Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.02 @ 20:20:58 // AFD2020/Player2 Player: ShurikenKat Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (949) 949 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (933) 933 TOTAL SCORE: 3647 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 990 Friendly Fire -144 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 36/100 System Corruption 0% Temperature Cool (260) Movement Walking (300) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Armored Wheel > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Heavy Particle Cannon > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg Aluminum Leg Armored Wheel Heat Sink Heat Sink Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Weight Redist. System Weight Redist. System Particle Gun Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Assault Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Armored Wheel Armored Wheel Heat Sink Heat Sink Medium Storage Unit Weight Redist. System Weight Redist. System EM Pulse Gun Small Laser Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Weapon Shotgun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 38 | 1 8 2 27 Power 3 | . . . 3 Engine 1 | . . . 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 8 | . 1 1 6 Treads . | . . . . Leg 6 | . 1 . 5 Wheel 2 | . . 1 1 Hover . | . . . . Flight . | . . . . Utility 11 | . 5 1 5 Device . | . . . . Storage 7 | . 4 . 3 Processor 4 | . 1 1 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 16 | 1 2 . 13 Energy Gun 6 | 1 1 . 4 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | . 1 . 6 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 21 | . . . 21 Power 3 | . . . 3 Propulsion 6 | . . . 6 Utility 1 | . . . 1 Weapon 11 | . . . 11 Highest Loss Streak 15 | . . . 15 Average Slot Usage (%) 93 | . 96 99 88 Engine 6 | . 14 11 . Core 3 | . . . 7 Leg 19 | . 28 22 14 Wheel 5 | . . 11 6 Storage 19 | . 21 22 17 Processor 12 | . 3 10 17 Energy Gun 10 | . 26 11 1 Ballistic Gun 13 | . 1 11 20 Naked Turns . | . . . . Heaviest Build 78 | 12 40 40 78 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 15 | . 1 1 15 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 6 16 16 20 Average Capacity 14 | 6 8 16 16 Most Carried 16 | 6 11 16 16 Average Carried 10 | 5 7 12 11 Final Capacity 20 | 6 16 16 20 Final Carried 16 | 6 11 16 15 Class Distribution -------------------- 55% | Mutant 16% | Gunner 15% | Scavenger-Gunner 8% | Hauler-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 831 | 203 40 104 484 Remotely . | . . . . Salvage Created 1136 | . 268 106 762 Parts 56 | . 16 7 33 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 6 3 12 Guns 18 | . 6 3 9 Cannons 3 | . . . 3 Classes Destroyed 10 | . 2 2 6 Worker 2 | . . . 2 Hauler 1 | . . . 1 Recycler 2 | . . . 2 Mechanic 1 | . . . 1 Watcher 2 | . 1 . 1 Swarmer 1 | . . 1 . Grunt 17 | . 6 1 10 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 1 | . . 1 . Best Kill Streak 6 | . 3 1 6 Combat Bots Only 4 | . 2 1 4 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2915 | . 247 92 2576 Core 537 | . 76 11 450 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 24 83 . Volleys Fired 80 | . 24 14 42 Largest 3 | . 2 2 3 Hottest 104 | . 80 60 104 Shots Fired 167 | . 48 20 99 Gun 148 | . 48 20 80 Cannon 16 | . . . 16 Launcher 3 | . . . 3 Special . | . . . . Kinetic 100 | . . 14 86 Thermal 39 | . 24 6 9 Explosive 3 | . . . 3 Electromagnetic 25 | . 24 . 1 Robot Hit Streak 18 | . 18 7 11 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 5 | . 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 132 | . 38 13 81 Core Hits 72 | . 15 5 52 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2187 | . 475 143 1569 Guns 1571 | . 460 143 968 Cannons 341 | . . . 341 Explosions 210 | . . . 210 Melee . | . . . . Ramming 65 | . 15 . 50 Kinetic 1220 | . . 109 1111 Thermal 382 | . 163 34 185 Explosive 210 | . . . 210 Electromagnetic 310 | . 297 . 