Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 21:53:20

Player: UberDoot

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (115)     575
Value Destroyed (3938)     3938
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (546)                546
              TOTAL SCORE: 8959

 Bonus
-------
High Alert Combat Kills    141
Follower Combat Kills      136
Met Data Miner             300
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             246/700
Matter                     7/300
Energy                     74/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Plasma Cannon
                Gauss Rifle
>               --- INVENTORY (20) ---
         Medium Treads
                Structural Scanner
                Seismic Detector
       Improved Targeting Computer
       Hardened Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Heart of Steel
>               --- WEAPON -----------
                Plasma Cannon
                Gauss Cannon
          Heavy Mace
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Treads
         Medium Treads
                Wheel
        Compact Wheel
                Cooling System
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
                Seismic Detector
       Improved Targeting Computer
       Hardened Light Armor Plating
       Improved Medium Armor Plating
   High-powered Tractor Beam
       Enhanced Autogun
                Gauss Rifle
                Flak Gun
          Heavy Missile Launcher
          Heavy Missile Launcher
                Plasma Cutter
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             139  | 7   11  3   .   5   45  37  12  9   2   8   
  Power                    10   | 1   1   .   .   .   2   5   .   1   .   .   
    Engine                 9    | 1   1   .   .   .   2   4   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   5   .   .   1   12  9   2   2   .   1   
    Treads                 21   | .   2   .   .   .   10  5   2   2   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   2   .   .   1   2   4   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 2   4   1   .   2   12  14  4   2   .   1   
    Device                 23   | 1   2   1   .   2   5   8   3   1   .   .   
    Storage                5    | 1   2   .   .   .   1   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   .   .   6   5   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   1   2   .   2   19  9   6   4   2   6   
    Energy Gun             13   | 1   1   .   .   .   11  .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   3   2   1   1   1   
    Ballistic Gun          14   | 1   .   1   .   1   5   1   1   1   .   3   
    Ballistic Cannon       7    | .   .   .   .   .   .   4   .   2   1   .   
    Launcher               7    | .   .   1   .   .   1   .   3   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   1   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 26   | .   .   .   .   1   5   8   2   1   .   9   
  Power                    3    | .   .   .   .   .   1   1   .   .   .   1   
  Propulsion               12   | .   .   .   .   1   1   3   1   1   .   5   
  Utility                  5    | .   .   .   .   .   2   2   1   .   .   .   
  Weapon                   6    | .   .   .   .   .   1   2   .   .   .   3   
  Highest Loss Streak      8    | .   .   .   .   1   2   2   2   1   .   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 98  98  99  92  72  53  
  Engine                   9    | .   14  14  14  14  8   6   7   7   7   3   
  Treads                   18   | .   8   14  14  14  17  19  30  29  30  15  
  Leg                      2    | .   10  .   .   .   .   .   .   .   .   .   
  Wheel                    7    | .   8   14  14  14  8   10  .   .   .   .   
  Device                   14   | .   14  14  14  14  13  16  15  16  7   4   
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   5   
  Processor                1    | .   .   .   .   .   .   .   7   7   7   4   
  Protection               6    | .   .   .   .   .   12  11  6   .   .   .   
  Energy Gun               8    | .   14  14  14  14  19  .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   2   6   7   1   5   
  Ballistic Gun            7    | .   14  13  14  13  6   1   6   .   .   3   
  Ballistic Cannon         3    | .   .   .   .   .   .   10  .   6   1   2   
  Impact Weapon            3    | .   .   .   .   .   .   6   7   7   7   3   
Peak Build Rating          56   | 8   12  12  10  12  37  42  40  56  56  56  
  Average Rating           27   | 5   10  10  10  10  27  38  38  45  49  36  
  On Entrance              24   | .   8   12  10  10  10  35  38  38  56  56  
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             88   | 12  51  51  51  51  76  88  72  80  77  77  
  Greatest Support         80   | 20  20  10  10  10  43  80  80  80  80  80  
  Greatest Overweight (x)  8    | .   5   5   5   5   7   8   .   1   .   5   
  Average Overweight (x)   2    | .   2   5   5   5   6   2   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   16  20  20  20  20  20  20  20  20  15  
  Most Carried             20   | 8   19  19  20  20  20  20  20  20  20  19  
  Average Carried          18   | 4   14  19  19  19  19  19  19  19  19  13  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   19  19  20  20  20  20  17  19  19  5   

 Class Distribution 
--------------------
 61% | Mutant
 13% | Scavenger-Mutant
 12% | Tank
  9% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           2848 | 288  281  .    80   39   649  950  227  205  .    129  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4049 | 120  709  20   .    82   1722 902  285  40   .    169  
  Parts                    217  | 6    46   1    .    3    88   53   13   1    .    6    
Haulers Intercepted        4    | .    1    .    .    .    2    1    .    .    .    .    
