Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.29 @ 19:19:26 Player: viper Result: Destroyed by 5I-R6Y(l) with Phasing Sabre Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (502) 2510 Value Destroyed (24930) 24930 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2391) 2391 TOTAL SCORE: 37731 Bonus ------- High Alert Combat Kills 2391 Cogmind --------- Core Integrity 0/1600 Matter 416/1200 Energy 100/100 System Corruption 16% Temperature Cool (29) Movement Core (150) Ox2 Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Advanced Cooling System Advanced Matter Compressor Experimental Matter Compressor Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Biometal Leg Biometal Leg Biometal Leg Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine F-cell Engine > --- PROPULSION ------- Biometal Leg Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Advanced Matter Compressor Experimental Matter Compressor Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Advanced Cloaking Device Improved Force Field Advanced System Shield Experimental Reclamation Unit > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Railgun Hypervelocity Railgun > --- INVENTORY -------- F-cell Engine Particle Reactor Particle Reactor Quantum Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Matter Filter Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator Enhanced Coil Gun Railgun Railgun [Rating: 182] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Utility High-capacity Storage Unit Device Advanced Coolant Injector Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware Advanced System Shield Protection Power Shielding Weapon Enhanced Coil Gun Energy Gun Tesla Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Compact Mass Driver Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Slots Evolved 19 | . 1 2 2 . 2 2 2 2 . . 2 2 2 . Power 2 | . . 1 . . . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . . . . . . Utility 12 | . 1 1 . . 2 . 2 2 . . . 2 2 . Weapon 3 | . . . 2 . . . . . . . 1 . . . Parts Attached 306 | 7 3 23 7 12 3 8 6 102 60 . 8 18 30 19 Power 42 | 1 . 5 . 3 1 . . 13 12 . 2 . . 5 Engine 20 | 1 . 5 . 3 1 . . 4 3 . 2 . . 1 Core 6 | . . . . . . . . 1 4 . . . . 1 Reactor 16 | . . . . . . . . 8 5 . . . . 3 Propulsion 88 | 2 . 5 1 4 . 8 2 32 15 . 1 4 8 6 Treads . | . . . . . . . . . . . . . . . Leg 88 | 2 . 5 1 4 . 8 2 32 15 . 1 4 8 6 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 83 | 2 3 2 4 . 2 . 4 26 11 . 4 9 13 3 Device 39 | . 1 1 2 . 1 . . 11 6 . 2 3 9 3 Storage 18 | 1 1 . . . 1 . 2 8 . . . 4 1 . Processor 15 | . 1 . . . . . 2 6 2 . 1 1 2 . Hackware 2 | . . . . . . . . . 1 . . . 1 . Protection 9 | 1 . 1 2 . . . . 1 2 . 1 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 93 | 2 . 11 2 5 . . . 31 22 . 1 5 9 5 Energy Gun 5 | . . 1 . . . . . 3 . . . . . 1 Energy Cannon 4 | . . 1 . . . . . 1 . . . . 1 1 Ballistic Gun 81 | 2 . 9 2 5 . . . 27 20 . 1 4 8 3 Ballistic Cannon 3 | . . . . . . . . . 2 . . 1 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . 7 6 . . 4 3 . Parts Lost 107 | . . 10 . . . . . 37 17 . . . 7 36 Power 20 | . . 2 . . . . . 8 5 . . . . 5 Propulsion 28 | . . 4 . . . . . 11 3 . . . . 10 Utility 21 | . . . . . . . . 5 3 . . . 2 11 Weapon 38 | . . 4 . . . . . 13 6 . . . 5 10 Highest Loss Streak 36 | . . 