Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 22:09:02 Player: pinbox Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (617) 617 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3527 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Terrain Scan Processor Melee Analysis Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (10) --- Enhanced Nuclear Core Advanced Assault Cannon Advanced Assault Cannon Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Grenade Launcher Scythe > --- INVENTORY -------- Enhanced Nuclear Core Aluminum Leg Aluminum Leg Terrain Scanner Terrain Scan Processor Advanced Assault Cannon Advanced Assault Cannon Scythe [Rating: 35] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Melee Analysis Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Melee Analysis Suite Weapon Scythe Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . . 2 1 2 . Weapon . | . . . . . . . Parts Attached 29 | 6 4 . 7 5 2 5 Power 4 | 1 1 . 1 1 . . Engine 3 | 1 1 . 1 . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 5 | 2 . . . 1 . 2 Treads . | . . . . . . . Leg 5 | 2 . . . 1 . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 . 4 1 2 1 Device 3 | . 1 . 1 . 1 . Storage 2 | 1 1 . . . . . Processor 6 | . . . 3 1 1 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 1 . 2 2 . 2 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 1 . 1 . . . Ballistic Cannon 2 | . . . . 1 . 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 13 | . 1 . . . . 12 Power 2 | . 1 . . . . 1 Propulsion 5 | . . . . . . 5 Utility 5 | . . . . . . 5 Weapon 1 | . . . . . . 1 Highest Loss Streak 10 | . 1 . . . . 10 To Critical Strikes . | . . . . . . . Average Backups 6 | . 1 1 4 8 8 7 Power . | . . . . 1 1 1 Propulsion 1 | . . . . . 2 1 Utility 1 | . . . 1 3 2 1 Weapon 2 | . . 1 2 2 3 2 Tool/Special . | . . . . . . . Unused Backups 6 | . . . . 4 . 2 Power 2 | . . . . 1 . 1 Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Tool/Special 2 | . . . . 1 . 1 Average Slot Usage (%) 93 | . 86 100 83 92 99 95 Engine 4 | . 13 14 11 8 . . Core 3 | . . . . . 7 6 Leg 22 | . 28 28 22 19 23 21 Device 6 | . 2 14 11 . 7 6 Storage 8 | . 14 14 11 9 7 7 Processor 26 | . . . 5 36 37 36 Ballistic Gun 7 | . 21 28 20 8 . . Launcher 3 | . . . . . 7 6 Slashing Weapon 5 | . . . 1 9 7 6 Peak Build Rating 35 | 6 7 7 19 32 35 35 Average Rating 24 | 4 6 7 10 23 34 32 On Entrance 14 | . 6 7 7 19 29 35 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 26 | 13 19 19 22 26 24 24 Greatest Support 35 | 20 20 20 20 35 35 35 Greatest Overweight (x) 3 | . . . 1 . . 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 1 3 2 9 10 9 9 Average Carried 6 | . 1 1 4 8 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 1 2 8 10 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 646 | 195 28 109 110 129 50 25 Remotely . | . . . . . . . Salvage Created 599 | . 93 79 140 135 . 152 Parts 36 | . 9 2 11 9 . 5 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 20 | . 5 2 5 4 . 4 Melee 6 | . . . . 4 . 2 Guns 10 | . 3 2 5 . . . Cannons 2 | . . . . . . 2 AOE 2 | . 2 . . . . . Classes Destroyed 5 | . 3 . 2 . . . Hauler 1 | . 1 . . . . . Watcher 1 | . . . 1 . . . Swarmer 10 | . 3 . 4 2 . 1 Grunt 9 | . 2 2 . 2 . 3 Sentry 1 | . . . 1 . . . Best Kill Streak 5 | . 3 2 5 2 . 2 Combat Bots Only 4 | . 3 2 4 2 . 2 Max Kills in Single Turn 3 | . 3 1 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 . . . . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 226 | . 9 8 44 13 9 143 Missed 69 | . 4 1 6 5 4 49 Hits 157 | . 5 7 38 8 5 94 Projectile 157 | . 5 7 38 8 5 94 Critical Strikes 4 | . . . 1 . . 3 Damage Taken 2472 | . 173 101 389 89 39 1681 Core 876 | . 19 32 88 27 16 694 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 145 | . . . . 145 . . Core Remaining (%) 88 | 100 . 79 78 95 . . Volleys Fired 37 | . 8 8 14 2 . 5 Largest 2 | . 2 2 2 1 . 2 Hottest 80 | . 60 40 43 23 . 80 Shots Fired 72 | . 16 16 28 2 . 10 Gun 62 | . 16 16 28 2 . . Cannon 10 | . . . . . . 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 68 | . 12 16 28 2 . 10 Thermal 4 | . 4 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 5 7 8 . . 2 Robot Miss Streak 8 | . 