Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 01:13:37 Player: Millea Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (251) 1255 Value Destroyed (12143) 12143 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (10034) 10034 TOTAL SCORE: 31392 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8049 Follower Combat Kills 485 Entered DSFs 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 146/300 Energy 152/415 System Corruption 43% Temperature Warm (117) Movement Walking (117) Location -1/Command Parts ------- > --- POWER (3) -------- Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Graphene Brace Advanced Focal Shield (fused) Advanced Thermal Shield Advanced Force Field > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (25) --- Advanced Heat Sink Improved Matter Compressor (300) Experimental Matter Compressor (500) Long-range Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating Advanced Shield Generator Advanced Shield Generator Advanced Force Field Antimissile System Advanced Dynamic Insulation System KE Penetrator Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Advanced Cooling System Experimental Cooling System Huge Storage Unit Terrain Scan Processor Advanced Targeting Computer Advanced Kinecellerator Advanced Weapon Cycler Advanced Thermal Shield > --- WEAPON ----------- Heavy Gatling Laser Enhanced Nova Cannon Railgun Compact Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Improved Matter Compressor Experimental Matter Compressor Long-range Terrain Scanner Heavy Armor Plating Layered Medium Armor Plating Antimissile System Advanced Dynamic Insulation System Heavy Dispersion Rifle Heavy Dispersion Rifle Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon Advanced Micro-nuke Launcher [Rating: 195] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Improved Fusion Compressor Reactor Constructs Propulsion Biometal Leg Treads Medium Treads Leg Biometal Leg Wheel Wheel Hover Unit Constructs Flight Unit Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Core Shielding Weapon Constructs Energy Gun Heavy Dispersion Rifle Energy Cannon Constructs Ballistic Gun KE Penetrator Ballistic Cannon Compact Linear Accelerator Launcher Advanced Micro-nuke Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 . . 4 2 2 . 2 . 2 2 . Power 2 | . . . . . . 1 . . . . . 1 . . Propulsion 6 | . . 2 1 . . 1 2 . . . . . . . Utility 8 | . . . 1 . . 2 . 1 . 2 . . 2 . Weapon 2 | . . . . . . . . 1 . . . 1 . . Parts Attached 306 | 7 8 7 3 2 2 6 6 2 . 1 5 32 213 12 Power 41 | 1 1 . . . . . . . . . . 3 35 1 Engine 5 | 1 1 . . . . . . . . . . . 3 . Core 3 | . . . . . . . . . . . . . 3 . Reactor 33 | . . . . . . . . . . . . 3 29 1 Propulsion 80 | 2 2 2 1 . . . . . . . . 4 67 2 Treads 7 | 2 . . . . . . . . . . . 2 3 . Leg 56 | . . . . . . . . . . . . . 54 2 Wheel 10 | . . . . . . . . . . . . . 10 . Hover 2 | . . . . . . . . . . . . 2 . . Flight 5 | . 2 2 1 . . . . . . . . . . . Utility 112 | 2 1 2 2 . 1 5 5 2 . 1 5 10 71 5 Device 66 | 1 . . . . 1 2 5 2 . 1 3 3 43 5 Storage 14 | 1 . 2 1 . . 2 . . . . . 2 6 . Processor 17 | . 1 . 1 . . 1 . . . . 1 4 9 . Hackware 1 | . . . . . . . . . . . 1 . . . Protection 14 | . . . . . . . . . . . . 1 13 . Artifact . | . . . . . . . . . . . . . . . Weapon 73 | 2 4 3 . 2 1 1 1 . . . . 15 40 4 Energy Gun 17 | . 1 . . . . . . . . . . 3 11 2 Energy Cannon 20 | . . . . . . . . . . . . 6 14 . Ballistic Gun 19 | 2 1 2 . 2 1 . . . . . . . 10 1 Ballistic Cannon 5 | . 2 . . . . . . . . . . 1 2 . Launcher 11 | . . 1 . . . 1 1 . . . . 4 3 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 1 . . . 