5 . . . . . 11 2 . . . 2 36 Average Slot Usage (%) 98 | . 100 95 98 98 100 100 99 98 96 100 99 99 98 87 Engine 8 | . 12 18 16 15 14 12 11 3 . 10 13 12 11 6 Reactor 2 | . . . . . . . . 5 5 . . . . 2 Leg 18 | . 25 19 16 15 14 25 22 19 18 20 18 16 15 13 Device 10 | . 12 10 7 8 14 12 5 10 8 . . 12 15 11 Storage 17 | . 12 10 8 8 14 12 21 21 22 20 18 19 19 17 Processor 9 | . . . . . . . 5 14 14 20 18 14 12 13 Protection 7 | . 12 20 15 16 14 12 11 3 1 10 8 2 2 . Ballistic Gun 21 | . 25 16 33 32 28 25 22 18 19 20 22 20 18 14 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 169 | 16 41 53 59 59 66 66 98 130 123 118 135 141 161 169 Greatest Support 125 | 20 20 23 23 26 26 70 70 100 104 90 99 120 125 111 Greatest Overweight (x) 36 | . 2 4 4 4 2 5 1 5 2 1 1 1 1 36 Average Overweight (x) 1 | . 1 2 2 2 2 . 1 1 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 12 12 12 12 12 12 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 11 12 12 12 12 12 19 20 20 20 20 20 20 17 Most Carried 20 | 3 8 12 12 12 11 12 11 20 20 19 20 20 20 18 Average Carried 13 | 1 5 8 10 12 9 11 9 16 17 19 18 19 18 13 Final Capacity 20 | 8 12 12 12 12 12 12 20 20 20 20 20 20 20 4 Final Carried 20 | 3 8 12 12 12 10 12 11 20 19 19 20 20 18 3 Class Distribution -------------------- 34% | Scavenger-Gunner 15% | Hacker-Mutant 15% | Hacker-Tank 15% | Hacker-Gunner 7% | Generator-Gunner 7% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Gunner | -4/Armory Scavenger-Gunner | -4/Lab Scavenger-Gunner | -3/Research Generator-Gunner | -2/Research Hacker-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Matter Collected 19803 | 208 258 637 384 766 249 529 433 5668 3405 . 503 2245 3606 912 Remotely . | . . . . . . . . . . . . . . . Salvage Created 29477 | . 461 1325 591 1565 511 1155 512 8062 5192 . 968 2161 5202 1772 Parts 1450 | . 33 91 34 89 27 56 23 399 217 . 39 89 282 71 Haulers Intercepted 17 | . 1 1 1 3 . 1 . 5 . . . 1 4 . Recyclers Shooed 10 | . . 1 . . . 1 . 4 . . 2 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Combat Hostiles Destroyed 374 | . 7 23 12 23 10 16 5 90 76 . 8 22 59 23 Melee 2 | . . 1 . . . . . . 1 . . . . . Guns 366 | . 7 18 12 23 10 16 5 90 75 . 8 22 58 22 Cannons 4 | . . 2 . . . . . . . . . . 1 1 AOE 2 | . . 2 . . . . . . . . . . . . Classes Destroyed 20 | . 6 4 . 2 . 2 . . 4 . . . . 2 Worker 32 | . 1 6 . 3 . 1 . 12 . . 1 . 6 2 Builder 17 | . . . . 1 . . . 13 . . . . 3 . Hauler 17 | . 1 1 1 3 . 1 . 5 . . . 1 4 . Recycler 18 | . 1 2 . 2 . . 1 6 . . 2 2 2 . Mechanic 2 | . . 2 . . . . . . . . . . . . Operator 9 | . . 1 1 . . 1 . 4 1 . 1 . . . Watcher 33 | . 3 5 . 2 . . 1 9 5 . 1 2 5 . Swarmer 46 | . 2 3 2 . . . . 12 8 . . 3 13 3 Saboteur 1 | . . . . . . . . . 1 . . . . . Grunt 147 | . 5 12 7 13 9 12 2 24 38 . 5 9 9 2 Brawler 6 | . . . . 1 . . 1 2 2 . . . . . Duelist 7 | . . 1 . . . 1 . 3 2 . . . . . Protector 2 | . . . . . . . . . 2 . . . . . Sentry 46 | . . 7 3 9 1 1 1 10 5 . 2 4 3 . Demolisher 2 | . . . . . . . . . 2 . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . Hunter 39 | . . . . . . 1 1 18 4 . . . 13 2 Programmer 60 | . . . . . . 1 . 21 10 . 1 6 21 . Thug 5 | . . . . . . . . . . . . . . 5 Savage 1 | . . . . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . . . . 1 Guerrilla 3 | . . . . . . . . . . . . . . 