Recyclers Shooed           2    | 1    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    7    8    .    6    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  88   | .   14  3   .   2   29  18  12  2   .   8   
  Guns                     44   | .   14  .   .   2   27  .   .   1   .   .   
  Cannons                  22   | .   .   .   .   .   .   16  1   1   .   4   
  AOE                      20   | .   .   3   .   .   2   1   10  .   .   4   
Classes Destroyed          13   | 2   5   .   .   .   5   1   .   .   .   .   
  Worker                   6    | .   2   .   .   .   4   .   .   .   .   .   
  Builder                  6    | .   .   .   .   .   4   2   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   2   1   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   1   1   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   1   2   .   .   .   .   
  Swarmer                  16   | .   3   3   .   .   3   3   1   .   .   3   
  Grunt                    44   | .   11  .   .   2   19  4   6   1   .   1   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Duelist                  10   | .   .   .   .   .   1   2   3   1   .   3   
  Sentry                   12   | .   .   .   .   .   4   6   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | 2   6   3   .   2   12  3   8   1   .   4   
  Combat Bots Only         8    | .   3   3   .   2   4   3   8   1   .   4   
Max Kills in Single Turn   3    | 1   2   3   .   1   3   1   3   1   .   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   1   1   3   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        722   | .    65   5    .    21   127  356  62   32   .    54   
  Missed                   221   | .    13   .    .    4    30   135  22   5    .    12   
Damage Taken               7011  | .    608  40   .    212  1677 2136 530  673  .    1135 
  Core                     982   | .    130  17   .    48   333  132  42   44   .    236  
  Absorbed by Shields      176   | .    .    .    .    .    .    24   152  .    .    .    
  Regen/Repaired (Parts)   487   | .    133  .    .    .    247  107  .    .    .    .    
Core Remaining (%)         53    | 100  .    .    .    22   39   .    .    .    .    .    
Volleys Fired              272   | 6    57   1    .    8    71   76   11   24   .    18   
  Largest                  3     | 2    2    1    .    2    3    2    2    2    .    2    
  Hottest                  168   | 60   85   30   .    85   168  128  108  128  .    128  
Shots Fired                557   | 12   114  1    .    16   198  131  18   35   .    32   
  Gun                      370   | 12   114  .    .    16   195  7    4    7    .    15   
  Cannon                   165   | .    .    .    .    .    .    124  4    28   .    9    
  Launcher                 22    | .    .    1    .    .    3    .    10   .    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  255   | 6    57   .    .    8    50   88   4    25   .    17   
  Thermal                  186   | 6    57   .    .    8    51   43   4    10   .    7    
  Explosive                22    | .    .    1    .    .    3    .    10   .    .    8    
  Electromagnetic          94    | .    .    .    .    .    94   .    .    .    .    .    
  Robot Hit Streak         18    | 4    17   .    .    13   16   14   5    8    .    18   
  Robot Miss Streak        6     | 1    4    .    .    1    6    5    2    3    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    1    .    .    .    7    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           373   | 8    79   .    .    14   132  84   14   20   .    22   
  Core Hits                224   | 3    35   3    .    5    87   37   31   5    .    18   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    1    .    .    1    
  Critical Strikes         11    | .    .    .    .    .    4    4    1    1    .    1    
    Burn                   4     | .    .    .    .    .    4    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    1    
    Blast                  4     | .    .    .    .    .    .    3    .    1    .    .    
    Smash                  2     | .    .    .    .    .    .    1    1    .    .    .    
Melee Attacks              31    | .    .    .    .    2    5    20   2    2    .    .    
  Impact                   26    | .    .    .    .    2    .    20   2    2    .    .    
  Slashing                 5     | .    .    .    .    .    5    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10734 | 88   1013 143  .    204  3180 2695 1777 524  .    1110 
  Guns                     4133  | 88   1013 .    .    204  2351 54   85   106  .    232  
  Cannons                  2801  | .    .    .    .    .    .    2126 102  418  .    155  
  Explosions               3287  | .    .    143  .    .    829  75   1517 .    .    723  
  Melee                    513   | .    .    .    .    .    .    440  73   .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3379  | 44   448  .    .    86   522  1514 85   394  .    286  
  Thermal                  2756  | 44   565  .    .    118  1030 666  102  130  .    101  
  Explosive                2866  | .    .    143  .    .    408  75   1517 .    .    723  
  Electromagnetic          1220  | .    .    .    .    .    1220 .    .    .    .    .    
