Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.25 @ 17:43:39 Player: domorethanyoucan Result: Destroyed by XY-7N0(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (1842) 1842 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 5314 Bonus ------- High Alert Combat Kills 154 Friendly Fire -2 Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 99/100 System Corruption 4% Temperature Cool (27) Movement Rolling (110) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (8) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Compact Wheel Improved Heat Sink Medium Storage Unit Launcher Guidance Computer Improved Propulsion Shielding Proton Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Terrain Scanner Seismic Detector Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Bomb Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Compact Wheel Compact Wheel Heat Sink Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Propulsion Shielding Heavy EM Shotgun Lightning Gun Advanced Beam Rifle Datajack Mining Laser [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 . 2 2 . Weapon . | . . . . . . . . Parts Attached 60 | 5 3 2 3 1 9 33 4 Power 9 | 1 1 . . . 2 5 . Engine 5 | 1 1 . . . 1 2 . Core 4 | . . . . . 1 3 . Reactor . | . . . . . . . . Propulsion 16 | 2 . 1 . . 2 9 2 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 16 | 2 . 1 . . 2 9 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 1 . 2 . 3 6 2 Device 5 | . 1 . 1 . . 2 1 Storage 3 | 1 . . 1 . 1 . . Processor 4 | . . . . . . 3 1 Hackware . | . . . . . . . . Protection 3 | . . . . . 2 1 . Artifact . | . . . . . . . . Weapon 20 | 1 1 1 1 1 2 13 . Energy Gun 10 | 1 . . 1 . 2 6 . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 8 | . . 1 . 1 . 6 . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 . Parts Lost 21 | . . . . 1 2 16 2 Power 3 | . . . . . 1 1 1 Propulsion 5 | . . . . . 1 3 1 Utility 6 | . . . . . . 6 . Weapon 7 | . . . . 1 . 6 . Highest Loss Streak 9 | . . . . 1 1 9 1 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 87 | . 94 100 88 83 84 85 51 Engine 6 | . 14 14 11 11 5 2 . Core 2 | . . . . . 2 3 2 Wheel 16 | . 28 28 22 22 17 8 12 Device 15 | . 9 14 22 22 18 16 6 Storage 9 | . 14 14 11 11 9 7 7 Processor 9 | . . . . . . 18 21 Protection 6 | . . . . . 13 10 . Energy Gun 9 | . 14 14 11 11 9 7 . Ballistic Gun 1 | . 14 2 . . . . . Launcher 6 | . . 11 11 6 9 5 . Naked Turns . | . . . . . . . . Heaviest Build 61 | 10 12 14 27 28 58 61 27 Greatest Support 32 | 32 32 32 26 26 26 32 20 Greatest Overweight (x) 16 | . . . 1 1 5 16 2 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 Average Capacity 12 | 7 8 8 9 10 14 15 15 Most Carried 15 | 8 8 8 8 9 15 15 9 Average Carried 11 | 6 7 7 7 8 12 14 6 Final Capacity 15 | 8 8 8 10 10 15 15 15 Final Carried 15 | 8 6 8 8 8 15 9 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Matter Collected 1312 | 250 37 77 37 3 55 853 . Remotely 112 | . . . . . . 112 . Salvage Created 1457 | 59 82 128 . . 43 1145 . Parts 100 | 1 8 5 . . 2 84 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 43 | . 3 8 . . 2 30 . Guns 21 | . 3 4 . . 1 13 . AOE 22 | . . 4 . . 1 17 . Classes Destroyed 14 | 1 2 1 . . 1 9 . Worker 8 | . . . . . . 8 . Builder 6 | . . . . . . 6 . Tunneler 1 | . . . . . . 1 . Recycler 3 | 1 . . . . . 2 . Mechanic 1 | . . . . . . 1 . Watcher 6 | . 2 . . . 1 3 . Swarmer 24 | . 3 6 . . . 15 . Grunt 9 | . . 2 . . . 7 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . . 1 . Sentry 5 | . . . . . 2 3 . Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | 1 3 3 . . 2 6 . Combat Bots Only 6 | . 3 3 . . 2 6 . Max Kills in Single Turn 5 | 1 1 2 . . 1 5 . Gunslinging . | . . . . . . . . Exploded 4 | . . 2 . . 1 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Damage Taken 3432 | . 105 144 . 139 425 2391 228 Core 798 | . 