3 Wizard 2 | . . . . . . . . . . . . . . 2 Fireman 1 | . . . . . . . . . . . . . . 1 Mutant 3 | . . . . . . . . . . . . . . 3 Best Kill Streak 11 | . 3 9 3 6 3 7 5 8 8 . 5 7 11 9 Combat Bots Only 8 | . 2 3 3 5 3 6 3 5 8 . 4 6 8 8 Max Kills in Single Turn 9 | . 1 9 2 2 1 2 1 3 3 . 2 2 3 2 Gunslinging 2 | . . . 1 1 . 1 . 1 2 . . 1 1 1 Exploded 2 | . . 2 . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Damage Taken 18152 | . 155 1112 285 337 117 384 205 6546 3165 . 438 444 1030 3934 Core 3168 | . 34 167 39 22 11 44 31 560 395 . 35 205 126 1499 Absorbed by Shields 2411 | . . . . . . . . . 43 . . . 1087 1281 Core Remaining (%) 81 | 100 86 58 . 88 98 94 96 . . 16 97 85 . . Volleys Fired 957 | . 33 90 27 55 19 43 25 284 166 . 18 35 100 62 Largest 5 | . 2 2 4 4 4 4 4 4 4 . 5 5 5 5 Hottest 255 | . 40 68 92 100 100 100 100 175 140 . 150 170 255 208 Shots Fired 3495 | . 66 169 108 212 76 171 100 1020 621 . 90 173 486 203 Gun 3466 | . 66 160 108 212 76 171 100 1018 621 . 90 173 483 188 Cannon 29 | . . 9 . . . . . 2 . . . . 3 15 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 3444 | . 66 157 108 212 76 171 100 1001 621 . 90 173 483 186 Thermal 29 | . . 9 . . . . . . . . . . 3 17 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 22 | . . 3 . . . . . 19 . . . . . . Robot Hit Streak 62 | . 20 32 62 34 26 30 19 30 45 . 34 43 52 31 Robot Miss Streak 4 | . 3 1 1 2 1 3 2 4 4 . 1 2 3 3 Penetration Max 2 | . . . . . . . . 1 2 . 2 2 2 1 Secondary Targets 89 | . 1 1 3 4 2 3 . 27 21 . . 5 12 10 Max Gunslinging Chain 3 | . 1 1 1 1 1 1 . 2 3 . . 1 1 1 Shots Hit Robots 2636 | . 56 145 92 139 57 138 78 764 472 . 69 122 339 165 Core Hits 1128 | . 30 68 28 58 22 55 26 341 203 . 28 57 144 68 Critical Hits 326 | . . 1 2 3 . 3 2 72 54 . 8 38 108 35 Critical Kills 131 | . . . 1 2 . 1 . 26 20 . 3 20 45 13 Critical Parts Destroyed 184 | . . 1 1 1 . 2 2 39 33 . 5 17 61 22 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 59751 | . 443 2801 1409 2282 919 2335 1227 17518 12751 . 1769 3463 8925 3909 Guns 57572 | . 443 1673 1409 2282 897 2335 1227 17397 12390 . 1769 3463 8839 3448 Cannons 803 | . . 186 . . . . . 70 . . . . 86 461 Explosions 1322 | . . 939 . . 22 . . . 361 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 54 | . . 3 . . . . . 51 . . . . . . Kinetic 57142 | . 443 1632 1409 2282 897 2335 1227 17061 12390 . 1769 3463 8839 3395 Thermal 965 | . . 186 . . . . . . 179 . . . 86 514 Explosive 1121 | . . 939 . . . . . . 182 . . . . . Electromagnetic 469 | . . 41 . . 22 . . 406 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . 1 1 . 13 22 22 1 4 13 16 Average Corruption 8 | . . . . . 1 1 . 5 18 22 1 3 7 13 Corruption Purged 1 | . . . . . . . . . . . . . . 1 Effects 543 | . . . . . . 4 . 151 249 1 . 13 83 42 Message Errors 72 | . . . . . . . . 24 36 . . . 8 4 Matter Fused 48 | . . . . . . . . 14 16 . . . 14 4 Heat Flow Errors 36 | . . . . . . . . 15 10 . . 3 4 4 Energy Discharges 37 | . . . . . . . . 12 10 . . 3 10 2 Parts Rejected 6 | . . . . . . . . 2 2 . . . 2 . Data Loss (minor) 19 | . . . . . . . . 5 8 . . . 6 . Data Loss (major) 8 | . . . . . . . . 1 4 . . . 3 . Misfires 5 | . . . . . . . . 1 1 . . . 2 1 Alerts 6 | . . . . . . . . 4 1 . . . 1 . Misdirections 36 | . . . . . . . . 18 15 1 . . 1 1 Targeting Errors 228 | . . . . . . 