Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 01:13:37

Player: Millea

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (251)     1255
Value Destroyed (12143)    12143
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (10034)              10034
              TOTAL SCORE: 31392

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    8049
Follower Combat Kills      485
Entered DSFs               500
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1600
Matter                     146/300
Energy                     152/415
System Corruption          43%
Temperature                Warm (117)
Movement                   Walking (117)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
    Reinforced Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION (8) ---
               Myomer Leg
               Myomer Leg
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (10) -----
      Advanced Heat Sink
      Advanced Heat Sink
               Huge Storage Unit
      Advanced Terrain Scanner
               Terrain Scan Processor
      Advanced Targeting Computer
               Graphene Brace
      Advanced Focal Shield (fused)
      Advanced Thermal Shield
      Advanced Force Field
>              --- WEAPON (4) -------
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
>              --- INVENTORY (25) ---
      Advanced Heat Sink
      Improved Matter Compressor (300)
  Experimental Matter Compressor (500)
    Long-range Terrain Scanner
      Advanced Targeting Computer
      Advanced Targeting Computer
         Heavy Armor Plating
      Advanced Shield Generator
      Advanced Shield Generator
      Advanced Force Field
               Antimissile System
      Advanced Dynamic Insulation System
               KE Penetrator

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Thermal Generator
      Advanced Heat Sink
      Advanced Cooling System
  Experimental Cooling System
               Huge Storage Unit
               Terrain Scan Processor
      Advanced Targeting Computer
      Advanced Kinecellerator
      Advanced Weapon Cycler
      Advanced Thermal Shield
>              --- WEAPON -----------
         Heavy Gatling Laser
      Enhanced Nova Cannon
               Railgun
       Compact Linear Accelerator
>              --- INVENTORY --------
         Light Quantum Reactor
               Myomer Leg
               Myomer Leg
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Cooling System
      Improved Matter Compressor
  Experimental Matter Compressor
    Long-range Terrain Scanner
         Heavy Armor Plating
       Layered Medium Armor Plating
               Antimissile System
      Advanced Dynamic Insulation System
         Heavy Dispersion Rifle
         Heavy Dispersion Rifle
      Enhanced Quantum Rifle
               Nova Cannon
      Enhanced Nova Cannon
      Advanced Micro-nuke Launcher
[Rating: 195]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Improved Fusion Compressor
  Reactor                  Constructs
Propulsion                 Biometal Leg
  Treads                   Medium Treads
  Leg                      Biometal Leg
  Wheel                    Wheel
  Hover Unit               Constructs
  Flight Unit              Flight Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Core Shielding
Weapon                     Constructs
  Energy Gun               Heavy Dispersion Rifle
  Energy Cannon            Constructs
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Advanced Micro-nuke Launcher
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com 
Slots Evolved              18   | .   .   2   2   .   .   4   2   2   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   2   1   .   .   1   2   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   2   .   1   .   2   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             306  | 7   8   7   3   2   2   6   6   2   .   1   5   32  213 12  
  Power                    41   | 1   1   .   .   .   .   .   .   .   .   .   .   3   35  1   
    Engine                 5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Reactor                33   | .   .   .   .   .   .   .   .   .   .   .   .   3   29  1   
  Propulsion               80   | 2   2   2   1   .   .   .   .   .   .   .   .   4   67  2   
    Treads                 7    | 2   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
    Leg                    56   | .   .   .   .   .   .   .   .   .   .   .   .   .   54  2   
    Wheel                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Flight                 5    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  112  | 2   1   2   2   .   1   5   5   2   .   1   5   10  71  5   
    Device                 66   | 1   .   .   .   .   1   2   5   2   .   1   3   3   43  5   
    Storage                14   | 1   .   2   1   .   .   2   .   .   .   .   .   2   6   .   
    Processor              17   | .   1   .   1   .   .   1   .   .   .   .   1   4   9   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             14   | .   .   .   .   .   .   .   .   .   .   .   .   1   13  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   4   3   .   2   1   1   1   .   .   .   .   15  40  4   
    Energy Gun             17   | .   1   .   .   .   .   .   .   .   .   .   .   3   11  2   
    Energy Cannon          20   | .   .   .   .   .   .   .   .   .   .   .   .   6   14  .   
    Ballistic Gun          19   | 2   1   2   .   2   1   .   .   .   .   .   .   .   10  1   
    Ballistic Cannon       5    | .   2   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Launcher               11   | .   .   1   .   .   .   1   1   .   .   .   .   4   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   1   .   .   .   1   .   .   1   6   11  .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    System Corruption      28   | .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   
Parts Lost                 154  | .   5   .   .   .   .   15  2   .   1   .   8   17  103 3   
  Power                    19   | .   1   .   .   .   .   3   .   .   .   .   2   1   11  1   
  Propulsion               51   | .   2   .   .   .   .   5   .   .   .   .   1   7   36  .   
