Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 19:18:10 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (189) 945 Value Destroyed (6408) 6408 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 13127 Bonus ------- High Alert Combat Kills 314 Cogmind --------- Core Integrity 914/1150 Matter 460/700 Energy 110/170 System Corruption 1% Temperature Cool (0) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Compact Wheel Compact Wheel > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Matter Compressor Spectral Analyzer Targeting Computer High-powered Tractor Beam > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Small Matter Pod Advanced Matter Compressor Spectral Analyzer Targeting Computer Target Analyzer > --- WEAPON ----------- Tesla Rifle Dispersion Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Heavy Shock Bomb Launcher Smartbomb Launcher [Rating: 86] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 8 | . . . . 2 2 . . . . 2 2 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 169 | 6 1 14 26 36 10 12 3 6 10 32 13 Power 11 | 1 . 1 1 3 1 . . . 1 3 . Engine 4 | 1 . 1 1 . . . . . . 1 . Core 6 | . . . . 3 . . . . 1 2 . Reactor 1 | . . . . . 1 . . . . . . Propulsion 54 | 2 . 3 12 11 5 . 1 1 4 11 4 Treads 2 | . . . . . . . . . . 2 . Leg 50 | 2 . 3 12 11 5 . 1 1 4 9 2 Wheel 2 | . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 43 | 1 1 1 4 9 3 4 . 5 2 10 3 Device 21 | . 1 1 1 3 2 1 . 1 1 8 2 Storage 8 | 1 . . 2 1 . 1 . . 1 1 1 Processor 6 | . . . . 2 . 1 . 2 . 1 . Hackware . | . . . . . . . . . . . . Protection 8 | . . . 1 3 1 1 . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 61 | 2 . 9 9 13 1 8 2 . 3 8 6 Energy Gun 12 | 2 . 5 . . . . . . 2 2 1 Energy Cannon 6 | . . . . . 1 2 1 . 1 1 . Ballistic Gun 27 | . . 4 9 8 . . . . . 3 3 Ballistic Cannon 5 | . . . . 2 . 3 . . . . . Launcher 11 | . . . . 3 . 3 1 . . 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 1 2 2 . . 4 . 2 1 Parts Lost 67 | . . 2 3 2 1 4 1 1 12 23 18 Power 4 | . . . . . . . . . 1 3 . Propulsion 20 | . . . 1 . . . 1 . 4 9 5 Utility 20 | . . . . 2 . 3 . 1 3 6 5 Weapon 23 | . . 2 2 . 1 1 . . 4 5 8 Highest Loss Streak 10 | . . 1 2 1 1 3 1 1 10 4 10 Average Slot Usage (%) 93 | . 96 99 99 99 97 98 100 99 84 74 83 Engine 2 | . 14 11 9 2 . . . . . . . Core 2 | . . . . 4 1 . . . 4 3 5 Reactor 1 | . . . . . 4 6 6 6 1 . . Leg 26 | . 28 22 35 30 26 26 26 26 25 18 19 Device 7 | . 10 11 2 5 15 10 6 6 3 9 16 Storage 10 | . 14 11 9 7 6 8 13 13 17 12 10 Processor 8 | . . . . 7 6 11 13 13 13 12 12 Protection 4 | . . . 6 8 8 5 6 5 1 . . Energy Gun 4 | . 28 32 3 . . . . . 1 4 5 Energy Cannon 2 | . . . . . 2 5 5 6 3 1 . Ballistic Gun 14 | . . 11 31 29 16 8 6 6 1 3 11 Ballistic Cannon 4 | . . . . . 6 10 13 13 7 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 13 14 18 40 53 68 64 64 64 64 58 46 Greatest Support 80 | 20 20 20 54 72 80 80 80 77 77 80 80 Greatest Overweight (x) 4 | 4 . . . . . . 1 . . 3 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 7 10 10 10 10 10 10 10 7 Most Carried 10 | 6 6 6 10 10 10 10 10 10 10 10 8 Average Carried 8 | 4 5 5 6 9 9 8 9 9 7 8 5 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 5 6 10 10 10 10 9 10 9 8 . Class Distribution -------------------- 43% | Gunner 18% | Mutant 15% | Scavenger-Gunner 8% | Scavenger-Tank 6% | Tank 3% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -6/Zion Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 5286 | 227 43 194 613 1391 333 559 229 83 436 841 337 Remotely 1259 | . . . . 619 333 71 . . . . 236 Salvage Created 7485 | . 120 856 1052 2335 365 448 312 . 369 1262 366 Parts 357 | . 7 50 73 117 11 12 11 . 14 39 23 Haulers Intercepted 10 | . . 2 4 3 1 . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 6 11 1 13 . . Prevented 2 | . . . . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 139 | . 3 16 15 34 7 16 9 . 10 23 6 Guns 90 | . 2 16 15 31 6 3 2 . . 9 6 Cannons 25 | . . . . . 1 1 4 . 10 9 . AOE 24 | . 1 . . 3 . 12 3 . . 5 . Classes Destroyed 15 | . 2 7 1 1 . 2 . . . 2 . Worker 11 | . . 1 5 4 . . . . . 1 . Builder 9 | . . . 1 4 . . . . . 3 1 Tunneler 1 | . . 1 . . . . . . . . . Hauler 10 | . . 2 4 3 1 . . . . . . Recycler 10 | . 1 . 2 5 . . . . . 1 1 Operator 1 | . . . . . . . . . . 1 . Watcher 8 | . . 2 1 4 . . . . . . 1 Swarmer 42 | . 3 4 8 4 4 5 8 . 1 . 5 Grunt 57 | . . 10 5 18 3 3 . . 3 15 . Brawler 9 | . . 1 . 2 . 4 . . 1 1 . Duelist 2 | . . . . . . 1 . . . 1 . Sentry 13 | . . 1 2 5 . 2 . . 1 2 . Hunter 2 | . . . . . . . . . . 2 . Programmer 14 | . . . . 5 . 1 1 . 4 2 1 Samaritan 6 | . . . . . . 2 3 . 1 . . Best Kill Streak 9 | . 4 4 7 9 4 8 8 . 5 5 6 Combat Bots Only 8 | . 3 4 5 5 4 8 8 . 5 4 6 Max Kills in Single Turn 4 | . 1 2 2 4 1 3 3 . 1 2 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 3 | . 1 . . 2 . 3 3 . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 10927 | . 91 455 516 1769 382 888 395 . 1630 3169 1632 Core 1239 | . 17 49 69 255 32 38 18 . 259 266 236 Absorbed by Shields 85 | . . . . . . . . . . . 85 Core Remaining (%) 80 | 100 93 87 87 63 . . . . 59 73 . Volleys Fired 448 | . 8 58 50 81 21 33 18 . 49 101 29 Largest 4 | . 2 4 4 4 4 4 4 . 4 3 4 Hottest 250 | . 80 185 108 112 209 148 155 . 155 250 204 Shots Fired 1158 | . 16 199 191 306 62 53 33 . 72 174 52 Gun 900 | . 16 199 191 301 40 14 5 . 2 86 46 Cannon 225 | . . . . . 22 26 27 . 70 80 . Launcher 33 | . . . . 5 . 13 1 . . 8 6 Special . | . . . . . . . . . . . . Kinetic 806 | . . 57 163 301 57 23 15 . 58 105 27 Thermal 177 | . . 74 . . 5 17 17 . 5 48 11 Explosive 27 | . . . . 5 . 13 1 . . 8 . Electromagnetic 148 | . 16 68 28 . . . . . 9 13 14 Robot Hit Streak 32 | . 4 13 19 32 22 13 15 . 17 12 11 Robot Miss Streak 7 | . 3 7 3 2 2 4 5 . 5 6 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 3 . 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . Shots Hit Robots 785 | . 8 123 108 230 37 30 20 . 60 132 37 Core Hits 380 | . 5 42 52 96 15 43 20 . 26 65 16 Critical Hits 20 | . . . 1 1 . 1 2 . 5 8 2 Critical Kills 9 | . . . . 1 . 1 . . 3 4 . Critical Parts Destroyed 9 | . . . 1 . . . 2 . 1 3 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20387 | . 215 1302 1314 5585 755 2487 1269 . 1672 4899 889 Guns 10466 | . 95 1302 1222 4502 522 114 66 . 47 2002 594 Cannons 4888 | . . . . . 233 427 944 . 1625 1659 . Explosions 5033 | . 120 . 92 1083 . 1946 259 . . 1238 295 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 10253 | . . 262 856 4502 693 208 148 . 1436 1813 335 Thermal 4133 | . 120 405 92 189 62 333 862 . 132 1765 173 Explosive 4055 | . . . . 822 . 1946 259 . . 1028 . Electromagnetic 1946 | . 95 635 366 72 . . . . 104 293 381 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 2 5 . . 2 2 9 2 1 Average Corruption 2 | . . . 1 1 . . 1 2 8 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 59 | . . . 1 21 . . 1 2 29 5 . Message Errors 21 | . . . . 7 . . 1 . 9 4 . Matter Fused 7 | . . . . . . . . . 7 . . Heat Flow Errors 11 | . . . 1 1 . . . 2 6 1 . Energy Discharges 7 | . . . . 6 . . . . 1 . . Parts Rejected 1 | . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . Targeting Errors 6 | . . . . 2 . . . . 4 . . Weapon Failures 3 | . . . . 2 . . . . 1 . . Overload Shots 17 | . . . . . 1 4 12 . . . . Effects 1 | . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Overflow Damage 1064 | . . . . 255 . 187 282 . 104 212 24 Projectiles 461 | . . . . . . 103 235 . 104 19 . Explosions 603 | . . . . 255 . 84 47 . . 193 24 Melee . | . . . . . . . . . . . . Knockbacks 32 | . . . . . 3 . 4 . 