3 . 51 117 . . 5 29 23 Weapon Failures 42 | . . . . . . 1 . 4 29 . . 2 3 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 121 | . . 37 . . . . . 12 72 . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 109 | . . 37 . . . . . . 72 . . . . . Melee 12 | . . . . . . . . 12 . . . . . . Knockbacks 2 | . . . . . . . . 2 . . . . . . Impact 2 | . . . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 211 | . . 142 . . 27 . . . 42 . . . . . Shots 6 | . . 3 . . 1 . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 4 | . . 1 . . . . . 3 . . . . . . Kicked 4 | . . 1 . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 866 | . 16 256 234 421 191 373 570 257 198 . 443 532 713 866 Average Temperature 126 | . 8 31 68 105 67 109 246 89 86 . 136 140 193 335 Received Heat Transfer 4065 | . 117 606 162 189 84 162 90 1035 762 . 138 54 4 662 Effects 157 | . . . . 2 . . 14 . . . 1 5 44 91 Shutdowns 16 | . . . . 1 . . 5 . . . . . . 10 Energy Bleed 16 | . . . . . . . 3 . . . 1 . 8 4 Interference 31 | . . . . 1 . . . . . . . . 7 23 Matter Decay 18 | . . . . . . . . . . . . 2 8 8 Short Circuit 20 | . . . . . . . 2 . . . . . 4 14 Damage (minor) 11 | . . . . . . . 2 . . . . 2 3 4 Damage (major) 38 | . . . . . . . 2 . . . . . 14 22 Damage (core) 7 | . . . . . . . . . . . . 1 . 6 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | . . 1 . . . . . . . . . . 4 1 Heat Transferred 988 | . . 333 . . . . . . 100 . . . 74 481 Parts Sabotaged 12 | . . . . . . . . . 12 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Peak Influence 1253 | . 79 371 385 323 195 592 263 433 1253 . 187 424 573 445 Initial 192 | . . 1 32 44 63 70 112 94 47 . . 46 192 161 Average 215 | . 19 159 206 106 80 316 158 121 768 . 66 193 259 282 Maximum Alert Level 4 | . . 1 1 1 . 2 1 2 4 . . 2 2 2 Low Security (%) 62 | 100 100 50 44 91 100 32 75 77 7 . 100 55 31 34 Level 1 25 | . . 49 55 8 . 38 24 21 17 . . 40 56 47 Level 2 4 | . . . . . . 28 . . 11 . . 4 11 17 Level 3 4 | . . . . . . . . . 41 . . . . . Level 4 2 | . . . . . . . . . 21 . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 81 | . . 2 3 4 2 7 1 28 15 . 2 3 13 1 Investigation 24 | . . . 1 3 1 2 1 5 4 . 2 . 4 1 Extermination 22 | . . . . . . 1 . 10 4 . . 2 5 . Reinforcement 21 | . . 2 1 1 1 . . 8 3 . . 1 4 . Assault 6 | . . . . . . 2 . . 4 . . . . . Garrison 8 | . . . 1 . . 2 . 5 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . . 1 1 . Haulers Reinforced 6 | . . . . . 1 . . 2 . . . . 3 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Distress Signals 11 | . 1 3 . 2 . . . 4 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 467 | . 13 34 16 27 13 22 6 109 96 . 11 24 52 44 Peak Tracking Total 20 | . 3 6 6 3 4 6 4 7 6 . 4 4 5 20 Tactical Retreats 13 | . . 1 1 . . . . 2 4 . . . . 5 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Traps Triggered 16 | . 2 . . 1 . . 1 6 3 . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 16 | . 10 . . . . . . 6 . . . . . . Reused 2 | . 1 . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Machines Disabled 41 | . . 3 . 4 1 . . 20 10 . . 1 2 . Max in Single Turn 3 | . . 2 . 1 1 . . 2 3 . . 1 1 . Garrison Access 6 | . . . 1 1 . 1 . 1 . . . . 2 . Energy Cycler 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Machines Accessed 48 | . 6 3 3 7 1 4 1 5 4 . 1 . 