1 . . 1 6 11 . Corrupted Parts 5 | . . . . . . . . . . . . . 5 . System Corruption 28 | . . . . . . . . . . . . . 28 . Parts Lost 154 | . 5 . . . . 15 2 . 1 . 8 17 103 3 Power 19 | . 1 . . . . 3 . . . . 2 1 11 1 Propulsion 51 | . 2 . . . . 5 . . . . 1 7 36 . Utility 47 | . 1 . . . . 2 2 . 1 . 3 5 32 1 Weapon 37 | . 1 . . . . 5 . . . . 2 4 24 1 Highest Loss Streak 18 | . 4 . . . . 7 1 . 1 . 6 9 18 2 To Critical Strikes 5 | . . . . . . . . . . . 2 . 3 . Average Slot Usage (%) 67 | . 98 91 100 100 66 42 41 46 44 38 50 49 86 90 Engine 2 | . 13 11 9 9 8 3 . . . . . . . . Core 1 | . . . . . . . 4 5 5 4 2 . . . Reactor 3 | . . . . . . . . . . . 1 2 9 10 Treads 1 | . 15 . . . . 1 . . . . . 2 1 . Leg 9 | . . . . . . 1 . . . . . . 23 30 Wheel 1 | . . . . . 3 . . . . 1 1 . 2 1 Hover 1 | . . . . . . 1 5 5 4 1 2 7 . . Flight 5 | . 12 36 45 45 26 . . . . 1 . . . . Device 13 | . 8 . . . 8 11 15 20 18 14 19 6 15 24 Storage 6 | . 14 11 9 9 9 6 5 5 5 4 4 7 4 4 Processor 6 | . 5 11 18 18 . 4 1 . . . 2 7 11 8 Hackware 1 | . . . . . . . . . . . 3 4 1 . Energy Gun 2 | . 2 . . . . 4 2 . . 3 1 . 2 5 Energy Cannon 2 | . . . . . . . 2 5 5 4 . 5 5 4 Ballistic Gun 4 | . 14 5 9 18 9 1 . 5 5 . 2 . 4 . Ballistic Cannon 1 | . 10 15 9 . . 1 . . . . 3 . 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 195 | 13 14 14 19 19 20 44 42 48 48 61 61 90 194 195 Greatest Support 231 | 40 40 16 20 20 40 45 65 65 65 107 107 108 231 226 Greatest Overweight (x) 6 | . 3 1 . . 2 3 . . . . 5 1 6 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 20 10 10 10 15 10 10 10 10 10 10 25 25 Average Capacity 12 | 6 8 8 9 10 10 10 10 10 10 10 10 9 16 25 Most Carried 22 | 6 8 9 9 10 10 10 10 7 7 7 10 10 22 15 Average Carried 9 | 4 7 7 8 9 6 7 9 7 7 7 9 8 11 14 Final Capacity 25 | 8 8 8 10 10 10 10 10 10 10 10 10 10 25 25 Final Carried 15 | 6 8 8 9 10 7 10 8 7 7 7 9 10 15 14 Scrap Engine Consumption 204 | . . . . . 34 57 45 1 29 7 27 4 . . Constructs Created 13 | . . . . . 3 8 . 1 . . . 1 . . Constructs Modified 60 | . . . . . 8 9 18 2 4 8 11 . . . Class Distribution -------------------- 33% | Construct 23% | Scavenger-Gunner 15% | Mutant 10% | Scavenger-Mutant 6% | Scavenger-Sprinter 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -5/Factory Construct | -4/Factory Construct | -4/DSF Construct | -3/Research Construct | -3/Testing Mutant | -2/Research Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Matter Collected 8399 | 213 256 59 4 178 77 484 235 . 124 12 53 270 6371 63 Remotely . | . . . . . . . . . . . . . . . Salvage Created 16544 | 21 448 75 . 58 405 1476 407 . 206 30 457 998 11548 415 Parts 690 | 4 40 10 . 4 14 74 37 . 6 5 34 38 416 8 Haulers Intercepted 8 | . 1 1 . 1 . . . . . . . 1 4 . Recyclers Shooed 9 | . . . . . 1 3 . . . . . . 5 . Parts Field Recycled 6 | . . . . . . . . . . . . 6 . . Retrieved Matter 236 | . . . . . . . . . . . . 236 . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Combat Hostiles Destroyed 201 | . 11 4 . . . 20 4 . 2 . 6 18 130 6 Melee 1 | . . . . . . . . . . . . . 1 . Guns 90 | . 7 . . . . 7 . . 2 . . 3 71 . Cannons 75 | . 4 . . . . 9 3 . . . 6 10 42 1 AOE 19 | . . 4 . . . 1 . . . . . 5 4 5 Classes Destroyed 17 | 1 5 . . . 2 3 1 . . . . . 5 . Worker 21 | . 1 . . . . 1 2 . . . . 1 16 . Builder 13 | . . . . . 1 4 . . . . . . 8 . Tunneler 6 | 1 . . . . . 2 1 . . 1 . . 1 . Hauler 8 | . 1 1 . 1 . . . . . . . 1 4 . Recycler 18 | . . . . . 5 1 . . . . . . 12 . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 16 | . 2 . . . . 2 2 . . . . 2 8 . Swarmer 26 | . 3 4 . . . 3 . . . . . 