14 11 . Impact . | . . . . . . . . . . . . Kinetic 31 | . . . . . 3 . 4 . 13 11 . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 385 | . 38 . . . . 127 . . . 167 53 Shots 11 | . 1 . . . . 5 . . . 2 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 387 | . 8 255 210 285 282 48 36 171 294 387 . Average Temperature 78 | . 6 83 39 76 134 20 16 82 90 96 . Received Heat Transfer 2229 | . . 189 153 597 126 96 . . 363 705 . Effects 5 | . . . 1 1 1 . . . . 2 . Energy Bleed 2 | . . . 1 . 1 . . . . . . Interference 3 | . . . . 1 . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . 2 . 1 . . . . 1 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . . . . . . 1 4 . . 5 . Heat Transferred 5616 | . 150 947 50 100 80 420 1030 . 187 2430 222 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 700 | . 101 348 444 700 558 . . . . 542 311 Initial 343 | . . 42 88 111 343 . . . . 65 249 Average 251 | . 37 151 222 293 414 . . . . 277 194 Maximum Alert Level 3 | . . 1 2 3 2 . . . . 2 1 Low Security (%) 44 | 100 100 78 39 39 . . . . . 37 46 Level 1 40 | . . 21 56 44 61 . . . . 24 53 Level 2 14 | . . . 3 12 38 . . . . 37 . Level 3 1 | . . . . 3 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . . 1 . 11 1 . . . . 8 3 Investigation 5 | . . 1 . 2 . . . . . 1 1 Extermination 7 | . . . . 5 . . . . . 1 1 Reinforcement 7 | . . . . 3 1 . . . . 2 1 Assault 1 | . . . . . . . . . . 1 . Garrison 4 | . . . . 1 . . . . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . 1 1 Haulers Reinforced 2 | . . . . . 1 . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . . 5 1 3 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 226 | . 3 29 38 50 8 26 8 . 12 37 15 Peak Tracking Total 9 | . 3 5 6 5 4 9 6 . 5 5 7 Tactical Retreats 33 | . . 4 7 4 1 8 1 . 2 5 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 13 | . . . 2 6 . . . . . . 5 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 17 | . 1 1 1 6 1 . . . . 5 2 Max in Single Turn 2 | . 1 1 1 2 1 . . . . 2 2 Garrison Access 3 | . . . . 2 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 28 | . 2 2 2 14 . . . . 1 5 2 Terminals 16 | . 1 2 2 8 . . . . 1 1 1 Fabricators 3 | . . . . 2 . . . . . . 1 Repair Stations 3 | . . . . 1 . . . . . 2 . Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . 2 . Total Hacks 68 | . 8 5 12 23 . . . . 2 11 7 Successful 36 | . 5 3 6 13 . . . . 2 5 2 Failed 32 | . 3 2 6 10 . . . . . 6 5 Catastrophic 11 | . 1 . 2 6 . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 39 | . 5 5 6 13 . . . 1 . 4 5 Terminals 45 | . 4 5 12 14 . . . . 2 3 5 Fabricators 4 | . . . . 2 . . . . . . 2 Repair Stations 7 | . . . . 3 . . . . . 4 . Recycling Units 6 | . 4 . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . 4 . Terminal Hacks 10 | . 1 1 4 1 . . . . 2 . 1 Record 3 | . . . 1 . . . . . 2 . . Level Access Points 1 | . . . 1 . . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . . 2 . Scan Component 2 | . . . . 1 . . . . . 1 . Repair 1 | . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . 2 . . 2 . . . . . . . Retrieve Matter 2 | . 1 . . 1 . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . . 1 . Seal Access 3 | . . . . 2 . . . . . 1 . Unauthorized Hacks 14 | . 2 2 2 5 . . . . . 2 1 Terminals 13 | . 2 2 2 5 . . . . . 1 1 Track 1 | . 1 . . . . . . . . . . Botnet 12 | . 1 2 2 5 . . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Watchers 1 | . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 2 2 10 . . . . . 4 2 Full Trace Events 2 | . . . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Matter 190 | . . . . 190 . . . . . . . Time 47 | . . . . 47 . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 35 | . . . . 35 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 29 | . . . . . . . . . . 29 . Highest-Rated Ally 29 | . . . . . . . . . . 