Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 01:19:35 // Winter2019/RPGLIKE Player: Player Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (909) 909 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3639 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 240/240 System Corruption 12% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Waste Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Structural Scanner Machine Analyzer Seismic Detector Hardened Medium Armor Plating > --- WEAPON (2) ------- EM Shotgun Chainsword > --- INVENTORY (4) ---- Advanced Visual Processing Unit Advanced Terrain Scan Processor Heavy Ion Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Structural Scanner Machine Analyzer Sensor Array Improved Signal Interpreter Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- EM Shotgun Chainsword > --- INVENTORY -------- Advanced Visual Processing Unit Advanced Terrain Scan Processor Heavy Ion Cannon [Rating: 24] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 7 | . 4 2 1 . . Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 5 | . 2 2 1 . . Weapon 1 | . 1 . . . . Parts Attached 35 | 4 14 9 7 . 1 Power 5 | 1 3 1 . . . Engine 4 | 1 3 . . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 6 | 1 3 1 1 . . Treads 6 | 1 3 1 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 3 3 . . Device 7 | 1 4 1 1 . . Storage . | . . . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 13 | 1 4 4 3 . 1 Energy Gun 4 | . 1 2 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 1 3 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 2 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 100 99 100 98 Engine 6 | . 15 . . . . Core 6 | . . 10 9 9 9 Treads 18 | . 16 21 18 18 17 Device 36 | . 45 32 27 27 27 Processor 8 | . . 12 18 18 18 Protection 2 | . . . 8 9 9 Energy Gun 7 | . 6 5 16 9 9 Ballistic Gun 10 | . 10 16 . . . Peak Build Rating 24 | 4 8 18 23 24 24 Average Rating 12 | 2 5 13 21 23 23 On Entrance 12 | . 4 8 18 23 24 Naked Turns . | . . . . . . Heaviest Build 24 | 7 10 16 24 24 24 Greatest Support 40 | 20 40 40 40 20 20 Greatest Overweight (x) 7 | 1 . . 1 1 7 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 4 | 3 3 3 3 4 4 Average Capacity 3 | 2 3 3 3 3 4 Most Carried 4 | 3 3 3 3 4 4 Average Carried 2 | 2 2 2 2 3 4 Final Capacity 4 | 3 3 3 3 4 4 Final Carried 4 | 3 3 3 3 4 4 Class Distribution -------------------- 49% | Skirmisher 41% | Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 859 | 260 213 217 169 . . Remotely . | . . . . . . Salvage Created 1032 | 155 343 293 241 . . Parts 102 | 13 38 46 5 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 6 | 1 . 5 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 32 | . 12 16 4 . . Guns 32 | . 12 16 4 . . Classes Destroyed 10 | 2 5 2 1 . . Builder 1 | . 1 . . . . Tunneler 4 | 4 . . . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 17 | . 6 10 1 . . Grunt 10 | . 6 2 2 . . Duelist 1 | . . . 1 . . Sentry 4 | . . 4 . . . Best Kill Streak 4 | 3 4 4 2 . . Combat Bots Only 3 | . 3 3 2 . . Max Kills in Single Turn 1 | 1 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 240 | . 119 95 25 . 1 Missed 51 | . 29 19 2 . 1 Damage Taken 2297 | . 999 859 297 . 142 Core 1832 | . 821 696 202 . 113 Absorbed by Shields . | . . . . . . Redirected to Core 1350 | . 574 528 135 . 113 Regen/Repaired (Parts) 54 | . 54 . . . . Core Remaining (%) 34 | 100 . 29 9 . . Volleys Fired 226 | 20 111 75 20 . . Largest 2 | 1 1 2 2 . . Hottest 101 | 20 40 65 101 . . Shots Fired 320 | 20 111 150 39 . . Gun 320 | 20 111 150 39 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 240 | 20 73 147 . . . Thermal 20 | . . . 20 . . Explosive . | . . . . . . Electromagnetic 60 | . 