3 4 8 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 57 | . 7 13 17 7 1 12 Core Hits 28 | . 7 5 8 4 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . . 2 1 2 Sever 5 | . . . . 2 1 2 Melee Attacks 19 | . . . . 8 2 9 Impact . | . . . . . . . Slashing 19 | . . . . 8 2 9 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1336 | . 285 144 257 224 64 362 Guns 470 | . 69 144 257 . . . Cannons 167 | . . . . . . 167 Explosions 216 | . 216 . . . . . Melee 483 | . . . . 224 64 195 Ramming . | . . . . . . . Kinetic 594 | . 26 144 257 . . 167 Thermal 43 | . 43 . . . . . Explosive 216 | . 216 . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 483 | . . . . 224 64 195 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 31 | . 12 . . 12 . 7 Projectiles . | . . . . . . . Explosions 12 | . 12 . . . . . Melee 19 | . . . . 12 . 7 Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 127 | . 127 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 19 | . . 18 . . . 19 Average Temperature 11 | . . 11 . . . 12 Received Heat Transfer 675 | . 12 63 63 18 12 507 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . 100 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 157 | . 157 57 97 85 24 . Initial 53 | . . 53 18 9 24 . Average 29 | . 61 37 32 35 5 . Influence Increases 864 | . 197 64 132 179 42 250 Destroy 0b10 Robot/C 400 | . 100 40 100 80 . 80 Destroy 0b10 Robot/NC 10 | . 5 . 5 . . . Destroy Leader 74 | . 12 10 22 10 . 20 Successful Hack 74 | . . 14 5 29 26 . Disable Machine 75 | . 60 . . 15 . . Destroy Structure 21 | . 20 . . . 1 . Lose Combat Pursuer 210 | . . . . 45 15 150 Influence Decreases 805 | . 60 154 156 147 96 192 Entered New Map 159 | . . 84 29 14 31 1 Time Decay 576 | . 50 70 127 133 65 131 Lost Part 70 | . 10 . . . . 60 Squads Dispatched 1 | . . . . . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 7 2 6 6 2 17 Peak Tracking Total 6 | . 2 2 6 3 1 5 Tactical Retreats 7 | . . . . 1 1 5 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 5 | . 4 . . 1 . . Max in Single Turn 4 | . 4 . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 15 | . 3 1 2 4 4 1 Terminals 9 | . 1 1 2 2 2 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 1 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 41 | . 5 5 7 16 7 1 Successful 21 | . . 3 6 8 3 1 Failed 20 | . 5 2 1 8 4 . Catastrophic 5 | . 2 1 . 1 1 . Database Lockouts . | . . . . . . . Manual 20 | . 1 4 6 5 3 1 Terminals 23 | . 1 5 7 5 4 1 Fabricators . | . . . . . . . Repair Stations 8 | . 2 . . 5 1 . Recycling Units 2 | . 2 . . . . . Scanalyzers 8 | . . . . 6 2 . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 2 5 . 1 1 Record 1 | . . . . . . 1 Prototype ID Bank 2 | . . . 1 . 1 . Level Access Points 2 | . . 1 1 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 3 1 . Retrieve Study 4 | . . . . 3 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . . 1 1 1 1 . Terminals 4 | . . 1 1 1 1 . Botnet 4 | . . 1 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 1 2 4 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . . 3 1 . Parts Repaired 2 | . . . . 2 . . Time 52 | . . . . 52 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 1930 | . 34 158 358 . 352 1028 Sensors 1557 | . 34 158 358 . 352 655 Terrain 461 | . . . 88 . . 373 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 2606 | 58 179 158 441 308 352 1110 Spaces Moved 1633 | 42 124 111 202 159 245 750 Core 22 | 3 . . . . . 19 Treads . | . . . . . . . Legs 1611 | 39 124 111 202 159 245 731 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 105 Average Speed 116 | 115 120 120 160 108 108 108 Slowest Speed 200 | 120 120 120 190 120 110 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 33 41 17 22 8 83 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 3 | . . 1 . . . 2 Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 22 | . 20 . . . 1 1 Melee 1 | . . . . . 1 . Projectile 1 | . . . . . . 1 AOE 20 | . 20 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 2229 | 48 139 121 289 281 327 1024 Wait 477 | . . 2 55 91 79 250 Move 1627 | 41 123 110 201 158 244 750 Hop . | . . . . . . . Pick Up 18 | 1 1 1 6 8 . 1 Fast Attach 20 | 6 3 . 