  Utility                  47   | .   1   .   .   .   .   2   2   .   1   .   3   5   32  1   
  Weapon                   37   | .   1   .   .   .   .   5   .   .   .   .   2   4   24  1   
  Highest Loss Streak      18   | .   4   .   .   .   .   7   1   .   1   .   6   9   18  2   
  To Critical Strikes      5    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
Average Slot Usage (%)     67   | .   98  91  100 100 66  42  41  46  44  38  50  49  86  90  
  Engine                   2    | .   13  11  9   9   8   3   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   4   5   5   4   2   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   1   2   9   10  
  Treads                   1    | .   15  .   .   .   .   1   .   .   .   .   .   2   1   .   
  Leg                      9    | .   .   .   .   .   .   1   .   .   .   .   .   .   23  30  
  Wheel                    1    | .   .   .   .   .   3   .   .   .   .   1   1   .   2   1   
  Hover                    1    | .   .   .   .   .   .   1   5   5   4   1   2   7   .   .   
  Flight                   5    | .   12  36  45  45  26  .   .   .   .   1   .   .   .   .   
  Device                   13   | .   8   .   .   .   8   11  15  20  18  14  19  6   15  24  
  Storage                  6    | .   14  11  9   9   9   6   5   5   5   4   4   7   4   4   
  Processor                6    | .   5   11  18  18  .   4   1   .   .   .   2   7   11  8   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   3   4   1   .   
  Energy Gun               2    | .   2   .   .   .   .   4   2   .   .   3   1   .   2   5   
  Energy Cannon            2    | .   .   .   .   .   .   .   2   5   5   4   .   5   5   4   
  Ballistic Gun            4    | .   14  5   9   18  9   1   .   5   5   .   2   .   4   .   
  Ballistic Cannon         1    | .   10  15  9   .   .   1   .   .   .   .   3   .   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             195  | 13  14  14  19  19  20  44  42  48  48  61  61  90  194 195 
  Greatest Support         231  | 40  40  16  20  20  40  45  65  65  65  107 107 108 231 226 
  Greatest Overweight (x)  6    | .   3   1   .   .   2   3   .   .   .   .   5   1   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   20  10  10  10  15  10  10  10  10  10  10  25  25  
  Average Capacity         12   | 6   8   8   9   10  10  10  10  10  10  10  10  9   16  25  
  Most Carried             22   | 6   8   9   9   10  10  10  10  7   7   7   10  10  22  15  
  Average Carried          9    | 4   7   7   8   9   6   7   9   7   7   7   9   8   11  14  
  Final Capacity           25   | 8   8   8   10  10  10  10  10  10  10  10  10  10  25  25  
  Final Carried            15   | 6   8   8   9   10  7   10  8   7   7   7   9   10  15  14  
Scrap Engine Consumption   204  | .   .   .   .   .   34  57  45  1   29  7   27  4   .   .   
  Constructs Created       13   | .   .   .   .   .   3   8   .   1   .   .   .   1   .   .   
  Constructs Modified      60   | .   .   .   .   .   8   9   18  2   4   8   11  .   .   .   

 Class Distribution 
--------------------
 33% | Construct
 23% | Scavenger-Gunner
 15% | Mutant
 10% | Scavenger-Mutant
  6% | Scavenger-Sprinter
  4% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -8/Storage
          Construct | -8/Recycling
          Construct | -6/Factory
          Construct | -5/Factory
          Construct | -4/Factory
          Construct | -4/DSF
          Construct | -3/Research
          Construct | -3/Testing
             Mutant | -2/Research
   Scavenger-Gunner | -1/Access
   Scavenger-Mutant | -1/Command

 Resources                       | -11   -10   -9    -8    -8    -8    -6    -5    -4    -4    -3    -3    -2    -1    -1    
-----------                Run   | Yrd   Mat   Mat   Mat   Sto   Rec   Fac   Fac   Fac   DSF   Res   Tes   Res   Acc   Com   
Matter Collected           8399  | 213   256   59    4     178   77    484   235   .     124   12    53    270   6371  63    
  Remotely                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Salvage Created            16544 | 21    448   75    .     58    405   1476  407   .     206   30    457   998   11548 415   
  Parts                    690   | 4     40    10    .     4     14    74    37    .     6     5     34    38    416   8     
Haulers Intercepted        8     | .     1     1     .     1     .     .     .     .     .     .     .     1     4     .     
Recyclers Shooed           9     | .     .     .     .     .     1     3     .     .     .     .     .     .     5     .     
Parts Field Recycled       6     | .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     
  Retrieved Matter         236   | .     .     .     .     .     .     .     .     .     .     .     .     236   .     .     
Parts Self-Destructed      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com 
Combat Hostiles Destroyed  201  | .   11  4   .   .   .   20  4   .   2   .   6   18  130 6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     90   | .   7   .   .   .   .   7   .   .   2   .   .   3   71  .   
  Cannons                  75   | .   4   .   .   .   .   9   3   .   .   .   6   10  42  1   
  AOE                      19   | .   .   4   .   .   .   1   .   .   .   .   .   5   4   5   
Classes Destroyed          17   | 1   5   .   .   .   2   3   1   .   .   .   .   .   5   .   