4 12 . Saboteur 3 | . . . . . . . . . . . . . 3 . Grunt 86 | . 8 . . . . 12 . . 1 . 2 5 53 5 Brawler 6 | . . . . . . . . . . . . . 6 . Duelist 7 | . . . . . . . . . . . . . 7 . Protector 1 | . . . . . . . . . . . . . 1 . Sentry 17 | . . . . . . 3 . . 1 . . 5 8 . Hunter 20 | . . . . . . 1 . . . . 1 . 18 . Programmer 29 | . . . . . . 1 4 . . . 3 4 16 1 Q-Series 6 | . . . . . . . . . . . . . 6 . Best Kill Streak 21 | 1 5 4 . 1 3 6 2 . 2 1 2 6 21 5 Combat Bots Only 14 | . 4 4 . . . 3 2 . 2 . 2 6 14 5 Max Kills in Single Turn 4 | 1 1 2 . 1 1 2 1 . 1 1 1 3 2 4 Gunslinging 1 | . . . . . . . . . . . . . 1 . Exploded 4 | . . 2 . . . 1 . . . . . 2 1 4 Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Hostile Shots Fired 2510 | . 87 9 . 4 . 307 91 . 41 17 257 203 1386 108 Missed 859 | . 13 4 . 2 . 98 33 . 12 9 93 55 497 43 Damage Taken 30764 | . 763 68 . 62 . 2682 965 . 720 126 2893 3931 17931 623 Core 3480 | . 209 27 . 14 . 622 80 . 113 19 210 578 1561 47 Absorbed by Shields 2279 | . . . . . . 68 . . . 39 144 . 1718 310 Reduced by Siege Mode 194 | . . . . . . . . . . . . 194 . . Redirected to Shielding 492 | . . . . . . . . . . . . . 492 . Ignored by Resistances 1871 | . . . . . . . 211 . . . . . 1236 424 Regen/Repaired (Parts) 1702 | . . . . . . 270 564 42 203 280 343 . . . Core Remaining (%) 72 | 100 16 93 . . 97 26 92 . 90 . 82 60 . . Volleys Fired 744 | 2 50 4 9 6 13 123 83 . 7 4 37 45 349 12 Largest 4 | 2 2 1 2 2 1 2 1 . 2 2 2 3 4 4 Hottest 378 | 40 70 35 60 46 40 129 214 . 268 324 371 305 378 283 Shots Fired 1559 | 4 98 4 18 12 13 148 83 . 14 5 38 71 1023 28 Gun 869 | 4 78 . 9 12 13 68 28 . 7 1 2 19 612 16 Cannon 673 | . 20 2 9 . . 79 55 . 7 4 36 46 405 10 Launcher 17 | . . 2 . . . 1 . . . . . 6 6 2 Special . | . . . . . . . . . . . . . . . Kinetic 811 | 4 83 2 18 12 13 88 . . 7 . 14 17 550 3 Thermal 532 | . 15 . . . . 4 33 . . 5 17 42 393 23 Explosive 17 | . . 2 . . . 1 . . . . . 6 6 2 Electromagnetic 199 | . . . . . . 55 50 . 7 . 7 6 74 . Robot Hit Streak 41 | 2 11 7 8 11 4 13 14 . 10 1 6 18 41 9 Robot Miss Streak 9 | 1 4 . 9 1 2 3 4 . 2 2 3 3 6 2 Penetration Max 2 | . . . . . . . . . . . . 1 2 1 Secondary Targets 12 | . 4 . . . . . . . . . . . 8 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . Shots Hit Robots 1038 | 3 60 3 7 11 9 106 43 . 10 1 22 48 697 18 Core Hits 596 | 2 24 5 1 2 6 54 13 . 5 1 6 34 428 15 Critical Kills 26 | . . . . . . . . . . . . 2 24 . Critical Parts Destroyed 24 | . . . . . . . . . . . . 1 23 . Critical Strikes 65 | . . . . . . 2 . . 1 . . 3 59 . Burn 1 | . . . . . . . . . . . . . 1 . Meltdown 8 | . . . . . . . . . . . . . 8 . Destroy 43 | . . . . . . . . . . . . 3 40 . Blast 7 | . . . . . . . . . 1 . . . 6 . Corrupt 6 | . . . . . . 2 . . . . . . 4 . Melee Attacks 5 | . . . . . . . . . . . . 5 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . 5 . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 39287 | 23 631 193 116 156 156 2762 931 . 312 49 1420 3497 27600 1441 Guns 18166 | 23 397 . 65 156 156 971 240 . 153 . 18 423 15282 282 Cannons 17028 | . 234 33 51 . . 1713 691 . 159 49 1402 1459 10929 308 Explosions 3851 | . . 160 . . . 70 . . . . . 1529 1250 842 Melee 84 | . . . . . . . . . . . . 84 . . Ramming 158 | . . . . . . 8 . . . . . 2 139 9 Kinetic 18441 | 23 530 33 116 156 156 1771 . . 153 . 703 392 14340 68 Thermal 13409 | . 101 . . . . 85 643 . . 49 512 1355 10142 522 Explosive 3851 | . . 160 . . . 70 . . . . . 1529 1250 842 Electromagnetic 3344 | . . . . . . 828 288 . 159 . 205 135 1729 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 84 | . . . . . . . . . . . . 