39 25 . . 25 578 131 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . 74 . 100 95 . . Volleys Fired 174 | 8 29 21 . . 15 101 . Largest 2 | 1 2 2 . . 2 2 . Hottest 122 | 50 70 80 . . 94 122 . Shots Fired 243 | 8 49 23 . . 20 143 . Gun 181 | 8 49 18 . . 5 101 . Cannon . | . . . . . . . . Launcher 61 | . . 5 . . 15 41 . Special 1 | . . . . . . 1 . Kinetic 29 | . 29 . . . . . . Thermal 129 | 8 20 18 . . 5 78 . Explosive 61 | . . 5 . . 15 41 . Electromagnetic 24 | . . . . . . 24 . Robot Hit Streak 37 | 5 6 11 . . 3 37 . Robot Miss Streak 4 | 1 4 2 . . 2 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 176 | 6 32 15 . . 6 117 . Core Hits 127 | 2 11 8 . . 3 103 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | 1 2 2 . . . 9 . Burn 14 | 1 2 2 . . . 9 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6198 | 74 327 450 . . 138 5209 . Guns 2216 | 74 327 160 . . 60 1595 . Cannons . | . . . . . . . . Explosions 3921 | . . 290 . . 78 3553 . Melee . | . . . . . . . . Ramming 37 | . . . . . . 37 . Kinetic 152 | . 152 . . . . . . Thermal 2205 | 74 175 160 . . 60 1736 . Explosive 3574 | . . 290 . . 78 3206 . Electromagnetic 230 | . . . . . . 230 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 2 4 4 Average Corruption 3 | . . . . . 2 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . . 16 4 Message Errors 7 | . . . . . . 5 2 Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 2 1 Data Loss (major) 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 133 | . . 23 . . 14 96 . Projectiles . | . . . . . . . . Explosions 133 | . . 23 . . 14 96 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 226 | . . . . . 26 200 . Shots 7 | . . . . . 1 6 . Rammed 3 | . . . . . . 3 . Targets Rammed 3 | . . . . . . 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 511 | 70 120 120 . . 48 511 . Average Temperature 83 | 36 43 43 . . 12 111 . Received Heat Transfer 729 | . . 9 . . 9 531 180 Effects 3 | . . . . . . 3 . Shutdowns 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 2 . . . 3 . Heat Transferred 5034 | 296 666 629 . . 111 3332 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Peak Influence 732 | 5 158 246 15 5 113 732 . Initial 51 | . 2 51 15 . 1 12 . Average 174 | 1 103 117 7 3 50 292 . Maximum Alert Level 3 | . . 1 . . . 3 . Low Security (%) 72 | 100 100 84 100 100 100 46 . Level 1 13 | . . 15 . . . 22 . Level 2 9 | . . . . . . 20 . Level 3 5 | . . . . . . 11 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 1 . 2 8 . Investigation 3 | . 1 . 1 . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 6 | . . . . . 2 4 . Assault 2 | . . . . . . 2 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Distress Signals 4 | . 1 . . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 13 10 . 2 7 48 4 Peak Tracking Total 8 | . 3 3 . 1 2 8 4 Tactical Retreats 4 | . . 1 . . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Machines Disabled 21 | . . . . . . 21 . Max in Single Turn 16 | . . . . . . 16 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Machines Accessed 8 | . 3 1 . . 3 1 . Terminals 7 | . 3 . . . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 7 1 . . 4 3 . Successful 9 | . 3 1 . . 3 2 . Failed 6 | . 4 . . . 1 1 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 14 | . 7 . . . 4 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 1 . . 3 2 . Open Door 1 | . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . Emergency Access Points 3 | . 2 . . . . 1 . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . . . 1 1 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Low Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 1 . . . Highest-Rated Group 31 | . . 31 31 31 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 11 | . . . 2 3 6 . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 16 | . . . 