  Worker                   21   | .   1   .   .   .   .   1   2   .   .   .   .   1   16  .   
  Builder                  13   | .   .   .   .   .   1   4   .   .   .   .   .   .   8   .   
  Tunneler                 6    | 1   .   .   .   .   .   2   1   .   .   1   .   .   1   .   
  Hauler                   8    | .   1   1   .   1   .   .   .   .   .   .   .   1   4   .   
  Recycler                 18   | .   .   .   .   .   5   1   .   .   .   .   .   .   12  .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  16   | .   2   .   .   .   .   2   2   .   .   .   .   2   8   .   
  Swarmer                  26   | .   3   4   .   .   .   3   .   .   .   .   .   4   12  .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    86   | .   8   .   .   .   .   12  .   .   1   .   2   5   53  5   
  Brawler                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Duelist                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   17   | .   .   .   .   .   .   3   .   .   1   .   .   5   8   .   
  Hunter                   20   | .   .   .   .   .   .   1   .   .   .   .   1   .   18  .   
  Programmer               29   | .   .   .   .   .   .   1   4   .   .   .   3   4   16  1   
  Q-Series                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Best Kill Streak           21   | 1   5   4   .   1   3   6   2   .   2   1   2   6   21  5   
  Combat Bots Only         14   | .   4   4   .   .   .   3   2   .   2   .   2   6   14  5   
Max Kills in Single Turn   4    | 1   1   2   .   1   1   2   1   .   1   1   1   3   2   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   .   2   .   .   .   1   .   .   .   .   .   2   1   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -8    -6    -5    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Sto   Rec   Fac   Fac   Fac   DSF   Res   Tes   Res   Acc   Com   
Hostile Shots Fired        2510  | .     87    9     .     4     .     307   91    .     41    17    257   203   1386  108   
  Missed                   859   | .     13    4     .     2     .     98    33    .     12    9     93    55    497   43    
Damage Taken               30764 | .     763   68    .     62    .     2682  965   .     720   126   2893  3931  17931 623   
  Core                     3480  | .     209   27    .     14    .     622   80    .     113   19    210   578   1561  47    
  Absorbed by Shields      2279  | .     .     .     .     .     .     68    .     .     .     39    144   .     1718  310   
  Reduced by Siege Mode    194   | .     .     .     .     .     .     .     .     .     .     .     .     194   .     .     
  Redirected to Shielding  492   | .     .     .     .     .     .     .     .     .     .     .     .     .     492   .     
  Ignored by Resistances   1871  | .     .     .     .     .     .     .     211   .     .     .     .     .     1236  424   
  Regen/Repaired (Parts)   1702  | .     .     .     .     .     .     270   564   42    203   280   343   .     .     .     
Core Remaining (%)         72    | 100   16    93    .     .     97    26    92    .     90    .     82    60    .     .     
Volleys Fired              744   | 2     50    4     9     6     13    123   83    .     7     4     37    45    349   12    
  Largest                  4     | 2     2     1     2     2     1     2     1     .     2     2     2     3     4     4     
  Hottest                  378   | 40    70    35    60    46    40    129   214   .     268   324   371   305   378   283   
Shots Fired                1559  | 4     98    4     18    12    13    148   83    .     14    5     38    71    1023  28    
  Gun                      869   | 4     78    .     9     12    13    68    28    .     7     1     2     19    612   16    
  Cannon                   673   | .     20    2     9     .     .     79    55    .     7     4     36    46    405   10    
  Launcher                 17    | .     .     2     .     .     .     1     .     .     .     .     .     6     6     2     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  811   | 4     83    2     18    12    13    88    .     .     7     .     14    17    550   3     
  Thermal                  532   | .     15    .     .     .     .     4     33    .     .     5     17    42    393   23    
  Explosive                17    | .     .     2     .     .     .     1     .     .     .     .     .     6     6     2     
  Electromagnetic          199   | .     .     .     .     .     .     55    50    .     7     .     7     6     74    .     
  Robot Hit Streak         41    | 2     11    7     8     11    4     13    14    .     10    1     6     18    41    9     
  Robot Miss Streak        9     | 1     4     .     9     1     2     3     4     .     2     2     3     3     6     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
  Secondary Targets        12    | .     4     .     .     .     .     .     .     .     .     .     .     .     8     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     
Shots Hit Robots           1038  | 3     60    3     7     11    9     106   43    .     10    1     22    48    697   18    
  Core Hits                596   | 2     24    5     1     2     6     54    13    .     5     1     6     34    428   15    
  Critical Kills           26    | .     .     .     .     .     .     .     .     .     .     .     .     2     24    .     
  Critical Parts Destroyed 24    | .     .     .     .     .     .     .     .     .     .     .     .     1     23    .     
  Critical Strikes         65    | .     .     .     .     .     .     2     .     .     1     .     .     3     59    .     