29 . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 . Total Damage 76 | . . . . . . . . . . 76 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 1 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 11572 | 62 213 835 1183 2736 404 1184 444 1180 1089 1498 744 Spaces Moved 7005 | 39 149 426 697 1652 220 805 303 890 698 770 356 Core 8 | 8 . . . . . . . . . . . Treads 6 | . . . . . . . . . . 6 . Legs 6984 | 31 149 426 697 1652 220 805 303 890 698 764 349 Wheels 7 | . . . . . . . . . . . 7 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 127 130 130 130 127 120 100 Average Speed 126 | 122 120 120 121 125 127 130 130 130 128 125 119 Slowest Speed 250 | 250 120 120 125 127 130 130 160 132 132 210 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 31 24 42 53 6 87 45 85 80 10 7 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . . Known Exits Taken 2 | . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 11 | . . . . . . 5 1 3 2 . . Spaces Dug 28 | . . . . 22 4 2 . . . . . Terrain Destroyed 402 | . 6 . 10 44 10 125 17 . 2 188 . Melee . | . . . . . . . . . . . . Projectile 39 | . . . . . 10 13 4 . 2 10 . AOE 363 | . 6 . 10 44 . 112 13 . . 178 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 8900 | 50 168 637 931 2122 300 895 326 906 820 1111 634 Wait 1078 | . 6 117 122 304 41 42 3 . 61 161 221 Move 6994 | 38 148 425 696 1651 219 804 302 889 697 769 356 Hop . | . . . . . . . . . . . . Pick Up 73 | 6 2 8 14 14 1 2 . 2 3 16 5 Fast Attach 69 | 6 1 5 8 7 4 3 . 4 5 19 7 Attach 40 | . . 2 4 6 1 2 1 1 5 12 6 Detach 12 | . . . . 2 1 1 . 2 . 5 1 Swap 62 | . . 7 14 23 6 7 2 2 . 1 . Drop 95 | . 3 15 23 29 6 1 . 6 . 9 3 Fire 448 | . 8 58 50 81 21 33 18 . 49 101 29 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 11 | . . . . 5 . . . . . . 6 Rewire 18 | . . . . . . . . . . 18 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 3) 250 | -10/Materials | Identified exit to Mines 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Weapon x2 569 | -9/Materials | Build established: Gunner 1074 | -9/Materials | Discovered new exit (range 16) 1091 | -9/Materials | Identified exit to Mines 1091 | -9/Materials | Identified exit to Storage 1111 | -9/Materials | Entered another Materials area 1111 | -8/Materials | Evolved 2 slots: Propulsion x2 1512 | -8/Materials | Discovered new exit (range 10) 1781 | -8/Materials | Build established: Scavenger-Tank 2094 | -8/Materials | Identified exit to Factory 2294 | -8/Materials | Entered Factory 2294 | -7/Factory | Evolved 2 slots: Utility x2 2705 | -7/Factory | Garrison activated, responded to threat 2992 | -7/Factory | Build established: Gunner 4344 | -7/Factory | Build established: Tank 4650 | -7/Factory | Repaired Prc. Assault Rifle 4709 | -7/Factory | Build established: Gunner 4936 | -7/Factory | Fabricated Fission Core (x2) 4997 | -7/Factory | Discovered new exit (range 8) 5030 | -7/Factory | Entered another Factory area 5030 | -6/Factory | Evolved 2 slots: Utility x2 5418 | -6/Factory | Discovered new exit (range 9) 5434 | -6/Factory | Entered Lower Caves 5530 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5584 | -6/Lower Caves | Lost 3 parts (3u) 5590 | -6/Lower Caves | Destroyed 8 combat bots 5597 | -6/Lower Caves | Encountered a Warlord checkpoint 5700 | -6/Lower Caves | Learned 8 Factory zone layouts 5848 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6190 | -6/Lower Caves | Learned Factory interactive machine intel 6362 | -6/Lower Caves | Learned Factory terminal intel 6597 | -6/Lower Caves | Discovered new exit (range 10) 6618 | -6/Lower Caves | Entered another Lower Caves area 6621 | -6/Lower Caves | Learned Factory non-interactive machine intel 6779 | -6/Lower Caves | Build established: Mutant 