84 . . Highest Corruption 43 | . . . . . . 4 3 . . . 7 3 43 43 Average Corruption 24 | . . . . . . 1 2 . . . 3 3 31 43 Corruption Purged 2 | . . . . . . . . . . . . . 2 . Corruption Blocked 7 | . . . . 1 . . . . . . . 6 . . Effects 275 | . . . . . . 4 3 . . . 5 1 236 26 Message Errors 53 | . . . . . . 3 . . . . . . 44 6 Matter Fused 55 | . . . . . . 1 1 . . . 1 1 43 8 Heat Flow Errors 25 | . . . . . . . . . . . 1 . 22 2 Energy Discharges 22 | . . . . . . . 1 . . . . . 20 1 Parts Rejected 13 | . . . . . . . 1 . . . 1 . 10 1 Parts Fused 3 | . . . . . . . . . . . 1 . 2 . Data Loss (minor) 22 | . . . . . . . . . . . 1 . 18 3 Data Loss (major) 3 | . . . . . . . . . . . . . 3 . Misfires 10 | . . . . . . . . . . . . . 9 1 Alerts 2 | . . . . . . . . . . . . . 2 . Misdirections 10 | . . . . . . . . . . . . . 8 2 Weapon Failures 57 | . . . . . . . . . . . . . 55 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 641 | . . . 7 . . 63 56 . . . 132 103 269 11 Projectiles 468 | . . . 7 . . 63 56 . . . 132 . 210 . Explosions 125 | . . . . . . . . . . . . 59 55 11 Melee 48 | . . . . . . . . . . . . 44 4 . Knockbacks 41 | . . . 2 . . 14 . . . . 5 . 20 . Impact . | . . . . . . . . . . . . . . . Kinetic 36 | . . . 2 . . 11 . . . . 4 . 19 . Secondary 5 | . . . . . . 3 . . . . 1 . 1 . Self-Inflicted Damage 485 | . . . . . . . . . . . . 406 79 . Shots 8 | . . . . . . . . . . . . 6 2 . Rammed 4 | . . . . . . 2 . . . . . 1 1 . Targets Rammed 12 | . . . . . . 3 . . . . . 1 7 1 Kicked 8 | . . . . . . 1 . . . . . . 6 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 521 | . 90 10 9 8 4 238 301 . 132 282 430 296 521 127 Average Temperature 112 | . 34 6 4 3 3 62 137 . 62 116 153 149 119 41 Received Heat Transfer 3548 | . 243 30 . 9 . 826 18 . 148 18 112 486 1528 130 Effects 23 | . . . . . . . 1 . . . 4 . 18 . Shutdowns 5 | . . . . . . . . . . . 1 . 4 . Energy Bleed 5 | . . . . . . . 1 . . . 1 . 3 . Interference 9 | . . . . . . . . . . . 1 . 8 . Matter Decay 1 | . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . 1 . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . 1 . . Total Turns 48 | . . . . . . . . . . . . 48 . . Longest Duration 48 | . . . . . . . . . . . . 48 . . Robots Corrupted 6 | . . . . . . 3 1 . . . . . 2 . Combat Hostiles 6 | . . . . . . 3 1 . . . . . 2 . Parts Fried 32 | . . . . . . 4 6 . 1 . 1 . 20 . Impact Corruptions 2 | . . . . . . . . . . . . . 2 . Robots Melted 13 | . . . . . . . . . . . . . 13 . Combat Hostiles 10 | . . . . . . . . . . . . . 10 . Parts Melted 25 | . . . . . . . 1 . 1 . . 2 21 . Heat Transferred 14307 | . 225 . . . . 75 777 . . 37 309 1147 11219 518 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Peak Influence 3564 | 5 221 181 105 936 396 328 173 42 104 204 299 1001 3564 2549 Initial 2280 | . 3 37 76 44 364 31 72 37 29 58 2 156 594 2280 Average 816 | 2 114 109 89 414 217 157 61 39 35 67 110 502 1809 2380 Maximum Alert Level 5 | . 1 . . 3 1 1 . . . 1 1 3 5 5 Low Security (%) 45 | 100 82 100 100 33 58 79 100 100 100 99 76 14 . . Level 1 10 | . 17 . . 20 41 20 . . . . 23 10 . . Level 2 11 | . . . . 23 . . . . . . . 68 17 . Level 3 9 | . . . . 22 . . . . . . . 6 25 . Level 4 3 | . . . . . . . . . . . . . 9 . Level 5 10 | . . . . . . . . . . . . . 20 100 High Security 9 | . . . . . . . . . . . . . 26 . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . Squads Dispatched 58 | . 1 2 . 2 . 7 4 . . . 8 3 29 2 Investigation 5 | . 1 1 . . . . . . . . 2 1 . . Extermination 14 | . . . . . . 1 3 . . . 1 2 7 . Reinforcement 18 | . . 1 . 1 . 3 1 . . . 4 . 