    Burn                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Meltdown               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
    Destroy                43    | .     .     .     .     .     .     .     .     .     .     .     .     3     40    .     
    Blast                  7     | .     .     .     .     .     .     .     .     .     1     .     .     .     6     .     
    Corrupt                6     | .     .     .     .     .     .     2     .     .     .     .     .     .     4     .     
Melee Attacks              5     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 5     | .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           39287 | 23    631   193   116   156   156   2762  931   .     312   49    1420  3497  27600 1441  
  Guns                     18166 | 23    397   .     65    156   156   971   240   .     153   .     18    423   15282 282   
  Cannons                  17028 | .     234   33    51    .     .     1713  691   .     159   49    1402  1459  10929 308   
  Explosions               3851  | .     .     160   .     .     .     70    .     .     .     .     .     1529  1250  842   
  Melee                    84    | .     .     .     .     .     .     .     .     .     .     .     .     84    .     .     
  Ramming                  158   | .     .     .     .     .     .     8     .     .     .     .     .     2     139   9     
  Kinetic                  18441 | 23    530   33    116   156   156   1771  .     .     153   .     703   392   14340 68    
  Thermal                  13409 | .     101   .     .     .     .     85    643   .     .     49    512   1355  10142 522   
  Explosive                3851  | .     .     160   .     .     .     70    .     .     .     .     .     1529  1250  842   
  Electromagnetic          3344  | .     .     .     .     .     .     828   288   .     159   .     205   135   1729  .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 84    | .     .     .     .     .     .     .     .     .     .     .     .     84    .     .     
Highest Corruption         43    | .     .     .     .     .     .     4     3     .     .     .     7     3     43    43    
  Average Corruption       24    | .     .     .     .     .     .     1     2     .     .     .     3     3     31    43    
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Corruption Blocked       7     | .     .     .     .     1     .     .     .     .     .     .     .     6     .     .     
  Effects                  275   | .     .     .     .     .     .     4     3     .     .     .     5     1     236   26    
    Message Errors         53    | .     .     .     .     .     .     3     .     .     .     .     .     .     44    6     
    Matter Fused           55    | .     .     .     .     .     .     1     1     .     .     .     1     1     43    8     
    Heat Flow Errors       25    | .     .     .     .     .     .     .     .     .     .     .     1     .     22    2     
    Energy Discharges      22    | .     .     .     .     .     .     .     1     .     .     .     .     .     20    1     
    Parts Rejected         13    | .     .     .     .     .     .     .     1     .     .     .     1     .     10    1     
    Parts Fused            3     | .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Data Loss (minor)      22    | .     .     .     .     .     .     .     .     .     .     .     1     .     18    3     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
    Misfires               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Misdirections          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     
    Weapon Failures        57    | .     .     .     .     .     .     .     .     .     .     .     .     .     55    2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            641   | .     .     .     7     .     .     63    56    .     .     .     132   103   269   11    
  Projectiles              468   | .     .     .     7     .     .     63    56    .     .     .     132   .     210   .     
  Explosions               125   | .     .     .     .     .     .     .     .     .     .     .     .     59    55    11    
  Melee                    48    | .     .     .     .     .     .     .     .     .     .     .     .     44    4     .     
Knockbacks                 41    | .     .     .     2     .     .     14    .     .     .     .     5     .     20    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  36    | .     .     .     2     .     .     11    .     .     .     .     4     .     19    .     
  Secondary                5     | .     .     .     .     .     .     3     .     .     .     .     1     .     1     .     
Self-Inflicted Damage      485   | .     .     .     .     .     .     .     .     .     .     .     .     406   79    .     
  Shots                    8     | .     .     .     .     .     .     .     .     .     .     .     .     6     2     .     
  Rammed                   4     | .     .     .     .     .     .     2     .     .     .     .     .     1     1     .     
Targets Rammed             12    | .     .     .     .     .     .     3     .     .     .     .     .     1     7     1     
  Kicked                   8     | .     .     .     .     .     .     1     .     .     .     .     .     .     6     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        521   | .     90    10    9     8     4     238   301   .     132   282   430   296   521   127   
  Average Temperature      112   | .     34    6     4     3     3     62    137   .     62    116   153   149   119   41    
  Received Heat Transfer   3548  | .     243   30    .     9     .     826   18    .     148   18    112   486   1528  130   
  Effects                  23    | .     .     .     .     .     .     .     1     .     .     .     4     .     18    .     
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     
    Energy Bleed           5     | .     .     .     .     .     .     .     1     .     .     .     1     .     3     .     
    Interference           9     | .     .     .     .     .     .     .     .     .     .     .     1     .     8     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Total Turns              48    | .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     
  Longest Duration         48    | .     .     .     .     .     .     .     .     .     .     .     .     48    .     .     
Robots Corrupted           6     | .     .     .     .     .     .     3     1     .     .     .     .     .     2     .     
  Combat Hostiles          6     | .     .     .     .     .     .     3     1     .     .     .     .     .     2     .     