7028 | -6/Lower Caves | Destroyed 8 combat bots 7057 | -6/Lower Caves | Discovered new exit (range 5) 7062 | -6/Lower Caves | Entered Zion 7114 | -6/Zion | Given the Hacking Drone Bay 7114 | -6/Zion | Found Prototype Device 7170 | -6/Zion | System corruption cleaned by Quarantine Array 7218 | -6/Zion | Received a hallucinogenic algorithm 7284 | -6/Zion | Build established: Gunner 7422 | -6/Zion | Identified Hacking Drone Bay 7429 | -6/Zion | Found Prototype Energy Gun 7468 | -6/Zion | Learned Factory emergency access door positions 7709 | -6/Zion | Learned location of Warlord (-4) 7735 | -6/Zion | Found Prototype Processor 7735 | -6/Zion | Identified Exp. Melee Analysis Suite 7743 | -6/Zion | Found Prototype Processor 7743 | -6/Zion | Identified Spectral Analyzer 7846 | -6/Zion | Learned Factory interactive machine intel 8219 | -6/Zion | Discovered new exit (range 18) 8242 | -6/Zion | Entered Proximity Caves 8248 | -5/Proximity Caves | Learned Factory trap positions 8498 | -5/Proximity Caves | P-70 Sage assimilated allied UW-698(S) 8583 | -5/Proximity Caves | Lost 10 parts (1p4n2u3w) 8841 | -5/Proximity Caves | Spotted B-75 Beast 9002 | -5/Proximity Caves | Build established: Derelict-Mutant 9049 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9237 | -5/Proximity Caves | Discovered new exit (range 7) 9331 | -5/Proximity Caves | Entered Factory 9331 | -5/Factory | Evolved 2 slots: Utility x2 9332 | -5/Factory | Identified exit to Upper Caves 9332 | -5/Factory | Identified exit to Factory 9333 | -5/Factory | Loaded intel: 106 trap records 9335 | -5/Factory | Loaded intel: 253 non-interactive machine locations 9336 | -5/Factory | Loaded intel: 45 interactive machine locations 9337 | -5/Factory | Loaded intel: 20 terminal locations 9876 | -5/Factory | Lost 3 parts (3n) 9876 | -5/Factory | Garrison activated, responded to threat 9940 | -5/Factory | Lost 3 parts (1p2w) 10015 | -5/Factory | Lost 4 parts (2n2u) 10146 | -5/Factory | Build established: Mutant 10288 | -5/Factory | Identified Storm Laser 10493 | -5/Factory | Lost 3 parts (1n2u) 10531 | -5/Factory | First assault squad dispatched 10671 | -5/Factory | Build established: Scavenger-Gunner 10829 | -5/Factory | Entered another Factory area 10829 | -4/Factory | Evolved 2 slots: Utility x2 10830 | -4/Factory | Loaded intel: 48 interactive machine locations 11291 | -4/Factory | Lost 10 parts (2n4u4w) 11573 | -4/Factory | Self-destructed Last Messages --------------- 11557_ Drone sends a signal. 11557_ H-77 Assassin retrieves Drone. 11557_ Slug penetrates Wall. 11558_ U-05 Engineer lays Concrete. 11560_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 11560_ U-05 Engineer lays Concrete. 11564_ Slug penetrates Wall. 11564_ Door malfunctions. 11564_ Destroyed Welding Torch. 11565_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 11565_ Slug penetrates Subcomponent Replicator. 11566_ Autogun destroyed. 11566_ Destroyed Imp. Phase Shifter. 11567_ Slug penetrates Wall. 11569_ P-70 Sage resets H-77 Assassin, system corruption cleaned. 11569_ Slug penetrates Wall. 11569_ Imp. Heat Sink destroyed. 11572_ Hvy. Shock Bomb Launcher destroyed. 11573_ P-70 Sage resets P-70 Sage, system corruption cleaned. 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""" #???# ########+# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 18 Energy Capacity 810 Matter Stores 550 Matter Capacity 750 Sight Range 24 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Fission Core | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed MicroLongswordAutogun Manual? 0 Play Time 01:45:08 Cumulative 86.9 hours Start 2021.06.14 @ 21:04:07 End 2021.06.18 @ 19:18:10 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 866bd533-36bd-4aad-b9ad-ac6343a97a71