8 . Assault 13 | . . . . . . . . . . . 1 . 10 2 Garrison 8 | . . . . 1 . 3 . . . . . . 4 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 2 1 . . . . . 4 . Haulers Reinforced 3 | . . . . . . . . . . . 1 . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Distress Signals 21 | . 2 1 . 3 . . . . . 2 1 . 11 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 398 | . 17 6 1 16 . 42 12 . 7 16 26 28 208 19 Peak Tracking Total 22 | . 4 5 1 9 . 7 5 . 4 16 12 6 22 11 Tactical Retreats 33 | . . . . 4 . 6 . . 2 3 3 . 13 2 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Traps Triggered 11 | . 2 . . 2 . 2 2 . 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Machines Disabled 27 | . . . . 4 . 1 4 . 1 . 4 4 9 . Max in Single Turn 1 | . . . . 1 . 1 1 . 1 . 1 1 1 . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Machines Accessed 42 | . 3 3 1 2 6 6 4 1 . 1 3 3 6 3 Terminals 36 | . 3 3 1 2 6 5 2 1 . 1 2 2 5 3 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . 1 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Total Hacks 96 | . 7 8 3 5 13 20 7 2 . 1 9 5 12 4 Successful 37 | . 3 2 1 2 2 13 2 1 . . 4 3 3 1 Failed 58 | . 4 5 2 3 11 7 5 1 . 1 5 2 9 3 Catastrophic 20 | . 1 2 . 2 3 3 1 . . 1 . 2 3 2 Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 32 | . . 3 . 5 7 7 . . . . 3 2 3 2 Terminals 79 | . 7 8 3 5 13 14 3 2 . 1 7 2 10 4 Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . Scanalyzers 9 | . . . . . . 6 3 . . . . . . . Garrison Access 4 | . . . . . . . . . . . 2 . 2 . Terminal Hacks 23 | . 3 2 1 2 2 6 . 1 . . 4 . 2 . Record 1 | . . . . . . 1 . . . . . . . . Part Schematic 2 | . . . . 1 1 . . . . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . 1 . 1 . . . . . . 1 . Open DSF 1 | . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . 1 1 . . . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . 1 . . . Hauler Manifests 3 | . . . . . . 1 . . . . 1 . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . Scanalyzer 8 | . . . . . . 6 2 . . . . . . . Insert Component 4 | . . . . . . 3 1 . . . . . . . Analyze 4 | . . . . . . 3 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . . . . 1 . . . . . 2 . 1 Terminals 2 | . . . . . . 1 . . . . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . 1 Disrupt 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . Reject 1 | . . . . . . . . . . . . 1 . . Mask 1 | . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 3 1 2 5 6 4 . . 1 3 3 6 3 Full Trace Events 2 | . . 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 1 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . Parts Scanalyzed 3 | . . . . . . 2 1 . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Total Allies 12 | . . . . 11 . . . . . . . . . 1 Largest Group 11 | . . . . 11 4 2 . . . . . . . 1 Highest-Rated Group 273 | . . . . 273 148 32 . . . . . . . 26 Highest-Rated Ally 100 | . . . . 100 100 16 . . . . . . . 26 Total Orders 1 | . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . Ally Attacks 102 | . . . . 79 9 14 . . . . . . . . Total Damage 1798 | . . . . 1619 97 82 . . . . . . . . Kills 26 | . . . . 23 2 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Robot Analysis Total 2 | . . 1 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Turns Passed 11145 | 92 502 98 60 284 1198 1215 1082 177 250 400 770 783 3871 363 Spaces Moved 6455 | 48 226 140 90 341 731 753 606 73 116 188 560 495 1829 259 Core 18 | 5 1 . . . . 7 . . . . 1 . 4 . Treads 398 | 43 103 . . . . 72 . . . . . 51 129 . Legs 1778 | . . . . . . 24 . . . . . . 1495 259 Wheels 864 | . . . . . 250 105 . . . 