  Parts Fried              32    | .     .     .     .     .     .     4     6     .     1     .     1     .     20    .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Robots Melted              13    | .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Combat Hostiles          10    | .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Parts Melted             25    | .     .     .     .     .     .     .     1     .     1     .     .     2     21    .     
  Heat Transferred         14307 | .     225   .     .     .     .     75    777   .     .     37    309   1147  11219 518   
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -5   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  DSF  Res  Tes  Res  Acc  Com  
Peak Influence             3564 | 5    221  181  105  936  396  328  173  42   104  204  299  1001 3564 2549 
  Initial                  2280 | .    3    37   76   44   364  31   72   37   29   58   2    156  594  2280 
  Average                  816  | 2    114  109  89   414  217  157  61   39   35   67   110  502  1809 2380 
Maximum Alert Level        5    | .    1    .    .    3    1    1    .    .    .    1    1    3    5    5    
  Low Security (%)         45   | 100  82   100  100  33   58   79   100  100  100  99   76   14   .    .    
  Level 1                  10   | .    17   .    .    20   41   20   .    .    .    .    23   10   .    .    
  Level 2                  11   | .    .    .    .    23   .    .    .    .    .    .    .    68   17   .    
  Level 3                  9    | .    .    .    .    22   .    .    .    .    .    .    .    6    25   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Level 5                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   100  
  High Security            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Squads Dispatched          58   | .    1    2    .    2    .    7    4    .    .    .    8    3    29   2    
  Investigation            5    | .    1    1    .    .    .    .    .    .    .    .    2    1    .    .    
  Extermination            14   | .    .    .    .    .    .    1    3    .    .    .    1    2    7    .    
  Reinforcement            18   | .    .    1    .    1    .    3    1    .    .    .    4    .    8    .    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    .    1    .    10   2    
  Garrison                 8    | .    .    .    .    1    .    3    .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    2    1    .    .    .    .    .    4    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com 
Distress Signals           21   | .   2   1   .   3   .   .   .   .   .   2   1   .   11  1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              398  | .   17  6   1   16  .   42  12  .   7   16  26  28  208 19  
  Peak Tracking Total      22   | .   4   5   1   9   .   7   5   .   4   16  12  6   22  11  
  Tactical Retreats        33   | .   .   .   .   4   .   6   .   .   2   3   3   .   13  2   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com 
Traps Triggered            11   | .   2   .   .   2   .   2   2   .   1   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com 
Machines Disabled          27   | .   .   .   .   4   .   1   4   .   1   .   4   4   9   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   1   .   1   .   1   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com 
Machines Accessed          42   | .   3   3   1   2   6   6   4   1   .   1   3   3   6   3   
  Terminals                36   | .   3   3   1   2   6   5   2   1   .   1   2   2   5   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                96   | .   7   8   3   5   13  20  7   2   .   1   9   5   12  4   
  Successful               37   | .   3   2   1   2   2   13  2   1   .   .   4   3   3   1   
  Failed                   58   | .   4   5   2   3   11  7   5   1   .   1   5   2   9   3   
    Catastrophic           20   | .   1   2   .   2   3   3   1   .   .   1   .   2   3   2   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   3   .   5   7   7   .   .   .   .   3   2   3   2   
  Terminals                79   | .   7   8   3   5   13  14  3   2   .   1   7   2   10  4   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
Terminal Hacks             23   | .   3   2   1   2   2   6   .   1   .   .   4   .   2   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   1   .   1   .   1   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   
  Terminals                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   3   3   1   2   5   6   4   .   .   1   3   3   6   3   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -5   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  DSF  Res  Tes  Res  Acc  Com  
Total Allies               12   | .    .    .    .    11   .    .    .    .    .    .    .    .    .    1    
  Largest Group            11   | .    .    .    .    11   4    2    .    .    .    .    .    .    .    1    
  Highest-Rated Group      273  | .    .    .    .    273  148  32   .    .    .    .    .    .    .    26   
  Highest-Rated Ally       100  | .    .    .    .    100  100  16   .    .    .    .    .    .    .    26   
Total Orders               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               102  | .    .    .    .    79   9    14   .    .    .    .    .    .    .    .    
  Total Damage             1798 | .    .    .    .    1619 97   82   .    .    .    .    .    .    .    .    
  Kills                    26   | .    .    .    .    23   2    1    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -5  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com 
Robot Analysis Total       2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -6   -5   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  DSF  Res  Tes  Res  Acc  Com  
Turns Passed               11145 | 92   502  98   60   284  1198 1215 1082 177  250  400  770  783  3871 363  
Spaces Moved               6455  | 48   226  140  90   341  731  753  606  73   116  188  560  495  1829 259  
  Core                     18    | 5    1    .    .    .    .    7    .    .    .    .    1    .    4    .    
  Treads                   398   | 43   103  .    .    .    .    72   .    .    .    .    .    51   129  .    