38 3 19 . . Robot Hit Streak 17 | 5 8 17 6 . . Robot Miss Streak 4 | 2 4 4 3 . . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 215 | 15 71 102 27 . . Core Hits 94 | 9 31 42 12 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 8 | . . . 6 . 2 Impact . | . . . . . . Slashing 8 | . . . 6 . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2169 | 115 791 850 413 . . Guns 2091 | 115 791 850 335 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 78 | . . . 78 . . Ramming . | . . . . . . Kinetic 1317 | 115 398 804 . . . Thermal 160 | . . . 160 . . Explosive . | . . . . . . Electromagnetic 614 | . 393 46 175 . . Impact . | . . . . . . Slashing 78 | . . . 78 . . Piercing . | . . . . . . Highest Corruption 7 | . . 3 . . 7 Average Corruption 3 | . . 3 . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . 7 . . 4 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . 1 . . 1 Heat Flow Errors 2 | . . 2 . . . Energy Discharges 1 | . . 1 . . . Parts Rejected 2 | . . . . . 2 Data Loss (major) 1 | . . 1 . . . Alerts 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . . 3 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 3 | . . . 3 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 542 | . 174 225 542 . . Average Temperature 93 | . 57 19 206 . . Received Heat Transfer 816 | . 477 204 135 . . Effects 10 | . . 1 9 . . Shutdowns 3 | . . . 3 . . Energy Bleed 1 | . . 1 . . . Interference 3 | . . . 3 . . Matter Decay 2 | . . . 2 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 407 | . . . 407 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 374 | 25 138 374 127 32 11 Initial 42 | . 16 42 . 32 11 Average 100 | 6 67 184 43 32 5 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 83 | 100 100 53 100 100 100 Level 1 16 | . . 46 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 29 29 13 . 3 Peak Tracking Total 5 | . 4 5 4 . 3 Tactical Retreats 7 | . 1 3 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 11 | . 6 4 1 . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 20 10 2 . . Successful 21 | . 14 6 1 . . Failed 11 | . 6 4 1 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 11 | . 7 4 . . . Terminals 20 | . 13 7 . . . Fabricators . | . . . . . . Repair Stations 8 | . 6 . 2 . . Recycling Units 4 | . 1 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 3 . . . Branch Access Points 1 | . 1 . . . . Alert Level 3 | . 1 2 . . . Unreport Threat 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 6 . 1 . . Scan Component 4 | . 3 . 1 . . Repair 3 | . 3 . . . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Botnet 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 3 . . . . Time 78 | . 78 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . 4 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 229 | . . . . . 229 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3619 | 169 1330 1317 600 118 85 Spaces Moved 1445 | 82 554 532 196 49 32 Core 15 | 13 . . . . 2 Treads 1430 | 69 554 532 196 49 30 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 164 | 149 160 160 164 240 250 Slowest Speed 400 | 160 160 160 240 240 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 7 69 39 26 2 38 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . 2 . 2 Terrain Destroyed 4 | . . . 2 . 2 Melee 4 | . . . 2 . 2 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2406 | 111 899 882 426 52 36 Wait 617 | 1 202 221 192 . 1 Move 1441 | 81 553 531 195 49 32 Hop . | . . . . . . Pick Up 16 | 4 2 6 2 2 . Fast Attach 20 | 4 8 5 2 . 1 Attach 3 | . . 2 1 . . Detach 1 | . . 1 . . . Swap 12 | . 6 2 4 . . Drop 23 | 1 6 11 4 1 . Fire 226 | 20 111 75 20 . . Melee 8 | . . . 6 . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 39 | . 11 28 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Upgraded with Utility slot (x1) 258 | -10/Materials | Core integrity fell below 50% 319 | -10/Materials | Build established: Mutant 333 | -10/Materials | Upgraded with Utility slot (x1) 355 | -10/Materials | Discovered new exit (range 6) 803 | -10/Materials | Discovered new exit (range 16) 977 | -10/Materials | Repaired Seismic Detector 1005 | -10/Materials | Repaired Ion Engine 1032 | -10/Materials | Repaired Lgt. Assault Rifle 1276 | -10/Materials | Core integrity fell below 20% 1330 | -10/Materials | Identified exit to Mines 1391 | -10/Materials | Reached level 2 1393 | -10/Materials | Upgraded with Propulsion slot (x1) 1393 | -10/Materials | Upgraded with Weapon slot (x1) 1500 | -10/Materials | Entered another Materials area 1501 | -9/Materials | Core integrity fell below 50% 1501 | -9/Materials | Core integrity fell below 20% 1502 | -9/Materials | Reached level 3 1502 | -9/Materials | Upgraded with Utility slot (x1) 1787 | -9/Materials | Build established: Skirmisher 2025 | -9/Materials | Reached level 4 2528 | -9/Materials | Discovered new exit (range 5) 2650 | -9/Materials | Upgraded with Utility slot (x1) 2815 | -9/Materials | Identified exit to Materials 2817 | -9/Materials | Entered another Materials area 2818 | -8/Materials | Core integrity fell below 50% 2819 | -8/Materials | Reached level 5 2819 | -8/Materials | Upgraded with Utility slot (x1) 3152 | -8/Materials | Discovered new exit (range 13) 3219 | -8/Materials | Core integrity fell below 20% 3415 | -8/Materials | Identified exit to Factory 3417 | -8/Materials | Entered Factory 3418 | -7/Factory | Core integrity fell below 50% 3418 | -7/Factory | Core integrity fell below 20% 3419 | -7/Factory | Reached level 6 3535 | -7/Factory | Sucked down chute 3535 | -7/Factory | Entered Waste 3536 | -7/Waste | Met a frightened Derelict 3548 | -7/Waste | Spotted C-40 Crusher 3550 | -7/Waste | EMP discharged 3588 | -7/Waste | Spotted C-40 Crusher 3590 | -7/Waste | Spotted C-40 Crusher 3621 | -7/Waste | Crushed by falling debris 3621 | -7/Waste | Smashed by cave-in Last Messages --------------- EMP. 03550_ System corrupted (+7). 03556_ System corrupted: Matter fused (-8). 03572_ :CWFO2YM1UVRLZJTPOCJLDR9 SBXUD8YTFX 03574_ JJ-82S(g) Lgt. Angular Momentum Engine crushed. 03574_ JJ-82S(g) Beamcaster crushed. 03577_ JJ-82S(g) Carbon-fiber Leg crushed. 03577_ JJ-82S(g) Imp. Heat Sink crushed. 03577_ JJ-82S(g) destroyed. 03587_ System corrupted: Chainsword rejected. 03587_ Acquired Chainsword. 03610_ System corrupted: Lgt. Treads rejected. 03617_ Lgt. Treads crushed. 03621_ The unstable cave ceiling collapses. 03621_ Crushed by falling debris. 03621_ Sensor Array destroyed. 03621_ System corrupted by crushing effect (+2). 03621_ Imp. Signal Interpreter destroyed. 03621_ System corrupted by crushing effect (+3). 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XP Earned 11850 | 3000 1590 3535 2025 1500 200 XP Spent 10480 | 1500 2300 2980 1700 2000 . Upgrades 23 | 3 4 10 1 5 . Propulsion Slot 1 | . 1 . . . . Utility Slot 5 | . 2 2 1 . . Weapon Slot 1 | . 1 . . . . Core Integrity 8 | . . 8 . . . Inventory Capacity 4 | 3 . . . 1 . KI Resistance % 2 | . . . . 2 . TH Resistance % 2 | . . . . 2 . Protomatter Created 410 | . 151 259 . . . Integrity Restored 816 | . 225 591 . . . Core 816 | . 225 591 . . . Protomatter Decayed 110 | . 48 62 . . . Game ------ Seed ReactiveBiometalVibroblade Manual? 0 Play Time 00:56:16 Cumulative 133.9 hours Start 2025.05.01 @ 20:47:57 End 2025.05.02 @ 01:19:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e5a00fa-8f8a-4c8f-828f-87aa5e7709df