Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 21:53:20 Player: UberDoot Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3938) 3938 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (546) 546 TOTAL SCORE: 8959 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 136 Met Data Miner 300 Friendly Fire -31 Cogmind --------- Core Integrity 246/700 Matter 7/300 Energy 74/100 System Corruption 2% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Plasma Cannon Gauss Rifle > --- INVENTORY (20) --- Medium Treads Structural Scanner Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Plasma Cannon Gauss Cannon Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Light Treads Medium Treads Wheel Compact Wheel Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Seismic Detector Improved Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Enhanced Autogun Gauss Rifle Flak Gun Heavy Missile Launcher Heavy Missile Launcher Plasma Cutter [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Mace Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 139 | 7 11 3 . 5 45 37 12 9 2 8 Power 10 | 1 1 . . . 2 5 . 1 . . Engine 9 | 1 1 . . . 2 4 . 1 . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 5 . . 1 12 9 2 2 . 1 Treads 21 | . 2 . . . 10 5 2 2 . . Leg 3 | 2 1 . . . . . . . . . Wheel 10 | . 2 . . 1 2 4 . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | 2 4 1 . 2 12 14 4 2 . 1 Device 23 | 1 2 1 . 2 5 8 3 1 . . Storage 5 | 1 2 . . . 1 . . . . 1 Processor 2 | . . . . . . 1 1 . . . Hackware . | . . . . . . . . . . . Protection 12 | . . . . . 6 5 . 1 . . Artifact . | . . . . . . . . . . . Weapon 53 | 2 1 2 . 2 19 9 6 4 2 6 Energy Gun 13 | 1 1 . . . 11 . . . . . Energy Cannon 8 | . . . . . . 3 2 1 1 1 Ballistic Gun 14 | 1 . 1 . 1 5 1 1 1 . 3 Ballistic Cannon 7 | . . . . . . 4 . 2 1 . Launcher 7 | . . 1 . . 1 . 3 . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . . 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 2 | . . . . . 2 . . . . . Parts Lost 26 | . . . . 1 5 8 2 1 . 9 Power 3 | . . . . . 1 1 . . . 1 Propulsion 12 | . . . . 1 1 3 1 1 . 5 Utility 5 | . . . . . 2 2 1 . . . Weapon 6 | . . . . . 1 2 . . . 3 Highest Loss Streak 8 | . . . . 1 2 2 2 1 . 8 To Critical Strikes 1 | . . . . . . . 1 . . . Average Slot Usage (%) 97 | . 99 100 100 100 98 98 99 92 72 53 Engine 9 | . 14 14 14 14 8 6 7 7 7 3 Treads 18 | . 8 14 14 14 17 19 30 29 30 15 Leg 2 | . 10 . . . . . . . . . Wheel 7 | . 8 14 14 14 8 10 . . . . Device 14 | . 14 14 14 14 13 16 15 16 7 4 Storage 9 | . 14 14 14 14 9 7 7 7 7 5 Processor 1 | . . . . . . . 7 7 7 4 Protection 6 | . . . . . 12 11 6 . . . Energy Gun 8 | . 14 14 14 14 19 . . . . . Energy Cannon 2 | . . . . . . 2 6 7 1 5 Ballistic Gun 7 | . 14 13 14 13 6 1 6 . . 3 Ballistic Cannon 3 | . . . . . . 10 . 6 1 2 Impact Weapon 3 | . . . . . . 6 7 7 7 3 Peak Build Rating 56 | 8 12 12 10 12 37 42 40 56 56 56 Average Rating 27 | 5 10 10 10 10 27 38 38 45 49 36 On Entrance 24 | . 8 12 10 10 10 35 38 38 56 56 Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 88 | 12 51 51 51 51 76 88 72 80 77 77 Greatest Support 80 | 20 20 10 10 10 43 80 80 80 80 80 Greatest Overweight (x) 8 | . 5 5 5 5 7 8 . 1 . 5 Average Overweight (x) 2 | . 2 5 5 5 6 2 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 20 20 15 Most Carried 20 | 8 19 19 20 20 20 20 20 20 20 19 Average Carried 18 | 4 14 19 19 19 19 19 19 19 19 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 19 19 20 20 20 20 17 19 19 5 Class Distribution -------------------- 61% | Mutant 13% | Scavenger-Mutant 12% | Tank 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 2848 | 288 281 . 80 39 649 950 227 205 . 129 Remotely . | . . . . . . . . . . . Salvage Created 4049 | 120 709 20 . 82 1722 902 285 40 . 169 Parts 217 | 6 46 1 . 3 88 53 13 1 . 