12 1 Terminals 37 | . 6 3 1 5 1 2 1 4 3 . 1 . 9 1 Fabricators 2 | . . . . . . 1 . . 1 . . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 6 | . . . 1 1 . 1 . 1 . . . . 2 . Total Hacks 134 | . 20 10 11 19 5 10 3 13 10 . 2 . 28 3 Successful 82 | . 16 9 10 14 3 8 . 7 3 . . . 11 1 Failed 52 | . 4 1 1 5 2 2 3 6 7 . 2 . 17 2 Catastrophic 8 | . . . . 1 . . 1 1 2 . . . 2 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 20 | . 6 2 . 3 . . . . 4 . . . 5 . Terminals 108 | . 20 10 3 12 5 7 3 12 8 . 2 . 23 3 Fabricators 4 | . . . . . . 2 . . 2 . . . . . Repair Stations 12 | . . . 6 6 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . Garrison Access 7 | . . . 2 1 . 1 . 1 . . . . 2 . Terminal Hacks 52 | . 11 7 3 7 3 5 . 6 1 . . . 8 1 Record 4 | . 1 . 2 . 1 . . . . . . . . . Part Schematic 3 | . . . . 2 . . . . . . . . 1 . Prototype ID Bank 5 | . 2 2 . . . . . 1 . . . . . . Open Door 5 | . . . . 2 . . . . . . . . 3 . Level Access Points 2 | . 1 . . . . 1 . . . . . . . . Branch Access Points 3 | . 1 . . 1 . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . 1 . Alert Level 2 | . . 1 . . . . . 1 . . . . . . Locate Traps 3 | . 1 . . . . 1 . 1 . . . . . . Reprogram Traps 3 | . 2 . . . . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Assault Status 2 | . . 1 . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . Zone Layout 13 | . 2 1 1 2 . 2 . 2 1 . . . 2 . Disengage Seal 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . 2 . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 3 | . . . . . . 1 . . 2 . . . . . Repair Station Hacks 12 | . . . 6 6 . . . . . . . . . . Scan Component 6 | . . . 3 3 . . . . . . . . . . Repair 6 | . . . 3 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 6 | . . . 1 1 . 1 . 1 . . . . 2 . Seal Access 6 | . . . 1 1 . 1 . 1 . . . . 2 . Unauthorized Hacks 7 | . 5 2 . . . . . . . . . . . . Terminals 7 | . 5 2 . . . . . . . . . . . . Botnet 7 | . 5 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 1 . . 1 . . . Used 1 | . . . . . . 1 . . . . . . . . Hacking Detections 36 | . 5 2 3 4 1 2 1 4 3 . 1 . 9 1 Full Trace Events 26 | . 2 2 2 4 1 2 1 4 2 . 1 . 4 1 Feedback Events 5 | . . . . . . 1 . 1 1 . 1 . . 1 Corruption 5 | . . . . . . 1 . 1 1 . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . . 1 . Parts Built 6 | . . . . . . 2 . . 4 . . . . . Matter 680 | . . . . . . 168 . . 512 . . . . . Time 212 | . . . . . . 84 . . 128 . . . . . Total Part Build Rating 40 | . . . . . . 8 . . 32 . . . . . Parts Repaired 6 | . . . 3 3 . . . . . . . . . . Time 208 | . . . 84 124 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 3 . . . 4 . . Programmers 7 | . . . . . . . . 3 . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Turns Passed 16894 | 55 1756 1061 469 1431 638 507 318 4938 1918 29 521 738 2183 332 Spaces Moved 7628 | 43 762 421 152 465 315 243 96 2337 793 20 291 415 1209 66 Core 15 | 13 . . . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . Legs 7613 | 30 762 421 152 465 315 243 96 2337 793 20 291 415 1209 64 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 120 150 150 142 150 150 140 140 140 Average Speed 155 | 98 176 181 180 182 180 124 150 150 147 150 150 142 140 190 Slowest Speed 1850 | 120 180 240 240 240 180 270 150 270 180 150 150 150 140 1850 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 98 54 18 71 9 6 3 53 54 5 10 7 34 2 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . . . . . Terrain Destroyed 219 | . . 