  Legs                     1778  | .    .    .    .    .    .    24   .    .    .    .    .    .    1495 259  
  Wheels                   864   | .    .    .    .    .    250  105  .    .    .    161  147  .    201  .    
  Hover                    2037  | .    .    .    .    .    .    359  606  73   116  27   412  444  .    .    
  Flight                   1360  | .    122  140  90   341  481  186  .    .    .    .    .    .    .    .    
  Fastest Speed            27    | 50   117  29   27   27   27   55   80   97   45   39   39   61   50   117  
  Average Speed            91    | 148  137  49   27   27   46   92   109  97   53   39   74   99   121  117  
  Slowest Speed            300   | 160  200  117  27   27   296  271  121  97   97   45   300  250  300  118  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14    | .    .    .    .    8    6    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30    | 4    45   17   10   41   93   23   22   2    76   6    50   15   38   18   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 181   | .    .    6    .    .    .    .    1    .    .    1    2    165  3    3    
Terrain Destroyed          536   | .    .    12   .    .    .    14   10   .    .    3    11   263  204  19   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               132   | .    .    .    .    .    .    14   7    .    .    3    11   7    87   3    
  AOE                      401   | .    .    12   .    .    .    .    3    .    .    .    .    254  116  16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -6   -5   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Fac  DSF  Res  Tes  Res  Acc  Com  
Total                      10429 | 62   331  165  106  514  1577 1132 941  179  288  508  877  700  2757 292  
  Wait                     2657  | .    35   .    2    162  820  237  233  104  166  316  270  97   211  4    
  Move                     6414  | 47   225  139  89   325  718  752  605  72   115  187  559  494  1828 259  
  Hop                      13    | .    .    .    .    7    6    .    .    .    .    .    .    .    .    .    
  Pick Up                  134   | 6    9    7    2    6    3    4    5    .    .    .    4    9    78   1    
  Fast Attach              154   | 7    2    2    1    1    .    5    3    1    .    1    4    25   95   7    
  Attach                   87    | .    3    1    2    .    2    1    3    1    .    .    .    5    67   2    
  Detach                   17    | .    .    .    1    .    .    1    1    .    .    .    .    5    9    .    
  Swap                     65    | .    3    4    .    1    .    .    .    .    .    .    1    2    51   3    
  Drop                     121   | .    4    8    .    6    15   3    6    1    .    .    2    12   62   2    
  Fire                     744   | 2    50   4    9    6    13   123  83   .    7    4    37   45   349  12   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     8     | .    .    .    .    .    .    1    .    .    .    .    .    .    6    1    
  Crush                    4     | .    .    .    .    .    .    2    .    .    .    .    .    1    1    .    
  Escape Stasis            5     | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-4/Factory
-4/DSF
-3/Research
-3/Testing
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
    93 | -11/Scrapyard | Entered Materials
   324 | -10/Materials | Build established: Mutant
   332 | -10/Materials | Core integrity fell below 50%
   392 | -10/Materials | Discovered new exit (range 12)
   399 | -10/Materials | Lost 4 parts (1p2n1w)
   411 | -10/Materials | Core integrity fell below 20%
   584 | -10/Materials | Discovered new exit (range 9)
   595 | -10/Materials | Entered another Materials area
   595 | -9/Materials  | Evolved 2 slots: Propulsion x2
   636 | -9/Materials  | Central database locked down
   687 | -9/Materials  | Discovered new exit (range 16)
   693 | -9/Materials  | Entered another Materials area
   693 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   748 | -8/Materials  | Discovered new exit (range 4)
   753 | -8/Materials  | Entered Storage
   789 | -8/Storage    | Met 01-MTF
   823 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
   960 | -8/Storage    | Garrison activated, responded to threat
  1002 | -8/Storage    | Used back door to open Recycling access
  1002 | -8/Storage    | Discovered new exit (range 5)
  1008 | -8/Storage    | Lost 5 allies
  1037 | -8/Storage    | Entered Recycling
  1037 | -8/Recycling  | Accompanied by 4 allies (01-MTF)
  1042 | -8/Recycling  | 01-MTF left
  1044 | -8/Recycling  | Found Scrap Engine
  1126 | -8/Recycling  | Discovered new exit (range 16)
  1255 | -8/Recycling  | Build established: Scavenger-Sprinter
  1726 | -8/Recycling  | Build established: Scavenger-Mutant
  2085 | -8/Recycling  | Build established: Construct
  2235 | -8/Recycling  | Entered Factory
  2235 | -6/Factory    | Accompanied by 2 allies