6 Haulers Intercepted 4 | . 1 . . . 2 1 . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 7 8 . 6 Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 88 | . 14 3 . 2 29 18 12 2 . 8 Guns 44 | . 14 . . 2 27 . . 1 . . Cannons 22 | . . . . . . 16 1 1 . 4 AOE 20 | . . 3 . . 2 1 10 . . 4 Classes Destroyed 13 | 2 5 . . . 5 1 . . . . Worker 6 | . 2 . . . 4 . . . . . Builder 6 | . . . . . 4 2 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 4 | . 1 . . . 2 1 . . . . Recycler 4 | 1 1 . . . 1 1 . . . . Watcher 6 | . 3 . . . 1 2 . . . . Swarmer 16 | . 3 3 . . 3 3 1 . . 3 Grunt 44 | . 11 . . 2 19 4 6 1 . 1 Brawler 2 | . . . . . 1 . 1 . . . Duelist 10 | . . . . . 1 2 3 1 . 3 Sentry 12 | . . . . . 4 6 1 . . 1 Hunter 1 | . . . . . 1 . . . . . Programmer 3 | . . . . . . 3 . . . . Decomposer 1 | . . . . . . . . 1 . . Best Kill Streak 12 | 2 6 3 . 2 12 3 8 1 . 4 Combat Bots Only 8 | . 3 3 . 2 4 3 8 1 . 4 Max Kills in Single Turn 3 | 1 2 3 . 1 3 1 3 1 . 2 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . 3 . . 1 1 3 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Hostile Shots Fired 722 | . 65 5 . 21 127 356 62 32 . 54 Missed 221 | . 13 . . 4 30 135 22 5 . 12 Damage Taken 7011 | . 608 40 . 212 1677 2136 530 673 . 1135 Core 982 | . 130 17 . 48 333 132 42 44 . 236 Absorbed by Shields 176 | . . . . . . 24 152 . . . Regen/Repaired (Parts) 487 | . 133 . . . 247 107 . . . . Core Remaining (%) 53 | 100 . . . 22 39 . . . . . Volleys Fired 272 | 6 57 1 . 8 71 76 11 24 . 18 Largest 3 | 2 2 1 . 2 3 2 2 2 . 2 Hottest 168 | 60 85 30 . 85 168 128 108 128 . 128 Shots Fired 557 | 12 114 1 . 16 198 131 18 35 . 32 Gun 370 | 12 114 . . 16 195 7 4 7 . 15 Cannon 165 | . . . . . . 124 4 28 . 9 Launcher 22 | . . 1 . . 3 . 10 . . 8 Special . | . . . . . . . . . . . Kinetic 255 | 6 57 . . 8 50 88 4 25 . 17 Thermal 186 | 6 57 . . 8 51 43 4 10 . 7 Explosive 22 | . . 1 . . 3 . 10 . . 8 Electromagnetic 94 | . . . . . 94 . . . . . Robot Hit Streak 18 | 4 17 . . 13 16 14 5 8 . 18 Robot Miss Streak 6 | 1 4 . . 1 6 5 2 3 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 8 | . 1 . . . 7 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Shots Hit Robots 373 | 8 79 . . 14 132 84 14 20 . 22 Core Hits 224 | 3 35 3 . 5 87 37 31 5 . 18 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . 1 Critical Strikes 11 | . . . . . 4 4 1 1 . 1 Burn 4 | . . . . . 4 . . . . . Destroy 1 | . . . . . . . . . . 1 Blast 4 | . . . . . . 3 . 1 . . Smash 2 | . . . . . . 1 1 . . . Melee Attacks 31 | . . . . 2 5 20 2 2 . . Impact 26 | . . . . 2 . 20 2 2 . . Slashing 5 | . . . . . 5 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10734 | 88 1013 143 . 204 3180 2695 1777 524 . 1110 Guns 4133 | 88 1013 . . 204 2351 54 85 106 . 232 Cannons 2801 | . . . . . . 2126 102 418 . 155 Explosions 3287 | . . 143 . . 829 75 1517 . . 723 Melee 513 | . . . . . . 440 73 . . . Ramming . | . . . . . . . . . . . Kinetic 3379 | 44 448 . . 86 522 1514 85 394 . 286 Thermal 2756 | 44 565 . . 118 1030 666 102 130 . 101 Explosive 2866 | . . 143 . . 408 75 1517 . . 723 Electromagnetic 1220 | . . . . . 1220 . . . . . Impact 513 | . . . . . . 440 73 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 2 2 Average Corruption 1 | . . . . . 2 1 2 2 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . . . . . 19 16 12 13 3 2 Message Errors 16 | . . . . . 5 3 2 5 . 1 Matter Fused 19 | . . . . . 8 4 4 2 1 . Heat Flow Errors 5 | . . . . . . 1 4 . . . Energy Discharges 10 | . . . . . 2 4 1 3 . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 2 2 1 1 . . Data Loss (major) 5 | . . . . . 1 2 . 1 1 . Misfires 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 307 | . . . . . . 107 87 38 . 75 Projectiles 98 | . . . . . . 60 . 38 . . Explosions 114 | . . . . . . . 39 . . 75 Melee 95 | . . . . . . 