16 . . . . Drone Recoveries 3 | . . . . 1 2 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Turns Passed 3817 | 111 295 807 85 175 504 1619 221 Spaces Moved 3000 | 76 217 763 80 176 397 1074 217 Core 5 | 1 . . . . . 4 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2995 | 75 217 763 80 176 397 1070 217 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 90 90 90 105 100 95 Average Speed 106 | 99 100 94 99 98 110 119 99 Slowest Speed 850 | 100 100 100 105 105 155 850 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 3 . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 38 | 4 42 98 8 68 29 29 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 112 | . . . . . 112 . . Terrain Destroyed 514 | . . 44 . . 150 320 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 514 | . . 44 . . 150 320 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Low Total 3372 | 102 252 831 85 177 435 1268 222 Wait 74 | 4 . 39 . . 7 24 . Move 2986 | 75 216 762 79 175 389 1073 217 Hop 3 | . . . . . 3 . . Pick Up 45 | 10 1 3 2 1 11 17 . Fast Attach 9 | 3 1 1 . . . 4 . Attach 27 | 2 1 . 1 1 4 14 4 Detach 2 | . . . . . . 1 1 Swap 24 | . 1 1 2 . 5 15 . Drop 24 | . 3 4 1 . . 16 . Fire 174 | 8 29 21 . . 15 101 . Melee . | . . . . . . . . Ram 3 | . . . . . . 3 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 14) 112 | -11/Junkyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 407 | -10/Materials | Entered Mines 412 | -10/Mines | Found the Drone Emporium 418 | -10/Mines | Found Prototype Device 456 | -10/Mines | Learned location of Zion (-6) 566 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 696 | -10/Mines | Identified exit to Materials 1198 | -10/Mines | Discovered exit to Materials (range 6) 1202 | -10/Mines | Received a Mining Laser from a helpful Derelict 1214 | -10/Mines | Entered Materials 1214 | -9/Materials | Accompanied by 1 ally 1214 | -9/Materials | Evolved 2 slots: Utility x2 1214 | -9/Materials | Identified Bomb Drone Bay 1254 | -9/Materials | Discovered new exit (range 17) 1299 | -9/Materials | Entered Mines 1299 | -9/Mines | Accompanied by 15 allies 1403 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1458 | -9/Mines | Discovered new exit (range 12) 1474 | -9/Mines | Entered Materials 1474 | -8/Materials | Accompanied by 10 allies 1474 | -8/Materials | Evolved 2 slots: Utility x2 1825 | -8/Materials | Identified exit to Factory 1917 | -8/Materials | Crushed by falling debris 1978 | -8/Materials | Entered Factory 1978 | -7/Factory | Evolved 2 slots: Utility x2 3178 | -7/Factory | First assault squad dispatched 3565 | -7/Factory | Discovered new exit (range 9) 3569 | -7/Factory | Core integrity fell below 50% 3590 | -7/Factory | Core integrity fell below 20% 3597 | -7/Factory | Entered Lower Caves 3598 | -7/Lower Caves | Encountered a Warlord checkpoint 3607 | -7/Lower Caves | Lost 9 parts (1p1n2u5w) 3677 | -7/Lower Caves | Ambushed by wild Derelicts 3818 | -7/Lower Caves | Destroyed by XY-7N0(g) with Beamcaster Last Messages --------------- 03596_ L7-A1X(h) suffers critical hit (Smash). 03596_ L7-A1X(h) system corrupted by crushing effect. 03596_ L7-A1X(h) knocked back. 03597_ L7-A1X(h) system terminally corrupted. LOCATION=UNKNOWN GOAL=ESCAPE 03598_ 0C-4MK(M): "Estimated chance of a MAIN.C patrol making it through here: 0%. Unless they've got a Behemoth in tow, in which case it's probably closer to 100%." 03648_ TRYNOKQZ8PQM&GF#DD>#OM=PV VK1 /TC 03677_ 2J-EMD(g): "What have we here? Someone sent us a shipment of parts, get out here and collect 'em!" 03680_ Mic. Nuclear Core destroyed. 03694_ System corrupted: Energy discharge (-25). 03729_ System corrupted: Component data lost. 03764_ Critical hit (Burn: +37). 03767_ Wheel destroyed. 03767_ Critical hit (Burn: +37). 03781_ IZIJ4BNII LRBDJ%THDTTFXIAHDP/=SAU