  Impact                   513   | .    .    .    .    .    .    440  73   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    2    2    2    2    2    2    
  Average Corruption       1     | .    .    .    .    .    2    1    2    2    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  65    | .    .    .    .    .    19   16   12   13   3    2    
    Message Errors         16    | .    .    .    .    .    5    3    2    5    .    1    
    Matter Fused           19    | .    .    .    .    .    8    4    4    2    1    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    1    4    .    .    .    
    Energy Discharges      10    | .    .    .    .    .    2    4    1    3    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    2    2    1    1    .    .    
    Data Loss (major)      5     | .    .    .    .    .    1    2    .    1    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    1    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            307   | .    .    .    .    .    .    107  87   38   .    75   
  Projectiles              98    | .    .    .    .    .    .    60   .    38   .    .    
  Explosions               114   | .    .    .    .    .    .    .    39   .    .    75   
  Melee                    95    | .    .    .    .    .    .    47   48   .    .    .    
Knockbacks                 20    | .    .    .    .    .    .    16   1    3    .    .    
  Impact                   2     | .    .    .    .    .    .    1    1    .    .    .    
  Kinetic                  18    | .    .    .    .    .    .    15   .    3    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      343   | .    .    .    .    .    167  .    .    .    .    176  
  Shots                    8     | .    .    .    .    .    5    .    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    
Highest Temperature        401   | .    45   .    .    210  401  380  209  357  .    90   
  Average Temperature      111   | .    17   .    .    106  122  150  50   168  .    18   
  Received Heat Transfer   2026  | .    312  .    .    123  612  533  140  135  .    171  
  Effects                  6     | .    .    .    .    .    3    3    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    1    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              7     | .    .    .    .    .    3    4    .    .    .    .    
  Impact Corruptions       7     | .    .    .    .    .    .    3    4    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             6     | .    1    .    .    1    2    2    .    .    .    .    
  Heat Transferred         5779  | 100  1316 .    .    259  2154 1300 200  250  .    200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    6    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             556  | 10  376 95  .   52  556 478 .   .   .   .   
  Initial                  252  | .   6   15  .   .   20  252 .   .   .   .   
  Average                  203  | 4   141 42  .   48  356 183 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   2   2   .   .   .   .   
  Low Security (%)         52   | 100 70  100 .   100 15  52  .   .   .   .   
  Level 1                  29   | .   29  .   .   .   26  45  .   .   .   .   
  Level 2                  17   | .   .   .   .   .   57  2   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   .   .   6   8   .   .   .   1   
  Investigation            4    | .   2   .   .   .   2   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   4   1   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   2   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           6    | .   3   .   .   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   27  3   .   2   48  31  12  4   .   12  
  Peak Tracking Total      8    | .   3   3   .   2   5   5   8   3   .   6   
  Tactical Retreats        11   | .   2   .   .   .   2   3   1   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            5    | .   .   .   .   .   2   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          5    | .   .   .   .   .   3   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          32   | .   9   .   1   .   10  6   .   2   4   .   
  Terminals                13   | .   6   .   .   .   6   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   1   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   2   .   .   .   .   
Total Hacks                112  | .   25  .   1   .   34  15  .   3   34  .   
  Successful               80   | .   18  .   1   .   14  10  .   3   34  .   
  Failed                   32   | .   7   .   .   .   20  5   .   .   .   .   
    Catastrophic           10   | .   1   .   .   .   7   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   12  .   .   .   14  2   .   .   .   .   
  Terminals                39   | .   18  .   .   .   19  2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   4   .   .   .   4   5   .   .   .   .   
  Recycling Units          8    | .   3   .   .   .   3   2   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   6   4   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   2   .   .   .   .   
Terminal Hacks             50   | .   9   .   1   .   3   .   .   3   34  .   
  Record                   14   | .   .   .   1   .   .   .   .   2   11  .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   .   13  .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   1   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   4   .   .   .   4   4   .   .   .   .   
  Scan Component           6    | .   2   .   .   .   2   2   .   .   .   .   
  Repair                   6    | .   2   .   .   .   2   2   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   4   4   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   2   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   2   2   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   .   .   2   1   .   .   .   .   