6 5 . . Attach 10 | . 1 . . 1 2 6 Detach 4 | . 1 . 1 . . 2 Swap 3 | . . . 1 1 . 1 Drop 14 | . 2 . 5 7 . . Fire 37 | . 8 8 14 2 . 5 Melee 19 | . . . . 8 2 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Entered Mines 243 | -10/Mines | Met a Derelict bent on vengeance 297 | -10/Mines | Learned location of 2 exits from Materials 301 | -10/Mines | Build established: Mutant 316 | -10/Mines | Identified exit to Materials 396 | -10/Mines | Entered Materials 396 | -9/Materials | Evolved 2 slots: Utility x2 397 | -9/Materials | Identified exit to Materials 411 | -9/Materials | Identified exit to Mines 837 | -9/Materials | Entered another Materials area 837 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -8/Materials | Discovered new exit (range 16) 1053 | -8/Materials | Repaired Aluminum Leg+ 1081 | -8/Materials | Repaired Aluminum Leg+ 1145 | -8/Materials | Entered Factory 1145 | -7/Factory | Evolved 2 slots: Utility x2 1474 | -7/Factory | Discovered new exit (range 9) 1496 | -7/Factory | Identified exit to Lower Caves 1497 | -7/Factory | Entered Lower Caves 1773 | -7/Lower Caves | Learned Factory emergency access door positions 2449 | -7/Lower Caves | Encountered a Warlord checkpoint 2502 | -7/Lower Caves | Spotted B-75 Beast 2554 | -7/Lower Caves | Core integrity fell below 50% 2587 | -7/Lower Caves | Lost 10 parts (1p5n3u1w) 2601 | -7/Lower Caves | Core integrity fell below 20% 2603 | -7/Lower Caves | Discovered new exit (range 14) 2607 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02524_ Carbon-fiber Leg+ destroyed. 02524_ Aluminum Leg+ destroyed. 02531_ Enh. Nuclear Core destroyed. 02536_ Aluminum Leg+ destroyed. 02537_ Melee Analysis Suite destroyed. 02539_ Acquired 5 matter. 02545_ Terrain Scanner destroyed. 02549_ Aluminum Leg+ destroyed. 02556_ Melee Analysis Suite destroyed. 02556_ Critical hit (Burn: +37). 02582_ G-50 Soldier knocked back. 02583_ Critical hit (Burn: +37). 02585_ G-50 Soldier knocked back. 02591_ G-50 Soldier destroyed. 02594_ G-47 Trooper destroyed. 02601_ Lgt. Nuclear Core fries itself beyond repair. 02603_ Particle Gun fries itself beyond repair. 02603_ EXIT=FOUND 02605_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????#? | | ????????????????????????????????????????????# | | ????????????????????????????????????????????? | | ???????????????????????????????????????#????? | | ???????????????????????????????????????#???## | | ??????????????????????????????????????###???? | | ?????????????????????????????????????## ###? | | ?????????????????????????????????????## ##? | | ?????????????????????????????????????? ## | | ??????????????????????????????????????# # | | ???????????????????????????????#????### # | | ????????????????????????????????#??## # | | ??????????????????????????????#??### # | | ???????????????????####?????????### # | | ??????????????????## ##??????### # | | ?????????????????## #####"#?# | | ?????????????????# % %*%### | | ?????????????????# [ %%#?# #" | | ?????????????????## g ####""% #?## %"" | | ?????????????????# @g #??## #??## "" | | ??????????????# # # #?# ##??# "" | | ??????????????## ##?# #### | | ???????????????### # ##### ##" | | ????????????????? # % | | ????????????????## % | | ?????????????????# #### % ## | | ?????????????????# # #??# #### | | ?????????????????# ? #??## ### #??##### | | ????????????????? ? #???## #?# #?????# | | ????????????????? ? ?????# #? #???#? | | ???????????????? ? ????# ### #??#? | | ????????????????< ??##????# ?#### #??? | | ???????????????? ????????## ?????# ??? | | ???????????????? ?????????# ??????# ###?? | | ???????????????????????????## #???????##???? | | ????????????????????????????###?????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 55 Melee Accuracy 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 8% | -8/Materials Aluminum Leg | 30% | -8/Materials Studied --------- Nuclear Core | -8/Materials | Hacked Scythe | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileVoltaicMediator Manual? 0 Play Time 00:25:50 Cumulative 19.6 hours Start 2026.06.29 @ 21:28:00 End 2026.06.29 @ 22:09:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2cb5d91e-fa01-4780-839c-0a1fd40e6a16