  2235 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  2338 | -6/Factory    | Identified exit to Lower Caves
  2338 | -6/Factory    | Identified exit to Extension
  2503 | -6/Factory    | Garrison activated, responded to threat
  2587 | -6/Factory    | Lost 7 parts (1p4n2w)
  2810 | -6/Factory    | Build established: Mutant
  2973 | -6/Factory    | Core integrity fell below 50%
  3005 | -6/Factory    | Lost 3 parts (1p1u1w)
  3368 | -6/Factory    | Build established: Construct
  3445 | -6/Factory    | Discovered new exit (range 9)
  3450 | -6/Factory    | Entered another Factory area
  3450 | -5/Factory    | Evolved 2 slots: Propulsion x2
  3620 | -5/Factory    | Spotted B-75 Beast
  3737 | -5/Factory    | Discovered new exit (range 9)
  4512 | -5/Factory    | Discovered new exit (range 15)
  4532 | -5/Factory    | Entered another Factory area
  4532 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  4605 | -4/Factory    | Identified exit to DSF
  4709 | -4/Factory    | Entered DSF
  4852 | -4/DSF        | Additional patrols routed to DSF
  4890 | -4/DSF        | Discovered new exit (range 15)
  4959 | -4/DSF        | Entered Research
  4959 | -3/Research   | Evolved 2 slots: Utility x2
  5355 | -3/Research   | Discovered new exit (range 11)
  5359 | -3/Research   | Entered Testing
  5394 | -3/Testing    | Found Prototype Launcher
  5401 | -3/Testing    | Found Prototype Processor
  5401 | -3/Testing    | Identified Exp. Terrain Scan Processor
  5868 | -3/Testing    | Spotted PL-6OPRTLS7V8
  6001 | -3/Testing    | Scanned by Researcher
  6067 | -3/Testing    | Spotted PH-S37YRCM5IE
  6118 | -3/Testing    | Discovered new exit (range 11)
  6129 | -3/Testing    | Entered Research
  6129 | -2/Research   | Evolved 2 slots: Power x1, Weapon x1
  6129 | -2/Research   | Identified Tactical Quantum Warhead
  6145 | -2/Research   | Lost 6 parts (1p1n2u2w)
  6175 | -2/Research   | Found Prototype Processor
  6175 | -2/Research   | Identified Spectral Analyzer
  6358 | -2/Research   | Lost 9 parts (1p2n4u2w)
  6831 | -2/Research   | Lost 6 parts (4n2w)
  6877 | -2/Research   | Discovered new exit (range 14)
  6912 | -2/Research   | Entered Access
  6912 | -1/Access     | Evolved 2 slots: Utility x2
  6967 | -1/Access     | Garrison activated, responded to threat
  7084 | -1/Access     | Spotted B-99 Colossus
  7100 | -1/Access     | Build established: Gunner
  7255 | -1/Access     | System corruption reached 10%
  7263 | -1/Access     | Lost 9 parts (3p1n1u4w)
  7525 | -1/Access     | Build established: Scavenger-Gunner
  7594 | -1/Access     | Found Imp. Powered Armor
  8202 | -1/Access     | Core integrity fell below 50%
  8208 | -1/Access     | Found Exp. Targeting Computer
  8216 | -1/Access     | Found Prototype Ballistic Gun
  8216 | -1/Access     | Identified Multirail
  8236 | -1/Access     | Lost 18 parts (1p8n3u6w)
  8265 | -1/Access     | Found Prototype Device
  8265 | -1/Access     | Identified Adv. Kinecellerator
  8288 | -1/Access     | Found Hvy. Reactive Plating
  8412 | -1/Access     | First assault squad dispatched
  8471 | -1/Access     | Found Prototype Launcher
  8471 | -1/Access     | Identified Adv. Micro-nuke Launcher
  8476 | -1/Access     | Found Adv. Micro-nuke Launcher
  8478 | -1/Access     | Found Faulty Adv. Micro-nuke Launcher
  8664 | -1/Access     | Destroyed 14 combat bots
  8758 | -1/Access     | Lost 7 parts (2p3n2u)
  8930 | -1/Access     | System corruption reached 30%
  9071 | -1/Access     | Garrison activated, responded to threat
  9351 | -1/Access     | Destroyed 13 combat bots
  9490 | -1/Access     | Destroyed 8 combat bots
  9494 | -1/Access     | Lost 4 parts (3n1w)
  9580 | -1/Access     | Lost 6 parts (1p1n3u1w)
  9585 | -1/Access     | Destroyed 8 combat bots
  9691 | -1/Access     | Lost 4 parts (3n1w)
  9757 | -1/Access     | High security lockdown imminent
  9780 | -1/Access     | Lost 11 parts (1p3n5u2w)
  9815 | -1/Access     | Destroyed 9 combat bots
  9837 | -1/Access     | High security lockdown engaged
  9923 | -1/Access     | Lost 4 parts (1p3u)
  9926 | -1/Access     | Sterilization system engaged
  9992 | -1/Access     | Core integrity fell below 20%
 10131 | -1/Access     | Lost 16 parts (1p5n5u5w)
 10226 | -1/Access     | Ambient heat levels rising (+10)
 10376 | -1/Access     | Ambient heat levels rising (+10)
 10384 | -1/Access     | Lost 3 parts (2n1u)
 10526 | -1/Access     | Ambient heat levels rising (+10)
 10670 | -1/Access     | Build established: Scavenger-Mutant
 10676 | -1/Access     | Ambient heat levels rising (+10)
 10731 | -1/Access     | Spotted B-99 Colossus
 10749 | -1/Access     | Spotted B-99 Colossus
 10768 | -1/Access     | Spotted B-99 Colossus
 10773 | -1/Access     | Discovered new exit (range 5)
 10783 | -1/Access     | Entered Command
 11003 | -1/Command    | Spotted B-99 Colossus
 11033 | -1/Command    | First assault squad dispatched
 11146 | -1/Command    | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
11067_ Administrator 10a reveals location of
  hidden door.