  Terminals                4    | .   2   .   .   .   1   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   1   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   7   .   .   .   10  5   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   1   .   .   .   1   1   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   .   .   .   2   2   .   .   .   .   
  Time                     220  | .   52  .   .   .   98  70  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   10  .   .   .   .   5   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               4    | .   .   .   .   3   .   .   1   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   1   1   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   32  32  .   .   
  Highest-Rated Ally       32   | .   .   .   .   16  16  .   32  32  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   .   .   39  .   .   5   .   .   
  Total Damage             572  | .   .   .   .   .   467 .   .   105 .   .   
  Kills                    5    | .   .   .   .   .   4   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               8964 | 117  1794 392  287  363  1924 2009 767  1038 133  140  
Spaces Moved               4294 | 70   759  243  183  206  772  959  428  546  79   49   
  Core                     22   | 5    .    .    .    .    .    .    .    .    .    17   
  Treads                   1467 | .    .    .    .    .    47   339  428  546  79   28   
  Legs                     352  | 65   287  .    .    .    .    .    .    .    .    .    
  Wheels                   2453 | .    472  243  183  206  725  620  .    .    .    4    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   110  155  155  155  155  125  165  165  165  50   
  Average Speed            162  | 115  155  155  155  155  180  156  165  169  165  155  
  Slowest Speed            250  | 120  190  155  155  155  240  250  165  246  165  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    77   44   54   52   62   24   65   63   69   7    
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     5    | .    2    .    1    .    1    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             6    | .    .    .    .    1    .    .    3    2    .    .    
Spaces Dug                 17   | .    .    .    .    2    5    7    .    3    .    .    
Terrain Destroyed          286  | .    .    10   .    2    45   73   66   8    .    82   
  Melee                    13   | .    .    .    .    2    5    5    .    1    .    .    
  Projectile               44   | .    .    .    .    .    .    34   .    7    .    3    
  AOE                      229  | .    .    10   .    .    40   34   66   .    .    79   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      5742 | 91   1268 256  187  228  1165 1304 463  622  82   76   
  Wait                     810  | 1    404  10   .    7    204  155  4    25   .    .    
  Move                     4284 | 69   758  242  182  205  771  958  427  545  78   49   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 8    22   .    3    1    28   23   2    5    .    .    
  Fast Attach              60   | 7    2    .    .    .    19   20   1    6    1    4    
  Attach                   33   | .    1    .    .    1    11   11   4    2    1    2    
  Detach                   14   | .    .    .    .    .    3    6    1    3    1    .    
  Swap                     46   | .    8    3    .    4    15   6    7    1    .    2    
  Drop                     97   | .    16   .    2    .    38   29   2    8    1    1    
  Fire                     272  | 6    57   1    .    8    71   76   11   24   .    18   
  Melee                    31   | .    .    .    .    2    5    20   2    2    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 16)
  118 | -11/Scrapyard      | Entered Materials
  316 | -10/Materials      | Build established: Mutant
  318 | -10/Materials      | Discovered new exit (range 16)
  582 | -10/Materials      | Discovered new exit (range 7)
  789 | -10/Materials      | Discovered new exit (range 16)
 1113 | -10/Materials      | Core integrity fell below 50%
 1254 | -10/Materials      | Repaired Lgt. Treads
 1281 | -10/Materials      | Repaired Seismic Detector
 1912 | -10/Materials      | Entered Mines
 1986 | -10/Mines          | Met a Derelict bent on vengeance
 2205 | -10/Mines          | Discovered new exit (range 10)
 2281 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 2282 | -10/Mines          | Discovered new exit (range 5)
 2304 | -10/Mines          | Entered Exiles
 2326 | -10/Exiles         | Discovered new exit (range 15)
 2348 | -10/Exiles         | Met 8R-AWN
 2373 | -10/Exiles         | Met EX-HEX
 2432 | -10/Exiles         | Met EX-BIN
 2453 | -10/Exiles         | Met EX-DEC
 2464 | -10/Exiles         | Learned location of Zion (-6)
 2572 | -10/Exiles         | Discovered new exit (range 14)
 2591 | -10/Exiles         | Entered Mines
 2935 | -9/Mines           | Discovered new exit (range 9)