13 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact 2 | . . . 2 Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 29 | . 7 . 22 Shots . | . . . . Rammed 6 | . 1 . 5 Targets Rammed 7 | . 1 . 6 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 502 | . 312 6 502 Average Temperature 162 | . 133 6 192 Received Heat Transfer 1704 | . 156 36 1512 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 715 | . 356 75 284 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 786 | . 170 331 786 Average Influence 262 | . 57 165 429 Maximum Alert Level 3 | . . 1 3 Low Security (%) 55 | 100 100 71 21 Level 1 15 | . . 28 16 Level 2 23 | . . . 50 Level 3 5 | . . . 11 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 1 1 8 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 7 | . . 1 6 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 73 | . 13 10 50 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 6 | . 2 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 4 1 1 Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 6 1 3 Successful 8 | . 5 1 2 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 1 . Record 1 | . 1 . . Zone Layout 5 | . 4 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 75 | . 56 67 75 Highest-Rated Ally 75 | . 56 67 75 Total Orders . | . . . . Ally Attacks 99 | . 5 24 70 Total Damage 2783 | . 35 488 2260 Kills 42 | . 1 10 31 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1697 | 10 456 418 813 Spaces Moved 806 | 7 268 244 287 Core 14 | . . . 14 Treads . | . . . . Legs 792 | 7 268 244 273 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 150 150 Average Speed 162 | 120 122 150 210 Slowest Speed 800 | 120 150 150 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 36 25 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 23 | . . . 23 Melee . | . . . . Projectile 2 | . . . 2 AOE 21 | . . . 21 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1036 | 9 350 277 400 Wait 69 | . 39 6 24 Move 803 | 6 267 243 287 Hop . | . . . . Pick Up 24 | 1 5 9 9 Fast Attach 14 | . 2 1 11 Attach 17 | 1 2 1 13 Detach 1 | . 1 . . Swap 7 | . 4 . 3 Drop 14 | 1 5 3 5 Fire 80 | . 24 14 42 Melee . | . . . . Ram 1 | . . . 1 Kick 6 | . 1 . 5 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 13) 209 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 335 | -10/Materials | Core integrity fell below 50% 380 | -10/Materials | Discovered new exit (range 14) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Accompanied by 1 ally 467 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 876 | -9/Materials | Discovered new exit (range 4) 883 | -9/Materials | Identified exit to Materials 885 | -9/Materials | Entered another Materials area 885 | -8/Materials | Accompanied by 1 ally 885 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1092 | -8/Materials | Core integrity fell below 50% 1129 | -8/Materials | Lost 15 parts (2p5n8w) 1387 | -8/Materials | Repaired Lrg. Storage Unit 1515 | -8/Materials | Core integrity fell below 20% 1666 | -8/Materials | Discovered new exit (range 3) 1672 | -8/Materials | Garrison activated, responded to threat 1698 | -8/Materials | Core destroyed Last Messages --------------- 01656_ Slammed into K-01 Serf. 01656_ Destroyed Sml. Matter Pod. 01656_ K-01 Serf system corrupted by crushing effect. 01657_ K-01 Serf system terminally corrupted. 01662_ Acquired 25 matter. 01666_ EXIT=FOUND 01672_ G-47 Trooper calls for garrison reinforcements. 01672_ ALERT: Activating Garrison Access M001. 01675_ G-47 Trooper destroyed. 01675_ Switching to secondary target: B-36 Bruiser. 01677_ Shotgun destroyed. 01677_ Lgt. Nuclear Core destroyed. 01679_ Shotgun destroyed. 01685_ Targeting Computer destroyed. 01685_ Aluminum Leg destroyed. 01687_ G-47 Trooper destroyed. 01693_ B-36 Bruiser destroyed. 01695_ Player 2 suffers critical hit. 01697_ Acquired 35 matter. 01697_ Player 2 attaches Lgt. Deuterium Engine. 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