11071_ System corrupted: Heat flow error (+189).
11078_ Administrator 10a reveals location of
  hidden door. <x3>
11090_ BRL/QZ<CX8XECB/A&KV T18RVKQAMM,
11094_ Acquired Adv. Shield Generator.
11097_ Acquired Lrn. Sensor Array.
11107_ System corrupted: Component data lost.
11109_ Lgt. Antimatter Reactor destroyed.
11122_ System corrupted: Matter fused (-8).
11127_ Dropped Lrn. Sensor Array.
11127_ Acquired Adv. Terrain Scanner.
11132_ Adv. Micro-nuke Launcher destroyed.
11134_ System corrupted: Enh. Quantum Rifle
  failed to cycle.
11139_ System corrupted: Component data lost.
11140_ System corrupted: Enh. Quantum Rifle
  failed to cycle.
11143_ G-73 Enforcer overheating. <x2>

 Map 
-----
+----------------------------------------------------+
| **    #           #??????????????????????????????? |
| **    +           #??????????????????????????????? |
|       #     !!    ###########????????????????????? |
|   =   #     !!    ##        #????????????????????? |
| #####?#     !  !  ##        #????????????????????? |
|     ###            #   ""   #????????????????????? |
|  ""                #  """"  #????????????????????? |
|  "T                +  """"  #????????????????????? |
|     ################   ""   #????????????????????? |
| #  ##??????????????#        #????????????????????? |
| #  ????????????????#     =  #????????????????????? |
| #  ????????????????#        #????????????????????? |
| #  ????????????????###/######????????????????????? |
| # ???????????????????# #?????????????????????????? |
| + ???????????????????# #?????????????????????????? |
| + ???????????????????# #?????????????????????????? |
| + ??###+############## #?????????????????????????? |
| +???#             +    #?????????????????????????? |
| ????#!            ######?????????????????????????? |
| ????#             #??????????????????????????????? |
| ????#         = ! #??????????????????????????????? |
| ????#             #??????????????????????????????? |
| ????#             #??????????????????????????????? |
| ??? ##+##########+######?????????????????????????? |
| ???       ????#      !!##########????????????????? |
| ?????      ???#     !! ##@!     #????????????????? |
| ??????#     ??#     !!!##       #????????????????? |
| ??????#      ?#        ##  l    #????????????????? |
| ??????#       ##/######## g     #????????????????? |
| ??????+                 #g ""   #????????????????? |
| ??????#                 +  """  #????????????????? |
| ??????######+####/####### g T"l #????????????????? |
| ???????????????    #????#  """  #????????????????? |
| ?????????????      ""???#mg""   #????????????????? |
| ???????????        ""#??#   g   #????????????????? |
| ?????????    ///   ""#??#       #????????????????? |
| ???????      //     T#??###;#####????????????????? |
| ??????#      //    ""#????? ?????????????????????? |
| ??????#            ""?????? ?????????????????????? |
| ??????#            ""#????? ?????????????????????? |
| ??????#            ##????????????????????????????? |
| ??????#            #?????????????????????????????? |
| ??????#            #?????????????????????????????? |
| ????????           ??????????????????????????????? |
| ??????????#########??????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           178
Coolant Potential          80
Energy Generation          65
Energy Capacity            1350
Matter Stores              392
Matter Capacity            800
Sight Range                24
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       1010
EM Shielding               4
Corruption Block           15
Armor Coverage             600
Resistance: KI             40
Resistance: TH             30
Resistance: EM             25
Core Shielding             30
Power Shielding            66
Propulsion Shielding       33
Weapon Shielding           66
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                64
Targeting Accuracy         20
Target Analysis            8
Core Analysis              6
Recoil Reduction           5
Particle Charging          20
Kinecelleration            50
Offensive Hacking          12
Authchip Count             3

 Item Schematics 
-----------------
    Hacking Suite | -8/Storage   | Hacked
    System Shield | -8/Recycling | Hacked
        ECM Suite | -6/Factory   | Scanalyzed
 Grenade Launcher | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerLargeFlightbrick
  Manual?         0
Play Time         02:07:56
  Cumulative      354.6 hours
  Start           2024.05.13 @ 23:04:59
  End             2024.05.14 @ 01:13:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          259
  Rogue           259
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           9/0/4/1/0/0/0/0/0
Lore%             83
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0460a4f-810b-43db-b66b-2d98331b138e