 2949 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2951 | -9/Mines           | Learned Materials emergency access door positions
 2954 | -9/Mines           | Entered Materials
 2954 | -8/Materials       | Accompanied by 3 allies
 2954 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3756 | -8/Materials       | Build established: Scavenger-Tank
 4273 | -8/Materials       | Repaired Enh. Autogun
 4312 | -8/Materials       | Repaired Hrd. Medium Armor Plating
 4469 | -8/Materials       | Core integrity fell below 50%
 4572 | -8/Materials       | Build established: Tank
 4738 | -8/Materials       | Discovered new exit (range 14)
 4878 | -8/Materials       | Entered Factory
 4878 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4942 | -7/Factory         | Repaired Hrd. Medium Armor Plating
 4989 | -7/Factory         | Repaired Imp. Ion Engine
 5414 | -7/Factory         | Build established: Mutant
 6741 | -7/Factory         | Discovered new exit (range 15)
 6805 | -7/Factory         | Identified exit to Lower Caves
 6878 | -7/Factory         | First assault squad dispatched
 6887 | -7/Factory         | Entered Lower Caves
 7112 | -7/Lower Caves     | Build established: Scavenger-Mutant
 7214 | -7/Lower Caves     | Encountered a Warlord checkpoint
 7267 | -7/Lower Caves     | Learned Factory trap positions
 7425 | -7/Lower Caves     | Spotted B-75 Beast
 7547 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 7603 | -7/Lower Caves     | Destroyed 8 combat bots
 7614 | -7/Lower Caves     | Discovered new exit (range 14)
 7654 | -7/Lower Caves     | Entered another Lower Caves area
 7654 | -7/Lower Caves     | Accompanied by 1 ally
 7666 | -7/Lower Caves     | Discovered new exit (range 15)
 8019 | -7/Lower Caves     | Encountered a Warlord checkpoint
 8041 | -7/Lower Caves     | Learned 4 Factory zone layouts
 8195 | -7/Lower Caves     | Discovered new exit (range 5)
 8217 | -7/Lower Caves     | Build established: Mutant
 8271 | -7/Lower Caves     | Found Prototype Device
 8271 | -7/Lower Caves     | Identified Heart of Steel
 8692 | -7/Lower Caves     | Entered Data Miner
 8692 | -7/Data Miner      | Discovered new exit (range 7)
 8725 | -7/Data Miner      | Met Data Miner
 8758 | -7/Data Miner      | Learned location of Section 7 (-3)
 8758 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 8786 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 8825 | -7/Data Miner      | Entered Proximity Caves
 8878 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 8892 | -6/Proximity Caves | Core integrity fell below 50%
 8915 | -6/Proximity Caves | Released all parts (5)
 8941 | -6/Proximity Caves | Lost 8 parts (1p4n3w)
 8965 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
08915_ Released Adv. Targeting Computer.
08915_ Released Heart of Steel.
08915_ Released Enh. Autogun.
08915_ Released Gauss Rifle.
08915_ Acquired 23 matter.
08916_ Acquired Plasma Cannon.
08919_ Y-64 Sentinel destroyed.
08922_ Acquired 27 matter.
08924_ The unstable cave ceiling collapses. <x3>
08939_ Acquired Gauss Rifle.
08940_ System corrupted: Gauss Rifle jammed.
08943_ Slug penetrates S-27 Virus.
08949_ The unstable cave ceiling collapses.
08949_ S-27 Virus destroyed.
08953_ Autogun fries itself beyond repair.
08956_ Acquired Wheel.
08959_ Acquired Hcp. Storage Unit.
08960_ The unstable cave ceiling collapses.
08963_ N-01 Spotter is scanning...
08965_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????#        #""""  !!     #?????????????????? |
| ????????#         "Y     @!][  ##????????????????? |
| ???????#      #         [ !!    #????????????????? |
| ???????#      #         % !     #????????????????? |
| ???????#      ##               ##????????????????? |
| ???????##               # ###  #?????????????????? |
| ????????##              #     ##?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             675
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
               Huge Storage Unit | -10/Materials | Hacked
       Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed
               Hcp. Storage Unit | -7/Factory    | Scanalyzed
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
                     Force Rifle | -7/Data Miner | Free
             Nuclear Pulse Array | -7/Data Miner | Free
             Adv. Cooling System | -7/Data Miner | Free
                           Lance | -7/Data Miner | Free
             Imp. Core Shielding | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
    Imp. Shock Absorption System | -7/Data Miner | Free
             Micro-nuke Launcher | -7/Data Miner | Free
                       Phase Gun | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
       E-15 Imp | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexProjectionReactor
  Manual?         0
Play Time         01:13:01
  Cumulative      70.6 hours
  Start           2024.08.08 @ 00:14:44
  End             2024.08.08 @ 21:53:20
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          51
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97783191-b9ae-42d6-8220-a02f125c2955