161 147 . 201 . Hover 2037 | . . . . . . 359 606 73 116 27 412 444 . . Flight 1360 | . 122 140 90 341 481 186 . . . . . . . . Fastest Speed 27 | 50 117 29 27 27 27 55 80 97 45 39 39 61 50 117 Average Speed 91 | 148 137 49 27 27 46 92 109 97 53 39 74 99 121 117 Slowest Speed 300 | 160 200 117 27 27 296 271 121 97 97 45 300 250 300 118 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . 8 6 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 45 17 10 41 93 23 22 2 76 6 50 15 38 18 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 181 | . . 6 . . . . 1 . . 1 2 165 3 3 Terrain Destroyed 536 | . . 12 . . . 14 10 . . 3 11 263 204 19 Melee 2 | . . . . . . . . . . . . 2 . . Projectile 132 | . . . . . . 14 7 . . 3 11 7 87 3 AOE 401 | . . 12 . . . . 3 . . . . 254 116 16 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Fac DSF Res Tes Res Acc Com Total 10429 | 62 331 165 106 514 1577 1132 941 179 288 508 877 700 2757 292 Wait 2657 | . 35 . 2 162 820 237 233 104 166 316 270 97 211 4 Move 6414 | 47 225 139 89 325 718 752 605 72 115 187 559 494 1828 259 Hop 13 | . . . . 7 6 . . . . . . . . . Pick Up 134 | 6 9 7 2 6 3 4 5 . . . 4 9 78 1 Fast Attach 154 | 7 2 2 1 1 . 5 3 1 . 1 4 25 95 7 Attach 87 | . 3 1 2 . 2 1 3 1 . . . 5 67 2 Detach 17 | . . . 1 . . 1 1 . . . . 5 9 . Swap 65 | . 3 4 . 1 . . . . . . 1 2 51 3 Drop 121 | . 4 8 . 6 15 3 6 1 . . 2 12 62 2 Fire 744 | 2 50 4 9 6 13 123 83 . 7 4 37 45 349 12 Melee 5 | . . . . . . . . . . . . 5 . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 8 | . . . . . . 1 . . . . . . 6 1 Crush 4 | . . . . . . 2 . . . . . 1 1 . Escape Stasis 5 | . . . . . . 3 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory -4/DSF -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 332 | -10/Materials | Core integrity fell below 50% 392 | -10/Materials | Discovered new exit (range 12) 399 | -10/Materials | Lost 4 parts (1p2n1w) 411 | -10/Materials | Core integrity fell below 20% 584 | -10/Materials | Discovered new exit (range 9) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x2 636 | -9/Materials | Central database locked down 687 | -9/Materials | Discovered new exit (range 16) 693 | -9/Materials | Entered another Materials area 693 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 748 | -8/Materials | Discovered new exit (range 4) 753 | -8/Materials | Entered Storage 789 | -8/Storage | Met 01-MTF 823 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 960 | -8/Storage | Garrison activated, responded to threat 1002 | -8/Storage | Used back door to open Recycling access 1002 | -8/Storage | Discovered new exit (range 5) 1008 | -8/Storage | Lost 5 allies 1037 | -8/Storage | Entered Recycling 1037 | -8/Recycling | Accompanied by 4 allies (01-MTF) 1042 | -8/Recycling | 01-MTF left 1044 | -8/Recycling | Found Scrap Engine 1126 | -8/Recycling | Discovered new exit (range 16) 1255 | -8/Recycling | Build established: Scavenger-Sprinter 1726 | -8/Recycling | Build established: Scavenger-Mutant 2085 | -8/Recycling | Build established: Construct 2235 | -8/Recycling | Entered Factory 2235 | -6/Factory | Accompanied by 2 allies 2235 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2338 | -6/Factory | Identified exit to Lower Caves 2338 | -6/Factory | Identified exit to Extension 2503 | -6/Factory | Garrison activated, responded to threat 2587 | -6/Factory | Lost 7 parts (1p4n2w) 2810 | -6/Factory | Build established: Mutant 2973 | -6/Factory | Core integrity fell below 50% 3005 | -6/Factory | Lost 3 parts (1p1u1w) 3368 | -6/Factory | Build established: Construct 