 382 777 507 875 95 Wait 116 | . 7 13 52 3 13 28 Move 2542 | 53 371 293 593 458 707 67 Hop . | . . . . . . . Pick Up 45 | 2 4 5 10 5 19 . Fast Attach 37 | 6 3 2 8 4 14 . Attach 31 | . 1 4 7 4 15 . Detach 13 | . 2 . 2 1 8 . Swap 28 | . 3 9 6 2 8 . Drop 33 | . 1 7 8 4 13 . Fire 219 | . 41 42 83 17 36 . Melee 70 | . 6 5 8 9 42 . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: [*Fac x2]) -6/Waste History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 12) 323 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered new exit (range 16) 856 | -10/Materials | Entered another Materials area 856 | -9/Materials | Evolved 2 slots: Weapon x2 1222 | -9/Materials | Build established: Scavenger-Tank 1399 | -9/Materials | Discovered new exit (range 16) 1473 | -9/Materials | Identified exit to Materials 1473 | -9/Materials | Entered another Materials area 1473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1805 | -8/Materials | Core integrity fell below 50% 2132 | -8/Materials | Lost 3 parts (1u2w) 2134 | -8/Materials | Core integrity fell below 20% 2409 | -8/Materials | Build established: Scavenger-Gunner 2524 | -8/Materials | Identified exit to Factory 2588 | -8/Materials | Entered Factory 2588 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3038 | -7/Factory | Discovered new exit (range 14) 3391 | -7/Factory | Entered another Factory area 3391 | -6/Factory | Evolved 2 slots: Utility x2 3431 | -6/Factory | Discovered new exit (range 14) 3490 | -6/Factory | Found Prototype Launcher 3490 | -6/Factory | Identified Scatter Rocket Array 3704 | -6/Factory | Build established: Hauler-Tank 3874 | -6/Factory | Discovered new exit (range 14) 3900 | -6/Factory | Lost 3 parts (2n1u) 4256 | -6/Factory | Lost 3 parts (1n1u1w) 4451 | -6/Factory | Lost 6 parts (1p3n2u) 4605 | -6/Factory | Sucked down chute 4605 | -6/Factory | Entered Waste 4620 | -6/Waste | EMP discharged 4620 | -6/Waste | System corruption reached 10% 4632 | -6/Waste | Spotted C-40 Crusher 4637 | -6/Waste | Spotted C-40 Crusher 4641 | -6/Waste | Spotted C-40 Crusher 4644 | -6/Waste | Spotted C-40 Crusher 4651 | -6/Waste | Spotted C-40 Crusher 4654 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4658 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4689 | -6/Waste | Lost 4 parts (2n2w) 4699 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4702 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4709 | -6/Waste | Core integrity fell below 50% 4712 | -6/Waste | Self-destructed Last Messages --------------- 04665_ Lyr. Medium Armor Plating crushed. 04665_ Gatling Laser crushed. 04667_ Hcp. Storage Unit crushed. 04667_ Powered Hammer crushed. 04684_ System corrupted: Matter fused (-5). 04699_ Hcp. Storage Unit crushed. 04699_ Imp. Cooling System crushed. 04699_ Adv. Heat Sink crushed. 04699_ Com. Wheel destroyed. 04699_ Imp. Cooling System destroyed. 04701_ W1RC75L9|HZFCC6LVIDBZLBEA>YHJX 04702_ Imp. Cooling System crushed. 04702_ Scatter Rocket Array crushed. 04702_ Hvy. Plasma Cannon crushed. 04702_ Imp. Heat Sink crushed. 04702_ Com. Ion Cannon crushed. 04702_ Chainsword destroyed. 04705_ Com. Ion Cannon crushed. 04710_ ALERT: Foreign system detected. Charging EMP. 04712_ Lgt. Fission Core crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??????######???????#####???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # ######## ######## ###?????????????????? | | # [[ #?????????????????? | | # ! CC #?????????????????? | | # CC #?????????????????? | | # ] ! CC =#?????????????????? | | # ######## ######## CC ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????#CC #???????????????????? | | # #??????# #??????#CC #???????????????????? | | # #??????# #??????#@CC #???????????????????? | | #??????# #??????#]CC #?????????????????? | | #??????#= #??????#[! #?????????????????? | | #??????# #??????# #?????????????????? | | #??????# #??????# #?????????????????? | | # #??????# #??????# ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# ???????# #???????????????????? | | # #??????# ???????# #???????????????????? | | # #???????? ???????? #???????????????????? | | # ??????????????????? ???????????????????? | | # ?????????????????? ???????????????????? | | ? ????????????????? ??????????????????? | | ? ???????????????? ??????????????????? | | ? #####??????????????? #???????????????????? | | ? #??????????????????? ?????????????????????? | | ? #???????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedStorageRay Manual? 0 Play Time 00:58:05 Cumulative 417.0 hours Start 2020.08.08 @ 19:41:08 End 2020.08.09 @ 10:29:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 47 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a7e7199-3246-40b7-bd5a-e14646fd9c3c