47 48 . . . Knockbacks 20 | . . . . . . 16 1 3 . . Impact 2 | . . . . . . 1 1 . . . Kinetic 18 | . . . . . . 15 . 3 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 343 | . . . . . 167 . . . . 176 Shots 8 | . . . . . 5 . . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 401 | . 45 . . 210 401 380 209 357 . 90 Average Temperature 111 | . 17 . . 106 122 150 50 168 . 18 Received Heat Transfer 2026 | . 312 . . 123 612 533 140 135 . 171 Effects 6 | . . . . . 3 3 . . . . Shutdowns 2 | . . . . . 1 1 . . . . Interference 1 | . . . . . 1 . . . . . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 7 | . . . . . 3 4 . . . . Impact Corruptions 7 | . . . . . . 3 4 . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 6 | . 1 . . 1 2 2 . . . . Heat Transferred 5779 | 100 1316 . . 259 2154 1300 200 250 . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 6 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 556 | 10 376 95 . 52 556 478 . . . . Initial 252 | . 6 15 . . 20 252 . . . . Average 203 | 4 141 42 . 48 356 183 . . . . Maximum Alert Level 2 | . 1 . . . 2 2 . . . . Low Security (%) 52 | 100 70 100 . 100 15 52 . . . . Level 1 29 | . 29 . . . 26 45 . . . . Level 2 17 | . . . . . 57 2 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . 6 8 . . . 1 Investigation 4 | . 2 . . . 2 . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 5 | . . . . . 4 1 . . . . Assault 3 | . . . . . . 2 . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 6 | . 3 . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 139 | . 27 3 . 2 48 31 12 4 . 12 Peak Tracking Total 8 | . 3 3 . 2 5 5 8 3 . 6 Tactical Retreats 11 | . 2 . . . 2 3 1 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 5 | . . . . . 2 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 5 | . . . . . 3 1 . . . 1 Max in Single Turn 1 | . . . . . 1 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 32 | . 9 . 1 . 10 6 . 2 4 . Terminals 13 | . 6 . . . 6 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . Recycling Units 4 | . 2 . . . 1 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access 3 | . . . . . 1 2 . . . . Total Hacks 112 | . 25 . 1 . 34 15 . 3 34 . Successful 80 | . 18 . 1 . 14 10 . 3 34 . Failed 32 | . 7 . . . 20 5 . . . . Catastrophic 10 | . 1 . . . 7 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 28 | . 12 . . . 14 2 . . . . Terminals 39 | . 18 . . . 19 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 13 | . 4 . . . 4 5 . . . . Recycling Units 8 | . 3 . . . 3 2 . . . . Scanalyzers 10 | . . . . . 6 4 . . . . Garrison Access 4 | . . . . . 2 2 . . . . Terminal Hacks 50 | . 9 . 1 . 3 . . 3 34 . Record 14 | . . . 1 . . . . 2 11 . Part Schematic 14 | . 1 . . . . . . . 13 . Robot Schematic 7 | . . . . . . . . . 7 . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 6 | . 2 . . . 1 . . . 3 . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . 4 . . . 4 4 . . . . Scan Component 6 | . 2 . . . 2 2 . . . . Repair 6 | . 2 . . . 2 2 . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . Scanalyzer 8 | . . . . . 4 4 . . . . Insert Component 4 | . . . . . 2 2 . . . . Analyze 4 | . . . . . 2 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 7 | . 4 . . . 2 1 . . . . Terminals 4 | . 2 . . . 1 1 . . . . Track 1 | . 1 . . . . . . . . . Botnet 3 | . 1 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . Tunnel 3 | . 2 . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 7 . . . 10 5 . . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . . 1 1 . . 13 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 2 . . . 2 2 . . . . Time 220 | . 52 . . . 98 70 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 15 | . 10 . . . . 5 . . . . Parts Scanalyzed 3 | . . . . . 2 1 . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 4 | . . . . 3 . . 