3445 | -6/Factory | Discovered new exit (range 9) 3450 | -6/Factory | Entered another Factory area 3450 | -5/Factory | Evolved 2 slots: Propulsion x2 3620 | -5/Factory | Spotted B-75 Beast 3737 | -5/Factory | Discovered new exit (range 9) 4512 | -5/Factory | Discovered new exit (range 15) 4532 | -5/Factory | Entered another Factory area 4532 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4605 | -4/Factory | Identified exit to DSF 4709 | -4/Factory | Entered DSF 4852 | -4/DSF | Additional patrols routed to DSF 4890 | -4/DSF | Discovered new exit (range 15) 4959 | -4/DSF | Entered Research 4959 | -3/Research | Evolved 2 slots: Utility x2 5355 | -3/Research | Discovered new exit (range 11) 5359 | -3/Research | Entered Testing 5394 | -3/Testing | Found Prototype Launcher 5401 | -3/Testing | Found Prototype Processor 5401 | -3/Testing | Identified Exp. Terrain Scan Processor 5868 | -3/Testing | Spotted PL-6OPRTLS7V8 6001 | -3/Testing | Scanned by Researcher 6067 | -3/Testing | Spotted PH-S37YRCM5IE 6118 | -3/Testing | Discovered new exit (range 11) 6129 | -3/Testing | Entered Research 6129 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 6129 | -2/Research | Identified Tactical Quantum Warhead 6145 | -2/Research | Lost 6 parts (1p1n2u2w) 6175 | -2/Research | Found Prototype Processor 6175 | -2/Research | Identified Spectral Analyzer 6358 | -2/Research | Lost 9 parts (1p2n4u2w) 6831 | -2/Research | Lost 6 parts (4n2w) 6877 | -2/Research | Discovered new exit (range 14) 6912 | -2/Research | Entered Access 6912 | -1/Access | Evolved 2 slots: Utility x2 6967 | -1/Access | Garrison activated, responded to threat 7084 | -1/Access | Spotted B-99 Colossus 7100 | -1/Access | Build established: Gunner 7255 | -1/Access | System corruption reached 10% 7263 | -1/Access | Lost 9 parts (3p1n1u4w) 7525 | -1/Access | Build established: Scavenger-Gunner 7594 | -1/Access | Found Imp. Powered Armor 8202 | -1/Access | Core integrity fell below 50% 8208 | -1/Access | Found Exp. Targeting Computer 8216 | -1/Access | Found Prototype Ballistic Gun 8216 | -1/Access | Identified Multirail 8236 | -1/Access | Lost 18 parts (1p8n3u6w) 8265 | -1/Access | Found Prototype Device 8265 | -1/Access | Identified Adv. Kinecellerator 8288 | -1/Access | Found Hvy. Reactive Plating 8412 | -1/Access | First assault squad dispatched 8471 | -1/Access | Found Prototype Launcher 8471 | -1/Access | Identified Adv. Micro-nuke Launcher 8476 | -1/Access | Found Adv. Micro-nuke Launcher 8478 | -1/Access | Found Faulty Adv. Micro-nuke Launcher 8664 | -1/Access | Destroyed 14 combat bots 8758 | -1/Access | Lost 7 parts (2p3n2u) 8930 | -1/Access | System corruption reached 30% 9071 | -1/Access | Garrison activated, responded to threat 9351 | -1/Access | Destroyed 13 combat bots 9490 | -1/Access | Destroyed 8 combat bots 9494 | -1/Access | Lost 4 parts (3n1w) 9580 | -1/Access | Lost 6 parts (1p1n3u1w) 9585 | -1/Access | Destroyed 8 combat bots 9691 | -1/Access | Lost 4 parts (3n1w) 9757 | -1/Access | High security lockdown imminent 9780 | -1/Access | Lost 11 parts (1p3n5u2w) 9815 | -1/Access | Destroyed 9 combat bots 9837 | -1/Access | High security lockdown engaged 9923 | -1/Access | Lost 4 parts (1p3u) 9926 | -1/Access | Sterilization system engaged 9992 | -1/Access | Core integrity fell below 20% 10131 | -1/Access | Lost 16 parts (1p5n5u5w) 10226 | -1/Access | Ambient heat levels rising (+10) 10376 | -1/Access | Ambient heat levels rising (+10) 10384 | -1/Access | Lost 3 parts (2n1u) 10526 | -1/Access | Ambient heat levels rising (+10) 10670 | -1/Access | Build established: Scavenger-Mutant 10676 | -1/Access | Ambient heat levels rising (+10) 10731 | -1/Access | Spotted B-99 Colossus 10749 | -1/Access | Spotted B-99 Colossus 10768 | -1/Access | Spotted B-99 Colossus 10773 | -1/Access | Discovered new exit (range 5) 10783 | -1/Access | Entered Command 11003 | -1/Command | Spotted B-99 Colossus 11033 | -1/Command | First assault squad dispatched 11146 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 11067_ Administrator 10a reveals location of hidden door. 11071_ System corrupted: Heat flow error (+189). 11078_ Administrator 10a reveals location of hidden door. 11090_ BRL/QZ Map ----- +----------------------------------------------------+ | ** # #??????????????????????????????? | | ** + #??????????????????????????????? | | # !! ###########????????????????????? | | = # !! ## #????????????????????? | | #####?# ! ! ## #????????????????????? | | ### # "" #????????????????????? | | "" # """" #????????????????????? | | "T + """" #????????????????????? | | ################ "" #????????????????????? | | # ##??????????????# #????????????????????? | | # ????????????????# = #????????????????????? | | # ????????????????# #????????????????????? | | # ????????????????###/######????????????????????? | | # ???????????????????# #?????????????????????????? | | + ???????????????????# #?????????????????????????? | | + ???????????????????# #?????????????????????????? | | + ??###+############## #?????????????????????????? | | +???# + #?????????????????????????? | | ????#! ######?????????????????????????? | | ????# #??????????????????????????????? | | ????# = ! #??????????????????????????????? | | ????# #??????????????????????????????? | | ????# #??????????????????????????????? | | ??? ##+##########+######?????????????????????????? | | ??? ????# !!##########????????????????? | | ????? ???# !! ##@! #????????????????? | | ??????# ??# !!!## #????????????????? | | ??????# ?# ## l #????????????????? | | ??????# ##/######## g #????????????????? | | ??????+ #g "" #????????????????? | | ??????# + """ #????????????????? | | ??????######+####/####### g T"l #????????????????? | | ??????????????? #????# """ #????????????????? | | ????????????? ""???#mg"" #????????????????? | | ??????????? ""#??# g #????????????????? | | ????????? /// ""#??# #????????????????? | | ??????? // T#??###;#####????????????????? | | ??????# // ""#????? ?????????????????????? | | ??????# ""?????? ?????????????????????? | | ??????# ""#????? ?????????????????????? | | ??????# ##????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ???????? ??????????????????????????????? | | ??????????#########??????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 178 Coolant Potential 80 Energy Generation 65 Energy Capacity 1350 Matter Stores 392 Matter Capacity 800 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 1010 EM Shielding 4 Corruption Block 15 Armor Coverage 600 Resistance: KI 40 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Particle Charging 20 Kinecelleration 50 Offensive Hacking 12 Authchip Count 3 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked System Shield | -8/Recycling | Hacked ECM Suite | -6/Factory | Scanalyzed Grenade Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerLargeFlightbrick Manual? 0 Play Time 02:07:56 Cumulative 354.6 hours Start 2024.05.13 @ 23:04:59 End 2024.05.14 @ 01:13:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 14 Types 9/0/4/1/0/0/0/0/0 Lore% 83 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0460a4f-810b-43db-b66b-2d98331b138e