46 . . . . . 81 62 . 3 9 9 9 Melee . | . . . . . . . . . . . . . . . Projectile 132 | . . . . . . . . 81 21 . 3 9 9 9 AOE 87 | . . 46 . . . . . . 41 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Arm Lab Res Res Acc Com Total 10787 | 52 1119 558 277 982 369 408 248 3107 1166 19 326 489 1497 170 Wait 1714 | . 315 8 90 440 32 109 117 324 108 . 2 4 144 21 Move 7614 | 42 761 420 151 464 314 242 95 2336 792 19 290 414 1208 66 Hop . | . . . . . . . . . . . . . . . Pick Up 87 | 3 6 10 1 1 . 2 3 25 17 . 5 7 7 . Fast Attach 89 | 7 . 3 3 8 . . . 38 19 . . 2 5 4 Attach 117 | . 2 10 2 . 2 2 5 29 25 . 4 8 13 15 Detach 7 | . 1 1 . . . . . 1 4 . . . . . Swap 101 | . 1 10 2 4 1 6 1 35 16 . 4 9 12 . Drop 94 | . . 5 1 10 1 4 2 32 16 . 3 10 8 2 Fire 957 | . 33 90 27 55 19 43 25 284 166 . 18 35 100 62 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 4 | . . 1 . . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . 3 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp / *Arm) -4/Armory -4/Lab -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 56 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Evolved 1 slot: Utility x1 83 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Hacker-Mutant 513 | -10/Materials | Identified exit to Mines 513 | -10/Materials | Discovered exit to Mines (range 12) 1119 | -10/Materials | Discovered exit to Mines (range 15) 1812 | -10/Materials | Entered another Materials area 1812 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2329 | -9/Materials | Identified exit to Mines 2329 | -9/Materials | Discovered exit to Mines (range 6) 2334 | -9/Materials | Build established: Scavenger-Mutant 2567 | -9/Materials | Lost 5 parts (2p1n2w) 2720 | -9/Materials | Build established: Hacker-Mutant 2847 | -9/Materials | Identified exit to Materials 2847 | -9/Materials | Discovered exit to Materials (range 8) 2873 | -9/Materials | Entered another Materials area 2873 | -8/Materials | Evolved 2 slots: Weapon x2 2884 | -8/Materials | Garrison activated, responded to threat 3107 | -8/Materials | Repaired Power Shielding 3140 | -8/Materials | Repaired Imp. Terrain Scanner 3168 | -8/Materials | Repaired Utility Shielding 3255 | -8/Materials | Identified exit to Storage 3255 | -8/Materials | Discovered exit to Storage (range 13) 3342 | -8/Materials | Entered Storage 3466 | -8/Storage | Build established: Hacker-Tank 3939 | -8/Storage | Identified exit to Recycling 4348 | -8/Storage | Repaired Lgt. Deuterium Engine 4375 | -8/Storage | Repaired Aluminum Leg 4442 | -8/Storage | Repaired Enh. Autogun 4500 | -8/Storage | Learned location of Armory (-4) 4561 | -8/Storage | Identified exit to Factory 4561 | -8/Storage | Discovered exit to Factory (range 13) 4773 | -8/Storage | Entered Factory 4773 | -7/Factory | Evolved 2 slots: Utility x2 5386 | -7/Factory | Identified exit to Factory 5386 | -7/Factory | Discovered exit to Factory (range 9) 5411 | -7/Factory | Entered another Factory area 5411 | -6/Factory | Evolved 2 slots: Propulsion x2 5562 | -6/Factory | Garrison activated, responded to threat 5574 | -6/Factory | Identified exit to Factory 5759 | -6/Factory | Build established: Scavenger-Tank 5761 | -6/Factory | First assault squad dispatched 5900 | -6/Factory | Fabricated Adv. Terrain Scan Processor (x2) 5918 | -6/Factory | Entered another Factory area 5918 | -5/Factory | Evolved 2 slots: Utility x2 6155 | -5/Factory | Identified exit to Factory 6155 | -5/Factory | Discovered exit to Factory (range 10) 6236 | -5/Factory | Entered another Factory area 6236 | -4/Factory | Evolved 2 slots: Utility x2 6817 | -4/Factory | Lost 4 parts (1p3w) 6976 | -4/Factory | Lost 11 parts (2p2n3u4w) 7332 | -4/Factory | Spotted B-86 Titan 7393 | -4/Factory | Build established: Scavenger-Gunner 8077 | -4/Factory | Garrison activated, responded to threat 8409 | -4/Factory | Found Prototype Device 8853 | -4/Factory | Lost 3 parts (1p2w) 9010 | -4/Factory | Identified exit to Research 9010 | -4/Factory | Discovered exit to Research (range 9) 9121 | -4/Factory | Identified exit to Upper Caves 9121 | -4/Factory | Discovered exit to Upper Caves (range 9) 9521 | -4/Factory | System corruption reached 10% 9554 | -4/Factory | Lost 10 parts (2p6n2w) 9759 | -4/Factory | Spotted B-86 Titan 9839 | -4/Factory | Garrison activated, responded to threat 10128 | -4/Factory | Identified Exp. ECM Suite 10463 | -4/Factory | Garrison activated, responded to threat 10716 | -4/Factory | Identified exit to Armory 10716 | -4/Factory | Discovered exit to Armory (range 12) 11174 | -4/Factory | Entered Armory 11288 | -4/Armory | Fabricated Biometal Leg (x2) 11308 | -4/Armory | Core integrity fell below 50% 11358 | -4/Armory | Fabricated Biometal Leg (x2) 11590 | -4/Armory | Build established: Hacker-Gunner 11887 | -4/Armory | Local fabrication network quarantined 11953 | -4/Armory | Found Prototype Processor 11954 | -4/Armory | Identified Exp. Targeting Computer 11962 | -4/Armory | First assault squad dispatched 12612 | -4/Armory | Build established: Scavenger-Gunner 12624 | -4/Armory | Destroyed 8 combat bots 12948 | -4/Armory | Core integrity fell below 20% 13072 | -4/Armory | Identified exit to Lab 13072 | -4/Armory | Discovered exit to Lab (range 7) 13092 | -4/Armory | Entered Lab 13092 | -4/Lab | Discovered exit to Research (range 9) 13115 | -4/Lab | Unable to decrypt terminal 13121 | -4/Lab | Entered Research 13121 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 13577 | -3/Research | Identified exit to Research 13577 | -3/Research | Discovered exit to Research (range 15) 13642 | -3/Research | Entered another Research area 13642 | -2/Research | Evolved 2 slots: Utility x2 13948 | -2/Research | Build established: Generator-Gunner 14334 | -2/Research | Identified exit to Access 14334 | -2/Research | Discovered exit to Access (range 10) 14380 | -2/Research | Entered Access 14380 | -1/Access | Evolved 2 slots: Utility x2 14695 | -1/Access | Identified exit to Command 14778 | -1/Access | Destroyed 8 combat bots 15178 | -1/Access | Build established: Hacker-Gunner 15255 | -1/Access | Found Prototype Processor 15549 | -1/Access | Identified Exp. Melee Analysis Suite 15863 | -1/Access | Destroyed 7 combat bots 16434 | -1/Access | System corruption reached 10% 16468 | -1/Access | Destroyed 7 combat bots 16563 | -1/Access | Entered Command 16580 | -1/Command | Disengaged cave seal 16719 | -1/Command | Core integrity fell below 50% 16815 | -1/Command | Destroyed 8 combat bots 16826 | -1/Command | Core integrity fell below 20% 16853 | -1/Command | Wild derelicts emerged from the dark tunnel 16895 | -1/Command | Destroyed by 5I-R6Y(l) with Phasing Sabre Last Messages --------------- 16880_ Critical hit. 16880_ Biometal Leg destroyed. 