1 . . . Largest Group 3 | . . . . 3 3 . 1 1 . . Highest-Rated Group 40 | . . . . 40 40 . 32 32 . . Highest-Rated Ally 32 | . . . . 16 16 . 32 32 . . Total Orders . | . . . . . . . . . . . Ally Attacks 44 | . . . . . 39 . . 5 . . Total Damage 572 | . . . . . 467 . . 105 . . Kills 5 | . . . . . 4 . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 8964 | 117 1794 392 287 363 1924 2009 767 1038 133 140 Spaces Moved 4294 | 70 759 243 183 206 772 959 428 546 79 49 Core 22 | 5 . . . . . . . . . 17 Treads 1467 | . . . . . 47 339 428 546 79 28 Legs 352 | 65 287 . . . . . . . . . Wheels 2453 | . 472 243 183 206 725 620 . . . 4 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 110 155 155 155 155 125 165 165 165 50 Average Speed 162 | 115 155 155 155 155 180 156 165 169 165 155 Slowest Speed 250 | 120 190 155 155 155 240 250 165 246 165 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 77 44 54 52 62 24 65 63 69 7 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 5 | . 2 . 1 . 1 . . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . 1 . . 3 2 . . Spaces Dug 17 | . . . . 2 5 7 . 3 . . Terrain Destroyed 286 | . . 10 . 2 45 73 66 8 . 82 Melee 13 | . . . . 2 5 5 . 1 . . Projectile 44 | . . . . . . 34 . 7 . 3 AOE 229 | . . 10 . . 40 34 66 . . 79 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5742 | 91 1268 256 187 228 1165 1304 463 622 82 76 Wait 810 | 1 404 10 . 7 204 155 4 25 . . Move 4284 | 69 758 242 182 205 771 958 427 545 78 49 Hop . | . . . . . . . . . . . Pick Up 92 | 8 22 . 3 1 28 23 2 5 . . Fast Attach 60 | 7 2 . . . 19 20 1 6 1 4 Attach 33 | . 1 . . 1 11 11 4 2 1 2 Detach 14 | . . . . . 3 6 1 3 1 . Swap 46 | . 8 3 . 4 15 6 7 1 . 2 Drop 97 | . 16 . 2 . 38 29 2 8 1 1 Fire 272 | 6 57 1 . 8 71 76 11 24 . 18 Melee 31 | . . . . 2 5 20 2 2 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Discovered new exit (range 7) 789 | -10/Materials | Discovered new exit (range 16) 1113 | -10/Materials | Core integrity fell below 50% 1254 | -10/Materials | Repaired Lgt. Treads 1281 | -10/Materials | Repaired Seismic Detector 1912 | -10/Materials | Entered Mines 1986 | -10/Mines | Met a Derelict bent on vengeance 2205 | -10/Mines | Discovered new exit (range 10) 2281 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2282 | -10/Mines | Discovered new exit (range 5) 2304 | -10/Mines | Entered Exiles 2326 | -10/Exiles | Discovered new exit (range 15) 2348 | -10/Exiles | Met 8R-AWN 2373 | -10/Exiles | Met EX-HEX 2432 | -10/Exiles | Met EX-BIN 2453 | -10/Exiles | Met EX-DEC 2464 | -10/Exiles | Learned location of Zion (-6) 2572 | -10/Exiles | Discovered new exit (range 14) 2591 | -10/Exiles | Entered Mines 2935 | -9/Mines | Discovered new exit (range 9) 2949 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2951 | -9/Mines | Learned Materials emergency access door positions 2954 | -9/Mines | Entered Materials 2954 | -8/Materials | Accompanied by 3 allies 2954 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3756 | -8/Materials | Build established: Scavenger-Tank 4273 | -8/Materials | Repaired Enh. Autogun 4312 | -8/Materials | Repaired Hrd. Medium Armor Plating 4469 | -8/Materials | Core integrity fell below 50% 4572 | -8/Materials | Build established: Tank 4738 | -8/Materials | Discovered new exit (range 14) 4878 | -8/Materials | Entered Factory 4878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4942 | -7/Factory | Repaired Hrd. Medium Armor Plating 4989 | -7/Factory | Repaired Imp. Ion Engine 5414 | -7/Factory | Build established: Mutant 6741 | -7/Factory | Discovered new exit (range 15) 6805 | -7/Factory | Identified exit to Lower Caves 6878 | -7/Factory | First assault squad dispatched 6887 | -7/Factory | Entered Lower Caves 7112 | -7/Lower Caves | Build established: Scavenger-Mutant 7214 | -7/Lower Caves | Encountered a Warlord checkpoint 7267 | -7/Lower Caves | Learned Factory trap positions 7425 | -7/Lower Caves | Spotted B-75 Beast 7547 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7603 | -7/Lower Caves | Destroyed 8 combat bots 7614 | -7/Lower Caves | Discovered new exit (range 14) 7654 | -7/Lower Caves | Entered another Lower Caves area 7654 | -7/Lower Caves | Accompanied by 1 ally 7666 | -7/Lower Caves | Discovered new exit (range 15) 8019 | -7/Lower Caves | Encountered a Warlord checkpoint 8041 | -7/Lower Caves | Learned 4 Factory zone layouts 8195 | -7/Lower Caves | Discovered new exit (range 5) 8217 | -7/Lower Caves | Build established: Mutant 8271 | -7/Lower Caves | Found Prototype Device 8271 | -7/Lower Caves | Identified Heart of Steel 8692 | -7/Lower Caves | Entered Data Miner 8692 | -7/Data Miner | Discovered new exit (range 7) 8725 | -7/Data Miner | Met Data Miner 8758 | -7/Data Miner | Learned location of Section 7 (-3) 8758 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8786 | -7/Data Miner | Received God Mode back door access code from Data Miner 8825 | -7/Data Miner | Entered Proximity Caves 8878 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8892 | -6/Proximity Caves | Core integrity fell below 50% 8915 | -6/Proximity Caves | Released all parts (5) 8941 | -6/Proximity Caves | Lost 8 parts (1p4n3w) 8965 | -6/Proximity Caves | Self-destructed Last Messages --------------- 08915_ Released Adv. Targeting Computer. 08915_ Released Heart of Steel. 08915_ Released Enh. Autogun. 08915_ Released Gauss Rifle. 08915_ Acquired 23 matter. 08916_ Acquired Plasma Cannon. 08919_ Y-64 Sentinel destroyed. 08922_ Acquired 27 matter. 08924_ The unstable cave ceiling collapses. 08939_ Acquired Gauss Rifle. 08940_ System corrupted: Gauss Rifle jammed. 08943_ Slug penetrates S-27 Virus. 08949_ The unstable cave ceiling collapses. 08949_ S-27 Virus destroyed. 08953_ Autogun fries itself beyond repair. 08956_ Acquired Wheel. 08959_ Acquired Hcp. Storage Unit. 08960_ The unstable cave ceiling collapses. 08963_ N-01 Spotter is scanning... 08965_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? ##??????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????# ???????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????# #????????????????? | | ???????????????????????????## #????????????????? | | ???????????????????????????# ?????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????#####?### #??????????????????? | | ??????????????????## ### #??????????????????? | | ????????######?#### # ####??????????????????? | | ????????# ### ####???????????????? | | ????????# #### # *= # #???????????????? | | ????????# #"""" !! #?????????????????? | | ????????# "Y @!][ ##????????????????? | | ???????# # [ !! #????????????????? | | ???????# # % ! #????????????????? | | ???????# ## ##????????????????? | | ???????## # ### #?????????????????? | | ????????## # ##?????????????????? | | ?????????# ## ####??????????????????? | | ?????????# ## ## ##????????????????????? | | ?????????##?## # #?????????????????????? | | ?????????????## # # ##?????????????????????? | | ?????????????# s ### ##???????????????????????? | | ?????????????### ?? ?????????????????????????? | | ???????????????# ??? ?????????????????????????? | | ???????????????$ ??? ?????????????????????????? | | ??????????????# ???? ?????????????????????????? | | ????????????????#?????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 675 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Core Shielding | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexProjectionReactor Manual? 0 Play Time 01:13:01 Cumulative 70.6 hours Start 2024.08.08 @ 00:14:44 End 2024.08.08 @ 21:53:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97783191-b9ae-42d6-8220-a02f125c2955