16881_ LD-YQ9(b) destroyed. 16882_ Adv. Energy Well destroyed. 16882_ Phase Gun destroyed. 16883_ Critical hit. 16883_ Quantum Reactor destroyed. 16886_ Particle Reactor severed. 16887_ System corrupted: Matter fused (-9). 16888_ Broken Flexi-carbon Leg destroyed. 16888_ Penetrated by HV Slug. 16889_ Enh. Nova Cannon destroyed. 16891_ Adv. Visual Processing Unit destroyed. 16892_ Particle Reactor destroyed. 16894_ Penetrated by HV Slug. 16894_ Hcp. Storage Unit destroyed. 16894_ Adv. System Shield destroyed. 16894_ Knocked back. 16894_ Penetrated by HV Slug. 16895_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# "" ???????????????????? | | ?????????????????????? """" ????????????????????? | | ?????????????????????? """" ????????????????????? | | ??????????????????????? "" ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????########+#??????????????????????? | | ????????????????## ##*= = #??????????????????????? | | ????????????????? #*!!!=#??????????????????????? | | ????????????????##"##"##!!#??????????????????????? | | ????????????????# ==*=!#*=#??????????????????????? | | ????????????????# [**[ #[%#????????#####?????????? | | ????????????????# =!!=!#==#?????? #?????????? | | ????????????????# !%[]!#! #????? +?????????? | | ????????????????# ][!h*;!@#????=% #?????????? | | ????????????????#=!=%!!%l!#?? * % #?????????? | | ???????????????##!%[=p;#%M#? % #?????????? | | ???????????????#*!%%[ =%!=# ]! #?????????? | | ???????????????#==* *=!%!!%= /] #?????????? | | ???????????????## #"!%##=*# ] #?????????? | | ??????????????## ## !##%%# """" #?????????? | | ??????????????# *##[=#? """" #?????????? | | ??????????????# ###### =#? """"??? ?#?????????? | | ?????????????# ##????# #?? """"???????????????? | | ?????????????####??????# #???####???????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#%=#??????????????????????? | | ????????????????????????! #??????????????????????? | | ????????????????????????! #??????????????????????? | | ????????????????????????%=#??????????????????????? | | ????????????????????????[[#??????????????????????? | | ????????????????????????%!#??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 180 Energy Generation 61 Energy Capacity 2100 Matter Stores 1200 Matter Capacity 1200 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 8 Core Analysis 8 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Adv. Terrain Scan Processor | -8/Storage | Hacked Hpw. Shotgun | -8/Storage | Hacked Centrium Leg | -1/Access | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Terrain Scan Processor | x2 | -6/Factory Biometal Leg | x2 | -4/Armory | Preloaded Biometal Leg | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalSeismicStick Manual? 0 Play Time 02:46:34 Cumulative 887.3 hours Start 2021.01.29 @ 16:28:18 End 2021.01.29 @ 19:19:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 685 Rogue 62 Adventurer 0 Explorer 623 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6ce8b54-a82f-4d60-9a0b-3d5023b80914